Its understandable, devs only had to optimize the game (on ps5) for one specific hardware. It allowed them to develop a good performace game fast. My ps4 pro would run the part2 fairly as good as a high-end pc 'cause of it
when you port a game to PC rather than make it for both PC and console, the highest fidelity is already playable by the majority of people that own the game, vs making graphics options that need practically the next gen of hardware that isnt yet out to tame and run at reasonable framerates
@@roberthunka Yes this is mostly it, a PS5 has an APU that is essentially a R7 3700X with a RX 6600XT glued to it, though has 16GB Vram not 8gb, but still most of the time now outperforms those components in a PC, often comparable to a 6800XT
I was waiting to see if she would say something like, "what are you doing?!" But it never happened. At least I got "You probably should hang on to those" 😂
it just baffles me with how sony or whatever chose the worst porting team for such a big title when they have the best studio on deck as well, unbelievable with how they allowed the game to be released in such a horrendous state thank you so much for the comparison, it's always breathtaking to watch your videos
Iron Galaxy provided consultation and secondary support. From what I've read, Naughty Dog dedicated members of their own team to handle most of the port work here. They probably coordinated with Iron Galaxy who had just come off working on the Uncharted Port last year. Not entirely sure on the full scope of the work either team did though.
Iron Galaxy has made so many good PC ports, I don't think it's their fault that this game port sucked. Add on to the fact that Naughty Dog was more involved with the port than Iron Galaxy themselves. Naughty Dog is just trying to find a scapegoat to blame for their mistakes.
I never played this game. It looks awesome, but in this current state, and the price they're asking, it's a pass for me at the moment. I'll wait until they fully patch it and when it will be on sale. Thank you for this direct comparison, always a pleasure to watch your videos Nick ! 👍
Huge recommend for this game once it gets patched up. Absolute masterpiece and one of my all-time favorites. But yeah, I wouldn't want someone's first time playing this game to be in this state. It needs a bit of work first.
The state is in now is more that enough to play and have a great experience. Can't blame the state of the port as of today to not play it. If you don't have the money that's ok.
@@Covants This isn't worth pirating currently. Until the pirated version catches up with all the patches(That makes the game playable), this is a hard no.
@@Covants I don't do this anymore. It feels way better, to encourage the devs who spent time developping an awesome game, like Red Dead Redemption 2. It doesn't feel right anymore in my concious to steal games. I prefer to wait for sales. Most of the time DLCs are out and the game is better that way.
I don't think it has to do with capture there. I ensured all audio settings were matched up perfectly and have not heard distinct differences with this same capture method in other PS ports from PS5 to PC. But capture method could have influenced the coloration of the image. Had to fiddle with a lot of stuff and re-record because HDR was weirdly enabled by default on my PS5 after an update... screwed up a LOT of footage.
Yea it's different and I actually think they've used different files for both versions, it's mixed differently, I don't know why they would do this though.
@@MarshallHurtado Perhaps, there seems to be quite a lot more high end on the PC so it definetly could be a matter of files being compressed a bit too much on the consoles. Could also just be something up in the way it was recorded by Nick tho.
@@Jake_Garcia I mentioned that specifically when talking about Ellie. That is likely more to do with the different capture methods used than the games themselves.
A very detailed comparison. I just completed it a few nights ago on PC and was one of the lucky ones that got through it without any crashes or issues apart from some jitters here and there using K&M, but overall had an average of around 70-80fps with everything on ultra 1440p. I'm glad none of the issues mentioned here were noticeable for me. I think if I had played it first on PS5 I might have noticed them
Damn I have a 3090 and a 17 13700k and the game has crashed like 30 times for me. Drivers are up to date, all the other intesive games work wonderful, but this game just has a big crashing problem for me. Never have experience as many crashes with all the other pc games I have played as compared to this single port
@@josebosua1489 Damn unlucky or I am lucky. Never crashed once. 3080 and i7 9700k. Did not run smooth as butter and had mkb camera jitters. But was relatively a smooth and enjoyable experience on ps5 controller.
It may not seem like a huge difference on video. But while actually playing . The difference is massive . (Got a ps5 and 4090) just bought the game on pc for the first time on steam cuz of the autumn sale
the volumetrics are sharper because of the shadow resolution being higher, the water rippler effect is just faster on pc because it is in slow motion on the PS5 maybe the ripple speed is tied to the framerate. It appear more realistic on the pc version. And the screen space reflexion is set to pbr accumulation on pc, being a better more realistic effect than the screen space reflexion on ps5 being too sharp and unrealistic conpared to the baked reflexion sharpness when you look at the ground.
@@Tiritaspongo it's been 11 months since you write this comment , and still this game is still trash in pc i played at 120 fps and i feel it's like 30 fps and soo many bugs
If you have the 4K TV support 120Hz, you can play 4K unlock fps (with around 40fps most of the time) on PS5, which is better than lock 30fps on normal 4K TV.
4:50 the comparison isn’t like for like. Ps5 is using a cube map, not ssr. Look at 5:30, and you’ll see the same reflection on pc. Also, the crepuscular rays looks sharp like that on ultra setting. It’s actually quite expensive to get that definition, but I agree that medium/high looks better, which is how they look on ps5.
Exactly! On Ps5 it a cubemap. Maybe even with transition to another for best presentation on angle. On pc every puddle has an ssr. Adt it's not so great
Generally consoles load faster because the game's settings are already optimized specifically for the hardware, a PC is subjective from person to person, not everyone who plays on PC has the same as someone else so loading times vary across the different RAM cards, Processors and Graphics Cards, plus the ability to change the game's graphical settings also play a role in loading times. So in short summary, consoles are closed hardware with games released already pre-designed for said hardware, PCs are open hardware where optimization is left to the individual players instead of being chosen for them. I don't deny that consoles have an advantage in consistency in regards to load times and graphics but PC will always grant players freedom of choice and individuality. It ultimately depends on what is best for you, play on console or PC, it's your choice, I personally just go for a game with a good story, doesn't matter how it looks.
