@@jennifern2590 I really like it, interesting, and tried to apply your lecture on my games but dang my computer is crap can not complete baking for hours and hours... Then finally I removed my baked data and I let my game running with realtime lightings.
@@idk2708 ever found a work around? Thinking of baking in blender but seems painful as you'd have to bake everything if you moved an object, where as unity would mean just clicking one button
@@idk2708 was also thinking of maybe using a virtual machine and limiting that to say 60% cpu usage, seeings unity doesn't seem to have a cpu limiting option, would take longer to bake but would save the cpu from cooking 😂
@@mickyr171 yeah but there's no shadeless albedo only shaders in unity i think you have to code or something. There is an asset "bakery" in the assets store everyone is amazed but it dosn't work for me there's a lot of bugs. Will just use the unity cpu lightmapper I think it isn't that bad and it's easy to use
next times please explain the charts more and define it more precisely. Because very often the rows and columns do not have uniform correlations or it felt like charts aren't the right choice to precisely define the issues. maybe she wasn't aware of it as the presenter
Well, I don't work at Untiy anymore, but what exactly is the issue? The packing we had back then had a ton of issues and it was something we were working on. Not sure about the state of it now. I hope your question got an answer tho :)
Best joke of 2020 = Baking at the speed of light
Even Blender cannot bake using GPU .. This is fast indeed!
2 years down the line, and were still laughing about this..
Thanks Unity for posting this. I loved the way she started. 😊
Smiling UV's! That maybe made my day! Thanks for the great presentation, as it answered the questions I didn't knew to ask for!
I needed this, thanks!
lol here i am on unity 2022.1.12 light baking for a relative simple scene, still takes several hours.. soooo,, .. . yeah..
lights explorer was nice
oh boy it's to bake some lights
Why do I not see the option for A-Trous in 2019.4.2f1 using URP? I have a GTX 1070?
guys how do you get specular on dielectrics if you bake?
Please shader graph tutorial on HDRP terrain.
I hate baking lighting in UNity. Its trash
Unity stuck at "Preparing Bake", how to fix it ? Why it occurs?
I would prefer to hear a lullaby song from her :D llllloooooolllllll
I take that as a compliment :D
@@jennifern2590 I really like it, interesting, and tried to apply your lecture on my games but dang my computer is crap can not complete baking for hours and hours... Then finally I removed my baked data and I let my game running with realtime lightings.
@@jennifern2590 And I tried to check out your channel wishing to get more contents about Unity but there is none, hahahaha.
I hate trying to bake only to be limited to 1024 textures on the gpu, anything higher auto switches to cpu and fries it :( annoying
Yeah that's so annoying
@@idk2708 ever found a work around? Thinking of baking in blender but seems painful as you'd have to bake everything if you moved an object, where as unity would mean just clicking one button
@@idk2708 was also thinking of maybe using a virtual machine and limiting that to say 60% cpu usage, seeings unity doesn't seem to have a cpu limiting option, would take longer to bake but would save the cpu from cooking 😂
@@mickyr171 yeah but there's no shadeless albedo only shaders in unity i think you have to code or something. There is an asset "bakery" in the assets store everyone is amazed but it dosn't work for me there's a lot of bugs.
Will just use the unity cpu lightmapper I think it isn't that bad and it's easy to use
@@idk2708 I agree, just would like to use the pc while it's going lol
Does lightmap data " file size" decrease if we scale the object down ? eg. level length of length 500x500 to 50 x50
no - you generate your lightmap at a fixed texture resolution
No, it doesn't work like that but you can change your lightmap scale per object though.
The lightmap size is a max. They can be smaller, and if objects don't fit, a new lightmap will be created. Is that what you meant?
Looks like I hate unity now
First
next times please explain the charts more and define it more precisely. Because very often the rows and columns do not have uniform correlations or it felt like charts aren't the right choice to precisely define the issues. maybe she wasn't aware of it as the presenter
Well, I don't work at Untiy anymore, but what exactly is the issue? The packing we had back then had a ton of issues and it was something we were working on. Not sure about the state of it now. I hope your question got an answer tho :)