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It sounds like they have a huge market research problem. The idea that players aren't massively supportive of creating and customizing their own Boss is a complete miss.
I think at the very least the heroes should have different skins. People like to express themselves with character appearance so that's probably a good compromise.
you could be right the reboot of saints row look like we get a fast and Furious spinoff with Fortnite gameplay. its created for 16 yeahr olds not for the players which grew up with the series
I loved Saints Row *_FOR_* its character creator, people who cosplay the npc characters are doing that because its really hard to be the boss because its a naked zombie.
Yeah they'll really say any shitty excuse to justify their poor choices. Granted, I don't mind hero based games when they're well done, but character creation was a core feature that the fans loved and it made SR different from GTA4 and 5 where you play as set characters.
Exactly. Nobody cosplays as a created character because if you go to a cosplay convention no one will know who you are. Volition was really on some weird shit when they made that decision.
I loved the character customization. Switching voices between normal, cockney, and (literally) Nolan North was hilarious. SR4 was a great self-insert superhero sandbox power fantasy. Personally, I cared more about how ridiculous my MC looks and sounds in cutscenes rather than the NPCs or Johnny Gat.
Ya... I even made my own fan story, so to speak, she was the sister of the "Playa" from the first title :) she got injured trying to save her brother :) My Angel "il" Gattino :) Played it, Saints 2, recently on steam... horrible port.. great game 200h :) and I will play a 3rd time too... Saints Row 2 is the golden standard that the next titles should have upholded :)
That's a lie that companies do to gaslight the fanbase making it seem like they're wrong when really the company wanted to do what they wanted. SO any complaints get passed over to us being "wrong"
I'm convinced that Volition just does what Volition wants to do. They keep making up these imaginary fans that want all these things that the franchise never was, and then telling real fans that we're the ones that are wrong. It's a level of hubris that's not uncommon among the EAs, Ubisofts, and Rockstars, but weird to see from a Volition. I think SR2 is a masterpiece, but they don't have the empire and prestige that those companies have to fall back on, so it makes how out of touch they are even more bizarre.
I mean.. have you seen the saints row reboot? Couldn’t be more what nobody wanted if they tried, I mean it could be, it could be agents of mayhem 2 and nobody asking for that, all we ever wanted was another saints row 2 since before saints row 3 dropped and all they’ve ever given us is the exact opposite, but after learning that saints row 2 was born out of a fuck up from the ending in SR1, I can see why they’d have a hard time making a decent saints again. Hard to catch lightning in a bottle twice when you can’t even find the fucking bottle.
@@ninochaosdrache3189 so apparently the whole plot line from SR2 was made since the original ending for 1 wasn’t finished by lazy animators, the ending of SR1 was actually a little different, with the implication that you were all betrayed, not just you the player, Julius was meant to be running in the middle of the streets all battered and beaten looking over his shoulder, Troy was still an undercover cop and lex was still lex. We got the SR2 that we got due to that flub, the story that we all praised in 2 was made to accommodate that fuck up in 1, they never really planned on it, and since you kill Julius in 2 they didn’t feel compelled to continue with this particular plot, hell they even left the whole Lex thing unfinished as the DLC ends in a cliffhanger. TL;DR don’t expect volition to ever put out another Saints Row 2, even if they tried they couldn’t, the drive ain’t there and the writing chops sure as hell ain’t either.
The fact that they did online research and completely missed the mark is astounding and kinda sad to me. It’s been known for a long time now that saints fans primarily dont want a new ‘over the top’ style game anymore and just want to go back to the ‘gangster’ era of saints 2 and partly 3. Seems like such a weird decision honestly. This game was doomes from the start. Fearing the same for saints 5 too… which honestly (looking at the trailer and marketing) is making the EXACT same mistakes as this game.
well... the first and main mistake Volition made was: Listening too much to gaming journalists. The over the top zaniness of SRTT mainly pleased journalists while opening a rift on the fanbase. Then comes in that sh1tty as fvck hipster reboot to tore open the fanbase rift even more
@@M4V3R1CK_13 It's not gaming journalists, it's the developers themselves who's changed over the years. Alot of developers see themselves as artists, instead of developers. Which is why ALOT of them are buying into woke ideals.
@@Orcawhale1 dude, It all started after journalists started to call Saints Row a cheap GTA Rip-off. After that in every interview Jim Boone went ballistic saying "NO, SAINTS ROW ISN'T GTA" That was the beginning of the end for the classic Saints Row.
@Bzake So few people bought 2042 that it dropped in price within a month and the playbase is now on the same level as.... *checks* .... Battlefield 4, GTA 4, AND EVEN ATLAS!!! It's dead in the water as far as AAA goes.
In a world full of Soulsbornes, Metroidvanias and Roguelikes we need more GTA-esque open-world sandbox games. Due to Rockstar being the most consistent with this format they have been pulling some shady shenanigans over the past few years.
We need GTA-like open world games now more than ever. I feel like if Rockstar had had real strong competition they probably wouldn't be the travesty that they are now.
Rockstar is pulling some shady and shoddy shenanigans (see what i did there? =P) BECAUSE they have almost zero competition. Besides them, i guess only Ubisoft is steadily releasing open-world games, but they aren't true sandboxes and are FAR from polished, well-crafted pieces of work.
@@walmorcarvalho2512 don’t forget that they also made the best selling videogame of all time that keeps becoming so with every rerelease. The only thing that makes them different from Valve who has also been coasting on a success from a decade ago is that Rockstar keeps adding shit and there isn’t an online economy so when you pay thousands of dollars for a virtual car you can’t sell it back to a bigger idiot
It's pretty gutting that after surviving through the ordeal of AoM, they seem to be following a similar path with the Saints Row reboot. So far there's only really been one main trailer and it's already managed to alienate a good portion of existing fans with confusing/misleading marketing and a game that seems to go against several of the main things they'd previously concluded people like about Saints Row, the characters and the tone of the world. That being said, I'd love to be proven wrong with the end product...
I mean, gameplay wise it seems fun and very feature-rich. But then again, it could just as much end up being underwhelming. Tone-wise though, it seems pretty ridiculous. Hopefully it’ll be better than it seems but I’m bracing myself for Mediocre Game Of The Year.
@@charlietownsend2826 its a example, just been good in the gameplay aspect isn't good enough. Volition really need to work hard on this game not just on the gameplay but on the story,map,npcs,vehicles and other parts of it as well
I remember the game being OK. I think the problem for me was how repetitive the mission structure was and how uninteresting the city was. While there were some cool ideas, it felt like there were also a list of partially completed ones, as well.
Damn, if they thought one of the main reasons for AoM failure was because the Saints Row fanbase felt spurned. Volition must have said "hold my beer" and showed AoM was a love letter to the fans in comparison to what they were gonna do next. SR Reboot shafted their hardcore fans 10 worse than AoM could have even dreamt of doing.
The problem here seems to have been that the Devs failed to understand what made Saints Row a successful franchise. It wasn't the zaniness. It wasn't the characters. It was the story, it was the character of the game world, it was the irreverent blue humor. It was FUN. The second game is widely regarded as the best in the franchise. It balances the zaniness and interesting story to a point that it becomes kind of difficult to not care for the characters, as you slowly get more involved in the storylines and the different Lieutenants of the gang have a bit more story and character slowly built into them. The third game cranked up the insanity while also killing off a fan favorite character, and then just kept cranking up the silly shit. It lost the soul of the game somewhere there, and while the fourth game leaned full into the ridiculousness and was kind of fun in that, also bringing back Johnny Gat, it just kinda failed to hit the mark. For a lot of fans, myself included, by the time Gat Out Of Hell came out, the interest in the franchise was lost. the departure from Saints Row to Agents Of Mayhem, which had the zaniness and some of the ridiculous characters but none of the setting or story, was doomed to fail before it was even released.
