How To Do The "Overpowered" China Strategy

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024
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  • @pierceotoole3080
    @pierceotoole3080 2 ปีที่แล้ว +68

    The shift adding the barracks to the archery range blew my mind! (Also cheeky little sheep rush back to the base with the house!) Love it!

    • @TkTronixYt
      @TkTronixYt 2 ปีที่แล้ว +2

      I actually never knew that. I normally have barracks on 5, stable on 6 and archery range on 7 with every civ. This looks way more efficient combining them

    • @Kwambomb23
      @Kwambomb23 2 ปีที่แล้ว

      same

    • @mastaaceexclusive
      @mastaaceexclusive ปีที่แล้ว

      @@TkTronixYt how come u dont use the f1 or whatever. In this game u need 4 groups for units Sc2 i had that kind of setup.

    • @BuggyDClown-pc7sc
      @BuggyDClown-pc7sc ปีที่แล้ว

      All the tips shown here is not possible to do in a ranked

    • @achyutrastogi8080
      @achyutrastogi8080 ปีที่แล้ว

      How are you able to pause and interact with villagers??

  • @scottcairns2933
    @scottcairns2933 2 ปีที่แล้ว +8

    Fantastic content mate THANK YOU! I’ve actually opened AOE4 for the first time in months thanks to this video.

  • @scottwright1799
    @scottwright1799 ปีที่แล้ว +1

    Went on a 6 game win streak with what you said man. Big up and respect bredrin.

  • @WHVII
    @WHVII 2 ปีที่แล้ว +15

    “ you gotta have a math degree to start with China”😂 right, right

    • @leosc2581
      @leosc2581 10 หลายเดือนก่อน

      HAHAAHAHAAH

  • @blackwolf823
    @blackwolf823 2 ปีที่แล้ว +3

    Some incredible hot tips in this vid! Thanks Drongo! I didn't know about the mixed rack/archer range control group

  • @demanager0412
    @demanager0412 2 ปีที่แล้ว +5

    Welcome back Drongo, you and the Legacy team did an awesome job!

  • @Imperiused
    @Imperiused 2 ปีที่แล้ว +2

    Damn, this build is slick! Very useful tips. I'll certainly be watching this more than once and taking notes!

  • @ZakKlaassik
    @ZakKlaassik 5 หลายเดือนก่อน

    went to find myself a guide for this, love that i found an aussie straight away!

  • @sgodland
    @sgodland ปีที่แล้ว +1

    is it still up to date this song dynasty rush etc? or did it gotten nerfed over time?

  • @mikegamerguy4776
    @mikegamerguy4776 ปีที่แล้ว

    Guys I know it goes in the face of every rts that has come before but just use F1 and Tab. You won't lose any buildings. You free u a control group if you have a way to use all ten of them. I wish I could have more control groups. I use a 12 thumb button mouse for everything. But that control group trick is really cool.

  • @tjnor23
    @tjnor23 2 ปีที่แล้ว +1

    this was very helpful! great video , thank you ! keep up the great work

  • @Questionmarc1
    @Questionmarc1 2 ปีที่แล้ว +2

    7 wins in a row. after practicing for a few runs and getting the build order internalised... havoc it is!

  • @bullockclive
    @bullockclive ปีที่แล้ว

    A question for A-drongo - what PC setup are do you use? would be great to see a spec review and maybe you could talk about why you picked what? - video idea?

  • @brandon8667
    @brandon8667 7 หลายเดือนก่อน +1

    This still good in season 7? If so ,do I delay the IO like what we’re doing now.

  • @ivanangelov589
    @ivanangelov589 2 หลายเดือนก่อน

    Barracks and Archery group 4 I just use TAB once i've pressed 4. also works

  • @TkTronixYt
    @TkTronixYt 2 ปีที่แล้ว +2

    after playing a few rounds I found out I struggle a lot against HRE with Burgrave spamming MAA

    • @hiimrezgaming9885
      @hiimrezgaming9885 2 ปีที่แล้ว +1

      My tip for you, when you play HRE: Scout their base as much as possible, and watch for fast castle (if they have a lot of villagers early in feudal, you can often guess the will go early age 3). Go age 3 yourself, and get crossbowmen.

