Street Fighter 6 Input Tips and Tricks (from easy to hard)

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  • เผยแพร่เมื่อ 25 มิ.ย. 2024
  • #streetfighter6 #streetfighter #fightinggames
    Some Street Fighter 6 tips to help with inputs while you play!
    0:00 - Intro
    0:32 - Negative Edge
    2:08 - Input Delay Reduction
    2:45 - Frame Rate
    3:28 - Double tap/piano/plink
    5:00 - Buffering, Links and Cancels
    7:25 - Dragon Punch Shortcut
    8:42 - Cross Cut Dragon Punch
    10:50 - Perfect Parry Drive Rush
    11:41 - How to control the distance of your drive rush
    12:43 - Cross cut charge attacks
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  • เกม

ความคิดเห็น • 354

  • @LordKnightfgc
    @LordKnightfgc  ปีที่แล้ว +243

    I am politely asking you to subscribe (or else)

    • @Itzpapa
      @Itzpapa ปีที่แล้ว +6

      Only because you threatened nicely!

    • @vegaspony
      @vegaspony ปีที่แล้ว

      i was already subscribed, but hopefully leaving a comment at the algorithm altar will please The TH-cam

    • @MrFrete-mi9yf
      @MrFrete-mi9yf ปีที่แล้ว

      should i sub? i hope i don't get as many anime fighting games

    • @GMoney-yj7yg
      @GMoney-yj7yg ปีที่แล้ว +1

      I don't understand the inputs from SF6. Lvl 1 supers, and DPs don't come out half the time.

    • @basu2428
      @basu2428 ปีที่แล้ว +3

      or else what?

  • @lightning_rook
    @lightning_rook ปีที่แล้ว +191

    holy crap thank you for the "don't hold forward hold to get max distance on the drive rush" thing - this drove me mad too, I was holding forward and not even pressing an attack button, and ryu would just stop his drive rush lmao

    • @robbieortsak6486
      @robbieortsak6486 ปีที่แล้ว +11

      Doing raw DR and immediately holding back is pretty useful when you are baiting for reactions. For instance, when you see the opponent abusing wake up EXDP on their knockdown.
      When the opponent is in a hard knockdown state there're better pressure options including DR combos or pressure strings (DR gives you advantage with plus frames). But just knowing that you have different DR options and not just pressing buttons will improve your game considerably.

    • @Omaaar91
      @Omaaar91 ปีที่แล้ว +5

      same, lol! LK is the GOAT!

    • @librarygary1618
      @librarygary1618 10 หลายเดือนก่อน +3

      ​@@robbieortsak6486I won a game yesterday by baiting a running shoryu from ken with a full screen drive rush as ryu and I've never felt like more of a god gamer in my life.

    • @robbieortsak6486
      @robbieortsak6486 10 หลายเดือนก่อน +1

      @@librarygary1618 Right? That feeling of satisfaction when mindgames goes your way is great when playing fighting games.

    • @Guitar-Dog
      @Guitar-Dog 26 วันที่ผ่านมา

      Tekken 8 says the same, hold forward to run at opponent

  • @Jmillz617
    @Jmillz617 ปีที่แล้ว +359

    digging the salt and pepper beard

    • @ShikiRyougi05
      @ShikiRyougi05 ปีที่แล้ว +15

      Nah this is crazy

    • @fourize3749
      @fourize3749 ปีที่แล้ว +21

      @@ShikiRyougi05nothing wrong with this

    • @ShikiRyougi05
      @ShikiRyougi05 ปีที่แล้ว +27

      @@fourize3749 oh lmao, i'm not a native english speaker, so i didnt know that this is actually the term yall use for this type of beard.
      I thought it was meant as a light jab against him lmao

    • @fourize3749
      @fourize3749 ปีที่แล้ว +7

      @@ShikiRyougi05 oh ok lol, yeah the term is just when grey hairs start coming into your beard or hair, sorry for the misunderstanding.

    • @ShikiRyougi05
      @ShikiRyougi05 ปีที่แล้ว +3

      @@fourize3749 nothing to be sry about 🌝

  • @melo7038
    @melo7038 ปีที่แล้ว +4

    Yo just started fighting games with SF6 and found your channel. Wanted to say thank you. Yoiur vids have helped me MASSIVELY. Really well done and informative. No BS. Subbed

  • @xxwallzxx4509
    @xxwallzxx4509 ปีที่แล้ว +3

    Thank you! I learned. Keep being awesome dude!

