Unreal Engine 5.4 Made Me a Motion Designer, and Now I Can't Stop

แชร์
ฝัง
  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 74

  • @GlassHandFilms
    @GlassHandFilms  7 หลายเดือนก่อน +5

    Hey everyone! happy to be back with another start-to-finish video! It's a long one, but I've left timestamps for you to jump around to. Let me know what you think or if you have any questions! cheers!

    • @IndoorsShow
      @IndoorsShow 7 หลายเดือนก่อน

      Every time sample I have shaders compiling, how do I fix this? sorry if I didn't see it in the video

  • @ThemBakerboys
    @ThemBakerboys 7 หลายเดือนก่อน +5

    Thanks so much for this. It's the best early tutorial for cloners and effectors that I've found. Looking forward to what's to come.

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน +1

      Amazing!! Thank you so much for the kind comment. I appreciate it. I'm super excited for what's to come! Cheers

  • @josephlfagan
    @josephlfagan 7 หลายเดือนก่อน +3

    Your tutorials are the best, you are incredibly smart and your problem solving abilities are top notch! Always fun to learn new things alongside you 😊

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน

      You are too kind buddy

  • @EdVizenor
    @EdVizenor 7 หลายเดือนก่อน +2

    I am sooooo excited about MOTION. Also, can you do a tutorial sometime for beginners, like how to sequence cameras, lights etc? Thanks

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน +1

      Hey there thank you for the comment! And yes I am so excited about these tools as well. This video is a whopper and will take you from start to finish. There's a lot to explain here but it should help you as well as introduce you to some advanced topics :) curious to hear what you think! Cheers!

  • @LoganPinney
    @LoganPinney 7 หลายเดือนก่อน +1

    Thanks so much for sharing your skills and knowledge with the community Brandon!! You are def in your element with 5.4 !! can;t wait to see how deep you take it.

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน

      Thank you so much buddy I really appreciate it ❤👏🙌

  • @Eroktic
    @Eroktic 3 หลายเดือนก่อน +1

    First off, amazing tutorial. I have to ask... how many years of exp do you have? I would say 10+

    • @GlassHandFilms
      @GlassHandFilms  3 หลายเดือนก่อน

      @@Eroktic thank you so much! I started my small business in college doing interactive/3D animation for clients. Since then I've worked at numerous studios :) I believe it's been 11 years? But longer if you count my teen years of teaching myself haha. Cheers man!

    • @Eroktic
      @Eroktic 3 หลายเดือนก่อน +1

      @@GlassHandFilms I can see that you are into it your whole life. When I watch TH-cam tutorials, I don't learn too much anymore. And then I stumble upon this monster video that taught me many small things I hadn't seen before. I often use widgets and blueprints, but I didn't know that you can build widgets to run in viewport. AND YOU CAN DOCK IT? It blew my head away lol. Please don't stop with this format of videos (long and raw). The small details you do are really important to me as a viewer. Thank you for sharing your knowledge!

    • @GlassHandFilms
      @GlassHandFilms  3 หลายเดือนก่อน

      @@Eroktic awesome!! Thank you so much :) I really want these videos to feel informal like we are hanging out and I'm just showing you some stuff in person haha. I really appreciate the feedback 🙌 I have another video that will be appearing on School of Motion's channel soon. Hope to chat more in the future! Cheers

  • @metafuel
    @metafuel 7 หลายเดือนก่อน +1

    Brilliant thank you. Some great extra bits of info that I will definitely be using in my other projects.

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน

      Awesome! Thank you for letting me know. I was nervous about putting them in there but I felt the info needed to be out there in the world. Cheers!

  •  5 หลายเดือนก่อน +1

    This is great,but you've completely lost me at the Utility Widget part... I think it would have been better to redo the duplication part and set the attributes beforehand. That EUW part is a mind explosion for those who are new or unfamiliar with that sort of stuff.
    Thanks for the content!

    • @GlassHandFilms
      @GlassHandFilms  5 หลายเดือนก่อน

      I completely understand. I want to keep introducing more concepts and the power of scripting in unreal engine. It may seem wild and foreign now, but trust me there will come a time where you want to create your own tools and automate tasks :) cheers!

