Flux isn’t bad if you grabbed yunas crest and energy blast in besaid, you can upgrade her celestial so valefor can break damage cap. Just did the fight last night and energy blast hit flux and mort for 30k each (and my yuna is under leveled). That’s nearly half his health with a single overdrive.
Hmm interesting, I never saw Palmer as underwhelming since he was kinda designed as a joke and meant to be weak. Underwhelming to me implies that I expect smth great but it doesn't deliver, and I can't imagine anyone expected a grand, epic or even hard fight with Palmer. A better underwhelming fight from 7, would to me be the Red Dragon in the ancients temple, it kinda came out of nowhere since you wouldn't expect it there, but instead of getting a great fight alongside a great homage to a reoccurring creature in the series, it was pretty weak and underwhelming. Thankfully the Demon door made up for that soon after ;)
Red Dragon was also kinda made as a bait and switch so you wouldnt see a nearly immediate follow up boss coming. Proud Clod is a good example of underwhelming as it is so pathetically weak. Comparitivly to where you are in the game at that point. the proud clod is probably the weakest boss in the game
Yes exactly. Palmar is a very odd choice for this list. Everything about the way Palmar is portrayed in the game, down to his silly battle animations - made it obvious that it’s just a bit of a joke.
I'm confused how Palmer even made it that high in the company. My guess? He's a relative to the Shinra's and out of family obligation, they grudgingly gave the weird uncle of some sort a higher rank, lol. And then happily and quickly pulled the plug on the space program when Cid's flight had to be cancelled to save Shera.
Wait, people were unhappy with the Palmer fight??? I thought it was hilarious, lmao. Palmer always struck me as a guy who failed upwards. He's head of the now nonexistent space division, and is seemingly just kept on the board so that Shinra doesn't have to openly admit the space division is defunct. I never saw him as a legitimate threat like Heidegger or Scarlet. To me it seemed like an appropriate end to a guy literally just resting on his laurels.
I’ve never heard anyone say they were unhappy with the palmer fight except this clown. He’s supposed to be a joke. Who would expect a massive boss fight with him 🤦♂️
I think the point is Palmer’s fight didn’t match up with the other fights in the game. It was underwhelming, by comparison to all other FF7 boss fights, but it was intentionally made this way. I think FF Union perhaps didn’t quite grasp that “underwhelming” in this case typically means a let down or super weak.
I can't get behind Palmer. If anything, that fight shows how far the party has come and relieves some tension. I've never gotten the impression anyone considered him an unofficial boss fight.
Same with Sephiroth in FF7. You just hit him once with Omnislash in a dark void and that's the game. It made sense narratively, just like Yu Yevon, but it felt like something that was tacked on just to make a point without considering how gameplay could be integrated to establish that point in a more meaningful way.
Not often I disagree with you, but I didn't find Palmer underwhelming. He was seen as the meme and the 100% played on the 'haha fat guy funny' trope. Wasn't expecting much and we didn't get much!
Man, the thing that will always get me about the Livia fight was that it was incredibly annoying too. Having to shoot her mech with the canons took up so much time (interacting with the magitek hand to load it, wait for it to get to the canon, fire and hope she doesn't move out of range before the attack goes off, dealing with adds so that they didn't destroy the canons, etc.) and meanwhile, she was never a threat, just sitting there doing *pixels* of damage to the tank. Then you'd get her out of the mech, and the fight would be over in 30 seconds max. Out of all the end-ARR fights, hers was easily the most tedious in my mind, I genuinely don't know why it was designed like that instead of you just... beating up the mech.(
mostly due to the team making it at the time not really being sure on what to do and copying design ideas from WoW to make bosses and dungeons more complex then they needed to be. they only really managed to settle into the style we see now in ARR late patch content and HW. ARR has/had a lot of environment puzzle bosses like the slime in copperbell mines needing to be split using bombs before you could kill it. fortunately they fixed all the 2.0 MSQ dungeons back in 6.1
I think that if the central ruins in ff8 feels difficult at all its probably because the only enemies that appear in random encounters are the tonberry enemies. And we all know how annoying those things are. Also you technically could grind the 20 defeated tonberries for the tonberry king since even when you get kicked out of the ruins the tonberry counter doesn't reset
I always love saving the last Seymour battle. I get the celestial weapons, grind out my characters & have LuLu slap Seymour with her moogle ending it in one shot.
Okay yes, I can see that the Palmer battle in Final Fantasy 7 was underwhelming, however, it was very charming. Name one Final Fantasy 7 fan who doesn't fondly remember the fight with Palmer in Rocket Town. It was moments like that battle and the flash back with Sephiroth that gavr the game its charm. I constantly hear from other content creators that they are looking forward to the "Boss" Battle with Palmer in Rebirth, assuming the game makes it that far into the story. Which I think it will. But again, Palmer was memerable. The rest of the list was needed as a mental refresher.
FF8's Odin was kind of stressful actually when you're trying to draw 100 Triples for each character... I would say Gerogero is the most underwhelming one when you know the Phoenix Down trick
I guess my memory is just bad about this, but I honestly didn't recall the Odin fight being like that, I remember a real fight that I had to reset the whole tower the first time I played it because I didn't account for the Odin fight being on the same timer... and I played through 8 like 4 or 5 times back in the day, including a high/max level run that was one of the most satisfying experiences I've every had with a Final Fantasy game, being sincerely challenging and enjoyable to overcome each separate boss with their full movesets and power. I guess I blocked out this aspect of Odin because the music and atmosphere of his tower was so cool, and he's such a fun GF to use, there was nothing to be disappointed about...
Seymour Omnis was hard as hell! I had to overdrive every Aeon and spam those in just to beat him in my first playthrough. That was after he kept pimp smacking my party for a few days.
I just finished Xenoblade Chronicles 2 and the final boss was quite disappointing tbh. No obnoxious monologue about world domination, no three-stage transformation, no epic choir music.
I remember the Seymour flux fight being the only fight I struggled with. After 2-3 tries I remember just grinding for hours and then going back and fighting him and walking over him. The rest of the game was a cakewalk.
Seymour difficulty depends on how YOU as a individual player plays it. So I get it. Not everybody grinded their ass off to the point that whenever Seymour fights would happen it would be easy. Seymour was fairly easy for me this play around this year cause I did a shit ton of farming and grinding with my select 3 as well as making sure my aeons stats were high. If you are playing at a normal level like a casual gamer? He is going to be a problem eventually. Always remember to steal from him cause you get a tetra elemental that will benefit you during his element battle when he switched elements
Is that the one on Gagazet? I struggled with that one but then just got all my aeons into overdrive and hit him with all their big attacks since he dismissed aeons after their first turn.
I feel like Flux is either a puzzle fight or a brute force fight. It just happens that brute-forcing it is easier to pull off than the puzzle. It is certainly the first fight in the game you can't just coast by. You definitely need to prepare for it.
I didn't really have any difficulty with any encounter with Seymore. Not because I had done grinding to be over leveled, but because it happens *after* the monster taming aspect. And I had run around collecting all the monsters from the accessible areas, as I didn't know if they would become blocked off or inaccessible through my play in the game like areas had been already. That combined with being a pretty solid tactician in general, it wasn't a problem for me. Granted I did do things on later playthroughs that deliberately made the game more difficult, he still didn't pose a threat to me. (With the sole exception of the No Sphere Grid Challenge... but even then tactics and strategy.......)
