Thatcher era 70's Scotland was an incredibly turbulent time for it's workforce as they were non-stop treated like shit by the British government. So a lot of the abuse the workers go through in this game is actually quite true to life. It got so bad, strikes and unions cropped up all over the country, primarily from workforces with dangerous jobs such as coal miners, factory workers and off-shore facility workers. All this to say the devs fucking nailed the feeling of oppression and the barely-holding-it-together vibe of the rig. It's clear they actually did their homework and you can't not applaud them for that.
happy to see someone else appreciate the historical accuracy of the time period among the world of oil rigs in the north sea. it was such a perfectly created setting and atmosphere in that, let alone the rest of this masterpiece. i've seen a lot of people claiming to have the answer making up metaphors for what all this is supposed to mean in regards to the oil rig alone, not realizing that this was just real life and the result of governments and corporations at the time, certainly not made up or a metaphor. nautical industry in general has such an anomaly-like existence. it was the wild-west back in those days but in many ways, it still is today.
@@user-Kova15 "person" is doing alot of lifting there. I grew up in the north, where she pillaged and looted. wenever i go back home all the scars she left are still there. Alot to answer for that one, may her time in hell be eternal
the fact that a game that looks this good while only using around 8 gigs really shows how most studios severely underestimate optimization, software capabilities, and hardware capabilities
A lot of companies are shitty, triple A studios are such jokes who take up alot of space because of poor optimization and just wanting you to keep the game on ur console instead of having other games.
I love how the game gives you *just* enough clues to infer what happened with Rennick and the helicopter. In his second intercom message after the incident he hesitantly adds at the end "don't touch that stuff" about the eldritch flesh. His dramatic tone shift into a sort of demure, embarrassed voice kinda reads to me like he's possibly ashamed of having to have learned that lesson first hand. Soon after he's suddenly all on board with the evacuation, and can't wait to leave. Seems like he's panicking. It *could be* panic about the ongoing crisis, but I think it could also be because he touched the chtulhu tendrils, they infected him, he's starting to turn, and he wants to run. Then the helicopter leaves, but it's already too late. He blobifies, the pilot probably decides a whole trip to the mainland with a blobmonster boss on board sounds like a horrible idea and tries to turn around but Rennick does a Rennick and attacks him, causing the whole thing to crash.
I kind of wish he had used the UK English subtitles, instead of the US English subtitles. While it can be difficult to understand the thick accents if you aren’t used to it, it’s easy to figure out with the UK subtitles on through context clues. Like the word, “ken” which clearly means “know” when used in the context of the sentence. But I suppose if you’re the one playing the game and scared out of your mind, perhaps it’s easier not to need to figure out context clues. 😂
Ikr?! Like the attention to detail in the animations are insane!! From your characters legs wobbling when under dizziness, to the fingers going through the grates when crawling, and the segments where you have to avoid being knocked off by holding on, they were really on point with this game!
"What? I've me arm lopped off an' you're the one uncomfortable? I aughta beat you o'er the head with it if I get me hand on it" No matter how dire things are, there's usually time to get a good one in. My mentality is typically "better to laugh at a bad situation than to waste the energy crying over it." Your spirits will be a bit higher and you can do more to get through it. I don't think it's applicable 100% of the time, though. I adored the way this game applied it.
@@CloverTheBean Caz realizing he has to crawl out to the stack and light i manually, potentally risking his life Brodie is going panic mode making sure he understands, to wave if he does Caz replies with a good ole' 🖕 and prick Brodie: understood
@@gamingwithclark2830 Some of the best interactions I've seen in any game, really. It's hard to put it in words beyond "It just feels natural and not forced." None of the dialogue feels pushed in. No one's censoring themselves or avoiding using foul language (knowing the Scots, it's like tying an Italian's arms down. Can't talk anymore). Manager is a nightmare (before and after). Swears like a sailor, which is fitting. To repeat myself. No one goes out of their way to inject unnecessary politics (which would be incredibly unfitting for a game that takes place in the '70s). No one really tries to "understand" the horrors. They just say "He's... He's not him anymore." Which is a great paraphrasing. We don't have time to sit down and document these things. We probably don't have 10 minutes, let alone the time to write out an entire essay on these things. They simply *are*. Naturally, if you were actively hiding from one of these things, you're probably not going out of your way to write it down or take notes. Muir's gone but he's "still in there." And after you. What are you going to do? Just refer to *it* by the voice you recognize.
Finally, Scottish horror that doesn't involve running out of whiskey. In seriousness, very nice to see my people here, even if they are liable to suffer a horrible fate given that this is a horror game
i've loved oil rigs since the one controlled by the Enclave in fallout 2. such a creepy vibe, just a bunch of workers on a manmade island in the middle of wet hell.
1:48:56 You're correct about the safety issues not being too unrealistic. In the 70's the UK sector of the North Sea didn't have many regulations in regards to offshore installations. Safety was often overlooked to maximise production of oil/gas. The health and safety executive (UK OSHA) was only just formed in 1975, same year as this game's setting, and the safety rules for the offshore drilling industry were still in their infancy. Major reform happened after the Piper Alpha disaster in 1988, which I'm pretty sure this game takes reference from, given the company running Beira D, Cadal, isn't that far off of OpCal who owned Piper Alpha in real life.
The voice cast is pretty impressive. Suze is Neve McIntosh, who played Madame Vastra in Doctor Who. Finlay is Karen Dunbar, a fairly prominent Scottish comedian. Brodie is Michael Abubakar, who was in Artemis Fowl. Rennick is Clive Russell, who played Tully in Game of Thrones. Muir and Douglas are Duncan Pow, who played Melshi in Rogue One. Roy is Shaun Dooley, who has appeared in several British soaps.
@@OrangeJuiceJesus a soap is a type of daily program. Eastenders, Corrie, emmerdale, etc. They are called soaps because originally they were sponsored by detergent companies.
SPOILER I'd love to know what happens next. Even if the entity is killed, there is no way this clearly supernatural event is getting swept under the rug or missed. As Finley said several times, there were ships on the way, and there is no way they don't see the monstrosity that had taken over the rig. Society in that setting is bound to face major upheaval once the rig is looked into, and it makes me wish I could see what happens after.
i think the rig is just presumed to have suffered some sort of incident that rendered its radios inoperable and damaged its structure thus comprising its stability theres no way anyone ever uncovers the truth on what actually occurred unless someone’s made it out, which from what im aware of nobody did, and no ships or aircraft arrived in time to properly see what happened otherwise caz and co wouldve been evacuated also i dont think any radio contact was made after the initial explosion/damage caused by the drilling, meaning that rescue would be even more delayed with lack of a proper distress message or anything. (and given this in the 70s im pretty sure the brits could care less about a scottish oil rig disappearing)
actually i did a bit of research so heres what i got: at barebones (aka source: bing) distance, we can assume beira is around 350+ miles away from shore, its most likely more but unless we ever get a direct real life equivalent to beira thats the best i got now the HM coast guard used a bunch of birds throughout the 70s, but for this i used a sikorsky S-61 H-3, introduced in 1974 and retired 2008. given that it takes around 2-5 minutes to prep a heli ill use 5 to delay it further. now the total time we got is one hour, 44 minutes (5 added from prep time) and around 43 seconds. but this is USELESS, because there wouldn’t be a helicopter sent despite it being the faster way to rescue due to bad weather (especially toward nightfall) however: we can try to calculate a ship instead, now i’m not that much of a ship nerd, and its rather difficult to find 70s coast guard ships: i can atleast try to use a american coast guard cutter (even if it isnt british its really the best i can find and it’s like 3am) ill use the uss edmington for reference, which entered service around 1971. its speed is 21 mph (or 33 km/h) which is basically just 18 knots. using. now from what i can gather it takes 2-3 hours for a ship to prepare for departure if it wasnt so already. now im not sure if i disclosed this already but i am NO EXPERT when it comes to modern coast guard services and whatnot, so i have not a clue if cutters are prepared for departure 24/7 like military jets are, however: assuming it is already ready for departure then it would take 16 hours for a cutter class to arrive, not accounting for the weather and the fact they have no clue anything’s even happening. with added prep time you’d have to wait 19 hours for them to arrive.
so tl:dr: nobody knew due to lack of distress signal and even if they knew they couldnt be rescued without mostly everyone dead (or everyone already dead upon arrival) due to the weather so the true bad guy of the game is actually the weather lol
@@lumberedjack That's gotta be the most well-researched reply I've ever received on here haha! Honestly I think it entirely depends on whether or not any trace of the entity is left, and personally I see zero reason to believe the fire would have completely destroyed the veritable eldritch monolith left behind. Even if it sinks it'll still be discovered later on during dives. Plus by the end the spire was lit up like a beacon, the entire sky had turned into something out of a Lovecraft horror (and there's no change as far as the eye can see).
