Super-Unicum Aiming Guide

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  • เผยแพร่เมื่อ 13 ก.ย. 2024

ความคิดเห็น • 698

  • @maximusretardious4597
    @maximusretardious4597 3 ปีที่แล้ว +964

    Rules of world of warships: (1) Your shells will always overpen, ricochet or miss regardless of the targets angle. (2) You will always get citadelled no matter what angle your ship is at. (3) the only shell to hit you will start a fire right after you used damage control to put out the 3 fires just set on you.

    • @zoranpribanic2083
      @zoranpribanic2083 3 ปีที่แล้ว +38

      ...and you gonna keep that 48% WR that you got by following that rules of yours...

    • @zoranpribanic2083
      @zoranpribanic2083 3 ปีที่แล้ว +7

      @GunslingerXXI ..its not about stats..its about attitude...idk if this guy just wanna be funny or this is his attitude for the game he gonna have bad results by following this rules of his..

    • @ToeCutter454
      @ToeCutter454 3 ปีที่แล้ว +40

      dont forget about having your engine knocked out with back to back volleys or shells that don't even touch your ship while playing DD and having engine room protection...

    • @jmackmcneill
      @jmackmcneill 3 ปีที่แล้ว +31

      No matter how obvious the joke, there is someone too stupid to get the joke.
      (with bonus points for being objectively incorrect on top of being a humourless pedant)

    • @BB-np4ib
      @BB-np4ib 3 ปีที่แล้ว +1

      @GunslingerXXI if you got 47% winrate, it's because you are a potato. Get better

  • @miyano3116
    @miyano3116 3 ปีที่แล้ว +94

    The 1:52 moment that Idk how to even name it:
    >aim off target
    >still hit 4 out of 6 shells
    >3 of them are Torpedo Protection hit
    >RNG-is-Fun-and-Engaging.jpg

    • @KapitanPoop
      @KapitanPoop 3 ปีที่แล้ว +5

      Pretty much why I quit this game.. that and how CV's have no counter and ruined any chance of dynamic gameplay

    • @wmopp9100
      @wmopp9100 3 ปีที่แล้ว

      but why did he aim off target? I didn't get why he WANTED to shoot the island

    • @iwuanadie1058
      @iwuanadie1058 2 ปีที่แล้ว +3

      @@wmopp9100 did you even watch the video?

  • @gunnyhighway178
    @gunnyhighway178 3 ปีที่แล้ว +176

    Wow, really appreciate the in-depth guide here. Many other guides I’ve tried to watch go nowhere near this level of detail. I also appreciate seeing you on KOTS as being one that isn’t speaking out of his ass, but practicing what you preach. Not trying to shame the others that try to explain what they do, but many do these small details innately and don’t think to talk about them or have a hard time explaining them concisely. As an IRL USMC marksmanship coach, trying to shoot with incomplete information about your weapon or the tools on it is unthinkable. Good instruction means teaching all the tools at hand to help the student maximize the chance for success. Now off to try and delete some filthy weekenders!

    • @Alexzander19736
      @Alexzander19736 3 ปีที่แล้ว +2

      Hunting ducks? Comes close to that.

    • @VermilionMk.1
      @VermilionMk.1 3 ปีที่แล้ว +2

      boooooooot

    • @reclusiarchgrimaldus1269
      @reclusiarchgrimaldus1269 2 ปีที่แล้ว +1

      + Romans 10:9-10 "That if you confess with your mouth, "Jesus is Lord," and believe in your heart that God raised him from the dead, you will be saved. For it is with your heart that you believe and are justified, and it is with your mouth that you confess and are saved." Amen 🙏!!!!!!!!!!!!!!!
      The man in Luke 16:24 cries: ". . .I am tormented in this FLAME."
      In Matthew 13:42, Jesus says: "And shall cast them into a FURNACE OF FIRE: there shall be wailing and gnashing of teeth."
      In Matthew 25:41, Jesus says: "Depart from me, ye cursed, into everlasting FIRE,. . ."
      Revelation 20:15 says, " And whosoever was not found written in the book of life was cast into the LAKE OF FIRE." And please repent of all of your sins and be baptized by the Holy Spirit before it is too late, you will never know when the time will come 🙏!!!!!!!!!!!!!! Amen 🙏!!!!!!!!!!!!!!!!!!!!!!

    • @LoiteringReaper
      @LoiteringReaper 2 ปีที่แล้ว

      As I've learned, there is always a reason for why something happens. A cause and an effect. If you don't understand or see why something is happening to you, then you'll know eventually through experience and learning more.

    • @RobertBreckenridge13
      @RobertBreckenridge13 ปีที่แล้ว

      Stat queens exhibit little dick energy. Judging people on their learning curve or because they are more casual players is pathetic. It's pixels, and you don't even own them. Calm down.