  • @lawlessx9
    @lawlessx9 ปีที่แล้ว +1

    that dragon punch shortcut just blew my mind! thank you so much!

  • @Gattis_Shark
    @Gattis_Shark ปีที่แล้ว +1

    Yes this is exactly the kind of thing I've been looking for I really want to play Blanca in sf6 but I'm having a hard time with the charge inputs so hopefully this video helps looking forward to watching this when I have the time.

  • @mxtanooki
    @mxtanooki ปีที่แล้ว +54

    A better input for crosscut DP is 6131, this lets you get the dp even if they don't cross up

    • @aranFGC
      @aranFGC ปีที่แล้ว +1

      Getting that to work on pad consistently is a hurdle tho. Gonna grind it a little bit to see if I can get it to acceptable levels, but prolly gonna stick to forward QCB.

    • @felipecalatza6215
      @felipecalatza6215 2 หลายเดือนก่อน

      wym 6131

    • @mxtanooki
      @mxtanooki 2 หลายเดือนก่อน

      @@felipecalatza6215 forward, downback, downforward, downback

  • @StrikerSashi
    @StrikerSashi ปีที่แล้ว +47

    The cross cut dp input is the same as how Satsuki cross up overhead input works in Melty. You just do half the input in one direction, then they crossup and you do the last input in the opposite direction. You do the 6 before they cross up, 2 at some point as part of the half circle, then the 1 of the 63214 counts as the 3 of the 623 since they've already crossed you up at this point. Same as how 4756 inputs an instant air backdash since 4 and 6 are both away from the opponent since you changed your facing during the input.

    • @CitronMandX
      @CitronMandX 11 หลายเดือนก่อน +1

      Nice! Thanks! This helped med realize that it's more consistent (at least for me) to not do a full quarter-circle back, but to stop at down-back. so just 6321 relative to the original direction. I don't get accidental fireballs or hashogekis that way, worst case is a jab, and DP seems to come out more.

    • @Sevatar_VIIIth
      @Sevatar_VIIIth 5 หลายเดือนก่อน

      Wait so Ken's 236+mk into 636 I can hold forward after the first special and immediately press the 36 and it'll read the input and throw out the second special?

    • @StrikerSashi
      @StrikerSashi 5 หลายเดือนก่อน

      @@Sevatar_VIIIth Do you mean 236 into 623? Then yes. Just like how 236s into 236236 super is just 236X236X.

  • @zetsun0
    @zetsun0 ปีที่แล้ว

    Thanks a ton LK,always struggled with complex inputs so these will be handy

  • @chrischand5082
    @chrischand5082 ปีที่แล้ว +1

    Brilliant video mate, very helpful, keep up the good work 👏

  • @eduardoserpa1682
    @eduardoserpa1682 ปีที่แล้ว +30

    Turning negative edge off is probably for the better for characters that have to buffer lights into specials. Not only I was getting whiff into special quite often, I would also drop combos into unsafe moves whenever I failed to cancel something in the early active frames, so it has felt more consistent without it. It does help a lot in linking specials into specials, though, so it might be very good on some characters.

    • @nunyabizwacks6711
      @nunyabizwacks6711 10 หลายเดือนก่อน

      wonder how it is for charge characters like DeeJay, say linking a medium down up charge kick into a heavy one or something. I can do it on default but i wonder if it feels any diff on or off

  • @lostinaseaofdreams
    @lostinaseaofdreams ปีที่แล้ว +5

    Cross cut works because the validity of special inputs are checked at time of input. So forward into hcb registers as forward -> hcf if the opponent crossed up during the forward input. I do recommend ending on omitting the last forward on the hcf so you don't accidentally get fireball.

  • @thryceberry
    @thryceberry ปีที่แล้ว

    Thank you so much been looking for a vid like this for a few days lol

  • @G-Nius87
    @G-Nius87 11 หลายเดือนก่อน +1

    Cross cut DP 10:15 - the game basically interprets the inputs "left" and ""right" as "towards opponent / forward" and "away from opponent / backwards". So inputing ➡⬇↙ with the right timing gives forward - down - down-forward, which is are directions for a dragon punch.

