Hold on, let's talk about hanging from ledges indefinitely; I mean I love rock climbing, but that can be some tiring work! But not for video game protagonists, apparently 🤨
Disappearing bodies and brass, too. Whether it's the first thousand orcs to come at Helm's Dike or the hundred mad infected in the alleyway in Riverside, one minute after you killed them there's no sign they ever existed, and there's never a layer of hot brass making the floor slippery, either. Also disappearing horses. Whistle, get on, ride, get off, do stuff, whistly, get on, ride, get off, go through Moria, whistle, get on, ride, ... Where was the horse when you were working your way through the mines? In your shirt pocket?
Stacking Boxes Tetris Style should be on the list. I have worked in a Hardware Store once and now work at a Webdesign Company. No matter where I was working, though, if I saw some boxes standing around, I neatly puzzled them into the shelves, so everything would fit. Sometimes even while humming the main theme xD
"Ah, a complete stranger soaked in fresh blood and carrying several weapons. Welcome to our village. Let me tell you all about our most important people and most robbable buildings."
"Boy, I sure am glad it's been quiet for 3 minutes. Whoever's been murdering my colleagues has certainly left the premises and I can get back to staring down the hall."
This is actually a real life thing. Soldiers have been found to simply repeat the last order given over and over again so that they don't have to think and take agency. That guy from Rise and Fall of the Roman Empire was a frontline journalist during the first world war. In his work he describes how it is actually not uncommon for soldiers to reload their riffles multiple times before ever firing a shot because they were told to "check their gear". In one of the battles of the second world war. One squad ended up with about a fifth of the stock of ammunition because the officer had gotten stuck in a loop under the stress. Lessen here is. "We're not as smart as we think we are."
Commander: "We must leave now, meet me at the space ship hangar immediately!" Me: spend days doing side quests on Citadel station, finally remember I was supposed to go to the space ship hangar Commander: "Good of you to come so quickly, let's go!"
Yeah, if I'm told to do something urgently in a game, that's actually my cue to look for *literally everything else* to do before showing up to do that "urgent" thing, because it often means you're agreeing to proceed to the next world/level/whatever and won't get to come back.
Props to Deus Ex: Human Revolution for subverting that trope right off the bat. Your boss summons you urgently, and if you don't show up quickly (by, for instance, thoroughly exploring the office) he radios you back to let you know the hostages have been killed.
@Schwarzes Eis I know the pain. I also know the amazement of getting a level 70 legendary axe in Diablo III from a sidewalk barrier, It looked a lot like a hand scythe and I was playing a necromancer when I got it.
I just farm the truffle hunters by the Hateno village entrance by using a campfire and saving them from bokoblins, they’ll give you loot just like any other NPC will give you loot if you talk to them in time after saving them from monsters.
This door is locked. "It requires a key to open" - fair enough, since that's the entire point of locks. If only I and my inventory of 249 lockpicks had some way of circumventing doors that require keys. I guess I'll pack up my lockpicks, battle axes, and fire spells, and go searching for the key. There's just no getting through this door otherwise.
@@aplanenerdandagamenerd9087 BoTW: Can hold 999 Diamonds, 999 apples, and 999 hydromelon. Can't hold another korok Leaf. TP Link: Can hold A GIANT BEYBLADE AND METAL BALL. Can't hold an extra rupee.
One thing that only makes sense in games: walking into strangers houses, rifling through their stuff and taking some and talking to every resident in the household, with no one batting an eye at the theft happening
Yeah. Which is why I found it hilarious in one RPGMaker game, when every house had a second floor but 99% of the time the residents were actually like "dude wtf why are you trying to go to our bedroom knock it off"
Except in Ultima VII part 2 where an NPC accused you of going into random houses and rifling through the residents' dressers whether you actually had or not. Because they couldn't track whether you had or not, but Richard Gartiot knew where the safe money was.
There was a study done on how your clothes affect you. And the people wearing “scientists lab coat” performed better on a test the those without one. Is was a small amount but it basically was like a +1 int.
The courage of literally everyone, so many times have I almost cleared a bandit camp have 8 corpses on the ground in front of me and fight the 9th man who is just as confident of his victory as he was before all his friends died fighting me.
Revenge!. Or, more close to reality, the ninth guy SHOULD be the most confident. In real life fighting eight people back to back means you've used up stamina on every one of them, so by the time you get to a ninth guy you'd be at your most tired.
"You gotta get out of there, NOW!!" Yes, you say that, but I can't help noticing the lack of a timer countdown... (Loots everything in leisurely fashion.)
Imagine a game, where everytime your character gets badly hurt, you'd have to wait 3 months for your character to recover at the hospital. Now imagine that in game time is the same as real time and is not skippable. Now as the last thing; Imagine Dark souls.
You’d probably be dead before you get to a hospital. And with dark souls lore that the players just respawn perfectly fine upon death, it’d be better for them to just die.
I'm surprised lighting isn't on this list. Seriously someone has kept all the candles lit in this dungeon which apparently hasn't been entered in 1000s of years and noone says a thing about it.
tbh I enjoy in game explanations for stuff even if it's nuts as hell or make no sense. The only reason a room is lit with no visible lighting is because else you won't be able to see sh** but when there is no explanation it does get annoying. Undeadlabs say that the reason all the fences and road signs all get put back up is because their is a survivor who goes around putting them all back up :P which I think is an awesome explanation instead of just ignoring the fact that the items Respawn after you are a certain distance away from them lol. As a amateur game developer I get super into people's theorys :)
I would like to highlight the hitman connundrum. Guard “that bald guy that just blasted 13 people ran into that room with absolutely no escape route!” *guard enters room Guard “Nah no murder in here. Just this dude dressed as a flamingo. Guess i’ll turn my back to leave the roo.. hejvekjshsjzhdkkdje”
"I see that famous Asian driver Moses Lee has walked out of that room with a completely different complexion and face. It must be the light of the Miami sun."
Also trusting those random strangers to run entire guilds, cities, etc. because you helped them a couple of times in like a few days. I'm looking at you, Skyrim, with the eyes of my Thieves Guild master Listener Arch-Mage Dragonborn Werewolf Lizard. What is this, Bleach?
@@confusedturkeyvulture4555 Thieves guild was the only title you deserved, it was the longest story line and actually needed you to progress. You could finish the mage's questline as a bloody warrior no problemo
Imagine you are having a conversation with someone and they just stare at you for minutes to an hour before answering. That's a game with dialogue choices.
About selling pelts (or other stuff) to stores: This was the way how in their youth my dad and his friends payed for their holidays. They bought the cheapest whiskey they could find in stores here in Germany, filled it in empty orange juice cartons, smuggled them to Sweden, traded them for reindeer pelts with locals and then sold those pelts at a pelt shop back home.
What about invisible walls there's literally no logical explanation in the real world but to us that play games it makes perfect sense because we understand the game has to end somewhere. What's funniest to me is just thinking what life would be like if they were real, just walking down the street just to be met with the kindness and warmth of a brick wall that you can't see
It's actually weirder that doors are freely openable, as IRL most doors are locked, but in games we often walk into strangers houses with no reaction from its residents...
