These sneaky distraction techniques might work in games, but do they...make sense? This weeks list looks twice at the stealthy rules we all too readily accept as totally fine and cool and normal. 👀 🎮
Can we add the literal sounds of murder to things that don't make sense? Like seriously, some games are very loud with the murder sounds, but nobody can hear it.
Me: “haha these guards have such terrible cones of vision I mean how did they not see me?” Person sitting next to me: “haha yeah right?” Me: “Aghh! How long have you been sitting there!?”
Not just stealth games, walk into any bad guy fortress you can see evenly spaced groups of mobs as far as the eye can see... but no one sees you walk in the door.
The rising suspicion meter when a guard catches a glimpse of someone they don’t know crouch walking between cover thinking “boy a few more seconds of this and I’m gonna get mad.. oh phew they’re gone, almost had to do my job there”
Spider Glitch especially dumb since many of these guards are in very high security areas, there's no harm in double checking behind that conveniently placed box if doing so could prevent your bosses whole evil plan from unraveling.
There was an old PC game called The Devil Inside that explained the 3rd person view by making the whole game a TV show and the "camera" was a flying drone. You could even see it in reflections and when different cameras captured the action.
Not only that, also 1. the "instinctive visions" such as that of Hitman and Assassin's Creed lead characters' and 2. the mini map (although many games come with an option to switch it off but I never manage to do it without the mini map)
"in real life, humans don't mindlessly hurry back and forth between two points" me going to work every day..... "oh, I don't know about that Ellen lol."
Seriously though, it's something they try to drum into security officers during training, vary your routines change routes change times. But I can guarantee you if you could check most peoples' location data you'd see even in those of us who are meant to know better rigid adherence to patterns.
7:57 Can confirm: throwing shit does actually work. Maybe not as comically well as it does in videogames, like throwing it directly over their head and them being completely oblivious to it, but it does still work. Source: i was playing an airsoft zombies game, where the ‘zombies’ had no weapons and had to sneak up and tag players with guns to ‘turn’ them. On 3 SEPARATE OCCASIONS i threw a handful of used BB’s on the floor, a glass bottle (used as a target) and a used grenade canister. All 3 times it caused a loud enough noise (usually because it collided with something like a metal oil drum) that it surprised the player and caused them to turn around, thinking my dumbass just slipped and fell into the metal canister, revealing where i was. Well actually it caused a big enough distraction for me to sneak up behind them and tag them. I felt pretty badass after that. Once i told one of my friends about it, he even used it on me and fooled me too. If you think “oh i wouldnt be fooled by that” youd be surprised how disorienting a loud metallic clang right behind you can be.
throwing stuff depends very heavily on the place you're in; a metal shed on a cold hill wil naturally make a lot of noises, so people will tend to ignore sound similar to those. something lowdly fall down in an "empty" office in the middle of a city? that may even get people from other floors to come and check. stuff falling down the stairs will always attract attention tho, something about the innate dangerousness of stairs and stuff near the steps
Reading this gave me a blast from the past. I've done something similar, but was crouch-walking behind another guy in a paintball game. He kept looking to the sides but never actually looked back and I was less than 2 feet behind him for a good 5 minutes. I picked up a fairly large rock and waited until he turned his head left and chucked it at a tree to his right. He absolutely thought someone was behind the tree when I tagged him. I wish I'd had a smartphone or go pro at the time to have recorded it, since that was the last time I went paintballing.
I did that on CS GO one time, had to defuse the bombsite B on Dust 2, and as I had no bangs left I tried dropping my pistol at the door and running to the window, when I arrived at it my opponent was looking to the door lol killed him and won the round
Having been a real life security guard I've got to say you overrate the level of caring of real life security guards. Most people actually assume security guards are much more competent than they actually are. I was considered one of my employers best employees on the basis I was awake for my entire shift and did all my required patrols. And once I found an efficient route that got me in from the cold and back to playing GameBoy Advanced or reading comics in the office as fast as possible, I absolutely followed that route every time.
No, but for real, as a night shift security guard, if I hear something slightly out of the ordinary, I'll pay attention to it for a minute or two at max, and then go back to my book/switch assuming my was just the pipes.
Arguably, feigning ignorance when working as a guard is a Survival Instinct because actually investigating suspicious activity personally is a Schrodinger's Box wherein emptiness means the cat is RIGHT BEHIND YOU or launching itself from said "box" to murder you. Better to loudly feign sleep and hope the box cats are aiming for a Pacifist Run.
Absolutely same. As long as your awake your good. I end up doing shit loads of patrols just to stay warm. Got told off for not spending enough time in front of cctv.
The 'strict patrol routes' thing is actually truth in television; in WWII, allied commandos reported that Japanese sentries were so precise you could set your watch by them - and, indeed, this made them much easier to slip by or ambush than less disciplined German guards.
@@brunoacostasilva Patrol routes are done in way, that covers everything. Only unrealistic part is that guards won't become suspicious, if their partner that supposed to patrol nearby suddenly disappears.
My favourite is when the guards yell stuff like "Come out!"/"Stop hiding!"/"Where are you?!" every 5 seconds as if they expect me to reply. "Oh, excuse me, Mr. security officer, I was here all along. Let me just stand still while you gun me down."
Ahh - Skyrim's "It must have been the wind." response to giving up the search - while having 4 arrows sticking out of your head - in a cave - with no wind.
You may laugh, but clearly the wind is a vengeful spirit in Skyrim. Everyone accepts that the wind shoots arrows, and a surprising number of guards have arrow-related injuries that ended their previous careers. Honestly, it explains so much.
This goes for Spider-Man PS4, I’ve had so many times in stealth sections when I get cornered by an enemy, try to web them up and somehow, despite being entirely tied up, still manage to tell everyone on their radio that they found me
Yea, the general hive-mind in computer games really sux. This reminds me of Ghost Recon Wildlands. Having an enemy either wisness a death of their comrade or finding their corpse, they immediatly call very precise mortar strikes upon you, as well as send half their base out to surround you. And yes, it doesn't matter if you used a silenced weapon and moved from your sniping position...
Same in fallout 3, although it was more of an anti stealth strategy You kill a character in stealth mode, sneakily, while everyone else is asleep. Suddenly the whole city is trying to kill you
Let’s be honest, if we lived in a world where Agent 47 existed, we would have no idea Agent 47 existed until it was too late. The fact we know agent 47 exists in this universe, proves that Agent 47 doesn’t exist in this universe
Also searching after 47 would be a surefire way of getting knocked out or killed for being an inconvenience. Unless 47 adopts the Mike doctrine, then you are doomed to death anyway.
My favorite has to be that any stealth takedown could ever be silent. A scream can only be muffled so much by covering their mouth. I'd believe that somebody in an adjacent room, or in a loud room, wouldn't hear it, but the same quiet room, normal people would hear suspiciously distressed guard sounds.
there are ways, but most of them are lethal, leave yourself open before the target may be subdued, o required precise situation that would still leave you exposed, with a target downed for maybe about twenty seconds before he'll be able to make sounds again and most likelly will still allert othersdue to the sound of bodies colliding
You could climb up creaky wooden scaffolding, shoot someone with a suppressed firearm (still quite loud) and then smack someone to death and nobody bats an eye. Then you walk too fast and everyone knows its you and not Jimmy who is walking along his patrol route.
or that the only real way to instantly and silently kill someone is to destroy their brain or cut their head off (somehow silently...). Even if you stab someone in the neck, they would be able to thrash around for a good while, making a lot of noise. Somehow, enemies will instantly hear you if you run even just a little in a stealth section, but will never hear a guard violently thrashing about while they bleed out from the neck.
Reminds me of Christopher Lee in the Lord of the Rings. Peter Jackson the director tried to direct him how to react and what kind of noise to make when Saruman got stabbed in the back by Wormtongue (spoiler, I know). Christopher Lee told him "That's not the sound people make when they're stabbed in the back" - he was a British intelligence officer in WW2. Stabbing someone in the lungs makes them unable to get enough air out to scream or cry out, and the harder they try the more they collapse their lungs and force air out through the wound. Horrible.
Followed by unfair reactions to getting caught: suddenly the entire facility knows your face and location, all before the person who caught you could even gasp as they're taken out.
@@Asch31 there was a few times when I was playing the mud and blood campaign where I killed someone just after they fully detected me and I got away with it
The thing I never got in Hitman was when you threw a coin, the guard would radio in that he heard a noise and is checking it out. Apparently no one in security cares enough about doing their job to follow up with the guy that announced he was looking into a suspicious noise and then never follows up with whatever he found. He's just gone and no one seems to care.
agreed. for all the bull we give MGS, it has been since MGS2 that the guards had a "callback timer". have a guard (or multiple depending on difficoulty) not callyng the base for too long, and the reinforces are coming to investigate in allert formation
Yeah, that also got me, and in Hitman 2 first mission: The person your job is to guard dissapears, what you do? Just don't care I'm a good guard The person you're supposed to guard runs into water to suicide and escape a guy you never meet. What do you do? Turn back and see what was that sound from your truck
You would be more annoyed if they could be spotted tbh in stealth games I'll sacrifice realism a bit for the sake of not getting spotted every 2 seconds
One has to love how TH-cam will ignore jumping on someone's back and stabbing them multiple times with a knife, but absolutely ruin your day if you dare not to bleep out the understandable vocal reaction of having someone jump on your back and stab you multiple times with a knife.
I spent 8 years In the Navy, many times I was the "patroling guard" many times. Have 5 hours of patrolling you get lazy and just follow the same loop, I definitely would've been taken out in a video game.
This is something I enjoyed about Dishonored, the guards actually hear the sound of you firing your crossbow if you're too close to them, and will spot you. Same for hitting a guard near another guard.
My favourite is Tenchu: Stealth Assassins for PS1, throw a poisoned rice ball and everyone goes out of their way to pick it up and eat it. Even better, despite seeing the effect it has on fellow guards, you can throw another and same thing will happen
"WE had Luke sneak into your kitchen and steal all your biscuits" jokes on you, I don't have any biscuits, and yes I'm just as disappointed at that fact as you are.
Well theoretically if it was a hurricane it could pick up an arrow and project it with enough force. Theoretically. In a fantasy world it definitely could, at least
Two things: first, strict patrol routes are a thing in real life as I was expected to follow one when I was put on guard duty when I was in basic training. Second, throwing stuff to distract people while you are sneaking around also works in real life, although, depending on the situation it will only work once. Oddly enough, when confronted by somebody while sneaking around for seemingly no reason yelling "Hey look! A distraction!" while simultaneously pointing behind the person confronting you also works just long enough to walk away.
