This tutorial is amazing, I never understood drivers but now I can see many ways I could apply them just from following along with this, and also picked up some great tricks for rigging objects. My one complaint is how the pages aren't fully aligned with the cover of the book once the book is fully opened, I suppose everyone else found their own solution, mine was simply to scale the side bone of the cover down and turn off the scale inheritance on the bones that are parented to it, not exactly a great solution but it's what I figured out on my own, would have liked to have seen a solution on the video but really can't complain considering how much useful information you gave away in such a short time. Cheers
I'm glad it helped. thank you for your comment, i never thought using your method, i ll give it a try, but i'm pretty sure the solution would be pretty straight forward, i just never got the time to see that, cause i'm really busy :) anyway Cheers
I really want to combine this with a single page flip for a Unity game asset. So you'd be able to flip the book open, it would hold it up to the screen, and there would be a page flip animation for the limited number of pages in the book.
so far this has been a really helpful guide tho even that I followed everythign Step by step my Page control dosent want to properly pair up with the book cover top to move along. it always ends up either not moving or facing the wrong direction or only rotates on a wrong aixes. I am using Blender 4.1 sooo if that helps.
Super late to the party but I'm in a situation (basically what you were in) with page-to-spine alignment when the rig is fully opened... Any suggestion on a possible fix to make the pages on the top cover translate correctly as we open the book, with the current rig setup? Thanks!
This means you have the Pivot point set to 3D cursor. In the middle of the screen in the top menu, you can find the Transform Pivot Point option. You can see it at 0:53 second of this video. Just choose "Individual Origin". Or if you want you can toogle the menu pressing on the keyboard : "." (point/period) and choose Individual Origin
In this case you have only 2 blocks of pages, but if you want to have more pages, then it depends. With all the tools you have in blender i can think at the moment at 3 ways you can do that. It really depends on the skills and what you need. The methods are: using bones (the same way you can see it here), using simple deform modifier and some constraints, or probably using Geometry node.
@@kazeyugen that's because I generally have hard time tô follow speeded up tutorial. Specially when It come tô inverssed kinemetics. But anyway, I'll do my besta tô follow It. Thank you Very much for repplying me
@@2010douggy So this is part 2 so make sure to watch part 1 (link in description). There are no inversed kinematics in this one, i tried to make it easy to follow. But if you find some problem, just ask.
I'm pretty sure i'm using a traditional text to speech. Way before the ai thing get so advanced. I know it is a shame, it's just that i don't have a voice. I could have made a video without dub, with only sub, but i hate watching those type of video because it is diffult to follow so i wanted to do something more easy for people to follow. Maybe in the future i ll hire a human voice actor.
This tutorial is amazing, I never understood drivers but now I can see many ways I could apply them just from following along with this, and also picked up some great tricks for rigging objects. My one complaint is how the pages aren't fully aligned with the cover of the book once the book is fully opened, I suppose everyone else found their own solution, mine was simply to scale the side bone of the cover down and turn off the scale inheritance on the bones that are parented to it, not exactly a great solution but it's what I figured out on my own, would have liked to have seen a solution on the video but really can't complain considering how much useful information you gave away in such a short time. Cheers
I'm glad it helped. thank you for your comment, i never thought using your method, i ll give it a try, but i'm pretty sure the solution would be pretty straight forward, i just never got the time to see that, cause i'm really busy :) anyway Cheers
Insanely helpful for a notebook system im making for my game! Thanks a lot! And providing it for (almost) free on gumroad is an added bonus.
Ty, i'm glad it helps.
This truly is a great tutorial. Even without optimal equipmant you manage to make a tutorial that is clearer than most out there. Thanks
Ty you so much, that is nice to hear :)
@@kazeyugen Do you happen to know whether its possible to export this file to unity, and have the shape keys/driver work in unity?
@@neusaap5708 Yes, it is possible.Blender shapekeys work in unity.
I really want to combine this with a single page flip for a Unity game asset. So you'd be able to flip the book open, it would hold it up to the screen, and there would be a page flip animation for the limited number of pages in the book.
thank you very much, is very helful for me, god bless 🤲
Thanks for the tutorial, it's really interesting!
Thank you!
Amazing tutorial!! Thanks for the knowledge, really interesting.
Thank you so much Kaue Asciuti
You a god for this one
ty,i'm glad it helped
You're a real one. thank you!
ty :)
so far this has been a really helpful guide tho even that I followed everythign Step by step my Page control dosent want to properly pair up with the book cover top to move along. it always ends up either not moving or facing the wrong direction or only rotates on a wrong aixes. I am using Blender 4.1 sooo if that helps.
THANK YOU!! YOU ARE GREAT
Very nice tutorial, i very very like this video, thank you
Super late to the party but I'm in a situation (basically what you were in) with page-to-spine alignment when the rig is fully opened...
Any suggestion on a possible fix to make the pages on the top cover translate correctly as we open the book, with the current rig setup?
Thanks!
Can you be more specific. What time of the video you refering?
the side bones rotate around the 3D cursor, do you know how to fix this by any chance?
This means you have the Pivot point set to 3D cursor. In the middle of the screen in the top menu, you can find the Transform Pivot Point option. You can see it at 0:53 second of this video. Just choose "Individual Origin". Or if you want you can toogle the menu pressing on the keyboard : "." (point/period) and choose Individual Origin
@@kazeyugen Ooh alright, thanks for the help I really appreciately it.
hi this helps me a lot! I have a question..every page should have individual bone?
In this case you have only 2 blocks of pages, but if you want to have more pages, then it depends. With all the tools you have in blender i can think at the moment at 3 ways you can do that. It really depends on the skills and what you need. The methods are: using bones (the same way you can see it here), using simple deform modifier and some constraints, or probably using Geometry node.
I'd like to know if you have a slower version of these tutorials, please.
o.O slower? What part was hard to follow?
@@kazeyugen that's because I generally have hard time tô follow speeded up tutorial. Specially when It come tô inverssed kinemetics. But anyway, I'll do my besta tô follow It. Thank you Very much for repplying me
@@2010douggy So this is part 2 so make sure to watch part 1 (link in description). There are no inversed kinematics in this one, i tried to make it easy to follow. But if you find some problem, just ask.
@@kazeyugen you got it! Thank you so much for your attention and time. Whater I need, I'll feel free to ask you again ;D
Sir my book is not turn in 180 dgree why
you need to be more specific, at what part you are refering
6:18
do you have a question?
@@kazeyugen No, I just marked the part I'm copying😊 Thank you for tutorial
This looks like a great tutorial but I cannot stand the AI voice. What a shame.
I'm pretty sure i'm using a traditional text to speech. Way before the ai thing get so advanced. I know it is a shame, it's just that i don't have a voice.
I could have made a video without dub, with only sub, but i hate watching those type of video because it is diffult to follow so i wanted to do something more easy for people to follow.
Maybe in the future i ll hire a human voice actor.