Except when it is a business or there is somebody home. Most locked front doors belong to empty buildings, and considering how unlikely that the entire population of the city is on the streets, that means it is actually quite likely that the most doors would be unlocked. The problem I see is that no one bats an eye when you walk into the living room in full plate armor, and talk to the butler as if you had an appointment.
@@yato3335 Well, in RE's defense it WAS supposed to be a restricted site. Now the WAY they were locked... And for Joshua: Depends on where you live. Go to chicago, new york, LA, or oakland and you will see that most people keep their doors locked even when they are home (maybe not deadbolted, but the basic door knob lock that prevents you from turning it from the outside.) Now, if you go to a rural area, like a small farm or cabin in a mountain, it is far more likely to be unlocked. Sometimes even when no one is home. Honestly I think the only odd part about number 6 is how often your character knows ahead of time WHICH doors are locked so they don't bother trying them.
Also, if it's one of those cutscenes where you can still control your character, why doesn't anyone get upset or frustrated when I spin around for entirety of the conversation, or try to get as close to them as the programming will allow?
It’s a form of ludonarrative dissonance. Similar to when you can cut/shoot your way through a thousand people in gameplay sections but your character is still afraid of killing in cutscenes.
If show of the week doesn't actually start with Mike yelling: "Welcome to Show of the Week, I'm Mike!" and then us hearing Luke yelling at him from off screen to keep it down, I'll be terribly disappointed. Continuity is important, guys.
Well, obviously after Luke yelled at them, they had to redo the take. So how about a bloopers reel showing how many takes are required to do the intro for SOTW :D
Scrolling through the comment section has made me realise that the line between “things we allow to make the game work” and “things that only make sense in games” is a very narrow one.
Critical existence failure, or how in the world can I take several dozen bullet wounds and still function perfectly fine, but one more and I'm suddenly dead.
There will be fire! Oh yeah thats another thing. Stuff being destroyable only if the game wants it to be. With how nothing you do affects the area unless the game tells you to.
@@therewillbefire1833 Were you prompted to do so with a button popping up on screen? If no, then halfway around the world. NOW! And, no, you cannot rocket your way through that door either.
Andy: "But it's pretty weird that food has become an ubiquitous health boosting item in games seeing as eating IRL does nothing to heal wounds." Maybe not the physical ones, but don't forget those emotional ones....those emotional ones...
One of my personal favourites in RPGs is walking into random people's houses, robbing them blind, only to have them make comments about the weather and not care that a weirdo is rifling through their drawers.
To be fair if someone walked into my house covered in blood and wielding several weapons I probably wouldn’t stop them from looking through my drawers.
I don't think I've come across a game like that yet, I play skyrim and their all like "YOUR NOT SUPPOSED TO BE IN HERE" "GET OUT NOW OR I'LL CALL THE GUARDS"
Best are the residents who casually complain about how poor they are, just for you to find an enormous amount af valuable loot in their home. Allthough given the fact that I will continue to steal dull razors and apples from people, while having tens of thousands of coins in my possesion, maybe I shouldn't complain about that.
i got some more: Picking up stuff by walking over them. People forget your crimes. Respawn. A huge inventory. Switch characters. Teleport. Seeing checkpoints.
In a lot of older games you have to manually click on each item to loot them. It got very tiresome very quickly. Auto-loot is a wonderful solution. Going back to old game mechanics like that just puts me off playing them. Sometimes you could accidentally forget to pick up some key piece of loot so you would be forced to back track the entire level just to collect it. With respawn older games often just let you die. With perhaps only Ironman mode in some modern titles and roguelike/lite games also doing this. Initially it was a problem with game memory, they didn't have the capacity to run more than 1 save on the game. With others it was partly by design, like old arcade games to keep you playing them. Which could often be finished within an hour or so. It wasn't a big deal. Nowadays games can run for many many hours, losing all that progress is a big turn off. I personally am not a fan of Ironman mode in most games i've played. Also because bugs can break your game and with only a single save, you're just screwed. Huge inventories are also a good solution to an old problem. It used to be you could only have a handful of items on your character, and some games still do this or limit you in certain ways. For a variety of reaasons honestly. I love big inventories, the only problem with them is over time it becomes harder and harder to manage all that space properly. And in some bad cases you end up playing most of the game staring at your inventory comparing old loot with new loot to determine which is better. Switching characters is a great way to bring an alternative perspective on events that have occured, it's something that I do enjoy with games as a concept but it's easy to do it wrong. But if it's done well it can really open up the experience and put a spin on certain events or in some cases explain why something happened off-screen. Checkpoints are just a clunkier version of autosaves imo. An archaic way of keeping a save in place in case the player dies off. It would often clue the player in that there was a boss fight coming. Sometimes this is exactly what you what to communicate, other times it just kills the surprise. A lot of those points you made really show up just how much gaming as evolved. A lot of those mechanics used to be explained very slowly and deliberately to the player in a tutorial (unskippable ofc), but over time games have got better at "show don't tell" method of teaching players how to play. So a lot of recent games tend to drop the old fashioned clunky tutorial level, which often gets panned in reviews but in some games it's quite important to do. Other games just struggle to get everything you will need to know inside the tutorial, strategy games have often struggled with this.
You forgot the most blaring case of video game logic gamers are used to: if something is alive and trying to kill you it probably means you’re going the right way. Instead of, you know, the normal human logic of “maybe I should be literally anywhere else.”
Well that one makes sense if you're a wanted hitman, ruggishly good looking artifact hunter, cat burglar, etc. as your day job and constantly breaking into areas you shouldn't be to do things you shouldn't
Or how about "There's always something interesting in the direction you Shouldn't be going". The moment I figure out which way I'm suppose to go, I go the opposite way to look for loot.
What about: 1) Universal currency that apparently even the monsters use and have on them 2) Fall damage can be a minor inconvenience or nonexistant 3) Time sensitive tasks are never actually time sensitive and will wait around for months until you remember they exist 4) You can hit things by hitting near enough rather than actually hitting them
I have a counter argument for the 3rd point: the Dead Rising games. All the tasks are time sensitive to the point where the only way to not complete them and still be able to do these tasks months after you get them is to not play the games. While playing the DR games you don’t have a few in-game hours to do these tasks. You have a few real life hours, total, to do them. It’s all about making sure you’re at the right level with the right equipment and properly managing your time.
@@chadfrisk6522 it's actually pretty surprising how little gunshots from handguns slow you down if they don't hit something essential to what you're doing. People routinely keep fighting or running when they're shot, adrenaline can mask the pain for a few minutes. This is heavily reliant on individuals and circumstances, but it does happen.
The sound of a person screaming as they are "Stealth" Killed and no one hears them. Seriously? That guard is right there as their fellow guard is being stabbed, pummeled, Strangled or having their neck snapped in ear shot and yet they are completely unaware of said transgression taking place.
Dirge I haven’t played many other games, so I don’t know if it translates, but in Skyrim? When the enemies hear something, so they come running into a room full of the bodies of their companions, but, “I guess it was nothing. Must have run off.” And LEAVE without blinking an eye. Like, ???
