More efficient and repeatable method: - ONLY do difficulty 1 missions. Difficulty 1 missions still spawn super credits, but enemy disruptions are minimal. Additionally, rare samples are not occupying the pool that piles of super credits can occupy -- so instead you will only get select support weapons, medals, and requisition in the pool, increasing your chances. Note: This also generates quite a few medals... - Pick open planets with few visual disruptions, such as Choepessa IV. This will both increase the ability for POI tiles to spawn as well as allowing you to see them and be more thorough. - Bases cannot spawn on difficulty 1. This means they will be less in the way of both you and the map generator. - Difficulty 1 mission maps are smaller, reducing travel time and packing POIs closer together. This also reduces load times for slow computers. - Enemies guarding POIs cannot spawn on difficulty 1. - Avoid "destroy devastator" missions if possible, as this spawns a base which gets in the way of POI generation, and if aggroed the Heavy Devastators can get annoying. Don't stress this as much, however. - Collecting common samples you find can help you keep track of POI count -- more useful POIs (those spawning credits) means more common samples. - Bring at least one teammate and split up -- make callouts whenever you find a two-man door, and have someone who isn't the discoverer kill themselves if further away and have the discoverer reinforce them to "teleport" and grab the door. Use common sense with this strategy -- a small wait on the person at the two-man door is acceptable if you're collecting a current POI which is far from either of you. - The strategems you bring do not matter unless you don't have access to a weapon with explosive damage. You will not be using them; maps are cleared in about 3-5 minutes with two people, so just click around in the red strategems to grab some quickly, choose the booster that is appropriate, and ready up as soon as possible to maximize efficiency. - The booster order with your teammates should be as follows: "Muscle enhancement (if applicable), Hellpod Space Optimization, Experimental Infusion, Stamina, Muscle Enhancement (if not applicable to planet)". - Bring a weapon with explosive capabilities -- I recommend Grenade Pistol as it's in Democratic Detonation, the more useful of the premium warbonds (in my opinion), granting access to some of the better utility weapons currently available. - Bring the lightest possible armor (50 armor rating, 100 if it has "extra padding" perk), preferably with the "medic" perk for the extra stims. Pick up additional stims whenever available at a POI (often). Use whenever out on stamina. This generates sometimes up to 60 super credits in around like 3-5 minutes with two people, as mentioned. With four people, this can be reduced to just two. I have one further thing: Super credits (at least on PC?) can only spawn in piles worth 10. You can get up to 30 super credits from each POI. Two-man doors generate three items which could all be super credits. Blast doors can generate two slots which can each be super credits. Beaconed salute boxes contain one slot which could be a pile of super credits. It might say you get more, but Helldivers is smart enough to not clog your screen with pickups by piling all of the same item together, even if it's already displaying.
Couldnt agree more and im doing it rn. I saw another vid where someone got 100 supercreds out of one of these, has this been fixed or is there hope for the jackpot?
@@ReapeeRon well, before u could do ur method untill u found a map with a lot of spawns and instead of exiting the mission back to the ship u wpuld just alt+f4 and when u would load the game back up the same exact map would be available to be played again so u would just do it again and again untill u got urself everything u wanted. Now u can still do this and play the same exact map again and again (at least last time i tried it worked) but the second time u load in the same map u will not get any medals, SP or requiem from the spawns
you didnt even have to alt F4, we have a full group and we just had host abandon the mission after we collected the credits. we farmed so much I still got thousands to buy future war bonds.
@@B1g_GR33N not at launch, we never broke group and never dropped anyone. The host would start the mission, we would race to the credits spawn as it was in the same spot each time, and then the host would wait 2 seconds and abandon back to the ship with the group. rinse, repeat, we did it for hours while talking about the game and Starship Troopers
Level 150. Have all warbonds from in game credits (and 1k+ in storage for the next warbond) - 2 people on difficulty 1 and you can hit more than 200 super credits per hour. Just wear the fastest light armor you have. Anything with speed 550. Jetpack because it also makes you faster. Stamina booster because it also makes you faster. Muscle enhancement would be the ideal second booster (depending on planet) to minimize any other slow effects. Split the group and each goes in a different direction taking half the map. Keep track of the location of a bunker and go back for it with both people at the end. This is mindnumbingly boring. But it's effective. 200+ credits per hour. Zero difficulty. These are tiny maps. Each may have 30 or even 50 super credits. You're able to run a BUNCH back to back to back. You're not really fighting anything so nothing you bring in really matters. I tend to go sentry heavy so I can literally ignore pretty much everything and just run. At higher difficulty you'll get a larger map. There will be some more points of interest. It'll take more time to run from point to point and that's bad. You want to minimize that and it's made worse on larger maps and the trade off of more points of interest which may potentially contain super credits just isn't worth it. If I want to do it and have it be less boring I'll open up the game to the public and do a difficulty I can readily solo and let other people show up to make the difficulty trivial. This is a MUCH slower rate of doing missions and a much slower rate of earning credits ... but it feels more like a game. The whole trick is always be moving. With a group of really good quality players you can do full clear on the highest difficulty in like 15 minutes. But, it's really rare to find a group that efficient.