  • @TheDuckofLaw
    @TheDuckofLaw ปีที่แล้ว

    thanks for the tips! I hope you're having fun with SF6!

  • @PandamoniumZA
    @PandamoniumZA ปีที่แล้ว +1

    I just did a Ken combo ive been struggling with for days thanks to those settings, thank you so much LK you just changed the game for me :D keep up the good work!

    • @EclairTw
      @EclairTw ปีที่แล้ว

      How did this help you combo on smash bros melee?

  • @SofaKingDead
    @SofaKingDead ปีที่แล้ว +14

    There is a easier way to do the crosscut dp. Press quarter circle forward and then back when the opponent crosses over you (towards the opponent) and you will get the dp with fewer inputs.

  • @graveaxel3607
    @graveaxel3607 ปีที่แล้ว +4

    Wow thank you so much for the drive rush distance. I know sometimes I was cancelling it early with a normal/throw, but I must be holding forward subconsciously. Playing DJ, one strength is his drive rush and I could not figure that out. Great video!

    • @FortWorthRaised
      @FortWorthRaised ปีที่แล้ว

      I was gonna say the same thing. I’ve been Drive Rushing with DeeJay and holding forward has me looking silly since he stops.

  • @EMPERORAFRO
    @EMPERORAFRO ปีที่แล้ว

    that cross cut knowledge is finna have my soaring
    thank you!! i needed this

  • @easygoingdude9990
    @easygoingdude9990 ปีที่แล้ว

    This was super helpful thank you 🙏

  • @MuchoBurritoHD
    @MuchoBurritoHD ปีที่แล้ว

    This video is so helpful. Thanks!

  • @sadsadist
    @sadsadist ปีที่แล้ว +1

    Cool to see you posting Sf6 videos

  • @Alex_The_Raptor
    @Alex_The_Raptor ปีที่แล้ว

    Thank you! This has helped a lot

  • @stealthguru3974
    @stealthguru3974 ปีที่แล้ว

    Thanks! Turned negitive edge on & playing Manon a lot smoother

  • @boosy5510
    @boosy5510 10 หลายเดือนก่อน

    I've only ever played dbfz before this so that dragon punch shortcut was lifechanging. THANK YOU!

  • @sahkovalo
    @sahkovalo ปีที่แล้ว

    Omg thank you for the drive rush distance tip

  • @damiancarr168
    @damiancarr168 ปีที่แล้ว +4

    Cross-cut DP works basically the exact way you think it does. The walk forward makes them cross up sooner so that your facing the correct way for the DP inputs(towards your opponent) and the DP gets sent the correct way.
    If you slow the game down you can see Ryu do a small walk forwards before he DPs

  • @nythia440
    @nythia440 ปีที่แล้ว

    Nice one LK!

  • @grozaAC
    @grozaAC ปีที่แล้ว

    Great vid! Agree about the distance on the Drive Rush - wish there was a way to change that.

  • @footlonghawk3960
    @footlonghawk3960 9 หลายเดือนก่อน

    Great t&ts gonna have to practice some of these

  • @windwatcher460
    @windwatcher460 ปีที่แล้ว

    Really needed that help with dp. I just learned how to do a quarter circle a couple weeks ago

  • @telepotatoe8508
    @telepotatoe8508 ปีที่แล้ว

    Been a while since I’ve watched a LK video (early GG strive) but his production quality has went up 1000%!

  • @Ravenleaf182
    @Ravenleaf182 11 หลายเดือนก่อน

    thank you, I'm a new player and had no idea how to do rushing...actually, I started learning it but its super awkward. But your dir+parry+dir feels pretty easy to me. Not sure if I can apply it properly in a match, but so far, getting the hang of it. Thank you again o/

  • @iamsnoot
    @iamsnoot ปีที่แล้ว

    hanven't seen an LK video in a while. what a beautiful camera! lookin great man good stuff

  • @kevinbradley8613
    @kevinbradley8613 ปีที่แล้ว

    Great stuff!!

  • @librarygary1618
    @librarygary1618 10 หลายเดือนก่อน +4

    120fps doesn't actually affect fights, it just applies to battle hub and world tour when running around, as well as the menus. It even says that at the bottom of the screen when you select it.

  • @joeljackson4228
    @joeljackson4228 ปีที่แล้ว

    Imma save this, I feel as I get better imma review this to move to the next stage. Ty g

  • @JordainJ
    @JordainJ ปีที่แล้ว

    I like the cut lk looks good!