  • @Flowerpot2905
    @Flowerpot2905 7 หลายเดือนก่อน +1

    Fascinating - thanks for the video. I appreciated the "learning moments".

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน

      Thank you for the comment 🙌 I find those moments to be the most satisfying for me. Cheers!!

  • @vrai_
    @vrai_ 7 หลายเดือนก่อน +1

    I didn't know that detail view is also available in widget editor
    Nice tutor 👍🏻

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน

      Hey there!! Thank you!! I'm very happy to show you that. It's one of my favorite things about unreal engine. You can almost access anything through blueprints. Sometimes you just gotta know where to look 🤣 cheers!

  • @EliasLeo6
    @EliasLeo6 4 วันที่ผ่านมา +1

    I don't mind complexity, but comparing this to a C4D setup for the same effect is night and day.
    This almost seems like a hacky way of doing things. Really nice tutorial nonetheless, really enjoyed it!

    • @GlassHandFilms
      @GlassHandFilms  4 วันที่ผ่านมา

      @@EliasLeo6 in 5.5 this has become much easier! I am abusing my knowledge of unreal engine tools to achieve something similar to C4D. I'll try and make an updated video once 5.5 is closer to release! Cheers :)

  • @enginehear5975
    @enginehear5975 2 หลายเดือนก่อน +1

    Your machine seems capable and would ask, what are the spec's? Thanks. [CPU,GPU and RAM]

    • @GlassHandFilms
      @GlassHandFilms  2 หลายเดือนก่อน

      Hey there sorry for the late response. I believe I have an i9 12900k, 64 GB of RAM, and a 3090ti :)

  • @savagestudent1785
    @savagestudent1785 7 หลายเดือนก่อน +1

    Thank you for this, Will definitely try it out.

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน

      Would love to hear your thoughts once you get into the software! Cheers!

  • @red4666
    @red4666 3 หลายเดือนก่อน

    can you spawn a cloner mesh on a surface of an existing mesh and have it inherit the vertex color and also be affected by effectors? so let's say we have a skeletal mesh of a guy running, we want to replace him with cloner objects while keeping his color palette and then have some effectors make him explode or something when he hits a wall.

  • @violentpixelation5486
    @violentpixelation5486 7 หลายเดือนก่อน +2

    Team Avalanche. Team Unreal Engine 👊🔥💯🙌♥️

  • @Techne89
    @Techne89 6 หลายเดือนก่อน +1

    Great tutorial , I am ultra new to unreal but I felt I can follow it. So 💭 it can we intresting to try some s shape walls or curves patterns or import computational designed artifacts from Rhinio or Blender and animate those. If we wanna push something more maybe we would able to prototype physical design control servos somehow and project motion design with projector that can be cool … although this sounds like bit overkill. Using separate softwares might be better rather trying to create this directly in unreal. I can image couple appaoches. If we go back to bit more simple experience this can be great as XR project . To create interactive artifacts or alove interior architecture piece for mobile or headsets….

  • @decorix
    @decorix 7 หลายเดือนก่อน +1

    Great content. Looking forward to more exciting Motion design stuff. I'm not seeing the little diamond shape icon to create a key when you select a null or effector in the details panel why is this? Thanks.

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน +1

      Thank you so much! and I believe you have to open the motion design editor interface and have the sequencer active to see the diamond keyframe icons next to properties in the detials panel. :) Cheers!

    • @decorix
      @decorix 7 หลายเดือนก่อน +1

      @@GlassHandFilms Thanks.. btw I'm having issues trying to render with movie rendering sequencer...crashing. Its giving me some play in viewport and camera switcher thing.

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน +1

      @@decorix this is a known bug. I know epic is working on fixing this. I think I saw a commit get pushed this week so I'm pretty sure it will be resolved by the next preview release

    • @decorix
      @decorix 6 หลายเดือนก่อน

      @@GlassHandFilms Hi Hi, Do you know perhaps if its been fixed with latest release 5.4? still getting camera switcher shit. Can you render out any frames? in the movie render. Thanks so much.

  • @tedats
    @tedats 7 หลายเดือนก่อน +1

    Could you/would you use this tool to make a wall that is broken up into say, smaller squares, that move away from the player as they get close, and back again as they move away?