To answer the question of "where is it getting this biomass?" ....guess what oil is made of... In serious, made me think of many events: Byford Dolphin, Ocean Ranger and how fast she went down, and the last recorded messages of the El Faro from 2018. In a sense, the last moments at sea is its own monster. Bones in the Ocean....
I mean, we don't know what's down there. Have you ever seen how big a potato can sprout in search of light? I once saw one that reached 3+ feet. Could be a similar mechanism, just a gargantuan seed that feeds the growth of the tendrils until it can support itself.
@@Geesuv 3 feet? Those are rookie numbers. I've seen some getting one and a half meters long. That thing was probably more mass than the potato it came out of.
16:25: "Sorry, I can't report for jail, there's no way down the stairs." Hilarious. This is my first time seeing a video from this creator (The Librarian), and this more detailed look and pace of the gameplay alongside his insightful and humorous commentary is such a wonderful combination. WOW.
I feel like this is one of the rare games that keeps the same feel and quality it establishes at the beginning of the story; this is definitely one of the best games (and probably best horror game) I've seen.
honestly another thing i like about it is that it isnt doing the whole badass main protagonist cant get shut down by anything trope that all triple A and some indie developers do, sure the MC cracks a few jokes here and there but it isnt because nothing is phasing him, he is doing it to cope with the utterly mind bending reality shattering stuff he is currently seeing unfold in front of him on what already started as a bad day, now dont get me wrong, theres nothing wrong with wanting to have a headstrong heroic protagonist, but its just that its nice every once in a while to see someone actually act like youd expect, which is trying their hardest to hold onto any hope any sanity even, just to have all that stripped away in the end and have nothing left to do but come to the realization as he comes face to face with the entity that everything was for nothing and it all has to burn.
What boggles my mind with these types of structure is the pipeline engineering, like, one messed up connection or one cracked line and the whole thing falls apart. No wonder you have the gut feeling of being inside some stationary gigantic living creature just waiting to wake up again.
This is such a criminally underrated game, it deserves recognition. This game felt like a straight up movie through and through, or a novel how you put it, and the story had me at the edge of my seat. I was on the verge of tears when Roy and Caz died, such lovable characters that you really build a connection with overtime. I think this is a lesson for horror games, or video games in general. It’s not all about gameplay or which game has the most jump scares, but often times story driven horror games have a lasting impact on the player. This game is a breath of fresh air in the horror scene. Very well crafted game that prioritizes quality.
you should play the painscreek killings, it's a detective simulator that rewards exploration and paying attention to notes, keep a physical notebook to take notes in for the most authentic experience
I think he has played it, although maybe not recorded cause he has mentioned the game in previous videos while talking about not wanting to take notes on paper unless it’s part of the gameplay like Painscreek Killings.
My father worked for a company that decommissioned oil rigs after their reservoirs dried up. He was the explosives expert that would sever the pipes from the bottom of the ocean. He would probably have a field day with this. He nearly lost his arm when a cable attached to a shipping container snapped and hit him right above the elbow. Oddly enough despite handling such volatile components, it was something completely unrelated that ended up hurting him. No matter how experienced or prepared you are, just one thing going wrong can end in grievous injury on a rig.
Earlier today I was watching a video made by a channel that does playthrough's of a game where they play for one hour(or I guess 90 minutes in the case of this game) and this means that they rarely finish a game(to my knowledge, this is the only video I have watched from them so that may be wrong) and I got very invested by the story and wanted to see the whole thing so I thought to myself "I'll just watch a video essay about it or I'll just look up a full Playthrough" so I did something else for about an hour or two and then when I get back to TH-cam I check my subscriptions page and this is what I find. All I can say is thank you.
I agree, I love watching the full game. I’ve been watching a few other people play this and it really breaks immersion when they release the video in parts. I can understand it more when the game is really long, like Alien Isolation long. But the length of this game is perfect for a really long video to play while doing some work or mindless chores that I can do at the same time. I watched Fisk do a live stream of this game the day it came out and really enjoyed seeing the full game at once. It’s kind of crazy how good this game is, as I rarely watch multiple play through sunless it’s really good!
Hey the librarian, I’ve always watched your videos but this is my first time actually commenting. You are 100 percent my favorite horror gaming channel and a fellow long islander!
Honestly this game is a masterclass in tone; the dialogue in particular is just funny enough to ground us in the characters without killing the pathos.
This is one of the best horror games I have ever seen, it is realistic in graphics, how the characters are, and about what the "thing" is. The character are serious most of the times, but they joke from time to time, just like how people would actually do. And we don't really know about the "thing" other than what we've seen and heard.
[SPOILER] I will admit, this game is true cosmic horror. We start the story knowing nothing about whatever it is they drilled into and we end the story not knowing still. Hell, we don't even know if Caz's sacrifice was worth it or not. Can a big explosion really put an end to eldritch entity beyond our understanding? This is like if The Thing was set in the middle of the ocean, and it's great.
Regardless if Caz's sacrifice destroyed it, it'd alert people, and if that thing was alive. You'd bet Her Majesty's Navy would be there to make sure its not around for long.
2:39:15 this moment is so beautiful, I think this is something that is rarely done properly in cosmic horror - the cosmos isn't just terrifying... it's also wonderful. Partially, BECAUSE it's so terrifying. The stars are at our fingertips - and they're coming for our 'arse!
I really want to see a horror game that is just an industrial disaster. No eldritch flesh monster, just a blowout. Edit to my idea: Maybe some kind of industrial disaster that keeps hinting at some kind of alien or eldritch monster, but in reality your co workers are just going insane because of hallucinogenic gas leaks or something like that
That just reminded me of Debris. SPOILER WALL Your character goes insane due to narcosis and accuses the company that sent them and their friends of trying to kill them. Only at the end is it revealed that he lost his sanity.
There's some USCSB videos about industrial accidents, could made quite a horror if make a game from some worker or engineer POV. There was one about blowout, where crew of the rig died in resulting fire.