  • @geoffreyfook9735
    @geoffreyfook9735 ปีที่แล้ว +3

    how do you blueprint your building without moving a villager like that ?

    • @Mitchel-o6x
      @Mitchel-o6x 4 หลายเดือนก่อน

      Hold shift and build. Only works if they’re preoccupied

  • @alexanderjohnson3419
    @alexanderjohnson3419 2 ปีที่แล้ว +2

    How did building the mining camp allow you to obtain 30 wood? It was at the beginning.

    • @williamwolfe9335
      @williamwolfe9335 ปีที่แล้ว

      They already chopped the wood. When you build a production building, villagers will drop off any resources they have once it's built regardless of which production building you made. It doesn't work if you shift click it though.

    • @grzesiekaz
      @grzesiekaz ปีที่แล้ว

      @@williamwolfe9335 Do you know if it's a glitch that may become fixed at some point or an expected, totally legit behavior?

    • @williamwolfe9335
      @williamwolfe9335 ปีที่แล้ว

      @@grzesiekaz It's in many build order videos so it's definitely expected, but no one knows how it might change in the future. I like it.

  • @thegorn
    @thegorn 2 ปีที่แล้ว +1

    Nice explanation of the control group "QR codes" hehehe

  • @jeevak840
    @jeevak840 9 หลายเดือนก่อน

    After getting beaten by the Intermediate AI for so many times now, I defeated them on the first try. Looks like the only mistake I was doing is to not make use of the best strategies with each Civilisation. Feels so good now.

  • @TkTronixYt
    @TkTronixYt 2 ปีที่แล้ว +6

    I was really sloppy, but managed to kill hardest AI at minute 13. I think this is gonna put some other gold opponents in trouble!

    • @kmikel3669
      @kmikel3669 2 ปีที่แล้ว

      You sure about that?

    • @TkTronixYt
      @TkTronixYt 2 ปีที่แล้ว +1

      @@kmikel3669Yes, I reached Plat with it. Never managed before

    • @kmikel3669
      @kmikel3669 2 ปีที่แล้ว

      @@TkTronixYt I reached plat 2 with basic style of walling off as I push and being defensive on sacred sites and markets while denying opponents market. So that's why I said are YOU sure about that, because that wouldn't work against me and others I know who play high level

    • @TkTronixYt
      @TkTronixYt 2 ปีที่แล้ว +1

      @@kmikel3669 yeah, as you can see I wrote 'gold opponents' not 'high level'

    • @kmikel3669
      @kmikel3669 2 ปีที่แล้ว

      @@TkTronixYt as I am gold, I said I reached plat before with a different method, this season I'm gold 3. Soy question remains, what makes you think it will work on gold players, particularly myself?

  • @temporaryname8905
    @temporaryname8905 2 ปีที่แล้ว +2

    Only need ome block in imperial radius? Today my game improves tenfold!

  • @ethanwheelis3872
    @ethanwheelis3872 2 ปีที่แล้ว

    This strategy is slapping rn in ranked! Thanks!

  • @benpatterson6077
    @benpatterson6077 2 ปีที่แล้ว +1

    So I get not having the Mill out by the berries but what about putting the mill on the berry side of the tc? Wouldn’t that get the same effect with the IO but also make berry walk time shorter and also supervised?

    • @orioncampbell4744
      @orioncampbell4744 2 ปีที่แล้ว

      In this case it's about the resource of time, you want as close to 0 seconds walk time as possible in order to make the timing work on the dynasty boost to villager production as well as access to the zhuge nu. Ideally for this build you want a straggler located right in front of your base where villagers spawn, if not you are going for the nearest straggler to your villagers and if berries are adjacent that's a bonus.