It's pretty much human reflex to respond to someone else pointing at something in an emphatic manner by looking at the thing they're pointing at. Even if said thing doesn't actually exist. Our brains are weird.
"Someone you work with just got killed in your immediate vicinity less than 5 minutes ago! This is not healthy behaviour!" I see not working with Jane in the same office for a prolonged time has sharpened your senses!
That's only because they were confiscated by customs on his way back to the UK, given most of the people watching these videos aren't going to be in the UK
The Order of the Stick skewers stealth in truly magnificent fashion. When the heroes try to convince some guards that they're part of a surprise inspection, one of the guards looks at the manual, which reads: "We do not do surprise inspections. Ever. Those inspectors in front of you? They're intruders. Get them." The manual also includes handy tips, such as how to react to that sound in the bushes: "Someone is throwing a rock to distract you. Look in the opposite direction," and "Pictures of all members of prison staff are posted in the lounge. Get to know them!" Stealth would be ruined if evil overlords ever got wise.
That's also the webcomic where the BBEG's clerical support prefers to summon periodic elementals over the classical air, earth, fire, and water elementals. Beware the polonium elemental.
When stealing clothes as a disguise is an option: they always fit and never seem to have any signs of damage or spillage, no matter the size of wearer or the way you obtained them. I mean, when you stab someone there's bound to be blood on his clothes, particularly around that hole you just made in them.
Since you guys mentioned the hay piles of Assassin’s Creed, I honestly have to wonder if that’s why the Evil Overlord List has such a specific rule. It’s been a while, so I don’t remember the exact words, but it boils down to this: “All shipments of hay in my kingdom will be delivered in tightly packed bundles. Any shipments of loose hay attempting to enter my territory will immediately be set on fire.”
Funnily enough no, the list itself predates Assassin's Creed going back to the 90s, it's from people sneaking in and out in hay wagons in movies. 181. I will decree that all hay be shipped in tightly-packed bales. Any wagonload of loose hay attempting to pass through a checkpoint will be set on fire.
Skyrim enemy finds a dead body: "There's a killer about" after they give up looking "must be my imagination." Would make more sense of they did say "that killer must be long gone by now." If only the Alien in Isolation used that logic, even on the easiest setting it always finds me. I remember in the film Grandma's Boy, the guy wearing all black tried to blend with a black wall "how did he see me"
The Alien actually always "knows" where you are, but it can never go directly next to you while unalerted because it's search radius is donut shaped with you in the middle, but it can still spot you while searching within the donut radius. It also obviously goes into the vents at set intervals so you can actually progress in the game.
At least in Hitman, guards pick up guns lying around (though they don't get suspicous at all). But they nevertheless completely ignore the masive puddle of blood the gun is lying in.
I could never play stealth game when I was younger. I always just looked at a scenario and said "there's no way I could sneak past these guys." It took me many years before I realized the guards don't act anything like real life humans.
I mean there's only so much realism you can accomplish before a game becomes utterly not fun. It's not just stealth, tons of games do this all the time. Call of Duty has regenerating health. Lots of RPGs have turned based combat, which doesn't make sense. Even action RPGs and beat 'em ups like Devil May Cry have a degree of non-realism by allowing for i-frames in a roll. Sure, looks cool, but just because you rolled into an enemy's attack at the right time doesn't mean you would magically go through it. In GTA it doesn't make sense for the cops or the hospital to just let you go with a fee. Every game is unrealistic at certain points. That's why it's a game. The key is in achieving balance and knowing for how long your suspension of disbelief endures.
There are realistic games that are fun, it just means replaying the level many times because you die so easily but eventually you get good at it and can use realistic tactics to get enough of an advantage to somehow survive the missions. The ARMA games are a good example of this. You can die from a single hit in the wrong area and only have the weapons and ammo you can carry etc (I usually end up stealing the enemies' weapons and ammo).
Having worked security for over a decade, we usually do the same route at a regular interval because that's the bare minimum required for the job. We don't care about what we're protecting, we just want money for the least amount of work
There was some TV Series where characters were sneaking into some sort of warehouse. One of them threw a stone to lure a guard away, but the guard took his gun and started going into their direction. "Great! A smart guard." they said.
When you kill a bunch of enemies stealthily, hiding the bodies, and other enemies just continue their patrol, failing to notice everyone else has disappeared
@@cipher6207 Desperados did it long before, though. Enemies would notice even if just one of the people they regularly saw in their patrols went missing.
I don't know anything about Mike, aside from what he implies in this video, but what he implied here is that he likes games where you're rewarded for being a belligerent, destructive moron who has their trolling on 11, while punished by an all-around diminished experience for being anything else, or even having that behaviour rolled back past a 10.5. Probably why Dishonored is the only franchise on here he was trying not to hiss when he referring to it.
@@mikegruninger9322 to me personally I enjoy stealth (I'm not very good at it) but I enjoy it, I also enjoy fast paced open combat, I like the slow stealth of MGS because its entertaining to me, I like the fast stealth of dishonored, and I like the fast movements of Deus Ex in and out of combat, you dont enjoy stealth it's boring to you, but that doesnt make it boring in general
Its somewhat true if your about 3 feet over someone that they are less likely to see you than if your at the same hight as our vision is worse on the vertical axis than the horizontal one
You would be very surprised how little people look "up" So much so, that it's a very serious conundrum in game design too. Figuring out how to make people bend their neck a little, or even make their eyes rotate upwards, is quite the puzzle.
'Hmm, my buddy just went through that doorway into a dark room, I heard a thud and he is not responding to my hollers, guess I should also walk through said doorway to see what happened instead of getting super freaked out and calling for backup.' - NPCs in stealth games.
When you stab a guard, and they scream in pain, no other guard is ever able to hear them, even if they're only a few feet away. Also, silencers on pistols apparently make them actually silent, so you can fire it into a room and nobody will hear. I think guards just need hearing aids
With Metro guards can hear suppressed weapons if you're close enough. And once guards go on alert, they stay on alert. Even on the easier difficulties.
That crouch walking makes you silent, even on a wooden floor in hard sole shoes... if I tried to crouch the sound of my creaking bones and popping joints would give me away. Have you tried to crouch walk, its very hard and it makes you really uncoordinated as your centre of mass is changed and its hell on the thighs.
I agree, but that's not even the most unrealistic thing. IRL if someone goes unconscious from a hit for more than a few seconds that means they have a concussion, or brain damage of some sort (and some of those knockouts don't look gentle), but often they won't remain always unconscious. I remember when I had a concussion as a kid, I kept waking up and blacking out again, over and over, and when I was awake I could move and whimper; if I was stuffed in a closet like 47 does to his targets, I would probably fall out of it. Still speaking of Hitman, how do the people stay upright like that inside those closets?? Once you're unconscious your legs go jelly, you wouldn't stay up like that. Or maybe their necks were snapped, and that's why they don't move. It's surprisingly diffficult to snap a neck, and even harder to do so consistently on the same place (trained assassins get a pass on this, obv), because depending on the place, the person may still retain some mobility, as the nerves branch out in different vertebrae intervals, and unless the snap was _really_ high up, the person would still retain the ability to breathe, and thus, to scream, and if not that's a slow death until you suffocate, yikes. For me personaly, the most unrealistic thing is how quickly everyone blacks out in a chokehold. I can hold my breath for more than half a dozen seconds, can't you too? There's a different technique, in which you compress the carotid arteries rather than the trachea, which causes a faster blackout as it straight up cuts off the blood suply to the brain, and the brain is a very thirsty organ. However, I can't recall a game where I seen the correct technique (then again, I haven't played all that many games, my gaming culture is mostly from YT...). The target blacks out faster, but they also recover faster, as it only takes a few seconds for the blood to get oxygen back to the brain, while on the other technique, since it exhausts blood oxygen which itself takes time, it takes some more time for the blood to become sufficiently oxigenated again for the brain to come back online (also is far more likely to cause permanent brain damage). Sorry for the rant, I was feeling chatty XD
One more recently, cannot think what it was off the top of my head they go back to patrolling but are more alert so prone to glance around periodically. Which feels like a better compromise when it's possible the threat has left for now.
@@borucharnold9406 'Peripherals' are also things like controllers, keyboards, etc. Basically anything you connect to the central processing unit (whether that's a computer or console).
Boruch Arnold peripherals are also a term used to describe add-on accessories to make a PC or a console work, like keyboards or controllers. So the term “video game peripherals” is both a reference to peripheral view as well as gaming accessories at the same time.
I would add the "instant fail" condition if you get caught. I never really understood why some games don't let you salvage the mission after being detected. Some games such as Hitman and Splinter Cell let you continue but make it more difficult, which is more realistic and I argue more fun.
More realistic? That depends on the situation. Like, heavily. Is your mission to take out a specific person? Well, you wont have long until they leave. Sure, you can track them down on the other end of the globe, but thats another mission. And are there electronic doors, airlocks or the like where you are?
@TacticalMoonstone I'm thinkign of cases where the actual target isn't even in the same building and it's physically impossible to get to them after the alarm triggers.
A few additions: Security cameras being shot out or otherwise disabled doesn't cover the half of it. Almost every hallway in these maximum security complexes have a continuous path one can follow that is outside of the views of any cameras, because nobody thinks to put more than one camera in any single area, thus allowing the exploit of blindspots. Those big old moving cameras you see everywhere? IRL, those are fake, and the real cameras are hidden among the numerous pinholes in the ceiling, so you have no idea where the real cameras are. Guards never scream out and alert their coworkers when you are killing them. Nor are their comrades alerted by the sound of a body hitting the floor. Or the screaming of the dying coworkers who do scream out when they are killed. Somehow, just because you are crouching behind a wall, no one can see the butt of the gun on your back that sticks out 6 inches. Also, apparently, the fact that the usual location for the eyes of human being are on the front of their faces, and thus 2 or 3 feet above the wall you are hiding behind does nothing to give them even the slightest downward vision over the wall. Seriously, my character's back is only an inch lower than the wall, and you can't see me when you are a foot away from the other side? IRL, bushes provide horrible cover. Not because they don't cover you up, but because they are loud as hell, and usually, so dense and brittle, you are going to end up destroying the cover you are trying to get into.
I also witnessed Ellie (or whoever) in Last of Us crouch walking right in front of enemies. It totally blew the stealth immersion when the NPCs were walking around Ellie lol It was like hang on, Joel is the player, let's look for them. Yeah in real life, if you spot a teenager running around you'd go on alert immediately. Not wait for someone more important to appear.
Also tall grass. hiding ? sure, but MOVING through it while being watched? NOPE! They might not know WHO it is but it sure lets people know someone is there.