I always laughed at the bits in Dragon Age where you could walk up to someone and have a conversation with them paying absolutely NO attention to the fact you’re coated in several gallons of blood. Just...seriously nobody cares that you look like you’ve killed half the population of the kingdom.
what makes no sense: the concept of being overburdened. skyrim comes to mind, where you can run around happily with no obstacle and you pick up that one last butterfly wing or flower and suddenly being able to move is nearly impossible
Yeah a game that lets you do sprints while carrying a boulder but forces you walk like you’re in tar if you pick up an extra paper clip with that boulder amuse me.
Speaking of weight in Skyrim, how about money, arrows, crossbow bolts don’t weigh a thing no matter how much of them you got. That is not how it is in real life, those things do have weight.
One they missed is purposefully going the wrong way to find hidden loot, no time in life of you have to go somewhere you decide to go the opposite direction and a positive outcomes from it.
Skyrim bandit watches his friend get an arrow in his head. After a few minutes "must've been the wind". I'm sure Skyrim has strong winds, but not that strong.
Skyrim Bandit: That guy is dressed in the bones of the dragons he’s slain, and just killed a bear, a giant, and two mammoths with a sword, yep let’s just go mug that guy.
actually, eating does heals wounds, by giving your cells enough energy to to the repair job. is just isn't as fast as in video games. it also don't get you back to full health in some case, like, but not limited to: arrows on the knee, shot wound, shotgun wound, fire burn, frost burn, been run over by a car and others. on other hand, not eating is sure to give you disease(s) and the ultimate symptome: death.
Andy: “Who knows? Maybe this swig of orange juice really will cure my mouth ulcers.” *drinks orange juice *eyes go wide Me: “Oh I see. . . He’s shocked at how quickly the orange juice healed his mouth ulcers.”
usually in games there's only one type of currency, and there's nothing like notes that we have that represents different values. imagine carrying 1000 gold coins.
Except in mmo games, which have the opposite issue: a dozen or more niche currencies that seemingly appear from nowhere when you complete certain tasks, each of which can only be spent with one vendor.
What about "how did you survive that fall?". There's only a few games where they attempt to explain why you can drop off a building and walk it off without at least a broken bone. Oh, and what about where you kill something and what you get from it is small compared to what you killed, like getting a steak from a cow. There's always times when you loot something that shouldn't normally be there, like gold from a wolf.
the "see-through walls, glowing people" gimmick originates from those goggles-what-show-heat-signature thingies. so, makes sense for Batman, what with his absurdly-microscopic hi-spec binocular lenses in his mask-cowl-helmet. the "you're seeing heat signatures" thing got sort of... lost as other, non-military FPS/Batman, games adopted the technique. i'm certain there are other game mechanics that were originally logical but got lost in translation but right now all i can think of is that old point&click games would have characters refuse to touch/carry objects as a Justified method of forcing players to do certain things.
Fond memories of healing up in Skyrim, mid-battle, by casually snacking on a whole raw animal leg and an entire sack of flour. Either one of those would be a sickening meal, and several hours of very hard work, in real life. For my character, it took the blink of an eye, and provided a smidgen of much-needed health instead of crippling gastrointestinal distress.
I mean you could make a meal out of those and I'm not sure raw animal meat would kill you but it probably wouldn't be pleasant. That sack of flour would make you choke to death though.
One for the commenters edition: having health that is tracked to the percentage, and with rare exceptions, showing no real loss in physical ability. Oh look! I’ve been shot 47 times! I have...32% health left and can still run!
Adding to that, the character is perfectly fine as long as they have at least a sliver of Health life. . . but as soon as that last Hit Point is taken away, they explode into a shower of blood or something.
Not in Yakuza Kiwami. If you’re nearly dead in Yakuza Kiwami, and you are either challenging yourself or you’re stupid enough to not carry healing items, you’re not only most likely going to die before you can get to an eatery, you also can’t sprint. You’re just gonna be stuck limp-jogging until you heal up.
Barrels that explode when shot, but only if they're colored red. It's become so second nature to me I didn't think about it until my Mom saw me playing Yakuza Dead Souls and couldn't figure how I knew that would happen
Yeah, that and windows or buildings that you just intuitively know are skins and won't interact. I've had my dad tell me to "keep an eye on that tower block, it's ideal for an ambush." No dad, it's fine. The windows are just wrong, there's nobody in there.
I always was like "They fill it with TNT and color it red to remember. I played Fable. The Hobbs are stupid and would hit the barrels themselves if they didnt have color."
Invisible inventory: TARDIS pockets. They have TARDIS pockets. Or Hermione Granger’s or Mary Poppins’ bag if you’d prefer. But I vote for TARDIS pockets since in older games even your party members would just hop out of your pockets (or butthole, hard to say from 3 polygons) whenever anything was happening storywise. Their pockets are just bigger on the inside.
Sean Dotson Some Star Trek game had your gear go to onto a beam transporter holding sequence when you weren’t using it. The transporters actually do have a lot of buffer space in the canon, so it fits and explains the stupid amount of stuff they carry around. It’s nice that some games bother to try and fit game mechanics into their narrative, makes you think what kind of impossible BS you just ignore in most games 😂
The comments about keeping the very urgent main quests waiting for doing sidequests bring me to another completly absurd concept when you think about it: Quests! When was the last time you went to a bakery and the baker goes "I have some rats in the basement, would you mind killing them for me?" Maybe other of you live much more thrilling lifes but I personally never get random quests from random talks I have with strangers I meet.
I spend most of my time in games moving at a snails pace because there was too much stuff to pick up and I don't know what might be useful later down the line so I spend the entire game over encumbered because I'm hauling around enough trash to fill several large lorries. Running is an alien concept to me, so much so that when I do play a game where I can run I end up walking because I'm not used to moving so quickly.
"At least we know that, in games, our heroes can walk like this forever." Well, mostly. In MGS4, Old Snake will start grumbling and massaging his lower back if you make him crouch-walk too much.
Here's two for the commentator's edition: The Double jump! Like HOW THE FUDGE! DO YOU EVER DO THAT IN REAL LIFE? AND 2? What happens to the bodies of the people you kill in video games? Where do they disappear? Why aren't we covered in their blood and if we are how does it quickly disappear?
Luke: "It is really weird that in games some doors do not open..." Either in London no one actually locks their front door or Luke has a second life as a serial picklock
Look, we shouldn't get into the details of Luke's life outside the show. He's been known to REDACTED at night some times. Not all the time as he doesn't quite understand that REDACTED put a chip in his neck that allows her control. All hail Lord Jane!
There’s a loud booming voice in my head every time I’m injured, “Your health is low do you have any food or potions” so I don’t know what Andy’s talking about.
Imagine if in real life you had to go somewhere/do something, and on the way you tried going every wrong way possible to not miss anything and you’d turn up 4 hours late to everything
How about guards that can enter an empty room that had been filled with their coworkers minutes earlier and not find it the least bit odd, even if there are pools of blood where the other guards used to be.
