@@abhishek420oviyt Hey, We're currently going through and replacing all of our create a game series in Unreal Engine 5. Our replacement FPS course actually drops today :)
I think I finally figured out what I was doing wrong. For some reason no one else showed that you have to actually select the entire height map terrain in order to properly texture it. I'm going to try it when I get home.
I wish there was a more in depth video on what to put into the options at the beginning, where it says section size or quads. I'm not sure how "big" a quad is. And if I want to create a massive open world what would the correct size be, should I open one huge level. Or break it up into smaller bits?
Yeah he just has an empty project open without even casually mentioning what was basic setup for this project. As complete beginner, I just didn't understand where to start. I guess I should come back to this video after doing some more basic tutorials.
Using any tool accept sculpt makes a random hole or hill, literally just randomizes the terrain. Flatten, smooth, they make holes and square hills for no reason. Why is this? It doesn't do that for you and I was doing the exact same thing.
Hi, first i want to say, really educative video, thank you for sharing this. I got a question, what if i'd like to recreate the world ? how could i do it ? This method would work ?
Ok, I had a martini and followed along...got some grass on some hills! Thank you! Now, I want to see how you get rocky outcroppings in addition to your grass.
I’m trying to find the link to download the map as a base to work with but I can’t seem to find it? Could you point me in the right direction please? 😂
When you pressed the play button and the actor dropped into the map...how did you do that? Every time I press play, the camera just sits there until I press escape. Thank you for the work you put into this video!
This is a beginner video which is good, but I still feel like you could have expanded on some things also the height map you mentioned in the video isnt in your description.. Thankfully this was a 10 minute video and didnt waste too much of my time.
Thanks again for your amazing videos Virtus ! This has been very helpful as always, just wanted to ask for the next videos of Landscapes, can you please show us how to create the proper collision for it please ? I want to shoot and to explode my Projectiles upon hitting the ground. Kind regards, Vlad .
Hey Vlad, that's actually not something that you need to do with your landscape. The collision on a landscape works straight out of the box for that kind of thing. With that you need to have a hit event or overlap event directly on the projectile that makes that happen :) I'd recommend using event hit for that!
thanks for the video! how would this method of level building impact performance on mobile device, is it performance draining or does it really just depend on scale and size of the map?
Still very much in progress, we're keeping it behind the scenes until we pick up a publisher to take it to the next level. We've got some exciting stuff to show off when we do though!
Game development takes lot of time man, I started a small, concise game a while back. Nothing too extreme. I thought it'd take maybe 2 months but it's going on 6 and I'm still not done. Although I'm working on a bunch of other projects and kinda shelved it for the moment.
Great video - quick, to the point and clear! Thank you =) Trying to relearn the engine now (learned first with Unreal Tournament long ago). Question(s): how do you determine what the size of a map is? How do you know if your map is 1 square kilometer, or 10, etc. I read that Unreal 5.1 allows for a massive, massive world if one wants? And if I want to make my own height map, how many pixels x pixels equals 1 kilometer, etc.?
I don't know if you ever worked it out but this video explains how to work it out (even though its unreal 4 the units should hopefully be the same) th-cam.com/video/A_EcQV-IAOQ/w-d-xo.html&ab_channel=WorldofLevelDesign
Well, first you either download the metahuman pack that comes with 2, or you use the metahuman creator and start making your own. Metahuman creator is browser based, you do it outside the engine first. Then once your done to import them you would open your quixel bridge plugin inside the engine, click on the metahuman tab and import into your game the same way you would any megascan assets. Metahumans already come rigged, so to add animations you would do exactly the same as any other SK mesh which in UE5 is create rigs with proper chains, goals and bone settings, then a retargeter and choose the anims you have packs for or now animate in engine. Every single part of this could be a series on its own. From creating your own metahumans, to properly setting up IK Rigs and Retargets, to even creating your own animations inside the engine or outside with 3rd part software. All of these series are currently available on youtube by other channels, all of which are by far so much better than virtus at this point. Until he comes back with the passion he used to have instead of just trying to create clicks for advert $ or another patreon link to fool people into donating, I wouldn't even bother with this channel.
@@robertb922 Someone has a sore spot for virtus... I watch and hop around a number of different channels and sure, some are better than others, but I think virtus does a good job at giving you a general overview of how to jump in and make a game. I'm going through his survival horror series right now and although it may not be the most comprehensive thing out there, it's pretty good and easy to follow. I also like Beardgames, Matt Asplan, M3DR (I think that's the right name), what channels do you recommend?