@@mnArqal93 To be fair in that regard though, it was the game making sure not to punish you because the AI decided to go braindead. In real life, said teenage girl following around with you wouldn't decide to walk in the open. But AI sometimes can't make decisions like that, so why punish the player for something completely out of their control?
@@nuclearcommando9729 Yeah that's true that someone wouldn't go running out in the open. That is fair, I personally wouldn't have minded them being spotted. It would have been less stressful, especially when they ended up making the noise banging into stuff.
For the record, I worked a few post security jobs that required you hit an electronic clock at a specific time in a route around a building. So, yes, if someone were trying to break in or stealth kill me...it would have been pretty easy to do so. There was no time to deviate from the route because if you didn't hit the key at a certain time it would set off an alarm. Seriously....
Especially since they specifically call it "instinct", I think of 47 not so much as "seeing through walls" but the game helping visualize *all* his senses working together, e.g. highlighting useful items because he's noticed them, outlining people he can't see but heard their footsteps, even mentally extrapolating someone's position from their routine when they're at a distance. The "smoke" over poisoned food and drinks added in H3 might be a keen sense of smell helping him identify compounds most people wouldn't even notice.
8:18 That reminds me. In watchdogs2, a security guard will abandon everything to check that notification on their phone. Paying no attention to everything else.
Honestly, someone abandoning their duties to check their phone doesn't feel all that unrealistic in this day and age. Some people are on their phone almost 24/7 :D
When you're standing in the shadow you automatically become invisible. Like the old Splinter Cell games. Just because the middle of the corridor is dark doesn't mean people wont see the silhouette of a man crouching suspiciously. Especially if both ends are lit up. Don't even get me started on bushes. Diving into one and moving through it is hardly as stealthy as depicted in games. Believe me. I've tried.
The one that gets me is when there's a guard patrolling/guarding the perfect distance from a precarious drop that has them conveniently within grabbing range of our sneaky protagonist, yet far enough away that they can't just look down and spot said sneaky protagonist.
this kind of blindspot can exist in factories (they are workplaces, no reason to have people sneaking around the machinery to counter with guards), but the amout of cliffs on the sea, 40 floors open windows with no safeties, drop onto alligator-infested swamps, holes in the ground with pointy spears on the bottom, and overcomplex boiler rooms walkway is just ridicolous
Tenchu: Stealth Assassins. Shoot a guard with a flame arrow while he's standing next to his buddy, and then pull out the animal call. "Oh, was just a cat" (as his friend burns alive)
@@aceventurasspear22 You laugh, but my cat actually did that once... Not even joking. He pushed a candle under the edge of someones T-shirt as they were standing next to the table talking, and it caught fire. I miss that cat :(
How could you forget, crouch walking to remain hidden. I literally walk directly up to someone's back and never get noticed. But if you're standing still in a game, that still makes enough noise to get you noticed if you ain't crouched.
i love how when you literally shoot someone with a bullet or arrow and they don't die, they still just forget you existed after a couple minutes of not seeing you xD
my only major drag with hitman is dude can hang by his fingertips for thousands of years, but can't just pick up a body, he can only drag them. genetically modified super clone and all.
47 stared at me....I must oblige. 47's instinct "Hitman Vision" is more a representation of his heightened senses compared to others. Him being a clone and all that. Justified for people near him, complete nonsense in a tower in Chernobyl where, canonically, he goes to kill pripyat targets and _can see them through walls._
@@thegreatpineapple4425 yesssss! Exactly this. Agent 47 is a consummate professional, using the very detailed notes provided by Diana, he orchestrated these very implausible assassination contacts perfectly enough to canonically all look like freak accidents.
Even with a much louder crossbow being fired off, as long as you’re leveling up the appropriate stealth perk, or in “stealth” mode, it’s always the wind.
That small window of time from when an enemy "spots you" to when they decide they actually spotted you. Apparently they have to be looking at you for at least a full second before deciding, "Yep, that's the protagonist and not just some inconsequential humanoid figure."
The fact that often guards, etc. will only react to things you do and nothing else (ie. cop in gta gets run over by civilian vechicle than just gets up and continues about his day)
@@hudsonball4702 Correct. Also if you are a particularly scary threat to them, it might also be a moment of panic before they make the announcement or take action against you. You're some random guard patrolling your corner of the base when you round the corner and spot Solid Snake standing there, gun drawn and staring right at you. Taking half a second to have an "oh shit!" moment before calling it in would be acceptable.
@@VegetaLF7 If I saw Solid snake in the facility I was guarding, i'd just surrender and hope that he's going for a low lethality run. There is no salary that you could pay me with to make dealing with him worth it.
The cameras bit reminds me of an old Medal of Honor game where the first mission has you infiltrating a Nazi camp at night; you end up with one other person trying to sneak across the dark grounds with guards in search light towers, and the guy you're with straight up warns you not to shoot them out because you'll only let them know you're there. I remember I got cornered in a spot and shot the light out thinking I had no chance to avoid it, and all that did was cause some magically-charged magnetic connection between my body and the tower-mounted heavy machine gun.
I noticed something: in Batman Arkham Knight, you can distract assailants with a Batarang hitting close to them. When they look around, they don’t seem to notice the bat-shaped boomerang on the ground that was probably used to set a trap. Nope, they just walk and look around things at eye level, thinking they could find something that made that sound. The funny thing is: the Militia were trained to fight Batman, and the crooks of Gotham should know a batarang when they see one.
ah, about the guards' patrol routes - fellow guard would never notice their buddy that failed to page in or report in, and camera operator would never bothered with broken camera , that's kinda the thing Payday 2 sort of fixes - killing guards will requires the player to answer a pager for the sudden "Ah!" and if a cam goes out a guard will be dispatched to look at it and will sound the alarm if it was broken by bullets However there's the other elephant in the room, with "outpost" systems like those from Far cry 3 and above, won't the head command get weirded out when an entire outpost get silenced ? I mean, look at MGSV ,the outpost and HQ has a constant contact and if Snake caused some chaos in outpost A the guys there (if they survived) will radio the HQ to increase guard details with other outposts, such as more men, heavier armor, or already in an alerted state
MGSV is a good one to mention here, it doesn’t let you get away with as much shit as you usually do. For example, instead of the minutes of alertness in other games, guard posts can stay on alert for multiple in-game days. Or, if you kill a guard that’s in the middle of radioing to HQ, HQ still freaks the fuck out, as they should. Or if you shoot out a camera, like in Pd2, a guard goes to check it out. Another thing that’s quite interesting is that the enemy will take precautions against your most common techniques, for example if you mostly play as a sniper and get lots of headshots, guards will start wearing more heavy duty helmets, or if you generally sneak in at night, the guards will start wearing night vision goggles. Just a couple of reasons why I love MGSV.
Far cry 3 is a terrible example. They don't get silenced, because they don't ever report, what with just being pirates (and mercenaries living in a mostly low-tech island). They only have an alarm network. That said, in far cry 4+, the enemies do try to retake outposts they lose.
As someone that was in the army and did regular patrols, I have to say... We do actually just go at the same pre planned routes all the time Most of the time we aren't even the ones that decide the route, we just follow the exact same route as every single guy before us did
Yeah, but don't military patrols overlap with each other, so you would notice that your buddy is missing/not making his rounds probably in this 30 minute circle? I mean that must be the kind of thing that preplanned routes are for one would think and that never happens in video games. Actually the best representation of "realistic" stealth I've seen was MGSV: Ground Zero, where guards will investigate missing comrades, noises, unconfirmed visuals and broken cameras and radio it in, triggering a full on alert if they don't report in time. It feels really realistic, but I guess you can only do these things if you make a tiny map and work on it really hard. Otherwise it would probably become to challenging.
One of my favorite mechanics from Splinter Cell was that you didn't destroy cameras but just use a localized EMP to make it go on the fritz. Best part is if you overuse it on the same camera you can hear guard chatter over their radios to go check out the malfunctioning camera.
So, funnily enough, when attempting to move stealthily you're more likely to get caught out by peripheral vision than central and paracentral. This means that, past a certain distance or in the correct conditions, that cone is actually where you'd want to be, rather than outside of it.
Once you get spotted and run to a dead end, hop into a closet, locker, or hang out a window, and the person or thing chasing you just can't see to figure out where you could have gone.
some games, AC included have the guard check the "obvious" hiding spots of where you were last scene. The Alien in ISOLATION will start knocking lockers open if you use that trick often enough....
@Mitch Wheeler at least they dont IMMEDIATELY call for a ton of backup after that or open fire into it with whatever weapons they have assuming or realizing they probably found you like they would in real life
10:07 yep, show a teen stabbing a person in the neck multiple times with a good chunk of blood coming out, but they better not be swearing. TH-cam's logic at its best
i just love how "must have been the wind..." became such a well known meme :D but lets be honest here, stealth in videogames has to be fun... everyone who ever sneaked up on someone knows, that translating this realism to hitman or assassins creed would just make this experience boring. real people just look behind them sometimes, and they probably do it a lot if it's their damn job to spot threats ^^
5:14 maybe the reason the guards give up and go about their day so casually after you murdered their colleague is because that was the co-worker no-one liked and stole food from the fridge in the break room.
A fair number of them are level with the bottom of an average human's ribcage, which I suppose could be counted as chest-height. If you want to be confusingly technical.
Actually, barely any human looks up more than 45°. You could probably curl up into a ball on some high place, like a wardrobe, and people wouldn't notice you even if they looked into that same wardrobe.
That thing where one enemy spots you in a small section of a huge map. Despite there not being any more guards around or that the one who spotted you does not sound the alarm, every single guards now knows exactly where you are, how you look and what you had for breakfast
"Patrol for initiative"? The D&D seems to be bleeding into your regular vids. I approve 👍 Also, creatures of habit? I don't do those things. ( Except the third one, obv.)
I've been playing AC odyssey and I'm always amazed when there's 2 guards standing side by side., I assassinate one guard and the 2nd guard just stands there completely oblivious.
Stealth-type games are some of my favorites. I think one of the things I enjoy most about them is totally ignoring the careful and methodical routes prepared by the developers and, instead, blazing a path of fire and brimstone through my enemies like the unstoppable badass I am pretending to be.
"are the heroes of the Far Cry universe also imbued with special eagle powers?" Actually yes they are, they also have the ancient alien blood. It's all due to the shared Ubisoft universe
To be fair, I work at Osborne House on the Isle of Wight and I have the same patrol pattern every day. It would be extremely easy to choke hold me too!
After having replayed Alien: Isolation recently, having more predictable and less absolutely fucking terrifying enemies to sneak around sounds heavenly right now. Even if they did use it as a peeking example, the rest of that thing's patrol behavior is damned scary.