  • @merrychristmasreaper
    @merrychristmasreaper ปีที่แล้ว

    Honestly, I didn't even know about P-Links, so you got it big mans, earned that sub lol

  • @Lastsummr
    @Lastsummr 11 หลายเดือนก่อน

    thanks for the great tips!

  • @bigmonnie
    @bigmonnie 11 หลายเดือนก่อน

    Wow, super helpful!

  • @ZhangHe2369
    @ZhangHe2369 ปีที่แล้ว +41

    11:47 Think of Drive rush as a long Giovanna dash instead of a run and it makes more sense. It goes a set distance and you can press buttons and slide with the momentum. Also, using a normal throw stops you immediately, so you can use that to bait people mashing against your drive rush attempt.

    • @dariocarrasco4939
      @dariocarrasco4939 ปีที่แล้ว +2

      As a gio main this helped me, but just have to remember to not hold forward to do the farther dash in this game. I ran in to the same problem as LK thinking you hold forward after PDR to do the full dash.

  • @tonloc8
    @tonloc8 ปีที่แล้ว +1

    the reverse dragon punch works because when you input the 2nd and 3rd direction, your opponent is on the opposite side than when you started the move so the perspective of forward is changed thus allowing the input you described to work

  • @phatlokki
    @phatlokki 12 วันที่ผ่านมา

    Oh snap the parry technique! This is some hidden scroll tips yo. Thanks man

  • @naw613
    @naw613 ปีที่แล้ว

    The drive rush distance + shortcut tip is going to level up my lily gameplay so much 😍

  • @gallonthegreat7036
    @gallonthegreat7036 ปีที่แล้ว

    Great video brotha im a sub

  • @Sk0rchy
    @Sk0rchy ปีที่แล้ว +60

    I've decided to turn off negative edge after turning it on for a while because I would rather drop combos due to poor timing than doing random specials in neutral
    Love that the option is there since you can get used to both but I hope they tweak the input buffer a bit

    • @gwen9939
      @gwen9939 ปีที่แล้ว +5

      I considered getting around it by pressing and holding the button so you don't get the release input, but then you have to be sure you release it at a time where you aren't accidentally doing another motion, and it's likely going to mess with you if you ever want to play a character that has negative edge in the future, if one gets introduced. I personally think getting used to the cancel windows was way easier, as what I find most difficult are linking normals, drive rushes, instant air moves, etc., and the negative edge input helps with none of that.

  • @schwim69
    @schwim69 8 หลายเดือนก่อน

    OMG I was wondering why my DR was so stubby and never caught up to dodge back on wake up. I got oki now! Great tips clearly presented. Thanks dude.

  • @maxmustermann76
    @maxmustermann76 ปีที่แล้ว

    Thanks man

  • @block36079
    @block36079 11 หลายเดือนก่อน

    Cross cut charge attacks section, is very useful

  • @EllyDanse
    @EllyDanse 11 หลายเดือนก่อน

    Thank you! 🙌🏾

  • @darth-umbrex
    @darth-umbrex ปีที่แล้ว

    I come more from a tekken and soulcalibur background your video is a great help for learning some tech for street fighter. Also has me considering a larger actuator on my lever.

  • @angeltower9
    @angeltower9 ปีที่แล้ว

    Whoooa, this upgrade in camera quality had me shook, the difference is absolutely massive.

  • @skyline158
    @skyline158 4 หลายเดือนก่อน

    Holy shit thanks for explaining the dr distance I have been stopping in front of my opponents while going for a drive rush grab and it has been driving me crazy

  • @morpheus3693
    @morpheus3693 ปีที่แล้ว

    Yo bro you were my sensei for fighterz glad to see you on this game !!! Rendy to learn more with you now ahah

  • @salihninja
    @salihninja ปีที่แล้ว +1

    Wow never even know about cross cut dp's or drive rush going way further than normal. To be honest im still like in silver so most people dont know anything (just like myself) but this will help a ton thank u mr sir father lord knight.

  • @joedelafro4629
    @joedelafro4629 ปีที่แล้ว

    LordKnight is working on his look cuz they about to chameo him in a fughting game. Looking good King!

