On my 5800X with 32GB and a RTX 3070 it runs like a charm. And yes, many thanks to the team - their dedication and passion to this project is worthy of every praise. It ain't easy to bring back a lost world like the Titanic back to life. Especially in this detail.
@@RandomGaminginHD hey, sorry for the spam. I recently bought a used graphics card less than a week ago and I'm facing some issues. I have uploaded a video on TH-cam with a lot of details in the description. Please check it out and if possible, suggest some troubleshooting tips or best course of action.
I don't really have a particular passion for the Titanic, but it's really, really humbling to see someone do this project. I hope we get more teams like this for the future, doing different historic projects with similar passion and accuracy. Imagine one day overhearing a kid saying "Look mom, its the same vase as they had on the Titanic!"
This is stunning and something I think is worthy of support. I wasn't aware of this project until this video so thanks Steve and, of course, the team behind the project. I look forward to the finished product.
On release day I wasn't able to run it on my R9 390 until I installed the custom drivers, after getting that sorted I'm able to run this 2.0 demo at high settings without any issues. Any higher then I start pushing it but the fact that my x99 setup with an ancient R9 390 runs this well shows the optimization being done. Once this project is completed it will probably be the biggest driving point for a GPU upgrade alone. Definitely support this team and what they are doing, it's incredible.
Hi there! THG engine dev here. Can you give me a bit more detail as to what you did to get it to run? You mentioned it runs perfectly. Are you getting any issues with mesh faces being missing? AMD cards newer than yours are having a horrible time running the demo and currently I'm not aware of a workaround.
@@SheldeniHardware just stock drivers? Didn't have to do anything else special to make it work? Was it not working until you installed these specially?
@@derekverveer6058 No, it did not work or launch at all on the stock drivers. The modified one I am currently running that allowed me to boot the demo is from that guru3D tutorial that uses a custom launcher and installer. I believe it is just a modified official semi-current Adrenalin AMD driver that is designed to run on these older cards. In short the official AMD driver does not work with the demo but installing the modified unofficial one does! I was getting the same DX12 error that a lot of people were getting during the livestream "dx12 is not supported on your system. try running without the -dx12" error.
As someone working on modern ships , cant wait to discover the bridge and check out all those old machineries I never saw. Thanks for bringing this to my attention.
@@panjimartiandaru3081 I follow this project for over 10 years now. It even changed it name as 2 teams came together and it went through a few engine swaps :D
@@catpriest This will be true with most projects but not with a thing like titanic. The reason is simple, they started with the ship and assets like furniture (those things can be ported into any new engine without problems). There are no gameplaymechanics and so on that need to be rewritten. With UE it's even better b.c. you don't need to convert anything, just upgrade your engine version inside of epic launcher and start your project. Klick on import and done :D
@@inappropriateuser5581 I have a 2x8 ram kit on my newer pc and I've got a GTX 1050Ti but I probably won't play with a nice frame rate although I'm getting a Intel GPU at some point this year
@@inappropriateuser5581 Ive waited awhile its been 3 years since i got a good pc and last year for a jump from 4th to 12th gen and my low fps suffering ended so yes I worked hard but I took some time to research things so I got a good pc for the price
Thanks Steve, downloading now and will donate to the team behind it. Good to know that it will probably be a great experience on an i7 12700 RTX 3070TI 32gb laptop (I'll update this comment if I come across any issues). Can't wait to wander around the ship as it looked when people roamed around it 110(!!??) years ago.
Nice overview, thanks for making. I'm running an RTX 2070 paired with an i9-9900. On default graphics settings I've got a little bit of screen tearing when I look around, but no bad stutters. I'm enjoying exploring the ship very much.
I have a 3700x and a 3080ti and when I turned on DLSS ultra quality there was no noticeable drop in resolution. I was running at 4k and 100+ fps the entire time! Its very well optimized and absolutely gorgeous. Its such a massive improvement from the last demo and if the performance is anything to go by, the VR release will be spectacular.
I remember some group releasing a very similar recreation of Titanic on the Crysis engine, waaay back in the day. Don't know if these two projects are related in any way, but it'd certainly be interesting to compare them, and see how ~15 years of progress looks like.
Wonderfull. It could be a great base for a Myst like game where you search for clues about what happend to your grand father (for example) and discover original photos and narrative of some aspects of the history of the titanic in the process..
Haha you’re giving away your age with this comment I used to play those Myst games on a Compaq Presario as a teenager when AOL was the main dial up service provider and you had to have a 2nd phone line to keep internet/phone from clogging the line. Diablo original was popular too haha. Of all places didn’t think I’d find a fellow Myst series enjoyer.