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน +1

      Yes definitely! I think this would be super cool to use during gameplay. It's using Niagara so there is a lot of fun possibilities!

  • @starkchannel7656
    @starkchannel7656 6 หลายเดือนก่อน +1

    Greate video..but i have a issue with unreal..after adding motion design plug in unreal take too long time preparing all textures and assets after the project open..its only happened after the plugin added...is this normal or just happened to me..plz give a reply

    • @GlassHandFilms
      @GlassHandFilms  6 หลายเดือนก่อน +1

      Yes this definitely is the case! I'm not sure why, but I will ask some folks at epic and try to report back. Cheers!

  • @yonghengshouhu
    @yonghengshouhu 7 หลายเดือนก่อน +1

    Boss, in this tutorial, I have found a bug in my operation. There is no response at intervals, and the position and rotation are separated by a certain position before starting to move. The color conversion position is also normal..

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน

      Hi there! I'll try to help you out. I'm not super sure what's happening based on your first comment. Can you try explaining again?

  • @HappyAnimals3D
    @HappyAnimals3D 6 หลายเดือนก่อน +1

    Thanks. Why you named it 'map'? is there any specific reason?

    • @GlassHandFilms
      @GlassHandFilms  6 หลายเดือนก่อน

      Sorry I don't recall what I named 'map' 😁 can you please be more specific?

  • @kickheavy8982
    @kickheavy8982 4 หลายเดือนก่อน

    Is it possible to control the location of the clones using a texture? Is there some type of mask setting for the cloner that will allow you to only create clones on the white parts of a noise texture for example? I saw a youtube short, someone used motion design to partially cover a mesh with an ice material and ice geometry cloned only where the parts where the ice material was.

    • @mitchellrcohen
      @mitchellrcohen 3 หลายเดือนก่อน

      Yes I think the “bloom motion design” TH-cam tutorial will help:)

  • @ashoakenfold
    @ashoakenfold 7 หลายเดือนก่อน +1

    I'm familiar with realtime/UE. What's the overall reaction (if any) from the C4D community? I''m not familiar with the feature set of C4D, so it's difficult to make a comparison with 5.4. If I had that baseline, it would be easy enough to extrapolate future changes coming down the pipe for mograph in UE.

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน

      Hmm that's a great question! For me, the future is incredibly bright for creating real time motion graphics in UE. Niagara is just so powerful and the devs have proved they can create a module that can benefit artists doing mograph work ☺️

  • @citizenrepo
    @citizenrepo 6 หลายเดือนก่อน +1

    Im a complete noob so excuse my stupidity but at the start when making triangle could you not of just made the triangle and used polgon draw and cut function to get all the seperate shapes?

    • @GlassHandFilms
      @GlassHandFilms  6 หลายเดือนก่อน +1

      Are you referring to the modeling toolset and module that is present in Unreal Engine? Of course! I just wanted to present a solution that didn't make you switch modules all together and mostly focus on motion design module. Cheers!

  • @IndoorsShow
    @IndoorsShow 7 หลายเดือนก่อน

    Every time sample I have shaders compiling, how do I fix this? sorry if I didn't see it in the video

  • @mae2309
    @mae2309 7 หลายเดือนก่อน +1

    WHATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT... Cinema Mograph and Unreal avalache.. A Love made in heaven.... Love it... WOWWWW

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน

      👏👏👏👏 absolutely!!! Let's go!!

  • @NewAccount-hs7mb
    @NewAccount-hs7mb 6 หลายเดือนก่อน +1

    Hello! I encountered a problem that UE 5.4 freezes a lot, although UE 5.3 works without problems, I see that you do not have freezes, did you solve this problem or did you not encounter this problem in the first place? My pc is quite powerful, and I can’t figure out what the reason is, is it a ue 5.4 bug or what? If anyone encountered this problem and was able to solve it, please let me know

    • @GlassHandFilms
      @GlassHandFilms  6 หลายเดือนก่อน

      Hi there! I haven't encountered any freezing in my projects, sorry to hear that has happened to you. Can you reproduce this problem? When does it happen? Cheers!