It's gonna be depressing to see the Saints Row reboot version of this video, can't believe Volition even after this couldn't figure out what people want
The fact is players don't even know what they want so it's not a coincidence that Volition got mixed messages. Building a game-by-committee and polling an audience is a good way to make a game that pleases no one. However, even before 'Agents' Volition split its audience by making SR3 a significant departure from SR2. SR3 is a far more simplified game compared to 2, 2 had way better progression and a sense of growth as you took over neighborhoods and unlocked better weapons. SR3 just made unlocking everything a matter of just grinding. SR3 was a lot fun but it was shallow fun compared to 2. At the end of the day volition needs a lead dev that has the guts to come up with a unique vision for SR that doesn't try to appeal to everyone through surveys and polling. AOM was a symptom of a larger problem behind the scenes.
Just seems like a lot of decisions based entirely on very poor conjecture. "Players don't want to cosplay their custom characters and instead preestablished ones, so therefore, they don't want custom characters." Or, perhaps, it's a little easier to cosplay preestablished characters since they'd be more easily recognizable in public? And them saying they axed co op in favor of focusing on developing better single player gameplay is just entirely silly when really Agents of Mayhem has a nearly identical gameplay loop as the already established Saints Row games just with some hero shooter abilities. Seriously, the teams already had experience in making their games co op for at least 5 other titles before this, what did they really hope to improve with making it single player only? I always figured it was a matter of time before the series died. I thought Saints Row 2 and 3 were nearly the perfect blend of being completely over the top and crazy while also still being...mostly grounded in a hollywood kind of way. But then 4 comes out and feels more like a Saints Row fever dream than a sequel, and makes the already kind of meh visuals worse by setting it's identical open world exclusively at night. And made cars and their customization useless compared to the super powers. Felt like it could have literally been a DLC campaign for 3, but they wanted to charge a $60 price tag for it.
I was shocked when in the video Volition thought 4 and Gat Out of Hell were good places to end the series. I specifically didn't play those games because they did not represent what I enjoyed in Saints Row games. I enjoyed being a purple gangster doing petty and ridiculous shit around the city, I absolutely do not want to be a super hero character that can fly all over the map negating any reason to drive, listen to music, run up on rival gangs, and listen to the stupid conversations between the characters. It really looks like they wanted to create a completely new game but brought over aspects of Saints Row to generate interest.
Alot of fans seem to hate the reboot but I genuinely believe it could be good for the series, yeah it probably won't be as good as 2 but it can easily be 2nd best overall, the gameplay and customization is there, all that's left is story and characters, pierce shaundi and carlos weren't groundbreaking but they grew on us, and the 3 crew were an instant hit imo, at the very least the new saints will most likely be entertaining, probably shallow but I'm fine as long as it's fun
Agents of Mayhem's excuses just sounded like when you get caught doing something bad and instead of telling the truth you lie. Them axing the co-op and the create a character is them being lazy and arrogant.
This game had some great and fun combat, but maaaan was it bogged down by literally everything else. The story was kind of funny in that it was an edgy 80s cartoon.
Loved playing with the ninja in this game. Humor was hit and miss, then nothing else. No end game, no replay value, no saints row vibe. They’re like “we made a great saints row but we hate that game!”
If the Saints Row Reboot is as good as some youtubers keep saying this game will definitely need to fire their marketing department or just give up on the reboot.
@@N3rvousWrek it won't be. It's woke shit atleast in the marketing material. As you know saints row has always been wamen respecting and not at all exploitive and nooo racial tones at all.
@@Hiihtopipa still don't get which part of it is considered woke. Yeah the characters in the reboot version aren't as gangster or cool as the old saints but where's the "woke" thing from ? I'm just really confused about the crowd saying that the game is "woke"
5:17 Well that's bullshit. One of the main selling points that was massively applauded by fans in SR2 was the customization. That's one of the many reasons why SR3/4 were so dissapointing because they downgraded that.
Honestly, the concept COULD of been pulled off and been the Blood Dragon of the franchise, if it took a more serious and realistic tone. I'm not saying sedated colors but if it was elite commandos vs a more intimidating terroristic militia with vehicles that could of been marketable toys, then yea, that would sound pretty good but instead they went with a jokey route and implemented it in the most uninspired way possible.
There's a major divide in the SR fanbase, though. I think SR4 was the best in the series, because it just stopped caring about trying to be serious and went full ham and had the best gameplay. Trying to be more realistic or gritty is pointless for SR. The entire gimmick is it's a silly game. Go back to SR3 if you want it to be more grounded, because SR2 is too similar to GTA (which became less serious a bit sillier with GTA 5) at this point.
I always felt like if they wanted to make games set in the Saints Row universe that weren't Saints Row, there were way better ideas they could've done. For starters, Nyteblade would've made for a perfect standalone title and the game could still be stylized as a TV show. No doubt Volition would still try to bring back Saints Row characters if they decided to make a Nyteblade game and they could appear as "Guest Stars" in certain missions due to the TV show being popular while the Saints were celebrities. The art design of Gat Out Of Hell further shows that Nyteblade could've been a solid title.
I bought Agents of Mayhem on sale years ago but still haven’t even touched it. I used to love the original titles. Wish it would come back as how it used to be
I think it's so genuinely funny that SOMEHOW they thought taking inspiration meant copying mechanics and NOT DOING ANYTHING NEW WITH THEM. "Oh, hero shooters are cool, so let's just remove what makes it tick, which is the online and blend with the worst parts of Saints Row" How are these people so disconnected with their product?
And to top it all off they made it single player. If AoM had co-op I would have definitely been interested in picking it up but losing that aspect was a major turn off. SR3's gameplay was shallower than SR2 but its ease of co-op features and crazy missions made it memorable to share with someone else. It's astounding how Volition devs convinced themselves that one of the best features in SR wasn't worth putting into their new IP.
Saints Row 2 is the best SR game in term of story, character, and atmosphere. It has almost everything that SR fans want, but they just went into more sillier route. Somehow they made worse decisions for every new installments. Guess they just didn't really care for the fans :(
@@chrismassey9892 Mechanically and ease of access makes 3 more fun to play but Saints Row 2 definitely has the better story out of all of them. If Volition were able to take what makes both 2 and 3 great, they could have a very solid reboot.
@@reesevendetta9641 I played both SR2 and SR3 and liked them both for different reasons. I liked SR2 for the reasons you state but SR3 was great for its co-op and fun missions. However in terms of story and the overall game I definitely preferred 2. It felt more grounded, had way better progression as you beat gangs of individual neighborhoods and had better "sweetners" like the minigames in your apartment. If they remastered SR2 tomorrow it would be an insta-buy for me. Even before 'Agents' released Saints Row already had an identity crisis which was evident in what Volition prioritized in SR3 versus SR2. I hope that they realized this and make the SR reboot closer to 2 in gameplay and scope.