  • @PotatoQuality
    @PotatoQuality  3 ปีที่แล้ว +79

    Thank you to those suggesting the Nomogram Crosshair, I tried it yesterday and thought it would be better based on my first few games. However, I found the crosshair wasn't accurate at long range with long flight times. At closer range, it was very good as it simplified the horizontal aiming to just thinking about the enemy ship's speed. I just find myself mainly using the crosshair at long range and going by feeling more at close range, so I will continue to recommend the Smart Horizon crosshair if you are looking for a dynamic one.
    edit: Since Battleframe minimap hasn't been updated for a while I've switched to the minimap buy autospy. As a bonus, everything is configurable from in-game so no need to go into the config files :)

    • @lickkittysplit3871
      @lickkittysplit3871 3 ปีที่แล้ว +1

      I'll try it!

    • @zublacus
      @zublacus 3 ปีที่แล้ว +3

      Interesting. iChase and LittleWhiteMouse did a whole thing about how the Nomogram is the most accurate at long range....maybe Smart Horizon wasn't around. Nomogram Classic has 30 kt ticks on top and 20kt ticks on the bottom....so for long range Kleber shots you double the bottom and add time or double the top and subtract...whatever works for you.

    • @tombaker2510
      @tombaker2510 3 ปีที่แล้ว +1

      @@zublacus I don't know what his talking about but accuracy wise Noragami is perfectly fine. you just have to remember not everyone is 30kt or 20kt lots ships are 35kt so you have to lead a tiny bit more. My stats are 60% WR and 2200PR so I would like to think I am decent at this game.

    • @BigChutes
      @BigChutes 3 ปีที่แล้ว +1

      Nomo is year(s) ago.,q

    • @winstinwin7650
      @winstinwin7650 3 ปีที่แล้ว

      Dude I down loaded smart horizon but the crosshair it’s self is bright green, any idea how to make it white like yours is??

  • @alaric7938
    @alaric7938 3 ปีที่แล้ว +136

    Potato Quality:”All that matters is the dot on the mini map”
    Me who plays WOW legends: What...

  • @kujousara101
    @kujousara101 3 ปีที่แล้ว +193

    when im using my montana, when I am shooting a maneuverable target ,I am shooting with one gun first then if he move then shoot.. absolute big brain solution for annoying ships that can dodge your shots

    • @mrdunk2955
      @mrdunk2955 3 ปีที่แล้ว +20

      Funny thing I do is shoot in all possible directions the ship can go left, right, straight and it works from time to time.

    • @uberfu
      @uberfu 3 ปีที่แล้ว +10

      @@mrdunk2955 Is that method kind of like how a broken is clock face is right twice a day ?

    • @Korovkin_Pavel
      @Korovkin_Pavel 3 ปีที่แล้ว +17

      Yes, it works. And with 4 turrets you can herd ships. There was several times when cruisers get spotted at 17km away, going nearly nose in to me. Nobody want to be close to BB, so they need to turn, they start turning you fire 1 turret, they stop the turm, they start turning again you fire 1 turret, and then it is 12 km away and it is too late to turn and run away.

    • @jack0fspades-svg629
      @jack0fspades-svg629 2 ปีที่แล้ว

      @@uberfu nice Richthofen quote right?

    • @TheCodyLaxton
      @TheCodyLaxton 2 ปีที่แล้ว +2

      @@Korovkin_Pavel This is the way to do it, holding your shots so they hold their angle waiting on you to dump your shells. I'm going to try this :)

  • @Goldencoins
    @Goldencoins 3 ปีที่แล้ว +13

    You just explained the dynamic crosshair to me in like 3 sentences. I've seen forum discussions and other lengthy videos trying to explain it and I still couldn't get it.
    So great, thank you.

    • @amirulasyraf9199
      @amirulasyraf9199 3 ปีที่แล้ว

      @The dhgate 1:1 Replica reviews you have to count in the ship's speed as well. from what i've read about dynamic crosshair so far, this crosshair really works for when the enemy ship is going 30 knots. less than that, you'll have to start eyeballing it. i might be wrong tho so just take it with a grain of salt

  • @JBLaOHeI
    @JBLaOHeI 3 ปีที่แล้ว +393

    we dont need to learn how to aim,.... we need to learn how to pray to RNGesus

    • @brotato7640
      @brotato7640 3 ปีที่แล้ว +20

      Let me hook you up with my local Church of Stalin pastor. His name is Kappa. For every ARP Yamato I buy that's 10 free dev strikes

    • @GM_YYC
      @GM_YYC 3 ปีที่แล้ว +1

      No, no. I need to learn how to aim properly because I really suck. :-)

    • @Alexzander19736
      @Alexzander19736 3 ปีที่แล้ว +4

      @@GM_YYC Take a number and get in line

    • @Just_som_Ottur
      @Just_som_Ottur 3 ปีที่แล้ว +3

      No, we need to instal mods, since apparently cheating by using outside executive files isn’t against WoW’s rules.