Can I just show my appreciation for whoever writes the short descriptions below the list titles for each list item. "Between a clock and a hard place." 😂 Pure genius at play on this channel.
every time i read one of those descriptions and they dont make sense i know to say them out loud - i groaned out loud when i clocked what 'walls treat' meant 😂😂
Also consider... - Walking into people's homes freely - Strangers giving you quests - Strangers having so much to say when you first approach them - JUMPING - Finding items by destroying things - Minimaps - Never sleeping or eating - Sprinting nonstop
Oooo! I've got another one. When a random person just gives a random kid they have never met before a very important quest. Like lady you don't know me for all you know I'm the person that took your child and prised pink chicken.
Never mind eating food to heal, how about healing from multiple gunshot wounds by just ducking behind some cover for a few seconds until the blood-streaks in your peripheral vision fade? e.g. COD, Far Cry, etc.
For the Uncharted series the creators idea of how it works is he's not actually getting hit with the bullets they are all close calls and his luck is running out when his luck is gone he actually gets shot and dies. www.polygon.com/2018/7/9/17548666/uncharted-nathan-drake-bullet-damage-luck
A lot of videogame protagonists "suffer" from Instantaneous Digestive Metabolism Syndrome or IDMS, I say "suffer" in air quotes because it's side effects are usually positive, such as eating food and instantly gaining health and energy from it
Andy was clearly not checking WebMD for his symptoms, they'd say he had cancer. I like how Earthbound handled the shut doors. You get a knocking sound and some sort of remark from the person inside.
I only ever think about these things when my mum watches me while I'm playing. Mum: You never put that in your pocket Me: They're big pockets. Mum: Do you have to run everywhere? Me: Yes. Mum: You're telling me he can't see you Me: Yes. Can't you see his very normal and totally true to real life cone of vision?
Not a video game example, but I do have a mom moment. In the DBZ manga when Namek explodes it gets a full page that is mostly pure white. She questioned why the waste of a page, and I'm like if the planet you were on EXPLODED I think you'd take it as a big deal.
I’ve always considered that the logic of seeing through walls wasn’t that they could actually see through walls, but rather the input of other senses. For example Jacob Frye isn’t seeing a Blighter walking on the floor above him, but can hear the sounds of footsteps. This is then translated to the player as Eagle Vision. Just my little theory.
Yeah some of it does make sense though to me some games take it to far. Like it makes sense to get a general idea of where someone's at in a room if you listen to the sounds they make but it doesn't make sense that you also know where the items in the room are at.
What about how time always move faster in games with a day/night cycle while the actions of the player and NPCs seems take place in real time. How does that work!? Do all games take place on planets with twenty times the rotational speed of Earth!?
Bystander: watches several people being murdered Murderer: changes clothes Bystander: Acts as though the murderer disappeared into thin air and was replaced by an innocent civilian in a flamingo costume...
Honestly, if you saw something like that in real life and survived, would you make any indication that you knew the murder was dressed in a flamingo suit or just go on your way and pray the murderer doesn't stab you in the back of the head?
In RDR2, ol' Arthur can't go to Blackwater because of the ruckus the gang made (that's never properly explained by the way), but can simply pay up a bounty and go back to any other city after murdering a billion cops at the end of each chapter. 😂
How about how every game character who stars in both a game and its sequel always manages to find some way to lose most or all of the items and abilities they've obtained in the first game by the time the second game comes around, even when the sequel literally picks up right from the ending scene of the predecessor.
The original 6 Tomb raider games. Metroid. Mega Man. Zelda 1 and 2, Ocarina and Majora, Link to the Past, Link's Awakening *and* the Oracle games. Sonic the Hedgehog. Castlevania: Aria and Dawn of Sorrow. The list goes on and on and on.
Actually it is explained for Hitman. It's just kinda buried in dialogue. He's a genetic clone and has super sense basically. So when you see people and objects through walls you use a mix of prediction and noise to know where things should be. I only know this because I go through stents of being obsessed with game lore and learning weird amounts about them
Grass cutting doesn't kill your sword unless you're letting your great weapon slam into the ground or are using the projectile slash of a windcleaver or similar weapon. I did tests on this to check when I played. The shrine switches you have to hit also do no durability damage. I suppose it's of note I'm talking about the Wii U version. Seems a stupid distinction to have between it and the Switch, though.
The other day I watched a video by a Zeldatuber where he worked out that to be able to shield parry the charge of a Lynel, Link would need to hit it with over 400 times the force required to shatter all the bones in a human arm, so its no surprise he goes through weapons at such a quick rate when you factor that in.
What about taking minutes at a time to contemplate your response when in a conversation? I always check to see if a game will make the choice for me if I wait too long.
John Sharplin NPCs are so patient. They’ll wait for me to finish my meal AND fold my laundry before I tell them to go on about their life-or-death emergency. It really is a virtue.
In most games with a jump button, I expect to be able to double jump, or at least get an upgrade later that lets me. Which makes absolutely zero sense, because jumping in midair is an insane thing to be able to do.
I seem to recall that Doom explains this by having you find some special boots…I bought this while it was on sale over the holidays, I really ought to give it a shot ;-)
10:27 on the other side of the coin is Pokemon, where nearly every door in the world is open and hardly anyone has a problem with you entering and seeing what's what
I remembered y'all mentioning about how the hell is the torch is still lit on an unexplored ruin few years back. Yea, that's only make sense in video games.
I kept doing this in KH2 specifically. "Oh no the Heartless are attacking our friends in the other world we must go help hurry!!" Nah I'll go spend some time putting up posters instead. Same thing in Pokémon. A dangerous legendary has emerged and is about to attack - but I DO have some Berries that are ripe for harvesting now...
side quests in general. having some ultimately important thing to do to save the world or kingdom or whatever, and instead helping people find missing animals, long searches for treasure/items/etc.. and the big bad seems to wait for you to do them. like Skyrim: there's a dragon headed for the city but we're just gonna help this fine shopkeeper find his missing decoration.
Also that gold being weightless. I literally can't carry another pound or else I'll be over encumbered. But I can pick up Thousands of gold pieces and it won't put me over my max weight.
Or said guard taking an arrow to the face, wandering around for a few seconds, then saying "must be my imagination". Yes, you imagined a steel arrowhead up your left nostril. Well done.
How about being given super important and/or sometimes life-and-death quests from literal strangers, when there's no guarantee you'd do them, let alone do them without screwing the person over instead? NPCs have an unnatural level of trust most of the time, from what I can tell.
Especially with how many of the games in question give you the option to, in fact, completely screw said person over. And many players I'm sure, do (at least on one playthrough)
Two things for me. First occurs mostly in RPG, where after you kill a random monsters they drop money, weapons, armour, all perfectly fine and able to be used right away even the small ones. Second was one Luke mentioned which is the finger strength of our heroes. Nathan Drake, Ezio all have the strength to hang by their fingers for ever.
Eh... it probably won't be any more difficult than correctly explaining Occam's Razor to your grandchildren. I mean, if the number of people who believe Occam's Razor boils down to "the simplest explanation tends to be the correct one" is any indication, it's nigh-on impossible to correctly impart the concept to your average person.