I remember enjoying playing this game for about 10-12 hours. Loved the saturday morning cartoon setup and playstyle. It was just a shame the content in the world just wasn't great. Especialyl with some of the stuff you did being completely undone. Which wasn't really motivating to keep going either.
Volition: “Our research shows that people like Saints Row characters and multiplayer games. So let’s make a single-player game with no Saints Row characters.”
i remember asking about coop mode in the live streams they had and they just dicked around and would never say anything about it . acting like coop was not a thing that had been in any games they made before. the game got pretty bored fast with the combat and mission just was the same over and over again . taking out making your own character was a big no no in my eyes and them looking at LOL and wanting that player base was a huge mistake . they should of been happy with the fans they had
Well, 2022, the company just told us all, that they learned NOTHING & that we can ask go Ef ourselves. Oh well, these guys decided to double down on exactly what we didn’t want & now BLaMe us for the failure, lol yeah that’s how things work 😂
For me the problem which made me skip Agent of Mayhem till the massive sales down the line, is that all the way till announcement till the sale at which I bought it, I thought it was an open-world online hero shooter... and I really had enough of those at the time. Everyone I talked to around that time, heard about the game and everyone also thought the same and each one of them was surprised to hear that this was an singleplayer game and had no online mode. So whoever did marketing on that game, really failed at their job.
Every game these days releases in a buggy state, usually almost unplayable. Weird we live in a world where it's almost better to wait a month then, buy a brand new title and play day 1. I wonder if Agents of Mayhem would've succeeded in the current times. With the success of things like Guardians of the Galaxy, destiny, and other story based, hero shooters. Always weird how things can sometimes be too soon or too late.
To say that their marketing was unclear is a massive understatement. I'm a fan of Saint's Row, I even liked Gat Out of Hell. I had given Agents a complete pass because until I watched this video I thought it was a third person Overwatch online squad battle type game. That's what the trailer looked like, and that's what was popular at the time. I had no illusions about it being anything more than artistically related to the main games, but I apparently also had no idea what it was trying to be.
I don't get what kind of research they made that gave them the idea that people don't care about their own character that they create. Then again I guess it's the same kind of research that gave the impression that the characters in SR5 would appeal to old SR fans.
@@ezyclapz1221 Progressive I think? A lot of right wing people hate how a lot of video games (including saints row now) are becoming "woke" I guess. By that i mean having forced diversity and such. But saints row was always diverse so I don't even know anymore. Honestly I'm just waiting to play the game and form my own opinion.
@@ezyclapz1221 In this context it means that it's pushing a leftwing agenda more than fun gameplay or an interesting story. The characters in this upcoming reboot seem like the type of people that the real 3rd Street Saints would beat down for using their trademarked logo on their shitty soymilk latte shop.
I bought the game for 10$ a few months after release and I actually had fun with it quite a bit. It wasn't groundbreaking by any means but it was a good "turn you brain off" action game.
I can't fault them for going over the top, to help distinguish itself from being compared to GTA. Nobody wants to be in somebody's shadow for very long and compared to their competitor as looking like an inferior product. If the new Saints Row trailer's dislike ratio is anything to go by, their fate is sealed as an inferior IP.
Problem is, by trying to dustinguish theirselfs (which they wouldn't need to if people didn't conpare anything to gta) the quality of the games dropped hard. The fact that sr2 has more content than sr3 & 4 kinda makes me sad
@@nikolasferreira3247 By going over the top, instead of distinguishing themselves, they sandblasted whatever personality they had and turned into the "zany" game series.
I played this game to completion, and enjoyed my time with it. IMO, it's issue was repetitive missions, but also the main story line wasn't long enough. It has strong bones, just needed more narrative details.
It's a damn shame what happened. Saints Row filled a hole that GTA could never accomplish, a game about gang violence that FELT like a game. GTA plays and feels more like an experience but Saints Row had that charm in being somewhat silly yet mostly grounded with wacky elements
Due to some bug, main missions aren’t loading for me. Looked up the ending, wasn’t really surprised, 6/10. Also, it cost me 3 euros so that’s why it’s an 6/10.
@@AwareWolfOnWheels You could have made that claim back when it was released, but we're in 2022, todays potatoes could play ten instances of SR2 simultaneously at a full 120fps. Hell you could play it on ten year old a phone like GTA SA. That is... if SR2 wasn't a horrendously badly optimized game. Clearly you have astonishingly low standards.
7:30 seriously tho, that is very untapped potential, that will sadly remain untapped cuz agents of mayhem poisoned the well Just imagine an XCOM style game that had this premise instead; with you creating/customizing your own unique soldiers, into specific classes that would reflect the kind of shit you'd see in that setting. With enemies being just as varied and having their own specific notable figures you'd have to deal with.
Chip Cheezum and chums should have known that a single pixel of purple would make people think it’s a Saints game. They didn’t help themselves in the confusing marketing. It’d be like releasing a card game 10+ years after a cliff hanger ending to your major franchise. They should have made it it’s own thing, really lean into 90’s cartoon cheese and play up it’s a Volition game not a Saints game.
I honestly feel like if the game was released not as a saints row game it would have done perfectly fine. It's just sad they had to put the logo on there and lacked the confidence to put something new on it 'n' make a new IP
They never had the Saints Row logo on it. That's literally just the video thumbnail lmao They just didn't market it, period. Even Crackdown 3 had more marketing
@@moonpresence9707 It actually had Saints Row in it's original title and also there are characters from previous games.. they just renamed them. (Kingpin being Pierce, Yeti being Oleg, etc)
@@charmingpeasant9834 I definitely agree with that the third one really did start all this because fans didn't ask for what they what they gave us they wanted more like the first one the second one
I think it would have been smarter to create a new IP that shared gameplay elements with Saints Row in the same way that Mass Effect and Dragon Age share gameplay features.
Saints Row 2, for me, was the series high point. It had so much customisation, the often funny and at times dramatic story, the awesome soundtrack, the grounded street gang vibe even though it was silly a lot of the time, on top of all that was some solid gameplay. Shame they jumped the shark from 3 and on.
I was a HUGE Saints Row fan, and I invested an embarrassing amount of time in the first two games. The third and fourth games were letdowns, but I still played them. I never played a single frame of Agents of Mayhem. That should be some indication of what a miscalculation it was on Volition's part. And now we have a pile of shit known as the Saints Row Reboot, which I also won't be touching with a ten-foot pole. It's a shame because Saints Row was something special once.
@@bestlaptop_psn I never understood this. I'm also tired of people calling the reboot "woke". Woke in what way? All we see are some dumb hipster kids in a desert. I'm woke as fuck and I can tell you, us "woke" fans also hate what we are seeing, it looks bad, and it doesn't look like Saints Row. You know what? Saints Row being kind of offensive was sort of the point, it added flavor to the world, it made it like this odd surreal alternate world where there's stores called freckle bitches and rim jobs and everyone thinks that's normal! LOL! It's fucking great. But the games were also very grounded (1 and 2), just quirky and weird. I loved them. We all did. SR2 is still one of the best games I have ever played in terms of it world and story, even if the gameplay hasn't aged well. With 3, it felt like they forgot what the fucking games were supposed to be about. It didn't start off bad, but as soon as the scary old gangster got replaced by a fucking luchador, the whole franchise was dead, right over the shark. It's like they just can't seem to figure out that what fans want is.. more SR1 and SR2. The farther they got away from that formula, the less brand identity the franchise had.