Adamantoise in FF15 felt underwhelming to me. It had this epic scene of a massive turtle monster that was an actual mountain emerging from the earth only to turn into a fairly easy fight that was just... long. My party was never in danger of going down and the boss wasn't terribly complex, it just took a really long time for no reason. In FF12, Yiazmat was also a long fight but required a fair degree of focus to ensure buffs were applied correctly. Yiazmat could wipe even high level parties if they weren't prepared so the encounter always felt like it was teetering on razor's edge. When I beat Yiazmat back on the OG FF12, I put down my sweaty controller and let the victory was over me. When I beat Adamantoise, I was just like "Finally, that's over" because the encounter itself was so boring.
Adamantine can also be annihilated by the ring. I played well before the updates and dlc, so that wasn't a strategy, but now the fight is a joke that can take a few minutes.
Yiazmat was also pretty easy if you were prepared for it for the first 80-90% of the fight. I remember on my most recent run just going in and having the gambits take me through to the last real chunk. But once you get to the last 10million, boy does it ramp up and fast. I got him down to that point in 20 mins IIRC. The fight took nearly 2 hours.
Seymour Omnis was rather uninteresting. At first I thought “this fight is going to be insane” but then as I fought, he was so damned easy that he fell from less attacks than expected
he was very underwhelming. Had Yuna with her celestial weapon fully unlocked granting Shiva to break attack damage. After Seymour banished Shiva, had Lulu overdrive with Blizzaga. The fight was basically over, just made sure all party members got a turn in order to get XP
I think if you just play through the story he is more difficult. If you get any of the ultimate weapons or go through the special dungeons then it's easy to break the game so to speak.
@@kellharris2491 usually, I save everything major like that until after I’ve beaten the game. I don’t have the patience to save up all that big stuff. Worst I’ll do is get the extra aeons but it’s really never a big deal. Hell, the first go around on my initial play through of the game, I beat him without aeons despite not expecting him. He might be strong but I mean if someone can’t defeat the sin fiends without relative ease (not saying to one shot obviously) then you’d definitely struggle. But by that point, anyone would be capable of defeating him. He’s perhaps the weakest Seymour on the game
Cape Westwind is the first 8man in the game - and was intended to be very straight forward and easy. Surprised you picked a fight with actual(yet simple) mechanics and not Lahabrea there. Lahabrea is by far and away the most underwhelming boss
I half-remember Lahabrea used to be pretty difficult way back then. Livia is just flatout impossible to lose against unless your party is truly, beyond human possibility, incompetent.
Cape Westwind was actually reasonably hard with a level 49 party all synced to min IL. We tried it with a few people just before they removed it - it actually made us have to think a little more. Still a normal encounter, but not over in a minute.
Honestly, while I agree streamlining Castrum Meridianum and reducing the number of cutscenes were necessary, I honestly really miss the infiltration/spy feel that the original version had. Shutting off lights to hide your presence, blowing up the pipelines, generally exploring the place really made it a unique instance in the game and I wouldn’t mind one with a similar secret infiltration type feel in the future. Endwalker had a few solo instances like that, but maybe one where the party needs to coordinate would be more fun.
ah yes , a party of 8 people rushing through and killing everything , and make huge loud noisy explosion, followed by an on going base alarm, the true meaning of discreet infiltration
@@ZelosSama I refer more to the spirit of the concept, not what years of stat squishing turned it into. Thus why I agree the trimming was necessary. I just find it even more boring now than it was before.
@@Firestar1992 That wasn't stat squish at all. The first thing you do in the dungeon is turn off the lights, yeah, but immediately after that you tear through an entire vanguard and blow up a mech. Then you tear through a midline, *very loudly* blow up two cerulean lines, and by that point your presence is so obvious they have the time to air-drop a mech directly in front of you. Then Cid just says fuck it and blasts his way through a door, finally setting off the ultimately redundant alarm.. before blowing through ANOTHER door. The mission was supposed to be stealthy, yes, but it honestly never was. They're pretty much aware of you literally the moment you enter the place. What was a bigger loss, imo, was the Rhitatyn rework. Like, sure, narratively it made more sense, but the sheer enjoyment of a) tricking people into assuming it was hell and b) immediately just jumping on his face and beating him into a fine paste within 60 seconds was always extremely enjoyable.
When you did it the first time, you would bur ln through it so quickly you would have no idea what's going on. It's only when you'd do it again for tombstones or something later, you'd have a better feel for it. I liked Praetoeium and chill but I do feel it needed change. I don't know if the current change is better, almost seems like they replaced time wasting cutscenes with tedious fights. They could at least let those barriers down so we could wall to wall pull.
Pretty much all the storyline bosses in Ff1 if you play any version that isn't the base version, most of the storyline bosses in 12(vanilla) up to Tiamat and Fafnir in 12 due to the fact that getting to it is harder than fighting it.
Anything with a 1 shot mechanic, like giving a Phoenix down or x-potion to a boss that is classed as dead. The boss at the end of the Cave of the Gi in FF7 springs to mind as they give you an x-potion right outside the boss room just for it.
Vanish and doom or xzone was the bane of almost every boss in ff6. Did make for alot of underwhelming boss fights but it's kinda fun to defeat legendary dragons in half a turn.
Honestly, I liked Foras, it fit with Chapter 13's hard pivot into a horror game, and also with just how utterly inconsequential Iedolas was the XV's story to begin with. Granted, I played it a year after release, so I didn't have to play the original version of that chapter.
Warmech from FF1 is hyped up as the first ever FF superboss. It was also the last entry I needed in the bestiary to 100% the remaster. I spent two full hours running in circles on that screen, and by the time it finally showed up I'd gained like 20 levels off the other encounters. I punched it once & it died.
When Foras first came up my initial reaction was, who? 😂 and then when you said it was the emperor himself I was like wait what? Did I miss this 😂 and yeah Seymours third fight took me what seemed like years to beat in my first ever playthrough 👀👀👀👀 another great video folks 🥰😊
@@miarose5156 You know. I think I was too. I had to level up the crew more and retrieve more magic items and potions to finally beat him after the 150th time.🤣
My vote goes to Fiend (aka Doom), the ice-elemental statue in FF6's Warring Triad. Demon (aka Poltergeist) uses fire and physical rushdown tactics. Goddess uses lightning spam and a particularly dirty Zombie/Countdown spell which doesn't play by the game's usual rules. Fiend occasionally throws out ice spells, counterattacks, and uses stall tactics. His position as an endgame boss, as a central story figure, and as an equal to two of the game's other dangerous bosses (with a special boss theme!) means that he should be scary, but he's actually an incredible pushover. His gimmicks (random element nullification, high HP, counterattacks) just don't do much to stop the player from burning him down, and his relatively low offense allows players to just back off and recover if needed. He's not only the easiest of the three statues, he's easier than many WoR bosses.
i remember when i fought seymour omnis for the first time, i was so excited (especially with the banger music) but then i immediately summoned shiva and one hit him…
what made Livia's encounter funny is that her magitek armor does peanuts for damage, so people will just stand still and dance while she would blast you eith artillery
Seymore Omnis never hit for me as every time I encountered him, I killed him with one shot using an overdrive Anima. I refer to it as his mother sending him to his room without supper.
For the 14 entry I feel like Ultima Weapon would have been a better example. Back when it was 8-man you'd literally have 2-3 people sleeping at the keyboard through the cutscene just to have the fight killed easily by half the group. When this fight was changed to fit 4 people instead of 8, they actually INCREASED Ultima's HP instead of reducing it for the new party size. It's not a lot better than the 1-sided beat down we gave it in 6.0 and prior.
