In this game, oddly enough, coring a mech does not prevent you from salvaging it and if anything, makes repairing it quite fast and easy, as you don't have to spend millions of dollars and many months replacing all the arms and weapons. I will note that going through the back is very misleading. If you have a large volley size, it makes a lot of sense. You just kill stuff quicker. but if you are going to have to go through the front anyways, because an opponent is very tough... .you will have to take off the front armor anyways. applying rear torso damage just INCREASES the net amount of armor the mech has. this is especially true for the CT, as in this game, I haven't really noticed any reduced functionality of the enemy mech. Shooting the back of a side torso can make a lot of sense to try and crit a weapon, but I find I often hold my shots until I can be in front of a lot of my targets in a light mech, or fire at an arm instead (that you can continue to apply damage to as the mech turns to face you in response and as your weapons come back off cooldown). Rear damage is often wasted damage, when any incremental damage is being applied to a zero armor facing: no mech dies before it's armor fails. Side damage, on the other hand, is great. side damage makes it easy to miss the close side leg, and hit the far side leg as a consolation prize, and also lets you get at powerful arm weapons, which are dangerous to you if you are trying to evade shots as a form of mitigation. Side damage can be wasted damage against some mechs, mainly slower, heavier mechs with a shield arm, but most of the time it's a good shot that also allows you to avoid return fire while you apply your dps. Also, I feel people are sleeping on large lasers. They are crazy good in this game, due to how many really dangerous turrets, tanks, and aircraft there are. Being able to shoot an enemy SRM carrier or VTOL before it can shoot back is very valuable, and the weight is nowhere near as bad as a lot of the more traditional "sniper" weapons. I feel that this game is different from MWO in that the burn time of lasers is not applicable to nearly as many situations, and a lot of the time, when you peek over a ridge, there actaully are people, in the open, to shoot at. And so 5-10 tons of large lasers is a very low cost part of a loadout that really changes your capabilities.
Random I know, but if anyone is having massive frame drops and you use Geforce experience, it defaults to 4k DSR resolution. I changed it to 1440p in the app and now the drops are minimal. Just saying. Hopefully it helps someone, because I have a 2080Ti and was like WTF with the drops I was getting.
Its also cheaper in the long run to repair minor damage asap instead of leaving it alone. Exsample i had a mech with minor damage to a leg, left it alone then on the next mission that mech got dogpiled and i lost a pilot. When dealing with missions with low tonnage best to put yourself in a heavy and everybody else in lights, they will take less damage cause the a.i. will focus on the bigger mech lettin ur lightweight mechs to soften em up.
Bots intend to smash exactly the player's mech. You can use it to kite the enemy on some LRM Locust. They will pursue you almoast ignoring your allies. Another use - engage with mid range big mech, then switch to SRM light one. SRM light is squishy, but being obnoticed it has firepower of heavy one and can easily manage distance.
Disagree with 3rd person view. It is really helpfull when you pilot fast light mech to avoid obstacles and also for better circling around target, this way you can see both, target and surroundings and that is crucial.
@@MrGPlays early in the game this mech is unstoppable (if you know how to play him) in any mission type, the power of the mech is slowly drifting away as the campaign progress because there are more heavy and assault mechs but in demolition missions it can be still effective, i will see.
Just got the game now that it's on steam! Nice spread of tip stuff good for pl new to MW others for people how haven't played since MW3 like me. I tried Solaris7 for a little beat as I waited for Steam version but didn't care for it too much. So I'm defiantly rusty, though BattleTech was very nice and helped fill that mech itch. Think there is a cream for that now.
I can't speak for other people's game playthroughs but legging almost never gives salvage in my game. Same with coring. Headshots are even 50/50. I've had a lancemate compliment me on a headshot in game and I was happy as I was sure I'd have salvage waiting for me. Salvage screen came up and no mech salvage :(
when is the exact date that the crossout 2020 update will hit? Oh, and is mechwarriors5 mercenaries worth buying? looks like a good game but I just want to make sure.
I love the no nonsense approach to this! 😁👍 well done! I've been looking around at other people's videos and how they're structured to help me make better videos in the future. I know this is an old video but this is good work🫡🫡
Taking out all of a mechs weapons will cause the pilot to bail. This also gives a good chance of salvage.
O nice, I try to go for the legs ever since my first MW3 but this is good to know.
Really? Will try it more. Because my carrot enemies just running around and yelling
Wow useful advice! Best of all without a 30 minute video essay to pad time
tip #13 you can never be to close, rub your cockpit up against theirs to generate friction, sexual and static really get in there
I like doing that in my marauder. Get real close and personal before shoving my ppc in their mouth.
also use your fists
And teeth
In this game, oddly enough, coring a mech does not prevent you from salvaging it and if anything, makes repairing it quite fast and easy, as you don't have to spend millions of dollars and many months replacing all the arms and weapons.
I will note that going through the back is very misleading. If you have a large volley size, it makes a lot of sense. You just kill stuff quicker.
but if you are going to have to go through the front anyways, because an opponent is very tough... .you will have to take off the front armor anyways. applying rear torso damage just INCREASES the net amount of armor the mech has. this is especially true for the CT, as in this game, I haven't really noticed any reduced functionality of the enemy mech.