The sooner ray tracing becomes a universal option the better. Just got another new PC but it persists that screen space reflections is often the culprit for making otherwise great graphics look like a buggy mess despite doing what it was made to do. As for the difference in water ripple effects, it's a shame but not a big deal. The PS5 footage of the water ripples I think also look unrealistically slow. It looks like another one of those cases where an animation plays out across the same number of frames no matter your frames per second. So doubling your framerate would effectively halve the time and possibly halve their actual physics. In addition to moving much faster, the visible depth in the ripples also appear to be fractionalised. What they would want is what is called frame interpolation, where new animation frames are inserted to maintain consistency across variable framerates.
That's the difference between TLOU and other Playstation ports: usually the settings are equivalent to medium on PC and the higher settings improve textures and shadows. Here, the ultra is equivalent to PS5 and anything below is a downgrade all while being insanely demanding.
So all in all they're both the same in terms of quality, give or take a few things here and there, but in order to somewhat get the same experience on a PC this game casually eats over 20GB of RAM, up to 16GB VRAM, brutalizes mid to high end CPU's that are leagues ahead of the PS5 CPU, are you kidding me? it's no joke when they say this might singlehandedly be the worst PC port to ever come out
Yeah that's right. Textures even on low take upto 5gb vram and looks like ps2. But this is the case of almost every new AAA games that are releasing now. Really very disappointing
nah for the first 3 minutes the PS5 looks like it's actually upscaled from 1440p to 4k, I myself can see the clear difference in both side by side images because the PC is sharper and the details in skin, clothing textures and anything that isn't smoothy pops more... but i highly doubt 99% of players would notice Side by Side while the game plays in motion... it's basically the difference between DLSS Quality vs Native 4k. You can also fix the God-Rays/volumetric light/Light shafts by actually lowering that specific setting on PC which boosts your FPS by a small amount. the reflection though, thats fucked up since pc is often more powerfull but i swear everytime a Sony exclusive game comes to PC they bloody fumble it so hard like they are purposely trying to say "Buy a PS5 its better" and instead of making the game perform it's possible best for each system, if i recall didn't the PS5 version release before PC? so they would have had more time to fix things right? anyway i think the reflections might be fixed, i started playing the game recently on PC and haven't noticed the reflection issues yet
About the controller dead zone issue.. did you disable Steam Input? It's likely that which is messing with your controls. I have mine off and there's no dead zone issue.
I recently bought a PS5 for Last of Us and played it through twice utterly fantastic game. I upgraded my PC hoping for a even better experience. My Ps5 Slim used was £320. Sadly on the PC it was graphically much inferior without buying a top end GPU and a much better CPU. So I'm sticking with the PS5 such an amazing console. I reckon to get close I would need to spend 6x the money on a PC. Great comparison though, thank you. I didn't realise the PS5 was so close to the PC version.
I am playing this on a 6900XT paired with a 5800X3D and 32GB of RAM and I still have to use FSR 2 in order to enjoy a +60FPS experience at Ultra Settings/1440p all the time which is absolutely crazy
@@tehemister042 FSR does look generally worse than DLSS due to how simple FSR's application is. This doesn't apply to every game though and can depend on developer competency.
For the price of the RTX 4090 alone, you can buy several PS5s. A strange comparison since they are not similar (priced) devices. Not to mention the comfort of playing on a console...
solid comparison. coulda ran it at high or custom settings tho. the ultra settings reportedly have broken fx here and there. and... sure, the pc version seems to have some issues, but i'm sure they'll be fixed. it looks great, sharper than the ps5. and... ofc the pc has more resources to spare to deliver higher fidelity shadows and farther view distances. misc notes: oodle is not the shader compiler. it's the decompressor. maybe they packaged a version that's a bit slower, in the latest patch. i'm still running the 2.9.5 oodle that fixed the day 1 version and it's decent fast. reportedly loading the compile data faster then the current version. initial level loading times can be decreased the most if you use a gen 4 nvme. test have been done to even unpack the entire game and seen improvements of half the loading times (but breaking the graphics a lil bit), not so much in scene transitions tho. you still gotta load a lot of assets and that takes cpu time, where as on the ps5 it's done without cpu interaction using direct storage, which is yet to be established on pc.
I played game in both PS5 and PC. The PS5 fidelity is locked at 30 fps. With PC the same visual quality can be had at 45-70 fps variance. And it felt far better to play with keyboard and mouse Specially aiming and shooting
When you play the game u can't see diffrence it's noticeable both looks amazing even if u play on good lg 4k tv or samsung with HDR game will blow you with amazing graphics
Iron Galaxy was not the sole party responsible for this port. What's more - Iron Galaxy just did the Uncharted port, so it makes perfect sense why they were chosen.
@@Nick930 but isnt Uncharted also kinda messed up? I was looking at vids at release and it was alright but performance for a old game was subpar and they even made some features worse on PC than console. Correct me if im wrong tho
On ps5 and series x playing in fidelity gives major motion blur on all games when you turn left and right drives me nuts. I play on performance and consider the ps5 and series x 1440 consoles. Next gen they should be able to play true 4k at 60 with no motion blur when moving around
This game looks great in UWQHD, 3440x1440p. 21:9 feels organic, especially with fluid 60 fps. Took a while but finally almost hitting this. It’ll dip to 48-55, but seldomly.
its kinda curious to see that you didnt seem that mad about the port, while i remember you were absolutely mad about Crysis Remastered (and rightfully so) running poorly on a 2080 but here you are calmly telling people that if you have a high tier PC you can perfectly run a PS3 remastered game that asks for a 4080 as a minimum requirement... idk, its just curious
I don't get "mad" at bad ports. I've already seen the worst ports imaginable... Arkham Knight was just straight up heartbreaking. Not to mention Tomb Raider Angel of Darkness... which I'm still not over. But this particular port was not even close to that level of broken. I played through TLOU on PC already and aside from the framerate dips here and there, the audio levels dipping when playing through my speakers, and some minor visual changes that I didn't notice until looking at the footage side by side - the game ran nicely. It didn't even stutter. Crysis Remastered however, was a total mess at launch. It didn't look as good as the original game, the performance was abysmal, and they had actually cut out an entire level from the game. I was expecting a lot more from Crysis Remastered based on their promotion of the new cryengine, and what we got was subpar at launch. I've since uploaded a newer video (sponsored by crytek!) where I reexamined the game, and it objectively has been improved. But even still, that remaster just felt unnecessary considering the original game still looks really good.