  • @mackyfulness
    @mackyfulness 7 หลายเดือนก่อน +1

    Does it have a masking tool ? Or a pen tool

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน +2

      There is a modifier called "mask". I will need to play around with it and report back. As for a pen tool, are you looking for something to draw a shape and then extrude? If so yes! You can also make paths (spline actor) to sweep shapes

    • @mackyfulness
      @mackyfulness 7 หลายเดือนก่อน +1

      @@GlassHandFilms I wanted to know if it has masking capabilities like Ae, alpha mattes etc. More for 2d compositong applications, even tracking. Most previews are about the effectors but 2d compositing is a much common feature. ( even for a 3d program like this)

  • @pshethia01
    @pshethia01 7 หลายเดือนก่อน +1

    So this wont replace after effects after all 😞

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน +2

      I wouldn't think of these tools as replacing anything. That being said for unreal engine artists this is massive!! Pretty soon UE artists won't have to leave the engine for anything

  • @rajimon5193
    @rajimon5193 6 หลายเดือนก่อน

    Kind of a beginner with blueprints and utilities, so maybe somebody can help. My Utility Material stack box does not allow me to find any materials. It says New Material next to a box that says None with a white line under it. When I click the drop down next to that says None I can't find any materials to select.
    EDIT1: it is also not allowing me to connect the NewMaterial variable to the material part of the of Add map
    EDIT2: kind of got it working by changing the material variable from a Material to a Material Instance
    EDIT3: and as i finish the tutorial i see that is exactly what he did. haha!

    • @GlassHandFilms
      @GlassHandFilms  6 หลายเดือนก่อน

      Data types need to be exact 😁 whenever I make projects, I try to limit myself from using "materials", and just use "material instances" so all of the shader code is compiled and ready for me to play with. I hope that makes sense!

  • @_o__o_
    @_o__o_ 7 หลายเดือนก่อน +1

    i farted into motion

  • @yasminhallie1801
    @yasminhallie1801 6 หลายเดือนก่อน

    P r o m o S M ✋

  • @Willopo100
    @Willopo100 7 หลายเดือนก่อน +1

    i dont really get it. this can all be done in Blender/C4D. They are far superior to UE for Motion. Then just export to UE. It seems kinda limiting working in UE to try and make motion work which Blender/C4D has 15+ years of research in. I get the hype cycle but honestly, why?

    • @Willopo100
      @Willopo100 7 หลายเดือนก่อน +1

      for example, what you made can be made in Blender/C4D far quicker, then export fbx/alembic. What exactly is the benefit of UE?

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน +3

      @@Willopo100 I see where you are coming from, but the idea of having to use a DCC to create all the content and then try to make sure it's in tact in Unreal Engine is the worst part. If we can stay inside of UE and build tools to help script/automate, then we have the power to create linear content or immersive content.
      Trust me, once you move into large projects and working with a team, the amount of data that is generated from C4D and blender can become unmanageable! Especially exporting. It's a nightmare!

    • @Willopo100
      @Willopo100 7 หลายเดือนก่อน

      ​@@GlassHandFilms fair enough, personally I dont see UE coming close to replacing C4D/Blender. The tools have been around so long and are just far superior for Motion design. I realise its week 1 for UE in motion etc but its going to take sooooo long for UE to catch up, if ever. I think another thing people are missing is the reason UE is so popular is simply cause its real time etc. C4D/Blender will be real time by 2025 for sure, if not before. UE Motion will most likely end up like Redgiant preset libraries. They are adaptable but limited, quite generic.

    • @GlassHandFilms
      @GlassHandFilms  7 หลายเดือนก่อน +2

      @@Willopo100 I don't think the goal of these tools are to replace anything, rather have more tools for unreal engine artists to build unreal engine content. I would not encourage anyone to learn Unreal Engine just "because". But for those of us who do use Unreal Engine day to day, this is huge!!

  • @JohnRiversOfficial
    @JohnRiversOfficial 7 หลายเดือนก่อน

    nobody cares.

    • @peglegkangaroo
      @peglegkangaroo 7 หลายเดือนก่อน +6

      A comment ironically made by a nobody