Despite our protagonist dying at the end, this game has one of the best endings I've ever seen. Sacrificing yourself to save humanity, to save the ones you love, knowing what this *thing* does to people, and making sure nobody outside the rig has to see that. And those last few cutscenes. Caz loves his family and is happy with the time he had with them, even if it wasn't always smooth, he never gave up on his family. Despite returning to the sea, I like to think that Caz is at peace, accepting what was done, and moving onwards. (And that's just the ending, I have so much praise for the game itself, but I had written it all out and it's way too fuckin' long. So I'll leave with saying that this is one of the best horror games I've seen.)
the best part of this game is even if it doesn't prompts you to look at things there are in fact little details like clipboards on the wall which part of the rig is calling based on the numbers above the phone posters books photos sticky notes and the like so much detail
This game is excellent! I've never felt such genuine concern over side characters I was certain were doomed from the start like this game inspired, it really humanized the characters. Every character felt like a person I could believe existed, and I didn't want most of them to perish even though I knew they would. Most horror games make all the characters eithe extremely bland or deliberately unlikable so you don't ultimately care when they die, but this one genuinely made me rout for everyone to make it out alive despite feeling like it was impossible. Even Rennick's demise is foreshadowed by his narcissism! He reveals himself to be incapable of recognizing the possibility of facing real consequences for his actions when he brazenly fired a man larger and stronger than himself, with a history of rage driven violence, in an enclosed and unobserved place. He couldn't fathom how easily doing that could have seen him brutalized, never anticipated that his actions could actually hurt him; a personality trait that later dooms him, when he foolishly touched the meat before boarding a helicopter in a storm. And once he turns, his figurative big head becomes very literal. It's wonderful!
Very cool game! The monster design is great with a mix of body horror and alien qualities that make it very unsettling. I like how the structure continues to grow over time and you get the impression that all the monsters Caz fights are just byproducts of a much greater process; similarly, the hallucinations may be intentional or could simply be because the entity has mind-affecting components. The megastructure is very reminiscent of the Tree of Silver Wings from Destiny.
It doesn't feel intentional, in fact, nothing the creature does feels like an active choice. If the creature was trying to distort your perception maliciously, I'd expect mlre Dead Space style manipulation with it actively using the hallucinations to harm you or see its objectives (whatever those are) completed, yet it just shows you unrelated memories of loved ones without any attempt to capitalize on that distraction or distortion.
Seeing two of his posters be about the MGB GT in the games setting made my heart jump with joy, These developers actually did research into the era the united kingdom was in as a whole.
The references are solid man, name dropping totally normal places in glasgow 😂 Some of the references are too specific for a foreign audiance man, Suze talking about Barlinnie? I dont even know if Scots from Aberdeen would get that reference😂
It feels like this game is an unexpected master piece as a cinematic experience. Not as a "gamey" game but as the experience you get from almost every other aspect. The graphics are amazing, the map feels realistic and might be true to a real oil rig structure, the characters feel like real people and not like waste material, the sound design is very solid and throughout great, the story is kinda simple but very well executed. The focussed on specific parts of it and made these good enough so you don't feel like much is missing because there is nothing to care about. Of course I would love to know what this entity was, if it really died at the end from the explosion and what consequences this all will have after that, but this story itself is finished. Great! I didn't expect this to be so good when I saw the upload. First I thought: "OMG WHAT 4hours?!?!" After watching 30 minutes I was hooked and watched the whole thing in one evening. PS: I think the alien structure was kinda inspired a little by Dead Space. Think about the spiral shape of the red marker. I liked the idea of this thing having these thin blade shaped things. Especially at the end it was very creppy that you could see it pulsing and hear it beating like a heart.
And now, having finished watching the playthrough: That is one of the better *games* I've seen in some time. Not just horror. The writing, acting, and atmosphere were tremendous and fully on point throughout.
play nosferatu: the wrath of malachai. set in the early 1900's, you play as james; british fencing champion on your way to your sister's wedding in transylvania. arriving at the castle gates; you sense something is not right...
Today, Librarian visits the Oil rig from that one South Park episode. BP has to release another "We are sorry" spot. Ans really, body horror and weird ball shaped growths, did they drill into Yog Sototh or something?
Just thought of something. A game like Voices Of The Void, but instead you're on some old derelict rig that's turned into a marine research station would be amazing. Instead of satellites looking up into space, you're watching deepsea cameras and sonars pointed down into the abyss. Studying sealife, underwater seismic readings and other things, and catching occasional glimpses of things that don't belong. Maybe some events with eldritch/lovecraftian horrors from the deep. Voices Of The Deep. I'd kill for a game like that. Even by the same dev, if possible. I know they'd kill it for sure.
holy sht this is a good game. reminds me of alien (everything-wise) and the thing (Monster-wise). your commentary is not only relaxing to listen to but you provided some really detailed observations and thoughts
The game tell us a lot about human nature - the best part of it Thru the setting of incomprehensible cosmic horror Ma-a-a-an thats good.... Thank you, bright and brave, good candle. You made my day, and I am glad I saw this game through your perception first. Thank you, Librarian. I mean it. That was good.
You give me so much dopamine! I love you're videos, especially the voices of the void videos you have and continue to post as well as your horror vids.
YES! First moment I saw the trailer I was like "damn I hope the Librarian Plays this" lol one thing I find interesting is the Muir Creature, it looks like its part Crustacean, Bobbitworm, and maybe (not just it but as a whole) part deep sea worm or mollusk, so maybe this "thing" does the same stuff that...well..."The Thing" does where it can mix DNA and features of past victims into one? who knows, all I know is this game is so fascinating, I kinda hope they make another game in the same universe, but that may ruin some of the mystique so ehhhh EDIT: also now I'm really confused by something...these things (not spoiling anything specific) don't seem to actually survive when put under water for long periods, so maybe they drilled into some "cavern" under the seabed where it had remained dormant for so long?... also it makes me realize that a game based on Paul Gallico's "The Poseidon Adventure" of 1969 would be absolutely amazing, trying to navigate a sinking, exploding, and burning upside down ocean liner...One can dream haha
For anyone who absolutely loves the vibe of the environment and how immersive it is, including each character feeling so personal, theres currently a pre-order campaign going on for the artbook!
I can't stress out enough how much more you feel the pain whenever a game or a movie is showing a couple get departed from each other when you are not single. You imagine yourself in the place of the character who just wants to go back to his wife or partner and it hurts man. The thought alone of being departed from my wife in such ways is just something that scares me a lot. That's why one perspective of the horrors of this game is the man not being able to go back to his family. Hits home.
This sure was an experience and a half. It's rare when a cinematic game really hits as well as this did, jeez. Salute for my man Roy, true legend. o7 By the way Librarian, if you are ever in the mood for more sea-focused horror games, I heavily recommend the game Narcosis.
I really do miss the Subnautica series from this channel, I was super invested. Loved seeing this upload as I figured this game would be a perfect next step. I hope you do a Below Zero series sometime as well, that would be awesome.
Gpnna be honest, when you were chasing down Finlay at the end I wasnt surprised to see her die, but i was expecting Muir was gonna show up again last second to rip her apart.
Watched this in one go, and now all the comments have a Scottish accent in my head 🫠 Anyways, AMAZING game, glad you played it, I had a blast watching!
Thatcher era 70's Scotland was an incredibly turbulent time for it's workforce as they were non-stop treated like shit by the British government. So a lot of the abuse the workers go through in this game is actually quite true to life. It got so bad, strikes and unions cropped up all over the country, primarily from workforces with dangerous jobs such as coal miners, factory workers and off-shore facility workers.
All this to say the devs fucking nailed the feeling of oppression and the barely-holding-it-together vibe of the rig. It's clear they actually did their homework and you can't not applaud them for that.
happy to see someone else appreciate the historical accuracy of the time period among the world of oil rigs in the north sea. it was such a perfectly created setting and atmosphere in that, let alone the rest of this masterpiece. i've seen a lot of people claiming to have the answer making up metaphors for what all this is supposed to mean in regards to the oil rig alone, not realizing that this was just real life and the result of governments and corporations at the time, certainly not made up or a metaphor. nautical industry in general has such an anomaly-like existence. it was the wild-west back in those days but in many ways, it still is today.
Thatcher was a horrible person.
@@user-Kova15 "person" is doing alot of lifting there.
I grew up in the north, where she pillaged and looted. wenever i go back home all the scars she left are still there. Alot to answer for that one, may her time in hell be eternal
really appreciate someone coming in with some labor history here, it's important
Bloody British government.
the fact that a game that looks this good while only using around 8 gigs really shows how most studios severely underestimate optimization, software capabilities, and hardware capabilities
exactly what I thought.