@@pocketheart1450 Yeah absolutely. They don't even follow the story from 2 to 3. idk if it was me but I liked the art style of 1 and 2 better then 3. 3 has better graphics sure but the art style is just better.
@@pocketheart1450 I don't think (for me anyway) the problem with the design of the nu-saints is that they look "woke" but its that they look like they were designed by committee. It's what a bunch of middle aged people in a pitch meeting got together and came up with when they said "what designs will tell the kids this game is really with it? Make the zoomers say 'this game is bussin'" and thats exactly what we got.
Hopefully one of the 50 people that got fired was the person that did online market research and decided that Saint's Row players don't care about character customization.
Volition shouldve dropped a full collection for last/current gen for saints row with extra features more customization for the first two games (fem protag maybe) and after seeing how good that go maybe they wouldve had better odds at staying around rip
If this Saints Row is the Overwatch MOBA of Saints Rows, then the next Saints Row game looks to be the Watch Dogs 2 of Saints Rows, which needless to say doesn't inspire much confidence. Saints Row 2 and to a lesser extent 3 were what Saints games ought to be. Everything since then just hasn't matched up.
they found a really good balance with Saints Row 2, giving more control to the player to create their own zany, random moments through their own character. everything after that was just way too much.
Agents of mayham was a better game than all of saints row combined. Such tragedy that people just cried that they didnt got SR5 and let a possibly solid new IP which could have grown next to SR die.
I played Agents of Mayhem and there were things I loved - mostly the design and personality of the playable characters. But the story felt shallow. There wasn't much there to do and such enjoying the characters was a limited experience. I think there was a good game there. It's kinda funny that Genshin is the sponsor for this video because I was thinking of that as an example of a single-player game with multiple playable characters. If this had been more focused on the characters and more variety in the missions, it would have been a fun experience. On a personal note, this game made my upgrade my graphic card when it came out so at least for me it made a difference.
Imo They should have made another red faction or reboot it but wanted to try something new.Hopefully the Saints row reboot won't be another tragic tale...
Surely after the huge failures that AoM and SR2022 were Volition is done for right? You could even argue that GooH was a failure too, that's 3 games in a row that are bad, it's been 10 years since SR4, how is the company still afloat?
Well, Volition did get shoved under Gearbox after the SR reboot flopped. I assume they will be made to work on Borderlands DLC from now on until they are quietly dissolved. At this point it doesn't matter anymore, the Volition we both knew is long gone. It died when when most of the original creative team left after SR4 and 2-3 consecutive flops shows.
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No
Hell no
It sounds like they have a huge market research problem. The idea that players aren't massively supportive of creating and customizing their own Boss is a complete miss.
It makes sense for the type of game that players aren't that interested in creating a character
I think at the very least the heroes should have different skins. People like to express themselves with character appearance so that's probably a good compromise.
I think it might just take 10 minutes to search on youtube and you can know what the players want, and they completely don't care any of it
you could be right the reboot of saints row look like we get a fast and Furious spinoff with Fortnite gameplay. its created for 16 yeahr olds not for the players which grew up with the series
@@AnimeeNoa dude, they got Health bar on enemies, fucking what???
I loved Saints Row *_FOR_* its character creator, people who cosplay the npc characters are doing that because its really hard to be the boss because its a naked zombie.
Right ? "Oh people don’t cosplay as this character that has no set appearance so they must not like that" is so ridiculous smdh
Yeah they'll really say any shitty excuse to justify their poor choices.
Granted, I don't mind hero based games when they're well done, but character creation was a core feature that the fans loved and it made SR different from GTA4 and 5 where you play as set characters.
Exactly. Nobody cosplays as a created character because if you go to a cosplay convention no one will know who you are. Volition was really on some weird shit when they made that decision.
@@charlietownsend2826 imagine a group of people going to a convention dressed up as their own unique boss that would be badass
@@JoomBow yes
...and everyone cried "We want a new mainline Saints Row game!" and a finger on the monkey paw curled
We wanted a Saints Row game, not a random open world game that's called Saints Row.
The abomination is more akin to Borderlands than Saints Row 2
I loved the character customization. Switching voices between normal, cockney, and (literally) Nolan North was hilarious. SR4 was a great self-insert superhero sandbox power fantasy. Personally, I cared more about how ridiculous my MC looks and sounds in cutscenes rather than the NPCs or Johnny Gat.
Yeah just a shame there was no mission reply function in 3 and 4.
I'd always go full cockney as all should. Just sounds like Jason stathem.
You talking about Agents of Mayhem???????
Deep voice cockney is where it's at.
@@Stribog1337 i think saints row 4
Who in their right mind hated their custom boss? Its YOUR character for chris sakes.
Ya... I even made my own fan story, so to speak, she was the sister of the "Playa" from the first title :) she got injured trying to save her brother :) My Angel "il" Gattino :) Played it, Saints 2, recently on steam... horrible port.. great game 200h :) and I will play a 3rd time too... Saints Row 2 is the golden standard that the next titles should have upholded :)
That's a lie that companies do to gaslight the fanbase making it seem like they're wrong when really the company wanted to do what they wanted. SO any complaints get passed over to us being "wrong"
I'm convinced that Volition just does what Volition wants to do. They keep making up these imaginary fans that want all these things that the franchise never was, and then telling real fans that we're the ones that are wrong. It's a level of hubris that's not uncommon among the EAs, Ubisofts, and Rockstars, but weird to see from a Volition. I think SR2 is a masterpiece, but they don't have the empire and prestige that those companies have to fall back on, so it makes how out of touch they are even more bizarre.
You get it.
keep in mind they're also being owned by 4 seperate corporations, so this might explain why they're so tone deaf
I mean.. have you seen the saints row reboot? Couldn’t be more what nobody wanted if they tried, I mean it could be, it could be agents of mayhem 2 and nobody asking for that, all we ever wanted was another saints row 2 since before saints row 3 dropped and all they’ve ever given us is the exact opposite, but after learning that saints row 2 was born out of a fuck up from the ending in SR1, I can see why they’d have a hard time making a decent saints again. Hard to catch lightning in a bottle twice when you can’t even find the fucking bottle.
@@joescannoli7660
Can you elaborate on the fuck up part? That sounds interesting.
@@ninochaosdrache3189 so apparently the whole plot line from SR2 was made since the original ending for 1 wasn’t finished by lazy animators, the ending of SR1 was actually a little different, with the implication that you were all betrayed, not just you the player, Julius was meant to be running in the middle of the streets all battered and beaten looking over his shoulder, Troy was still an undercover cop and lex was still lex. We got the SR2 that we got due to that flub, the story that we all praised in 2 was made to accommodate that fuck up in 1, they never really planned on it, and since you kill Julius in 2 they didn’t feel compelled to continue with this particular plot, hell they even left the whole Lex thing unfinished as the DLC ends in a cliffhanger. TL;DR don’t expect volition to ever put out another Saints Row 2, even if they tried they couldn’t, the drive ain’t there and the writing chops sure as hell ain’t either.
The fact that they did online research and completely missed the mark is astounding and kinda sad to me.
It’s been known for a long time now that saints fans primarily dont want a new ‘over the top’ style game anymore and just want to go back to the ‘gangster’ era of saints 2 and partly 3.