    • @zinogrevz7389
      @zinogrevz7389 3 ปีที่แล้ว +1

      basicly me in the Bismark

  • @kieranjones2346
    @kieranjones2346 3 ปีที่แล้ว +90

    You've outdone yourself with this guide. Very useful. Thank you!

  • @DeckCannons
    @DeckCannons 11 หลายเดือนก่อน +1

    2 Years later and still earning likes

  • @andrewshaughnessy669
    @andrewshaughnessy669 3 ปีที่แล้ว +8

    This actually helped a lot. My biggest issue was always trying to shoot vertically. I really like how you detailed the shots and explained the way the system calculates each shot that is fired.

  • @101roccat101
    @101roccat101 ปีที่แล้ว +2

    dude i wish the video was longer, with more details. but this was by far the most details ive gotten from anyone in WOW with the lengthiest video out of all i seen, from point to point, only valid and important information, good editing, good analogies, proper visualizations , this defiantly gave me a huge boost in how to aim. Bless you PQ

  • @Alexjames969
    @Alexjames969 3 ปีที่แล้ว +26

    I faced off against you in a match and you absolutely annihilated me and I pride my self in battleship plays. Thank you for this. Take my sub. I hope to reach your skill level someday.

  • @pegasusted2504
    @pegasusted2504 3 ปีที่แล้ว +17

    One of the biggest problems I have with the aiming is when you are tracking a fully viewed ship and the ship sails behind an island. Even if your shells have the ability to loft the island and continue hitting the ship, as evidenced by the fact the shells do that if they become spotted and you can aim on them again etc, when the ship goes unspotted your shells lose their loft and just fly straight into the island. Using a spotter plane allows this to some extent but it should work all the time and not have your aim hijacked just because there happens to be an island in the path of the shells.

  • @larsgustavsson4326
    @larsgustavsson4326 2 ปีที่แล้ว +2

    Wow. The trick with the minimap aim gave me a 93K damage and highest XP of the team with an Algerie on a T9 game (far more than I use to have), followed by me pinpointing an angling Hornet from 20kwith my Fredrich Grosse on the next. Hats off for sharing.

  • @FJFuentesCO
    @FJFuentesCO 3 ปีที่แล้ว +5

    So obvious! Yet amazing at the same time! Landing some nice shots just making the check on the mini map before firing. With a high accuracy BB like the NC, results are way up! Thanks for putting this together and sharing!

  • @Tedster59
    @Tedster59 3 ปีที่แล้ว +9

    Great video. I've been trying to break a lot of instinctive aim habits I've built over the years, which work, but are holding me back from getting to the next level. You've done a great job of explaining what I've been doing purely on instinct and providing a system to utilize the tools the game gives you (and a few that it doesn't) to put actual calculations and math to use to take the instinct out of aiming. The minimap is criminally under-used for aiming, given WG's wonky auto-aim. For the smoke-firing part, it's probably worth mentioning the difference between AP and HE tracers in terms of starting position relative to the smoked ship, and in a situation that can spare the voice coms bandwidth, ask for corrections from a sunken ally to spot your shellfire with freecam, or for targetting information on a ship out of render in a cyclone :)

  • @AH-pq7yw
    @AH-pq7yw 3 ปีที่แล้ว +4

    @Potato Quality, thanks for very usefull tips. I would like to give my tactics:
    1. Actually the best crosshair is "Nomogram Modern" in ModStation, I call it "legal cheating" because it has only 10 20 30 40 knts scales and your shells hit the spot exactly what enemy ship' speed is. It doesnt matter if you are shooting Des Moines's slow shells or Petropavlovsk's railguns, you will always hit for example Montana (30 knts) if you aimed for 30.
    2. I have my own smoke shooting tactic that works perfectly for potato smoke campers especially. All I have to do is aim at the middle of smoke screen (the middle spot between back and front white borders of smoke screen) where the shells are coming from. This method works because most of the time Smolensk and Minotaur smoke up and stand still inside their smoke so theit citadel ends up being in the middle of smoke screen.

  • @nicholaslamour5530
    @nicholaslamour5530 3 ปีที่แล้ว

    Cannot tell you how long I’ve been looking for a comprehensive analysis of this system. Glad someone knowledgeable finally put in the effort

  • @83cable
    @83cable 3 ปีที่แล้ว +35

    So I wasn’t far off with telling my friends that I just use the force to aim...

  • @nfthero4280
    @nfthero4280 6 หลายเดือนก่อน +8

    New player here. Does this apply today in 2024?

  • @Mantose262
    @Mantose262 ปีที่แล้ว

    Glad this video popped up in my recommended watch thing.
    If this video was only 30 seconds long and only showed me how the real aim is the circle on the minimap it would still be the best world of warships video I have watched.