  • @jackninja929
    @jackninja929 ปีที่แล้ว +3

    Man thank you for explaining the difference between a buffer and link. Im new to the genre and didnt get why some moves combo when trying to buffer and others didnt

    • @SofaKingA
      @SofaKingA 10 หลายเดือนก่อน

      I'm still not clear on it, driving me nuts.

    • @jackninja929
      @jackninja929 10 หลายเดือนก่อน +1

      @SofaKingA a buffer means you can input a special while doing a move. A link requires timing and has to have positive frame data

  • @tk_crouchedpotato
    @tk_crouchedpotato 11 หลายเดือนก่อน

    that cross cut DP tip is what I needed right now. Kept getting blown up by players jumping over me lol Thanks!

  • @erikugonzalez875
    @erikugonzalez875 6 หลายเดือนก่อน

    Beautiful background sound of Zelda 👌🏼

  • @im-deepfriedwater
    @im-deepfriedwater ปีที่แล้ว

    super helpful LK!

  • @amesorisu
    @amesorisu ปีที่แล้ว

    that new camera is CRISP!

  • @elbichote2988
    @elbichote2988 ปีที่แล้ว +2

    For the reversed dragon punch, I would say the game recognizes the forward input as forward and then down and back as down forward because Ryu has turned around

  • @Ichithix
    @Ichithix ปีที่แล้ว +3

    You can hold df preemptively, then just input d, df+button, this will give you pretty much the fastest possible DP at the expense of not blocking. This good in situations where know you want to twitch DP, after a fireball where you've cut off the ground approach, or if you're a specific move you want to DP.
    Gief specific, but 360 doesn't require diagonals, nor does it care about order, so if you're actively walking back and forth you can do SPD by just inputting down, up +button.
    Half circle forward can be input three ways 4236, 4126, 1236, the latter lets you do then from crouching.

  • @math001
    @math001 ปีที่แล้ว +7

    There's another version of plinking that was from SF4. You piano the next lower priority button like HP and MP. The game should read it as HP then HP+MP the next frame. Only the HP will come out due to button prioritization and basically converts a 1 frame link into a 2 frame.
    Really helps since some links especially after a DR button are so tight.

    • @hybridmonkey671
      @hybridmonkey671 6 หลายเดือนก่อน

      I remember they got rid of this for sfv. Is it back in 6?

  • @Lee_Supreme_
    @Lee_Supreme_ ปีที่แล้ว

    2:08 This brought me from Platinum 5 to Diamond 2. THANK YOU

  • @TheFirstBebiPrimo
    @TheFirstBebiPrimo ปีที่แล้ว

    New beard and new camera quality or settings? A++
    Great video and content. Thanks LK!

  • @jaybeam1466
    @jaybeam1466 ปีที่แล้ว +3

    I used to be of those fighting game console purists, but given how the community has been gravitating to PC over the last couple of years, I decided to get SF6 on Steam. I couldn’t be happier.

  • @lazzygnome4060
    @lazzygnome4060 ปีที่แล้ว

    Your explanation of a cross cut DP is correct. You're hitting forward before the opponent actually moves over your head, so that input counts as the forward input when they cross over. You then have to do the input in reverse for the second half because they're now on the other side. The game can't distinguish that the first input is now technically backwards, so it just works.

  • @muugetsu7545
    @muugetsu7545 ปีที่แล้ว +1

    I love this quality , Handsome ass BROTHER

  • @DmoneyTwenty
    @DmoneyTwenty ปีที่แล้ว

    Appreciate ya LK!

  • @PeeGeeThirteen
    @PeeGeeThirteen ปีที่แล้ว

    Thanks! I found certain cancelse into specials to be off on default.
    Gonna run some tests based ofc your settings

  • @Raxyz_0
    @Raxyz_0 ปีที่แล้ว +1

    You can also do DP with an Super motion for GG. 632146 gives you DP 100% of the time as well. Useful for Marisa that has some DP cancels off back sHP, but also a burden when you just want to do bHP into 214HP.
    PS: Crosscut works exactly like you guessed it. Input are internally read as "forward and backward" instead of "left and right". It means tapping right reads forward, and when the opponent crosses over the half circle read as the down, down forward and forward. The input reader is somewhat lenient too, so it ignores some garbage it might come from this technique.