Runs well on my GTX1650 Super, 32GB RAM and Ryzen 5 2600...better than the earlier version as you say but I noticed some artifacting at the top of the forward grand staircase. The project is amazing, it truly is and made me think about the poor souls that night.
I have been following this for a VERY long time. It looks so cool. Have always been interested in the Titanic. Not because the Movie but just the concept. It's a tragety but a really cool showing of the interaction of how the Sea swallowed the magnificent beast.
This is absolutely amazing but I can't help but imagine what it would look like if they did this for an ancient city. I imagine it would be absolutely crazy to be dropped in ancient Babylon in a VR headset
My thoughts exactly. I'd love to see this type of experience become more common because it is so interesting and immersive. Great work this titanic experience.
It would make for "a" horror game certainly. With the abundance of uninspired, derivative horror games on Steam these days I struggle to believe it would actually be great.
THank you for bringing this content, even if it's not the main focus of your channel, I think was the right call, I hope you experiment with this type of hidden gems videos. I will show this game to some family members who love titanic, thanks!
I played Titanic: Adventure Out of Time as a kid and it's scarred me for life, i will never be able to explore a virtual Titanic without being afraid :P.
Just downloaded and got playing. Looks and runs beautiful, however is there no FoV adjustment? It supports my super ultrawide out of the box at 5120x1440, but is borderline claustrophobically narrow view.
You always bring us new stuff and interesting things to try in my opinion, never disliked a single video yet in all these years. I finally ended my i5-3550+gtx970 suffering (now chilling as 2nd machine) and have a new main rig made between 2020 and 2022 with a lot of searching for the best deals, and i hope this demo runs well on my 1st ever all team RED machine: r7-5800x optimized with p.b.o. @4950MHz all cores, 4x8Gb ddr4@3602MHz CL16 (crucial ballistix), 500GB 4.0nvme (corsair mp600) + 1TB 3.0nvme (patriot viper), 850w 80+gold full modular psu (enermax revolution d.f.), XFX Merc Black rx6750xt (undervolted and oc'ed now performing like an rtx3070ti in 1440p@144Hz). _(edit: case 275r airflow by corsair)_ Can't wait to walk around this wonderful Titanic recreation, thank you and much love from north Italy man!😊
I tested the last demo and i was impressed how good the framerate was and of course, Unreal Engine 4 was very good at the time. Now on UE5, this is incredible.
with lumens turned off & everything being static... gonna take em 10 more years to put physics & destructibility of objects and another 10 years putting NPCs lol
My sister loves Titanic(She actually surprised the tour guide in las Vegas and they offered her a job because she knew more then most of the people working there) Plus i am curious how well her rtx 2080 is going to run this at 1440p, lets just say she will be surprised when she see this on her desktop. Thanks for the video and links.
This is very impressive, I'll definitely pay for the full version when it's finished. With a 1070 it runs fine on cinematic settings at 1080p (no upscaling), I was seeing around 40-60 fps but limited it to 60. Did anyone else notice there's no sound anywhere except for clocks ticking?
Yeah they dont have any real sound design in this demo, but I think they will release it on steam later this year with all of the sounds needed and with day / night / dawn option
I'm curious, do you know how dynamic the environment is? How much functional flexibility it includes? For examples, can doors be opened & closed, items moved around, etc., or is an entirely static setting?
It's all static, they won't even put animated NPCs down the road, furniture wont have physics or be destructible, their planned sinking mode will be scripted, no real time maiden voyage either since they can only use baked lighting & shadows.