  • @guyincognito1560
    @guyincognito1560 2 ปีที่แล้ว +1

    Appreciate these vids. Have really learned a lot and improved my playing. I was so bad that people would tell me to destroy my PC. Now, not so much.

  • @Boomax-rr5fk
    @Boomax-rr5fk 3 ปีที่แล้ว

    First game after this I had a 190k game in my Montana, a new personal best in that ship, after I struggled to make her work whatsoever beforehand. Thanks man!

  • @jaredellifritt6094
    @jaredellifritt6094 3 ปีที่แล้ว

    Honestly I have been watching several tutorials while playing this game. Thank you for taking the time to create this. Very helpful

  • @positron5687
    @positron5687 3 ปีที่แล้ว +1

    It is just the best Video that i found on TH-cam i the last 3 or 4 Years! Thank you very much!

  • @SuperK3V1N007
    @SuperK3V1N007 3 ปีที่แล้ว

    This video alone deserve a subscribe. After 5 years playing, I thought I know everything about aiming. Turns out I need to go back to the basics

  • @adel1510
    @adel1510 3 ปีที่แล้ว +6

    Dude, u earned my like and sub, u really helped me a lot, my damage went from 20-30k per game now it's 150-200 from just 2 games using ur guide, thank You again Captain

  • @0l_l0
    @0l_l0 3 ปีที่แล้ว

    Min 11:38: Quite few players use to enter the smokescreen area while enemy is shooting at "them"... They're thinking to go through or hide while many times the only results is just set the smokescreen owner to get hit/sunk!! Very unfair!! How smart is that? So use that as a sample to explain what "not to do" when few ships are shooting at you!! Make sure you are undetected when you invade someone else cover-up area. Got nothing to do with respect, but is tactically stupid to bring the fire focus point within someone area of camouflage. Very nice on the Aiming lessons, thank you!

  • @Milan74
    @Milan74 ปีที่แล้ว

    Played wows since day one but this vid still teached me a couple of things. Thanks.

  • @StephenGoodman1001
    @StephenGoodman1001 2 ปีที่แล้ว

    First spotter plane sniping dev strike in Repulse thanks to this guide and correctly predicting the turn of an enemy Nürnberg. Thanks, PQ!

  • @lubossoltes321
    @lubossoltes321 3 ปีที่แล้ว

    I don't know if you are aware about this, but low caliber (139mm and lower) HE shells have a built-in blind fire safeguard, their tracers start being drawn later than the same AP shell traces after fired. What that means is that shooting at an AP firing Smolensk into smoke and HE firing Smolensk (same is true for DDs) will indicata a different position of the ship.
    You can test that with a clanmate in the Training room. 6" HE and bigger don't have the same safeguard (f.e. KM 6" DDs).

  • @rossboss8885
    @rossboss8885 2 ปีที่แล้ว

    Right after watching this video played a game using the North Carolina and got 5 Citadel hits, 2 kills, and 80k damage. Thanks for the tips

  • @suryia6706
    @suryia6706 4 หลายเดือนก่อน

    Ichase had a rule "Practice!". Everything you have said reinforces this 😀. Great video

  • @justenough2326
    @justenough2326 2 ปีที่แล้ว +1

    Really nice video ty, well thought out and put together. I'm a veteran who does 80% of what you say with fairly good results but defintely taking away stuff form this to improve my play.
    There's a thing in gaming that makes one assume the players at the top are somehow arrogant or unapproachable and you've just torpedoed that right in the citadel :)

  • @Four9sFineJewelry
    @Four9sFineJewelry 3 ปีที่แล้ว

    Shot 4: Doesn’t react. (Aka gave up on life.) GREAT video. Thank you for this. I’m glad I’m not the only one noticing shots are falling way shorter these days.

  • @varanzmaj
    @varanzmaj ปีที่แล้ว

    OMG.....I have 700 battles played, and only now discovered this video, and the dynamic crosshairs exist.....Thank you. Thank you. Win rate, prepare to go up a percent! :P

  • @SillPVGaming
    @SillPVGaming 3 ปีที่แล้ว

    Man, what a vid. Two Thumbs way up. On that amazing blind shot at 33:50, I think you also took in consideration the fact that the DD player wouldn't move at all, cause he would want to watch his torps hit you. So, just perfect! Loved the vid.

  • @innerarts4091
    @innerarts4091 3 ปีที่แล้ว

    Best aiming guide out there by far dude, thanks for the effort put on this video.
    Subscribed.

  • @chillshock2144
    @chillshock2144 2 ปีที่แล้ว +1

    Really nice guide. I just started a few weeks ago and am still learning. This is really helpful!

  • @rongcuid
    @rongcuid ปีที่แล้ว +3

    I think the reticle is not aiming at the _water_, but the vertical plane which the locked on ship is in. So if you aim high, the shell will cross the vertical plane at the reticle (instead of impacting where reticle points to at water level). I guess that's for aiming at superstructure, etc.