It works fine for me after updating my nvidia driver to 531.51 or whatever the hot fix was. I had to download it from nvidia site directly. Not through geforce experience. That hot fix plus the 4/7 patch means the game hasn't crashed once since friday, the game was unplayable before due to it crashing every 30 seconds to 5 minutes. Didn't matter if it was at start up or in the middle of a fire fight. I get 60 fps, but turned all the graphics options to ultra/on except environmental textures I set to high. I maintained 60 fps through out, even though I only have a 3060ti and I was over the estimated vram limit. If I set graphics to the recommended high/medium settings I get 120 fps The game is highly cpu bound and regularly gets up to 75% usage on my 5800x. I saw it hit 90% a few times , so if you have anything less than a 8 core ,16 thread cpu like the ps5 has I think ur in trouble Most aaa games sit around 20% on my cpu for reference.
The problem with this port lies within its exclusivity. Because of this, it is made for the PS5 first, and then the PC port comes after. This hinders how beautiful it could've actually been due to hardware limitations of the PS5. If it were to have been developed for the PC first, and then ported to PS5, then we would've seen a bigger increase of quality with the PC version and then the PS5 would look of lesser quality
The story and characters made this one of my favorites. I went PC because I’m old and could never master the controller on my PS3 where it was included with the purchase. It definitely has performance issues but so do I so I’m patient. I actually found the incessant ammo shortages more annoying than the performance issues.
So how can my RTX 2080 TI with i7-9700k and 32GB ram is having trouble running the game? like i can have 70 FPS stable, but FPS dips here and there and some locations dip to 55fps
CPU usage spikes because of asset unpacking in each area. If you sit in an area with these issues for a few minutes and then start playing, youll notice smooth FPS as your CPU turns its attention back to helping render the game. This is according to digital foundry's early analysis
Doesn't sound like you'd have a great experience atm. Weaker CPU on a game that's overly CPU hungry and a fairly old mid range GPU is going to make it difficult to enjoy. I'd recommend playing this on PS5 if you have the option, or wait till a patch for the PC version to improve performance.
Because most games are developed on consoles as the priority because the market is bigger. Also PCs now have a bigger variety in parts. Before it was just a few companies making parts, now there's like a dozen brands with different stuff. Harder to optimize for so many parts.
I would like to know what settings should be set on the PC in order to bring the picture quality as close as possible to the PS 5 version, in order to compare the performance gain between PS 5 and RTX 4090
Unfortunately, the settings change in between the chapters. Best example is the bus depot and the Capitol building. Bus depot has no contact shadows whereas the Capitol building does.
If you have a lot of pistol ammo already, then the game will spawn ammo for other weapons instead. Weapon upgrades can influence the chance of certain loot drops too
God of war hid the shader compilation issue during the initial install the game took about a 45 minute pause during set up I think they were cashing the shaders in the background which is better than having to do it everytime you update drivers like in the last of us.
Apart from fps issues I’ve had no other issues running this game on pc and I’m on a 2080ti, people that are saying it’s a scam are being idiotic, it’s gonna be patched most likely Friday to run a lot better
Ngl I own the game on PS5 but had not played in a while and wanted to play it on PC if graphics were better since part 2 is getting updated soon and when i saw the comparison I can definitely see the graphics increase on PC lol. Like every detail is better. Not saying that makes it worth it to everyone, but I bought a PC strictly because I love to push the limits on game graphics and its noticeably better on PC in terms of graphics. Performance is another topic lol Edit: adding to this - it obviously looks great on PS5 and you should not buy it twice like me. I just love it lol
This PC port's issues and difficulties are really strange, especially when comparing it to the Uncharted Legacy Of Thieves PC version. I just played Uncharted on PC on a 4K TV with Ultra Settings and DLSS at Quality (1080p to 4K) with an RTX 2060 Super, with the only issue being a few rare framedrops in a few sections of the game. My 2060 Super way over-performed on the Uncharted PC release, whereas I don't even dare to try TLOU at its current broken state!
I played this game on ryzen 5 2600 with rx 570 on the lowest settings with multiple crashes throughout the gameplay, the shader building took a lot of time while loading time was 3-5 minutes on every game launch.
i9 9900K, 32GB, RTX3080 OC = 80 to 110 fps with maxed out settings (3840x1620 + HDR). There are no long loading-times here - just the first time and really long shader-loading was unexpected. Otherwise the game looks amazing and run totally smooth. Just make sure you deactivate V-Sync on your G-Sync Monitor (!) and everything controller related in the menues - otherwise it could be that 100fps feel like 20fps or microstuttering. Not a bad port at all and there are already three patches out there for the people who experience problems. Some things belong to NVIDIA but they already released a hotfix-driver yesterday (531.58).
Same for me. I have almost the same setup exept I have an i9 10900k and it's completely smooth on 1440p with high/ultra settings. From my expirience it's deffinitely one of the better releases from a technical standpoint. You just have to be careful with Vram consumption but then it's pretty smooth.
It is a bad port. Most people don't have high end PCs like yours to be able to run the game perfectly from day one. The game doesn't even run ok on the recomended sys reqs.
@Salt Maker A GOOD port is God of war or Uncharted 4 or Spider man, that runs on my rx 6800 xt / ryzen 5800x3d no problem at 4k 60+ fps, this one is not a good port.
@Salt Maker The game uses the same in-house Naughty Dog engine, same as Uncharted, and the system requirements are similar in performance, just different/newer models. This game is simply poorly optimized. I'm not the only one who says this, the video above and many people all over the internet say it too.
