Creating Realistic Hair, Eyebrows and Eyelashes Using Blender's Particle System
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- เผยแพร่เมื่อ 20 ส.ค. 2024
- Click here to get the FREE 3D Models: thilakanathanst...
In this video, you will use the particle system in Blender to generate realistic looking hair, eyebrows and eyelashes. This will also effectively complete our cartoony character model!
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Thank you a lot! Most of the hair tutorials ive seen were quite confusing. This is very easy to understand as a beginner
Please, make this tutorial for blender 2.8.
Gamer32Life it's pretty much the same
(Jeremy MCSSJ) its actually not they actually changed and removed alot of things since 2.79 to 2.81 and dontget me started on 2.82
Aa Kh I said pretty much. If you know what he's doing
its the same, nothing changes
Literally no one says about there is a comb tool in blender, thanks a lot you saved my day.
thanks! very straightforward! i am working in 2.8 but was still able to follow along fine.
came here because of Theevan and found out you're actually a super cool dude and a good animator, too. subbed :D keep doing what you do!!
Thanks Benjamin :) I'm still far from being a good animator though haha
@@ThilakanathanStudios I think you're already amazing, but don't ever stop trying ti improve because you're doing great and you can keep getting better!
Man... that's absolutely best tutorial about hair ! ps. now we have principled hair shader in blender 2.8 (only for cycles)
Can you mirror the eyebrows instead? for symmetrical look
thank you for a great tutorial, I'm in - subbed !
Thanks so much Jamie!
where is "cycles hair setting" option in blender 2.8?
You are talented. big thank you for the 3d models. i have giv aways of the source files for all my models
Been looking for a tut on how to do this thanks for posting.
Finally, I did the whole thing with no hair.
Thanks for uploading.
Thanks and no worries Fahim :) Glad you liked the video!
you are the best
Wow!!! Best character modeling tutorial series for beginners, pls i like to know can i follow along and achieve the same result in blender 2.8?
Very nice tutorial dude. Thanks a lot.
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Can't seem to do anything with the eyebrows...I can't seem to select them - every time I add the Hair Mod it applies to the entire mesh instead of the eyebrows....!!!??? Yes, I'm brand new to Blenda
Should we approach after APPLYING the mirror modifier or not? Please, sb answer it...
It would have been nice if there was an animation tutorial too for this charector
Thanks my friend!
i have a question because i did'n't try it yet, does it make blender a lot more laggy or not ? i'm sure it's more laggy because well it's particles but is the différence with and without very big ?
Has anyone made an addon for blender to create humanoid models in a manner similar to the character creation interfaces in games like MMORPGs, where you have sliders for height, weight, muscles, facial features and so on? I'm talking about just basic character meshes, no clothes, hair, or anything but the basic form. I truly suck at 3D sculpting myself, and using generic meshes off the internet is very limiting.
What if i have high poly sculpt, is there are way to make it without retopology?
Why is the weightpaintmode so slow when the gpu is not even on 50% load? I know about switching of subdivision. Just wondering.
Question..is there a way to save the
Particle to the mesh so it can be exported to Unreal with out having to send every single strand of hair?
TYSM THIS HELPED ME!!!
Thank you for such an informative tutorial. I have problem when animating my characters into different poses. The eyebrows and eyelashes do not move with the head. Moreover, the hair of the upper part of the scalp go inside (hidden). What to do?
Did you Parent (with offset) the hair to the Rig?
hello, I tried to make the eyebrows, but the hair come out from the inside of the selected vertices and out of the back of the head, I don t know why, I m new. do you have any idea?
Is it a normal problem: when I comb the hair, any hair, if I comb near the root the entire hair will get "uprooted" and start moving away from the emitting mesh?
Like, shouldn't the root remain fixed in its spot and not move around?
Click in “preserve root positions” in the options panel. This should solve it
@@camilasuarez4596 thank you very much!
Thank U that really helps a lot
Hey, sorry to bother you, but when I render the hair its not rendering the full length I added.
where is the hair BSDF in 2.83?
thanks, very helpful! :D
good tutorial, I had to view it in 0.25 though, a bit too fast mate
how to setup a render window that render in realtime?
Why when i rig the character the hair not moving with the character
Wen i render the scene it applies the materials to the whole model
Where Cycles Hair Settings in Blender 2.83 ( pls any one reply fast)
Can we animate the character after this?
Realistic is a big word XD
Bro when use hair only hair comes in half head what can i doo
Idk if this helps but try to apply any mirror modify you have on the object
@@WerrinLotsuvhats
I tried but no use
nice tutorial but it's the middle of the night I can hear you clearly and here suddenly the music 10x louder wrrr ...
Next time, equalize the volume.
Length of the hair is a "little" too long.. hahaha
shame you cant use this for games, it'd make hair so much easier, haha.
Speak up a little bit