  • @SWORDSLINGEROMIO
    @SWORDSLINGEROMIO 2 ปีที่แล้ว

    You've won the whole video and you've earned my respect ❤🖤❤🖤

  • @chronographer
    @chronographer 3 ปีที่แล้ว

    That blind shot was really nice. You could also use the negative information of your friendly ibuki too. IF he was further away, the ibuki would be spotting him, we can't see him, so he must be hiding between the two of us.

  • @panpeter9828
    @panpeter9828 3 ปีที่แล้ว

    Thank you for this comprehensive video. Although i find it slightly complicated. You've answered all the questions i had and gave more than enough information abt the game.

  • @ehsanity
    @ehsanity ปีที่แล้ว

    eassyyy subscribed. After watching this became a sniper in my tier 4 battles LOL thanks for sharing!

  • @isoluc11
    @isoluc11 3 ปีที่แล้ว

    First time viewer on YT but i did watch your stream on twitch here and there. Thank you so much for this vid. I will work on most points that you did share, i did need this to get a bit better in this game.

  • @rkcoon
    @rkcoon 3 ปีที่แล้ว

    Played the game since beta, always suspected that primary reticle was broken. Glad someone finally proved it.

  • @ant_jams8708
    @ant_jams8708 2 ปีที่แล้ว

    Okay yk potato has a bit of instinct. The clip when he decided to shoot a smoked up mino instead of a broadside yami really shows it.

  • @cristianchiracu6309
    @cristianchiracu6309 3 ปีที่แล้ว

    Me seeing those thunderstorm dev strikes - instant subscribe. Man, you're good

  • @mmogeek1
    @mmogeek1 3 ปีที่แล้ว

    Literally the game after I took the time to get the mods and my settings right I got 6 citadels in my Yamato. Great guide!

  • @neonlight1214
    @neonlight1214 3 ปีที่แล้ว +1

    Very nice from you to share this to us. That clip from a streamer aiming 2km above a republique really explained all my issues when my shells fall short or above. It's so frustrating. Maybe do a video about DDs and how to aim with the torpedoes. It's way different and just would be nice to hear ,not sure if you are a DD player. Being a DD nowadays is a torture

  • @oberstwake
    @oberstwake 3 ปีที่แล้ว

    A couple of things I think you may want to touch on if you make an addendum or follow-up to this video:
    First would be an addition to firing on ships in smoke. Especially when using a spotter plane, but really any time, it is important to remember how a smoke screen disperses around a vessel in this game; essentially a large circle with the epicenter being where the ship was when that puff deployed. So, if you have zero information on a ship, so no known last location near a smoke screen, it is always important to use the center of that smoke screen as a starting point for aiming when trying to zero in on a target. This works great many times as most smoke firing cruisers don't string out a long smoke screen, but just get a few puffs and they park in the middle or maybe go back and forth. If they are going back and forth you can use the center of the successive puffs(as well as shell tracer location), to get a good idea of orientation of the ship and therefore where to aim.
    Second, RPF blind firing. I would add something about this to the end with your "most difficult" aka lucky category. I have not seen it done much, but I will never forget a match I saw where a skilled Venezia player did it successfully. Basically, this player had four bits of info to go off of: 1) His ship's detection range, 2), since he was running RPF, the direction of the nearest enemy player (happened to be a Yugumo), 3) the inability of a friendly cruiser in front of him to detect the DD, and 4) the Yugumo's detection range. Using this, he could guess where to minimap aim at this DD by inferring that since the DD had him detected he was closer than 12.4km. Then using the allied cruiser's inability to detect the DD meaning he was greater than 5.7km from the friendly cruiser. This gave him a range window to guess for, and the last bit of calculations was based off of the RPF pointing where the enemy DD was. He used this, fired a salvo of 15 SAP where he thought the DD would be and caught that DD and ended him. At first I was going to say luck, but when the DD called B.S. in chat, the dude outright said "I used my RPF".

    • @ColoradoStreaming
      @ColoradoStreaming 3 ปีที่แล้ว

      Ever since blind firing into smoke became a thing as a DD you basically just accept that if you camp in smoke your dead. I found the best is to pop smoke next to an island. Then loop out of the island in an arc, fire some shots, then get the hell back behind the mountain when the mass of shells pour into the smokescreen. Wait a min for the enemy to get distracted then repeat the process.

  • @johnthebeard84
    @johnthebeard84 3 ปีที่แล้ว

    Thanks very much for this. Have already noticed an improvement in my long range shots.

  • @n0us.
    @n0us. 3 ปีที่แล้ว +13

    35:55
    for the minimap: Just hold control and click the gears on top of the minimap, then you can change the scale, opacity, etc without mods.