@@meuhey Thanks for the reply! Indeed, that explains a great deal, because with a static setting it's much easier to, as you say, bake in more realistic shadows and suchlike into the textures and so on. And one can even get away with simple texture swapping to simulate light sources, something old PC games used to do. It's funny in a way, because having frequently posted about my desire for better functional immersion in modern gaming (which has become sorely lacking), this demo is in effect the ultimate expression of the wrong end of the scale. It *looks* great but has literally zero functional immersion. In long (very long) posts I've made before about the subject, I've said things such as, no matter how realistic water may look onscreen, if it cannot behave or be treated in the way water can and should then it isn't water (ditto fire). In like manner, a door that cannot be opened or closed isn't a door; a handle that cannot be turned isn't a handle; a lightswitch that cannot be flipped with consequent effect is not a lightswitch; a tap that cannot be turned, controlling water flow in so doing, is not a tap. And so on. Extend this notion to the entire ship and one is presented with literally thousands of immersion-breaking elements which are unable to behave or function as their visual appearance would imply. It's like looking at something where every single item is either glued together or nailed down firm. This issue in ordinary games is something I find extremely frustrating, simple things like apparently loose objects on the ground that can't be picked up or moved (like a rock or discarded cup), even more so if said object would normally have behavioural characteristics that could be exploited in a manner that enhances gameplay (eg. gathering items together which ought to be flammable, use them to help start a fire, or the equivalent, accumulate rain in any container so that it can be drunk, or used to clean something, put out a fire, left on the ground as a marker to detect intruders, thrown in an enemy's face, mixed with other substances, etc.) NPCs of course are an even bigger problem, because getting humans to look as equally believable really jumps deep into the quagmire of the uncanny valley. CB2077 can look pretty good, but character faces still look terrible; ditto Hogwarts or the game I'm enjoying atm, RDR2. So in the end, this demo is like a perfect example of the spectrum of sacrifice in visual realism that is possible with current tech: looks amazing, but it's nothing more than like a 3D version of a frozen-in-time photograph, though I suppose if such was the specific intent then fair credit where credit is due. Many years ago, with the biases I had at the time coming from the world of SGIs, I would have been very impressed by this demo, and I was when I initially first saw it when the demo was covered by Bluedrake42 IIRC, but now, not so much. It's literally the ultimate bells and whistles, incredibly wide, but very shallow. It's not so much that I would expect to be able to destroy a chair or throw things around, but not even being able to move anything or interact in any dynamic or meaningful manner with any element one can see, it's the worst kind immersion breaker, because I care now far more about functional immersion than visual realism (ideally one would have both, but modern games are erring far more toward the latter). I find myself enjoying games that have strong functional flexibility more than those that merely look good (so no surprise I played Subnautica and The Forest a great deal), and although RDR2 sorta has both, it's not been hard to quickly discover its limitations and quirks. I know the demo isn't a game and isn't intended to be, but I would be surpised if those who try it out don't end up coming to a similar realisation, that the demo's visual fidelity is only skin deep. OTOH, maybe this is just the first attempt at something far more involved and complicated in the future. Perhaps that's a better approach than trying to do too much all at once. Visuals are obviously the more potent way to market a thing, so focusing on that aspect now and then expanding the idea later with a more functional Version II may be a better long term strategy. Atm though, like the girl with too much makeup, it can look very nice, but it isn't a recreation of a 'ship' because it cannot behave like a ship, it has no heart or soul. Here's hoping in the future they can truly bring it to life at a deeper level. Btw, with regard to what I meant about visual realism in relation to SGI, lookup the old InfiniteReality demo of St. Peter's Basilica in Rome, a similar idea in terms of recreation - a very high quaity static model, achieved via massive texture detail and fade LOD for near unlimited zoom.
@@karlogrimaldi6787 I guess that's one way of thinking of it, a CGI museum, though I suppose modern museums would point out that these days they pride themselves on having a considerable number of interactive exhibits. :D It is in that sense even more of an oddity though, because surely the whole point of virtual objects is that such forms allow one to simulate interactive functions in a manner typically not possible with the real thing for a vareity of reasons.
I typically turn off V Sync in game, but I enable Enhanced Sync in Adrenalin along with Free Sync, and I also have Variable refresh rate enabled in Windows graphics settings. I'll give this setup a shot with this demo and see how it goes!
I started downloading at 2pm EST (like 15 minutes after this video went up) and it finished around 530pm EST. I got the first 10GB downloaded in like 5 minutes, but I assume more and more people started to download it. It then settled around 2-4MB/s..... lol This is pretty sweet. I still gotta send them a nice sized donation through there website. I'm glad I have a 3080ti, I can max my monitor out at 144fps, 1440p, with cinematic settings and DLSS Quality. I can only imagine what this could be like on UE5 with Lumen and Nanite. It's already soo gorgeous.
Played it a few years ago and it brought my overclocked 2080TI to its knees on highest settings and ray tracing. But i'm on more current hardware and look forward to wandering around and getting lost again.
I actually thought the project was abandoned. I've emailed them several times and never got a response. Was even checking for updates on their website. Now 2.0 drops. Do you need to delete the original demo since it's on the older Unreal engine?
No you dont you can download all there demos on the site and just put in different folders and launch each of them if you wish to see how far they have come . they took a year to get 2.0 up and going as they transitioned from UE4 engine to 5.0
I tried this demo a few months ago and things would be going well till I got to first class, more specifically the top of the grand staircase. It would just slow way down, freeze then crash to desktop even with settings turned all the way down. I'm on Windows 11 and apparently that was the issue.
I would love to see this same project, take on the original WTC. Though it may be a tad controversial, I think it was a wonder of the world worth honoring.
It’s alright lighting. The indoor scenes have way too strong bloom to the point it looks like a cartoon. It still has a ways to go. It looked like specular/roughness maps on a lot of the surfaces need some adjustment because of how glossy they are. Also the window reflections weren’t very realistic at all
It runs it on my system with Ryzen 7 - 5800X3D CPU/32 GB of RAM and RTX 6700XT 12 GB on fullHD/144 Hz screen and with Cinematic preset buttery smooth (100+ fps). 👌 No visible bugs/glitches on my side.