On the topic of eating food in games... eating all your food when over-encumbered so that you can stop inching forward like a turtle with a broken leg. I mean... that weight is still technically on you, right?
A lot of videogame protagonists "suffer" from Instantaneous Digestive Metabolism Syndrome or IDMS, I say "suffer" in air quotes because it's side effects are usually positive, such as eating food and instantly gaining health and energy from it
They talk about inventory limits in “7 Things Bound to Happen Every Time You Start an RPG”, and all I can think about now is Ellen’s line: “Of course, you could always go with plan B: walk back to the trading post overencumbered at the rate of an elderly turtle, who is also overencumbered. \\ No wonder it takes over 100 hours to complete this game.”
Makes sense that Mike gets to talk about the stealth section of this video. After all he defeated Andy in Hitman ghost mode, so he must be the expert :'D
Re: Eating to restore health ... to be fair, eating DOES help heal wounds in RL, by supplying the energy/proteins required for it. It's just not instantaneous lol; also you usually need to sleep as well. For commentator edition... 1: Running everywhere. 2: Respawn/revive/etc(unless it's a cutscene...) 3: Characters who fight in high heels, dresses etc. Also, stealth in high heels.. seriously. 4: Melee weapons pass through the target during attacks...without actually cutting them in half. 5: For RPGs ... attack animations that shatter reality, destroy the whole area/planet etc .. and ultimately just do x damage to your chars.
Wait, invisible guns? Selling rubbish to shops? PRETEND DOORS?! What is all of this?? Things that only make sense in games. 🎮
Hold on, let's talk about hanging from ledges indefinitely; I mean I love rock climbing, but that can be some tiring work! But not for video game protagonists, apparently 🤨
How about when you reload your gun in most FPS games and you toss away an almost full magazine but those bullets are still with your character.
- Double jump: while in midair you can add momentum to your jump.
- Being able to steer a car while it's in the air by turning the steering wheel.
Disappearing bodies and brass, too. Whether it's the first thousand orcs to come at Helm's Dike or the hundred mad infected in the alleyway in Riverside, one minute after you killed them there's no sign they ever existed, and there's never a layer of hot brass making the floor slippery, either.
Also disappearing horses. Whistle, get on, ride, get off, do stuff, whistly, get on, ride, get off, go through Moria, whistle, get on, ride, ... Where was the horse when you were working your way through the mines? In your shirt pocket?
Stacking Boxes Tetris Style should be on the list.
I have worked in a Hardware Store once and now work at a Webdesign Company.
No matter where I was working, though, if I saw some boxes standing around, I neatly puzzled them into the shelves, so everything would fit.
Sometimes even while humming the main theme xD
"Ah, a complete stranger soaked in fresh blood and carrying several weapons. Welcome to our village. Let me tell you all about our most important people and most robbable buildings."
Just a random day in Nonsensetown
just a random day in Skyrim
Come on man. That’s how I met my best friend Jason Vorhees. He’s a little quiet but a hard worker
"Boy, I sure am glad it's been quiet for 3 minutes. Whoever's been murdering my colleagues has certainly left the premises and I can get back to staring down the hall."
Must have been the wind
Staring down the wall, also. Who knows what the masonry is planning?
This is actually a real life thing. Soldiers have been found to simply repeat the last order given over and over again so that they don't have to think and take agency.
That guy from Rise and Fall of the Roman Empire was a frontline journalist during the first world war. In his work he describes how it is actually not uncommon for soldiers to reload their riffles multiple times before ever firing a shot because they were told to "check their gear".
In one of the battles of the second world war. One squad ended up with about a fifth of the stock of ammunition because the officer had gotten stuck in a loop under the stress.
Lessen here is. "We're not as smart as we think we are."
Commander: "We must leave now, meet me at the space ship hangar immediately!"
Me: spend days doing side quests on Citadel station, finally remember I was supposed to go to the space ship hangar
Commander: "Good of you to come so quickly, let's go!"
Yeah, if I'm told to do something urgently in a game, that's actually my cue to look for *literally everything else* to do before showing up to do that "urgent" thing, because it often means you're agreeing to proceed to the next world/level/whatever and won't get to come back.
Props to Deus Ex: Human Revolution for subverting that trope right off the bat. Your boss summons you urgently, and if you don't show up quickly (by, for instance, thoroughly exploring the office) he radios you back to let you know the hostages have been killed.
alternatively, there is the opposite scene
NPC: come ASAP
me: *fast travels/teleports to the place*
NPC: what took you so long?
Who says the wait function is for protagonits only?
@@ReverendTed mass effect 2 does something similar after the collecters attack your ship
“Ooo, look at that crate. That MUST have a lot of stuff in it.”
(Smashes crate open)
“One apple...”
Me during Breath of the Wild
And an arrow, maybe an acorn or two (if you're lucky)
@I'm Mr Anonymous Or it just explodes in your face, has nothing in it, or drops ten Gold (curtesy of Diablo II)
Oh wow, this super heavy crate that I can barely move- I wonder what's inside!
It's an apple.
@Schwarzes Eis I know the pain. I also know the amazement of getting a level 70 legendary axe in Diablo III from a sidewalk barrier, It looked a lot like a hand scythe and I was playing a necromancer when I got it.
I just farm the truffle hunters by the Hateno village entrance by using a campfire and saving them from bokoblins, they’ll give you loot just like any other NPC will give you loot if you talk to them in time after saving them from monsters.
This door is locked. "It requires a key to open" - fair enough, since that's the entire point of locks. If only I and my inventory of 249 lockpicks had some way of circumventing doors that require keys. I guess I'll pack up my lockpicks, battle axes, and fire spells, and go searching for the key. There's just no getting through this door otherwise.
Link in BOTW: *Can hold and effectively throw a boomerang twice his size*
Also Link: Sorry no more than 8 weapons
@@aplanenerdandagamenerd9087 BoTW: Can hold 999 Diamonds, 999 apples, and 999 hydromelon. Can't hold another korok Leaf.
TP Link: Can hold A GIANT BEYBLADE AND METAL BALL. Can't hold an extra rupee.
@@genderenigma8276 well the developers have to draw the line somewhere
Or you need a particular colour key/ magic key to open that door or chest!
You need to have a key or a lockpick or a nail. Like really? I have other choices. Why must I massively backtrack to get the one I don't have??
One thing that only makes sense in games: walking into strangers houses, rifling through their stuff and taking some and talking to every resident in the household, with no one batting an eye at the theft happening
Yeah. Which is why I found it hilarious in one RPGMaker game, when every house had a second floor but 99% of the time the residents were actually like "dude wtf why are you trying to go to our bedroom knock it off"
i remember a facebook page called "Link came in my house and smashed all my pots"
@@daerdevvyl4314 Oh sure 2nd floor 3rd room to the right next to the diamond cutlery
Except in Ultima VII part 2 where an NPC accused you of going into random houses and rifling through the residents' dressers whether you actually had or not. Because they couldn't track whether you had or not, but Richard Gartiot knew where the safe money was.
That's so common that they actually listed NOT being able to wander into houses as something that only makes sense in games.