    • @delirioustudios
      @delirioustudios 2 ปีที่แล้ว +1

      how do you change the scale? i can only see options for opacity

    • @n0us.
      @n0us. 2 ปีที่แล้ว +1

      @@delirioustudios I was just rewatching this vid, this is probably too late, but just click the plus button on the keyboard. I use the one on the num pad and ive never tried with the other ones so idk if they work too

  • @rockefeller63
    @rockefeller63 2 ปีที่แล้ว

    This is still my favourite video when it comes to WoWs 👌

  • @williamthornburgh3675
    @williamthornburgh3675 3 ปีที่แล้ว

    Wow. Been waiting for a vid like this for a while. Bravo!

  • @mrdunk2955
    @mrdunk2955 3 ปีที่แล้ว +1

    Literally had an amazing game after watching this video. Thank you!

  • @LoiteringReaper
    @LoiteringReaper 2 ปีที่แล้ว

    For 1:50, time in flight and the direction of where both ships are headed are important. Essentially the round's path curve, you aim, and the shots are fired from your initial firing position, but as both ships move the shots will land in the spot where the other ship was previously (XYZ). If you are moving away from your target, you'll need to aim higher. When you are moving closer, you aim lower.
    This is similar to firing guns in real life; the closer you aim through the reticle, the higher you'll look in your sight's marking. The farther away you are, the lower you aim.

    • @LoiteringReaper
      @LoiteringReaper 2 ปีที่แล้ว

      Then shot dispersion makes this mechanic much more difficult. But there is also the horizontal angle of fire from each gun barrel. Since each gun is slightly offset from the other, thus the placement of the shots will vary alongside shot dispersion.

    • @LoiteringReaper
      @LoiteringReaper 2 ปีที่แล้ว

      If you get the mechanics down, you can hit bbs from 24 kilometers away by firing one shot at a time. But this is only possible with one shot at a time, not a salvo from my previous explanations. I have done this years ago during beta. Essentially nearly 100% accuracy by firing slowly and methodically. If you can repeatedly land shots at range in the same spot, that's precision.

    • @LoiteringReaper
      @LoiteringReaper 2 ปีที่แล้ว

      Dynamic crosshair w/ the rnd time to target is essential.

  • @deano6097
    @deano6097 หลายเดือนก่อน

    This was eye opening. Thank you.

  • @Joel-he3by
    @Joel-he3by 3 ปีที่แล้ว +2

    So I have had 33 Detonations since 2015 and after watching this and using the techniques you taught in this video I have racked up 12 Detonations in the last 2 days.
    Thanks, Potato!

  • @Fleshcut
    @Fleshcut 10 หลายเดือนก่อน

    I will make great use of these tipps and tricks but in case I still lose matches, you will hear from my lawyer, good sir.

  • @MrJJuK
    @MrJJuK 3 ปีที่แล้ว +2

    4:44 - Bruh, did you just say Wooo'ster? 😅🤣🤣🤣🤣

  • @alemaorobsondirschnabel670
    @alemaorobsondirschnabel670 3 ปีที่แล้ว

    You got my attention, pretty good video man, I already used the dot for Cyclones blind fires, but didn't know it was so much better than your screen aim, I'm going to sub. :)

  • @MercenaryZack
    @MercenaryZack 2 ปีที่แล้ว +1

    You did earn yourself a sub, thanks man, very helpful and to the point.

  • @foowashere
    @foowashere 3 ปีที่แล้ว +1

    Thank you for the upload. 👍 Subbed. I’m knew about the auto-aim mechanics in principle, but had no idea it was so overriding. Mind-blowing stuff.
    But one observation on the aim at the Roon at 9:45. It looks like you clearly adjust screen-aim for a turn in as you say, but the mini map reticle looks pretty much locked on to his straight line, to the nearest pixel, meaning that your prediction was cancelled out by the auto-aim.

  • @billseventy6825
    @billseventy6825 3 ปีที่แล้ว

    @Potato Quality , very good info and presentation for your video , I personally learned a couple of things thx to you ,, one thing I'd like too bring to the table is something I learned in real life while serving in the Military as a tank soldier ( yes I know what you are thinking , how is this useful to a game of Ships shooting each other lol , read on it 'll come apparent ;) )...... Quite simple a technic we learned when firing main armament " Sight picture" , basically this means observing Fall of shot ( for us in WoWs the fired "salvo" of all the turrets ;) ) as the shot( shots) land either on target or in area of target, use the "Reticle pattern" to correct your shooting ,this should mean that ( to 75% ) your next salvo should hit either all or partially the target .. This process is how I fire in Wows works for me ,and range doesn't really matter it can be used at any range ,obviously the further away the target is might mean that it'll take a couple more "salvo's" to effectively hit the target , once you use this technic you'll get a "feeling" for where too aim ... Many thanks for putting this video up I think alot of players should watch it and learn as you explain alot of technics ..... Stay safe !!

