Unleash Your 2D Potential with Unreal Motion Design

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 184

  • @JonathanWinbush
    @JonathanWinbush  9 หลายเดือนก่อน +3

    Other Tutorials:
    Unreal Motion Design Auto Sizing Text for Stunning Visuals th-cam.com/video/Uw5Qr9wpk1s/w-d-xo.htmlsi=tHBMWYCAGCg63btw
    Unreal Engine Pricing Update th-cam.com/video/rXPstGcvNxE/w-d-xo.htmlsi=PzBU3fHJONkfXTj1
    Sync Cinema 4D and Unreal Engine 5 Projects in Real-Time th-cam.com/video/ezKCsIzQvxg/w-d-xo.htmlsi=xpiNSwqV6xYsdZtu

  • @WilliamFaucher
    @WilliamFaucher 9 หลายเดือนก่อน +24

    Top notch vid my dude! As someone who knows basically nothing about Mograph, this is awesome!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +8

      Thanks brother I got a few projects in the works I'm going to release to help people a better look at how it all can work for client projects! 🤙🏿

  • @patrikbaboumian
    @patrikbaboumian 9 หลายเดือนก่อน +1

    Thanks for this Jonathan!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      No worries at all 🤙🏿🤙🏿

  • @yonghengshouhu
    @yonghengshouhu 9 หลายเดือนก่อน +11

    Adobe has had a monopoly for a long time and I'm so excited to see UE finally giving me the ability to toss AE aside. AE needs so many expensive plugins and hacks to do even 10% of what they just demonstrated here. This is amazing and its in real time!!!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +2

      Yea I think Epic is moving in the right direction I hope they keep improving this system to be a real competitor to AE

    • @woxiam9004
      @woxiam9004 9 หลายเดือนก่อน

      But what about diagrams, null objects, expressions, plugins as slider ?

    • @Requiemes
      @Requiemes 9 หลายเดือนก่อน

      @@woxiam9004 All of that is already possible in UE so...

    • @woxiam9004
      @woxiam9004 9 หลายเดือนก่อน

      @@Requiemes haven't ever meet, hope you are right

  • @Tada_Minburee
    @Tada_Minburee 9 หลายเดือนก่อน +6

    Mr. Winbush always helping the community 💪💪

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Thanks brother 🤙🏿

  • @ghobii_x
    @ghobii_x 9 หลายเดือนก่อน +1

    Is there a way to adjust keyframe easing and such?

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Yes I can do a video on it but you do have access to curves

  • @jackburtonwii
    @jackburtonwii 9 หลายเดือนก่อน +1

    thanks man , great video as always 🥰🥰

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Glad you enjoyed! 🤙🏿

  • @ThisDaniel
    @ThisDaniel 9 หลายเดือนก่อน +1

    Great tutorial. Thanks for demystifying these new workflows. A question I have is that most of these new tools are experimental. Do we have any idea when they will be fully production ready?

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Yea so epic will usually do a round or 2 of previews to work the bugs out before making it official so Id say 5.4 will drop in a few more weeks. I imagine it will still say experimental as a lot of plugins there do but its already been used in production they actually just used it for the superbowl.

  • @twitchy_pixel
    @twitchy_pixel 9 หลายเดือนก่อน +2

    Great tutorial Winbush!
    Funnily enough this has sort of put me off doing this sort of work in UE though - it seems like a LOT of extra steps to do something that’s so relatively quick & simple in AE.
    It’ll be interesting to see where this sort of stuff goes in the future as you don’t really get a huge speed benefit here from what I can see. Maybe as more of an abstract C4D replacement where render times are slower?

  • @juancastillejo600
    @juancastillejo600 9 หลายเดือนก่อน +1

    Dope!! Thanks for the lesson master!

  •  8 หลายเดือนก่อน +2

    Hi Winbush ! Thanks for all your great work. About the problem of the shapes that flicker because of the same Z position, you can use the Translucent Sort Priority modifier, he will automatically sort the render priority of translucent objects where the first item in the list will render on top of the next item. You can do this by right-clicking the object in the outliner and found this in the "Add Modifier -> Translucent Priority" and no more shapes that fight each others on the same position !