Honestly doing this same method on level 1 is completely fine too. On your same open planet note, some planets just have a nice circle that spawns all the poi's in a circle around the map, and it's very easy to speed farm. You can end up with tons of sc some runs. even breaking 100 some runs depending on bunker/crate luck, though having a buddy to do bunkers helps a lot too.
Just did a few lvl 3 missions. Didnt get that much. Went back down to lvl 1 and got 4-5 (10 credits) caches + a 100 credit cache...think im gonna stick with lvl 1 lol
Never seen any value other than 10 or 100, if you pick up more than 1 stack it will put the numbers together, showing 20 gained if you and another pick up 2 drops at the same time.
Really good tip tbh that i found out, you can look for the minor points of interest using your map as you can kind of differentiate buildings and such on them, additionally hovering over an undiscovered point of interest still shows the text that it is a point of interest, if it doesnt its likely a side objective. its extremely effective as you can stay still for a while and scout the entire map in 30 seconds or so. Huh it was bugged or something as of now it doesnt happen at all for me, must have been something to do with completing a radar station objective and then dying or leaving the mission.
On that planet you're on, you can also super yeet yourself by diving over the spore patches and firing an explosive at the patch. Weeeeeee. Just be careful not to fire anything too explosive or close to you
@@SweetGambit you can shoot the patches with anything, I like to pop stem then run and shoot a spore as I run across it, I typically get a good launch.
Can't you get super samples on lvl 6 missions now too? Also, is there a way to turn that stim feature off, so you can only use it when your health isn't full? 😅 Stratagems and imprecise fingers are causing me to stim by accident now! Great vid! Thanks for the tips! I'm gonna go try this out now lol
You are right about lvl 6, I messed that up thinking it was always 3 levels because 10 just came out. my bad. Also I don't know if you can turn the stims feature off. You could change the key binding and that might help.
Honestly I’ve been playing since day one and Lvl 3 is the best place to farm I was so invested in this game and had the best farming route and then the nerfs took the fun away for me so I stopped playing and then I missed everything since the first fire warbond was added 😂😂😂😂 came back after a few months and we have new mechs new guns and new like 3 new warbonds since Maridia exploded into a black hole 😂😂😂 I feel like the devs lose 200 plus aura every time they nerf something they say they want us to use realistic guns but nothing about our enemies is realistic they are literally the size of elephant
@@FestiveRocket cope? Nah the only one copeing is u, DRG is 10 times better than this, DRG doesn't nerf every weapon people use, DRG don't got even a 1/10 of the bugs this game have and DRG actually cares about it's players, hd2 is going to shit the more updates it gets and if u don't see it ur just glazing and people like u are the reason the devs can get away with it
More efficient and repeatable method:
- ONLY do difficulty 1 missions. Difficulty 1 missions still spawn super credits, but enemy disruptions are minimal. Additionally, rare samples are not occupying the pool that piles of super credits can occupy -- so instead you will only get select support weapons, medals, and requisition in the pool, increasing your chances. Note: This also generates quite a few medals...
- Pick open planets with few visual disruptions, such as Choepessa IV. This will both increase the ability for POI tiles to spawn as well as allowing you to see them and be more thorough.
- Bases cannot spawn on difficulty 1. This means they will be less in the way of both you and the map generator.
- Difficulty 1 mission maps are smaller, reducing travel time and packing POIs closer together. This also reduces load times for slow computers.
- Enemies guarding POIs cannot spawn on difficulty 1.
- Avoid "destroy devastator" missions if possible, as this spawns a base which gets in the way of POI generation, and if aggroed the Heavy Devastators can get annoying. Don't stress this as much, however.
- Collecting common samples you find can help you keep track of POI count -- more useful POIs (those spawning credits) means more common samples.