This is a glorious example of rich, vibrant, true-to-life colours on UE5. We get so many bland, desaturated demos, I was beginning to fear we'd never see this kind of beauty. My only criticism would be the colour of the sky. I call it Powerade blue, because it looks like the artificial colour of an energy drink. It should be a warm blue.
Interesting how much recent "ultra realistic" projects veer between lifelike and cartoonish and flat. Like the uncanny valley of the inanimate. Some shots are incredible while others make me think fondly of much older games. Lighting did make great strides.
It actually runs okay on steam deck which is impressive, stable 45-60 fps on high settings. Sure it can crash but was able to play 30 minutes without any issues
Environments is very well done, but is undone in some areas by the low quality cube map reflections. They should have given us the option to enable lumen as this made on UE5. Otherwise amazingly well done
i tried it in vr last year and it was unplayable even with rtx 3070 and 64gb of ram. has vr been better optimized? i really hope so because it looked amazing in vr minus the extreme lag
They need to add some better smoother camera blueprint in Unreal, tried showing this to some people and the jagged raw turning of the camera was too jittery. It's not that hard to add a camera smoother in UE lol. Other than that the work is AMAZING and deserves an equally amazing way to showcase it more sexily.
This show just how good pre-baked lighting can be as long as a scene is static.
The reason source games looks eeryly comfortable
Reflections though...
@@ChrisD__ Non-dynamic reflections (with small exceptions) are super easy to do. We've had them since the PS2 era.
@@edge21str so true . I was playing path of neo and was shocked it had dynamic reflections and all that
Yes, but you can eaily see they aren't real. Human eye can quickly see the difference.
On my 5800X with 32GB and a RTX 3070 it runs like a charm. And yes, many thanks to the team - their dedication and passion to this project is worthy of every praise. It ain't easy to bring back a lost world like the Titanic back to life. Especially in this detail.
Yeah it’s an incredible achievement
Wow that is exactly my specifications but make it a 3080 and 64 gigabytes
Almost identical specs to me except a 11900k instead, can't wait to run it!
Almost identical specs but mine are 5800x3d 128gbs of ram and 3090ti!
with hardware like that I'd flex it any chance I got too lol
im glad more attention is being brought to this project, having followed it for a while, any attention and support goes a long way :)
Yeah definitely that’s partly why I wanted to cover it
@@RandomGaminginHD hey, sorry for the spam. I recently bought a used graphics card less than a week ago and I'm facing some issues. I have uploaded a video on TH-cam with a lot of details in the description. Please check it out and if possible, suggest some troubleshooting tips or best course of action.
I don't really have a particular passion for the Titanic, but it's really, really humbling to see someone do this project. I hope we get more teams like this for the future, doing different historic projects with similar passion and accuracy. Imagine one day overhearing a kid saying "Look mom, its the same vase as they had on the Titanic!"
This is stunning and something I think is worthy of support. I wasn't aware of this project until this video so thanks Steve and, of course, the team behind the project. I look forward to the finished product.
Thanks for watching :) they’ve done a great job for sure
On release day I wasn't able to run it on my R9 390 until I installed the custom drivers, after getting that sorted I'm able to run this 2.0 demo at high settings without any issues. Any higher then I start pushing it but the fact that my x99 setup with an ancient R9 390 runs this well shows the optimization being done. Once this project is completed it will probably be the biggest driving point for a GPU upgrade alone. Definitely support this team and what they are doing, it's incredible.
Hi there! THG engine dev here. Can you give me a bit more detail as to what you did to get it to run? You mentioned it runs perfectly. Are you getting any issues with mesh faces being missing? AMD cards newer than yours are having a horrible time running the demo and currently I'm not aware of a workaround.
@@derekverveer6058 I currently have Adrenalin Edition 22.10.1 installed
@@SheldeniHardware just stock drivers? Didn't have to do anything else special to make it work?
Was it not working until you installed these specially?
@@derekverveer6058 No, it did not work or launch at all on the stock drivers. The modified one I am currently running that allowed me to boot the demo is from that guru3D tutorial that uses a custom launcher and installer. I believe it is just a modified official semi-current Adrenalin AMD driver that is designed to run on these older cards. In short the official AMD driver does not work with the demo but installing the modified unofficial one does! I was getting the same DX12 error that a lot of people were getting during the livestream "dx12 is not supported on your system. try running without the -dx12" error.
@@SheldeniHardware are these the Amernime drivers?
As someone working on modern ships , cant wait to discover the bridge and check out all those old machineries I never saw. Thanks for bringing this to my attention.