  • @harryhanson6660
    @harryhanson6660 2 ปีที่แล้ว +1

    What is the significance of moving the single villager to kill the sheep while constructing mill?

    • @thatoneguy5191
      @thatoneguy5191 2 ปีที่แล้ว +3

      We make one person do it to avoid all the villagers doing the kill animation at the same time, making them all idle for a bit

  • @CloudCuckooCountry
    @CloudCuckooCountry 2 ปีที่แล้ว +1

    Is there anything you can do against mass zhuge nus other than just try to age up to castle and get mangonels?

    • @tempy2440
      @tempy2440 2 ปีที่แล้ว +2

      English and HRE can try mixing in M@A into their comp, knights (of equivalent vetrancy) also have the damage dealt to them reduced to ping, I as a watcher of games would think it would be better to focus on mobility to counter the ball by raiding and picking off straggler units

    • @Verynormaltagname
      @Verynormaltagname 2 ปีที่แล้ว

      maa with some range prot make for a good wall till you stabilize, china player either pulls back to up to t3 - waste time by doing some kiting, meanwhile you pull the mangos, gather relics/ raid the shit out of him with knights to even villager count before he pumps spears. After that lull is walling time and play like always

  • @bryang6675
    @bryang6675 2 ปีที่แล้ว

    Thanks I was just thinking about going China and was looking for a build order 👍🏻

  • @Matteo_aoe
    @Matteo_aoe 2 ปีที่แล้ว +3

    Looking forward to seeing you play and stream or TH-cam-upload this build 💯

  • @cedriccoronel5716
    @cedriccoronel5716 ปีที่แล้ว +1

    by 8minutes, HRE all in is already swarming you with MAA, Archers & Rams w/ full blacksmith upgrade LOL

  • @CouchTomato87
    @CouchTomato87 2 ปีที่แล้ว +1

    Been practicing this... For the opening part, how do you prevent your vill from building the mill instead of killing the sheep? Even hovering over the sheep it turns into a build icon. Sometimes I have to pull the sheep out a bit just to make this reliably work

    • @janmzb
      @janmzb 2 ปีที่แล้ว

      The hitbox of the sheep and the mill is sadly not that great, try zooming in or move the sheep a little bit.

  • @achyutrastogi8080
    @achyutrastogi8080 ปีที่แล้ว

    How are you able to pause and interact with villagers??

  • @diggoran
    @diggoran 2 ปีที่แล้ว +1

    Can you explain how IOs prioritize tax pickups? If you play pocket ecos, do you do anything special to make sure your IOs only pick up tax from buildings close to home?

    • @fathinalbatamiy9290
      @fathinalbatamiy9290 ปีที่แล้ว

      I don't understand what pocket mean

    • @diggoran
      @diggoran ปีที่แล้ว

      @@fathinalbatamiy9290 A pocket economy is just a small group of resource gathering villagers disconnected from your main base, like when you go out into the map for a boar before it's been secured by your walls, keeps, or production.

  • @plowXgcod
    @plowXgcod 2 ปีที่แล้ว

    Love this. Thanks drongo!

  • @ganknujnal
    @ganknujnal 2 ปีที่แล้ว +2

    Thanks for this amazing guide! Why do we need to leave one space out from Academy?

  • @ismailsayar8599
    @ismailsayar8599 2 ปีที่แล้ว +1

    I tried the zhugenu rush so often but my enemys went age 3 all the time. What should i do then??

    • @kai-xuanyao4666
      @kai-xuanyao4666 2 ปีที่แล้ว +5

      You're only really afraid of mangonels. They won't have more than 10 MAA by 11 minutes if they go fast castle, and 30 zhugenu can deal with that ez pz. If they go knights they get rekt by spears. Not a single civ can go fast castle and afford a mangonel with any units to support it. You have to be fast with your build order though, if you drag it along to 13-14 mins mark you'll lose.

