You need understand the principles and apply it to YOUR project as shown. It clearly shows before and after for this project. There are many variables other then this that might affect things.
Apart from the overall video, I also don't agree with the constant downsize of the shadow map. Especially in larger scenes you want to redruce drawcalls drastically and in order to do so you want to combine as many assets as possible on a single map instead of 5+ maps that need to be composed per frame.
That would be one of the advantages of combining many assets together, sure. There is pros and cons to every decision. Combining meshes together will instead increase texture map size and costs among other things.
Hey, thank you for the comment. Unfortunately, this could mean anything and this is not even a question so there is no answer to this. If you need specific help you can join the Discord community and provide more information on what you did to cause this, if at all the case.
Very practical stuff. Looking forward to future content.
Thank you, there will be practical, direct answers to questions, theory, life tips and others.
Big thanks bro !
Unfortunately, I get seams even if they are identical objects placed close to each other.
@@andreyrosiaev8613 go to lightingbot discord and see if you can share the issues
I like your voice!!
10min and i didn't see the solution dude!!!
You need understand the principles and apply it to YOUR project as shown. It clearly shows before and after for this project. There are many variables other then this that might affect things.
@@AmitGinniPatpatia i fixed it thanks to the video i fixed it duo to what u said in the video
how do i fix overlapping uvs im so confused and cant find any tutourials on it
The best way is to unwrap them correctly or try the UV settings.
Apart from the overall video, I also don't agree with the constant downsize of the shadow map. Especially in larger scenes you want to redruce drawcalls drastically and in order to do so you want to combine as many assets as possible on a single map instead of 5+ maps that need to be composed per frame.
That would be one of the advantages of combining many assets together, sure. There is pros and cons to every decision. Combining meshes together will instead increase texture map size and costs among other things.
@@AmitGinniPatpatia Yeah, that touches the main point: every situation is different and needs its own solution. Anyway thanks for the video.
Hey, when i try light bake, my all normal maps are gone. whats the point ?
Hey, thank you for the comment. Unfortunately, this could mean anything and this is not even a question so there is no answer to this. If you need specific help you can join the Discord community and provide more information on what you did to cause this, if at all the case.