    • @JonathanWinbush
      @JonathanWinbush  8 หลายเดือนก่อน +1

      Yup I was actually meaning to do a video on that just got busy with work but your absolutely right!

  • @porterdesignandmotion
    @porterdesignandmotion 9 หลายเดือนก่อน +2

    In comparison to most of Unreal Engine's main tools, the Motion Design toolset looks incredible intuitive. I am really happy with the way Epic has laid out this content for creators. Super pumped for this update!

  • @carlosrivadulla8903
    @carlosrivadulla8903 9 หลายเดือนก่อน +1

    ty so much, brilliant work

  • @Daek3sh
    @Daek3sh 9 หลายเดือนก่อน +2

    Great video! About the material designer. You can enable the UVs on the mask stage if you click the 'chain' icon on the layer. That will unlink the UVs of the base and mask stages, allowing you to control them separately. You shouldn't then need to add the panner effect.

  • @envadibonito
    @envadibonito 9 หลายเดือนก่อน +1

    Very good basic tutorial, can´t wait for your most advanced tutorials. There´s a lot to learn with this Motion Design module.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Yea I could've easily made a 10 hour video there's so much to cover!

  • @LetTheWritersWrite
    @LetTheWritersWrite 9 หลายเดือนก่อน +1

    Is it possible to use shapes as mattes the way you use shape layers in after effects?

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Absolutely I plan on doing a tutorial on that as well 🤙🏿

    • @LetTheWritersWrite
      @LetTheWritersWrite 9 หลายเดือนก่อน +1

      @@JonathanWinbush awesome!! That will be a game changer

  • @arnoldsoko
    @arnoldsoko 9 หลายเดือนก่อน +2

    Perfect timing! I'm diving into this tutorial immediately 👐🏿🔥

  • @BorisMagazinnikov
    @BorisMagazinnikov 9 หลายเดือนก่อน +1

    Thanks! Great tutorial!

  • @kickheavy8982
    @kickheavy8982 6 หลายเดือนก่อน

    14:13 Hey Winbush. Just curious, have you ever experienced an issue with the "stretch the currently selected actor to the screen", where clicking the button doesn't stretch the actor fully on screen? That button used to work perfectly for me. I used it to add a backplate to my Cineware scene previously. But in the latest version of Cinema, the button no longer stretches my media plate full screen when viewing from an imported C4D camera. The button only works if I use the cinecameras created in directly inside Unreal. Not sure what it could be.

    • @JonathanWinbush
      @JonathanWinbush  6 หลายเดือนก่อน

      I think it only works with the cameras in unreal if you're bringing over cameras from cinema you'd probably run into issues there

    • @kickheavy8982
      @kickheavy8982 6 หลายเดือนก่อน

      @@JonathanWinbush Yeah it's weird man. it's definitely working with one of my imported c4d scenes but not others. Very weird. I wish there was a way to convert an imported C4D camera into a cine camera actor so that things can stay 1 to 1 with how they are in cinema. Having an accurate backplate inside of Unreal is crucial for VFX artists. I'm gonna post this on the Unreal forums even though I know it's gonna go unnoticed lol. Thanks for the reply bro.

  • @andreitice1081
    @andreitice1081 9 หลายเดือนก่อน +1

    incredible tutorial bro, I had a lot of fun with the class, I learned a lot, I can do a lot of things now.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Im glad to hear it! I think my next video will be even better!

  • @LD10000
    @LD10000 9 หลายเดือนก่อน +1

    Thank you Winbush!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Absolutely LD!
      You going to NAB?

  • @ramixsabeh
    @ramixsabeh 9 หลายเดือนก่อน +1

    Yoooo I've been waiting for this tutorial from you! Thanks for the tutorial Winbush, hope you'll be doing a whole series of the motion design section in Unreal Engine. Thank you again for the effort you put in for us my dude ♥

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Yea theres so much to cover but I didn't want to make the video 5 hours so more to come lol

    • @ramixsabeh
      @ramixsabeh 9 หลายเดือนก่อน +1

      @@JonathanWinbush Absolutely bro, you do your own pace, I enjoy all your tutorials no matter the length. Thank you again for the time man...

