As someone who started playing genshin at the lauch (and dropped 3 months after due how toxic the monetization + fomo was), wuwa is everything i wished genshin was at that time. It's bonkers that I came to wuwa by pure chance because i really dislike playing gachas, especially the gambling aspect of it. But with the reasonable pity and you being able to buy sequences for characters, it just puts the game on another level. Im literally spending the double i used to do in genshin. Also on top of that, the gameplay is flawless on mobile, even tho i have a powerful phone, i was impressed by how optimized wuwa is. I don't even mind that the game is a blatant copy of genshin, the game is amazing and that's enough to me
You got out early lol. I dropped out before Natlan. I ignored the community and convinced myself that Genshin will do better. I loved (and still do) the environments and exploration. I thought they'll add QOL, they'll make traversal better etc. But any time they did it was half-assed or there was a major catch. New traversal options? Well they're either character specific and/or region specific. New standard banner character, Dehya? Well she's trash. Pretty sure up til now people haven't found a use for her. It's so, so bad. And they just recently did a 5* Standard selector and it's like... nah, I'll stick with WuWa, where we got a bunch of standard 5* for free, and a limited 5*. And any QOL we ask for we get, like the gun gadget so you won't have to switch to a gun character for puzzles. People asked for more resources and their response was more frequent double-drop events, etc.
Its not like Genshin has an award winning story, it was also meh, but kuro has improved upon the story just like they did with game itself with all the QoL changes, Genshin could never
@@dislikebutton8979 well they drop kiana so I am not surprised to see that since kiana is hoyos main from fly me to the moonl,ggz and lastly hi3rd so the 2nd part has less appeal but who knows they might be cooking something to make it better.
Calling WuWa a GI clone is an insult to WuWa at this point, GI feels like its actually the cheap knockoff. 1.0 was the only rough patch in WuWa, where the only things that stood out were combat and visuals. But immediately from 1.1 all the way until 1.3, and certainly I see it continuing forever- WuWa has just been much better written and the storytelling has been superior. Its become worth to play new patches for just the cinematics alone. OSTs are the one place in gameplay where GI is better, but WuWa has some really good OSTs too now and that keeps increasing. Aside from that, popularity is the only thing GI has but it don't make it the better game, if anything they've been able to keep things mostly the same due to the large playerbase. GI is good in its own right still, but calling WuWa a GI clone is just plain funny. GI is that kid in a science fair with the baking soda volcano, that gets first place despite other participants having much better stuff on display.
First off, WuWa was developed in just 2 years, while Genshin took a whopping 5 years and launched with a pretty rough UI. Plus, the map wasn’t that impressive either. Now, if we’re talking about in-game content, remember that Genshin has been around for 4 years, and the stuff it releases isn’t anything groundbreaking, even though it rakes in millions every month. The gameplay often feels more like a chore than enjoyable, which is the complete opposite of WuWa. And let’s not forget, the animations in Genshin are still pretty bad and haven’t changed since launch. There’s been zero improvement over the last 4 years, so it’s hard to say Genshin is better. It seems like some folks just don’t want to face the fact that the game they’ve sunk countless hours into isn’t all that great. also wuwa is soon bringing elemental reactions back
@killuad0 no? The development started somewhere in March-April 2022 and technical test was in July and then 2 years later on March it was released. So it was only in development for 2 years bud
@killuad0 now u may say the development started way before then ur wrong, kuro literally posted staff recruitment application in feb-march for wuthering waves
WUWA is everything i expected in genshin when that game first release Fast pace combat like DMC/Nier/Sekiro Skip button Challenging enemy Parry system Dodge slow time QTE system
Yeah, you nailed it. Wuwa gave that spark I craved back when genshin launched, but wuwa stretched it further and further and further, and with 1.4 near... further and beyond!
I agree with you, Wuwa has the spark, the devs have the liberty and creativity. We just dont know what the next one will do, the same goes for the animations, world, combat... It's just a good game
I been playing Genshin on and off since 2021. The reason why it stays pretty much the same is because the community does not give 2 shits about improvements to the game. It’s a super casual gatcha game where they (the consumer) are proud of getting ripped off every month so they can see their game at the top of fake revenue charts because that’s what makes a game good. If people actually stop playing and paying then Genshin would be forced to actually try and improve the game more quickly. Instead we get half ass QOL changes disguised behind a paywall.