- Bring at least one teammate and split up -- make callouts whenever you find a two-man door, and have someone who isn't the discoverer kill themselves if further away and have the discoverer reinforce them to "teleport" and grab the door. Use common sense with this strategy -- a small wait on the person at the two-man door is acceptable if you're collecting a current POI which is far from either of you.
- The strategems you bring do not matter unless you don't have access to a weapon with explosive damage. You will not be using them; maps are cleared in about 3-5 minutes with two people, so just click around in the red strategems to grab some quickly, choose the booster that is appropriate, and ready up as soon as possible to maximize efficiency.
- The booster order with your teammates should be as follows: "Muscle enhancement (if applicable), Hellpod Space Optimization, Experimental Infusion, Stamina, Muscle Enhancement (if not applicable to planet)".
- Bring a weapon with explosive capabilities -- I recommend Grenade Pistol as it's in Democratic Detonation, the more useful of the premium warbonds (in my opinion), granting access to some of the better utility weapons currently available.
- Bring the lightest possible armor (50 armor rating, 100 if it has "extra padding" perk), preferably with the "medic" perk for the extra stims. Pick up additional stims whenever available at a POI (often). Use whenever out on stamina.
This generates sometimes up to 60 super credits in around like 3-5 minutes with two people, as mentioned. With four people, this can be reduced to just two.
I have one further thing: Super credits (at least on PC?) can only spawn in piles worth 10. You can get up to 30 super credits from each POI. Two-man doors generate three items which could all be super credits. Blast doors can generate two slots which can each be super credits. Beaconed salute boxes contain one slot which could be a pile of super credits. It might say you get more, but Helldivers is smart enough to not clog your screen with pickups by piling all of the same item together, even if it's already displaying.
Absolute legend for this comment, thank you
There is a very low chance of getting 100 credits from a spawn (on all consoles). I'm on PC and I got one. Very very rare though, but it's possible!
Grenade Pistol isn't in Steeled Vets warbond.
Couldnt agree more and im doing it rn. I saw another vid where someone got 100 supercreds out of one of these, has this been fixed or is there hope for the jackpot?
Great tips, but steeled veterans is not the one with the grenade pistol
I farmed myself 20k super credits before they fixed the alt+f4 method and now i'm set for life 😂
I wasn't even aware of this.
@@ReapeeRon well, before u could do ur method untill u found a map with a lot of spawns and instead of exiting the mission back to the ship u wpuld just alt+f4 and when u would load the game back up the same exact map would be available to be played again so u would just do it again and again untill u got urself everything u wanted. Now u can still do this and play the same exact map again and again (at least last time i tried it worked) but the second time u load in the same map u will not get any medals, SP or requiem from the spawns
you didnt even have to alt F4, we have a full group and we just had host abandon the mission after we collected the credits. we farmed so much I still got thousands to buy future war bonds.
@@IVIUT3D the person with the map had to alt+f4 to keep the map, the other could just abandon the mission.
@@B1g_GR33N not at launch, we never broke group and never dropped anyone. The host would start the mission, we would race to the credits spawn as it was in the same spot each time, and then the host would wait 2 seconds and abandon back to the ship with the group. rinse, repeat, we did it for hours while talking about the game and Starship Troopers
Level 150. Have all warbonds from in game credits (and 1k+ in storage for the next warbond) -
2 people on difficulty 1 and you can hit more than 200 super credits per hour. Just wear the fastest light armor you have. Anything with speed 550. Jetpack because it also makes you faster. Stamina booster because it also makes you faster. Muscle enhancement would be the ideal second booster (depending on planet) to minimize any other slow effects.
Split the group and each goes in a different direction taking half the map. Keep track of the location of a bunker and go back for it with both people at the end.
This is mindnumbingly boring. But it's effective. 200+ credits per hour. Zero difficulty. These are tiny maps. Each may have 30 or even 50 super credits. You're able to run a BUNCH back to back to back. You're not really fighting anything so nothing you bring in really matters. I tend to go sentry heavy so I can literally ignore pretty much everything and just run.
At higher difficulty you'll get a larger map. There will be some more points of interest. It'll take more time to run from point to point and that's bad. You want to minimize that and it's made worse on larger maps and the trade off of more points of interest which may potentially contain super credits just isn't worth it.
If I want to do it and have it be less boring I'll open up the game to the public and do a difficulty I can readily solo and let other people show up to make the difficulty trivial. This is a MUCH slower rate of doing missions and a much slower rate of earning credits ... but it feels more like a game. The whole trick is always be moving. With a group of really good quality players you can do full clear on the highest difficulty in like 15 minutes. But, it's really rare to find a group that efficient.