Post-6.1 I think I'd say Bismarck is most underwhelming for me in FF14, it's a really aesthetically cool fight but it's just kill adds, kill different adds, kill third set of adds and I'm glad they haven't done anything like it again.
new players will never know the hilarity of the cape westwind hazing of pretending it is the hardest thing you are about to face before the boss is immediately curb stomped by everyone.
I felt most underwhelming combat experience in FFXIV to be Gilgamesh in Battle on the big Bridge, even more than Livia at Castrum, and especially now with the several dungeon reworks after the 6.1
6:00 Trivial nature of combat post Mt Gagazet has more to do with how broken the sphere grid system & character progression could become utilizing the fiend capture system & overdrive to ap.
Seymour Omnis was definitely underwhelming, you could just cast null of the current element he has switched to and....Get 0 damage from everything. Well except for Ultima then. Still a cool fight though but very easy. Never knew about the elemental weaknesses, I just spammed attack lol
Biggest let down boss fight i.m.o was ff12 judge Ghis. You get arrested its this super intense time until you're free from the prison rescuing lady ashe. By times I got to Ghis I was level 16-19 range. And I just walked over him
I distinctly remember the fights mentioned for FFXIV. I was there in their original iterations shortly before the release of Heavensward. Back then, Cape Westwind was a more balanced and involved fight, but quickly got outranked due to stat squish and the ever increasing item level brought on by expansions. The Liva fight however was always somewhat underwhelming.
It has been a few decades so I could be remembering wrong, but wasn't there a final fantasy on the Gameboy where the final boss was undead and you could kill him with a phoenix down? I seem to recall that.
Something I wanna point out with Julia from XIV, si that the first phase was even easier than that. Julia would focus threat on whoever shot her last, so the tanks didn't even have to hold her aggro, and her magitek armor didn't hit for anything. so there was really no danger to being targeted by her
I'd argue the original Lahabrea fight is even more underwhelming since he's supposed to be the final fight of ARR. He was so easy that my Free Company had a rank just for people who just soloed him. It was very easy to do as Summoner since you'd just put Titan on him and he'd die really quick.
Well no, it's not who hit her last. She has a threat meter if someone had hit her with two missiles and someone else got her the third time the first person would hold threat. She's also a victim of MMO scaling, when you ran that dungeon you were capped at the higher ARR gear levels and newer players were given high quality ARR for being level 50 which were much higher than she was designed for.
Seymour was fine. Livia was also fine, she's pretty easy just like all the other ARR main story bosses. Not sure exactly what you were expecting from her, all of her other colleagues were way easier and had a way less grand battle than she did.
I liked the Palmer fight. I never had a boss fight in which the enemy tells me to "Kiss my @$$". You got to understand Squaresoft didn't want to make a game where it is just dark and dreary. They wanted to add some fun, some light humor to balance out it, to keep it from turning it into a game like ... FF XV.
Hard to pick one particularly disappointing encounter since most games tend to be obscenely easy, but i guess that Leviathan in FFXV takes the cake. I expected a fight that could live up to its grandiose presentation, but all i got was the average Sony cinematic gameplay experience™ where you just press some buttons and watch the game play by itself. It was so bad that i got legitimately mad at the game, and i wasn't even liking it that much up to that point, which speaks volumes as to how utterly disappointed i was
I'm gonna get yelled at for blasphemy here so let me preface by saying that I'm a big fan of Kefka as a character and as a villain. But his final battle is SO disappointing, in part BECAUSE he's so great in everything leading up to it. The spectacle of it is unmatched--youve clawed your way through the origin of magic itself, the multitiered gods twisted into unholy parodies of themselves through Kefka's sheer evil will. The sky turns gold, the pipe organ from the intro screen starts up, the heavens themselves part to reveal Kefka's divine new form, he taunts you again, and then....the fight is over in a few minutes. He has SO few hit points that when he started crumbling away, I initially thought he was going to turn into something else. But nope, that's it, it's over, here's the ending. I felt let down. I know a lot of people rank this fight very highly, but those people almost always lump the divine tiers on the way TO Kefka in with fighting him.
I lost to Seymour's third battle that I LITERALLY CAN RECITE THE SCENE WORD FOR WORD, it was such a pain in the ass where with Seymour Omnis I just Yojimbo'd him to death.
Vegangun really bummed me out on FFX2. Game was what it was but I paid for it and I wanted that fight to be challenging. Turns out it was super easy, barely an inconvenience.
I suppose the point is more modern FF, but for me it was pretty much every boss battle in FFII. At least once you realize that almost every boss is equally vulnerable to the same instant death spells as every other mob in the game and they're equally easy to perma-dodge with maxed-out evasion. You just kinda have to choose not to use those mechanics rather than having bosses that account for them and challenge you regardless.
Wait, bosses are vulnerable to death spells in FF2? I almost never use those spells because they always feel pointless, but if that's the case then I might want to try next time I go through FF2. Which version of 2, if I may ask? As every different release has changed certain core mechanics, and I'm wondering if boss immunity to death spells was one of those things changed.
@@MythrilZenith it works with the original, GBA, and PSP versions. No idea about the Pixel Remaster, they may have rebalanced the game. I wasn't aware of this at first myself but I had heard if you max-levelled Toad there's a hidden memory minigame that lets you get the game's best equipment very early into the story. Which, yeah, that's a thing. You can play FFII like you're an OP broken-as-hell Isekai protagonist in about half an hour.
The enemies inside sin were difficult so I had to find a place to train. I went to the omega dungeon and spent so long in there that everyone's sphere grids were maxed out and almost all of the party had their ultimate weapons. I had Yuna perform a standard melee hit on Seymour and it did 99999 damage killing him instantly. I never got to learn the mechanics of the fight. My bad.
In my opinion the first two Seymour fights, Macalania Temple & Bevelle make thematic sense. but then I'd want Unsent Kinoc to be at mount Gagazet, and finally after revealing you killed Yunalesca to Mika, it is Mika you face inside of Sin.
Right? Why isn't it Yu Yevon? Why the fuck is it Seymour? I expected so much more from Yu Yveon than anyone else. Killing the aeons off was sad though.
@@60wwediva well, Yu Yevon is supposed to be a pushover because it doesn't have anyone to possess anymore, and they show how weak it really was, the fights after Braska's Final Aeon are more symbolic than anything because you can't even die
Rhitatyn in ff14 was devastating for me. Because i fought him solo in my main story quest. His 2nd form almost entire screen jumping AOE attack always killed me in 1 hit. Had to retry at least 7 times before i finally managed to beat him.
I felt like the Black Waltzes from FF9 got progressively easier as you fought each one. That really felt odd to me. The first one you're completely solo which makes it so much harder than the others because of this simple fact.
I found the first the most difficult as well. Especially, on your first play through. The child that died from that Walt, really hates that guy lol. His summon does quite a bit of damage, if I remember correctly
Last Seymour fight was particularly underwhelming because it was so easy to grind to absurd strength before it, which would render the entire elemental mechanic pointless.
How is the last fight with Seymour more underwhelming than the so called "final boss" of ffx. Like, I'd think that's one of the most underwhelming fights ever. Or even when you fight with Evrae Altana which can be killed with a Phoenix down
I remember always dreading Seymour Flux.... then when the HD Remaster came out, I got it on psvita. And when I got to Flux, I summoned Yojimbo as my first move, who then just 1 shotted him. I just couldn't believe it! I laughed so hard! Ever since then I don't dread the Flux fight anymore. Lol. Instead of my tactic being summon all Aeons and use their overdrives, in order of weakest to strongest, my tactic now is summon Yojimbo first and hope for the best
I pretty much one shotted him with Ifrit after making Fire his weakness [by accident too] and took me a while to realize what happened. I legit thought the game just bugged and killed him.