Because the Xeno learns. Essentially, it has a skill tree that unlocks branches depending how you attempt to escape. Hiding in cabinets will not work after a while. The flamethrower won't scare it, eventually.
No wonder Isolation is a worth sequel and prequel to Alien and Aliens, respectively. Also, anyone notice that they're using Assassin's Creed IV: Black Flag and NOT Assassin's Creed III?
From what I looked up on the Alien A.I, since I can't play the game, it's A.I is a lot more advanced and complex than most other A.I in games, allowing it to even learn behaviours of the player. My partner had one instance where, she had no idea where it was, and she kept going in and out of one vent to try locate it... One of the times she opened it, the Alien rushed right in from the other side and gutted her.
Another one I can think of is: hiding bodies in boxes, even if you didn't notice that your other co-workers are suddenly disappearing, I'd expect atleast one person to think, "ok, I should check all possible hiding points, even if they're not in there I could maybe find my unconscious coworkers and/or the guy knocking them out and putting them in a box"
In MGSV if you shoot a security camera outside a building, the guards will notice and send someone to investigate the area. If they find nothing, they'll be on CAUTION for a while before going back to normal. I thought that was a really cool detail.
When you crouch you suddenly are incredibly hard to see and suddenly make much less sound than when walking normally. I usually make MORE sound as my leg muscles turn to mush.
Payday 2: Killing or incapacitating a guard by forcing them to handcuff himself will cause the security company to radio them to check in. Answering the guard's pager while his corpse is on the ground is hilarious when you think about it. 1. Why does his buddy around the corner not hear this audible conversation? 2. All guards at this particular location are male. Some of the playable characters are female and this still works fine. (one line of dialogue from one of the female characters does actually acknowledge this, she plays it off as "I'm good at doing different voices, right?") 3. The local mission control does not know their own employees' / coworkers' voices. 4. They allow this to happen successfully four times in a single mission. Another very funny quirk of this game is that guards or cameras can only detect a player / civilian / guard by their head. Zip-tie a civilian's hands, get them to follow you, and have them lay down next to a wall. Their head clips through the wall and they are now invisible. You can also place trip mines and set them to 'sensor' mode. While in this state, any guard or civilian who walks through the clearly visible laser will A. Not notice the highly explosive device on the wall next to them and B. Will be 'tagged' so an outline of them can be seen across the entire map. They don't seem to notice the very loud BEEP when they trigger the sensor, even though you can hear it on the other side of the map.
...Why would the one to two night shift desk jockeys whos only job is to call people when their pager goes off know the faces/voices of several hundred employees? It's not even the same position in the company, and there's no reason to believe they'd have even met - not to mention just how many people are hired by Gensec in payday 2.
These sneaky distraction techniques might work in games, but do they...make sense? This weeks list looks twice at the stealthy rules we all too readily accept as totally fine and cool and normal. 👀 🎮
shin0bi 272 That might be your screen. It looks fine to me
Sorry about the cookie situation haven't been to the store lately
Can we add the literal sounds of murder to things that don't make sense? Like seriously, some games are very loud with the murder sounds, but nobody can hear it.
What about hitman Disguises?
Some of the guard ones make a bit of sense but some of them are crazy weird.
Shouting "Hey look! A distraction!" while simultaneously pointing behind somebody who has confronted you has been known to work. But only once.
Me: “haha these guards have such terrible cones of vision I mean how did they not see me?” Person sitting next to me: “haha yeah right?” Me: “Aghh! How long have you been sitting there!?”
Me: am also alone at home
Tedd, on your other side: "She's like a sleepy little ninja, isn't she?"
This literally would've been a perfect gag.
Its a thing that happens particularly after staring at a screen for awhile something about your periferal vision stopping working
Not just stealth games, walk into any bad guy fortress you can see evenly spaced groups of mobs as far as the eye can see... but no one sees you walk in the door.
The rising suspicion meter when a guard catches a glimpse of someone they don’t know crouch walking between cover thinking “boy a few more seconds of this and I’m gonna get mad.. oh phew they’re gone, almost had to do my job there”
Not gonna lie that sounds very realistic for an underpaid secuirityman
I've always thought of it like how long before they know it's not a trick of the light. Still dumb though
Spider Glitch especially dumb since many of these guards are in very high security areas, there's no harm in double checking behind that conveniently placed box if doing so could prevent your bosses whole evil plan from unraveling.
@@theramendutchman I could do something about that BUT I'm getting paid $7.25 an hour and thus not my problem.
The SEP field is active
Guard: *Sees pile of 30 bodies* "I'LL NEVER STOP UNTIL I FIND YOU!" *Enters other room, waits 30 seconds* "Probably just rats."
If it had been rats they would not be stacked in a pile.
@@baltulielkungsgunarsmiezis9714 r/woosh
It was just the wind
If it’s dishonored rats then that actually makes sense
Makes sense in the 1400s at least
The player character has the greatest advantage of all: the ability to see through a hidden camera that floats about 4 feet around their head.
There was an old PC game called The Devil Inside that explained the 3rd person view by making the whole game a TV show and the "camera" was a flying drone. You could even see it in reflections and when different cameras captured the action.
@@andreidragostin also mario 64
Huge disadvantage in driving games tho. I can't see what I"m going to ram.
@@05r41 and in cuisine royale you have a flying pet following you around that lets you magically see yourself in the 3rd person
Not only that, also
1. the "instinctive visions" such as that of Hitman and Assassin's Creed lead characters' and
2. the mini map (although many games come with an option to switch it off but I never manage to do it without the mini map)
"in real life, humans don't mindlessly hurry back and forth between two points"
me going to work every day.....
"oh, I don't know about that Ellen lol."
Seriously though, it's something they try to drum into security officers during training, vary your routines change routes change times. But I can guarantee you if you could check most peoples' location data you'd see even in those of us who are meant to know better rigid adherence to patterns.
"Help! This guy got shot and his head exploded all over me!"
* One minute of search later *
"Must've been the wind."
*got shot by an arrow on the shoulder
"Must've been the wind"
Explosion happened in game.
Guard: must be a rat .
well, that jar of whale oil was perched pretty precariously... remind me, why is whale oil explosive from just having the container broken?
@@DisKorruptd Antimatter whales.
MSG has this bad hahah
7:57 Can confirm: throwing shit does actually work. Maybe not as comically well as it does in videogames, like throwing it directly over their head and them being completely oblivious to it, but it does still work. Source: i was playing an airsoft zombies game, where the ‘zombies’ had no weapons and had to sneak up and tag players with guns to ‘turn’ them. On 3 SEPARATE OCCASIONS i threw a handful of used BB’s on the floor, a glass bottle (used as a target) and a used grenade canister. All 3 times it caused a loud enough noise (usually because it collided with something like a metal oil drum) that it surprised the player and caused them to turn around, thinking my dumbass just slipped and fell into the metal canister, revealing where i was. Well actually it caused a big enough distraction for me to sneak up behind them and tag them. I felt pretty badass after that. Once i told one of my friends about it, he even used it on me and fooled me too. If you think “oh i wouldnt be fooled by that” youd be surprised how disorienting a loud metallic clang right behind you can be.
In shadow tactics the shinobi character can throw rocks gaurds will only ever look they'll never be lured
throwing stuff depends very heavily on the place you're in; a metal shed on a cold hill wil naturally make a lot of noises, so people will tend to ignore sound similar to those.
something lowdly fall down in an "empty" office in the middle of a city? that may even get people from other floors to come and check.
stuff falling down the stairs will always attract attention tho, something about the innate dangerousness of stairs and stuff near the steps
serPomiz makes sense, didnt even think about that
Reading this gave me a blast from the past. I've done something similar, but was crouch-walking behind another guy in a paintball game. He kept looking to the sides but never actually looked back and I was less than 2 feet behind him for a good 5 minutes. I picked up a fairly large rock and waited until he turned his head left and chucked it at a tree to his right. He absolutely thought someone was behind the tree when I tagged him. I wish I'd had a smartphone or go pro at the time to have recorded it, since that was the last time I went paintballing.
I did that on CS GO one time, had to defuse the bombsite B on Dust 2, and as I had no bangs left I tried dropping my pistol at the door and running to the window, when I arrived at it my opponent was looking to the door lol killed him and won the round
Having been a real life security guard I've got to say you overrate the level of caring of real life security guards. Most people actually assume security guards are much more competent than they actually are.
I was considered one of my employers best employees on the basis I was awake for my entire shift and did all my required patrols. And once I found an efficient route that got me in from the cold and back to playing GameBoy Advanced or reading comics in the office as fast as possible, I absolutely followed that route every time.
No, but for real, as a night shift security guard, if I hear something slightly out of the ordinary, I'll pay attention to it for a minute or two at max, and then go back to my book/switch assuming my was just the pipes.
Arguably, feigning ignorance when working as a guard is a Survival Instinct because actually investigating suspicious activity personally is a Schrodinger's Box wherein emptiness means the cat is RIGHT BEHIND YOU or launching itself from said "box" to murder you.
Better to loudly feign sleep and hope the box cats are aiming for a Pacifist Run.
@@BattyButtercup or you find someone who's not supposed to be where they are, but is a mixture of enraged at being seen and actually totally innocent.
Absolutely same. As long as your awake your good. I end up doing shit loads of patrols just to stay warm. Got told off for not spending enough time in front of cctv.
@@tollerancewithpride "sorry boss but it was so quiet I had to walk around to stay awake."
Which is funny because of how often it happens.
The 'strict patrol routes' thing is actually truth in television; in WWII, allied commandos reported that Japanese sentries were so precise you could set your watch by them - and, indeed, this made them much easier to slip by or ambush than less disciplined German guards.
huh, where can I read more about this? I'm interested
@@floofzykitty5072 D'know, sorry. I read about it years ago.
Yeah. I was thinking that an evil regime that doesn't want their grunts to think for themselves would want them to follow a strict patrol schedule.
@@AbsolXGuardian It's counter productive though. Well, It looks like Authoritarian Systems are counter productive by themselves.
@@brunoacostasilva Patrol routes are done in way, that covers everything. Only unrealistic part is that guards won't become suspicious, if their partner that supposed to patrol nearby suddenly disappears.
My favourite is when the guards yell stuff like "Come out!"/"Stop hiding!"/"Where are you?!" every 5 seconds as if they expect me to reply. "Oh, excuse me, Mr. security officer, I was here all along. Let me just stand still while you gun me down."
Styx did have the guards checking the barrels and pulling you out.
Ahh - Skyrim's "It must have been the wind." response to giving up the search - while having 4 arrows sticking out of your head - in a cave - with no wind.