  • @MaroNavy
    @MaroNavy 3 ปีที่แล้ว +1

    Nice vid. Very informative. Thanks for going through it in such great detail!

  • @kurumi394
    @kurumi394 3 ปีที่แล้ว +1

    This guy: Mk. 38 Fire Director System
    Me: WW2 Japanese Radar

  • @RomanAmirdzhanov
    @RomanAmirdzhanov 3 ปีที่แล้ว

    Thanks for the good work. Been looking for something like this for ages to improve my game, and now i have it. Have a sub 😉

  • @burningphoneix
    @burningphoneix 3 ปีที่แล้ว

    Best thing about the zero info shot is that the DD realised how amazing that shot was.

  • @maximillicon1166
    @maximillicon1166 3 ปีที่แล้ว

    been playing for 5 years...still learning..great info

  • @rogerbogh3884
    @rogerbogh3884 3 ปีที่แล้ว

    Yup...
    Went partway through this when it first came out. Figured it was all Purple Toga Stuff so blew it off. Now that I have gotten into Tier VI and seen enemy player movement I revisited. Awesome video. The use of the mini-map for aiming is going to be difficult, but possible. Liked and Subscribed.

  • @double_cx4666
    @double_cx4666 3 ปีที่แล้ว +4

    Excellent narration voice. It's completely different from reality where you'd really be whining about how every one of these salvos wasn't a dev strike. 10/10 improvement.

  • @YTPartyTonight
    @YTPartyTonight 3 ปีที่แล้ว +7

    And just when this comes out the latest Aslain's mod pack suddenly has none of the special minimaps that can be modded make it extra large for RTS aiming technique. Odo-Toothless and BattleFrame are not there currently.

    • @EvoraGT430
      @EvoraGT430 3 ปีที่แล้ว

      Yeah that's a bummer. It should come back soon, though.

    • @TheKobiDror
      @TheKobiDror 3 ปีที่แล้ว

      It's also included in the current official Modstation. Autospy is already available but BattleFrame, juger65 and Odto aren't. Just be patient. BTW I found all of his mods in the official Modstation as well. Maybe Aslain includes more than that but it works, too.

  • @gramshaku
    @gramshaku ปีที่แล้ว

    that is great info. I didn't know about that line on the horizon line.

  • @repaleonhalo9754
    @repaleonhalo9754 3 ปีที่แล้ว +4

    When you accidently target the wrong ship you see your shells dragged down like crazy

  • @balderskjold1581
    @balderskjold1581 2 ปีที่แล้ว

    This guy is so humble man❤

  • @robertandrews6915
    @robertandrews6915 3 ปีที่แล้ว

    I'm not a Unicom or anything but a lot of people have priority target so they maneuver when you aim. Instead of keeping that ship targeted, aim at another until your reload and quickly get a shot off. If they already watching the number of ships aimed at them and it goes down they start relaxing and usually give you a favorable shot

  • @warshipsdd-2142
    @warshipsdd-2142 3 ปีที่แล้ว +1

    Very well done. The minimap mod, sad to say is not in the latest version from Aslain's.

    • @randyscraft
      @randyscraft 3 ปีที่แล้ว

      it doesnt work anymore hence it has been removed.

  • @sz9217
    @sz9217 2 ปีที่แล้ว +1

    You can actually just press + and - to enlarge or shrink the mini-map in-game.

  • @phil21s
    @phil21s 3 ปีที่แล้ว +6

    Yeah the thing with the aiming is annoying. There was however mention of this mechanic in one of the How to videos by WG, though it is rather misleading. Basically, afaik the autoaim is a plane extending through the mid of the ship vertically and aligned with the current course. So if you aim a bit higher, the 'point of impact' is not set to the intersection with the water surface you would see, but with that vertical plane.
    The idea was, I believe, to make targeting spots on the ship easier for people not thinking about it too much. At the same time, this made it much harder to lead targets at long ranges, and especially turning targets as the plane constantly shifts.
    It is a weird thing to think about, but a 3D model of the stuff going on would be nice. My hypothesis is that stuff like the vertical dispersion values (which nobody can find) are just emergent properties from this aiming system and not really fixed values. Might be wrong though...
    As always, like the video and keep up the good work!

    • @ShawFujikawa
      @ShawFujikawa 3 ปีที่แล้ว +1

      I think making a video like this without mentioning the aiming plane is a huge disservice to people, honestly.
      You can aim just fine without the minimap, you do not need to use it except in very specific circumstances like shooting a ship in smoke or a cyclone.

    • @jmackmcneill
      @jmackmcneill 3 ปีที่แล้ว

      thank you for that clear explanation. I have very good spacial perception, so I just could not understand why my shots were so far off until I realised the screen might not be showing a "true" three-dimentional space. That it might have been "correcting" my shots never crossed my mind until I saw this vid.