In Fallout 4 recently, I fixed a thing I didn’t have high enough intelligence to fix by putting on a lab coat and suddenly being smarter.
You know what they say. Dress for the job you want.
@ To be fair, wearing expensive (or expensive looking) clothes can actually improve your success in negotiations irl
There was a study done on how your clothes affect you. And the people wearing “scientists lab coat” performed better on a test the those without one. Is was a small amount but it basically was like a +1 int.
Seems legit
NO. That’s NOT how this works...
The courage of literally everyone, so many times have I almost cleared a bandit camp have 8 corpses on the ground in front of me and fight the 9th man who is just as confident of his victory as he was before all his friends died fighting me.
Revenge!. Or, more close to reality, the ninth guy SHOULD be the most confident. In real life fighting eight people back to back means you've used up stamina on every one of them, so by the time you get to a ninth guy you'd be at your most tired.
"I just mowed down two Deathclaws in under two seconds, yet you still wanna have a go at me? Really?"
TheOriginalJphyper. Only the fish have the smarts to flee from you. After all they have the best AI
@@kyuubinaruto17 th-cam.com/video/Kv9ygN2B8WU/w-d-xo.html
Jedi: Fallen Order has Stormtrooper dialogue gradually become less confident the more of them you take out
That's a good start
"You gotta get out of there, NOW!!" Yes, you say that, but I can't help noticing the lack of a timer countdown... (Loots everything in leisurely fashion.)
And then when there is a timer, all of our collective anxiety meters go right through the roof.
@@Crisjola *sky:children of the light intensifies*
Imagine a game, where everytime your character gets badly hurt, you'd have to wait 3 months for your character to recover at the hospital.
Now imagine that in game time is the same as real time and is not skippable.
Now as the last thing; Imagine Dark souls.
At that point it would be better to just kill themselves
You’d probably be dead before you get to a hospital. And with dark souls lore that the players just respawn perfectly fine upon death, it’d be better for them to just die.
Don't give FromSoftware ideas!
Call of Cthulu TTRPG (not a videogame, but ¯\_(ツ)_/¯)
😭
Double jumping. The amount of times I've thought "I can't double jump in this game, wtf?" as if it's a real life skill...
See also - jumping to go faster. Or not lose speed. That is a full as far as you can jump jump. Not just a little skip
Some games justify it by using a jet booster or such.
You know, I've died a embaressing amount of times by double tapping x instead of tapping x and then square
Because every good game has a double jump.
* Minecraft *
With the exception of the god.
@@jaydentt and celeste
I'm surprised lighting isn't on this list.
Seriously someone has kept all the candles lit in this dungeon which apparently hasn't been entered in 1000s of years and noone says a thing about it.
I think that was on another Oxbox/Oxtra video. Something like things you'll find in every game dungeon.
@@PayasYouListen yeah it was but it can always be in more than one video ;)
That still ignores the rooms that are lit despite no apparent light sources at all.
tbh I enjoy in game explanations for stuff even if it's nuts as hell or make no sense.
The only reason a room is lit with no visible lighting is because else you won't be able to see sh** but when there is no explanation it does get annoying.
Undeadlabs say that the reason all the fences and road signs all get put back up is because their is a survivor who goes around putting them all back up :P which I think is an awesome explanation instead of just ignoring the fact that the items Respawn after you are a certain distance away from them lol.
As a amateur game developer I get super into people's theorys :)
And the food is still edible and the chest have things you can use.
I would like to highlight the hitman connundrum.
Guard “that bald guy that just blasted 13 people ran into that room with absolutely no escape route!”
*guard enters room
Guard “Nah no murder in here. Just this dude dressed as a flamingo. Guess i’ll turn my back to leave the roo.. hejvekjshsjzhdkkdje”
"I see that famous Asian driver Moses Lee has walked out of that room with a completely different complexion and face. It must be the light of the Miami sun."
"Nothing in here but a box big enough to fit 2 corpses in. I'll just let myself ou... GAHHH!"
Hiding in plain sight
_May be just wind..._
"You there, guy bald guy with Bar Code, you can´t enter here"
5 Minutes later
"Hello fellow bald Guard with Bar Code, come in"
Shotguns in games: Insta-kill close up, barely tickles three steps away.
And if it’s not, the players will have an overreactive hissy fit.
Very strange considering how in real life, shotguns are often used to hunt bird from many feet in the air.
The feeling of "I think this is the way forward, so let's first walk down that other road into a dead end and see if we find hidden loot there."
To be fair, that one's the player, not the game. You *could* just choose to walk way forward right away and ignore the dead end if you wanted to.
Here's another: NPCs trusting random strangers with vital quests, despite having no evidence to suggest you'd be good at this
Also trusting those random strangers to run entire guilds, cities, etc. because you helped them a couple of times in like a few days. I'm looking at you, Skyrim, with the eyes of my Thieves Guild master Listener Arch-Mage Dragonborn Werewolf Lizard. What is this, Bleach?
Especially in games that give you the option to be bad.
@@confusedturkeyvulture4555 Thieves guild was the only title you deserved, it was the longest story line and actually needed you to progress.
You could finish the mage's questline as a bloody warrior no problemo
don't forget just believing you with no proof that you finished it
You seem like you're talented with a sword, mind defeating this monster for me?
Imagine you are having a conversation with someone and they just stare at you for minutes to an hour before answering. That's a game with dialogue choices.
Or they're just like me and have an unnaturally slow brain and take a very long time thinking of a reply
@@animalgirl8181 bro did you realize you’re the main character?
Why do monsters carry loot? What was that wolf doing with an emerald and three coins? How does a snake use a shield?
The snake pits the shield on its tail
Why did that Yao Guai have a leather chest piece?
Maybe the wolf was just going to the shop for some milk and eggs.
@@aoifem4296 The weren't able to digest it after eating someone they killed that was wearing it.
They don't, they were unable to digest the items after killing and eating someone that had the items on them.
About selling pelts (or other stuff) to stores:
This was the way how in their youth my dad and his friends payed for their holidays.
They bought the cheapest whiskey they could find in stores here in Germany, filled it in empty orange juice cartons, smuggled them to Sweden, traded them for reindeer pelts with locals and then sold those pelts at a pelt shop back home.
Geniuses still live.
I love hearing stories of cool parents like these
Isn’t that called smuggling? 😊
@@jmace2424 that is what the comment says yeah
What about invisible walls there's literally no logical explanation in the real world but to us that play games it makes perfect sense because we understand the game has to end somewhere. What's funniest to me is just thinking what life would be like if they were real, just walking down the street just to be met with the kindness and warmth of a brick wall that you can't see
B4ND1T so like, coasts? Where you can’t go any further unless you’re on some specific quest and are aided by an NPC
Watch The Truman Show :)
Flatearthers: Am I a joke to you?
@@UrashimaLuke Yes
It's actually weirder that doors are freely openable, as IRL most doors are locked, but in games we often walk into strangers houses with no reaction from its residents...
Right, the only opened doors are shops and public places. And yet, not all day every day.