Shooting the back of a side torso can make a lot of sense to try and crit a weapon, but I find I often hold my shots until I can be in front of a lot of my targets in a light mech, or fire at an arm instead (that you can continue to apply damage to as the mech turns to face you in response and as your weapons come back off cooldown). Rear damage is often wasted damage, when any incremental damage is being applied to a zero armor facing: no mech dies before it's armor fails.
Side damage, on the other hand, is great. side damage makes it easy to miss the close side leg, and hit the far side leg as a consolation prize, and also lets you get at powerful arm weapons, which are dangerous to you if you are trying to evade shots as a form of mitigation. Side damage can be wasted damage against some mechs, mainly slower, heavier mechs with a shield arm, but most of the time it's a good shot that also allows you to avoid return fire while you apply your dps.
Also, I feel people are sleeping on large lasers. They are crazy good in this game, due to how many really dangerous turrets, tanks, and aircraft there are. Being able to shoot an enemy SRM carrier or VTOL before it can shoot back is very valuable, and the weight is nowhere near as bad as a lot of the more traditional "sniper" weapons. I feel that this game is different from MWO in that the burn time of lasers is not applicable to nearly as many situations, and a lot of the time, when you peek over a ridge, there actaully are people, in the open, to shoot at. And so 5-10 tons of large lasers is a very low cost part of a loadout that really changes your capabilities.
I guess I’m just a ballistics guy but I am enjoying large lasers
Okay that is neat, but for some reason I don't like it. I don't think it should be like that just can't my finger on it.
MLasers are also very good, one can oneshot basic WTOl or turret. And SLasers is nice because of KD
Random I know, but if anyone is having massive frame drops and you use Geforce experience, it defaults to 4k DSR resolution. I changed it to 1440p in the app and now the drops are minimal. Just saying. Hopefully it helps someone, because I have a 2080Ti and was like WTF with the drops I was getting.
Killing tanks and copters. It's honest work.
Some weapons is very good vs it. Like LRM 10, ML. Youneed just one mech for this purpose and switch on it when necessary.
Its also cheaper in the long run to repair minor damage asap instead of leaving it alone. Exsample i had a mech with minor damage to a leg, left it alone then on the next mission that mech got dogpiled and i lost a pilot.
When dealing with missions with low tonnage best to put yourself in a heavy and everybody else in lights, they will take less damage cause the a.i. will focus on the bigger mech lettin ur lightweight mechs to soften em up.
Bots intend to smash exactly the player's mech. You can use it to kite the enemy on some LRM Locust. They will pursue you almoast ignoring your allies.
Another use - engage with mid range big mech, then switch to SRM light one. SRM light is squishy, but being obnoticed it has firepower of heavy one and can easily manage distance.
Disagree with 3rd person view. It is really helpfull when you pilot fast light mech to avoid obstacles and also for better circling around target, this way you can see both, target and surroundings and that is crucial.
I only use it for obstacles and city smashing
@@MrGPlays early in the game this mech is unstoppable (if you know how to play him) in any mission type, the power of the mech is slowly drifting away as the campaign progress because there are more heavy and assault mechs but in demolition missions it can be still effective, i will see.
Just got the game now that it's on steam! Nice spread of tip stuff good for pl new to MW others for people how haven't played since MW3 like me. I tried Solaris7 for a little beat as I waited for Steam version but didn't care for it too much. So I'm defiantly rusty, though BattleTech was very nice and helped fill that mech itch. Think there is a cream for that now.
Dude.... phenomenal
I can't speak for other people's game playthroughs but legging almost never gives salvage in my game. Same with coring. Headshots are even 50/50. I've had a lancemate compliment me on a headshot in game and I was happy as I was sure I'd have salvage waiting for me. Salvage screen came up and no mech salvage :(
How do you "match legs to torso" on console
Nice video, ty for the tips.
One minor point.the ingame sound is sometimes as loud as your voice, eich makes it difficult to understand you.
Ah parabolic torture
Had no idea you played MW!
Since the 90s lol
I'm an old Mechwarrior 4 Veteran, and approve of these tips!
I have yet to touch Mechwarrior 5 but it looks pretty good, how is it?
It’s ok.
Did a review of it ages back.
Funny crap is when you see a 100 tonner doing the rag doll when it's killed.
Please play more Crossout, i'm a new player and don't want it to die.
I will don’t worry. New update coming soon
when is the exact date that the crossout 2020 update will hit? Oh, and is mechwarriors5 mercenaries worth buying? looks like a good game but I just want to make sure.
Yeah it’s pretty decent. You can watch my worth it vid if you’re not sure.
What's the trick to fighting like 5 mechs at once? While in light mechs?
So you have chosen death?
👏🙂
I love the no nonsense approach to this! 😁👍 well done! I've been looking around at other people's videos and how they're structured to help me make better videos in the future. I know this is an old video but this is good work🫡🫡
Thanks friendo!
Tip # 1 do not buy this Epic Store cancer with garbage spawn mechanics and shitty mission design.