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      @@ramixsabeh Appreciate you brother thank you! That being said lots more to come 😎😎

  • @PeterEngelmann401
    @PeterEngelmann401 9 หลายเดือนก่อน +1

    Thank you so much for the excellent video tutorial and introduction to Unreal Motion Design. It will be interesting to learn in the future which types of projects are better suited for UE Motion Design compared to other programs as Davinci-Resolve-Fusion, for example does the new UE Motion Design offer good and simple to use ease-in and ease out options for movements like the spline tool in Fusion etc.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Yup you have full control over your keyframes and can even access curves if you need to

    • @PeterEngelmann401
      @PeterEngelmann401 9 หลายเดือนก่อน +1

      @@JonathanWinbush Thank you!

  • @drivwork
    @drivwork 9 หลายเดือนก่อน +1

    Amazing....thanks so much for your work and help.

  • @andyesgrove
    @andyesgrove 8 หลายเดือนก่อน +1

    this is great..can we add video to the materials, that play on cue?

    • @JonathanWinbush
      @JonathanWinbush  8 หลายเดือนก่อน

      I know with 5.4 you can now drag n drop video right into the viewport but I'm not sure about using them in the material editor I have to check on that

  • @LoganPinney
    @LoganPinney 9 หลายเดือนก่อน +1

    Good stuff Winbush!! 🎉🎉🎉 see yea Ae! Finally they let Strom sync out the box.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Yea Storm Sync is a big game changer for sure!

  • @adamaba3550
    @adamaba3550 4 หลายเดือนก่อน +1

    Waww super interessant ! Merci beaucoup

  • @GTshortStories
    @GTshortStories 9 หลายเดือนก่อน +1

    Great tutorial! I’ll be saving this one for the replay. Good stuff as always brother 👌🏾

  • @bacharnahshon
    @bacharnahshon 9 หลายเดือนก่อน +1

    Coooooolllll!!!
    Winbush is the King!!!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Appreciate you Bach thanks!

  • @gilmichaeliMD
    @gilmichaeliMD 9 หลายเดือนก่อน +1

    Thanks Winbush 🤙perfect timing just as I started to deep dive into Unreal!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Get it brother no better time than now! 🤙🏿

  • @DannyNetwirk
    @DannyNetwirk 9 หลายเดือนก่อน

    Hey Winbush! hope youre doing well. For the text area in this video, at 26:21. when you are changing the text to outline. is there a way to animate the outline for the text. like in after effects, the trim paths effect where the stroke can animate on. I cant figure out a way to do that.. Is there a way for the motion design in Unreal to do it?

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      I'll have to ask Andy if I run into him again Im not 100% sure

  • @clockwerkz
    @clockwerkz 9 หลายเดือนก่อน +1

    Awesome tutorial - Dunno if I missed this, but are these tools exclusive to 5.4? Looked like you were on the preview version..

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Yup it's in 5.4 Preview 1 right now which is available to every to download 🤙🏿🤙🏿

  • @mrscrufftv
    @mrscrufftv 9 หลายเดือนก่อน +1

    Thanks so much for these. I'm finding Unreal Motion Design so refreshing after 20 years of AFX and C4D!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      You and me both!
      Have you tried Rive yet?

    • @mrscrufftv
      @mrscrufftv 9 หลายเดือนก่อน

      Not yet, it’s on my list. Unreal and Cavalry for now.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      @@mrscrufftv Interesting I didn't know Cavalry was still pushing ahead I've not heard much about it in recent years

  • @QReviews412
    @QReviews412 9 หลายเดือนก่อน +1

    Thanks so much for this fam!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Absolutely fam more to come this week!

    • @QReviews412
      @QReviews412 9 หลายเดือนก่อน +1

      @@JonathanWinbush Heck Yeah!!!