Seems like such a weird decision honestly. This game was doomes from the start. Fearing the same for saints 5 too… which honestly (looking at the trailer and marketing) is making the EXACT same mistakes as this game.
Exactly. I've been saying this forever. I'm desperate for a back to basics open-world game that can scratch the itch that GTA just isn't right now.
well... the first and main mistake Volition made was: Listening too much to gaming journalists. The over the top zaniness of SRTT mainly pleased journalists while opening a rift on the fanbase.
Then comes in that sh1tty as fvck hipster reboot to tore open the fanbase rift even more
It's really not that astounding, because online research can easily give you the wrong answer.
@@M4V3R1CK_13 It's not gaming journalists, it's the developers themselves who's changed over the years.
Alot of developers see themselves as artists, instead of developers.
Which is why ALOT of them are buying into woke ideals.
@@Orcawhale1 dude, It all started after journalists started to call Saints Row a cheap GTA Rip-off. After that in every interview Jim Boone went ballistic saying "NO, SAINTS ROW ISN'T GTA"
That was the beginning of the end for the classic Saints Row.
Looking forward to the "The rise and fall of Battlefield" after this Bf2042 fiasco and the direction they're going in.
@Bzake So few people bought 2042 that it dropped in price within a month and the playbase is now on the same level as.... *checks* .... Battlefield 4, GTA 4, AND EVEN ATLAS!!! It's dead in the water as far as AAA goes.
After BF3, they were blindfolded.
@Bzake it peaked at 100k, gamers actually didnt buy that steaming pile of garbage
@@RackSimons on pc most sales are always on console
@@TheNukaColaQuantum i kinda knew BF2042 will be a mess. It helped that I couldn't play it properly at 1440p using my 1650 Super
I've played all the Saints Row games. I've never even heard of Agents of Mayhem until now.
How Fortunate.
Same
Honestly I payed a whole 4 pounds for it and I feel like I wasted my money 😂👍
I bought it for $30 and actually enjoyed it for awhile
It's complete garbage
The new Saint's Row looks nothing like fans wanted, and the developer response to that has been abysmal. Seems like they haven't learned their lesson.
In a world full of Soulsbornes, Metroidvanias and Roguelikes we need more GTA-esque open-world sandbox games. Due to Rockstar being the most consistent with this format they have been pulling some shady shenanigans over the past few years.
We need GTA-like open world games now more than ever. I feel like if Rockstar had had real strong competition they probably wouldn't be the travesty that they are now.
Rockstar is pulling some shady and shoddy shenanigans (see what i did there? =P) BECAUSE they have almost zero competition. Besides them, i guess only Ubisoft is steadily releasing open-world games, but they aren't true sandboxes and are FAR from polished, well-crafted pieces of work.
@@walmorcarvalho2512 Watch Dogs 2 was the best open world sandbox
Funny that Agents of Mayhem came out a year after Honkai Impact released.
Sad they missed out on cloning a game like that. :V
@@walmorcarvalho2512 don’t forget that they also made the best selling videogame of all time that keeps becoming so with every rerelease. The only thing that makes them different from Valve who has also been coasting on a success from a decade ago is that Rockstar keeps adding shit and there isn’t an online economy so when you pay thousands of dollars for a virtual car you can’t sell it back to a bigger idiot
It's pretty gutting that after surviving through the ordeal of AoM, they seem to be following a similar path with the Saints Row reboot. So far there's only really been one main trailer and it's already managed to alienate a good portion of existing fans with confusing/misleading marketing and a game that seems to go against several of the main things they'd previously concluded people like about Saints Row, the characters and the tone of the world.
That being said, I'd love to be proven wrong with the end product...
I mean, gameplay wise it seems fun and very feature-rich. But then again, it could just as much end up being underwhelming. Tone-wise though, it seems pretty ridiculous.
Hopefully it’ll be better than it seems but I’m bracing myself for Mediocre Game Of The Year.
They should make FreeSpace 3
@@charlietownsend2826 saints row 3 was fun gameplay wise. Didn't change the fact that it didn't live up to saints row 2
@@nikolasferreira3247 | Nobody said anything about living up to SR2 and SR3 certainly wasn’t feature-rich.
@@charlietownsend2826 its a example, just been good in the gameplay aspect isn't good enough. Volition really need to work hard on this game not just on the gameplay but on the story,map,npcs,vehicles and other parts of it as well
I remember the game being OK. I think the problem for me was how repetitive the mission structure was and how uninteresting the city was. While there were some cool ideas, it felt like there were also a list of partially completed ones, as well.
Looks like this 'identity crisis' is gonna be continuing with the new Saints Row game too.
I'm looking forward to the "rise and fall of saints row" after its release
@@SPARTANTROOPER it'll happen. Give it time.
You mean "Hipsters Alley" right? Because from the trailer for it I cannot see any resemblance to Saints Row besides the use of the color purple...
Only Saint's Row fans hates Saint's Row.
@@Bjorn308 Have you even played anything after the first game? Literally only you, Carlos and Johnny looked anything like gangsters in SR2.
Something tells me well see another video in a couple of years detailing the failure of the next saints row release.
Damn, if they thought one of the main reasons for AoM failure was because the Saints Row fanbase felt spurned. Volition must have said "hold my beer" and showed AoM was a love letter to the fans in comparison to what they were gonna do next. SR Reboot shafted their hardcore fans 10 worse than AoM could have even dreamt of doing.
The problem here seems to have been that the Devs failed to understand what made Saints Row a successful franchise. It wasn't the zaniness. It wasn't the characters. It was the story, it was the character of the game world, it was the irreverent blue humor. It was FUN. The second game is widely regarded as the best in the franchise. It balances the zaniness and interesting story to a point that it becomes kind of difficult to not care for the characters, as you slowly get more involved in the storylines and the different Lieutenants of the gang have a bit more story and character slowly built into them. The third game cranked up the insanity while also killing off a fan favorite character, and then just kept cranking up the silly shit. It lost the soul of the game somewhere there, and while the fourth game leaned full into the ridiculousness and was kind of fun in that, also bringing back Johnny Gat, it just kinda failed to hit the mark. For a lot of fans, myself included, by the time Gat Out Of Hell came out, the interest in the franchise was lost. the departure from Saints Row to Agents Of Mayhem, which had the zaniness and some of the ridiculous characters but none of the setting or story, was doomed to fail before it was even released.
It's gonna be depressing to see the Saints Row reboot version of this video, can't believe Volition even after this couldn't figure out what people want
Yeah Volition could go bankrupt
A game cant have success if you dont make it how the players want it 😔🤦♂️
they definetly figured what the npc's want, and sadly they rapresent the majority today. souless, tasteless npcs.
@@TheRastafarianStuff they aren’t the majority they are just the loudest.
The fact is players don't even know what they want so it's not a coincidence that Volition got mixed messages. Building a game-by-committee and polling an audience is a good way to make a game that pleases no one.
However, even before 'Agents' Volition split its audience by making SR3 a significant departure from SR2. SR3 is a far more simplified game compared to 2, 2 had way better progression and a sense of growth as you took over neighborhoods and unlocked better weapons. SR3 just made unlocking everything a matter of just grinding. SR3 was a lot fun but it was shallow fun compared to 2.
At the end of the day volition needs a lead dev that has the guts to come up with a unique vision for SR that doesn't try to appeal to everyone through surveys and polling. AOM was a symptom of a larger problem behind the scenes.