Honestly doing this same method on level 1 is completely fine too. On your same open planet note, some planets just have a nice circle that spawns all the poi's in a circle around the map, and it's very easy to speed farm. You can end up with tons of sc some runs. even breaking 100 some runs depending on bunker/crate luck, though having a buddy to do bunkers helps a lot too.
Just did a few lvl 3 missions. Didnt get that much. Went back down to lvl 1 and got 4-5 (10 credits) caches + a 100 credit cache...think im gonna stick with lvl 1 lol
Never seen any value other than 10 or 100, if you pick up more than 1 stack it will put the numbers together, showing 20 gained if you and another pick up 2 drops at the same time.
You could be right about that now that I think about it.
@@ReapeeRon i've once gotten a stack of a hundred, its just really rare.
Unless recently changed it’s only 10 or 100 stacks for super credit finds.
I think you are right about that.
Shame my brother stopped playing because I get loads of bunkers
Really good tip tbh that i found out, you can look for the minor points of interest using your map as you can kind of differentiate buildings and such on them, additionally hovering over an undiscovered point of interest still shows the text that it is a point of interest, if it doesnt its likely a side objective. its extremely effective as you can stay still for a while and scout the entire map in 30 seconds or so.
Huh it was bugged or something as of now it doesnt happen at all for me, must have been something to do with completing a radar station objective and then dying or leaving the mission.
On that planet you're on, you can also super yeet yourself by diving over the spore patches and firing an explosive at the patch. Weeeeeee. Just be careful not to fire anything too explosive or close to you
@@SweetGambit you can shoot the patches with anything, I like to pop stem then run and shoot a spore as I run across it, I typically get a good launch.
so after you get the credits you can just abandon the mission?
I believe I was killed in the making of this lol
Do you share super credits with the team?
Yes, all credits go to everyone on the team
Can't you get super samples on lvl 6 missions now too?
Also, is there a way to turn that stim feature off, so you can only use it when your health isn't full? 😅 Stratagems and imprecise fingers are causing me to stim by accident now!
Great vid! Thanks for the tips! I'm gonna go try this out now lol
Supers can be found on difficulty 6.
Not sure about the stim thing. Personally loving it because I run the med-kit and just use it to refill sprint.
You are right about lvl 6, I messed that up thinking it was always 3 levels because 10 just came out. my bad. Also I don't know if you can turn the stims feature off. You could change the key binding and that might help.
I usually farm on difficulty 1, thought it would be faster, does 3 have more creds?
I think 3 has a higher POI spawn rate so just a higher general chance
No, leaving the mission is stupid, as even if it's a low level mission, it still helps the cause against bugs/bots
Holup, Reap's hd2 vid?! I'm lucky to be alive
Hope that it helps Chad!
Not completing the mission is not democracy approved.
Can super credits spawn more than once per game? Bc I've never found it spawning more than once
Yes you can get more then one spawn.
@@ReapeeRon Thx !
Still works?
No
They patched it
Patched what, it’s a six minute video
I have found a 200 stack of credits twice so far, out of a 100 ten stacks..
I have 3,000 something want to buy them?
4:25 that would be called a Radar tower not a signal tower
Honestly I’ve been playing since day one and Lvl 3 is the best place to farm I was so invested in this game and had the best farming route and then the nerfs took the fun away for me so I stopped playing and then I missed everything since the first fire warbond was added 😂😂😂😂 came back after a few months and we have new mechs new guns and new like 3 new warbonds since Maridia exploded into a black hole 😂😂😂 I feel like the devs lose 200 plus aura every time they nerf something they say they want us to use realistic guns but nothing about our enemies is realistic they are literally the size of elephant
This game used to be good.
The devs dont care about players. Dont support AH by playing.
ROCK AND STONE!
FOR THE EMPORER!
either is better than HD2
take your cope to another rant vid tyvm
@@FestiveRocket cope? Nah the only one copeing is u, DRG is 10 times better than this, DRG doesn't nerf every weapon people use, DRG don't got even a 1/10 of the bugs this game have and DRG actually cares about it's players, hd2 is going to shit the more updates it gets and if u don't see it ur just glazing and people like u are the reason the devs can get away with it
@@FestiveRocketthe only ones who are coping are the hd2 glazers that don't see the the game gets worse every update
@@B1g_GR33N then go play something else lol lmao
Ok boomer 🤡