*laughs in Archery 100 and Sneak 100*
You may laugh, but clearly the wind is a vengeful spirit in Skyrim. Everyone accepts that the wind shoots arrows, and a surprising number of guards have arrow-related injuries that ended their previous careers. Honestly, it explains so much.
@@GreyeSkye 'The Wind' is the codename of a renowned assassain.
Nobody wants to fuck with them
Don't you just hate it when the wind chucks an arrow into your head? Happens to me all the time
@@Canadian_Zac Damn it, this needs to be a custom character build.
RDR2: when one person spots you everyone knows where you are immediately
This goes for Spider-Man PS4, I’ve had so many times in stealth sections when I get cornered by an enemy, try to web them up and somehow, despite being entirely tied up, still manage to tell everyone on their radio that they found me
Yea, the general hive-mind in computer games really sux.
This reminds me of Ghost Recon Wildlands. Having an enemy either wisness a death of their comrade or finding their corpse, they immediatly call very precise mortar strikes upon you, as well as send half their base out to surround you. And yes, it doesn't matter if you used a silenced weapon and moved from your sniping position...
Same in fallout 3, although it was more of an anti stealth strategy
You kill a character in stealth mode, sneakily, while everyone else is asleep.
Suddenly the whole city is trying to kill you
“Stop! You violated the law!”
I always assume that person calls in the alert. Like “there’s an intruder in x”.
Let’s be honest, if we lived in a world where Agent 47 existed, we would have no idea Agent 47 existed until it was too late. The fact we know agent 47 exists in this universe, proves that Agent 47 doesn’t exist in this universe
....Unless the stories that we hear about Agent 47 are actually a ploy to distract us from Agent *46.*.
or Agent 51 from Area 51
Or agent 69
Also searching after 47 would be a surefire way of getting knocked out or killed for being an inconvenience. Unless 47 adopts the Mike doctrine, then you are doomed to death anyway.
@@kaushtubhchauhan the one agent I wouldn't mind hunting me down
My favorite has to be that any stealth takedown could ever be silent. A scream can only be muffled so much by covering their mouth. I'd believe that somebody in an adjacent room, or in a loud room, wouldn't hear it, but the same quiet room, normal people would hear suspiciously distressed guard sounds.
there are ways, but most of them are lethal, leave yourself open before the target may be subdued, o required precise situation that would still leave you exposed, with a target downed for maybe about twenty seconds before he'll be able to make sounds again and most likelly will still allert othersdue to the sound of bodies colliding
You could climb up creaky wooden scaffolding, shoot someone with a suppressed firearm (still quite loud) and then smack someone to death and nobody bats an eye. Then you walk too fast and everyone knows its you and not Jimmy who is walking along his patrol route.
or that the only real way to instantly and silently kill someone is to destroy their brain or cut their head off (somehow silently...). Even if you stab someone in the neck, they would be able to thrash around for a good while, making a lot of noise. Somehow, enemies will instantly hear you if you run even just a little in a stealth section, but will never hear a guard violently thrashing about while they bleed out from the neck.
@@floofzykitty5072 heart or destroy their vocal cords
Reminds me of Christopher Lee in the Lord of the Rings. Peter Jackson the director tried to direct him how to react and what kind of noise to make when Saruman got stabbed in the back by Wormtongue (spoiler, I know). Christopher Lee told him "That's not the sound people make when they're stabbed in the back" - he was a British intelligence officer in WW2. Stabbing someone in the lungs makes them unable to get enough air out to scream or cry out, and the harder they try the more they collapse their lungs and force air out through the wound. Horrible.
Followed by unfair reactions to getting caught: suddenly the entire facility knows your face and location, all before the person who caught you could even gasp as they're taken out.
@@Asch31 there was a few times when I was playing the mud and blood campaign where I killed someone just after they fully detected me and I got away with it
Like RDR2, where mask or no mask, cops all INSTANTLY know it was Arthur Morgan who did it
"Hey what's this new box?"
"Wasn't this new box further back a second ago?"
"Oh cool the new box has a sexy lady on it!"
"---"
“Didn’t order a shipment of this suspicious looking box but hey what could go wrong? We’re only a military outpost in the middle of a cold war!”
Let's play cards on it!
The thing I never got in Hitman was when you threw a coin, the guard would radio in that he heard a noise and is checking it out.
Apparently no one in security cares enough about doing their job to follow up with the guy that announced he was looking into a suspicious noise and then never follows up with whatever he found. He's just gone and no one seems to care.
Yeah every time I hear that I think people will start searching, but nothing ever happens. At least people recognized you when you've done a crime
agreed. for all the bull we give MGS, it has been since MGS2 that the guards had a "callback timer". have a guard (or multiple depending on difficoulty) not callyng the base for too long, and the reinforces are coming to investigate in allert formation
Yeah, that also got me, and in Hitman 2 first mission:
The person your job is to guard dissapears, what you do?
Just don't care I'm a good guard
The person you're supposed to guard runs into water to suicide and escape a guy you never meet. What do you do?
Turn back and see what was that sound from your truck
Of course. No one liked him, and he didn't owe anyone any money.
Literally any game where friendly npcs are just immune to being spotted.
You would be more annoyed if they could be spotted tbh in stealth games I'll sacrifice realism a bit for the sake of not getting spotted every 2 seconds
Had some funny moments in Wildlands
Unrealistic, but neccessary :D It'd be infuriating if your companions kept getting spotted everytime you tried to sneak.
@@KoffinKat mgs3 works fine with Eva being able to be spotted. The only annoying thing is that she’s so damn slow and hungry
@@juoranes absolutely! Some real Ray Charles enemies there. Lol
One has to love how TH-cam will ignore jumping on someone's back and stabbing them multiple times with a knife, but absolutely ruin your day if you dare not to bleep out the understandable vocal reaction of having someone jump on your back and stab you multiple times with a knife.
I read this comment as that happened
@@whitneystailey1798 It happens
I spent 8 years In the Navy, many times I was the "patroling guard" many times. Have 5 hours of patrolling you get lazy and just follow the same loop, I definitely would've been taken out in a video game.
Me too! Once Warrant Officer followed me in the snow and I didn't see anyone :-)
How about bows being incredible silent one hit kills, no one hears the “fftt thump thud” of arrow hitting body and body hitting floor?!
To say nothing of guns using 'silencers' that make them literally silent, or nearly enough, in stark contrast to any real-life gun.
This is something I enjoyed about Dishonored, the guards actually hear the sound of you firing your crossbow if you're too close to them, and will spot you. Same for hitting a guard near another guard.
Also, the sound of a bow while quieter than a gun, is still quite loud in a smaller room. Espescially if it has metal parts to it
Far cry new dawn has suppressors that do nothing I can shoot a suppressed gun they still hear it
Even more likely, the sound of "AAAAAAHHHHHHHHHH OH MY GOD FUCK THAT HURTS SOMEBODY HELP I'VE BEEN SHOT BY AN ARROW"
My favourite is Tenchu: Stealth Assassins for PS1, throw a poisoned rice ball and everyone goes out of their way to pick it up and eat it. Even better, despite seeing the effect it has on fellow guards, you can throw another and same thing will happen
Darn... Thats...
OH LOOK A RICE BALL-
I liked luring them over on the PS2 games and throwing wasps nests from up high and watching them all do the wasp dance.
Classic!! Was wondering if anyone was gonna mention Tenchu lol
Rice is good ok
Ahhhh tenchu..... good memories that game...
"WE had Luke sneak into your kitchen and steal all your biscuits" jokes on you, I don't have any biscuits, and yes I'm just as disappointed at that fact as you are.
Biscuits eh? Sour dough or garlic butter?
Same sadly 😭
How'd he get into the country? Y'all elft the EU and nobody's allowed to travel!?
@@tychogoedhart286 he got help from Jane. Do you think the WHO pathetic world powers would dare risk the wrath of Jane?
@@travisrolison9646 Any and all, sadly.
Guard: *takes an arrow to the head*
Also Guard: Hmm, must have been the wind.
Well theoretically if it was a hurricane it could pick up an arrow and project it with enough force.
Theoretically.
In a fantasy world it definitely could, at least
@@jojovawindkeeper8244 We do not question how guard isn't taken out by that arrow to the head.
At least it wasn't an arrow to his kn...OK, I'll be leaving now.
"I told you the killer was still in the room. Should've listened to me, the killer"
I love this sentence
Two things: first, strict patrol routes are a thing in real life as I was expected to follow one when I was put on guard duty when I was in basic training. Second, throwing stuff to distract people while you are sneaking around also works in real life, although, depending on the situation it will only work once. Oddly enough, when confronted by somebody while sneaking around for seemingly no reason yelling "Hey look! A distraction!" while simultaneously pointing behind the person confronting you also works just long enough to walk away.
It's pretty much human reflex to respond to someone else pointing at something in an emphatic manner by looking at the thing they're pointing at. Even if said thing doesn't actually exist. Our brains are weird.
@Zero .Karma Yeah, specifically the infantry. Where they want you to mindlessly perform mundane tasks.
@@Hexagonaldonut My friend also made me realize that if you hand somebody something, they'll take it without realizing it.
"Someone you work with just got killed in your immediate vicinity less than 5 minutes ago! This is not healthy behaviour!"
I see not working with Jane in the same office for a prolonged time has sharpened your senses!
It is when Johnson keeps eating your lunch
"There are no chocolate ones!"
You expect me to not completely engulf a pack of chocolate biscuits the moment I get home?
Or in line to pay for them.
Luke: “They don’t have any chocolate biscuits, Ellen!”
Me: “Oh good, he didn’t find them.”
That's only because they were confiscated by customs on his way back to the UK, given most of the people watching these videos aren't going to be in the UK
"He's just as bad as the skyrim guards."
The Order of the Stick skewers stealth in truly magnificent fashion. When the heroes try to convince some guards that they're part of a surprise inspection, one of the guards looks at the manual, which reads: "We do not do surprise inspections. Ever. Those inspectors in front of you? They're intruders. Get them."
The manual also includes handy tips, such as how to react to that sound in the bushes: "Someone is throwing a rock to distract you. Look in the opposite direction," and "Pictures of all members of prison staff are posted in the lounge. Get to know them!"
Stealth would be ruined if evil overlords ever got wise.
That rock-throwing advice is terrible. I only ever used rocks to lure enemies closer (melee range).
To be fair the villains in order of the stick are very genre savvy. Remember when Blackwing was shot down by 30-some arrows while flying?
That's also the webcomic where the BBEG's clerical support prefers to summon periodic elementals over the classical air, earth, fire, and water elementals. Beware the polonium elemental.
Ah, somebody’s read the Evil Overlord List. I’m honestly waiting for a game that follows all those rules. Would make a great challenge.