Idk.. I actually prefer the light shafts on PC over PS5, but I think if you lower it to medium/high, you'll see them more like PS5. But I think the main thing is that PC players aren't looking for the PS5 graphical differences, its the FPS constraints that consoles have. Game looks amazing on both. I may just need to get a PS5 now so I can play TLOU2. As I don't want to wait another 10 years
What the fuck do we even have ultra settings for, and GPUs that are easily 3-4 times stronger than a PS5, if we're gonna get downgraded effects and worse performance on top? Truly living in the best PC gaming era man, screw incompetent developers and insane deadlines
@@lilg8017ora spiegami che cazzo c'entra. Qui si sta parlando di come gira un gioco, non le cose che si possono fare o meno. Inoltre il nome "playstation" non penso si chiami così a caso, ma perché ci puoi solo giocare
I'm not having the audio issue using stereo speakers with onboard audio or the dualsense deadzone issue. I'm using it wired with haptics and it's the first time I got to experience it. Pretty neat little feature I could see being really useful in some games although it would be nice in wireless mode.
I can honestly say this game did not crash ONCE in the week I've been testing this game. I had my computer freeze and crash once, but that's a problem with my PSU. (Turns out 850watts is enough for the 4090.. but not if you load up on secondary hard drives too :P)
@@Nick930 i mean you ran the game on a 4090 right? Doesn’t really justify it for being a poorly optimised game for cheaper GPU’s, when a PS5 which only costs a 1/3 of what a 4090 costs, is much better optimised
@@td-1105 Not sure what's causing the crashing for people, I've tested the game on a few different types of GPU's and processors and only had one crash with 30 hours of playtime. As for the cost differences I feel that's irrelevant here since the PC port didn't get nearly as much love from Naughty Dog as it did for the PS5 or any of the other Sony PC ports.
I love your comparisons, you’re really perceptive for the finer and finest details
Disappointing how there are more issues rather than improvements
Its understandable, devs only had to optimize the game (on ps5) for one specific hardware. It allowed them to develop a good performace game fast. My ps4 pro would run the part2 fairly as good as a high-end pc 'cause of it
when you port a game to PC rather than make it for both PC and console, the highest fidelity is already playable by the majority of people that own the game, vs making graphics options that need practically the next gen of hardware that isnt yet out to tame and run at reasonable framerates
@@roberthunka Yes this is mostly it, a PS5 has an APU that is essentially a R7 3700X with a RX 6600XT glued to it, though has 16GB Vram not 8gb, but still most of the time now outperforms those components in a PC, often comparable to a 6800XT
@@roberthunka LOL no, it is far from understandable. Up until now, all PC ports of PS exclusives were well optimized. This sh!t is a cash grab.
@@mttrashcan-bg1ro No, it is comparable to a 6700XT or 6700. 6800XT is something like 60% faster.
Favorite part of this video is when Ellie says “You’re wasting ammo.” 😂
I was waiting to see if she would say something like, "what are you doing?!" But it never happened. At least I got "You probably should hang on to those" 😂
Why? I don't get what you're trying to say here at all? How is that your "favorite part" of the video at all.
@@Gadget-Walkmen because its funny? chill
@@izzy143 I AM chill, I’m just wondering why. That’s all.
@@Gadget-Walkmen just think about it logically for a second
Imagine showing this to a gamer in 2009
or in 2002
90s game dev already blew their minds
I never noticed how advanced the ripple effects were on PS5. I can't wait to see what Naughty Dog pulls off for their next game
Me too. Played the Part 2 on PS4 and was amazed by how it looked and how they managed to get so much out of that old console.
Probably The Last of Us apart 1 Remake Part 2 for the PS6….
@@katlyndobransky2419amn, thats the funniest thing Ive ever read
Last of us 2 reMaStER 😂
it just baffles me with how sony or whatever chose the worst porting team for such a big title when they have the best studio on deck as well, unbelievable with how they allowed the game to be released in such a horrendous state
thank you so much for the comparison, it's always breathtaking to watch your videos
Iron Galaxy provided consultation and secondary support. From what I've read, Naughty Dog dedicated members of their own team to handle most of the port work here. They probably coordinated with Iron Galaxy who had just come off working on the Uncharted Port last year. Not entirely sure on the full scope of the work either team did though.
Iron Galaxy has made so many good PC ports, I don't think it's their fault that this game port sucked. Add on to the fact that Naughty Dog was more involved with the port than Iron Galaxy themselves. Naughty Dog is just trying to find a scapegoat to blame for their mistakes.
Maybe they gave the best porting team another equally good game to port
Bloodborne
@@ramika2642 nah it’s ghost of tsushima
Don’t like it go back to playing civilization whatever number
I never played this game. It looks awesome, but in this current state, and the price they're asking, it's a pass for me at the moment. I'll wait until they fully patch it and when it will be on sale. Thank you for this direct comparison, always a pleasure to watch your videos Nick ! 👍
Huge recommend for this game once it gets patched up. Absolute masterpiece and one of my all-time favorites.
But yeah, I wouldn't want someone's first time playing this game to be in this state. It needs a bit of work first.
@@Nick930 thank you for the advice ! Take care
The state is in now is more that enough to play and have a great experience. Can't blame the state of the port as of today to not play it. If you don't have the money that's ok.
@@Covants This isn't worth pirating currently. Until the pirated version catches up with all the patches(That makes the game playable), this is a hard no.
@@Covants I don't do this anymore. It feels way better, to encourage the devs who spent time developping an awesome game, like Red Dead Redemption 2. It doesn't feel right anymore in my concious to steal games. I prefer to wait for sales. Most of the time DLCs are out and the game is better that way.
10:00 The PC version seems to have stronger reverberation in the sound during the shooting. Could just be the capture methods.
I don't think it has to do with capture there. I ensured all audio settings were matched up perfectly and have not heard distinct differences with this same capture method in other PS ports from PS5 to PC.
But capture method could have influenced the coloration of the image. Had to fiddle with a lot of stuff and re-record because HDR was weirdly enabled by default on my PS5 after an update... screwed up a LOT of footage.
Yea it's different and I actually think they've used different files for both versions, it's mixed differently, I don't know why they would do this though.
Could be uncompressed audio!
@@MarshallHurtado Perhaps, there seems to be quite a lot more high end on the PC so it definetly could be a matter of files being compressed a bit too much on the consoles. Could also just be something up in the way it was recorded by Nick tho.
Ofc but comes at heavy pricing )))
it's wild to me how you spot those little details like the water ripples lol
but he kinda missed how there is a teeny bit more vibrance with the lighting on the pc. specally during comparing joel.