A lot of companies are shitty, triple A studios are such jokes who take up alot of space because of poor optimization and just wanting you to keep the game on ur console instead of having other games.
@@AtmosphereHaven meanwhile valve could make something like this run on a 3ds if they felt bored
@@AlkeralexExists seriously, that’s why I always go with indie developers, they’re more caring about player base and other stuff
I love how the game gives you *just* enough clues to infer what happened with Rennick and the helicopter.
In his second intercom message after the incident he hesitantly adds at the end "don't touch that stuff" about the eldritch flesh. His dramatic tone shift into a sort of demure, embarrassed voice kinda reads to me like he's possibly ashamed of having to have learned that lesson first hand.
Soon after he's suddenly all on board with the evacuation, and can't wait to leave. Seems like he's panicking. It *could be* panic about the ongoing crisis, but I think it could also be because he touched the chtulhu tendrils, they infected him, he's starting to turn, and he wants to run.
Then the helicopter leaves, but it's already too late. He blobifies, the pilot probably decides a whole trip to the mainland with a blobmonster boss on board sounds like a horrible idea and tries to turn around but Rennick does a Rennick and attacks him, causing the whole thing to crash.
i have a theory that the pilot wanted to go back for caz but rennick didn’t agree so they both fought for control over the helicopter.
He really said "automatically translates to english" about scottish slang lol
That’s what I was coming up to say apart from aye we don’t really use any words that aren’t English
And now he should do "It sleeps below the haar", crivens!
@@renstar100your slang can be hard to understand! 😂 especially with those thick accents
@@MortusSweet fackin boggin tube
I kind of wish he had used the UK English subtitles, instead of the US English subtitles. While it can be difficult to understand the thick accents if you aren’t used to it, it’s easy to figure out with the UK subtitles on through context clues. Like the word, “ken” which clearly means “know” when used in the context of the sentence. But I suppose if you’re the one playing the game and scared out of your mind, perhaps it’s easier not to need to figure out context clues. 😂
This feels like the most realistic game ive ever seen in my life.
Ikr?! Like the attention to detail in the animations are insane!! From your characters legs wobbling when under dizziness, to the fingers going through the grates when crawling, and the segments where you have to avoid being knocked off by holding on, they were really on point with this game!
That's the benefit of making a microgame, it's easier to make those few hours more refined and impactful.
Made more so by the fact that the places they're talking about are real, Saracen's for example, that's a real pub in Glasgow.
Apart from the physiologically mind melting horror.
The beautiful thing about this game is that you are not the only person fighting and succeeding to survive.
It's like a group effort story.
can we talk about that even in hardest and scariest of times, people still find time to laugh and joke
"What? I've me arm lopped off an' you're the one uncomfortable? I aughta beat you o'er the head with it if I get me hand on it"
No matter how dire things are, there's usually time to get a good one in. My mentality is typically "better to laugh at a bad situation than to waste the energy crying over it." Your spirits will be a bit higher and you can do more to get through it.
I don't think it's applicable 100% of the time, though.
I adored the way this game applied it.
@@CloverTheBean Caz realizing he has to crawl out to the stack and light i manually, potentally risking his life
Brodie is going panic mode making sure he understands, to wave if he does
Caz replies with a good ole' 🖕 and prick
Brodie: understood
@@gamingwithclark2830 Some of the best interactions I've seen in any game, really.
It's hard to put it in words beyond "It just feels natural and not forced."
None of the dialogue feels pushed in. No one's censoring themselves or avoiding using foul language (knowing the Scots, it's like tying an Italian's arms down. Can't talk anymore).
Manager is a nightmare (before and after). Swears like a sailor, which is fitting.
To repeat myself. No one goes out of their way to inject unnecessary politics (which would be incredibly unfitting for a game that takes place in the '70s).
No one really tries to "understand" the horrors. They just say "He's... He's not him anymore."
Which is a great paraphrasing. We don't have time to sit down and document these things. We probably don't have 10 minutes, let alone the time to write out an entire essay on these things. They simply *are*.
Naturally, if you were actively hiding from one of these things, you're probably not going out of your way to write it down or take notes. Muir's gone but he's "still in there." And after you. What are you going to do? Just refer to *it* by the voice you recognize.
True to life.
Finally, Scottish horror that doesn't involve running out of whiskey. In seriousness, very nice to see my people here, even if they are liable to suffer a horrible fate given that this is a horror game
I know! It's great to see so many Scottish and northern Irish accents, its something you never see in games
I didn't notice but you're right, the only reference to alcohol was in one of the flashbacks
Ryt lol
Yeah, I watched two Scottish channels AyeforScotland and JustKaaling play this game and they said the same thing too :)
@@tsogobauggi8721 well now I've definitely got to go give those guys a watch then lol
i've loved oil rigs since the one controlled by the Enclave in fallout 2. such a creepy vibe, just a bunch of workers on a manmade island in the middle of wet hell.
fallout 2 is peak
Insanely rare fallout 2 reference
1:48:56 You're correct about the safety issues not being too unrealistic. In the 70's the UK sector of the North Sea didn't have many regulations in regards to offshore installations. Safety was often overlooked to maximise production of oil/gas. The health and safety executive (UK OSHA) was only just formed in 1975, same year as this game's setting, and the safety rules for the offshore drilling industry were still in their infancy. Major reform happened after the Piper Alpha disaster in 1988, which I'm pretty sure this game takes reference from, given the company running Beira D, Cadal, isn't that far off of OpCal who owned Piper Alpha in real life.
Knowing some people, there’s probably already a custom Minecraft map with this oil rig in its unharmed entirety
Me: I have a lot of work to do
Librarian: *drops a 4h video*
story of my life
librarian tends to do exactly that, probably the reason we love him so much ngl
I have exams today XD
The voice cast is pretty impressive.
Suze is Neve McIntosh, who played Madame Vastra in Doctor Who.
Finlay is Karen Dunbar, a fairly prominent Scottish comedian.
Brodie is Michael Abubakar, who was in Artemis Fowl.
Rennick is Clive Russell, who played Tully in Game of Thrones.
Muir and Douglas are Duncan Pow, who played Melshi in Rogue One.
Roy is Shaun Dooley, who has appeared in several British soaps.
why is he in soap
@@OrangeJuiceJesus a soap is a type of daily program. Eastenders, Corrie, emmerdale, etc. They are called soaps because originally they were sponsored by detergent companies.
@@OrangeJuiceJesus Why do you breath? What kind of dumb question is that?
@@thatguy.4736 he said he was in soap. This is like when trump in peach
@@OrangeJuiceJesus Wtf are you talking about?
SPOILER
I'd love to know what happens next. Even if the entity is killed, there is no way this clearly supernatural event is getting swept under the rug or missed. As Finley said several times, there were ships on the way, and there is no way they don't see the monstrosity that had taken over the rig. Society in that setting is bound to face major upheaval once the rig is looked into, and it makes me wish I could see what happens after.
