XenoThreat VS A fully crewed Retaliator Bomber | Star Citizen 3.14 PTU
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- เผยแพร่เมื่อ 10 ก.ย. 2024
- Today's video is some recorded multi-crew gameplay of me piloting my Retaliator torpedo bomber while my Orgmates (The Forgotten Heralds) man the turrets. The changes to multi-crew in 3.14 have made ships like that Tali an absolute beast that is great for social gameplay with friends. Enjoy the action!
Looking for a mature, team-oriented organization to crew up with? Apply to join The Forgotten Heralds today:
www.forgottenh...
#StarCitizen #Gameplay #XenoThreat
Multi-crew gameplay is so much fun right now.
On that note, is anyone else excited like me for the Retaliator update and her modules?
Yeah, I'm pretty curious what the actual cargo capacity comes out to.
Yeah, finally the Retaliator get some love^^
That is cool. I hadn't considered the Retaliator to be like a mini Hammerhead.
yep, its like a hammerhead but geared to anti-cap instead of anti-fighter
Also has alot more hull hp than a hammerhead
really liking the boost to multicrew gameplay in 3.14. with the addition of engineering gameplay and damage repair there will be plenty to keep a fully crewed ship busy.
Why would I ever Man a Turret instead of Flying in separate ships They Said!
Tali and Hammerhead..."Hold ma Beer!
And i hear the tali with crew was useless, glad to see it was not at all. thanks guys.
Nice! Tali truly is the best girl.
I got that reference. Keelah se´lai
OK That was NUTS
Having that much fun should be a crimestat!
Can't wait to fly my Retaliator in 3.14. This thing got some serious buff to the hull HP. I'm not sure about the modules though, are some of them already available in the new patch? On a side note, Typhoon IX torpedoes always work better for me than Argos ( in 3.13.1 at least )
No modules out yet. She is due for the new modules pretty soon as the work was already scheduled for it in the past as well as a gold standard rework. But those changes have yet to be announced for a specific patch release.
Sorry if this is the wrong place but i just now started playing with my friends. How do you pin targets? and how do you set decoys to launch in groups of 3 like you did?
I just got a Retaliator, havent killed anything yet. here it is 1 year later and it's 3.17 That looked like fun there guys, great fight :)
Thanks for sharing this obviouly fun moments.
dont worry guys!!! its just a single bomber!!!
laughs in gunship-bomber hybrid!
30k ending was hilarious
Shame there was no 3rd perspective footage to see all the turrets shooting that would've been awesome
Nice vid. Listen to you reminds me of EVE Online
Hell ya
a ship like a retaliator you never nose up chase targets!!!! your bottom turrets are useless you need to nose left or right to chase targets this can have all your turrets converge on or near same targets.
for example if your target is upper left quadrant you need to roll right and turn left this brings all your turrets on target
I think it's easy for the pilot to forget to angle for the turrets while their job is fly and lob the big boys off.
Not that I could ever be accused of that. Nope. Not in the slightest.
Man, I like 2d radar so much more than the shitty hologlobe.
Both have upsides and downsides. The 3D display is great for visualizing relative position and distance at a glance, but it can get unreadable in a hurry when there's more than a handful of ships. The 2D display gives you less information (basically only the direction of the contact), but it remains effective even when heavily crowded as in this video.
Just bought this ship
in WW2 we have fire control system that handle more than 1 turrets at a time on the same plane. Not only we don't have AI turrets in SC, turrets are seated per person, what a step back.
Well that would be boring as shit to just have your ship fire instead of being able to have people to rely on and play with!
@@The_Irish_Fox Boring is subjective. Fictionalise is another matter. I don't see why AI isn't an option given that it could be balanced with slower respond time, punishing projectile prediction, etc. AI interaction such as passive protecting system could significantly improve the futuristic atmosphere. Like how we have assisted pilot for household cars right now, helping you to avoid collision. AI could be put on sentry mode to safe guard your ship should it be attacked while you are tending to other matters. For FCS, it could enhance solo/duo player experience in the game for many ships requiring 3+ seats turrets, but with drawbacks that turrets could only be shot at a single target instead of having multiple teammates handling different targets. It's not A or B, but let people choose which one suits them better situationally.
@@SPJ-88 There will be NPC crew to be gunners as well as server blades to automate. Its not in yet, also servers cant handle them right now.
Whos Rodger?
Doesn't seem fun but to each their own.