@@Jake_Garcia I mentioned that specifically when talking about Ellie. That is likely more to do with the different capture methods used than the games themselves.
I've been playing it and I thought the water ripples were so cool until I saw this video 😂
Should have shown them medium or low textures which look like quake 1998 while using >6GB VRAM and 100% CPU for decompression. Amazing software
Nerd
@@-thesalemcrow-5941 Geek
Were all nerds here boa. AND Digital Foundry fans
bad pc
Shut up geek
A very detailed comparison. I just completed it a few nights ago on PC and was one of the lucky ones that got through it without any crashes or issues apart from some jitters here and there using K&M, but overall had an average of around 70-80fps with everything on ultra 1440p. I'm glad none of the issues mentioned here were noticeable for me. I think if I had played it first on PS5 I might have noticed them
Damn I have a 3090 and a 17 13700k and the game has crashed like 30 times for me. Drivers are up to date, all the other intesive games work wonderful, but this game just has a big crashing problem for me. Never have experience as many crashes with all the other pc games I have played as compared to this single port
@@josebosua1489 try the latest nvidia driver hotfix for the game
@@josebosua1489 Damn unlucky or I am lucky. Never crashed once. 3080 and i7 9700k. Did not run smooth as butter and had mkb camera jitters. But was relatively a smooth and enjoyable experience on ps5 controller.
same, i played on rtx 3060 ultra 1440p the best game , waiting for the part 2 port
rx 7900 xtx user, not one single crash!
2160p - all on ultra - 70-80 fps.
the first difference is that Joel cries for his daughter... on pc you will cry for your PC (while your PC is crying)....
It may not seem like a huge difference on video. But while actually playing . The difference is massive . (Got a ps5 and 4090) just bought the game on pc for the first time on steam cuz of the autumn sale
Which one u prefer?
@@djcarma1541 pc bro lmao cmon. youtube doesnt show the difference. its massive when playing
This man definitely sat through a 5 hour shader comp for this video 🥹
Took like.. 15 min
the volumetrics are sharper because of the shadow resolution being higher, the water rippler effect is just faster on pc because it is in slow motion on the PS5 maybe the ripple speed is tied to the framerate. It appear more realistic on the pc version. And the screen space reflexion is set to pbr accumulation on pc, being a better more realistic effect than the screen space reflexion on ps5 being too sharp and unrealistic conpared to the baked reflexion sharpness when you look at the ground.
16:03 "hold up let me craft something Mrs. Infected." 🤣😂
Thank you for your comparison. It really is a shame that the PC version has so many compromises, I hope that some of the issues will still be patched.
Mostly are fixed by now, that's why u dont hear news about it lately.
@@Tiritaspongo it's been 11 months since you write this comment , and still this game is still trash in pc i played at 120 fps and i feel it's like 30 fps and soo many bugs
If you have the 4K TV support 120Hz, you can play 4K unlock fps (with around 40fps most of the time) on PS5, which is better than lock 30fps on normal 4K TV.
Love my Samsung 4k tv with my ps5
4:50 the comparison isn’t like for like. Ps5 is using a cube map, not ssr. Look at 5:30, and you’ll see the same reflection on pc. Also, the crepuscular rays looks sharp like that on ultra setting. It’s actually quite expensive to get that definition, but I agree that medium/high looks better, which is how they look on ps5.
Exactly! On Ps5 it a cubemap. Maybe even with transition to another for best presentation on angle. On pc every puddle has an ssr. Adt it's not so great
Has anyone ever made a comparison after all the fixes have been added?
Always look forward to a new comparison vid from Nick. He has god eye for finding graphical difference in even the smallest details. 👍
Updates have fixed this game so much on pc thankfully
Generally consoles load faster because the game's settings are already optimized specifically for the hardware, a PC is subjective from person to person, not everyone who plays on PC has the same as someone else so loading times vary across the different RAM cards, Processors and Graphics Cards, plus the ability to change the game's graphical settings also play a role in loading times.
So in short summary, consoles are closed hardware with games released already pre-designed for said hardware, PCs are open hardware where optimization is left to the individual players instead of being chosen for them. I don't deny that consoles have an advantage in consistency in regards to load times and graphics but PC will always grant players freedom of choice and individuality.
It ultimately depends on what is best for you, play on console or PC, it's your choice, I personally just go for a game with a good story, doesn't matter how it looks.
The sooner ray tracing becomes a universal option the better. Just got another new PC but it persists that screen space reflections is often the culprit for making otherwise great graphics look like a buggy mess despite doing what it was made to do.
As for the difference in water ripple effects, it's a shame but not a big deal. The PS5 footage of the water ripples I think also look unrealistically slow. It looks like another one of those cases where an animation plays out across the same number of frames no matter your frames per second. So doubling your framerate would effectively halve the time and possibly halve their actual physics. In addition to moving much faster, the visible depth in the ripples also appear to be fractionalised.
What they would want is what is called frame interpolation, where new animation frames are inserted to maintain consistency across variable framerates.
That's the difference between TLOU and other Playstation ports: usually the settings are equivalent to medium on PC and the higher settings improve textures and shadows. Here, the ultra is equivalent to PS5 and anything below is a downgrade all while being insanely demanding.
So all in all they're both the same in terms of quality, give or take a few things here and there, but in order to somewhat get the same experience on a PC this game casually eats over 20GB of RAM, up to 16GB VRAM, brutalizes mid to high end CPU's that are leagues ahead of the PS5 CPU, are you kidding me? it's no joke when they say this might singlehandedly be the worst PC port to ever come out
Yeah that's right. Textures even on low take upto 5gb vram and looks like ps2. But this is the case of almost every new AAA games that are releasing now. Really very disappointing
nah for the first 3 minutes the PS5 looks like it's actually upscaled from 1440p to 4k, I myself can see the clear difference in both side by side images because the PC is sharper and the details in skin, clothing textures and anything that isn't smoothy pops more... but i highly doubt 99% of players would notice Side by Side while the game plays in motion... it's basically the difference between DLSS Quality vs Native 4k.