  • @criarafatbrain6889
    @criarafatbrain6889 9 หลายเดือนก่อน +1

    mAAAAAAnnnn!!! This is crazy!!! Awesome new tools! SUPER great tutorial! Thank you a lot!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      You're very welcome!🤙🏿

  • @leomazzei2176
    @leomazzei2176 9 หลายเดือนก่อน +1

    Thank you for doing this bush!

  • @roxboxstudiosLA
    @roxboxstudiosLA 9 หลายเดือนก่อน +1

    Another great tutorial! Thanks Winbush! 💪 Cheers, Oliver

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Thanks Oliver! 🤙🏿

  • @vonware5756
    @vonware5756 9 หลายเดือนก่อน +1

    Always bringing the 🔥🔥🔥🔥

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Thank ya brother 💪🏾

  • @markusbronst7942
    @markusbronst7942 8 หลายเดือนก่อน

    Great tut! I’m new to UE5.4 Motion Design and like to make a game company name logo with this starting before my main menu loads. Is it possible to do something like a wave passing through my text actor? Moving and expanding it in sequencer I learned, but not figured out yet how to get for example the text ridding through a sea wave for example.

  • @unreal_animations
    @unreal_animations 9 หลายเดือนก่อน +1

    Thanks for your time and the awesome content ! Gold tutorials !

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Thanks buddy more to come!

    • @unreal_animations
      @unreal_animations 9 หลายเดือนก่อน +1

      @@JonathanWinbush can't wait !! 😉👍

  • @DavidMattock
    @DavidMattock 4 หลายเดือนก่อน

    Great video thanks! Can you help with an issue please? The materials which I made in the new material designer look great in viewport, but when rendering with the movie render queue all materials are missing and render black with the following error message:
    “Detected 2 read-only materials with missing niagra usage flag required to work properly with cloner”
    In other posts I’ve read to open the materials in the main UE mat editor and make sure that in the materials niagra usage settings that “use with Niagra mesh particles” is checked… But mine are already checked!?
    Any advice appreciated
    Many thanks

  • @Munverg
    @Munverg 9 หลายเดือนก่อน +1

    Thank you for the Content.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Absolutely my friend 🤙🏿🤙🏿

    • @Munverg
      @Munverg 9 หลายเดือนก่อน +1

      @@JonathanWinbush 🤜🏾🤜🏾

  • @cosmosunited
    @cosmosunited 9 หลายเดือนก่อน

    can you do a tutorial with blending niagara effects with motion graphics, what could be routes to creating a blend between the two when it comes to effects?

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      I dont have a ton of experience yet working with the particles but you can use them with the motion tools it's all just Unreal so you have access to everything in the engine

  • @Digital_Guerrero
    @Digital_Guerrero 9 หลายเดือนก่อน +1

    yeeeeaahhhhh! thanks man

  • @Zeis
    @Zeis 9 หลายเดือนก่อน

    Can we animate the source text like in After Effects? What I often have to do in AE is animate the source text with a looping wiggle expression, for example to have a bunch of random numbers that go up and down within a specified range. Is that possible in the motion design editor, or would I have to script something custom in a blueprint for that? If it's the latter, then will I have access to the new font system?

  • @soulfxvisual
    @soulfxvisual 9 หลายเดือนก่อน +1

    Thank you for the details 💯

  • @HR-zg9ci
    @HR-zg9ci 9 หลายเดือนก่อน +1

    Thank you for the video, Winbush! I hope Unreal Engine will introduce a 'paragraph' text function soon, allowing for multi-line text adjustments within a paragraph box, similar to the feature available in After Effects.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      That would be ideal yes!

  • @doubledigital_
    @doubledigital_ 9 หลายเดือนก่อน +1

    hey win can you do an audio visualizer one please mate
    keep uup the great work!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      I did an audio reactive one the other day on here 🤙🏾

  • @endorfineproducties9499
    @endorfineproducties9499 9 หลายเดือนก่อน +2

    Cheers! Exporting (render) it to an .avi or.mov file turns into a black clip. Anny idea?

