we have a metahuman static mesh and a skeleton of sk.manny. Could we make a video where we adjust the skeleton in Blender so that it has a mouth? or change the skeleton to metahuman so you can animate mouth movement?
Sorry i don't understand the question. You have metahuman from second video of this tutorial. If you export it to blender it has mouth and everything else. Also it is not something you have to animate in blender as you can animate face in sequencer
@@click.o Sorry my English is not good. 🙈 We have the Metahuman body, but use the Unreal Engine 5 skeleton. Can you use it to open and close the character's mouth? No realistic mouth movement, just an up and down movement so that from a distance it looks like the trader is talking, for example.
we have a metahuman static mesh and a skeleton of sk.manny. Could we make a video where we adjust the skeleton in Blender so that it has a mouth? or change the skeleton to metahuman so you can animate mouth movement?
Sorry i don't understand the question. You have metahuman from second video of this tutorial. If you export it to blender it has mouth and everything else. Also it is not something you have to animate in blender as you can animate face in sequencer
@@click.o Sorry my English is not good. 🙈 We have the Metahuman body, but use the Unreal Engine 5 skeleton. Can you use it to open and close the character's mouth? No realistic mouth movement, just an up and down movement so that from a distance it looks like the trader is talking, for example.