You can also fix the God-Rays/volumetric light/Light shafts by actually lowering that specific setting on PC which boosts your FPS by a small amount.
the reflection though, thats fucked up since pc is often more powerfull but i swear everytime a Sony exclusive game comes to PC they bloody fumble it so hard like they are purposely trying to say "Buy a PS5 its better" and instead of making the game perform it's possible best for each system, if i recall didn't the PS5 version release before PC? so they would have had more time to fix things right? anyway i think the reflections might be fixed, i started playing the game recently on PC and haven't noticed the reflection issues yet
About the controller dead zone issue.. did you disable Steam Input? It's likely that which is messing with your controls. I have mine off and there's no dead zone issue.
I can confirm that I disabled steam input just like the game asks right at the start. But this issue still persists.
So besides of resolution and higher framerates, the PS5 version have the same graphics quality overall?
yeah basically
Will you make a RE2 vs 3 vs 4 video?
I was waiting for this! Your comparison videos are unmatched
For song part, did you used Dolby access ?
I recently bought a PS5 for Last of Us and played it through twice utterly fantastic game. I upgraded my PC hoping for a even better experience. My Ps5 Slim used was £320. Sadly on the PC it was graphically much inferior without buying a top end GPU and a much better CPU. So I'm sticking with the PS5 such an amazing console. I reckon to get close I would need to spend 6x the money on a PC.
Great comparison though, thank you. I didn't realise the PS5 was so close to the PC version.
Great review. I've played this on PS3. And wanting to get for PC. Has these issues been fixed yet and have you done an update video. Thanks.
And you need ULTRA to match or almost match ps5... and ultra is only on 4080-4090
You need Very High to match PS5 technically. Ultra is a step above the PS5 for textures, but the improvements are fairly negligible.
Is the water ripple effect speed possibly tied to in game framerate?
I am playing this on a 6900XT paired with a 5800X3D and 32GB of RAM and I still have to use FSR 2 in order to enjoy a +60FPS experience at Ultra Settings/1440p all the time which is absolutely crazy
FSR looks awful here. It completely turned me off to getting an AMD card.
@@StrosB4Hos 💀💀💀💀💀 to base getting a gpu by 1 game lmao
@@tehemister042 FSR does look generally worse than DLSS due to how simple FSR's application is. This doesn't apply to every game though and can depend on developer competency.
@@tehemister042 I have very good eyesight and FSR and DLSS both look muddy and bad to me personally.
@@StrosB4Hos Stupid ass comment
10:50 ellie needs to watch where shes walking omg 😢
For the price of the RTX 4090 alone, you can buy several PS5s. A strange comparison since they are not similar (priced) devices. Not to mention the comfort of playing on a console...
can you do ps5 performance mode settings for pc
solid comparison. coulda ran it at high or custom settings tho. the ultra settings reportedly have broken fx here and there. and... sure, the pc version seems to have some issues, but i'm sure they'll be fixed. it looks great, sharper than the ps5. and... ofc the pc has more resources to spare to deliver higher fidelity shadows and farther view distances.
misc notes: oodle is not the shader compiler. it's the decompressor. maybe they packaged a version that's a bit slower, in the latest patch. i'm still running the 2.9.5 oodle that fixed the day 1 version and it's decent fast. reportedly loading the compile data faster then the current version.
initial level loading times can be decreased the most if you use a gen 4 nvme. test have been done to even unpack the entire game and seen improvements of half the loading times (but breaking the graphics a lil bit), not so much in scene transitions tho. you still gotta load a lot of assets and that takes cpu time, where as on the ps5 it's done without cpu interaction using direct storage, which is yet to be established on pc.
I played game in both PS5 and PC. The PS5 fidelity is locked at 30 fps.
With PC the same visual quality can be had at 45-70 fps variance.
And it felt far better to play with keyboard and mouse
Specially aiming and shooting
why would you play with keyboard and mouse wtf
@@rochester3
Because playing witj KBM is far better
@@1989rs500 its annoying
@@1989rs500 ever tried ds4?
@@rochester3
Yes.. Still the freedom of mouse is far superior to anything PS or Xbox offers.. Not even start to mention accuracy
Sony saw what Iron Galaxy did with Batman Arkham Knight and said "This is the team we trust with our blockbuster franchises on PC"
They did a much better ports too. Uncharted for example. Wanna blame someone, star with playstation quality control team.
When you play the game u can't see diffrence it's noticeable both looks amazing even if u play on good lg 4k tv or samsung with HDR game will blow you with amazing graphics
Watching in 144p so i can get the most accurate comparison
If you make a new video on this could you please discuss issues with the school lighting bug
What bug?
@@Хорошийигровойканал theres a bug in a cutsence where an entire school that is meant to be dark is lit up
@@DogGod64YT If I didn't experience it, then it won't be in my own review. That was not my experience.
@@Nick930 ok then i'm not that fused about it anyway just was wondering if otehr experienced it still wondering if its worth my money on PC
4:39 you can lower the volumetric effect quality its get better.
You the man ! Always excited to see a new post from you !
thanks for the video, hope you share this with ND
They were like: "Yeah, this is the Holy Grail of Playstations ;D Lets give it to a studio with a reputation on fucking up PC ports"
Iron Galaxy was not the sole party responsible for this port. What's more - Iron Galaxy just did the Uncharted port, so it makes perfect sense why they were chosen.
@@Nick930 but isnt Uncharted also kinda messed up? I was looking at vids at release and it was alright but performance for a old game was subpar and they even made some features worse on PC than console.
Correct me if im wrong tho
PlayStation Always Beast of Optimization ✊
Another poor PC port. Insane the amount of compute power needed to run the game on PC when compared to ps5
Do you have to compile shaders everytime your start the game?
Nooooo. Only the first time. However, nvidia driver updates may clear that shader cache and require it again.
On ps5 and series x playing in fidelity gives major motion blur on all games when you turn left and right drives me nuts. I play on performance and consider the ps5 and series x 1440 consoles. Next gen they should be able to play true 4k at 60 with no motion blur when moving around
The Molotov sound on the pc is a bit off, sounds like he throws it so fast it tears the wind like a arrow
Great Work, Nick.
I just cant stop rewatching all of your video's !!!!
Btw way can you do a history of a RTS game ?
Maybe Earth 2150, C&C command and conquer, please ?