3:24 Seymour is a "fantastic antagonist"? Did we play the same game? He existed as a foil for Tidus and an example of how Yuna may have turned out if not for Lulu, Wakka, and Kihmari supporting her in absence of her father and mother. Otherwise, he really is a lackluster villain who mostly consists of character elements from Kuja and Sephiroth. If anyone wants to argue on behalf of Seymour's level of villainy, go ahead.
I have always just used Anima against seymor made for a quick fight plus always sick of dealing with so 1 overdrive from Anima made it so easy and satisfying
I gotta admit the thumbnail made me go “WTF?” but seeing the video yeah I do agree with the last encounter of Seymour and it being a bit easier but as a written villain, he still stands as perhaps the last true villain of the franchise that was truly hated. The days of villains/antagonists in all of media making you hate them is over unfortunately and Seymour is truly one of the last of that era
See, I personally like villains that you can identify with more than even the heroes. But I generally like villains better than heroes anyway. The idea of evil is so outdated in this day and age.
@@etinarcadiaego7424 I believe as a writer myself, there should be a balance where the villains should be well written instead of being one dimensional but still make you hate them. Seymour is truly a fantastic written character with a tragedy past and yet he still made me hate them. Someone once told me that “if the audience prefers to side with an villain rather than the hero, then your story has failed in making people connect the characters”
@@etinarcadiaego7424 If anything it's the opposite nowdays. Every villain is a misunderstood person you need to feel sorry for. It's nice to once a while just have someone you can hate and is just a complete monster. The satisfaction of defeating them is usually bigger.
I actually loved him. He was annoying as FUCK with always returning but he embodied what Sin really was in humanity - something that never goes away. He does something really sweet for someone in FFX2 if you play the fiend Arena. I like him. He came from a childhood of neglect, racism abandonment and a mother who threw him to the wolves cause she didn't know how to be nor want to be a single mother on her own. I notice both Tidus and Seymour have shitty mothers who couldn't withstand being alone with their sons and used figurative excuses to avoid responsibility of looking after them as in Spira world it seems you can't be an effective family unless both parents are present or sane OR there is a father by himself who can raise them and isnt fucked up I.e Cid with rikku and brother. Kefka got on my nerves more than Seymour
But I totally agree. He is an effective villian he makes you hate him and FFX does not spare him much with a lot of effective background telling on why he was skewed from his own POV. They show others speaking on his morality like the Guado and flashbacks of him and his mom but we are just primarily stuck with him being a nuisance to us. Great villian.
Yeah. Ultima Chrystal was a joke. Especially if you picked a day where charm was illegal. The crystals would do nothing and it was extremely easy to level grind in tactics advanced. Primarily because it only took 100 exp to level up and if you had a self target ability like first aid and a time mage you could hit max in a decent amount of time.
Kimhari makes 3 of the 4 Seymour fights a joke just cause of Mighty Guard (and Stone Breath for the first one since it OHKO both of his annoying adds).
@@Shadowultd you can also, if you get tidus doing enough damage (bout 1k or so iirc) and get the boost from talking to Seymour, use tidus first overdrive on Seymour to one shot him and his 2 guards just let it go through then die for no reason when his hp hits 0.
The Shogun in Final Fantasy Legend 2 (Saga 2) I always thought was quite underwhelming since he was like the master of the house and I thought he would be the guy to defeat in the world (boy was I wrong!) but he was easily defeatable since you have the Muramas Sword which hits him with a weakness.
Hm, if i recall correctly, Odin/ Centra Ruins in FF8 were a DPS Check? Wasn't it that way, that you had a limited time to progress the dungeon and do a certain amount of damage to Odin before he used Eisenschneider to wipe out your party immediately?
The worst part about Seymour was losing to him and... once again... sitting through that year long cutscene that you couldn't skip
I imagine you mean Seymour Flux?
Flux isn’t bad if you grabbed yunas crest and energy blast in besaid, you can upgrade her celestial so valefor can break damage cap. Just did the fight last night and energy blast hit flux and mort for 30k each (and my yuna is under leveled). That’s nearly half his health with a single overdrive.
Hmm interesting, I never saw Palmer as underwhelming since he was kinda designed as a joke and meant to be weak. Underwhelming to me implies that I expect smth great but it doesn't deliver, and I can't imagine anyone expected a grand, epic or even hard fight with Palmer.
A better underwhelming fight from 7, would to me be the Red Dragon in the ancients temple, it kinda came out of nowhere since you wouldn't expect it there, but instead of getting a great fight alongside a great homage to a reoccurring creature in the series, it was pretty weak and underwhelming. Thankfully the Demon door made up for that soon after ;)
Red Dragon was also kinda made as a bait and switch so you wouldnt see a nearly immediate follow up boss coming.
Proud Clod is a good example of underwhelming as it is so pathetically weak. Comparitivly to where you are in the game at that point. the proud clod is probably the weakest boss in the game
Yes exactly. Palmar is a very odd choice for this list. Everything about the way Palmar is portrayed in the game, down to his silly battle animations - made it obvious that it’s just a bit of a joke.
I heard Palmer is going to get a Jenova makeover in Rebirth.
I mean Palmer could very well have been just another generic monster or at best some two-bit sidekick
I'm confused how Palmer even made it that high in the company. My guess? He's a relative to the Shinra's and out of family obligation, they grudgingly gave the weird uncle of some sort a higher rank, lol. And then happily and quickly pulled the plug on the space program when Cid's flight had to be cancelled to save Shera.
Wait, people were unhappy with the Palmer fight??? I thought it was hilarious, lmao. Palmer always struck me as a guy who failed upwards. He's head of the now nonexistent space division, and is seemingly just kept on the board so that Shinra doesn't have to openly admit the space division is defunct. I never saw him as a legitimate threat like Heidegger or Scarlet. To me it seemed like an appropriate end to a guy literally just resting on his laurels.
I’ve never heard anyone say they were unhappy with the palmer fight except this clown. He’s supposed to be a joke. Who would expect a massive boss fight with him 🤦♂️
First time through, I was nail biting as I forgot to save. Relief washing over was so calming.
This guy out here looking for ultra instinct Palmer lol. The dude was a joke and his fight was.
He's the kind of guy that literally tosses money into a fire
I think the point is Palmer’s fight didn’t match up with the other fights in the game. It was underwhelming, by comparison to all other FF7 boss fights, but it was intentionally made this way. I think FF Union perhaps didn’t quite grasp that “underwhelming” in this case typically means a let down or super weak.
I can't get behind Palmer. If anything, that fight shows how far the party has come and relieves some tension. I've never gotten the impression anyone considered him an unofficial boss fight.
The fight I found most underwhelming was Yu Yevon in FFX. A final battle that was impossible to lose really took the enjoyment outta the fight.
Lol are you saying losing to rng on a turn based game is fun? Only action games feel 100% fair
Yu Yevon was really more of a story battle with Jecht's Aeon form being the more gameplay final battle.
Once I decided to kill myself on Yu Yevon lol
Tbh he's right kinda hurt the rush
Same with Sephiroth in FF7. You just hit him once with Omnislash in a dark void and that's the game.
