What you could put at that empty spot down there is one of the doom spear buttons and then make a spring or pulley appear. This translates to shadow gens amazingly
Oh yes, this is amazing what you’re doing here. Can’t wait to see the finished product! Just tuned into the channel and I’m already here to stay. If you ever feel like it possible tutorial on how to import stages into shadow gens?
I wonder if it'll be possible at some point to port those SA2 Sky Rail rising springs from Sonic Frontiers into Shadow Gens, because then that could make this even more accurate.
@@invalidfile it's something people remember, a spot where you play the tune and rings come up to dash to reach the mountain top. But instead of rings just have chaos control path up with enemies to beat and they reach an alternate goal. A reward for remembering a detail
@@invalidfile The other issue is when you get up there, people couldn't get down safely without blind jumps. Maybe have a way to get back to the main path too. Frontiers put dash rings for that in cyber space.
Is it possible to lengthen out the Stage given the setting using assets from Pumpkin Hill for added variety/ more platforming aspects? For Example like imagine one of grind sequences leading into wrapping around one of the tall Pumpkin Mountain Tower Structures spiralling down Think Sonic's side of Generations with Rooftop Run's Clock Tower into a Spring sequence back up to the top of a slope back or right into another grind rail redirecting it back to normal so to speak with the normal level design. Sorry for blabbing I just have always felt Sky Rail was too short.
If you guys wanna check out White Jungle: th-cam.com/video/Gt_oH93lanM/w-d-xo.htmlsi=V2PrBvyWeZFhjuB0
Wow crazy how much the original level design works with these controls.
Bro is doing the SA2 remake. This is so good ✨
Keep it up!
Very impressive work bro! Can’t wait to see it when it’s done. You got yourself a new sub.
What you could put at that empty spot down there is one of the doom spear buttons and then make a spring or pulley appear. This translates to shadow gens amazingly
Oh yes, this is amazing what you’re doing here. Can’t wait to see the finished product! Just tuned into the channel and I’m already here to stay. If you ever feel like it possible tutorial on how to import stages into shadow gens?
@@azureburst1496 maybe but im shit at video editing
I think this is the first mod I've seen to take on multiple levels!
Is this a import from Frontiers with SA2 textures or a direct import from SA2 ?
direct import from sa2 with extra background assets
Bouns levels like this would have been a nice suprise
I wonder if it'll be possible at some point to port those SA2 Sky Rail rising springs from Sonic Frontiers into Shadow Gens, because then that could make this even more accurate.
@@legoboy7107 Im not sure since adding custom objects hasnt been looked into that much
sheesh nice man 👍
That looks fun. Does game let you have multiple goal rings? Because then you could put one in the lost chao mission area as an easter egg
Yes but I dont see the point of that
@@invalidfile it's something people remember, a spot where you play the tune and rings come up to dash to reach the mountain top. But instead of rings just have chaos control path up with enemies to beat and they reach an alternate goal. A reward for remembering a detail
@@Sonicfalcon16 I would rather put something else instead of a goal ring but I like the idea
@@invalidfile The other issue is when you get up there, people couldn't get down safely without blind jumps. Maybe have a way to get back to the main path too. Frontiers put dash rings for that in cyber space.
@@Sonicfalcon16 Yeah i have those there too
Is it possible to lengthen out the Stage given the setting using assets from Pumpkin Hill for added variety/ more platforming aspects?
For Example like imagine one of grind sequences leading into wrapping around one of the tall Pumpkin Mountain Tower Structures spiralling down Think Sonic's side of Generations with Rooftop Run's Clock Tower into a Spring sequence back up to the top of a slope back or right into another grind rail redirecting it back to normal so to speak with the normal level design.
Sorry for blabbing I just have always felt Sky Rail was too short.
Yeah for sure, although im mainly focusing on polishing the stages up first and then considering additions
@@invalidfile Thank You For The Quick reply I appreciate it. Keep up The Good Work doing what Sega should have done.
@@nikorasukunisada266 You don't really need to say what you said at the end but yw
I wonder if some of Cyberspace 2-6 was implemented into this mod…
If anyone makes an original Sky Rail level, they gotta play Mr Unsmiley S.A.M.E Version 2016.
@@isitjustin4459 I know theres someone working on a fully original and upgraded Sky Rail stage
How would Act 2 look like?🤔
prob hard mode lol
im really confused as to why so many gameplay videos of modern sonic games, whether it be normal gameplay or mods use the japanese voices
I just prefer the japanese voices but if people want the english voices then sure
One game later snd the Frontiers version of the stage already looks like a joke
Funny thing is that this mod was being worked on for frontiers, i just moved it to this game lol
DUDE PLEASE KEEP SKY RAIL
what