Except when it is a business or there is somebody home. Most locked front doors belong to empty buildings, and considering how unlikely that the entire population of the city is on the streets, that means it is actually quite likely that the most doors would be unlocked. The problem I see is that no one bats an eye when you walk into the living room in full plate armor, and talk to the butler as if you had an appointment.
And also, who the hell locks almost all the doors inside? Resident Evil...
@@yato3335 Well, in RE's defense it WAS supposed to be a restricted site. Now the WAY they were locked...
And for Joshua: Depends on where you live. Go to chicago, new york, LA, or oakland and you will see that most people keep their doors locked even when they are home (maybe not deadbolted, but the basic door knob lock that prevents you from turning it from the outside.)
Now, if you go to a rural area, like a small farm or cabin in a mountain, it is far more likely to be unlocked. Sometimes even when no one is home.
Honestly I think the only odd part about number 6 is how often your character knows ahead of time WHICH doors are locked so they don't bother trying them.
@@Vertraic I was talking about the rooms being locked. For example 2/3 of the rooms are locked in Resident Evil 2, I mean, who does that?
One thing that makes no sense: my character can dress like a maniac, but everyone around me takes my character serious during cutscenes
Or I can name my character the dumbest, most childish thing possible, and NPCs somehow don't treat me like an idiot.
Or just go out in the buff. Same result.
Also, if it's one of those cutscenes where you can still control your character, why doesn't anyone get upset or frustrated when I spin around for entirety of the conversation, or try to get as close to them as the programming will allow?
It’s a form of ludonarrative dissonance. Similar to when you can cut/shoot your way through a thousand people in gameplay sections but your character is still afraid of killing in cutscenes.
Would you confront the maniac who can kill hundreds of people in a day about his fashion sense?
If show of the week doesn't actually start with Mike yelling: "Welcome to Show of the Week, I'm Mike!" and then us hearing Luke yelling at him from off screen to keep it down, I'll be terribly disappointed. Continuity is important, guys.
This needs to happen fr!
Given the number of times someone has died or been locked in somewhere, I don't think they agree...
@@narcspector but they film everything in one day so they might have continuity
Well, obviously after Luke yelled at them, they had to redo the take. So how about a bloopers reel showing how many takes are required to do the intro for SOTW :D
I'm so sorry, but...
Scrolling through the comment section has made me realise that the line between “things we allow to make the game work” and “things that only make sense in games” is a very narrow one.
Line? What line?
Critical existence failure, or how in the world can I take several dozen bullet wounds and still function perfectly fine, but one more and I'm suddenly dead.
“Doors that don’t open.”
That’s called being locked. That’s a real world thing.
There will be fire! Oh yeah thats another thing. Stuff being destroyable only if the game wants it to be. With how nothing you do affects the area unless the game tells you to.
@@therewillbefire1833 Go halfway around the world to get a key, or use that handy axe to break down the door? Must choose the more difficult option.
@@therewillbefire1833 Were you prompted to do so with a button popping up on screen? If no, then halfway around the world. NOW! And, no, you cannot rocket your way through that door either.
@@therewillbefire1833 Gah! You destroyed our whole logic! It just crumbled to *dust!!* D:
So this is what Edgeworth feels like going against Wright...
@@therewillbefire1833 No no... It's the door. The door was friendship all along.
Andy: "But it's pretty weird that food has become an ubiquitous health boosting item in games seeing as eating IRL does nothing to heal wounds."
Maybe not the physical ones, but don't forget those emotional ones....those emotional ones...
One of my personal favourites in RPGs is walking into random people's houses, robbing them blind, only to have them make comments about the weather and not care that a weirdo is rifling through their drawers.
To be fair if someone walked into my house covered in blood and wielding several weapons I probably wouldn’t stop them from looking through my drawers.
I don't think I've come across a game like that yet, I play skyrim and their all like "YOUR NOT SUPPOSED TO BE IN HERE" "GET OUT NOW OR I'LL CALL THE GUARDS"
Best are the residents who casually complain about how poor they are, just for you to find an enormous amount af valuable loot in their home. Allthough given the fact that I will continue to steal dull razors and apples from people, while having tens of thousands of coins in my possesion, maybe I shouldn't complain about that.
Creative Designation and the rich people sometimes have only a few coins.
i got some more:
Picking up stuff by walking over them.
People forget your crimes.
Respawn.
A huge inventory.
Switch characters.
Teleport.
Seeing checkpoints.
In a lot of older games you have to manually click on each item to loot them. It got very tiresome very quickly.
Auto-loot is a wonderful solution. Going back to old game mechanics like that just puts me off playing them. Sometimes you could accidentally forget to pick up some key piece of loot so you would be forced to back track the entire level just to collect it.
With respawn older games often just let you die. With perhaps only Ironman mode in some modern titles and roguelike/lite games also doing this.
Initially it was a problem with game memory, they didn't have the capacity to run more than 1 save on the game. With others it was partly by design, like old arcade games to keep you playing them. Which could often be finished within an hour or so. It wasn't a big deal.
Nowadays games can run for many many hours, losing all that progress is a big turn off. I personally am not a fan of Ironman mode in most games i've played. Also because bugs can break your game and with only a single save, you're just screwed.
Huge inventories are also a good solution to an old problem. It used to be you could only have a handful of items on your character, and some games still do this or limit you in certain ways. For a variety of reaasons honestly.
I love big inventories, the only problem with them is over time it becomes harder and harder to manage all that space properly. And in some bad cases you end up playing most of the game staring at your inventory comparing old loot with new loot to determine which is better.
Switching characters is a great way to bring an alternative perspective on events that have occured, it's something that I do enjoy with games as a concept but it's easy to do it wrong. But if it's done well it can really open up the experience and put a spin on certain events or in some cases explain why something happened off-screen.
Checkpoints are just a clunkier version of autosaves imo. An archaic way of keeping a save in place in case the player dies off. It would often clue the player in that there was a boss fight coming. Sometimes this is exactly what you what to communicate, other times it just kills the surprise.
A lot of those points you made really show up just how much gaming as evolved. A lot of those mechanics used to be explained very slowly and deliberately to the player in a tutorial (unskippable ofc), but over time games have got better at "show don't tell" method of teaching players how to play. So a lot of recent games tend to drop the old fashioned clunky tutorial level, which often gets panned in reviews but in some games it's quite important to do.
Other games just struggle to get everything you will need to know inside the tutorial, strategy games have often struggled with this.
Cut the bush even though you don't have to.
@@Madhattersinjeans
The game "Portal" has a tutorial nearly half of the game.
I have one word to say to this. MAGIC
You forgot the most blaring case of video game logic gamers are used to: if something is alive and trying to kill you it probably means you’re going the right way.
Instead of, you know, the normal human logic of “maybe I should be literally anywhere else.”
Well that one makes sense if you're a wanted hitman, ruggishly good looking artifact hunter, cat burglar, etc. as your day job and constantly breaking into areas you shouldn't be to do things you shouldn't
Hahahahha right
Or how about "There's always something interesting in the direction you Shouldn't be going". The moment I figure out which way I'm suppose to go, I go the opposite way to look for loot.