It made sense narratively, just like Yu Yevon, but it felt like something that was tacked on just to make a point without considering how gameplay could be integrated to establish that point in a more meaningful way.
With the Seymour fight I used anima. I felt it was a great end having his mother put him down.
I liked the music for his fight.
He even has a line acknowledging that if you summon her. Plus…it’s Anima. That thing one shots everything, bosses inside Sin included.
Always thought that Proud Clod was a pretty underwhelming boss, considering its was the penultimate boss of Shinra
With Hojo being right after him, I couldn't agree more
I’d certainly agree that Palmer was a nothing fight but I also don’t think anyone was expecting Palmer to be a difficult or convoluted fight lol
every undead boss where you throw an elixir or an x-potion and the fight is instantly over
Gi Nattak and Evrae Altana spring to mind...
Not often I disagree with you, but I didn't find Palmer underwhelming. He was seen as the meme and the 100% played on the 'haha fat guy funny' trope. Wasn't expecting much and we didn't get much!
Man, the thing that will always get me about the Livia fight was that it was incredibly annoying too. Having to shoot her mech with the canons took up so much time (interacting with the magitek hand to load it, wait for it to get to the canon, fire and hope she doesn't move out of range before the attack goes off, dealing with adds so that they didn't destroy the canons, etc.) and meanwhile, she was never a threat, just sitting there doing *pixels* of damage to the tank. Then you'd get her out of the mech, and the fight would be over in 30 seconds max. Out of all the end-ARR fights, hers was easily the most tedious in my mind, I genuinely don't know why it was designed like that instead of you just... beating up the mech.(
mostly due to the team making it at the time not really being sure on what to do and copying design ideas from WoW to make bosses and dungeons more complex then they needed to be. they only really managed to settle into the style we see now in ARR late patch content and HW. ARR has/had a lot of environment puzzle bosses like the slime in copperbell mines needing to be split using bombs before you could kill it. fortunately they fixed all the 2.0 MSQ dungeons back in 6.1
I think that if the central ruins in ff8 feels difficult at all its probably because the only enemies that appear in random encounters are the tonberry enemies. And we all know how annoying those things are. Also you technically could grind the 20 defeated tonberries for the tonberry king since even when you get kicked out of the ruins the tonberry counter doesn't reset
Centra Ruins*
Nah Palmer doesn't belong on this list.
His boss fight is literally exactly what you should expect from the character and was honestly hilarious.
Agreed
I always love saving the last Seymour battle. I get the celestial weapons, grind out my characters & have LuLu slap Seymour with her moogle ending it in one shot.
Same, but with Yuna
I do that but with Yuna so I can have Anima one shot him and make a joke about this fight making up for her not whooping him as a child 🤣
Okay yes, I can see that the Palmer battle in Final Fantasy 7 was underwhelming, however, it was very charming. Name one Final Fantasy 7 fan who doesn't fondly remember the fight with Palmer in Rocket Town. It was moments like that battle and the flash back with Sephiroth that gavr the game its charm. I constantly hear from other content creators that they are looking forward to the "Boss" Battle with Palmer in Rebirth, assuming the game makes it that far into the story. Which I think it will. But again, Palmer was memerable. The rest of the list was needed as a mental refresher.
FF8's Odin was kind of stressful actually when you're trying to draw 100 Triples for each character... I would say Gerogero is the most underwhelming one when you know the Phoenix Down trick
I just got triples from card mod so had no need to draw from Odin 😅
I guess my memory is just bad about this, but I honestly didn't recall the Odin fight being like that, I remember a real fight that I had to reset the whole tower the first time I played it because I didn't account for the Odin fight being on the same timer... and I played through 8 like 4 or 5 times back in the day, including a high/max level run that was one of the most satisfying experiences I've every had with a Final Fantasy game, being sincerely challenging and enjoyable to overcome each separate boss with their full movesets and power. I guess I blocked out this aspect of Odin because the music and atmosphere of his tower was so cool, and he's such a fun GF to use, there was nothing to be disappointed about...
Seymour Omnis was hard as hell! I had to overdrive every Aeon and spam those in just to beat him in my first playthrough. That was after he kept pimp smacking my party for a few days.
I just finished Xenoblade Chronicles 2 and the final boss was quite disappointing tbh. No obnoxious monologue about world domination, no three-stage transformation, no epic choir music.
I remember the Seymour flux fight being the only fight I struggled with. After 2-3 tries I remember just grinding for hours and then going back and fighting him and walking over him. The rest of the game was a cakewalk.
Seymour difficulty depends on how YOU as a individual player plays it. So I get it. Not everybody grinded their ass off to the point that whenever Seymour fights would happen it would be easy. Seymour was fairly easy for me this play around this year cause I did a shit ton of farming and grinding with my select 3 as well as making sure my aeons stats were high. If you are playing at a normal level like a casual gamer? He is going to be a problem eventually. Always remember to steal from him cause you get a tetra elemental that will benefit you during his element battle when he switched elements
And when I was a kid he was difficult but now that I'm grown and know the point of FFX is to grind and strategy? He is somewhat a problem but easy
Is that the one on Gagazet? I struggled with that one but then just got all my aeons into overdrive and hit him with all their big attacks since he dismissed aeons after their first turn.
I feel like Flux is either a puzzle fight or a brute force fight.
It just happens that brute-forcing it is easier to pull off than the puzzle. It is certainly the first fight in the game you can't just coast by. You definitely need to prepare for it.
I didn't really have any difficulty with any encounter with Seymore. Not because I had done grinding to be over leveled, but because it happens *after* the monster taming aspect. And I had run around collecting all the monsters from the accessible areas, as I didn't know if they would become blocked off or inaccessible through my play in the game like areas had been already.
That combined with being a pretty solid tactician in general, it wasn't a problem for me.
Granted I did do things on later playthroughs that deliberately made the game more difficult, he still didn't pose a threat to me. (With the sole exception of the No Sphere Grid Challenge... but even then tactics and strategy.......)
Adamantoise in FF15 felt underwhelming to me. It had this epic scene of a massive turtle monster that was an actual mountain emerging from the earth only to turn into a fairly easy fight that was just... long. My party was never in danger of going down and the boss wasn't terribly complex, it just took a really long time for no reason.
In FF12, Yiazmat was also a long fight but required a fair degree of focus to ensure buffs were applied correctly. Yiazmat could wipe even high level parties if they weren't prepared so the encounter always felt like it was teetering on razor's edge. When I beat Yiazmat back on the OG FF12, I put down my sweaty controller and let the victory was over me.
When I beat Adamantoise, I was just like "Finally, that's over" because the encounter itself was so boring.
Adamantine can also be annihilated by the ring. I played well before the updates and dlc, so that wasn't a strategy, but now the fight is a joke that can take a few minutes.
Yiazmat was also pretty easy if you were prepared for it for the first 80-90% of the fight. I remember on my most recent run just going in and having the gambits take me through to the last real chunk. But once you get to the last 10million, boy does it ramp up and fast. I got him down to that point in 20 mins IIRC. The fight took nearly 2 hours.
Seymour Omnis was rather uninteresting. At first I thought “this fight is going to be insane” but then as I fought, he was so damned easy that he fell from less attacks than expected
he was very underwhelming. Had Yuna with her celestial weapon fully unlocked granting Shiva to break attack damage. After Seymour banished Shiva, had Lulu overdrive with Blizzaga. The fight was basically over, just made sure all party members got a turn in order to get XP
I think if you just play through the story he is more difficult. If you get any of the ultimate weapons or go through the special dungeons then it's easy to break the game so to speak.
