Oh boy, oh boy! This tutorial on Heightmaps using OpenTopography was an absolute blast! I must admit, I got so excited about the fantastic tips and tricks that I almost came in my pants with sheer enjoyment! 🙈💦 But seriously, the way you explained everything was mind-blowing, and I now feel like a heightmap pro! You rock! Can't wait to explore more of your content and dive into the exciting world of terrain mapping! Keep up the awesome work!
A .tar.gz is actually not that weird a format, at least in the professional world. It's basically the unix version of a .zip file, and you can get the geoTiff out of it with any comprehensive .zip processing software like winzip or similar - just so long as it can recognize the tar.gz format. It's a unix "tarball", which is an archive that can contain multiple files grouped into one file, but then it's compressed using gzip to save space. So you can bypass the need for VTBuilder if you already use winzip, winrar, power archiver, or something other than just windows file explorer to handle .zip files and folders.
I'm doing literally the same steps you do, but when I select my file on WorldMachine as in 7:50, the entirety of the map looks so weird and all brown. It doesn't even look like a map. I rearrange width&height etc. everything as shown in the video but no help. Are you sure the settings you show on the video is viable for any kind of map? Because everything feels so wrong. It cannot even detect the difference between water and terrain. But before that step where i upload my file to VTBuilder to change the file type, until then, everything is solid. Any help?
hmmm... im not quite sure. is it like a brown flat plane or is there slight height variation ? The settings should be able to be used on any type of map run through vtbuilder. If the Geotiff your using doesnt have height variation you might have to tinker with the settings
one of the best explaining I have ever seen! I want to import height map into unreal engine to create land scape how to export that and use the height map in unreal engine?
this is some real esoteric knowledge, and i'm glad i found it lol, thank you for making this video
Oh boy, oh boy! This tutorial on Heightmaps using OpenTopography was an absolute blast! I must admit, I got so excited about the fantastic tips and tricks that I almost came in my pants with sheer enjoyment! 🙈💦 But seriously, the way you explained everything was mind-blowing, and I now feel like a heightmap pro! You rock! Can't wait to explore more of your content and dive into the exciting world of terrain mapping! Keep up the awesome work!
Thanks a lot for this tutorial 👍
it's exactly what i needed !
A .tar.gz is actually not that weird a format, at least in the professional world. It's basically the unix version of a .zip file, and you can get the geoTiff out of it with any comprehensive .zip processing software like winzip or similar - just so long as it can recognize the tar.gz format. It's a unix "tarball", which is an archive that can contain multiple files grouped into one file, but then it's compressed using gzip to save space. So you can bypass the need for VTBuilder if you already use winzip, winrar, power archiver, or something other than just windows file explorer to handle .zip files and folders.
bro this video is amazing and super helpful tyvm you rock
LOL at the "F Off" comment
lol enjoyable vid to watch, made me laugh and straight to the point
Thanks, very useful!
I'm doing literally the same steps you do, but when I select my file on WorldMachine as in 7:50, the entirety of the map looks so weird and all brown. It doesn't even look like a map. I rearrange width&height etc. everything as shown in the video but no help. Are you sure the settings you show on the video is viable for any kind of map? Because everything feels so wrong. It cannot even detect the difference between water and terrain. But before that step where i upload my file to VTBuilder to change the file type, until then, everything is solid. Any help?
hmmm... im not quite sure. is it like a brown flat plane or is there slight height variation ? The settings should be able to be used on any type of map run through vtbuilder. If the Geotiff your using doesnt have height variation you might have to tinker with the settings
thank you so much
my height maps keep coming out at less than 1 mb
i selected a 15x15km square
Trust me, bro.
one of the best explaining I have ever seen!
I want to import height map into unreal engine to create land scape
how to export that and use the height map in unreal engine?
Thank you. Im sadly not too familiar with unreal engine
Time to make Ohio in Minecraft.
Now what is he storing in the bottom right of his desktop..?
psht 🤫
ah waste of time..:(
I was literally looking for my area and its literally the one you are doing
, almost