  • @Max_Cony
    @Max_Cony ปีที่แล้ว

    how do you create blueprint of a building with no selected villager?

  • @co2bazillus420
    @co2bazillus420 2 ปีที่แล้ว

    Gonna try this today thanks :)

  • @elbarto6512
    @elbarto6512 ปีที่แล้ว

    Why you have to build mill for sheep? imperial guy can't boost tc?

    • @brandon8667
      @brandon8667 7 หลายเดือนก่อน

      He cannot boost the tc

  • @Snapshot.Geo07
    @Snapshot.Geo07 2 ปีที่แล้ว

    the most amazing is the 5:00 time of song dynasty,my time is 5:15

  • @onijabroni1822
    @onijabroni1822 2 ปีที่แล้ว

    This is why I love Drongo!

  • @richardburton7604
    @richardburton7604 ปีที่แล้ว

    Turn playback to 0.75 if you want to hear speech at an average speed instead of the lightning speed that Aussie_Drongo talks with.

  • @seckerts6844
    @seckerts6844 2 ปีที่แล้ว

    How does this hold up Vs hre fc burgrave?

  • @AndrewKosel
    @AndrewKosel 2 ปีที่แล้ว

    how do you deduct 1 vil from a hot key group?

  • @Staroy
    @Staroy 2 ปีที่แล้ว +5

    Can someone with a math degree please write down the steps for me?

  • @DjangoYT
    @DjangoYT 2 ปีที่แล้ว

    Plz make a video on what is timing push...

  • @YourTamedLion
    @YourTamedLion 2 ปีที่แล้ว +3

    Pls do more of these 😎👍
    So nice to know what ppl are likely to play and exploit it 😇

  • @ManroeMS
    @ManroeMS 2 ปีที่แล้ว

    Hey Drongo if you haven't already, cover the Malian navy. I've never seen a more effective navy than theirs. Their cannons are insane on their ships.

  • @Calebol04
    @Calebol04 2 ปีที่แล้ว

    Amazing guide thx!

  • @GuilhermeBerger42
    @GuilhermeBerger42 2 ปีที่แล้ว

    How to deal with English or HRE MAA?

  • @cameronscott4440
    @cameronscott4440 ปีที่แล้ว

    Holy you know what this is complicated

  • @GuilhermeBerger42
    @GuilhermeBerger42 2 ปีที่แล้ว +3

    Why no Clocktower in Imperial Academy?

    • @thomsom1
      @thomsom1 2 ปีที่แล้ว +10

      Because the tax generated per unit is a fixed value so it is more efficient to train smaller, cheaper units instead.

  • @Vlambulance
    @Vlambulance 2 ปีที่แล้ว +1

    Wish i was smart enough to remember all this lol

  • @GuilhermeBerger42
    @GuilhermeBerger42 2 ปีที่แล้ว

    If the enemy does Fast Castle at 8-9mins do you still push?

    • @janmzb
      @janmzb 2 ปีที่แล้ว

      This was often my problem. When they go fast castle, eg hre with men at arms, you have no chance.

  • @guilhermeluiz3897
    @guilhermeluiz3897 หลายเดือนก่อน

    is this still working?

  • @iNcog_AoE
    @iNcog_AoE 2 ปีที่แล้ว

    Nice build here

  • @GoodnotGreat88
    @GoodnotGreat88 2 ปีที่แล้ว +12

    Started playing Aoe4. Chinese seem fun, lets find a video for some tips. Watch this. Find a new game.