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Yea there's been a bug reported that this has been happening I know they are looking to have it fixed by Preview 2 release here soon

    • @endorfineproducties9499
      @endorfineproducties9499 9 หลายเดือนก่อน +1

      Right 🙂...Big fan off your channel!@@JonathanWinbush

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      @@endorfineproducties9499 Thanks so much!

  • @anixcool
    @anixcool 9 หลายเดือนก่อน +1

    Thank You!

  • @Indie_Orbit
    @Indie_Orbit 9 หลายเดือนก่อน +1

    Great Tutorial! Can you show us how to use the transition logic as well.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Sure thing!

    • @Indie_Orbit
      @Indie_Orbit 9 หลายเดือนก่อน +1

      @@JonathanWinbush Thanks Mate I was looking through it and mostly it's normal unreal but that thing is What? Couldn't get it.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      @@Indie_Orbit I'll be making a more digestible version but this might help ya get going th-cam.com/video/tyZ83920Joo/w-d-xo.htmlsi=A07IG6M7m6oGaTtr

    • @Indie_Orbit
      @Indie_Orbit 9 หลายเดือนก่อน +1

      @@JonathanWinbush Thanks

  • @Ilaksha
    @Ilaksha 9 หลายเดือนก่อน +1

    Thanks for this. Can you do a tut showing coloured lines movement like in State of Unreal 2024 intro.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Let me see what I can figure out 🤙🏿

    • @Ilaksha
      @Ilaksha 9 หลายเดือนก่อน +1

      @@JonathanWinbush Thanks a ton. You are a hero.

  • @motion_deep
    @motion_deep 9 หลายเดือนก่อน +1

    The MASTER at work! Thank you SIR!

  • @paulneal_327
    @paulneal_327 9 หลายเดือนก่อน +1

    Having been in the video editing world FOREVER, and knowing little to nothing about UE, is it possible to bring in VIDEO to Unreal to place on those squares/rectangles? Thanks for doing all of this!!!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Yup you can bring videos in and its easier now than before I'll be covering that in an upcoming video 🤙🏿🤙🏿

    • @paulneal_327
      @paulneal_327 9 หลายเดือนก่อน +1

      @@JonathanWinbush DUDE! Thank you SO MUCH for all of this! I look forward to learning more from you! I appreciate all you have done so far!

  • @tomisenveter
    @tomisenveter 9 หลายเดือนก่อน +1

    Great video, thank you!

  • @JonJagsNee
    @JonJagsNee 9 หลายเดือนก่อน +1

    HELL YEAH!

  • @carlstrand1
    @carlstrand1 9 หลายเดือนก่อน

    Really think you should record in ultrawide at 4k. We can zoom in if we can't see what your doing but that would be better than having to fight the UI in front of us and getting in the way of the flow.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      I used to record at ultra wide but the data shows most people watch my videos from phones and tablets so the window appears way to small and I had way more complaints so I went back to 4k 16x9

    • @carlstrand1
      @carlstrand1 9 หลายเดือนก่อน +1

      @@JonathanWinbush Yeah thought that would be the case. Fully understand your reason with higher numbers for your revenue but my goodness it's cramped. Keep up the great work!

  • @fiercecurry
    @fiercecurry 9 หลายเดือนก่อน

    Are you able to import SVG Animations, not just a single SVG?

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Just a single SVG at this time

    • @fiercecurry
      @fiercecurry 9 หลายเดือนก่อน

      @@JonathanWinbush thanks! Once it's able to import SVG sequences it will be even more powerful. One could do complex, procedural vector based animations in Cavalry, export as SVG animation and take some of the load off UE when layering it with its native keyframed animations. Hopefully an update is in the works!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      interesting so are you doing cartoon style animations? I worked on My Little Pony and all that animation was done in Flash / Animate

    • @fiercecurry
      @fiercecurry 9 หลายเดือนก่อน

      @@JonathanWinbushno, it’s for FUI, UI, HUD. My master plan 😅 is making procedural, generative, vector based designs and animations in Cavalry, which it excels at, then bringing them into Rive to make it interactive. Then compile a runtime in Rive, export to UE for final styling and packaging (if that’s the right term?)