I've played it in 2016, nice to see that they are still working on it :D
Woah! It's been that long?!?!?! Wow, such dedication from the team to continue developing this all those years 😳
@@panjimartiandaru3081 I follow this project for over 10 years now. It even changed it name as 2 teams came together and it went through a few engine swaps :D
@@friendlyreptile9931 changing engine once or even more kills the progress...
@@catpriest This will be true with most projects but not with a thing like titanic. The reason is simple, they started with the ship and assets like furniture (those things can be ported into any new engine without problems). There are no gameplaymechanics and so on that need to be rewritten. With UE it's even better b.c. you don't need to convert anything, just upgrade your engine version inside of epic launcher and start your project. Klick on import and done :D
What a strong and sturdy looking ship!
Unsinkable even!
Would be pretty bad is someone let all seal doors....... open
Would be a shame if it sank.
My old PC will start smoking after running this demo
Haha give it a try
4 gig of ram sure dont work on most modern game
@@inappropriateuser5581 I have a 2x8 ram kit on my newer pc and I've got a GTX 1050Ti but I probably won't play with a nice frame rate although I'm getting a Intel GPU at some point this year
@@gabbythegamer79 ehh im using radeo 7 270 plus i got 1 x 4 your situation is much better than me,though i think you work hard for the machine
@@inappropriateuser5581 Ive waited awhile its been 3 years since i got a good pc and last year for a jump from 4th to 12th gen and my low fps suffering ended so yes I worked hard but I took some time to research things so I got a good pc for the price
Yes! I've been hoping you'd cover this. It looks beautiful. Thanks.
My pleasure!
This demo really makes you feel like Titanic
What timing, I've literally just finished watching Titanic!
If this demo ends up being on sale on steam, I would’ve purchased it in a heart beat. Such a stunning recreation of this ill-fated ship.
Why purchase it now when you can download it for free and mess around with i
they will be working on a steam version. with new features , like VR and what not.
Thanks Steve, downloading now and will donate to the team behind it. Good to know that it will probably be a great experience on an i7 12700 RTX 3070TI 32gb laptop (I'll update this comment if I come across any issues). Can't wait to wander around the ship as it looked when people roamed around it 110(!!??) years ago.
Nice overview, thanks for making. I'm running an RTX 2070 paired with an i9-9900. On default graphics settings I've got a little bit of screen tearing when I look around, but no bad stutters. I'm enjoying exploring the ship very much.
Now time to try it on hd 4000 graphics
haha yeah time for some smoke
I have a 3700x and a 3080ti and when I turned on DLSS ultra quality there was no noticeable drop in resolution. I was running at 4k and 100+ fps the entire time! Its very well optimized and absolutely gorgeous. Its such a massive improvement from the last demo and if the performance is anything to go by, the VR release will be spectacular.
Awesome Project, no idea this existed :) Thank you for making this video, I'm downloading now
I remember some group releasing a very similar recreation of Titanic on the Crysis engine, waaay back in the day. Don't know if these two projects are related in any way, but it'd certainly be interesting to compare them, and see how ~15 years of progress looks like.
Same group!
I wonder how well the 3000g could handle it
Oh no don’t give me ideas haha
A full OC 3000g with dual channel 3600mhz ram
Nice. One to share with my partner and my father. Always nice to hear people say wow.
Wonderfull. It could be a great base for a Myst like game where you search for clues about what happend to your grand father (for example) and discover original photos and narrative of some aspects of the history of the titanic in the process..
+1
Haha you’re giving away your age with this comment I used to play those Myst games on a Compaq Presario as a teenager when AOL was the main dial up service provider and you had to have a 2nd phone line to keep internet/phone from clogging the line. Diablo original was popular too haha. Of all places didn’t think I’d find a fellow Myst series enjoyer.
Almost 500k . congratulations 🎉 to my man for the reaching the milestone.
Nice. Really well explained. Thanks for uploading this.
The power of baked lighting is wild
Nice to see you promoting this !
thanks for bringing this amazing project to my knowledge , absolutely amazing !
Runs well on my GTX1650 Super, 32GB RAM and Ryzen 5 2600...better than the earlier version as you say but I noticed some artifacting at the top of the forward grand staircase. The project is amazing, it truly is and made me think about the poor souls that night.
I have been following this for a VERY long time. It looks so cool. Have always been interested in the Titanic. Not because the Movie but just the concept. It's a tragety but a really cool showing of the interaction of how the Sea swallowed the magnificent beast.
This is absolutely amazing but I can't help but imagine what it would look like if they did this for an ancient city. I imagine it would be absolutely crazy to be dropped in ancient Babylon in a VR headset
My thoughts exactly. I'd love to see this type of experience become more common because it is so interesting and immersive. Great work this titanic experience.