  • @Parkourjumper1
    @Parkourjumper1 2 ปีที่แล้ว

    Did someone write the buildorder down? :D

  • @crazygreip
    @crazygreip 2 ปีที่แล้ว +1

    You should leave 1 tile between mill and TC. Otherwise its more likely that villagers may return food to TC. Also mill without 1 tile between is slightly more vulnerable vs ranged attacks, but if you leave 1 tile between mill and TC you leave small safe space which can still be utilized as protected area and its less likely to deliver food into TC which is big no no. It can still happen with 1 tile between the TC and Mill but less likely. Obviously a lot depends on other factors if mill can be threatened but I found that leaving the 1 tile is just easier and better.
    Also placing Villager far away from TC leaves it vulnerable to harass which results you either losing it or losing wood to repair it. ITs better for village to hug the tc

    • @flyingjetbr
      @flyingjetbr 2 ปีที่แล้ว

      You should use Village as a garrison point when you expand (like near berries or behind woodline, as shown on this video, or maybe on your stone if you're going for 2nd TC), also if it's close to TC you will probably waste space on the Academy. Regarding the empty space, that's why you want to reposition the sheep to the other side, so it should never be an issue. It's actually way more likely that you will drop off at TC if you leave a space and try to farm the sheep between the mill and TC (safer, as you suggest)
      If your Villages are getting destroyed, you probably needed them to save your villagers anyway (because it means you're under fire, not having the village would mean more walking distance for your villagers)

    • @crazygreip
      @crazygreip 2 ปีที่แล้ว

      @@flyingjetbr Yes I do know why he places village further ahead, but its much easily subject of taken down or damaged, which hurts economy and isn't worth of risk. If you're so worried about influence of IA then you can delete village in later game if you desire to use the spot for something else. Its better be safe early on than use resources to repair village or lose it because its much easier to lose especially when facing ranged based comp with potential ram or torch dmg. If village is hugging TC it can't be taken down without rams or armored units and even then you can repair it while instantly hopping back to TC.
      Mill without 1 tile distance is subject to any ranged raids. You're actually 3 tiles away from TC and TC fire range is like 7 or 8 tiles which leaves you vulnerable to normal archer attacks also it leaves sheep vulnerable and if player is capable they just kill the sheep on that spot and denies your food. If you place it 1 tile away and stack sheep properly then it won't deliver into TC and is completely protected. Also interaction with mill, vills and TC for dropping off is weird because even if the mill is actually closer, but villager is somewhat in weird position it delivers it into TC and with mill being hugging the TC and if you need safer food you need to move the sheep to sideways which results more likely vills delivering food into TC.
      As someone who plays Song into FC and got very similar methods. Even tho I play 2v2, but the way I have done things are experienced that I had when facing aggressive plays or pokes and these measures ensures that I can reach FC with song with pro scouts without and hinder and timing I hit castle is around 8-830min mark. Also for example because I go pro scouts everygame and start with 2 scout I can ensure 2 deer camps or more under the first mill and completely protected. Usually my BBQ covers mill too because its always between gold and TC and usually also woodline too.

  • @Pennygame
    @Pennygame 2 ปีที่แล้ว +2

    Pls build order as pdf ❤❤❤❤

  • @DavidPaul-o1z
    @DavidPaul-o1z ปีที่แล้ว

    You the man.

  • @krato_s5456
    @krato_s5456 2 ปีที่แล้ว

    i didnt like playing with chines civ befor cus i suck, but with this build order its so fkin good, thx m8

  • @troyb.4101
    @troyb.4101 2 ปีที่แล้ว

    How do you pause this game????

    • @williamwolfe9335
      @williamwolfe9335 ปีที่แล้ว

      In single player mode, click escape key. In multiplayer mode, you can't.

  • @jacobs8531
    @jacobs8531 ปีที่แล้ว

    tried this vs abbasid, until i arraived he had almost double the vills ! easly defended with 0 army ! 15 vills in TC other 15 burning Rams even though i killed alot, mid fight he is in castle and gg called.

  • @chrisnewtownnsw
    @chrisnewtownnsw 2 ปีที่แล้ว

    all this and then you walk into enemy maa. Doh

  • @harryhanson6660
    @harryhanson6660 2 ปีที่แล้ว

    "whenever you have 40 gold at this mill, drop it off" How do you tell? Who has it and drops it off?

    • @williamwolfe9335
      @williamwolfe9335 ปีที่แล้ว

      You click on the mill to see how much gold it has and the imperial official drops it off.