  • @vladan.Poison
    @vladan.Poison 9 หลายเดือนก่อน

    this will be tricky when we want to import RGBA TGA/PNG sequences or proress videos... Thanks.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      The new video import is really easy I'll be covering that too

  • @Mary-cr5rd
    @Mary-cr5rd 7 หลายเดือนก่อน

    What can be the reason I can`t find that plugins? Just don`t have them in the list

  • @micbab-vg2mu
    @micbab-vg2mu 9 หลายเดือนก่อน +1

    Great video - I am refreshing knowlage about Adobe Illustator with combination with AI and Unreal I will create great 2D animations.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      I have it planned out but we can also import vector files native now as well and extrude them

    • @micbab-vg2mu
      @micbab-vg2mu 9 หลายเดือนก่อน +1

      @@JonathanWinbush Yes I plan to extrude and animate vector graphics created with AI and Abobe illustator - thank you for tutorial.

  • @blaemediastudios8582
    @blaemediastudios8582 8 หลายเดือนก่อน

    Please sir I am finding it hard to achieve opacity property effect for transition in unreal

    • @JonathanWinbush
      @JonathanWinbush  8 หลายเดือนก่อน

      Im not sure I understand the question

    • @blaemediastudios8582
      @blaemediastudios8582 8 หลายเดือนก่อน

      @@JonathanWinbush Thank you sir for your feedback, In Cinema4D we have a display tag that we can use to animate object visibility like the opacity property in AE that works for fading in and out of object. Please in Unreal How do I achieve the same effect.

    • @blaemediastudios8582
      @blaemediastudios8582 8 หลายเดือนก่อน

      @@JonathanWinbush Though I can see the feature in 2D mode in this tutorial but how about other meshes and other actors? At least to dissolve an object as we know visibility just makes an object show up or disappear abruptly at a particular frame which is different from animating the opacity of the same object

    • @JonathanWinbush
      @JonathanWinbush  8 หลายเดือนก่อน

      @blaemediastudios8582 you can animate the material opacity like so th-cam.com/video/bz_8Py7YDDA/w-d-xo.htmlsi=LdFiQzWoaBFPxiBI

    • @blaemediastudios8582
      @blaemediastudios8582 8 หลายเดือนก่อน

      @@JonathanWinbush Thank you very much sir. Gradually we are transitioning. Kindly help us look into sweeping along a path in UE sir.

  • @ahmedaborady7883
    @ahmedaborady7883 9 หลายเดือนก่อน +1

    I actually have an Idea of using the new tools to do some presentation work so lets say power point on steroids :D I'm thinking to create unique immersive way for the client but I dunno much of blueprint maybe the remote control will help with that I would appreciate if you do a tutorial on that how can we change scenes lets say (slides)

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Im not much of a programmer either but that is a neat idea

  • @vladan.Poison
    @vladan.Poison 9 หลายเดือนก่อน +1

    OR... i dont know if anyone of older motion desingers remembers the Autodesk Combustion 2D/3D Compositing program (like AE ) that was used to to the composit of whatever and that is FED to a texture slot in 3dsmax and that was done on the fly !!! I expect that they are either working on similar solution as it iooks to me that we will need more than 1 ultra wide monitor to fit all windwows and tabs to be able to work in pleasant AE environment.

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      Yup I learned Combustion in University so Im that old lol

  • @IndoorsShow
    @IndoorsShow 9 หลายเดือนก่อน

    each sample produces a compilation of shaders, help who has encountered, can not solve the problem (render)

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      It's a bug right now in the first preview should be fixed by preview 2

  • @jafetnoriega8623
    @jafetnoriega8623 5 หลายเดือนก่อน

    I dont know what im missing, but i can not seem to render anything out from motion designer.

  • @SitWithAnkit
    @SitWithAnkit 9 หลายเดือนก่อน +1

    Is RTX 3060 12gb enough for this type of animation?

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Absolutely should be fine

    • @BigfoxN-A-chiccenhouse
      @BigfoxN-A-chiccenhouse 9 หลายเดือนก่อน

      Is an AMD gpu valid for this?