I'd bet a government coverrup, the rigs in the north sea are quite far away from land, so atmost they'd spot the obviously Red and ominous sky
i think the rig is just presumed to have suffered some sort of incident that rendered its radios inoperable and damaged its structure thus comprising its stability
theres no way anyone ever uncovers the truth on what actually occurred unless someone’s made it out, which from what im aware of nobody did, and no ships or aircraft arrived in time to properly see what happened otherwise caz and co wouldve been evacuated
also i dont think any radio contact was made after the initial explosion/damage caused by the drilling, meaning that rescue would be even more delayed with lack of a proper distress message or anything. (and given this in the 70s im pretty sure the brits could care less about a scottish oil rig disappearing)
actually i did a bit of research so heres what i got:
at barebones (aka source: bing) distance, we can assume beira is around 350+ miles away from shore, its most likely more but unless we ever get a direct real life equivalent to beira thats the best i got
now the HM coast guard used a bunch of birds throughout the 70s, but for this i used a sikorsky S-61 H-3, introduced in 1974 and retired 2008.
given that it takes around 2-5 minutes to prep a heli ill use 5 to delay it further.
now the total time we got is one hour, 44 minutes (5 added from prep time) and around 43 seconds.
but this is USELESS, because there wouldn’t be a helicopter sent despite it being the faster way to rescue due to bad weather (especially toward nightfall)
however: we can try to calculate a ship instead, now i’m not that much of a ship nerd, and its rather difficult to find 70s coast guard ships: i can atleast try to use a american coast guard cutter (even if it isnt british its really the best i can find and it’s like 3am)
ill use the uss edmington for reference, which entered service around 1971.
its speed is 21 mph (or 33 km/h) which is basically just 18 knots. using. now from what i can gather it takes 2-3 hours for a ship to prepare for departure if it wasnt so already. now im not sure if i disclosed this already but i am NO EXPERT when it comes to modern coast guard services and whatnot, so i have not a clue if cutters are prepared for departure 24/7 like military jets are, however: assuming it is already ready for departure then
it would take 16 hours for a cutter class to arrive, not accounting for the weather and the fact they have no clue anything’s even happening.
with added prep time you’d have to wait 19 hours for them to arrive.
so tl:dr: nobody knew due to lack of distress signal and even if they knew they couldnt be rescued without mostly everyone dead (or everyone already dead upon arrival) due to the weather
so the true bad guy of the game is actually the weather lol
@@lumberedjack That's gotta be the most well-researched reply I've ever received on here haha!
Honestly I think it entirely depends on whether or not any trace of the entity is left, and personally I see zero reason to believe the fire would have completely destroyed the veritable eldritch monolith left behind. Even if it sinks it'll still be discovered later on during dives. Plus by the end the spire was lit up like a beacon, the entire sky had turned into something out of a Lovecraft horror (and there's no change as far as the eye can see).
To answer the question of "where is it getting this biomass?" ....guess what oil is made of...
In serious, made me think of many events: Byford Dolphin, Ocean Ranger and how fast she went down, and the last recorded messages of the El Faro from 2018. In a sense, the last moments at sea is its own monster. Bones in the Ocean....
I mean, we don't know what's down there. Have you ever seen how big a potato can sprout in search of light? I once saw one that reached 3+ feet.
Could be a similar mechanism, just a gargantuan seed that feeds the growth of the tendrils until it can support itself.
@@Geesuv 3 feet? Those are rookie numbers. I've seen some getting one and a half meters long. That thing was probably more mass than the potato it came out of.
well, there's also that one fungus that the bulk is fully underground and can take up a lot of space.
@@feuerderdrachengg5000thats only 5ish feet, a meter itself is ≈3ft
@@generallaro1269 My understanding is 1m ~ 3 1/2 feet, I just answered in meters, because I'm didn't want to convert
16:25: "Sorry, I can't report for jail, there's no way down the stairs." Hilarious. This is my first time seeing a video from this creator (The Librarian), and this more detailed look and pace of the gameplay alongside his insightful and humorous commentary is such a wonderful combination. WOW.
He's one of the best TH-camrs on the platform rn, his commentary is top tier.
@@crumbo9539 It certainly seems so! I'm glad he popped up in my recommended.
7:27 The Librarian: its amazing that the subtitles immediately translate to English.
Says we know what wee means and don’t need it translated to freedom
I love that despite it being a horror game set in a industrial setting, it is actully quite colorful
YEH STICK'S NOT EVEN TOCHIN' THE GRIND, MAN!!!
I feel like this is one of the rare games that keeps the same feel and quality it establishes at the beginning of the story; this is definitely one of the best games (and probably best horror game) I've seen.
honestly another thing i like about it is that it isnt doing the whole badass main protagonist cant get shut down by anything trope that all triple A and some indie developers do, sure the MC cracks a few jokes here and there but it isnt because nothing is phasing him, he is doing it to cope with the utterly mind bending reality shattering stuff he is currently seeing unfold in front of him on what already started as a bad day, now dont get me wrong, theres nothing wrong with wanting to have a headstrong heroic protagonist, but its just that its nice every once in a while to see someone actually act like youd expect, which is trying their hardest to hold onto any hope any sanity even, just to have all that stripped away in the end and have nothing left to do but come to the realization as he comes face to face with the entity that everything was for nothing and it all has to burn.
What boggles my mind with these types of structure is the pipeline engineering, like, one messed up connection or one cracked line and the whole thing falls apart. No wonder you have the gut feeling of being inside some stationary gigantic living creature just waiting to wake up again.
This is such a criminally underrated game, it deserves recognition. This game felt like a straight up movie through and through, or a novel how you put it, and the story had me at the edge of my seat. I was on the verge of tears when Roy and Caz died, such lovable characters that you really build a connection with overtime.
I think this is a lesson for horror games, or video games in general. It’s not all about gameplay or which game has the most jump scares, but often times story driven horror games have a lasting impact on the player. This game is a breath of fresh air in the horror scene. Very well crafted game that prioritizes quality.
you should play the painscreek killings, it's a detective simulator that rewards exploration and paying attention to notes, keep a physical notebook to take notes in for the most authentic experience
I think he has played it, although maybe not recorded cause he has mentioned the game in previous videos while talking about not wanting to take notes on paper unless it’s part of the gameplay like Painscreek Killings.
I was really hoping Roy would wake up and say "I love you too".😢
That part actually made me cry a little.
This game is like SOMA and The Thing had a baby that was raised by Bioshock with the help of Dead Space
Same ending as SOMA too
(If same means incredibly depressing)
My father worked for a company that decommissioned oil rigs after their reservoirs dried up. He was the explosives expert that would sever the pipes from the bottom of the ocean. He would probably have a field day with this.
He nearly lost his arm when a cable attached to a shipping container snapped and hit him right above the elbow. Oddly enough despite handling such volatile components, it was something completely unrelated that ended up hurting him. No matter how experienced or prepared you are, just one thing going wrong can end in grievous injury on a rig.
Good thing he is okay tho
This game really captures the grinding misery of Thatcher's Britain. 👀
Except this was set in Harold Wilson's Labour era ironically. But it was Edward Health'a Conservative govt that set up this mess in the first place.
4:26 as someone who loves older cars I can’t get over the MGB poster in the top left corner on the cork board. I love it
The amount of Scottish cussing is insane and I love every bit of it.
This video just cements my love of Scottish people/accents. Just something inherently charming.
I can confirm that this is pretty genuine scots dialect, too. You don't see that a lot in media.
My boyfriends a glaswegian workie and sounds like some of the folk here. You are completely correct its 10/10 will listen to him all day.
Earlier today I was watching a video made by a channel that does playthrough's of a game where they play for one hour(or I guess 90 minutes in the case of this game) and this means that they rarely finish a game(to my knowledge, this is the only video I have watched from them so that may be wrong) and I got very invested by the story and wanted to see the whole thing so I thought to myself "I'll just watch a video essay about it or I'll just look up a full Playthrough" so I did something else for about an hour or two and then when I get back to TH-cam I check my subscriptions page and this is what I find. All I can say is thank you.
I agree, I love watching the full game. I’ve been watching a few other people play this and it really breaks immersion when they release the video in parts. I can understand it more when the game is really long, like Alien Isolation long. But the length of this game is perfect for a really long video to play while doing some work or mindless chores that I can do at the same time. I watched Fisk do a live stream of this game the day it came out and really enjoyed seeing the full game at once. It’s kind of crazy how good this game is, as I rarely watch multiple play through sunless it’s really good!
you know, thinking back.. it makes sense why he warned you not to touch the stuff.
because he *did*
Hey the librarian, I’ve always watched your videos but this is my first time actually commenting. You are 100 percent my favorite horror gaming channel and a fellow long islander!