  • @Seluecus1
    @Seluecus1 3 ปีที่แล้ว

    I understand what you're going for in this video. Over time, every "Should" learn all these. The bigger issue is the overall RNG and Constantly bad Dispersion.

  • @EqualizerLNF
    @EqualizerLNF 3 ปีที่แล้ว +2

    Nice touch at 11:45 ramming into the hindy and not letting him maneuver to try save himself and make it a bit harder for the Iowa to blap him. Otherwise pretty guaranteed super uni gameplay.

    • @SpeedyCM
      @SpeedyCM 3 ปีที่แล้ว +1

      Yeah i bet that Hindenburg was pissed off, nice and safe and undetected in smoke then along comes a Montana and uses him as a bullet shield.

  • @sjparkinson
    @sjparkinson 3 ปีที่แล้ว

    Thanks for that. Good run down on smoke firing which is the number one pain point for me. Cheers.

  • @imamrka1
    @imamrka1 3 ปีที่แล้ว

    best aim guide i ever learn, i learn it and get rewarded instantly

  • @WarCry3R19
    @WarCry3R19 3 ปีที่แล้ว +4

    the thing is, i guess that WG will remove the mods and the dot on the mini map if it gets more common in the playerbase

    • @plutoidrepublic2765
      @plutoidrepublic2765 3 ปีที่แล้ว

      no because they are confirmed on wg.net thats how aslain works

  • @unclelou8636
    @unclelou8636 3 ปีที่แล้ว

    Knew about the minimap dot and used it sometimes. Had I known the primary reticle was so useless I would use the dot a lot more. Makes me wonder why the main aiming GUI element in an arcade shooter is so awful. Only thing I can think of is that it has to do with vertical and horizontal planes and the arcs through which the shells pass, whereas most shooters use projectiles with essentially flat trajectories. I have often wondered why shots that appeared to be lined up perfectly yielded such poor results; after the most recent patch it seems worse than usual (may be confirmation bias tho). Will definitely have to start paying more attention to the magic dot. Excellent vid. +1

  • @tedoyle61
    @tedoyle61 2 ปีที่แล้ว

    Love the carrier shot!

  • @rokko1020
    @rokko1020 3 ปีที่แล้ว

    you most certainly earned a sub and a like.
    i love the in-depth explanations

  • @slip6699
    @slip6699 3 ปีที่แล้ว +1

    Great job! Thanks for the effort on this one.

  • @AlvinMcManus
    @AlvinMcManus 3 ปีที่แล้ว +1

    Your aiming guide it really good. However, I am still intimidated by the level of knowledge required to master this game, but that is why I like playing Ships. I can improve by study and practice. As long as there is a skill to be learned involved I can usually master it. Natural ability it much harder to come by. :)
    Also is the lack of a crosshair in your video something the WG does in replays or do you not use one even though you mention it at the first?

  • @Flipped_Bits
    @Flipped_Bits 3 ปีที่แล้ว

    Great Video/highlight reel! Got me all motivated to improve my game. Wish it was as easy as you make it look in the video. Please make some more tutorial videos- you r a natural!

  • @floriangantner9950
    @floriangantner9950 3 ปีที่แล้ว

    Great Guide.
    Improved my aiming instantly

  • @geekonomist
    @geekonomist 3 ปีที่แล้ว

    I just blind shot citadeled a CV from max range in a FIJI, using many of the mini map tips you have highlighted here. Would have been impossible otherwise Mr Quality. Not a kill, but as good as it can be in a Fiji. Thanks again.

  • @wildedog2204
    @wildedog2204 9 หลายเดือนก่อน

    Please give us an updated video without the map fog! :) thanks for all the great content

  • @ShiftyBandit214
    @ShiftyBandit214 3 ปีที่แล้ว

    I just recently stumbled on this video and I have to say it has been very helpful

  • @coolhorsey9253
    @coolhorsey9253 3 ปีที่แล้ว

    I heard my friend say this game is easy, sent him his video and he was begging for an apology.
    Fire video as always

    • @Sporting1210
      @Sporting1210 3 ปีที่แล้ว

      The game IS easy. Alas, Being really good at it is a wee bit harder. Compare it to a game like Dota though and it is childsplay for 30+ guys with a military fetish :)

  • @feanorn8409
    @feanorn8409 3 ปีที่แล้ว

    Just found this guide. Awesome, thank you very much for this.
    Especially the UI trick. I knew, that sometimes my shells just dont land where im aiming...

  • @jasonsu6214
    @jasonsu6214 3 ปีที่แล้ว +1

    Potato quality shooting and killing the enemy in 1 salvo while I always get overpen

  • @yxxy8055
    @yxxy8055 3 ปีที่แล้ว +1

    Dude this guide was so fucking good! Thx for this keep this stuff up