The benefit to taking a break from genshin to try wuwa out even if you're positive genshin is the game for you is the dip in players will be noticeable enough to keep giving new QOL changes to the game! I promise you it didn't take 4 years for them to figure out how to code in selectable main stat artifacts or a stamina upgrade.
I play both and like them nearly as much, but im sick and tired of hearing that the echo system is better, surface level may be, but when u get to try and get a good piece it just becomes a nuisance. In genshin i get to choose not to even touch an artifact if it doesnt meet a certain criteria(you can make the game auto lock those even) and use it as exp or even get more pieces. On the opposite side is wuwa, u only see a mainstat and HAVE to invest exp and the mats to see the stats and all of that to see stats u dont need. Ive been farming a havoc set for camellya for about a month now and 90% of that time went into havoc dmg pieces of which ive yet to get a single one with more than 3 stats i want, in contrast it took me the same time to get a top 500(furina c6 marechusse build) sands and goblet on set for my furina. Also, Im farming dreamless and crownless from launch and didnt get a more than 3 stats that i want aswell. Its just a pain to farm even if it isnt limited by stamina. Anyways rest of the game is aight it just kinda feels like a concord to overwatch, a upgrade in the grand scheme but lacking some of the things that made ow(in 2016) likeable. Of course wuwa is way closer to genshin and is in no way such a failure.
The funnier thing is that genshin doesn't understand how BotW exploration works. The reason why BotW open world exploration did well it's because the game lets you to be slow and enjoying it, taking in every details either easter egg locations from past games or stories you came across in different regions. You play as one character and that character has slow combat style, so the exploration feels evenly paced, heck he also has utilities that if you can use them creatively you can skip climbing or launching yourself at a very long distance to skip running or horsing around the map. You also doesn't need to upgrade Link as the world automatically adjust to you depending how much you've progressed. Hoyo missed all of those points and just slapped open world to their brand new gacha game. Their fast paced characters combat compared to the slow exploration feels agonizing and boring.
in my opinion, wuwa was fun when i start playing, it excels in QoL and exploration mobility but i don't see the value in everything else. the game didn't hook me to play for a long term.
Gameplay is fast, which is why it feels like it has no content. İf the gameplay was as slow as from genshins, it would have taken really long time doing everything.
And that is why you can play the game for a while and drop it, just to pick it back up when you get new content or characters, that was the whole point of the video to not get stuck playing one game and try something new.
True tbh I played a lot of games at the same time and I dropped a lot of games already but HSR and WuWa still stuck in my to do list but I need skip button quest in HSR is just too slow I'm a person that want to read the story when I want to only but at the same time I'm addicted to divergence universe and daily quest are easier in HSR too but at the same time if WuWa bringing back illusive realm I would log in every to play it cuz I'm addicted to rogue like game mode it's fun and also both both HSR and WuWa characters have interesting skill idk if it just me but genshin are kinda bland and the graphic is definitely not for me the design and everything is good tho but it just not my cup of tea I prefer something like HSR and WuWa and also I played PGR and HI3 before those 2 are fun but It's not the type that'll makes me stay I'm too lazy for both of them
As someone who played multiple hoyo games and even both PGR and WuWa, I'll put it bluntly, the only similarity between Genshin and Wuthering Waves, is the fact they are open world, that's.. literally it, nothing beyond that, the only other thing is the 50/50 on the character banner. Quite literally everything else.. is taken from other games. look at HSR for example, with the net 3 attempts for weekly bosses(not in genshin) or the 70 levels on the Battle pass(also not in genshin). WuWa doesnt have element reactions, and it has a skip button(even more differences). Genshin's materials are not only highly varied, but placing a time schedule on them makes farming them really tideous every single day of the week except for sundays, meanwhile in HSR and WuWa characters and weapons just simply share the same materials which you can farm any time. Genshin is made in the Unity Engine, WuWa is made using Unreal Engine 4, UE4 is a far more powerful engine, the gave has better details fresh out the box. WuWa has more things in common with HSR and ZZZ than it ever would show with Genshin. Quality aside, and writing aside, there's never been much evidence of the devs caring about the genshin community since the first year. If they ever did the review bombings for the first anniversary wouldn't have happened. Every single thing Genshin players spent years asking for HSR launched with them(same company, different team, but I am certain they were trying to send a message with that one). but that's all I'll mention for now, cause since the day WuWa launched it was obvious the similarities between the 2 end at just the genre, almost like how Tower of Fantasy and it's similarity end at being an Open world game, since ToF is actually and MMO while genshin isn't.