I like how the demo is void of any people and it makes it quite eerie. I think this demo would make for a great horror game.
Add vr to it and it’ll be a killer game!
It would make for "a" horror game certainly. With the abundance of uninspired, derivative horror games on Steam these days I struggle to believe it would actually be great.
truly beautiful cant wait for this
Rtx 3050 and it's getting 60fps in this beautiful experience. I wish more modern games were like this - actually optimized
Love that the devs decided to re-create such a beautiful setting
THank you for bringing this content, even if it's not the main focus of your channel, I think was the right call, I hope you experiment with this type of hidden gems videos.
I will show this game to some family members who love titanic, thanks!
Definitely enjoyed this as a small break from the usual!
I would not mind this once in a while later on.
wow this looks amazing, thanks for sharing mate! Imma gonna check it out now.
Having just watched an Oceanliner Designs video on the Titanic recently, this is a surprisingly appropriate coincidence to be sure, but a welcome one.
Congrats on 500k in advance!
Thanks :)
Played this on my Steam Deck, all settings Low, 30FPS In-Game Defined Framerate Cap.....
It looks AMAZING!
What a cool way to teach history!
I appreciate the optimism that anyone is still impressed by the incredible things unreal can do. We're pretty over saturated with impressiveness
I played Titanic: Adventure Out of Time as a kid and it's scarred me for life, i will never be able to explore a virtual Titanic without being afraid :P.
Amazing work, awesome to see that rhe Deva care for optimization so more people can witness this beauty
Just downloaded and got playing. Looks and runs beautiful, however is there no FoV adjustment? It supports my super ultrawide out of the box at 5120x1440, but is borderline claustrophobically narrow view.
Congratulations on 500k? Nearly there.
What other upscalers do they have? Do they only have DLSS for RTX GPUs or do they have options for other people as well?
You always bring us new stuff and interesting things to try in my opinion, never disliked a single video yet in all these years.
I finally ended my i5-3550+gtx970 suffering (now chilling as 2nd machine) and have a new main rig made between 2020 and 2022 with a lot of searching for the best deals, and i hope this demo runs well on my 1st ever all team RED machine:
r7-5800x optimized with p.b.o. @4950MHz all cores,
4x8Gb ddr4@3602MHz CL16 (crucial ballistix),
500GB 4.0nvme (corsair mp600) + 1TB 3.0nvme (patriot viper),
850w 80+gold full modular psu (enermax revolution d.f.),
XFX Merc Black rx6750xt (undervolted and oc'ed now performing like an rtx3070ti in 1440p@144Hz).
_(edit: case 275r airflow by corsair)_
Can't wait to walk around this wonderful Titanic recreation, thank you and much love from north Italy man!😊
Reminds me of the old Quake II Titanic map back in the day.
I tested the last demo and i was impressed how good the framerate was and of course, Unreal Engine 4 was very good at the time. Now on UE5, this is incredible.
with lumens turned off & everything being static... gonna take em 10 more years to put physics & destructibility of objects and another 10 years putting NPCs lol
My sister loves Titanic(She actually surprised the tour guide in las Vegas and they offered her a job because she knew more then most of the people working there)
Plus i am curious how well her rtx 2080 is going to run this at 1440p, lets just say she will be surprised when she see this on her desktop.
Thanks for the video and links.
Wow this looks like it could be the back drop of a point and click adventure. Except rather than prerenders it's realtime!
i cant imagine the amount of research went into this
This is very impressive, I'll definitely pay for the full version when it's finished. With a 1070 it runs fine on cinematic settings at 1080p (no upscaling), I was seeing around 40-60 fps but limited it to 60.
Did anyone else notice there's no sound anywhere except for clocks ticking?
Yeah they dont have any real sound design in this demo, but I think they will release it on steam later this year with all of the sounds needed and with day / night / dawn option
I'm curious, do you know how dynamic the environment is? How much functional flexibility it includes? For examples, can doors be opened & closed, items moved around, etc., or is an entirely static setting?
It's all static, they won't even put animated NPCs down the road, furniture wont have physics or be destructible, their planned sinking mode will be scripted, no real time maiden voyage either since they can only use baked lighting & shadows.
@@meuhey Thanks for the reply! Indeed, that explains a great deal, because with a static setting it's much easier to, as you say, bake in more realistic shadows and suchlike into the textures and so on. And one can even get away with simple texture swapping to simulate light sources, something old PC games used to do.
It's funny in a way, because having frequently posted about my desire for better functional immersion in modern gaming (which has become sorely lacking), this demo is in effect the ultimate expression of the wrong end of the scale. It *looks* great but has literally zero functional immersion. In long (very long) posts I've made before about the subject, I've said things such as, no matter how realistic water may look onscreen, if it cannot behave or be treated in the way water can and should then it isn't water (ditto fire). In like manner, a door that cannot be opened or closed isn't a door; a handle that cannot be turned isn't a handle; a lightswitch that cannot be flipped with consequent effect is not a lightswitch; a tap that cannot be turned, controlling water flow in so doing, is not a tap. And so on.