Just seems like a lot of decisions based entirely on very poor conjecture.
"Players don't want to cosplay their custom characters and instead preestablished ones, so therefore, they don't want custom characters."
Or, perhaps, it's a little easier to cosplay preestablished characters since they'd be more easily recognizable in public?
And them saying they axed co op in favor of focusing on developing better single player gameplay is just entirely silly when really Agents of Mayhem has a nearly identical gameplay loop as the already established Saints Row games just with some hero shooter abilities. Seriously, the teams already had experience in making their games co op for at least 5 other titles before this, what did they really hope to improve with making it single player only?
I always figured it was a matter of time before the series died. I thought Saints Row 2 and 3 were nearly the perfect blend of being completely over the top and crazy while also still being...mostly grounded in a hollywood kind of way. But then 4 comes out and feels more like a Saints Row fever dream than a sequel, and makes the already kind of meh visuals worse by setting it's identical open world exclusively at night. And made cars and their customization useless compared to the super powers. Felt like it could have literally been a DLC campaign for 3, but they wanted to charge a $60 price tag for it.
i agree your point about SR4, but i think it is very fun so i have not many problem about it.
and then Gat Out of Hell was reaching too far for me
I was shocked when in the video Volition thought 4 and Gat Out of Hell were good places to end the series. I specifically didn't play those games because they did not represent what I enjoyed in Saints Row games. I enjoyed being a purple gangster doing petty and ridiculous shit around the city, I absolutely do not want to be a super hero character that can fly all over the map negating any reason to drive, listen to music, run up on rival gangs, and listen to the stupid conversations between the characters. It really looks like they wanted to create a completely new game but brought over aspects of Saints Row to generate interest.
4 was actually a dlc turned full game. THQ were running out of money and wanted SR4 to keep them afloat
Alot of fans seem to hate the reboot but I genuinely believe it could be good for the series, yeah it probably won't be as good as 2 but it can easily be 2nd best overall, the gameplay and customization is there, all that's left is story and characters, pierce shaundi and carlos weren't groundbreaking but they grew on us, and the 3 crew were an instant hit imo, at the very least the new saints will most likely be entertaining, probably shallow but I'm fine as long as it's fun
Agents of Mayhem's excuses just sounded like when you get caught doing something bad and instead of telling the truth you lie. Them axing the co-op and the create a character is them being lazy and arrogant.
Can't wait for the video on the rebooted Saints Row - How a once beloved studio got so out of touch it killed itself
This game had some great and fun combat, but maaaan was it bogged down by literally everything else. The story was kind of funny in that it was an edgy 80s cartoon.
Nah man its combat is toilet paper
The combat is fun, felt like a third person Overwatch game and should have been online
@@NighCraw00
It should've had an actual proper campaign than going through the same industrial areas a hundred times.
Loved playing with the ninja in this game. Humor was hit and miss, then nothing else. No end game, no replay value, no saints row vibe. They’re like “we made a great saints row but we hate that game!”
@@deezy2k1
It feels like they stopped making the game after the combat
Can't wait for the sequel to this: A Saints Row Identity Crisis - The Tragedy of Saints Row Reboot
All but guaranteed.
If the Saints Row Reboot is as good as some youtubers keep saying this game will definitely need to fire their marketing department or just give up on the reboot.
@@N3rvousWrek it won't be. It's woke shit atleast in the marketing material. As you know saints row has always been wamen respecting and not at all exploitive and nooo racial tones at all.
@@Hiihtopipa probably right, I wonder if people will give Saints Row 4 a better chance now.
@@Hiihtopipa still don't get which part of it is considered woke. Yeah the characters in the reboot version aren't as gangster or cool as the old saints but where's the "woke" thing from ? I'm just really confused about the crowd saying that the game is "woke"
5:17
Well that's bullshit.
One of the main selling points that was massively applauded by fans in SR2 was the customization.
That's one of the many reasons why SR3/4 were so dissapointing because they downgraded that.
Honestly, the concept COULD of been pulled off and been the Blood Dragon of the franchise, if it took a more serious and realistic tone.
I'm not saying sedated colors but if it was elite commandos vs a more intimidating terroristic militia with vehicles that could of been marketable toys, then yea, that would sound pretty good but instead they went with a jokey route and implemented it in the most uninspired way possible.
There's a major divide in the SR fanbase, though. I think SR4 was the best in the series, because it just stopped caring about trying to be serious and went full ham and had the best gameplay.
Trying to be more realistic or gritty is pointless for SR. The entire gimmick is it's a silly game. Go back to SR3 if you want it to be more grounded, because SR2 is too similar to GTA (which became less serious a bit sillier with GTA 5) at this point.
I always felt like if they wanted to make games set in the Saints Row universe that weren't Saints Row, there were way better ideas they could've done. For starters, Nyteblade would've made for a perfect standalone title and the game could still be stylized as a TV show. No doubt Volition would still try to bring back Saints Row characters if they decided to make a Nyteblade game and they could appear as "Guest Stars" in certain missions due to the TV show being popular while the Saints were celebrities. The art design of Gat Out Of Hell further shows that Nyteblade could've been a solid title.
I bought Agents of Mayhem on sale years ago but still haven’t even touched it. I used to love the original titles. Wish it would come back as how it used to be
For me, if Agents of Mayhem is considered a Saints Row spin off, that would be fine.
It's a nice game for what it is.
The tragedy is deep silver getting the IP and basically driving it into the dirt to the point it’s unrecognizable as saints row
R* is also taking their IP and driving it down to the core
I think it's so genuinely funny that SOMEHOW they thought taking inspiration meant copying mechanics and NOT DOING ANYTHING NEW WITH THEM.
"Oh, hero shooters are cool, so let's just remove what makes it tick, which is the online and blend with the worst parts of Saints Row"
How are these people so disconnected with their product?
And to top it all off they made it single player. If AoM had co-op I would have definitely been interested in picking it up but losing that aspect was a major turn off. SR3's gameplay was shallower than SR2 but its ease of co-op features and crazy missions made it memorable to share with someone else. It's astounding how Volition devs convinced themselves that one of the best features in SR wasn't worth putting into their new IP.
Classic tale of a studio ignoring what their fans are clearly asking for, yet seem blindsided when they fail.
100% this
12:46
Saints Row 2022 Reboot in a nutshell
i feel like there will be a rise and fall video based on the new saints row in the not to distant future
Saints Row 2 is the best SR game in term of story, character, and atmosphere. It has almost everything that SR fans want, but they just went into more sillier route.
Somehow they made worse decisions for every new installments. Guess they just didn't really care for the fans :(
True. SR2 had the most epic and memorable story from all of them
I disagree - out of all them saints row 3 was the best I played
@@chrismassey9892 Mechanically and ease of access makes 3 more fun to play but Saints Row 2 definitely has the better story out of all of them. If Volition were able to take what makes both 2 and 3 great, they could have a very solid reboot.
Sr2 was a combination of both silly and serious which gave the game its charm even the trailer says it while mocking gta4 which was hilarious
@@reesevendetta9641 I played both SR2 and SR3 and liked them both for different reasons. I liked SR2 for the reasons you state but SR3 was great for its co-op and fun missions. However in terms of story and the overall game I definitely preferred 2. It felt more grounded, had way better progression as you beat gangs of individual neighborhoods and had better "sweetners" like the minigames in your apartment. If they remastered SR2 tomorrow it would be an insta-buy for me.