I can still remember clearly how i amazed with the giant spike mountain in Desorock Highland and spent like an hour to try climbing it. I got a bad encounter with that red Golem, and then free falling into Impermanence Heron nest. Man, that time was amazing
@@xehanort04 İf you are playing gacha games for the story, then you are wrong here in the first place. Go play proper story games like RDR2, Star Wars Jedi Fallen Order/Survivor, Tomb Raider, Far Cry, Spiderman, Evil West, Guardians of the Galaxy etc.
@@rus.c.gabriel Because Story games should be played for the Story and Games with Stories but don't prioritize on the story are meant to be played for the other features (not only the story). People who complain about a game that is not prioritizing on the story, just because of the story are in the wrong place (gacha games overall).
pfftt, I'm a beta tester of tower of fantasy, but seriously the difference is so far, don't tell me because it uses the same engine, UE4, then wuwa = tower of fantasy clone, it doesn't make sense.
Genshin now for me feels like an assignment and now everyone talks more about revenue then the actual game and the fandom is getting annoyingly loud... I miss the old genshin and hoyoverse Now I've move on to a familiar yet underated gacha devs name kurogames known for their underrated and hardest gacha games ever Punishing Grey Raven, and now im here for Wuthering Waves I am playing wuthering waves on mobile (Tecno Camon 20 pro 5G) and its more optimized now then its release, i can play with good graphics on medium but not in 60fps, i hope kuro can optimize a little bit more for mobile and tablets too.
and you act like Genshin is the most original and worth praising game in the world. As if there hasnt been any other anime open world game that Genshin also blatantly copy from. Beside, the game is free. "copy" is just a buzzword you throw out without even coming up with any constructive criticism
So you saying, Apple/Samsung are automatically worse than Nokia, just because they are "copy"? Nokia didn't catch up with the trends like e.g. touchscreen, which is why they are objectively worse than Apple/Samsung which ACTUALLY progressed. İt is not about who has the idea. İt is about who does it BETTER.
The problem is that Wuwa came way too late. Hoyo pulled it off before Kuro. Look, Wuwa is to Genshin what another Bitcoin-derived chain is to Bitcoin. In other words, most players do not give a sh it. It is just those f2p s u ckers who want everything for free and believe that this Genshin-esque game with different, yet overrated combat is the equivalent to Jesus while fooling themselves into thinking that this game is more generous. All gacha games are predatory and PGR is one of the fairest ones cuz the memory system is less of a RNG clusterf uck and character banners are guaranteed. Tbh, premium characters are always the priority. So before Tencentbots start calling me a Hoyobot, keep in mind that I used to play PGR and appreciated every patch. I spent 500€ on it but I don't regret it.
You are wrong. Apple/Samsung are BETTER than Nokia even though it is the OG. Nokia didn't catch up with the trends like e.g. touchscreen, which is why they are objectively worse than Apple/Samsung which ACTUALLY progressed. İt is not about who has the idea. İt is about who does it BETTER.
Overrated combat is an opinion. The difference WuWa has to Genshin is content for those who actually enjoy the combat, farmable echoes in the open world gives a reason to re-explore the open world rather than exploration being a one time thing. Holograms exist for a challenge if you are feeling like locking in, or if you want unga bunga turn brain off fun you can play Depths of Illusive realm (confirmed to be permenant from 1.4 onwards) and even depths can become challenging if you stack enough difficulty modifiers (or made easier if you would like that). Gacha players have an issue where they refuse to do shit for no rewards, wuwa gives players who actually enjoy *playing the videogame* to do so.
