Unity 2020 - Fixing Lighting and Texture Seams in Modular sets. Understanding Basic Lightmapping.

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 17

  • @dannywebb876
    @dannywebb876 3 ปีที่แล้ว +3

    Very practical stuff. Looking forward to future content.

    • @AmitGinniPatpatia
      @AmitGinniPatpatia  3 ปีที่แล้ว +2

      Thank you, there will be practical, direct answers to questions, theory, life tips and others.

  • @tufanaydin6340
    @tufanaydin6340 9 หลายเดือนก่อน

    Big thanks bro !

  • @andreyrosiaev8613
    @andreyrosiaev8613 วันที่ผ่านมา +1

    Unfortunately, I get seams even if they are identical objects placed close to each other.

    • @AmitGinniPatpatia
      @AmitGinniPatpatia  วันที่ผ่านมา

      @@andreyrosiaev8613 go to lightingbot discord and see if you can share the issues

  • @t.w.9639
    @t.w.9639 3 ปีที่แล้ว +2

    I like your voice!!

  • @digitalhouse6969
    @digitalhouse6969 2 ปีที่แล้ว +3

    10min and i didn't see the solution dude!!!

    • @AmitGinniPatpatia
      @AmitGinniPatpatia  2 ปีที่แล้ว

      You need understand the principles and apply it to YOUR project as shown. It clearly shows before and after for this project. There are many variables other then this that might affect things.

    • @digitalhouse6969
      @digitalhouse6969 2 ปีที่แล้ว

      @@AmitGinniPatpatia i fixed it thanks to the video i fixed it duo to what u said in the video

  • @blubfishy8793
    @blubfishy8793 ปีที่แล้ว +1

    how do i fix overlapping uvs im so confused and cant find any tutourials on it

    • @AmitGinniPatpatia
      @AmitGinniPatpatia  ปีที่แล้ว

      The best way is to unwrap them correctly or try the UV settings.

  • @martinwettig8212
    @martinwettig8212 ปีที่แล้ว +1

    Apart from the overall video, I also don't agree with the constant downsize of the shadow map. Especially in larger scenes you want to redruce drawcalls drastically and in order to do so you want to combine as many assets as possible on a single map instead of 5+ maps that need to be composed per frame.

    • @AmitGinniPatpatia
      @AmitGinniPatpatia  ปีที่แล้ว +1

      That would be one of the advantages of combining many assets together, sure. There is pros and cons to every decision. Combining meshes together will instead increase texture map size and costs among other things.

    • @martinwettig8212
      @martinwettig8212 ปีที่แล้ว

      @@AmitGinniPatpatia Yeah, that touches the main point: every situation is different and needs its own solution. Anyway thanks for the video.

  • @asilhan9750
    @asilhan9750 2 ปีที่แล้ว +2

    Hey, when i try light bake, my all normal maps are gone. whats the point ?

    • @AmitGinniPatpatia
      @AmitGinniPatpatia  2 ปีที่แล้ว +1

      Hey, thank you for the comment. Unfortunately, this could mean anything and this is not even a question so there is no answer to this. If you need specific help you can join the Discord community and provide more information on what you did to cause this, if at all the case.