  • @GuilhermeBerger42
    @GuilhermeBerger42 2 ปีที่แล้ว

    What does this strategy lose to?

    • @MiroslawHorbal
      @MiroslawHorbal 2 ปีที่แล้ว +1

      Would be interesting to see how this stacks up against a FC burgrave or Malian Javalin Thrower / Archer combo.

    • @ganknujnal
      @ganknujnal 2 ปีที่แล้ว +4

      The lack of wood in the first 3-4 min feels vulneable to tower rushes

    • @captain543
      @captain543 2 ปีที่แล้ว

      @@ganknujnal It absolutely can be, but if you notice the rush - stop this build order and switch to wood and a normal tower defense approach. I am brand new to the game, practiced this build for hours and have won all my ranked games against higher ranked players than me so far. One of them was the Mongols and tried the tower rush and I successfully defended it and he resigned.

  • @bigminigame
    @bigminigame 2 ปีที่แล้ว

    You never put your garnaries inside your academy range ?

  • @crazyba2na
    @crazyba2na 2 ปีที่แล้ว

    There is a donkey on minute 17

  • @14kk53
    @14kk53 ปีที่แล้ว

    build order would be nice mate ... your English and ADHD is all over the shop still going to try and follow this

  • @Therover19
    @Therover19 2 ปีที่แล้ว +1

    🚫🍮

  • @lahpascual
    @lahpascual 2 ปีที่แล้ว

    no need to kill the first sheep with the vill, just place it on the side farthest to the TC

    • @tokash1337
      @tokash1337 2 ปีที่แล้ว +3

      you want to kill it with one vill only before otherwise every vill will waste time with the killing animation

  • @KINGMMD1
    @KINGMMD1 ปีที่แล้ว

    The villagers wont drop the wood at the Mill, Is it due to the recent update? Thank you @Aussie_Drongo

    • @AussieDrongo
      @AussieDrongo  ปีที่แล้ว +1

      don't shift click the villagers, just build the mill and don't give any other commands

    • @KINGMMD1
      @KINGMMD1 ปีที่แล้ว

      @@AussieDrongo thank You very much brother! What a fast response! Iam so happy to watch all of your videos and playlist! Wish you the best man! keep it up buddy’!!!

  • @marcelv.9918
    @marcelv.9918 ปีที่แล้ว

    this doesnt work anymore, cause song nerf

  • @mcallenbb
    @mcallenbb ปีที่แล้ว

    the game don't have Japan civilization its not the same anymore

  • @pushpi201
    @pushpi201 11 หลายเดือนก่อน

    A pro wouldn’t be looking at your build order. Would it kill you to be a little slower?

  • @kingmbkian774
    @kingmbkian774 ปีที่แล้ว +1

    Bro i literly listening to ur video at 0.75x. slow down my dude. Tnx btw for ur video

  • @samroberts4166
    @samroberts4166 2 ปีที่แล้ว

    wait you can drop wood off at a mill?!

    • @dejake_aoe
      @dejake_aoe 2 ปีที่แล้ว

      Only once they've finished building a dropoff building

  • @STJukes
    @STJukes 2 ปีที่แล้ว

    Fyi, 'zh' is pronounced like 'j'.

  • @acommoncommenter9364
    @acommoncommenter9364 2 ปีที่แล้ว

    I hit castle with 3 minutes before you push, gg nice try Drongo.

  • @MK-ky9my
    @MK-ky9my 26 วันที่ผ่านมา

    what a nerd... this game is not fun, when its so complicated and this just show that the every noob who following the steps can win

  • @prodostar6428
    @prodostar6428 ปีที่แล้ว +1

    Bro talks at 2x speed plus who even trys this hard\

  • @vigilantrebelgaming2317
    @vigilantrebelgaming2317 7 หลายเดือนก่อน

    I really hate every player that uses this civ. Bees nest and crossbowmen are fucking dumb and unfair.