@smoke2729 Holograms are a one-time clearance. In Monster Hunter we keep challenging different subspecies because we need mats to craft gear. In Wuwa, holograms do not serve such purpose. You clear them once and it is d o n e. An open-world game with lore based on music and sadness should not only focus on ToA and some punching bag events.
@@JUICYbluepanda2 Before iOS/ Android were even a thing, there was Symbian OS with cool games and applications. Eventually Symbian became irrelevant but it was great while it lasted. And it is also very debatable at what Wuwa is better. Don't think that graphics fidelity means everything. Moreoften than not games which lack originality always stay mid regardless of how good the graphics are. To k i ll Genshin, your game needs to be 100x better cuz it is NOT competing with 1.0 but 5.1. There were tons of world quests full of beautiful locations and good plot. So far, Wuwa feels undercooked.
As someone who started playing genshin at the lauch (and dropped 3 months after due how toxic the monetization + fomo was), wuwa is everything i wished genshin was at that time. It's bonkers that I came to wuwa by pure chance because i really dislike playing gachas, especially the gambling aspect of it. But with the reasonable pity and you being able to buy sequences for characters, it just puts the game on another level. Im literally spending the double i used to do in genshin. Also on top of that, the gameplay is flawless on mobile, even tho i have a powerful phone, i was impressed by how optimized wuwa is. I don't even mind that the game is a blatant copy of genshin, the game is amazing and that's enough to me
Glad you are having fun and take care to not spend to much :))
same bro
You got out early lol. I dropped out before Natlan. I ignored the community and convinced myself that Genshin will do better. I loved (and still do) the environments and exploration. I thought they'll add QOL, they'll make traversal better etc. But any time they did it was half-assed or there was a major catch. New traversal options? Well they're either character specific and/or region specific. New standard banner character, Dehya? Well she's trash. Pretty sure up til now people haven't found a use for her. It's so, so bad. And they just recently did a 5* Standard selector and it's like... nah, I'll stick with WuWa, where we got a bunch of standard 5* for free, and a limited 5*. And any QOL we ask for we get, like the gun gadget so you won't have to switch to a gun character for puzzles. People asked for more resources and their response was more frequent double-drop events, etc.
Its not like Genshin has an award winning story, it was also meh, but kuro has improved upon the story just like they did with game itself with all the QoL changes, Genshin could never
Fr man, you'd think Genshin's story was peak fiction or something with how harsh ppl are to Wuwa's story
@@dislikebutton8979even genshins elder sister hi3rd has better story😂
@@Xeresnider For sure. Hi3rd’s original story was so good. But I heard the recent part 2 isn’t as good.
@@dislikebutton8979 well they drop kiana so I am not surprised to see that since kiana is hoyos main from fly me to the moonl,ggz and lastly hi3rd so the 2nd part has less appeal but who knows they might be cooking something to make it better.
HI3rd's first story was quite rocky with a lot of dialogues. @@Xeresnider
Calling WuWa a GI clone is an insult to WuWa at this point, GI feels like its actually the cheap knockoff. 1.0 was the only rough patch in WuWa, where the only things that stood out were combat and visuals. But immediately from 1.1 all the way until 1.3, and certainly I see it continuing forever- WuWa has just been much better written and the storytelling has been superior. Its become worth to play new patches for just the cinematics alone. OSTs are the one place in gameplay where GI is better, but WuWa has some really good OSTs too now and that keeps increasing. Aside from that, popularity is the only thing GI has but it don't make it the better game, if anything they've been able to keep things mostly the same due to the large playerbase. GI is good in its own right still, but calling WuWa a GI clone is just plain funny. GI is that kid in a science fair with the baking soda volcano, that gets first place despite other participants having much better stuff on display.
I don’t care if it’s like Genshin, the fights and style hit so hard and I’m here for it.