Such a video can push Sony not to release its exclusives on PC, and this is not good (
This game looks great in UWQHD, 3440x1440p. 21:9 feels organic, especially with fluid 60 fps. Took a while but finally almost hitting this. It’ll dip to 48-55, but seldomly.
its kinda curious to see that you didnt seem that mad about the port, while i remember you were absolutely mad about Crysis Remastered (and rightfully so) running poorly on a 2080 but here you are calmly telling people that if you have a high tier PC you can perfectly run a PS3 remastered game that asks for a 4080 as a minimum requirement... idk, its just curious
I don't get "mad" at bad ports.
I've already seen the worst ports imaginable... Arkham Knight was just straight up heartbreaking. Not to mention Tomb Raider Angel of Darkness... which I'm still not over.
But this particular port was not even close to that level of broken. I played through TLOU on PC already and aside from the framerate dips here and there, the audio levels dipping when playing through my speakers, and some minor visual changes that I didn't notice until looking at the footage side by side - the game ran nicely. It didn't even stutter.
Crysis Remastered however, was a total mess at launch. It didn't look as good as the original game, the performance was abysmal, and they had actually cut out an entire level from the game. I was expecting a lot more from Crysis Remastered based on their promotion of the new cryengine, and what we got was subpar at launch.
I've since uploaded a newer video (sponsored by crytek!) where I reexamined the game, and it objectively has been improved. But even still, that remaster just felt unnecessary considering the original game still looks really good.
Ultra settings in this game are bugged and at times can look worse than low
That might explain the lightrays. Will take a look at it later
It works fine for me after updating my nvidia driver to 531.51 or whatever the hot fix was. I had to download it from nvidia site directly. Not through geforce experience.
That hot fix plus the 4/7 patch means the game hasn't crashed once since friday, the game was unplayable before due to it crashing every 30 seconds to 5 minutes. Didn't matter if it was at start up or in the middle of a fire fight.
I get 60 fps, but turned all the graphics options to ultra/on except environmental textures I set to high. I maintained 60 fps through out, even though I only have a 3060ti and I was over the estimated vram limit.
If I set graphics to the recommended high/medium settings I get 120 fps
The game is highly cpu bound and regularly gets up to 75% usage on my 5800x. I saw it hit 90% a few times , so if you have anything less than a 8 core ,16 thread cpu like the ps5 has I think ur in trouble
Most aaa games sit around 20% on my cpu for reference.
The problem with this port lies within its exclusivity. Because of this, it is made for the PS5 first, and then the PC port comes after. This hinders how beautiful it could've actually been due to hardware limitations of the PS5. If it were to have been developed for the PC first, and then ported to PS5, then we would've seen a bigger increase of quality with the PC version and then the PS5 would look of lesser quality
it wouldnt be this nice looking ;) .. because that means pc version should be made back in 2012 or what year..
i think the best part for PC version is the support over ultrawide setup, this is not something PS5 ever had.
Looks like this puddle in PS5 doesn't have screen space reflection. Its look like just a good cubemap. And on PC everything has ssr.
The story and characters made this one of my favorites. I went PC because I’m old and could never master the controller on my PS3 where it was included with the purchase. It definitely has performance issues but so do I so I’m patient. I actually found the incessant ammo shortages more annoying than the performance issues.
So how can my RTX 2080 TI with i7-9700k and 32GB ram is having trouble running the game? like i can have 70 FPS stable, but FPS dips here and there and some locations dip to 55fps
CPU usage spikes because of asset unpacking in each area. If you sit in an area with these issues for a few minutes and then start playing, youll notice smooth FPS as your CPU turns its attention back to helping render the game. This is according to digital foundry's early analysis
@@Nick930 Ah i see, will they fix this problem? or is this just how it is.
Dead Island vs dead island 2 has to be next. It's such an improvement in a lot of ways
can i play TLOU with my pc spec i5-10th/16gb ram/ gpu gtx1650ti?
Doesn't sound like you'd have a great experience atm. Weaker CPU on a game that's overly CPU hungry and a fairly old mid range GPU is going to make it difficult to enjoy.
I'd recommend playing this on PS5 if you have the option, or wait till a patch for the PC version to improve performance.
not possible most likely, wait for more patches. You will have a decent experience
@@Nick930 ermm so sad.. just download it but not install to my laptop yet... but thanks for ur reply
@@mrinvincible6849 i dont think i can play it for next patches.. cos of my low spec laptop..
@@kukububu99 might possibly work if you put all settings to medium-low, but only after patches
all the ps5s prettyness matters not if it moves like a slideshow. FPS is king
The guns sound punchier on PC which I like more.
We are in a time where video games that are developed in PC are not working on PC 😂
Because most games are developed on consoles as the priority because the market is bigger. Also PCs now have a bigger variety in parts. Before it was just a few companies making parts, now there's like a dozen brands with different stuff. Harder to optimize for so many parts.
I would like to know what settings should be set on the PC in order to bring the picture quality as close as possible to the PS 5 version, in order to compare the performance gain between PS 5 and RTX 4090
Unfortunately, the settings change in between the chapters. Best example is the bus depot and the Capitol building. Bus depot has no contact shadows whereas the Capitol building does.
If you’ve got a 4090 there’s no comparison textures and frame rates are phenomenal. Resolution at 4K as well.
Res 4 remake runs fine at high 60 and 1080p. On the same pc last of us runs like dried up gravy.
I’m not sure if it’s a bug but I never find pistol ammo after I got the revolver
What difficulty are you on?
@@tyler-hp7oq medium
If you have a lot of pistol ammo already, then the game will spawn ammo for other weapons instead. Weapon upgrades can influence the chance of certain loot drops too
The fact that you don't have to choose between 4K or 60fps on PC can't be overstated though.
Now you can choose between 4K 30fps and 1080p 60fpsish (when it's stable)
Haha good one!
what do u mean ofc u can choose
@@MaggotAddict21 I just beat it on 4K ~90fps, but go off
@@dbMammie Nobody cares you have a 4090. You're in the minority. The problems stem beyond that too.
God of war hid the shader compilation issue during the initial install the game took about a 45 minute pause during set up I think they were cashing the shaders in the background which is better than having to do it everytime you update drivers like in the last of us.