Couple of things to try: 1 - Make sure Ray Tracing is off in your Unreal project, as it may have been on by default and *will* make any non-high-end machine chug 2 - Unreal 5 uses "Virtual Shadow Maps (Beta)" by default, changing that to "Shadow Maps", which is what UE4 uses, will be less intensive on your machine I also had problems with UE5 myself, even though my computer can handle UE4 just fine, and changing those two things made a huge difference. You'll find both of these options under Project Settings.
Virtus making awesome content every week like the good ol days
Back in business baybeh 😎
@@VirtusEdu could you update the platformer series it's kinda obsolete.. And thanks for the videos.
@@abhishek420oviyt Hey,
We're currently going through and replacing all of our create a game series in Unreal Engine 5. Our replacement FPS course actually drops today :)
@@VirtusEdu nice to hear and thanks again👍
I think I finally figured out what I was doing wrong. For some reason no one else showed that you have to actually select the entire height map terrain in order to properly texture it. I'm going to try it when I get home.
I can't find the heightmap in the description
you said to download your highetmap from the links below but they aren't there
Finally. Iv been digging and digging for this exact tutorial thank you so much
I'm glad I could help you :)
big thanks bro
I wish there was a more in depth video on what to put into the options at the beginning, where it says section size or quads.
I'm not sure how "big" a quad is. And if I want to create a massive open world what would the correct size be, should I open one huge level. Or break it up into smaller bits?
Yeah he just has an empty project open without even casually mentioning what was basic setup for this project. As complete beginner, I just didn't understand where to start. I guess I should come back to this video after doing some more basic tutorials.
Using any tool accept sculpt makes a random hole or hill, literally just randomizes the terrain. Flatten, smooth, they make holes and square hills for no reason. Why is this? It doesn't do that for you and I was doing the exact same thing.
Hi, first i want to say, really educative video, thank you for sharing this. I got a question, what if i'd like to recreate the world ? how could i do it ? This method would work ?
Was pleased to see this, but kind of brought to a screeching halt by the height map not being linked
you guys should honestly have wayyyy more views
this peaked at 1:35 in my professional opinion
Ok, I had a martini and followed along...got some grass on some hills! Thank you! Now, I want to see how you get rocky outcroppings in addition to your grass.
where is map in the description?
I do wish for a video on how to paint landscapes as I'm having trouble going from sculpt to paint.
I need sections and regions and the resolution explained. Why it needs so many settings.
Love from India ❤️
Love from the united kingdom!
I’m trying to find the link to download the map as a base to work with but I can’t seem to find it? Could you point me in the right direction please? 😂
Best video on Terrain creation. Thanks Bro.
When you pressed the play button and the actor dropped into the map...how did you do that? Every time I press play, the camera just sits there until I press escape.
Thank you for the work you put into this video!
thank you, brother!
yoooo this is epik
Thank you, I'm glad you enjoyed it!
AWESOME
Great video! You mention a heightmap in the description?
ty
Ty
This is a beginner video which is good, but I still feel like you could have expanded on some things also the height map you mentioned in the video isnt in your description.. Thankfully this was a 10 minute video and didnt waste too much of my time.
Perfect!
My character is not showing when I click play and I end up just floating around the world when I move my mouse. How do I fix this?
For a beginner tutorial it does not say where I get grass material and how to apply it. For me all the materials turn black.
i can't sculpt the heightmap waht is my problem ?
i created a landscape and tried to add material to it, but its not adding material to it , there is no material option like urs, please help
How move landscape in out turn round
Thanks again for your amazing videos Virtus ! This has been very helpful as always, just wanted to ask for the next videos of Landscapes, can you please show us how to create the proper collision for it please ? I want to shoot and to explode my Projectiles upon hitting the ground.
Kind regards, Vlad .
Hey Vlad, that's actually not something that you need to do with your landscape. The collision on a landscape works straight out of the box for that kind of thing.
With that you need to have a hit event or overlap event directly on the projectile that makes that happen :)
I'd recommend using event hit for that!
@@VirtusEdu That's great then ! I will try and test it now 😊 Thanks mate 🤜
Epic Stuff
thanks for the video! how would this method of level building impact performance on mobile device, is it performance draining or does it really just depend on scale and size of the map?
exactly the type of video i needed, thank you!!
Hello what happened to your game...
Still waiting for it
Still working on it :) we actually had a playable demo at Regina Entertainment expo this last weekend!
Still very much in progress, we're keeping it behind the scenes until we pick up a publisher to take it to the next level. We've got some exciting stuff to show off when we do though!