Wait is that from a video game?
"Probably my imagination" - guy with arrow sticking out of his head
Well that would explain the brain damage...
Must've been the wind
- bandit
When stealing clothes as a disguise is an option: they always fit and never seem to have any signs of damage or spillage, no matter the size of wearer or the way you obtained them. I mean, when you stab someone there's bound to be blood on his clothes, particularly around that hole you just made in them.
in hitman disguises can be ruined on master difficulty
Probably so players aren't screwed out of a victory. It can be quite frustrating to kill a guard only to find you can't use their disguise
Agent 47 wears all sizes
@@kingjb554 but he doesn't wear women clothes
@@EssIF21 no he doesn't, but he can
Jokes on you, I *do* have chocolate biscuits. Luke is really bad a searching for chocolate biscuits, and he should be fired...
*edit* Out of a cannon.
...out of a cannon?
... Coming up in d&d... Dob has another brilliant idea...
Why would he look in the kitchen in the first place? Who in their right minds stores biscuits in the kitchen?
I have mine on me. At. All. Times.
Outside Xtra Yes
@@outsidextra ...into the sun. Futurama style.
Since you guys mentioned the hay piles of Assassin’s Creed, I honestly have to wonder if that’s why the Evil Overlord List has such a specific rule. It’s been a while, so I don’t remember the exact words, but it boils down to this: “All shipments of hay in my kingdom will be delivered in tightly packed bundles. Any shipments of loose hay attempting to enter my territory will immediately be set on fire.”
Funnily enough no, the list itself predates Assassin's Creed going back to the 90s, it's from people sneaking in and out in hay wagons in movies.
181. I will decree that all hay be shipped in tightly-packed bales. Any wagonload of loose hay attempting to pass through a checkpoint will be set on fire.
Skyrim enemy finds a dead body: "There's a killer about" after they give up looking "must be my imagination." Would make more sense of they did say "that killer must be long gone by now." If only the Alien in Isolation used that logic, even on the easiest setting it always finds me. I remember in the film Grandma's Boy, the guy wearing all black tried to blend with a black wall "how did he see me"
The Alien actually always "knows" where you are, but it can never go directly next to you while unalerted because it's search radius is donut shaped with you in the middle, but it can still spot you while searching within the donut radius. It also obviously goes into the vents at set intervals so you can actually progress in the game.
Or when you kill someone and move the body but no one notices the pile of guns because that’s not odd at all
At least in Hitman, guards pick up guns lying around (though they don't get suspicous at all). But they nevertheless completely ignore the masive puddle of blood the gun is lying in.
Yeah guys the Guard's weapon discipline is just atrocious.. if they leave their weapons laying around SO MUCH it's totally normal.
@Steve N I do like how they become enforcers for a few seconds, though, before taking the gun away.
Or the giant pool, and thus trail, of blood now on the ground depending how you kill them
Also the casual laundry bags everywhere, always close to said blood pool
What I love about Skyrim is that an enemy will decide he was just hearing things even while my arrow is still sticking out of his head.
I could never play stealth game when I was younger. I always just looked at a scenario and said "there's no way I could sneak past these guys." It took me many years before I realized the guards don't act anything like real life humans.
I mean there's only so much realism you can accomplish before a game becomes utterly not fun. It's not just stealth, tons of games do this all the time. Call of Duty has regenerating health. Lots of RPGs have turned based combat, which doesn't make sense. Even action RPGs and beat 'em ups like Devil May Cry have a degree of non-realism by allowing for i-frames in a roll. Sure, looks cool, but just because you rolled into an enemy's attack at the right time doesn't mean you would magically go through it. In GTA it doesn't make sense for the cops or the hospital to just let you go with a fee.
Every game is unrealistic at certain points. That's why it's a game. The key is in achieving balance and knowing for how long your suspension of disbelief endures.
There are realistic games that are fun, it just means replaying the level many times because you die so easily but eventually you get good at it and can use realistic tactics to get enough of an advantage to somehow survive the missions. The ARMA games are a good example of this. You can die from a single hit in the wrong area and only have the weapons and ammo you can carry etc (I usually end up stealing the enemies' weapons and ammo).
Having worked security for over a decade, we usually do the same route at a regular interval because that's the bare minimum required for the job. We don't care about what we're protecting, we just want money for the least amount of work
There was some TV Series where characters were sneaking into some sort of warehouse. One of them threw a stone to lure a guard away, but the guard took his gun and started going into their direction. "Great! A smart guard." they said.
4:51 then they do the cycle again and they're like, "yup, there's dead Mark. Still dead on the job. What a lucky guy."
When you kill a bunch of enemies stealthily, hiding the bodies, and other enemies just continue their patrol, failing to notice everyone else has disappeared
Yeah, I just got Hitman via the Steam Summer Sale, and I've been greatly abusing this mechanic.
Well the Batman Arkham games fixed that issue
@@cipher6207 ,finally
@@cipher6207 Desperados did it long before, though. Enemies would notice even if just one of the people they regularly saw in their patrols went missing.
*in heavy russian accent*
Everyone is on vacation. Do not ask questions. Back to your patrol route.
Did Mike come up with this idea as a rant against "boring, stupid stealth,"?
It involves going slow and not using explosions, stealth is like the opposite of Mike.
I don't know anything about Mike, aside from what he implies in this video, but what he implied here is that he likes games where you're rewarded for being a belligerent, destructive moron who has their trolling on 11, while punished by an all-around diminished experience for being anything else, or even having that behaviour rolled back past a 10.5. Probably why Dishonored is the only franchise on here he was trying not to hiss when he referring to it.
I'm sry guy but stealth is boring😉😊
@Ties de Jong no domt insult people theres better ways of informing
@@mikegruninger9322 to me personally I enjoy stealth (I'm not very good at it) but I enjoy it, I also enjoy fast paced open combat, I like the slow stealth of MGS because its entertaining to me, I like the fast stealth of dishonored, and I like the fast movements of Deus Ex in and out of combat, you dont enjoy stealth it's boring to you, but that doesnt make it boring in general
2-D vision only: enemies can't see you, even if straight in front of them if you are at a different elevation.
Its somewhat true if your about 3 feet over someone that they are less likely to see you than if your at the same hight as our vision is worse on the vertical axis than the horizontal one
@@johnathanreyna8128 : Dishonored worked because one could be at a great height one moment, while fitting under a table in another.
You would be very surprised how little people look "up"
So much so, that it's a very serious conundrum in game design too. Figuring out how to make people bend their neck a little, or even make their eyes rotate upwards, is quite the puzzle.
It's surprisingly easy to sneak up on someone significantly taller than you, I've done it by accident plenty of times
'Hmm, my buddy just went through that doorway into a dark room, I heard a thud and he is not responding to my hollers, guess I should also walk through said doorway to see what happened instead of getting super freaked out and calling for backup.' - NPCs in stealth games.
When you stab a guard, and they scream in pain, no other guard is ever able to hear them, even if they're only a few feet away.
Also, silencers on pistols apparently make them actually silent, so you can fire it into a room and nobody will hear.
I think guards just need hearing aids
In Hitman if enemies are close enough they can hear even suppressed firearms. Unless you get the super silent pistol, that is.
With Metro guards can hear suppressed weapons if you're close enough. And once guards go on alert, they stay on alert. Even on the easier difficulties.
Actual silent weapons like the welrod just aren't as cool.
Maybe they work for ICIS and know Archer. That would explain a lot...
@@wlwlvr Super silent pistols is not all powerful though, it has a much smaller range than others so you can't snipe targets with it.
That crouch walking makes you silent, even on a wooden floor in hard sole shoes... if I tried to crouch the sound of my creaking bones and popping joints would give me away.
Have you tried to crouch walk, its very hard and it makes you really uncoordinated as your centre of mass is changed and its hell on the thighs.
That's why you don't skip leg day.
well before you sneak, make sure to do a hard kick so that your bones would pop, i use this trick often
@@tortolgawd4481 "Oh, there's a guy over there? No worries! Just let me do some bloody karate kicks and we're good to go!"
If you yell right when the pop happens they won't hear the pop.. secret real life assassin trick.
@@zmcginnis66 You also have to open some velcro or it doesn't work.
Another weird stealth thing: why do unconscious enemies never wake up at inconvenient moments?
I agree, but that's not even the most unrealistic thing. IRL if someone goes unconscious from a hit for more than a few seconds that means they have a concussion, or brain damage of some sort (and some of those knockouts don't look gentle), but often they won't remain always unconscious. I remember when I had a concussion as a kid, I kept waking up and blacking out again, over and over, and when I was awake I could move and whimper; if I was stuffed in a closet like 47 does to his targets, I would probably fall out of it. Still speaking of Hitman, how do the people stay upright like that inside those closets?? Once you're unconscious your legs go jelly, you wouldn't stay up like that.
Or maybe their necks were snapped, and that's why they don't move. It's surprisingly diffficult to snap a neck, and even harder to do so consistently on the same place (trained assassins get a pass on this, obv), because depending on the place, the person may still retain some mobility, as the nerves branch out in different vertebrae intervals, and unless the snap was _really_ high up, the person would still retain the ability to breathe, and thus, to scream, and if not that's a slow death until you suffocate, yikes.
For me personaly, the most unrealistic thing is how quickly everyone blacks out in a chokehold. I can hold my breath for more than half a dozen seconds, can't you too? There's a different technique, in which you compress the carotid arteries rather than the trachea, which causes a faster blackout as it straight up cuts off the blood suply to the brain, and the brain is a very thirsty organ. However, I can't recall a game where I seen the correct technique (then again, I haven't played all that many games, my gaming culture is mostly from YT...). The target blacks out faster, but they also recover faster, as it only takes a few seconds for the blood to get oxygen back to the brain, while on the other technique, since it exhausts blood oxygen which itself takes time, it takes some more time for the blood to become sufficiently oxigenated again for the brain to come back online (also is far more likely to cause permanent brain damage).
Sorry for the rant, I was feeling chatty XD
Add quotation marks around "unconscious".
Play MGS 5
@@jackgoodman4228 or MGS in general
Neolexious Neolexian Loophole!
This list brings back memories of old school Splinter Cell... guards never stop looking for you and after being spotted 3 times, it's game over.
One more recently, cannot think what it was off the top of my head they go back to patrolling but are more alert so prone to glance around periodically. Which feels like a better compromise when it's possible the threat has left for now.
(6:17) _"You know that's a really odd thing to do"_
I like the NPCs saying things like that.
"Video game peripherals" is one of your best subtitle wordplays ever.
I don't get it.
@@borucharnold9406 It's what the purple bar said for the entry about npcs lack of peripheral vision.