Same here
First off, WuWa was developed in just 2 years, while Genshin took a whopping 5 years and launched with a pretty rough UI. Plus, the map wasn’t that impressive either. Now, if we’re talking about in-game content, remember that Genshin has been around for 4 years, and the stuff it releases isn’t anything groundbreaking, even though it rakes in millions every month. The gameplay often feels more like a chore than enjoyable, which is the complete opposite of WuWa. And let’s not forget, the animations in Genshin are still pretty bad and haven’t changed since launch. There’s been zero improvement over the last 4 years, so it’s hard to say Genshin is better. It seems like some folks just don’t want to face the fact that the game they’ve sunk countless hours into isn’t all that great. also wuwa is soon bringing elemental reactions back
wuwa was developed in atleast 3 years as it had an tech test 2 years ago
@killuad0 no? The development started somewhere in March-April 2022 and technical test was in July and then 2 years later on March it was released. So it was only in development for 2 years bud
@killuad0 now u may say the development started way before then ur wrong, kuro literally posted staff recruitment application in feb-march for wuthering waves
@@rgt69 bruh you can search for it, there was rumors of them working in a "open world rpg game" since 2021 in global pgr release
@@rgt69 if yk development is not always public, ww development started in 2021 be it in code or in ideas only.
Its just me or.. a lot of people forget both this game have same genre? 🤨
WUWA is everything i expected in genshin when that game first release
Fast pace combat like DMC/Nier/Sekiro
Skip button
Challenging enemy
Parry system
Dodge slow time
QTE system
Yeah, you nailed it. Wuwa gave that spark I craved back when genshin launched, but wuwa stretched it further and further and further, and with 1.4 near... further and beyond!
I agree with you, Wuwa has the spark, the devs have the liberty and creativity. We just dont know what the next one will do, the same goes for the animations, world, combat... It's just a good game
I been playing Genshin on and off since 2021. The reason why it stays pretty much the same is because the community does not give 2 shits about improvements to the game. It’s a super casual gatcha game where they (the consumer) are proud of getting ripped off every month so they can see their game at the top of fake revenue charts because that’s what makes a game good. If people actually stop playing and paying then Genshin would be forced to actually try and improve the game more quickly. Instead we get half ass QOL changes disguised behind a paywall.
The benefit to taking a break from genshin to try wuwa out even if you're positive genshin is the game for you is the dip in players will be noticeable enough to keep giving new QOL changes to the game! I promise you it didn't take 4 years for them to figure out how to code in selectable main stat artifacts or a stamina upgrade.
Yes and that is why monopolies are bad, until they lost some of the playerbase they did not care about all the complains.
I play both and like them nearly as much, but im sick and tired of hearing that the echo system is better, surface level may be, but when u get to try and get a good piece it just becomes a nuisance. In genshin i get to choose not to even touch an artifact if it doesnt meet a certain criteria(you can make the game auto lock those even) and use it as exp or even get more pieces. On the opposite side is wuwa, u only see a mainstat and HAVE to invest exp and the mats to see the stats and all of that to see stats u dont need. Ive been farming a havoc set for camellya for about a month now and 90% of that time went into havoc dmg pieces of which ive yet to get a single one with more than 3 stats i want, in contrast it took me the same time to get a top 500(furina c6 marechusse build) sands and goblet on set for my furina. Also, Im farming dreamless and crownless from launch and didnt get a more than 3 stats that i want aswell. Its just a pain to farm even if it isnt limited by stamina.
Anyways rest of the game is aight it just kinda feels like a concord to overwatch, a upgrade in the grand scheme but lacking some of the things that made ow(in 2016) likeable. Of course wuwa is way closer to genshin and is in no way such a failure.
it's funny everyone forgot that Genshin used to be called a BOTW clone
I certanly did not forget that 🤣 it's ironic that people call WuWa a copy when Genshin was also caled a copy when it came out...
The funnier thing is that genshin doesn't understand how BotW exploration works. The reason why BotW open world exploration did well it's because the game lets you to be slow and enjoying it, taking in every details either easter egg locations from past games or stories you came across in different regions. You play as one character and that character has slow combat style, so the exploration feels evenly paced, heck he also has utilities that if you can use them creatively you can skip climbing or launching yourself at a very long distance to skip running or horsing around the map. You also doesn't need to upgrade Link as the world automatically adjust to you depending how much you've progressed.