Omg I got a heart! Thank you!!!
Appearances of everyone, in order of appearance, for as long as I have the patience to update this as I watch:
IN ACCOMODATIONS, BREAKFAST TIME:
Suz 1:43
Caz: 2:36
Trots: 2:50
(Roy, mentioned): 2:50
Caz & Suze's young daughters (through their Christmas card): 4:00
Campbell (through snooping through his room): 5:10
(Trots, mentioned): 5:18
Kelly (through their room placard) : 5:49
Douglas (through their room placard) : 5:49
O'Connor (through snooping through his room): 6:09
Henderson (through snooping through his room): 6:24
Finlay: 6:38
Addair (through snooping through his room): 7:52
Grant (through his or her room placard): 8:08
Gibson (through their room placard): 8:12
Dobbie (through their room placard): 8:12
Trots: 9:49
O'Connor: 9:49
Gibbo: 9:49
Brodie: 10:53
Raffs: 10:53
Addair: 11:59
Roy: 12:44
Rennick, calling through the PA system: 12:49
(Suze, mentioned): 13:06
Dobbie: 13:38
(Trots, mentioned): 13:43
(Darts Tournament Roster): 14:51
DECK, EARLY MORNING:
Banky: 16:25
Innes: 16:40
Muir: 16:47
(Rennick, mentioned): 16:56
Roper: 18:46
(Rennick, mentioned as "boss man"): 19:07
McLurg: 19:17
Bruce: 19:19
Dalgleish: 19:46
Rennick, calling through the PA system: 19:55
Scooby: 20:09
Rennick, calling through the PA system: 21:35
ADNIMISTRATION/HELIPAD, EARLY MORNING:
Rennick: 21:47
(Gibbo, mentioned): 23:08
(Roper, mentioned): 23:18
Gregor: 24:52
Archie: 24:56
------------------------------------
------------------------------------
AFTER IT BEGINS:
Suze: 25:33
Roy: 25:33
Douglas: 26:39
Brodie: 26:39, 27:52, 28:11 - 30:28
(Gregor, mentioned): 28:26
Raffs (in dive bell): 28:32 - 30:28
(Douglas, mentioned): 29:42
Douglas: 31:59
ENGINEERING:
Rennick, calling through the PA system: 36:17
Finlay: 41:08
(Gibbo, mentioned & transformed): 41:17
Gibbo (shadow, transformed): 46:42
Gibbo (transformed, stealth section): 47:48 - 51:06
(Addair, mentioned): 49:04
Douglas, deceased: 51:10
Gibbo (voice, transformed): 51:10, 51:50, 52:06, 52:40, 52:55
ACCOMODATION:
O'Connor, on phone: 54:30
(Bruce, mentioned): 54:30
(Fergus, mentioned): 54:30
(Rennick, mentioned): 54:49
(Roy, mentioned): 56:13
Trots: 56:44
Roy: 58:01
(Douglas, mentioned): 58:20
(Trots, mentioned): 58:20
(Rennick, mentioned): 58:42
LIFEBOATS ACCESS:
Boyd: 1:03:50
Rennick, calling through the PA system: 1:04:20
Rennick, on phone: 1:08:15
(Roy, mentioned): 1:08:30
(Finley, mentioned): 1:08:30
(Brodie, mentioned): 1:08:30
Innes, on phone: 1:10:54
ACCOMODATION, AGAIN:
Trots, transformed: 1:13:52, 1:14:57, 1:14:44 - 1:16:34
(Roy, mentioned): 1:16:41
Roy: 1:16:59
(Trots, mentioned): 1:17:06
(Rennick, mentioned): 1:17:20
(Archie, mentioned): 1:18:22
(Caz's daughters, mentioned): 1:18:29
DECK:
Rennick, calling through the PA system: 1:20:08
Muir (voice, transformed): 1:21:13
Sunil, deceased: 1:21:18
Dobbie, dying moment: 1:21:27
Muir, transformed: 1:21:27
Innes: 1:21:41
(Muir, mentioned, transformed): 1:21:46
McLurg, dying moment: 1:21:58
Muir (transformed): 1:22:42 - 1:24:48
Dobbie, deceased: 1:25:43
Muir, transformed: 1:26:06 - 1:26:22
Innes: 1:26:30
(Muir, mentioned): 1:26:37
(Innes, mentioned): 1:27:04
Muir, transformed: 1:26:59 - 1:28:16
(Innes, mentioned): 1:28:40
Innes, dying moment: 1:29:17
Muir, transformed: 1:29:17
HELIPAD:
Archie: 1:30:09
Rennick: 1:30:09
(Suze, mentioned): 1:31:00
------------------------------------
------------------------------------
ADMINISTRATION, AFTER THE CRASH:
Suze: 1:31:28
(Roy, mentioned): 1:32:00
(Rennick, mentioned): 1:34:02
Brodie, on phone: 1:35:00
(Gibbo, mentioned, transformed): 1:35:41
Davros, on phone: 1:36:58
Rennick, transformed, chase section: 1:41:36 - 1:43:48
OUTSIDE:
Bruce, on phone: 1:47:40
(O'Connor, mentioned): 1:47:52
ENGINEERING, AGAIN:
Finlay: 1:51:44
(Rennick, mentioned, transformed): 1:51:49
(Brodie, mentioned): 1:51:59
Finlay: 1:54:00
Addair, transformed, stealth section: 2:00:15 - 2:03:00
Finlay: 2:04:00
(Addair, mentioned, transformed): 2:04:08
Finlay: 2:05:36
(Addair, mentioned, transformed): 2:05:44
Addair, transformed: 2:05:44 - 2:09:08, 2:11:08 - 2:14:51
Brodie: 2:14:54
(Finlay, mentioned): 2:15:02
(Roy, mentioned): 2:15:40
PONTOONS:
(Brodie, mentioned): 2:21:06
Brodie: 2:25:22
Caz's first auditory hallucination: 2:27:53
O'Connor, stuck to a wall and dying: 2:35:45
Brodie: 2:37:35
DECK, AGAIN:
Roy, on phone: 2:42:53
(Finlay, mentioned): 2:43:13
(Brodie, mentioned): 2:43:13
(O'Connor, mentioned): 2:42:27
(Suze, mentioned): 2:44:00
Suze, auditory hallucination on phone: 2:45:27
(Muir, mentioned, transformed): 2:47:10
Suze, auditory hallucination: 2:48:35
Brodie: 2:50:00
(Roy, mentioned): 2:50:18
(Finlay, mentioned): 2:50:22
(Rennick, mentioned, transformed): 2:50:28
Addair (transformed, voice): 2:50:50
(Note from Finlay to Brodie): 2:52:14
Addair (transformed, voice): 2:53:22
2:54:39 - 2:58:30
Brodie: 2:57:26, 2:58:30
Addair, transformed): 2:59:50 - 3:00:39, 3:00:45 - 3:01:17
Brodie: 3:01:28
------------------------------------
------------------------------------
UNDER RIG:
Suze: 3:01:55
(Note from Finlay to Brodie): 3:06:39
Raffs, deceased/transformed: 3:07:00
ENGINEERING:
(Note from Brodie to Finlay): 3:08:23
Finlay: 3:09:35
Brodie: 3:09:49
Roy, over PA system: 3:10:10
ACCOMODATIONS:
Suze, on phone, auditory hallucination: 3:20:10
(Cait, mentioned, one of Caz & Suze's daughters, auditory hallucination): 3:20:17
(Note from Roy to Caz): 3:22:00
Gibson (Through their room placard): 3:23:20
Dobie (Through their room placard): 3:23:23
Grant (Through their room placard): 3:23:23
Addair (Through their room placard): 3:23:28
Trots, transformed: 3:25:13, 3:26:48 - 3:28:46
Dalgleish (through their room placard): 3:28:56
Bannon (through their room placard): 3:28:58
Anderson (through their room placard): 3:28:58
Trots, transformed: 3:29:53
ROOF:
(Roy, mentioned): 3:30:32, 3:31:10
Roy: 3:31:20
(Suze, mentioned):3:31:57
(Caz & Suze's daughters, mentioned): 3:32:22
Finlay, on phone: 3:33:20
(Roy, mentioned): 3:33:21
Roper, half-transformed: 3:39:21
Finlay, on phone: 3:39:46
(Rennick, mentioned): 3:39:56
Finlay, on phone: 3:41:39
Roper, half-transformed: 3:42:19
(Rennick, mentioned): 3:42:30
Finlay, on phone: 3:43:11
(Brodie, mentioned): 3:43:30
Roper, half-transformed: 3:43:37
(Rennick, mentioned): 3:43:37
(Finlay, mentioned): 3:44:38
Finlay, on phone: 3:44:49
(Brodie, mentioned): 3:45:09
ADMINISTRATION(?):
Suze, auditory hallucination: 3:46:25
(Caz & Suze's daughters, mentioned): 3:46:29
Suze, on phone, auditory hallucination: 3:50:29
(Cait & Maidie Caz & Suze's daughters, mentioned): 3:50:29
Rennick, transformed: 3:53:05 - 3:53:42
DRILL OPERATIONS:
Finlay: 3:54:39
Brodie, on phone: 3:53:51
Finlay: 3:56:36, 3:57:26 - 4:02:16
(Suze, mentioned): 4:03:55
------------------------------------
------------------------------------
Suze: 4:04:39,