Apart from fps issues I’ve had no other issues running this game on pc and I’m on a 2080ti, people that are saying it’s a scam are being idiotic, it’s gonna be patched most likely Friday to run a lot better
Please send this video to Naughty Dog, all these issues really deserve to get fixed.
They really thought they'd get away with this
Personally, besides the time it takes for shaders and load times, I think the game runs fine and looks fine. I don't notice frame drops
It's been patched. I played it day one on the PC and it was pretty bad but it seems fine now
Ngl I own the game on PS5 but had not played in a while and wanted to play it on PC if graphics were better since part 2 is getting updated soon and when i saw the comparison I can definitely see the graphics increase on PC lol. Like every detail is better.
Not saying that makes it worth it to everyone, but I bought a PC strictly because I love to push the limits on game graphics and its noticeably better on PC in terms of graphics. Performance is another topic lol
Edit: adding to this - it obviously looks great on PS5 and you should not buy it twice like me. I just love it lol
Man I was waiting for this one!!!!
Hey nick! Can you do a comparison for Counter strike 2 and CSGO?
Are these issues on PC resolved now?
Some but there are still problems
Most of them are, there are still some performance issues tho.
Can't wait to play the re-re-re-re-re-remater version of the game on PS8 Pro implanted chip inside my brain.
Bill's face is actually Russell Crowe
This PC port's issues and difficulties are really strange, especially when comparing it to the Uncharted Legacy Of Thieves PC version.
I just played Uncharted on PC on a 4K TV with Ultra Settings and DLSS at Quality (1080p to 4K) with an RTX 2060 Super, with the only issue being a few rare framedrops in a few sections of the game.
My 2060 Super way over-performed on the Uncharted PC release, whereas I don't even dare to try TLOU at its current broken state!
It's cuz they're just lazy and wanna make quick money.
its amazing how well this game was designed
So the best version to play right now is the PS5, for now. For a better experience.
It depends on the kind of PC you have but the PS5 runs really well. I have it for both.
I played this game on ryzen 5 2600 with rx 570 on the lowest settings with multiple crashes throughout the gameplay, the shader building took a lot of time while loading time was 3-5 minutes on every game launch.
i9 9900K, 32GB, RTX3080 OC = 80 to 110 fps with maxed out settings (3840x1620 + HDR). There are no long loading-times here - just the first time and really long shader-loading was unexpected. Otherwise the game looks amazing and run totally smooth. Just make sure you deactivate V-Sync on your G-Sync Monitor (!) and everything controller related in the menues - otherwise it could be that 100fps feel like 20fps or microstuttering. Not a bad port at all and there are already three patches out there for the people who experience problems. Some things belong to NVIDIA but they already released a hotfix-driver yesterday (531.58).
Same for me. I have almost the same setup exept I have an i9 10900k and it's completely smooth on 1440p with high/ultra settings. From my expirience it's deffinitely one of the better releases from a technical standpoint. You just have to be careful with Vram consumption but then it's pretty smooth.
It is a bad port. Most people don't have high end PCs like yours to be able to run the game perfectly from day one. The game doesn't even run ok on the recomended sys reqs.
bruh said not a bad port at all xDDD this is a ps5 game and u have a 2k$ pc ofc it will run decent
@Salt Maker A GOOD port is God of war or Uncharted 4 or Spider man, that runs on my rx 6800 xt / ryzen 5800x3d no problem at 4k 60+ fps, this one is not a good port.
@Salt Maker The game uses the same in-house Naughty Dog engine, same as Uncharted, and the system requirements are similar in performance, just different/newer models. This game is simply poorly optimized. I'm not the only one who says this, the video above and many people all over the internet say it too.
Les PC master Race en PLS XD (PS5 : 450€ VS PC : 1500€)
Thanks for making this video!
Idk.. I actually prefer the light shafts on PC over PS5, but I think if you lower it to medium/high, you'll see them more like PS5. But I think the main thing is that PC players aren't looking for the PS5 graphical differences, its the FPS constraints that consoles have. Game looks amazing on both. I may just need to get a PS5 now so I can play TLOU2. As I don't want to wait another 10 years
lol
@Drew Carry turns out I went and got a ps5 and I'm currently on the last chapter.. 🙃
What the fuck do we even have ultra settings for, and GPUs that are easily 3-4 times stronger than a PS5, if we're gonna get downgraded effects and worse performance on top? Truly living in the best PC gaming era man, screw incompetent developers and insane deadlines
so, you need a pc 10x more expensive than a ps5 to play exactly like a ps5....cool
You can even not do other stuff with a pc
your clearly clueless lol
@@lilg8017ora spiegami che cazzo c'entra. Qui si sta parlando di come gira un gioco, non le cose che si possono fare o meno. Inoltre il nome "playstation" non penso si chiami così a caso, ma perché ci puoi solo giocare
I'm not having the audio issue using stereo speakers with onboard audio or the dualsense deadzone issue. I'm using it wired with haptics and it's the first time I got to experience it. Pretty neat little feature I could see being really useful in some games although it would be nice in wireless mode.
Poor Nick might have to sit through 1000000000000 crashes just to record this video.
I can honestly say this game did not crash ONCE in the week I've been testing this game.
I had my computer freeze and crash once, but that's a problem with my PSU. (Turns out 850watts is enough for the 4090.. but not if you load up on secondary hard drives too :P)
@@Nick930 i mean you ran the game on a 4090 right? Doesn’t really justify it for being a poorly optimised game for cheaper GPU’s, when a PS5 which only costs a 1/3 of what a 4090 costs, is much better optimised
@@td-1105 Oh I totally agree. But the point is, I personally did not experience any crashing.
@@Nick930 fair, great video though, as always
@@td-1105 Not sure what's causing the crashing for people, I've tested the game on a few different types of GPU's and processors and only had one crash with 30 hours of playtime. As for the cost differences I feel that's irrelevant here since the PC port didn't get nearly as much love from Naughty Dog as it did for the PS5 or any of the other Sony PC ports.
This port is a clear snub by Sony. It is 100 percent intentional to inflate the experience on their evil console.
you want to believe