@@zombielove981 I know, I don't get the wordplay, though.
@@borucharnold9406 'Peripherals' are also things like controllers, keyboards, etc. Basically anything you connect to the central processing unit (whether that's a computer or console).
Boruch Arnold peripherals are also a term used to describe add-on accessories to make a PC or a console work, like keyboards or controllers. So the term “video game peripherals” is both a reference to peripheral view as well as gaming accessories at the same time.
I would add the "instant fail" condition if you get caught. I never really understood why some games don't let you salvage the mission after being detected.
Some games such as Hitman and Splinter Cell let you continue but make it more difficult, which is more realistic and I argue more fun.
Payday 2's Shadow Heist is one my favorite examples for this
Nobody will notice if there is nobody left to notice.
More realistic? That depends on the situation. Like, heavily. Is your mission to take out a specific person? Well, you wont have long until they leave. Sure, you can track them down on the other end of the globe, but thats another mission. And are there electronic doors, airlocks or the like where you are?
@@rtg5881 yeah sometimes the justification is that if you get spotted the targets will run, and you're NOT close enough to get to them fast enough.
@TacticalMoonstone I'm thinkign of cases where the actual target isn't even in the same building and it's physically impossible to get to them after the alarm triggers.
A few additions:
Security cameras being shot out or otherwise disabled doesn't cover the half of it. Almost every hallway in these maximum security complexes have a continuous path one can follow that is outside of the views of any cameras, because nobody thinks to put more than one camera in any single area, thus allowing the exploit of blindspots.
Those big old moving cameras you see everywhere? IRL, those are fake, and the real cameras are hidden among the numerous pinholes in the ceiling, so you have no idea where the real cameras are.
Guards never scream out and alert their coworkers when you are killing them. Nor are their comrades alerted by the sound of a body hitting the floor. Or the screaming of the dying coworkers who do scream out when they are killed.
Somehow, just because you are crouching behind a wall, no one can see the butt of the gun on your back that sticks out 6 inches.
Also, apparently, the fact that the usual location for the eyes of human being are on the front of their faces, and thus 2 or 3 feet above the wall you are hiding behind does nothing to give them even the slightest downward vision over the wall. Seriously, my character's back is only an inch lower than the wall, and you can't see me when you are a foot away from the other side?
IRL, bushes provide horrible cover. Not because they don't cover you up, but because they are loud as hell, and usually, so dense and brittle, you are going to end up destroying the cover you are trying to get into.
I also witnessed Ellie (or whoever) in Last of Us crouch walking right in front of enemies. It totally blew the stealth immersion when the NPCs were walking around Ellie lol
It was like hang on, Joel is the player, let's look for them.
Yeah in real life, if you spot a teenager running around you'd go on alert immediately. Not wait for someone more important to appear.
Also tall grass. hiding ? sure, but MOVING through it while being watched? NOPE! They might not know WHO it is but it sure lets people know someone is there.
@@mnArqal93 To be fair in that regard though, it was the game making sure not to punish you because the AI decided to go braindead. In real life, said teenage girl following around with you wouldn't decide to walk in the open. But AI sometimes can't make decisions like that, so why punish the player for something completely out of their control?
@@nuclearcommando9729 Yeah that's true that someone wouldn't go running out in the open.
That is fair, I personally wouldn't have minded them being spotted. It would have been less stressful, especially when they ended up making the noise banging into stuff.
Also the fact that whoever is supposed to be monitoring the CCTV doesn't think it's weird when cameras start going offline one by one.
For the record, I worked a few post security jobs that required you hit an electronic clock at a specific time in a route around a building. So, yes, if someone were trying to break in or stealth kill me...it would have been pretty easy to do so. There was no time to deviate from the route because if you didn't hit the key at a certain time it would set off an alarm. Seriously....
Especially since they specifically call it "instinct", I think of 47 not so much as "seeing through walls" but the game helping visualize *all* his senses working together, e.g. highlighting useful items because he's noticed them, outlining people he can't see but heard their footsteps, even mentally extrapolating someone's position from their routine when they're at a distance. The "smoke" over poisoned food and drinks added in H3 might be a keen sense of smell helping him identify compounds most people wouldn't even notice.
8:18
That reminds me.
In watchdogs2, a security guard will abandon everything to check that notification on their phone. Paying no attention to everything else.
"a game on your wishlist is on sale!" would get me every time
Nope thats real life as fuck. Being a security guard is boring.
I mean isn't that everyone's reaction to a notification?
Some people even get phantom notification where they get so bored that they 'feel' their phone vibrate or 'hear' their phone ring.
Honestly, someone abandoning their duties to check their phone doesn't feel all that unrealistic in this day and age. Some people are on their phone almost 24/7 :D
When you're standing in the shadow you automatically become invisible. Like the old Splinter Cell games. Just because the middle of the corridor is dark doesn't mean people wont see the silhouette of a man crouching suspiciously. Especially if both ends are lit up. Don't even get me started on bushes. Diving into one and moving through it is hardly as stealthy as depicted in games. Believe me. I've tried.
*rustle rustle*
Hmm. That's one big ass bird 🐦
That restraining order from the lady down the streets still active huh?
you have to be careful
Same with thief, as long as you're crouched in a shadow you're sweet
The one that gets me is when there's a guard patrolling/guarding the perfect distance from a precarious drop that has them conveniently within grabbing range of our sneaky protagonist, yet far enough away that they can't just look down and spot said sneaky protagonist.
this kind of blindspot can exist in factories (they are workplaces, no reason to have people sneaking around the machinery to counter with guards), but the amout of cliffs on the sea, 40 floors open windows with no safeties, drop onto alligator-infested swamps, holes in the ground with pointy spears on the bottom, and overcomplex boiler rooms walkway is just ridicolous
Tenchu: Stealth Assassins. Shoot a guard with a flame arrow while he's standing next to his buddy, and then pull out the animal call. "Oh, was just a cat" (as his friend burns alive)
Hate it when the cat lights my guests on fire
@@aceventurasspear22 You laugh, but my cat actually did that once... Not even joking. He pushed a candle under the edge of someones T-shirt as they were standing next to the table talking, and it caught fire. I miss that cat :(
How could you forget, crouch walking to remain hidden. I literally walk directly up to someone's back and never get noticed. But if you're standing still in a game, that still makes enough noise to get you noticed if you ain't crouched.
i love how when you literally shoot someone with a bullet or arrow and they don't die, they still just forget you existed after a couple minutes of not seeing you xD
Must have been the rats.
Yeah, rats shot your arm off
my only major drag with hitman is dude can hang by his fingertips for thousands of years, but can't just pick up a body, he can only drag them. genetically modified super clone and all.
All the good genes got specced into hand, arm, and core endurance instead of body carrying
picking up a body would make your footsteps heavier and louder, so dragging would be a better option
@@randomdude-4353 dunno man, drag a belt across a floor... that some loud sh... tuff... stuff.
or some boots.. XP
he's being working out his fingers and nothing else
@@jessblues848 He has to, in order to throw the homing briefcase.
47 stared at me....I must oblige.
47's instinct "Hitman Vision" is more a representation of his heightened senses compared to others. Him being a clone and all that. Justified for people near him, complete nonsense in a tower in Chernobyl where, canonically, he goes to kill pripyat targets and _can see them through walls._
For me, the minimap and the x-ray vision combined is a visual representation of all the pre-planning and live info feeds he receives.
@@thegreatpineapple4425 yesssss! Exactly this. Agent 47 is a consummate professional, using the very detailed notes provided by Diana, he orchestrated these very implausible assassination contacts perfectly enough to canonically all look like freak accidents.
@@ArtifiSir Well... Some. Depends if some Mike needs releasing
Another one: detection rates a real person would not take 10 second staring at a person to notice that they are in fact a person
Me in GTA playing the casino heist: *shoots glass*
Guards: Must have been the wind
If you shot glass in pay day 2,oh boy the guard's gonna notice you
@@hunterauclair5188 Oh yeah british chick answers a pager of some male man damn nothing suspicious
Skyrim shoot an enemy with an arrow, wait 5 seconds "must have been the wind"
Damn wind archers
Even with a much louder crossbow being fired off, as long as you’re leveling up the appropriate stealth perk, or in “stealth” mode, it’s always the wind.
That small window of time from when an enemy "spots you" to when they decide they actually spotted you. Apparently they have to be looking at you for at least a full second before deciding, "Yep, that's the protagonist and not just some inconsequential humanoid figure."
It's called "checking your target" and it's a real thing.
The fact that often guards, etc. will only react to things you do and nothing else (ie. cop in gta gets run over by civilian vechicle than just gets up and continues about his day)
@@Failedlegend I know something worse...A cop in Saint row get ran over, they get up and shoot you for no reason.
@@hudsonball4702 Correct. Also if you are a particularly scary threat to them, it might also be a moment of panic before they make the announcement or take action against you. You're some random guard patrolling your corner of the base when you round the corner and spot Solid Snake standing there, gun drawn and staring right at you. Taking half a second to have an "oh shit!" moment before calling it in would be acceptable.
@@VegetaLF7
If I saw Solid snake in the facility I was guarding, i'd just surrender and hope that he's going for a low lethality run. There is no salary that you could pay me with to make dealing with him worth it.
"I told you the killer was still in the room! You should listen to me. . . the killer!"
Made me laugh so hard that I had to pause to catch my breath.
The cameras bit reminds me of an old Medal of Honor game where the first mission has you infiltrating a Nazi camp at night; you end up with one other person trying to sneak across the dark grounds with guards in search light towers, and the guy you're with straight up warns you not to shoot them out because you'll only let them know you're there. I remember I got cornered in a spot and shot the light out thinking I had no chance to avoid it, and all that did was cause some magically-charged magnetic connection between my body and the tower-mounted heavy machine gun.
I noticed something: in Batman Arkham Knight, you can distract assailants with a Batarang hitting close to them. When they look around, they don’t seem to notice the bat-shaped boomerang on the ground that was probably used to set a trap. Nope, they just walk and look around things at eye level, thinking they could find something that made that sound. The funny thing is: the Militia were trained to fight Batman, and the crooks of Gotham should know a batarang when they see one.
ah, about the guards' patrol routes - fellow guard would never notice their buddy that failed to page in or report in, and camera operator would never bothered with broken camera , that's kinda the thing Payday 2 sort of fixes - killing guards will requires the player to answer a pager for the sudden "Ah!" and if a cam goes out a guard will be dispatched to look at it and will sound the alarm if it was broken by bullets
However there's the other elephant in the room, with "outpost" systems like those from Far cry 3 and above, won't the head command get weirded out when an entire outpost get silenced ? I mean, look at MGSV ,the outpost and HQ has a constant contact and if Snake caused some chaos in outpost A the guys there (if they survived) will radio the HQ to increase guard details with other outposts, such as more men, heavier armor, or already in an alerted state
MGSV is a good one to mention here, it doesn’t let you get away with as much shit as you usually do. For example, instead of the minutes of alertness in other games, guard posts can stay on alert for multiple in-game days. Or, if you kill a guard that’s in the middle of radioing to HQ, HQ still freaks the fuck out, as they should. Or if you shoot out a camera, like in Pd2, a guard goes to check it out.