(Roy, mentioned): 4:05:11
(Multiple mentions of the kids)
Suze: 4:06:47, 4:08:05
(Roy, mentioned): 4:08:31
Wow I'm coming to realize that this took the whole video runtime to make plus stops every few seconds for typing. Glad to be done with it, but I also feel a bit sad about it being over. Hope this list benefits folks. I hope I didn't miss anything else, but let me know if you spot anything. This was a wonderful commentary playthrough. It was a pleasure to watch.
Scooby 20:17
Rennick 21:58
now do thte rest
RED ALERT!!! RED ALERT!!! Employment needed immediately!!!
@@FalaxuperThen get a job, you git!
god bless ye
Honestly this game is a masterclass in tone; the dialogue in particular is just funny enough to ground us in the characters without killing the pathos.
Me: I really have to fix my sleep schedule
Librarian: *casually drops a 4 hour video*
I just to want say that I love horror media that takes place in industrial hellscapes like this and I wish there was more of it out there.
2:33:50 "single handedly"? You literally fixed those things in tandem with the other characters. haha, The acting in this game is impeccable.
47:30 The "artifacts" in your vision seem to actually point towards the "thing" around you
This is one of the best horror games I have ever seen, it is realistic in graphics, how the characters are, and about what the "thing" is. The character are serious most of the times, but they joke from time to time, just like how people would actually do. And we don't really know about the "thing" other than what we've seen and heard.
[SPOILER]
I will admit, this game is true cosmic horror. We start the story knowing nothing about whatever it is they drilled into and we end the story not knowing still. Hell, we don't even know if Caz's sacrifice was worth it or not. Can a big explosion really put an end to eldritch entity beyond our understanding? This is like if The Thing was set in the middle of the ocean, and it's great.
Could you please at least mark your comment as spoiler-containing?
@@Falaxuper There you go.
Regardless if Caz's sacrifice destroyed it, it'd alert people, and if that thing was alive.
You'd bet Her Majesty's Navy would be there to make sure its not around for long.
@@Falaxuper stop reading the comments before watching the video
@@otto_von Sometimes you just can't help.
Wow, I don't even know what to say. It's like if INFRA was written by H.P. Lovecraft and John Wood Campbell. Absolutely mindblowing.
scottish mirrors edge gameplay
2:39:15 this moment is so beautiful, I think this is something that is rarely done properly in cosmic horror - the cosmos isn't just terrifying... it's also wonderful. Partially, BECAUSE it's so terrifying.
The stars are at our fingertips - and they're coming for our 'arse!
I really want to see a horror game that is just an industrial disaster. No eldritch flesh monster, just a blowout.
Edit to my idea: Maybe some kind of industrial disaster that keeps hinting at some kind of alien or eldritch monster, but in reality your co workers are just going insane because of hallucinogenic gas leaks or something like that
Personally bro, Lovecraft and oil rigs tickles my fancies
The first 2 dark pictures anthology games are kinda close to what you are after, with there being no actual threat than the player's own actions
Average shift on Space Station 13
That just reminded me of Debris.
SPOILER WALL
Your character goes insane due to narcosis and accuses the company that sent them and their friends of trying to kill them. Only at the end is it revealed that he lost his sanity.
There's some USCSB videos about industrial accidents, could made quite a horror if make a game from some worker or engineer POV. There was one about blowout, where crew of the rig died in resulting fire.
Despite our protagonist dying at the end, this game has one of the best endings I've ever seen. Sacrificing yourself to save humanity, to save the ones you love, knowing what this *thing* does to people, and making sure nobody outside the rig has to see that. And those last few cutscenes. Caz loves his family and is happy with the time he had with them, even if it wasn't always smooth, he never gave up on his family.
Despite returning to the sea, I like to think that Caz is at peace, accepting what was done, and moving onwards.
(And that's just the ending, I have so much praise for the game itself, but I had written it all out and it's way too fuckin' long. So I'll leave with saying that this is one of the best horror games I've seen.)
Thanks for the spoiler bro 😅
@@Swickful Maybe don't read the comments before you finish a story-based video then.
Nah, put spoiler warning next time.
@@Swickful nah
@@MrMcFish219 yeah
the best part of this game is even if it doesn't prompts you to look at things there are in fact little details like clipboards on the wall which part of the rig is calling based on the numbers above the phone posters books photos sticky notes and the like so much detail
Speaking of oil rigs. New dredge dlc is in development...
This game is excellent! I've never felt such genuine concern over side characters I was certain were doomed from the start like this game inspired, it really humanized the characters. Every character felt like a person I could believe existed, and I didn't want most of them to perish even though I knew they would. Most horror games make all the characters eithe extremely bland or deliberately unlikable so you don't ultimately care when they die, but this one genuinely made me rout for everyone to make it out alive despite feeling like it was impossible.
Even Rennick's demise is foreshadowed by his narcissism! He reveals himself to be incapable of recognizing the possibility of facing real consequences for his actions when he brazenly fired a man larger and stronger than himself, with a history of rage driven violence, in an enclosed and unobserved place. He couldn't fathom how easily doing that could have seen him brutalized, never anticipated that his actions could actually hurt him; a personality trait that later dooms him, when he foolishly touched the meat before boarding a helicopter in a storm. And once he turns, his figurative big head becomes very literal. It's wonderful!
LOVE HOW WE FINALLY GOT AN 4 HOUR MOVIE FROM THE LIBRARIAN❤
Very cool game! The monster design is great with a mix of body horror and alien qualities that make it very unsettling. I like how the structure continues to grow over time and you get the impression that all the monsters Caz fights are just byproducts of a much greater process; similarly, the hallucinations may be intentional or could simply be because the entity has mind-affecting components. The megastructure is very reminiscent of the Tree of Silver Wings from Destiny.