  • @ElseeKay
    @ElseeKay ปีที่แล้ว

    for cross cut : the forward you do before they cross over you so in your inputs you have "forward"
    following that you have down. this can be before or after they cross over you since down is down regardless of which side you are facing, so now your input buffer has "forward>down"
    finally, you input "downback+punch" after they cross over you, which when mirrored gives you "downforward", so in your input buffer you have "forward>down>downforward+punch" which is a shoryuken input. and street fighter is kind of lenient with those. in fact if you walk forward and input a quarter circle forward it will give you a shoryuken even if you're ending on forward which is why to do a walking forward hadouken you have to hit "back" and do a half circle forward.
    contrary to the name "autocorrect DP" the input does not automatically choose a normal or mirrored dp, but rather the input "corrects" your character's facing. which is why crosscut is a better name.
    there's a few methods of inputting that also takes advantage of the lenient "downforward downforward" input, you can input downforward, wait for them to cross over you and input downback which gets mirrored into your second downforward input : 3|1 is mirrored into 33. since the input is lenient you can slide by 2 to get "3|21" or "32|1" to get the input 323, which is a valid DP input.
    this lets you do the input from crouching.
    there's also the method of doing 131 which is simply crouchblocking and then recognizing they're crossing over you and doing the 3|1 shortcut. that works too.
    so in summary : 62|1 and 6|21 is mirrored into 623 and 3|1 is mirrored into 33, where " | " is the point of crossing over you.

  • @thelonesuperhero
    @thelonesuperhero ปีที่แล้ว

    Thank you for the informative video. Would be great if we could see what your hands are doing on the game pad also.

  • @archangelmichael3122
    @archangelmichael3122 ปีที่แล้ว

    Nice video more of this plz

  • @tonyvega5491
    @tonyvega5491 11 หลายเดือนก่อน

    Wow, not holding forward on DR was a revelation thanks!

  • @ThoughtlessDNB
    @ThoughtlessDNB ปีที่แล้ว

    afaik crosscut dp works because the game reads your inputs in the following way: you input forward (6) while they're still same side. your down (2) input is side agnostic, so that works whenever. as you're now rolling your stick back through the down-back (1) position, because they've crossed you up, the game reads it not as a down-back but a down-forward. that gives you all three input directions you need for the DP. also means you technically don't have to complete the half circle back, you can end on down-back (again, which is down-forward after being crossed up)

  • @Doople
    @Doople ปีที่แล้ว

    Holding forward on drive rush got me too. Just seemed intuitive to me from other genres too

  • @Debiruman1666
    @Debiruman1666 ปีที่แล้ว +6

    With E. Honda, with proper timing, instead of a Headbutt, you can command-grab an opponent who crossed-you up just by inputing forward + punch.
    It happened unwillingly to me a lot of times in SF5, and still do in SF6, and I'm pretty happy when it happens, even though I don't really know when it will happen, and why it happens lol
    And I guess that if it works with E. Honda, it will probably work with any character who have a half-circle back command grab :-)

    • @swaggaman3812
      @swaggaman3812 ปีที่แล้ว

      If you did it from holding down-back to forward it might just be the game recognizing it as a half circle back motion once the opponent has switched sides. Could also explain why sometimes it doesn't happen, because you could have done the input before your opponent switches sides. In which case the game doesn't autocorrect your input to halfcircle back.

  • @svpcharls
    @svpcharls 11 หลายเดือนก่อน

    Great video. One note/sligh correction, plinking and piano'ing are 2 different concepts/technique. Plinking is exactly what you described but piano'ing is when you present multiple buttons in rapid succession for the old-school hundred hand slap, lightning kicks and Blanka shock. Ex, you rol you're fingers from Fp, mp, lp, mp and end with FP to get the heavy slap/shock. The whole thing is done in seconds and looks like strumming piano keys.
    Great video!

    • @svpcharls
      @svpcharls 11 หลายเดือนก่อน

      Correction. Plinking is different than double tap. It's been so long I'm rusty, but Priority linking (aka p-linking) is pressing 2 buttons 1 frame apart (imaging pressing lp+mp but the finger pressing lp is 2 mm lower than the other) so u get a double click. The mp has priority so it comes out but you get the timing of the lp so for tight 1 frame links, I stead of pressing lp > mp, you press lp > (plink lp+mp) and it's the same as linking 2 lp's.