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      @@BigfoxN-A-chiccenhouse yea amd works with Unreal

  • @akzork
    @akzork 8 หลายเดือนก่อน +2

    🤟

  • @germanmairen
    @germanmairen 9 หลายเดือนก่อน +1

    I personally think After effects is way beyond this when it comes to Motion graphics. Unreal workflow is much slower and the possibilities are (right now), pretty basic. But thanks for the video!!

  • @gameover-xp8px
    @gameover-xp8px 6 หลายเดือนก่อน

    how to join UE5 Motion Design Class

    • @JonathanWinbush
      @JonathanWinbush  6 หลายเดือนก่อน

      @@gameover-xp8px I'm working on it

  • @IndoorsShow
    @IndoorsShow 9 หลายเดือนก่อน

    each sample produces a compilation of shaders, help who has encountered, can not solve the problem

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      It's a bug right now in the first preview should be fixed by preview 2

  • @ukmonk
    @ukmonk 9 หลายเดือนก่อน

    Still no drag and drop for video? I thought this would kinda be like AE, dropped some PNG/JPEG with no problems! But video files...nope!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      You can drag and drop video files like mpeg

    • @ukmonk
      @ukmonk 9 หลายเดือนก่อน

      @@JonathanWinbush really? That’s great! Just wish they would make it like AE and accept more video formats. The new updates are all amazing though and thank you for your great content!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      @@ukmonk yea I'm hoping it gets there too I've expressed my thoughts on a few things during the beta but they had to get this out to have a solid starting point to build from

    • @ukmonk
      @ukmonk 9 หลายเดือนก่อน

      @@JonathanWinbush Thank you for replying. Yeah I think they’ll hopefully have the options soon. Even though it’s a lot easier now, still a few hoops to jump through. In AE I love it as I just import images/video files in one click, Blender is the same. Be nice if I have VFX stock elements to just drag and drop into UE. The other new features are dope though and Epic are constantly improving UE making it much easier to do most tasks inengine without having to go round tripping elsewhere.

  • @BEST_LUL
    @BEST_LUL 9 หลายเดือนก่อน +1

    👍

  • @awitadeewe3432
    @awitadeewe3432 9 หลายเดือนก่อน +2

    FIRST!

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      💪🏿💪🏿😎😎

  • @diegoriverol7895
    @diegoriverol7895 9 หลายเดือนก่อน

    I see some downsides to this:
    -If the client sends a layered PSD, I should separate every layer as PNG so I can then rebuild it in Unreal. AE does it automatically
    -If you import some sensible artwork such as Logos or Characters, you SHOULD NOT be scaling it by eye (as he does with the corn character). This should be drag an drop, but instead you have to creat a rectangle the exact same size as the artowrk and map an image to it, imagine doing these with 10 characters with different sizes.
    -Im not going to ask what happends with compelx AI files, shpuld I have to export every single piece as an SVG?
    I think this is like a C4D with little 2D perks on it. Not a AE replacement. For now...

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      This is round one for now gotta start somewhere

  • @CaptainSnackbar
    @CaptainSnackbar 9 หลายเดือนก่อน

    no one is making a video reguarding the transition logic of the motion design in unreal engine, also how to prepare the lower thirds to be used streaming

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      I will theres so much to cover but I'll be getting to it as well 🤙🏿

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน +1

      For now this might help ya get going th-cam.com/video/tyZ83920Joo/w-d-xo.htmlsi=A07IG6M7m6oGaTtr

  • @westnileflavor
    @westnileflavor 9 หลายเดือนก่อน

    Who else is being stopped from learning UE5 because their machine failing to meet the specifications of running UE5😭😭😭😭😭😭😭

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      Maybe some of these tips might help ya system run th-cam.com/video/3oXGLmqs7u8/w-d-xo.htmlsi=Jjxz86NLd6m5TZEB

    • @westnileflavor
      @westnileflavor 9 หลายเดือนก่อน

      @@JonathanWinbush oh let me check it out 🙏🙏

  • @iumaryaqoob
    @iumaryaqoob 9 หลายเดือนก่อน +1

    Amazing... Thank you for this...