Another thing that’s quite interesting is that the enemy will take precautions against your most common techniques, for example if you mostly play as a sniper and get lots of headshots, guards will start wearing more heavy duty helmets, or if you generally sneak in at night, the guards will start wearing night vision goggles. Just a couple of reasons why I love MGSV.
Far cry 3 is a terrible example. They don't get silenced, because they don't ever report, what with just being pirates (and mercenaries living in a mostly low-tech island). They only have an alarm network.
That said, in far cry 4+, the enemies do try to retake outposts they lose.
@@SyndicateOperative never happend to me
As someone that was in the army and did regular patrols, I have to say... We do actually just go at the same pre planned routes all the time
Most of the time we aren't even the ones that decide the route, we just follow the exact same route as every single guy before us did
Yeah, but don't military patrols overlap with each other, so you would notice that your buddy is missing/not making his rounds probably in this 30 minute circle? I mean that must be the kind of thing that preplanned routes are for one would think and that never happens in video games.
Actually the best representation of "realistic" stealth I've seen was MGSV: Ground Zero, where guards will investigate missing comrades, noises, unconfirmed visuals and broken cameras and radio it in, triggering a full on alert if they don't report in time. It feels really realistic, but I guess you can only do these things if you make a tiny map and work on it really hard. Otherwise it would probably become to challenging.
@@Jorvard ,interesting
One of my favorite mechanics from Splinter Cell was that you didn't destroy cameras but just use a localized EMP to make it go on the fritz. Best part is if you overuse it on the same camera you can hear guard chatter over their radios to go check out the malfunctioning camera.
So, funnily enough, when attempting to move stealthily you're more likely to get caught out by peripheral vision than central and paracentral. This means that, past a certain distance or in the correct conditions, that cone is actually where you'd want to be, rather than outside of it.
Guards not hearing their buddies in pain. Guards not noticing their buddies are disappearing one by one
Nobody in games die quietly yet nobody cares if there's pained grunts coming from like two inches away
”Hey where’s Fred? I thought we had the same shift”
”Dunno, propably took the day off”
”Seems legit”
That's dedication 😁
Far Cry 2 had the enemy A.I. take their buddy to safety/Cover to heal them
How about guards not recognizing a complete stranger wearing the clothes of their coworker who went missing 5 minutes ago?
Once you get spotted and run to a dead end, hop into a closet, locker, or hang out a window, and the person or thing chasing you just can't see to figure out where you could have gone.
Yeah... Henchman Guard training standards... nor the requirements for hiring aren't what they used to be
some games, AC included have the guard check the "obvious" hiding spots of where you were last scene. The Alien in ISOLATION will start knocking lockers open if you use that trick often enough....
@Mitch Wheeler at least they dont IMMEDIATELY call for a ton of backup after that or open fire into it with whatever weapons they have assuming or realizing they probably found you like they would in real life
HITMAN AWAY!
10:07 yep, show a teen stabbing a person in the neck multiple times with a good chunk of blood coming out, but they better not be swearing. TH-cam's logic at its best
Yeah, TH-cam is weird
i just love how "must have been the wind..." became such a well known meme :D
but lets be honest here, stealth in videogames has to be fun...
everyone who ever sneaked up on someone knows, that translating this realism to hitman or assassins creed would just make this experience boring.
real people just look behind them sometimes, and they probably do it a lot if it's their damn job to spot threats ^^
5:14 maybe the reason the guards give up and go about their day so casually after you murdered their colleague is because that was the co-worker no-one liked and stole food from the fridge in the break room.
Also maybe hoping they also don't get murdered. Good motivator.
If you're living in the universe where Mike is playing as Agent 47 it won't matter where you look, you're gonna die. 😂
Why do people allways call them chest-high walls when they are clearly waist high?
Asking the right questions I see... keep it up!
Everyone runs while crouching, bringing their chest closer to the ground, etc.
A fair number of them are level with the bottom of an average human's ribcage, which I suppose could be counted as chest-height. If you want to be confusingly technical.
Because everyone is wrong all the time, unilaterally.
is it a Short Joke
There’s also the fatal weakness of most hired henchmen: never looking upwards
and even fewer that look below.
I'm glad they made henchman look up in the later Arkham games
Actually, barely any human looks up more than 45°. You could probably curl up into a ball on some high place, like a wardrobe, and people wouldn't notice you even if they looked into that same wardrobe.
actually psychology proves this to be a rather accurate portrayal, as untrained people dont really think to look up past a 45 degree angle
@@chillmadude This is usually applied in ninjitsu.
That thing where one enemy spots you in a small section of a huge map. Despite there not being any more guards around or that the one who spotted you does not sound the alarm, every single guards now knows exactly where you are, how you look and what you had for breakfast
Yeah I like it in MGSV where they actually have to radio in the fact that they've seen you first before everyone else attacks.
Actually, in Horizon: Zero Dawn, as they are robots with strict programming, the patrols and noises would probably work well
"Patrol for initiative"? The D&D seems to be bleeding into your regular vids. I approve 👍
Also, creatures of habit? I don't do those things. ( Except the third one, obv.)
You dont brush your teeth?
Skyrim bandit stepping over arrow-riddled body of fellow bandit: “must have been my imagination...”
Skyrim bandit with arrow in his own back/head: "must have been my imagination."
After a loud as heck crossbow was fired while in stealth mode, and still it’s someone’s imagination or the wind.
"Oh gods, what happened here?!"
*continues walking over to the wall, then probably starts banging on it with a hammer*
I've been playing AC odyssey and I'm always amazed when there's 2 guards standing side by side., I assassinate one guard and the 2nd guard just stands there completely oblivious.
Stealth-type games are some of my favorites.
I think one of the things I enjoy most about them is totally ignoring the careful and methodical routes prepared by the developers and, instead, blazing a path of fire and brimstone through my enemies like the unstoppable badass I am pretending to be.
The throwing stuff as a distraction technique actually works surprisingly well in real life
"are the heroes of the Far Cry universe also imbued with special eagle powers?"
Actually yes they are, they also have the ancient alien blood. It's all due to the shared Ubisoft universe
That explains the towers everywhere.
To be fair, I work at Osborne House on the Isle of Wight and I have the same patrol pattern every day. It would be extremely easy to choke hold me too!
Now you're just inviting it.
Aaand is there anything worth stealing there...? Which days do you work again?
After having replayed Alien: Isolation recently, having more predictable and less absolutely fucking terrifying enemies to sneak around sounds heavenly right now. Even if they did use it as a peeking example, the rest of that thing's patrol behavior is damned scary.
Because the Xeno learns. Essentially, it has a skill tree that unlocks branches depending how you attempt to escape. Hiding in cabinets will not work after a while. The flamethrower won't scare it, eventually.
No wonder Isolation is a worth sequel and prequel to Alien and Aliens, respectively. Also, anyone notice that they're using Assassin's Creed IV: Black Flag and NOT Assassin's Creed III?
From what I looked up on the Alien A.I, since I can't play the game, it's A.I is a lot more advanced and complex than most other A.I in games, allowing it to even learn behaviours of the player. My partner had one instance where, she had no idea where it was, and she kept going in and out of one vent to try locate it... One of the times she opened it, the Alien rushed right in from the other side and gutted her.
@@serathaevistille995 : Batman taught us vents were useful. Aliens taught us they were unsafe.
Another one I can think of is: hiding bodies in boxes, even if you didn't notice that your other co-workers are suddenly disappearing, I'd expect atleast one person to think, "ok, I should check all possible hiding points, even if they're not in there I could maybe find my unconscious coworkers and/or the guy knocking them out and putting them in a box"
In MGSV if you shoot a security camera outside a building, the guards will notice and send someone to investigate the area. If they find nothing, they'll be on CAUTION for a while before going back to normal. I thought that was a really cool detail.
When you crouch you suddenly are incredibly hard to see and suddenly make much less sound than when walking normally.
I usually make MORE sound as my leg muscles turn to mush.
Luke: "there's no chocolate biscuits!"
Me, who has no chocolate biscuits: [surprisedPikachu.jpg]
pretty sure they are called cookies
@@MonstertruckBadass in England they call them biscuits
@@eggalytheegg5567 oh ok
@@eggalytheegg5567 yay an Online Brit and Online American not getting in shouting matches over cultural differences
I don’t have any biscuits and was in my kitchen
Wow, I was in my kitchen when Luke snuck in and I didn't even notice him. That was some top-class stealthing!
I live in a bachelor apartment so i dont really even have a "kitchen" persee AND i dont even have any biscuits yet he somehow stole them from me
You did notice me though...sorry about that
Payday 2: Killing or incapacitating a guard by forcing them to handcuff himself will cause the security company to radio them to check in. Answering the guard's pager while his corpse is on the ground is hilarious when you think about it.
1. Why does his buddy around the corner not hear this audible conversation?
2. All guards at this particular location are male. Some of the playable characters are female and this still works fine. (one line of dialogue from one of the female characters does actually acknowledge this, she plays it off as "I'm good at doing different voices, right?")
3. The local mission control does not know their own employees' / coworkers' voices.
4. They allow this to happen successfully four times in a single mission.
Another very funny quirk of this game is that guards or cameras can only detect a player / civilian / guard by their head. Zip-tie a civilian's hands, get them to follow you, and have them lay down next to a wall. Their head clips through the wall and they are now invisible.
You can also place trip mines and set them to 'sensor' mode. While in this state, any guard or civilian who walks through the clearly visible laser will A. Not notice the highly explosive device on the wall next to them and B. Will be 'tagged' so an outline of them can be seen across the entire map. They don't seem to notice the very loud BEEP when they trigger the sensor, even though you can hear it on the other side of the map.
Dont forget the vault physics where only one map they care about and every other vault theg dont care
...Why would the one to two night shift desk jockeys whos only job is to call people when their pager goes off know the faces/voices of several hundred employees?
It's not even the same position in the company, and there's no reason to believe they'd have even met - not to mention just how many people are hired by Gensec in payday 2.
"We've had Luke sneak in your kitchen." Where do you think I'm watching this?