@@kellharris2491 usually, I save everything major like that until after I’ve beaten the game. I don’t have the patience to save up all that big stuff. Worst I’ll do is get the extra aeons but it’s really never a big deal. Hell, the first go around on my initial play through of the game, I beat him without aeons despite not expecting him. He might be strong but I mean if someone can’t defeat the sin fiends without relative ease (not saying to one shot obviously) then you’d definitely struggle. But by that point, anyone would be capable of defeating him. He’s perhaps the weakest Seymour on the game
None of the undead guys you can just chuck a Phoenix Down at and call it a day, huh?
Cape Westwind is the first 8man in the game - and was intended to be very straight forward and easy. Surprised you picked a fight with actual(yet simple) mechanics and not Lahabrea there. Lahabrea is by far and away the most underwhelming boss
I half-remember Lahabrea used to be pretty difficult way back then.
Livia is just flatout impossible to lose against unless your party is truly, beyond human possibility, incompetent.
gotta agree with this, especially considering later ascian battles.....
Cape Westwind was actually reasonably hard with a level 49 party all synced to min IL. We tried it with a few people just before they removed it - it actually made us have to think a little more. Still a normal encounter, but not over in a minute.
Memoria theme playing in the background. Love it !
Honestly, while I agree streamlining Castrum Meridianum and reducing the number of cutscenes were necessary, I honestly really miss the infiltration/spy feel that the original version had. Shutting off lights to hide your presence, blowing up the pipelines, generally exploring the place really made it a unique instance in the game and I wouldn’t mind one with a similar secret infiltration type feel in the future. Endwalker had a few solo instances like that, but maybe one where the party needs to coordinate would be more fun.
ah yes , a party of 8 people rushing through and killing everything , and make huge loud noisy explosion, followed by an on going base alarm, the true meaning of discreet infiltration
@@ZelosSama I refer more to the spirit of the concept, not what years of stat squishing turned it into. Thus why I agree the trimming was necessary. I just find it even more boring now than it was before.
@@Firestar1992 That wasn't stat squish at all. The first thing you do in the dungeon is turn off the lights, yeah, but immediately after that you tear through an entire vanguard and blow up a mech. Then you tear through a midline, *very loudly* blow up two cerulean lines, and by that point your presence is so obvious they have the time to air-drop a mech directly in front of you.
Then Cid just says fuck it and blasts his way through a door, finally setting off the ultimately redundant alarm.. before blowing through ANOTHER door. The mission was supposed to be stealthy, yes, but it honestly never was. They're pretty much aware of you literally the moment you enter the place.
What was a bigger loss, imo, was the Rhitatyn rework. Like, sure, narratively it made more sense, but the sheer enjoyment of a) tricking people into assuming it was hell and b) immediately just jumping on his face and beating him into a fine paste within 60 seconds was always extremely enjoyable.
@@Firestar1992 it was hardly stat squish. The whole point of the mission is blowing things up . The concept isnt remotely a spy mission.
When you did it the first time, you would bur ln through it so quickly you would have no idea what's going on. It's only when you'd do it again for tombstones or something later, you'd have a better feel for it. I liked Praetoeium and chill but I do feel it needed change. I don't know if the current change is better, almost seems like they replaced time wasting cutscenes with tedious fights. They could at least let those barriers down so we could wall to wall pull.
Pretty much all the storyline bosses in Ff1 if you play any version that isn't the base version, most of
the storyline bosses in 12(vanilla) up to Tiamat and Fafnir in 12 due to the fact that getting to it is harder than fighting it.
Anything with a 1 shot mechanic, like giving a Phoenix down or x-potion to a boss that is classed as dead. The boss at the end of the Cave of the Gi in FF7 springs to mind as they give you an x-potion right outside the boss room just for it.
Vanish and doom or xzone was the bane of almost every boss in ff6. Did make for alot of underwhelming boss fights but it's kinda fun to defeat legendary dragons in half a turn.
Honestly, I liked Foras, it fit with Chapter 13's hard pivot into a horror game, and also with just how utterly inconsequential Iedolas was the XV's story to begin with. Granted, I played it a year after release, so I didn't have to play the original version of that chapter.
I also really liked how subtle / not-focused-on the story was in 15. It made it cool to pick up little details like this and be like "oh, interesting"
Um, they actually encountered Seymour at "Macarena" Temple
A-ay!
Glad im not the only one who said that quietly to themselves XD
Warmech from FF1 is hyped up as the first ever FF superboss. It was also the last entry I needed in the bestiary to 100% the remaster. I spent two full hours running in circles on that screen, and by the time it finally showed up I'd gained like 20 levels off the other encounters. I punched it once & it died.
That is the remaster version..which those games are far easier.
When Foras first came up my initial reaction was, who? 😂 and then when you said it was the emperor himself I was like wait what? Did I miss this 😂 and yeah Seymours third fight took me what seemed like years to beat in my first ever playthrough 👀👀👀👀 another great video folks 🥰😊
Yeah I didn't remember Foras either.
Me too. The third Seymour had me frustrated 😂
@@lpotts75 I think I was way too underleveled when I tried fighting him, I was young and inpatient and just wanted to get on with the story haha
@@christophcookit6334 it kinda answers what happened to the emperor though I always thought Ardyn killed him offscreen or something 😂
@@miarose5156 You know. I think I was too. I had to level up the crew more and retrieve more magic items and potions to finally beat him after the 150th time.🤣
I loved the Palmer fights...
My vote goes to Fiend (aka Doom), the ice-elemental statue in FF6's Warring Triad.
Demon (aka Poltergeist) uses fire and physical rushdown tactics. Goddess uses lightning spam and a particularly dirty Zombie/Countdown spell which doesn't play by the game's usual rules. Fiend occasionally throws out ice spells, counterattacks, and uses stall tactics. His position as an endgame boss, as a central story figure, and as an equal to two of the game's other dangerous bosses (with a special boss theme!) means that he should be scary, but he's actually an incredible pushover. His gimmicks (random element nullification, high HP, counterattacks) just don't do much to stop the player from burning him down, and his relatively low offense allows players to just back off and recover if needed. He's not only the easiest of the three statues, he's easier than many WoR bosses.
Not gonna lie but i think it was funny that Palmer avoided the chopper but got hit by an truck XD
No matter what your opinion of Seymour's last fight is, the theme that plays in that fight is a legendary banger!
i remember when i fought seymour omnis for the first time, i was so excited (especially with the banger music) but then i immediately summoned shiva and one hit him…
what made Livia's encounter funny is that her magitek armor does peanuts for damage, so people will just stand still and dance while she would blast you eith artillery
Ah yes, Livia, the character that I fondly remember as being jealous of the Warrior of Light getting all the attention from Gaius.
I did not remember we get to fight Rufus in the old FF7. That footage really caught me by surprise.
Seymore Omnis never hit for me as every time I encountered him, I killed him with one shot using an overdrive Anima. I refer to it as his mother sending him to his room without supper.
this is the way
For the 14 entry I feel like Ultima Weapon would have been a better example. Back when it was 8-man you'd literally have 2-3 people sleeping at the keyboard through the cutscene just to have the fight killed easily by half the group.
When this fight was changed to fit 4 people instead of 8, they actually INCREASED Ultima's HP instead of reducing it for the new party size. It's not a lot better than the 1-sided beat down we gave it in 6.0 and prior.
Also Lahabrea.