Hoyo missed all of those points and just slapped open world to their brand new gacha game. Their fast paced characters combat compared to the slow exploration feels agonizing and boring.
in my opinion, wuwa was fun when i start playing, it excels in QoL and exploration mobility but i don't see the value in everything else. the game didn't hook me to play for a long term.
Gameplay is fast, which is why it feels like it has no content. İf the gameplay was as slow as from genshins, it would have taken really long time doing everything.
@@JUICYbluepanda2 what hooks me in a game is not whether the gameplay is fast or slow either.
@@maheee Well, cant do anything, if not even you yourself dont know what you like.
And that is why you can play the game for a while and drop it, just to pick it back up when you get new content or characters, that was the whole point of the video to not get stuck playing one game and try something new.
True tbh I played a lot of games at the same time and I dropped a lot of games already but HSR and WuWa still stuck in my to do list but I need skip button quest in HSR is just too slow I'm a person that want to read the story when I want to only but at the same time I'm addicted to divergence universe and daily quest are easier in HSR too but at the same time if WuWa bringing back illusive realm I would log in every to play it cuz I'm addicted to rogue like game mode it's fun and also both both HSR and WuWa characters have interesting skill idk if it just me but genshin are kinda bland and the graphic is definitely not for me the design and everything is good tho but it just not my cup of tea I prefer something like HSR and WuWa and also I played PGR and HI3 before those 2 are fun but It's not the type that'll makes me stay I'm too lazy for both of them
As someone who played multiple hoyo games and even both PGR and WuWa, I'll put it bluntly, the only similarity between Genshin and Wuthering Waves, is the fact they are open world, that's.. literally it, nothing beyond that, the only other thing is the 50/50 on the character banner. Quite literally everything else.. is taken from other games.
look at HSR for example, with the net 3 attempts for weekly bosses(not in genshin) or the 70 levels on the Battle pass(also not in genshin). WuWa doesnt have element reactions, and it has a skip button(even more differences). Genshin's materials are not only highly varied, but placing a time schedule on them makes farming them really tideous every single day of the week except for sundays, meanwhile in HSR and WuWa characters and weapons just simply share the same materials which you can farm any time.
Genshin is made in the Unity Engine, WuWa is made using Unreal Engine 4, UE4 is a far more powerful engine, the gave has better details fresh out the box. WuWa has more things in common with HSR and ZZZ than it ever would show with Genshin. Quality aside, and writing aside, there's never been much evidence of the devs caring about the genshin community since the first year. If they ever did the review bombings for the first anniversary wouldn't have happened. Every single thing Genshin players spent years asking for HSR launched with them(same company, different team, but I am certain they were trying to send a message with that one).
but that's all I'll mention for now, cause since the day WuWa launched it was obvious the similarities between the 2 end at just the genre, almost like how Tower of Fantasy and it's similarity end at being an Open world game, since ToF is actually and MMO while genshin isn't.
I can still remember clearly how i amazed with the giant spike mountain in Desorock Highland and spent like an hour to try climbing it. I got a bad encounter with that red Golem, and then free falling into Impermanence Heron nest. Man, that time was amazing
Crazy 😂😂
2:56 does anyone know this song? Please help thanks 🙏
It is Wuthering Waves Crownless Theme
Transformers Energon, oh man that brought back memories from the early 2000's
So glad someone, beside myself remembers that cartoon 😊
@@cbwgaming I remember all the cartoons I used to watch when I was a kid, johnny quest is one or those cartoons, damn I feel old
I dropped Genshin after Wuwa reliese heh
story is definitely not the weak point. 1.0 definitely, But it has improved so much
it's still nowhere near how good genshin story is though
@@xehanort04agree but irrelevant point to my statement
@@xehanort04 İf you are playing gacha games for the story, then you are wrong here in the first place. Go play proper story games like RDR2, Star Wars Jedi Fallen Order/Survivor, Tomb Raider, Far Cry, Spiderman, Evil West, Guardians of the Galaxy etc.
@@JUICYbluepanda2 why ?
@@rus.c.gabriel Because Story games should be played for the Story and Games with Stories but don't prioritize on the story are meant to be played for the other features (not only the story). People who complain about a game that is not prioritizing on the story, just because of the story are in the wrong place (gacha games overall).