I didn't even think about the tree until u said that. This place looks kinda like the witnesses part of the pale heart
It doesn't feel intentional, in fact, nothing the creature does feels like an active choice. If the creature was trying to distort your perception maliciously, I'd expect mlre Dead Space style manipulation with it actively using the hallucinations to harm you or see its objectives (whatever those are) completed, yet it just shows you unrelated memories of loved ones without any attempt to capitalize on that distraction or distortion.
Seeing two of his posters be about the MGB GT in the games setting made my heart jump with joy, These developers actually did research into the era the united kingdom was in as a whole.
You're probably the only one I can stand watching play horror games. So thank you for this, I wouldn't have noticed such a gem of a game without you.
Wow. What a game. After watching all the way through, Im blown away. The story telling. The ambiguity. The setting. Just wow.
She's turned the shoggoths against us!
The references are solid man, name dropping totally normal places in glasgow 😂
Some of the references are too specific for a foreign audiance man, Suze talking about Barlinnie?
I dont even know if Scots from Aberdeen would get that reference😂
It feels like this game is an unexpected master piece as a cinematic experience. Not as a "gamey" game but as the experience you get from almost every other aspect. The graphics are amazing, the map feels realistic and might be true to a real oil rig structure, the characters feel like real people and not like waste material, the sound design is very solid and throughout great, the story is kinda simple but very well executed. The focussed on specific parts of it and made these good enough so you don't feel like much is missing because there is nothing to care about. Of course I would love to know what this entity was, if it really died at the end from the explosion and what consequences this all will have after that, but this story itself is finished. Great!
I didn't expect this to be so good when I saw the upload. First I thought: "OMG WHAT 4hours?!?!" After watching 30 minutes I was hooked and watched the whole thing in one evening.
PS: I think the alien structure was kinda inspired a little by Dead Space. Think about the spiral shape of the red marker. I liked the idea of this thing having these thin blade shaped things. Especially at the end it was very creppy that you could see it pulsing and hear it beating like a heart.
A DLC for Dredge is coming soon at 15th of august, check it out when it comes out.
And coincidentally… it’s also about an oil rig
@@theTrevorluck Yeah, quite a bit of a coincidence.
Hey, I just saw this the other day and thought "Wow I hope the Librarian covers this one!"
And now, having finished watching the playthrough: That is one of the better *games* I've seen in some time. Not just horror. The writing, acting, and atmosphere were tremendous and fully on point throughout.
Worths every single second
Even got a little depressed after finishing the video
Same
The voice acting's so good.
That game is incredibly good. I'm not even halfway through the video, but I'm so in love with this
play nosferatu: the wrath of malachai. set in the early 1900's, you play as james; british fencing champion on your way to your sister's wedding in transylvania. arriving at the castle gates; you sense something is not right...
Today, Librarian visits the Oil rig from that one South Park episode.
BP has to release another "We are sorry" spot.
Ans really, body horror and weird ball shaped growths, did they drill into Yog Sototh or something?
Just thought of something. A game like Voices Of The Void, but instead you're on some old derelict rig that's turned into a marine research station would be amazing.
Instead of satellites looking up into space, you're watching deepsea cameras and sonars pointed down into the abyss. Studying sealife, underwater seismic readings and other things, and catching occasional glimpses of things that don't belong. Maybe some events with eldritch/lovecraftian horrors from the deep.
Voices Of The Deep.
I'd kill for a game like that. Even by the same dev, if possible. I know they'd kill it for sure.
Full Fathom.
"dont keel over eh? need my girls godfather in one peace" sarcasm or not still hits hard in the moment of it all.
holy sht this is a good game. reminds me of alien (everything-wise) and the thing (Monster-wise). your commentary is not only relaxing to listen to but you provided some really detailed observations and thoughts
As soon as I learned about this game I just knew Chris would have to play it
I wasn't expecting to get to see him play it so soon tho! ^^
Perhaps the heaters are there as a short decompression segment to come down off of your adrenaline before the next cycle of terror
The game tell us a lot about human nature - the best part of it
Thru the setting of incomprehensible cosmic horror
Ma-a-a-an thats good....
Thank you, bright and brave, good candle.
You made my day, and I am glad I saw this game through your perception first.
Thank you, Librarian. I mean it. That was good.
You give me so much dopamine! I love you're videos, especially the voices of the void videos you have and continue to post as well as your horror vids.
YES! First moment I saw the trailer I was like "damn I hope the Librarian Plays this" lol
one thing I find interesting is the Muir Creature, it looks like its part Crustacean, Bobbitworm, and maybe (not just it but as a whole) part deep sea worm or mollusk, so maybe this "thing" does the same stuff that...well..."The Thing" does where it can mix DNA and features of past victims into one?
who knows, all I know is this game is so fascinating, I kinda hope they make another game in the same universe, but that may ruin some of the mystique so ehhhh
EDIT: also now I'm really confused by something...these things (not spoiling anything specific) don't seem to actually survive when put under water for long periods, so maybe they drilled into some "cavern" under the seabed where it had remained dormant for so long?...
also it makes me realize that a game based on Paul Gallico's "The Poseidon Adventure" of 1969 would be absolutely amazing, trying to navigate a sinking, exploding, and burning upside down ocean liner...One can dream haha
For anyone who absolutely loves the vibe of the environment and how immersive it is, including each character feeling so personal, theres currently a pre-order campaign going on for the artbook!
Glad Chris mentioned "not having to read a million and one notes" i'm so tired of notepad based horror stuff, so this is a breath of fresh air.
I can't stress out enough how much more you feel the pain whenever a game or a movie is showing a couple get departed from each other when you are not single. You imagine yourself in the place of the character who just wants to go back to his wife or partner and it hurts man. The thought alone of being departed from my wife in such ways is just something that scares me a lot. That's why one perspective of the horrors of this game is the man not being able to go back to his family. Hits home.
3:30:09 "Have fun with the unionization efforts" after my heart just jumped out of my ribcage made me choke. What brilliant timing.
R.I.P Roy 🫡
i really like how the "letter" you get at the end was the exact opposite in terms of its tone.
Make us whole, Caz...
the "Go fetch mary" scene made me shed a tear :(
love this game so much, it's almost perfect
now THIS is a game about cliché stories done right
This sure was an experience and a half.
It's rare when a cinematic game really hits as well as this did, jeez.
Salute for my man Roy, true legend. o7
By the way Librarian, if you are ever in the mood for more sea-focused horror games, I heavily recommend the game Narcosis.
I really do miss the Subnautica series from this channel, I was super invested. Loved seeing this upload as I figured this game would be a perfect next step. I hope you do a Below Zero series sometime as well, that would be awesome.
It was my first time hearing Librarian yell, lol.
Same😂
What a great game. The ending is absolutely heart-wrenching.
As someone with a Scottish father, I can say that this dialogue is 110% accurate
Gpnna be honest, when you were chasing down Finlay at the end I wasnt surprised to see her die, but i was expecting Muir was gonna show up again last second to rip her apart.
So underrated I was crying after the end and I’ve never done that to a game
Me: going on a hike
Librarian: drops a 4h video
story of my life
What a great game and concept wow.. Truly the ocean is more horrifying than space - you don't know whats deep underneath.
Is it possible that the game only runs natively at 30 frames per second?
What is noticeable is that the cables are fluctuating back and forth.
Saw this game and immediately flocked to your channel because I knew you would have played it 😀
This game is giving me "the mist" vibes with some of its scares.
Having cosmic horror with the ocean just works in my opinion as we don’t fully know what is down there
3:50:57 my guy too busy commenting on the call to notice the infinite window struction hes looking directly at.
I’m so glad you covered this!
One of my favorite playthroughs you've done.
Holy shit did I watch this on the toilet for 4 hours?
Watched this in one go, and now all the comments have a Scottish accent in my head 🫠
Anyways, AMAZING game, glad you played it, I had a blast watching!