Post-6.1 I think I'd say Bismarck is most underwhelming for me in FF14, it's a really aesthetically cool fight but it's just kill adds, kill different adds, kill third set of adds and I'm glad they haven't done anything like it again.
@Fusajiro Yeah I'm hopeful it's on the radar, it definitely sticks out in the otherwise solid HW trial roster.
new players will never know the hilarity of the cape westwind hazing of pretending it is the hardest thing you are about to face before the boss is immediately curb stomped by everyone.
I felt most underwhelming combat experience in FFXIV to be Gilgamesh in Battle on the big Bridge, even more than Livia at Castrum, and especially now with the several dungeon reworks after the 6.1
6:00 Trivial nature of combat post Mt Gagazet has more to do with how broken the sphere grid system & character progression could become utilizing the fiend capture system & overdrive to ap.
Seymour Omnis was definitely underwhelming, you could just cast null of the current element he has switched to and....Get 0 damage from everything. Well except for Ultima then. Still a cool fight though but very easy. Never knew about the elemental weaknesses, I just spammed attack lol
I honestly didn't think there was much to the Palmer fight. However seeing him get hit by a shinra truck afterwards actually made it worth it.
Biggest let down boss fight i.m.o was ff12 judge Ghis. You get arrested its this super intense time until you're free from the prison rescuing lady ashe. By times I got to Ghis I was level 16-19 range. And I just walked over him
I'd love to see a video of "one-off jobs", jobs that only appeared once and never again
When you fight Seymour in Mr gagazet he’s hard af
Regarding the Odin battle. I think he didn't strike back cause he knew he'd kill us in one guy, so he just wanted to see if you had what it takes lol
Yeah I wouldn't have counted that battle as a boss fight it was more of a test.
I distinctly remember the fights mentioned for FFXIV. I was there in their original iterations shortly before the release of Heavensward. Back then, Cape Westwind was a more balanced and involved fight, but quickly got outranked due to stat squish and the ever increasing item level brought on by expansions. The Liva fight however was always somewhat underwhelming.
It has been a few decades so I could be remembering wrong, but wasn't there a final fantasy on the Gameboy where the final boss was undead and you could kill him with a phoenix down? I seem to recall that.
Ozma from FF9, I don't know what I did wrong, but after two full plays of FF9 I remember Ozma being was easy compared to what I expected.
You did the friendly monster sidequest. That allows melee attacks to hit and stops him healing himself with doomsday.
Something I wanna point out with Julia from XIV, si that the first phase was even easier than that. Julia would focus threat on whoever shot her last, so the tanks didn't even have to hold her aggro, and her magitek armor didn't hit for anything. so there was really no danger to being targeted by her
I'd argue the original Lahabrea fight is even more underwhelming since he's supposed to be the final fight of ARR. He was so easy that my Free Company had a rank just for people who just soloed him. It was very easy to do as Summoner since you'd just put Titan on him and he'd die really quick.
Well no, it's not who hit her last. She has a threat meter if someone had hit her with two missiles and someone else got her the third time the first person would hold threat. She's also a victim of MMO scaling, when you ran that dungeon you were capped at the higher ARR gear levels and newer players were given high quality ARR for being level 50 which were much higher than she was designed for.
palmer's fight i liked it supprised me when he got hit by the truck
Loved the Final Fantasy IX background music
FFX Zombie Evrae, the second appearance of one of the major walls in the game, but turned into a really easy fight with incredible cheese.
Then the casual quiet swim afterwards for like ten minutes 'cause they somehow thought you wouldn't just throw an X-potion at him.
Or 2 phoenix downs
lol i was thinking "seymours 3 fights were difficult and challenging though" completely forgot about omnis
Seymour was fine.
Livia was also fine, she's pretty easy just like all the other ARR main story bosses. Not sure exactly what you were expecting from her, all of her other colleagues were way easier and had a way less grand battle than she did.
They also were underwhelming because of MMO scaling. They were more challenging on release.
Seymour Omnis might have been underwhelming as a fight but the soundtrack playing was epic.
I liked the Palmer fight. I never had a boss fight in which the enemy tells me to "Kiss my @$$". You got to understand Squaresoft didn't want to make a game where it is just dark and dreary. They wanted to add some fun, some light humor to balance out it, to keep it from turning it into a game like ... FF XV.
I totally forgot about the ShinRa truck. This game is a gem.
I can't wait to see him get hit by that truck in Remake
Hard to pick one particularly disappointing encounter since most games tend to be obscenely easy, but i guess that Leviathan in FFXV takes the cake. I expected a fight that could live up to its grandiose presentation, but all i got was the average Sony cinematic gameplay experience™ where you just press some buttons and watch the game play by itself. It was so bad that i got legitimately mad at the game, and i wasn't even liking it that much up to that point, which speaks volumes as to how utterly disappointed i was
I'm gonna get yelled at for blasphemy here so let me preface by saying that I'm a big fan of Kefka as a character and as a villain. But his final battle is SO disappointing, in part BECAUSE he's so great in everything leading up to it. The spectacle of it is unmatched--youve clawed your way through the origin of magic itself, the multitiered gods twisted into unholy parodies of themselves through Kefka's sheer evil will. The sky turns gold, the pipe organ from the intro screen starts up, the heavens themselves part to reveal Kefka's divine new form, he taunts you again, and then....the fight is over in a few minutes. He has SO few hit points that when he started crumbling away, I initially thought he was going to turn into something else. But nope, that's it, it's over, here's the ending.
I felt let down.
I know a lot of people rank this fight very highly, but those people almost always lump the divine tiers on the way TO Kefka in with fighting him.
Hey been watching a ton of your videos love them so far!
I lost to Seymour's third battle that I LITERALLY CAN RECITE THE SCENE WORD FOR WORD, it was such a pain in the ass where with Seymour Omnis I just Yojimbo'd him to death.
Vegangun really bummed me out on FFX2. Game was what it was but I paid for it and I wanted that fight to be challenging. Turns out it was super easy, barely an inconvenience.
I suppose the point is more modern FF, but for me it was pretty much every boss battle in FFII. At least once you realize that almost every boss is equally vulnerable to the same instant death spells as every other mob in the game and they're equally easy to perma-dodge with maxed-out evasion. You just kinda have to choose not to use those mechanics rather than having bosses that account for them and challenge you regardless.
Wait, bosses are vulnerable to death spells in FF2? I almost never use those spells because they always feel pointless, but if that's the case then I might want to try next time I go through FF2.
Which version of 2, if I may ask? As every different release has changed certain core mechanics, and I'm wondering if boss immunity to death spells was one of those things changed.
@@MythrilZenith it works with the original, GBA, and PSP versions. No idea about the Pixel Remaster, they may have rebalanced the game.
I wasn't aware of this at first myself but I had heard if you max-levelled Toad there's a hidden memory minigame that lets you get the game's best equipment very early into the story. Which, yeah, that's a thing.
You can play FFII like you're an OP broken-as-hell Isekai protagonist in about half an hour.
Yeah, FF2 is pretty broken.
#Turned_the_Emperor_into_a_frog
The enemies inside sin were difficult so I had to find a place to train. I went to the omega dungeon and spent so long in there that everyone's sphere grids were maxed out and almost all of the party had their ultimate weapons. I had Yuna perform a standard melee hit on Seymour and it did 99999 damage killing him instantly. I never got to learn the mechanics of the fight. My bad.
A few of the bosses mentioned here were more of comedy spots than actual bosses per se.