I going to wait for the next one since your just in the tip of it
Wuva is def better than Genshin in many aspects🎉
Nah this a tower of fantasy clone
pfftt, I'm a beta tester of tower of fantasy, but seriously the difference is so far, don't tell me because it uses the same engine, UE4, then wuwa = tower of fantasy clone, it doesn't make sense.
Genshin now for me feels like an assignment and now everyone talks more about revenue then the actual game and the fandom is getting annoyingly loud... I miss the old genshin and hoyoverse
Now I've move on to a familiar yet underated gacha devs name kurogames known for their underrated and hardest gacha games ever Punishing Grey Raven, and now im here for Wuthering Waves
I am playing wuthering waves on mobile (Tecno Camon 20 pro 5G) and its more optimized now then its release, i can play with good graphics on medium but not in 60fps, i hope kuro can optimize a little bit more for mobile and tablets too.
Genshin also felt for me like a chore a thing to do, so glad that i found wuwa by chance.
A better copy of something is still a copy.
One worth trying out!!
Its free to play, why not try it out
and you act like Genshin is the most original and worth praising game in the world. As if there hasnt been any other anime open world game that Genshin also blatantly copy from.
Beside, the game is free. "copy" is just a buzzword you throw out without even coming up with any constructive criticism
What a weird way of looking at it. “Yes new thing is better but old thing did it first”
So you saying, Apple/Samsung are automatically worse than Nokia, just because they are "copy"?
Nokia didn't catch up with the trends like e.g. touchscreen, which is why they are objectively worse than Apple/Samsung which ACTUALLY progressed. İt is not about who has the idea. İt is about who does it BETTER.
The problem is that Wuwa came way too late. Hoyo pulled it off before Kuro.
Look, Wuwa is to Genshin what another Bitcoin-derived chain is to Bitcoin.
In other words, most players do not give a sh it. It is just those f2p s u ckers who want everything for free and believe that this Genshin-esque game with different, yet overrated combat is the equivalent to Jesus while fooling themselves into thinking that this game is more generous.
All gacha games are predatory and PGR is one of the fairest ones cuz the memory system is less of a RNG clusterf uck and character banners are guaranteed. Tbh, premium characters are always the priority.
So before Tencentbots start calling me a Hoyobot, keep in mind that I used to play PGR and appreciated every patch. I spent 500€ on it but I don't regret it.
You are wrong. Apple/Samsung are BETTER than Nokia even though it is the OG.
Nokia didn't catch up with the trends like e.g. touchscreen, which is why they are objectively worse than Apple/Samsung which ACTUALLY progressed. İt is not about who has the idea. İt is about who does it BETTER.
Overrated combat is an opinion. The difference WuWa has to Genshin is content for those who actually enjoy the combat, farmable echoes in the open world gives a reason to re-explore the open world rather than exploration being a one time thing. Holograms exist for a challenge if you are feeling like locking in, or if you want unga bunga turn brain off fun you can play Depths of Illusive realm (confirmed to be permenant from 1.4 onwards) and even depths can become challenging if you stack enough difficulty modifiers (or made easier if you would like that). Gacha players have an issue where they refuse to do shit for no rewards, wuwa gives players who actually enjoy *playing the videogame* to do so.
@smoke2729 Holograms are a one-time clearance. In Monster Hunter we keep challenging different subspecies because we need mats to craft gear. In Wuwa, holograms do not serve such purpose. You clear them once and it is d o n e.
An open-world game with lore based on music and sadness should not only focus on ToA and some punching bag events.
@@JUICYbluepanda2 Before iOS/ Android were even a thing, there was Symbian OS with cool games and applications.
Eventually Symbian became irrelevant but it was great while it lasted.
And it is also very debatable at what Wuwa is better. Don't think that graphics fidelity means everything. Moreoften than not games which lack originality always stay mid regardless of how good the graphics are.
To k i ll Genshin, your game needs to be 100x better cuz it is NOT competing with 1.0 but 5.1. There were tons of world quests full of beautiful locations and good plot.
So far, Wuwa feels undercooked.
@@arthurgeier2545 Bro you uh, realise you can play the game because you enjoy it right? You don't need rewards for everything 😂