Game development takes lot of time man, I started a small, concise game a while back. Nothing too extreme. I thought it'd take maybe 2 months but it's going on 6 and I'm still not done. Although I'm working on a bunch of other projects and kinda shelved it for the moment.
video on foilage and advance material function
Lots of love for u ❤️❤️❤️
Thank you
How to add water
Great lesson. Thanks
How to make this landscape native. I’m having trouble changing material.
It won’t let me run around anymore
Great video - quick, to the point and clear! Thank you =) Trying to relearn the engine now (learned first with Unreal Tournament long ago). Question(s): how do you determine what the size of a map is? How do you know if your map is 1 square kilometer, or 10, etc. I read that Unreal 5.1 allows for a massive, massive world if one wants? And if I want to make my own height map, how many pixels x pixels equals 1 kilometer, etc.?
I don't know if you ever worked it out but this video explains how to work it out (even though its unreal 4 the units should hopefully be the same) th-cam.com/video/A_EcQV-IAOQ/w-d-xo.html&ab_channel=WorldofLevelDesign
whejn i push play it doesnt show a character . it says "Cant edit Landscape in PIE!"
Any way to add landscape to an existing one?
I am getting Fit to world up to 2017 only. how can I get it upto 8167. Can anyone please say
So idk how tf you did it but hitting fill world crashed my game when my 4070 ran out of its 12 gb of vram
I get some really ugly shadow artifacts if I zoom in a little.
Happens no matter what brush I use. Any idea why that is happening?
For some reason I don't have the outliner
where is height map file link ? please help
where can i get more hight maps?
Which preset should I open for landscaping?
Where are those height map files ?
Does anyone know in which website we can download the height map in PNG/RAW format for free?
I don't get any landscape when I start unreal engine! Help
Need some more details to help you with this, if you join our discord I can help you in there :)
👍
hello bro please how can add metahuman in my games and how add animation
Well, first you either download the metahuman pack that comes with 2, or you use the metahuman creator and start making your own. Metahuman creator is browser based, you do it outside the engine first. Then once your done to import them you would open your quixel bridge plugin inside the engine, click on the metahuman tab and import into your game the same way you would any megascan assets. Metahumans already come rigged, so to add animations you would do exactly the same as any other SK mesh which in UE5 is create rigs with proper chains, goals and bone settings, then a retargeter and choose the anims you have packs for or now animate in engine. Every single part of this could be a series on its own. From creating your own metahumans, to properly setting up IK Rigs and Retargets, to even creating your own animations inside the engine or outside with 3rd part software. All of these series are currently available on youtube by other channels, all of which are by far so much better than virtus at this point. Until he comes back with the passion he used to have instead of just trying to create clicks for advert $ or another patreon link to fool people into donating, I wouldn't even bother with this channel.
@@robertb922 thank's Bro
@@robertb922 Someone has a sore spot for virtus...
I watch and hop around a number of different channels and sure, some are better than others, but I think virtus does a good job at giving you a general overview of how to jump in and make a game.
I'm going through his survival horror series right now and although it may not be the most comprehensive thing out there, it's pretty good and easy to follow.
I also like Beardgames, Matt Asplan, M3DR (I think that's the right name), what channels do you recommend?
I made a big field.
The site is blocked
My computer just supports unreal4, I tried UE5 but my computer started lagging after opening a new third person character
reduce the video quality or buy another graphic card or another computer with more cores
Couple of things to try:
1 - Make sure Ray Tracing is off in your Unreal project, as it may have been on by default and *will* make any non-high-end machine chug
2 - Unreal 5 uses "Virtual Shadow Maps (Beta)" by default, changing that to "Shadow Maps", which is what UE4 uses, will be less intensive on your machine
I also had problems with UE5 myself, even though my computer can handle UE4 just fine, and changing those two things made a huge difference. You'll find both of these options under Project Settings.
@@Mcl_Blue or buy another computer :))))))))
@@Mcl_Blue tanks I'll try that :D
@@Mcl_Blue This is some really valuable information, I might make this part of a frequently asked questions somewhere :)
Are you Australian by any chance?😅
🙏🙏🙏
THE METERIAL TUTORIAL DOSENT WORK!!!!!!!!!!!
Hei Man great tutorial but when I import a Europe Region of a Topography into it , I get a lot of spike terrain how can I fix it
your mic is too crispy its high pitch is hurting my ears actually. lol
Your Tutorial Sucks buddy... Start out by telling people how to get there, where you went, what you di.