In my opinion the first two Seymour fights, Macalania Temple & Bevelle make thematic sense. but then I'd want Unsent Kinoc to be at mount Gagazet, and finally after revealing you killed Yunalesca to Mika, it is Mika you face inside of Sin.
Guys please. Yu Yevon, 1 phoenix down is enough.
i was really suprised this wasnt here
Right? Why isn't it Yu Yevon? Why the fuck is it Seymour? I expected so much more from Yu Yveon than anyone else. Killing the aeons off was sad though.
@@60wwediva well, Yu Yevon is supposed to be a pushover because it doesn't have anyone to possess anymore, and they show how weak it really was, the fights after Braska's Final Aeon are more symbolic than anything because you can't even die
Yu Yevon is not undead though. for some reason. you can give him that status effect but he dose not start with it.
Rhitatyn in ff14 was devastating for me. Because i fought him solo in my main story quest. His 2nd form almost entire screen jumping AOE attack always killed me in 1 hit. Had to retry at least 7 times before i finally managed to beat him.
The new version right? I hope not the "old" ARR Version.
Great work as always team FFU
You missed the last boss of X-2. I accidentally beat it while trying to get a special ending.
We need an ultimate super ultra omega Palmer fight asap
I felt like the Black Waltzes from FF9 got progressively easier as you fought each one. That really felt odd to me.
The first one you're completely solo which makes it so much harder than the others because of this simple fact.
The 2nd one is the hardest since he has counter. The 1st is easier especially if you got main gauche for zidane beforehand
I found the first the most difficult as well. Especially, on your first play through. The child that died from that Walt, really hates that guy lol. His summon does quite a bit of damage, if I remember correctly
Last Seymour fight was particularly underwhelming because it was so easy to grind to absurd strength before it, which would render the entire elemental mechanic pointless.
Of course this was true for any battle inside sin, which were all underwhelming tbh
How is the last fight with Seymour more underwhelming than the so called "final boss" of ffx. Like, I'd think that's one of the most underwhelming fights ever. Or even when you fight with Evrae Altana which can be killed with a Phoenix down
Lel Palmer fight at the end looks as if he was isekaid by Truck-kun.
You're wrong about the Ultima crystals. That shit could and would go sideways on a dime.
I remember always dreading Seymour Flux.... then when the HD Remaster came out, I got it on psvita. And when I got to Flux, I summoned Yojimbo as my first move, who then just 1 shotted him.
I just couldn't believe it! I laughed so hard!
Ever since then I don't dread the Flux fight anymore. Lol.
Instead of my tactic being summon all Aeons and use their overdrives, in order of weakest to strongest, my tactic now is summon Yojimbo first and hope for the best
I pretty much one shotted him with Ifrit after making Fire his weakness [by accident too] and took me a while to realize what happened. I legit thought the game just bugged and killed him.
Magazet, the little known holiday resort in Spira
I have no idea why my brain decided to merge the two words... but it does sound like a quaint little place doesn't it? ^^;
@@FinalFantasyUnion Hey, I would totally go 😄 ...though maybe once the Eternal Calm starts
Those FF9 themes playing in the background of the video 👌🏽
Can you do the origin of Lumina(FFXIII-LR),Cait Sith(FFVII),Minwu(Final Fantasy II) on your Channel? Please
I love hearing the ff9 background music
Glad to see FFTA mentioned
Tritoch was pretty disappointing, gave us so much troublesome situations in FF VI, but was a pushover when we fought it.
3:24 Seymour is a "fantastic antagonist"? Did we play the same game? He existed as a foil for Tidus and an example of how Yuna may have turned out if not for Lulu, Wakka, and Kihmari supporting her in absence of her father and mother. Otherwise, he really is a lackluster villain who mostly consists of character elements from Kuja and Sephiroth. If anyone wants to argue on behalf of Seymour's level of villainy, go ahead.
I have always just used Anima against seymor made for a quick fight plus always sick of dealing with so 1 overdrive from Anima made it so easy and satisfying
I gotta admit the thumbnail made me go “WTF?” but seeing the video yeah I do agree with the last encounter of Seymour and it being a bit easier but as a written villain, he still stands as perhaps the last true villain of the franchise that was truly hated. The days of villains/antagonists in all of media making you hate them is over unfortunately and Seymour is truly one of the last of that era
See, I personally like villains that you can identify with more than even the heroes. But I generally like villains better than heroes anyway. The idea of evil is so outdated in this day and age.
@@etinarcadiaego7424 I believe as a writer myself, there should be a balance where the villains should be well written instead of being one dimensional but still make you hate them. Seymour is truly a fantastic written character with a tragedy past and yet he still made me hate them. Someone once told me that “if the audience prefers to side with an villain rather than the hero, then your story has failed in making people connect the characters”
@@etinarcadiaego7424 If anything it's the opposite nowdays. Every villain is a misunderstood person you need to feel sorry for. It's nice to once a while just have someone you can hate and is just a complete monster. The satisfaction of defeating them is usually bigger.
I actually loved him. He was annoying as FUCK with always returning but he embodied what Sin really was in humanity - something that never goes away. He does something really sweet for someone in FFX2 if you play the fiend Arena. I like him. He came from a childhood of neglect, racism abandonment and a mother who threw him to the wolves cause she didn't know how to be nor want to be a single mother on her own. I notice both Tidus and Seymour have shitty mothers who couldn't withstand being alone with their sons and used figurative excuses to avoid responsibility of looking after them as in Spira world it seems you can't be an effective family unless both parents are present or sane OR there is a father by himself who can raise them and isnt fucked up I.e Cid with rikku and brother. Kefka got on my nerves more than Seymour
But I totally agree. He is an effective villian he makes you hate him and FFX does not spare him much with a lot of effective background telling on why he was skewed from his own POV. They show others speaking on his morality like the Guado and flashbacks of him and his mom but we are just primarily stuck with him being a nuisance to us. Great villian.
Seymour has great fights though I can't think of a reason why they'd be disappointing with how difficult they are
Ff8's Odin is more a chance to stock up on useful spells than anything else.
Palmer didn't get isekai'd after getting hit by truck-kun
Yeah. Ultima Chrystal was a joke. Especially if you picked a day where charm was illegal. The crystals would do nothing and it was extremely easy to level grind in tactics advanced. Primarily because it only took 100 exp to level up and if you had a self target ability like first aid and a time mage you could hit max in a decent amount of time.
I heard Palmer is getting a Jenova makeover in Rebirth.
Seymour Flux was a fucking menace
Kimhari makes 3 of the 4 Seymour fights a joke just cause of Mighty Guard (and Stone Breath for the first one since it OHKO both of his annoying adds).
You can also just steal the potions off them to stop auto potion from working:).
@@Shadowultd you can also, if you get tidus doing enough damage (bout 1k or so iirc) and get the boost from talking to Seymour, use tidus first overdrive on Seymour to one shot him and his 2 guards just let it go through then die for no reason when his hp hits 0.
I never actually used the Seymour mechanics until I played FFRK. I think I just used bahamut on him back when I was 12.
The Shogun in Final Fantasy Legend 2 (Saga 2) I always thought was quite underwhelming since he was like the master of the house and I thought he would be the guy to defeat in the world (boy was I wrong!) but he was easily defeatable since you have the Muramas Sword which hits him with a weakness.
Hm, if i recall correctly, Odin/ Centra Ruins in FF8 were a DPS Check? Wasn't it that way, that you had a limited time to progress the dungeon and do a certain amount of damage to Odin before he used Eisenschneider to wipe out your party immediately?