  • @TehHamburglar365
    @TehHamburglar365 ปีที่แล้ว

    Woah, my eyes weren't ready for the cam upgrade. Leveling up the youtube game for real these days

  • @JeanClaudeBalam
    @JeanClaudeBalam 11 หลายเดือนก่อน

    The thing about the drive rush distance and also cross dp thank you a lot :D was wondering how to do that, by any chance do you have another shortcut for hitbox?

  • @Timmcd
    @Timmcd ปีที่แล้ว

    woaaaa the quality up :o

  • @1000Tomatoes
    @1000Tomatoes ปีที่แล้ว

    the way I understand how crosscut works is the leniency of which direction is forward when you are getting crossed up. So it reads 63214 as 63236.

  • @returningwhisper
    @returningwhisper ปีที่แล้ว

    For Guile example, your character model will switch sides if your opponent goes for a cross up. Input Up + Kick button for FK once this happens to get the cross cut attempt to hit.

  • @jamesbutler5630
    @jamesbutler5630 11 หลายเดือนก่อน +1

    Wow I’m new to fighting games this guy was killing me with the cross up repeatedly I had no idea what to do. Definitely going to lab my anti air and cross up defense

  • @bbyjohn11
    @bbyjohn11 6 หลายเดือนก่อน

    10:45 a dp requires a forward down and down forward motion. Cross cutting basically takes your forward input before they jump over you, the down input some time in while they are over you, and the down forward input when they reach the opposite side of you.

  • @skortyspice
    @skortyspice ปีที่แล้ว

    Your beard really suits you. Thanks for the content.

  • @AlecJulianGarza
    @AlecJulianGarza ปีที่แล้ว

    Bro this some top tier top secret type shit

  • @wolflance64
    @wolflance64 ปีที่แล้ว

    i actually didn't know about down forward for dp , that may help with my consistency hopefully

  • @IchBinFreierGeist
    @IchBinFreierGeist ปีที่แล้ว

    Ty for the tips LK! Will try experimenting with the neg edge option.
    Any tips for cancelling specials into supers? I’m trying to get consistent with certain combos like Kens OD jinrai kick -> kick -> SA2, but it’s so inconsistent :(
    What’s working best for me (albeit random success rate) is inputting double quarter circle forward K after jinrai comes out

  • @Bboyduck
    @Bboyduck 10 หลายเดือนก่อน +1

    About the Cross Cut :
    the DP input is : 623
    but the Cross Cut input is the same except we input 1 instead of 3 (because the character is on the opposite side)
    so it became : 621

  • @EdomGames1
    @EdomGames1 ปีที่แล้ว

    From one bearded homie to another, I'm diggin the beard 👍

  • @DragonDDark
    @DragonDDark ปีที่แล้ว

    I had the same problem with drive rush. I didn't know not pressing anything lets you go further. I'll have to lab this.

  • @dmtmediabrothers
    @dmtmediabrothers ปีที่แล้ว

    One thing...Plinking or priority linking is pressing a light button before a heavier one.
    Like pressing mp before hp to better your odds it coming out.

  • @Roge9
    @Roge9 ปีที่แล้ว +1

    the 33p DP shortcut was actually in SF3, I didn't know this myself til' recently.

  • @Luunyby
    @Luunyby ปีที่แล้ว +3

    The way cross cut DP was explained to me is that SF looks for a forward input plus any two unique down inputs. So 612 should also theoretically be a DP.

    • @Narutodumbo111
      @Narutodumbo111 ปีที่แล้ว

      this is similar to how full circle inputs work, the game is just looking for all 4 cardinal direction inputs so theoretically you could do down right left up and get a full circle input

  • @BagtheTea99
    @BagtheTea99 ปีที่แล้ว

    Thanks! Best tips iv seen for this game so far. And yes at MAX 60FPS you will only see 60 or lower. at 120 you will likely never seen it dip below 60.

    • @3ASY355
      @3ASY355 ปีที่แล้ว

      120 fps is for the open world stuff only. If you were all having frame drop at 60 putting at 120 is not gonna help. Plus all fighting games are fps base if you were to double the fps from 60 to 120 the characters would do everything at 2x speed 😂

    • @mosley3485
      @mosley3485 ปีที่แล้ว

      @@3ASY355 No, they aren't. Modern games tend to use an internal tick rate rather than frame rate. Using frame rate in modern game development is incredibly bad practice.