Extend this notion to the entire ship and one is presented with literally thousands of immersion-breaking elements which are unable to behave or function as their visual appearance would imply. It's like looking at something where every single item is either glued together or nailed down firm. This issue in ordinary games is something I find extremely frustrating, simple things like apparently loose objects on the ground that can't be picked up or moved (like a rock or discarded cup), even more so if said object would normally have behavioural characteristics that could be exploited in a manner that enhances gameplay (eg. gathering items together which ought to be flammable, use them to help start a fire, or the equivalent, accumulate rain in any container so that it can be drunk, or used to clean something, put out a fire, left on the ground as a marker to detect intruders, thrown in an enemy's face, mixed with other substances, etc.)
NPCs of course are an even bigger problem, because getting humans to look as equally believable really jumps deep into the quagmire of the uncanny valley. CB2077 can look pretty good, but character faces still look terrible; ditto Hogwarts or the game I'm enjoying atm, RDR2.
So in the end, this demo is like a perfect example of the spectrum of sacrifice in visual realism that is possible with current tech: looks amazing, but it's nothing more than like a 3D version of a frozen-in-time photograph, though I suppose if such was the specific intent then fair credit where credit is due.
Many years ago, with the biases I had at the time coming from the world of SGIs, I would have been very impressed by this demo, and I was when I initially first saw it when the demo was covered by Bluedrake42 IIRC, but now, not so much. It's literally the ultimate bells and whistles, incredibly wide, but very shallow.
It's not so much that I would expect to be able to destroy a chair or throw things around, but not even being able to move anything or interact in any dynamic or meaningful manner with any element one can see, it's the worst kind immersion breaker, because I care now far more about functional immersion than visual realism (ideally one would have both, but modern games are erring far more toward the latter). I find myself enjoying games that have strong functional flexibility more than those that merely look good (so no surprise I played Subnautica and The Forest a great deal), and although RDR2 sorta has both, it's not been hard to quickly discover its limitations and quirks.
I know the demo isn't a game and isn't intended to be, but I would be surpised if those who try it out don't end up coming to a similar realisation, that the demo's visual fidelity is only skin deep.
OTOH, maybe this is just the first attempt at something far more involved and complicated in the future. Perhaps that's a better approach than trying to do too much all at once. Visuals are obviously the more potent way to market a thing, so focusing on that aspect now and then expanding the idea later with a more functional Version II may be a better long term strategy. Atm though, like the girl with too much makeup, it can look very nice, but it isn't a recreation of a 'ship' because it cannot behave like a ship, it has no heart or soul. Here's hoping in the future they can truly bring it to life at a deeper level.
Btw, with regard to what I meant about visual realism in relation to SGI, lookup the old InfiniteReality demo of St. Peter's Basilica in Rome, a similar idea in terms of recreation - a very high quaity static model, achieved via massive texture detail and fade LOD for near unlimited zoom.
@@mapesdhs597 well I'd treat it as museum then, you don't interact with objects in museums much if they aren't designated for that purpose.
@@karlogrimaldi6787 I guess that's one way of thinking of it, a CGI museum, though I suppose modern museums would point out that these days they pride themselves on having a considerable number of interactive exhibits. :D It is in that sense even more of an oddity though, because surely the whole point of virtual objects is that such forms allow one to simulate interactive functions in a manner typically not possible with the real thing for a vareity of reasons.
I typically turn off V Sync in game, but I enable Enhanced Sync in Adrenalin along with Free Sync, and I also have Variable refresh rate enabled in Windows graphics settings. I'll give this setup a shot with this demo and see how it goes!
Finally a dream come true !
I started downloading at 2pm EST (like 15 minutes after this video went up) and it finished around 530pm EST. I got the first 10GB downloaded in like 5 minutes, but I assume more and more people started to download it. It then settled around 2-4MB/s..... lol
This is pretty sweet. I still gotta send them a nice sized donation through there website. I'm glad I have a 3080ti, I can max my monitor out at 144fps, 1440p, with cinematic settings and DLSS Quality. I can only imagine what this could be like on UE5 with Lumen and Nanite. It's already soo gorgeous.
I'm only getting 40Mb/s (5MB) with my gigabit connection
oh i wish i could run around on the Titanic in VR. That would be an amazing experience.
Played it a few years ago and it brought my overclocked 2080TI to its knees on highest settings and ray tracing. But i'm on more current hardware and look forward to wandering around and getting lost again.