Even before 'Agents' released Saints Row already had an identity crisis which was evident in what Volition prioritized in SR3 versus SR2. I hope that they realized this and make the SR reboot closer to 2 in gameplay and scope.
Lays off 50+ people
"We have challenges recruiting talent"
Really? Can't image why.
I remember enjoying playing this game for about 10-12 hours. Loved the saturday morning cartoon setup and playstyle. It was just a shame the content in the world just wasn't great. Especialyl with some of the stuff you did being completely undone. Which wasn't really motivating to keep going either.
Volition: “Our research shows that people like Saints Row characters and multiplayer games. So let’s make a single-player game with no Saints Row characters.”
i remember asking about coop mode in the live streams they had and they just dicked around and would never say anything about it . acting like coop was not a thing that had been in any games they made before. the game got pretty bored fast with the combat and mission just was the same over and over again . taking out making your own character was a big no no in my eyes and them looking at LOL and wanting that player base was a huge mistake . they should of been happy with the fans they had
How wrong you were with your speculation about the next game form volition in the new saints row
Next game from them will be an even bigger tragedy, can't wait to see The Rise and Fall of Volition video in a couple years
That ending did not age well.
Listening to this now, after the reboot fell on it's ass, makes me think they should give *THIS* property another go...and do it right this time.
Well, 2022, the company just told us all, that they learned NOTHING & that we can ask go Ef ourselves. Oh well, these guys decided to double down on exactly what we didn’t want & now BLaMe us for the failure, lol yeah that’s how things work 😂
For me the problem which made me skip Agent of Mayhem till the massive sales down the line, is that all the way till announcement till the sale at which I bought it, I thought it was an open-world online hero shooter... and I really had enough of those at the time. Everyone I talked to around that time, heard about the game and everyone also thought the same and each one of them was surprised to hear that this was an singleplayer game and had no online mode. So whoever did marketing on that game, really failed at their job.
Knowing what the new Saints Row iterations is going to turn out to be, it seems like Volition is still in free fall.
we need a Saint Row 1 & 2 FULL remaster. Its not easy getting it running and running well unless you have it on consoles
the ending of this video did not age well at all
Never knew Volition was based in Champaign. Used to live just a couple hours from there, neat.
It seems they didn't learn much at all lmao
I'd take Agents of Mayhem over Saints Row Reboot. At least it looked fun.
it wasn't
Every game these days releases in a buggy state, usually almost unplayable. Weird we live in a world where it's almost better to wait a month then, buy a brand new title and play day 1. I wonder if Agents of Mayhem would've succeeded in the current times. With the success of things like Guardians of the Galaxy, destiny, and other story based, hero shooters. Always weird how things can sometimes be too soon or too late.
It still wouldnt work, because AoM had no personality of its own. It has decent gameplay bones but everything else is missing.
I fucking loved agents of mayhem
Saints Row reboot shows that Volition hasnt learned a damn thing.
One truly arrogant studio.
This is their last strike it's over for them
To say that their marketing was unclear is a massive understatement. I'm a fan of Saint's Row, I even liked Gat Out of Hell. I had given Agents a complete pass because until I watched this video I thought it was a third person Overwatch online squad battle type game. That's what the trailer looked like, and that's what was popular at the time. I had no illusions about it being anything more than artistically related to the main games, but I apparently also had no idea what it was trying to be.
This game needed coop, felt like it was set up to be a coop title.
I often see AoM on sale for $4, some of its DLCs cost more, it really failed hard.
I don't get what kind of research they made that gave them the idea that people don't care about their own character that they create.
Then again I guess it's the same kind of research that gave the impression that the characters in SR5 would appeal to old SR fans.
And now we're getting a grittier Agents of Mayhem in the form of the Saints Row reboot 🤡
You mean woke?
@@shakeyourbunny what does woke mean?
@@ezyclapz1221 Progressive I think? A lot of right wing people hate how a lot of video games (including saints row now) are becoming "woke" I guess. By that i mean having forced diversity and such. But saints row was always diverse so I don't even know anymore. Honestly I'm just waiting to play the game and form my own opinion.
@@ezyclapz1221 dunno, think its the new internet buzz word
@@ezyclapz1221 In this context it means that it's pushing a leftwing agenda more than fun gameplay or an interesting story. The characters in this upcoming reboot seem like the type of people that the real 3rd Street Saints would beat down for using their trademarked logo on their shitty soymilk latte shop.
I loved saints row 1 and 2, 3 was OK, 4 I really didn't like. But from the trailers, the reboot hasn't wowed me.
I bought the game for 10$ a few months after release and I actually had fun with it quite a bit. It wasn't groundbreaking by any means but it was a good "turn you brain off" action game.
Same here, shallow fun for a few hours, didn't bother to finish it. Better games out there and limited time for games
I just tried Agents of Mayhem today in 2022 August 30 on my PS5, and as soon as I changed the HDR settings in game, the whole game crash 💥 wow 10/10
Agents of mayhem killed itself.
Saints row reboot killed the series.
I can't fault them for going over the top, to help distinguish itself from being compared to GTA. Nobody wants to be in somebody's shadow for very long and compared to their competitor as looking like an inferior product. If the new Saints Row trailer's dislike ratio is anything to go by, their fate is sealed as an inferior IP.
Problem is, by trying to dustinguish theirselfs (which they wouldn't need to if people didn't conpare anything to gta) the quality of the games dropped hard. The fact that sr2 has more content than sr3 & 4 kinda makes me sad
Anyone would kill to have at least a third of the sales that GTA has
@@nikolasferreira3247 By going over the top, instead of distinguishing themselves, they sandblasted whatever personality they had and turned into the "zany" game series.
I'm afraid that they haven't learned shit with the new Saints Row.
I played this game to completion, and enjoyed my time with it. IMO, it's issue was repetitive missions, but also the main story line wasn't long enough. It has strong bones, just needed more narrative details.
It's a damn shame what happened. Saints Row filled a hole that GTA could never accomplish, a game about gang violence that FELT like a game. GTA plays and feels more like an experience but Saints Row had that charm in being somewhat silly yet mostly grounded with wacky elements
Due to some bug, main missions aren’t loading for me. Looked up the ending, wasn’t really surprised, 6/10. Also, it cost me 3 euros so that’s why it’s an 6/10.
They should just Remaster saints row 2
Why? It doesn't need a remaster!
@@AwareWolfOnWheels It REALLY needs a remaster, that game is horribly broken on PC.
@@cormoran2303 I played it through twice on PC, it was absolutely fine. Clearly you're a potato with a potato PC.
@@AwareWolfOnWheels You could have made that claim back when it was released, but we're in 2022, todays potatoes could play ten instances of SR2 simultaneously at a full 120fps. Hell you could play it on ten year old a phone like GTA SA.
That is... if SR2 wasn't a horrendously badly optimized game.
Clearly you have astonishingly low standards.
Who would ever cosplay as the boss, they could be anything.
I got the Deluxe edition of this game for £8, played it for like an hour or so and got a refund.
7:30 seriously tho, that is very untapped potential, that will sadly remain untapped cuz agents of mayhem poisoned the well
Just imagine an XCOM style game that had this premise instead; with you creating/customizing your own unique soldiers, into specific classes that would reflect the kind of shit you'd see in that setting.
With enemies being just as varied and having their own specific notable figures you'd have to deal with.