I actually thought the project was abandoned. I've emailed them several times and never got a response. Was even checking for updates on their website. Now 2.0 drops. Do you need to delete the original demo since it's on the older Unreal engine?
No you dont you can download all there demos on the site and just put in different folders and launch each of them if you wish to see how far they have come . they took a year to get 2.0 up and going as they transitioned from UE4 engine to 5.0
@@notuptome their demos
OMG, downloading this now!!!!
I'm kind of confused as to what this project is exactly. Is this a game or experience that's going to be available on the quest 2 VR eventually?
Amazing job!
i have a 5800x and a 3060 12gig avg fps is 75 in cinematic setting very nice looking love the detail
Looks like something that would be cool in VR.
I've tried it and it really is. Did not run well though, I can't wait until the recent optimisations make it into a VR playable version.
thanks it has been a while since ive looked at the game
I'd love to see this but in VR for full immersion
WOW thanks dude
im downloading this as i type.
Fantastic work of love amazing
Cool experience, think i'll download and explore.
I like to think I'm historical, accurate, and very pleasant on the eye. Well, one out of three isn't bad.
I love this project, haven't seen it in a while. Have you tried it in VR yet?
I tried this demo a few months ago and things would be going well till I got to first class, more specifically the top of the grand staircase. It would just slow way down, freeze then crash to desktop even with settings turned all the way down. I'm on Windows 11 and apparently that was the issue.
for the uninitiated the torrent download is probably going to be faster than the main download link because of network congestion
This would make a good survival horror game where the player is a passenger trying to survive the sinking of the ship
I would love to see this same project, take on the original WTC. Though it may be a tad controversial, I think it was a wonder of the world worth honoring.
wow single digit cpu usage? 😳 probably because there are no passengers for now. Also, do i notice tearing around 3:07 afterwards ?
A real work of art. Wonder if they'll bring a few other ships back to life - maybe even an airship?
Im thinking about Hindenburg
How did u get it running on ur most powerful Gpu? I thought ur best was a kepler card or a igpu...
I tried it in VR before and loved it, but I wanted to try it again now but VR isnt available on it this time around :(
Vr is also a must for this sort of thing. Almost no point if there isn't a vr mode
Now THIS is realistic lighting
Still a bit to go but it's sooo good
It’s alright lighting. The indoor scenes have way too strong bloom to the point it looks like a cartoon. It still has a ways to go. It looked like specular/roughness maps on a lot of the surfaces need some adjustment because of how glossy they are. Also the window reflections weren’t very realistic at all
It runs it on my system with Ryzen 7 - 5800X3D CPU/32 GB of RAM and RTX 6700XT 12 GB on fullHD/144 Hz screen and with Cinematic preset buttery smooth (100+ fps). 👌 No visible bugs/glitches on my side.
Awesome. Makes me want to frag some sploicers.
Can this demo be run as a portable file without installing anything into the operating system?
This is a glorious example of rich, vibrant, true-to-life colours on UE5. We get so many bland, desaturated demos, I was beginning to fear we'd never see this kind of beauty. My only criticism would be the colour of the sky. I call it Powerade blue, because it looks like the artificial colour of an energy drink. It should be a warm blue.
Damn.. imagine playing TTT or CS on this majestic map 😍
Interesting how much recent "ultra realistic" projects veer between lifelike and cartoonish and flat. Like the uncanny valley of the inanimate. Some shots are incredible while others make me think fondly of much older games. Lighting did make great strides.
Thanks for sharing! :)
Did they make a door big enough to fit Jack?
Would you show this on E3 Press Presentations?
It actually runs okay on steam deck which is impressive, stable 45-60 fps on high settings. Sure it can crash but was able to play 30 minutes without any issues
wait for the steam version when it is relased on steam later on with other features it may be more optimized i think
So is this real time lighting or is this pre-baked?
baked, they can't use lumens that'd fry your GPU, too many light sources
I already had Titanic Demo 401 v1.4.2 from a year ago (12GB in size), and am now downloading v2.0 (40GB in size) to replace it.
Environments is very well done, but is undone in some areas by the low quality cube map reflections. They should have given us the option to enable lumen as this made on UE5. Otherwise amazingly well done
i tried it in vr last year and it was unplayable even with rtx 3070 and 64gb of ram. has vr been better optimized? i really hope so because it looked amazing in vr minus the extreme lag
No, there's no VR demo except that same one from five years ago. We'll just have to wait for the full release.
Where in England do you live?
Edit: I'm not sure my question was grammatically correct
They need to add some better smoother camera blueprint in Unreal, tried showing this to some people and the jagged raw turning of the camera was too jittery. It's not that hard to add a camera smoother in UE lol. Other than that the work is AMAZING and deserves an equally amazing way to showcase it more sexily.