Should have kept the older style & sass of the original first 4 games. Creating your bad assed over the top character is incredibly fun
I've heard about this game for like a week then never again
Coming soon to this channel:
The Saints Row reboot.
Chip Cheezum and chums should have known that a single pixel of purple would make people think it’s a Saints game.
They didn’t help themselves in the confusing marketing. It’d be like releasing a card game 10+ years after a cliff hanger ending to your major franchise.
They should have made it it’s own thing, really lean into 90’s cartoon cheese and play up it’s a Volition game not a Saints game.
I honestly feel like if the game was released not as a saints row game it would have done perfectly fine. It's just sad they had to put the logo on there and lacked the confidence to put something new on it 'n' make a new IP
They never had the Saints Row logo on it. That's literally just the video thumbnail lmao
They just didn't market it, period. Even Crackdown 3 had more marketing
@@moonpresence9707 guy in the background literly has a purple fleur de lis in his vest
That was the biggest mistake, they were trying to drag their old fanbase along despite making a different product.
@@moonpresence9707 It actually had Saints Row in it's original title and also there are characters from previous games.. they just renamed them. (Kingpin being Pierce, Yeti being Oleg, etc)
Saints Row IV and Agents of Mayhem were the beginning of the end of this franchise, leading to the shitshow that is Saints Row V
It started in The Third already, where they tried so hard not be a ''GTA clone'' by going over the top.
The magic was lost there.
@@charmingpeasant9834 I definitely agree with that the third one really did start all this because fans didn't ask for what they what they gave us they wanted more like the first one the second one
Woa you already played 5 and made your opinion? That's crazy
Turns out they should have stopped at saints row four.
I think it would have been smarter to create a new IP that shared gameplay elements with Saints Row in the same way that Mass Effect and Dragon Age share gameplay features.
Saints Row 2, for me, was the series high point. It had so much customisation, the often funny and at times dramatic story, the awesome soundtrack, the grounded street gang vibe even though it was silly a lot of the time, on top of all that was some solid gameplay. Shame they jumped the shark from 3 and on.
The fact that they won’t release a remaster of SR2 to this day is criminal.
Especially as the PC release of it was botched and has none of the DLC!
@@zephyr8072 Agreed.
Proof twitter is not a real place because who tf doesnt like making their own character in saints games. What utter utter fools, i could slap them
I was a HUGE Saints Row fan, and I invested an embarrassing amount of time in the first two games. The third and fourth games were letdowns, but I still played them. I never played a single frame of Agents of Mayhem. That should be some indication of what a miscalculation it was on Volition's part. And now we have a pile of shit known as the Saints Row Reboot, which I also won't be touching with a ten-foot pole. It's a shame because Saints Row was something special once.
I completely agree
The fact that Volition continues to ignore the fans who want Saints Row to return to what it was in the first two games is very telling.
Too "offensive"
@@bestlaptop_psn I never understood this. I'm also tired of people calling the reboot "woke". Woke in what way? All we see are some dumb hipster kids in a desert. I'm woke as fuck and I can tell you, us "woke" fans also hate what we are seeing, it looks bad, and it doesn't look like Saints Row. You know what? Saints Row being kind of offensive was sort of the point, it added flavor to the world, it made it like this odd surreal alternate world where there's stores called freckle bitches and rim jobs and everyone thinks that's normal! LOL! It's fucking great. But the games were also very grounded (1 and 2), just quirky and weird. I loved them. We all did. SR2 is still one of the best games I have ever played in terms of it world and story, even if the gameplay hasn't aged well. With 3, it felt like they forgot what the fucking games were supposed to be about. It didn't start off bad, but as soon as the scary old gangster got replaced by a fucking luchador, the whole franchise was dead, right over the shark. It's like they just can't seem to figure out that what fans want is.. more SR1 and SR2. The farther they got away from that formula, the less brand identity the franchise had.
@@pocketheart1450 Yeah absolutely. They don't even follow the story from 2 to 3. idk if it was me but I liked the art style of 1 and 2 better then 3. 3 has better graphics sure but the art style is just better.
Sr 1 wasn't very good.
@@pocketheart1450 I don't think (for me anyway) the problem with the design of the nu-saints is that they look "woke" but its that they look like they were designed by committee. It's what a bunch of middle aged people in a pitch meeting got together and came up with when they said "what designs will tell the kids this game is really with it? Make the zoomers say 'this game is bussin'"
and thats exactly what we got.
Hopefully one of the 50 people that got fired was the person that did online market research and decided that Saint's Row players don't care about character customization.
i'm calling it now and going to buy snacks for it. They're going to do a video about the reboot Saints Row Game.
no doubt
@@cyphaborg6598 and i cannot wait.
Volition shouldve dropped a full collection for last/current gen for saints row with extra features more customization for the first two games (fem protag maybe) and after seeing how good that go maybe they wouldve had better odds at staying around rip
I love it when devs release a buggy, half baked game, with repetitive missions, and dull open world - only to question why it failed.
I love AOM, even made a Daisy cosplay. This game is a guilty pleasure of mine.
If this Saints Row is the Overwatch MOBA of Saints Rows, then the next Saints Row game looks to be the Watch Dogs 2 of Saints Rows, which needless to say doesn't inspire much confidence.
Saints Row 2 and to a lesser extent 3 were what Saints games ought to be. Everything since then just hasn't matched up.
they found a really good balance with Saints Row 2, giving more control to the player to create their own zany, random moments through their own character. everything after that was just way too much.
I just bought the kitchen sink edition of this game for $3.
Agents of mayham was a better game than all of saints row combined. Such tragedy that people just cried that they didnt got SR5 and let a possibly solid new IP which could have grown next to SR die.
Yea you’re definitely smoking that good pack
This actually looks a bit better than the Saints Row garbage reboot
I played Agents of Mayhem and there were things I loved - mostly the design and personality of the playable characters. But the story felt shallow. There wasn't much there to do and such enjoying the characters was a limited experience. I think there was a good game there. It's kinda funny that Genshin is the sponsor for this video because I was thinking of that as an example of a single-player game with multiple playable characters. If this had been more focused on the characters and more variety in the missions, it would have been a fun experience.
On a personal note, this game made my upgrade my graphic card when it came out so at least for me it made a difference.
If the new saints row marketing demonstrates anything, it is how much hatred Volition has toward their customers.
Imo They should have made another red faction or reboot it but wanted to try something new.Hopefully the Saints row reboot won't be another tragic tale...
Surely after the huge failures that AoM and SR2022 were Volition is done for right? You could even argue that GooH was a failure too, that's 3 games in a row that are bad, it's been 10 years since SR4, how is the company still afloat?
Well, Volition did get shoved under Gearbox after the SR reboot flopped. I assume they will be made to work on Borderlands DLC from now on until they are quietly dissolved. At this point it doesn't matter anymore, the Volition we both knew is long gone. It died when when most of the original creative team left after SR4 and 2-3 consecutive flops shows.
This is crazy I never heard of this game and I’ve played all saints rows
"Ok, we won't do Saints Row 5"
*Proceeds to make Saints Row 5*
The bad driving is so similar to the reboot
The game went from Saints Row, to Hipsters Row.
Yea all you have to do is see the faces of the "dev team". No wonder most video games suck these days, the vegan weaklings are running the show.💀
If any game gives me free range of customizing my character I'mma like it just for it.