What about:
1) Universal currency that apparently even the monsters use and have on them
2) Fall damage can be a minor inconvenience or nonexistant
3) Time sensitive tasks are never actually time sensitive and will wait around for months until you remember they exist
4) You can hit things by hitting near enough rather than actually hitting them
whenever time sensitive tasks are actually time sensitive though, it can be annoying (like in stardew valley as one example)
Falldamage is tricky in some games. 5 meter 1% health, 6 meter 3% health, 6.1 meter instant kill.
5) Bushes/logs that you can't get past even though the are knee high.
6) NPCs repeating the same line every time they see you.
I have a counter argument for the 3rd point: the Dead Rising games. All the tasks are time sensitive to the point where the only way to not complete them and still be able to do these tasks months after you get them is to not play the games. While playing the DR games you don’t have a few in-game hours to do these tasks. You have a few real life hours, total, to do them. It’s all about making sure you’re at the right level with the right equipment and properly managing your time.
I mean we're getting closer to universal currency, you can use the same money in Kosovo and Köln for example
"this man's got 3 gun shot wounds to the abdomen, we're gonna need 1 large meat lovers pizza and garlic bread STAT"!
Perfect! We need a game where NPCs heal fatal injuries with food.
His pulse is weakening... EXTRA PEPPERONI!!
DOCTOR! It's not delivery! It's digiorno!
Not to mention he has 3 or more bullet wounds and he's upright, taking, running full speed ahead like nothing is wrong.
@@chadfrisk6522 it's actually pretty surprising how little gunshots from handguns slow you down if they don't hit something essential to what you're doing. People routinely keep fighting or running when they're shot, adrenaline can mask the pain for a few minutes. This is heavily reliant on individuals and circumstances, but it does happen.
The sound of a person screaming as they are "Stealth" Killed and no one hears them. Seriously? That guard is right there as their fellow guard is being stabbed, pummeled, Strangled or having their neck snapped in ear shot and yet they are completely unaware of said transgression taking place.
Dirge I haven’t played many other games, so I don’t know if it translates, but in Skyrim? When the enemies hear something, so they come running into a room full of the bodies of their companions, but, “I guess it was nothing. Must have run off.” And LEAVE without blinking an eye. Like, ???
@@franklee3 it's like, no no, it's nothing, they must just LOOK like they're dead.
@@franklee3 "Must be my imagination" - standing in a room full of the dismembered corpses of their friends.
@@franklee3 "Must have been the wind." while they have 3 arrows in their face. Yeah, must've been. Here comes some more wind!
Explore ancient temple that has been abandoned for centuries. Break into the locked chests found there. Find fresh food, lit torches and ammo. Score!
I always laughed at the bits in Dragon Age where you could walk up to someone and have a conversation with them paying absolutely NO attention to the fact you’re coated in several gallons of blood. Just...seriously nobody cares that you look like you’ve killed half the population of the kingdom.
what makes no sense: the concept of being overburdened. skyrim comes to mind, where you can run around happily with no obstacle and you pick up that one last butterfly wing or flower and suddenly being able to move is nearly impossible
Straw that broke the camel's back.
Yeah a game that lets you do sprints while carrying a boulder but forces you walk like you’re in tar if you pick up an extra paper clip with that boulder amuse me.
Speaking of weight in Skyrim, how about money, arrows, crossbow bolts don’t weigh a thing no matter how much of them you got. That is not how it is in real life, those things do have weight.
299.9 pounds of butterflies is alot but 300 is ludicrous
My favorite is when you pick up that leaf, become encumbered, then eat said leaf and are no longer weighed down.
One they missed is purposefully going the wrong way to find hidden loot, no time in life of you have to go somewhere you decide to go the opposite direction and a positive outcomes from it.
Skyrim bandit watches his friend get an arrow in his head. After a few minutes "must've been the wind". I'm sure Skyrim has strong winds, but not that strong.
I dont really play Skyrim but i have seen gameplays of it.that happend and i was like, Oh so the wind blew an arrow into that guy's frickin head?
The wind should have never come here!
I now want a fantasy world with such high winds that occasionally a random arrow comes in and snipes your friend
@@parrottarot995 no, because i dont want my pets to die due to random wind-
Skyrim Bandit: That guy is dressed in the bones of the dragons he’s slain, and just killed a bear, a giant, and two mammoths with a sword, yep let’s just go mug that guy.
actually, eating does heals wounds, by giving your cells enough energy to to the repair job.
is just isn't as fast as in video games.
it also don't get you back to full health in some case, like, but not limited to: arrows on the knee, shot wound, shotgun wound, fire burn, frost burn, been run over by a car and others.
on other hand, not eating is sure to give you disease(s) and the ultimate symptome: death.
I needed to tell you that "the ultimate symptome: death" is now my favorite thing and should be the title of a book
Poll: "What would you sell to shops if you could?"
One answer: "Random stuff I find in bins."
_Antiques Roadshow wants to know your location_
Andy: “Who knows? Maybe this swig of orange juice really will cure my mouth ulcers.”
*drinks orange juice *eyes go wide
Me: “Oh I see. . . He’s shocked at how quickly the orange juice healed his mouth ulcers.”
Never doubt the power of Orange Juice.
That bit absolutely killed me, loved it 😂
...Yep, that certainly is the joke they told.
I thought the orange juice was burning his ulcers
Bronson Carder no one said it was...?
usually in games there's only one type of currency, and there's nothing like notes that we have that represents different values. imagine carrying 1000 gold coins.
Except in mmo games, which have the opposite issue: a dozen or more niche currencies that seemingly appear from nowhere when you complete certain tasks, each of which can only be spent with one vendor.
@MaximKat for me it's:
Why is there cabbage soup spilled in my bag?
*AND WHY AM I STOCKPILED ON POTATOES AND CHEESE?*
Luke: "I have a hard time remembering physics stuff"
Jane: "I need to upgrade his RAM chip during the next maintenance period."
@@therewillbefire1833 So that's why it sounds like a Passenger Aircraft powering up everytime he's in deep thought.
What about "how did you survive that fall?". There's only a few games where they attempt to explain why you can drop off a building and walk it off without at least a broken bone.
Oh, and what about where you kill something and what you get from it is small compared to what you killed, like getting a steak from a cow. There's always times when you loot something that shouldn't normally be there, like gold from a wolf.
the "see-through walls, glowing people" gimmick originates from those goggles-what-show-heat-signature thingies. so, makes sense for Batman, what with his absurdly-microscopic hi-spec binocular lenses in his mask-cowl-helmet.
the "you're seeing heat signatures" thing got sort of... lost as other, non-military FPS/Batman, games adopted the technique.
i'm certain there are other game mechanics that were originally logical but got lost in translation but right now all i can think of is that old point&click games would have characters refuse to touch/carry objects as a Justified method of forcing players to do certain things.
Fond memories of healing up in Skyrim, mid-battle, by casually snacking on a whole raw animal leg and an entire sack of flour. Either one of those would be a sickening meal, and several hours of very hard work, in real life. For my character, it took the blink of an eye, and provided a smidgen of much-needed health instead of crippling gastrointestinal distress.
I mean you could make a meal out of those and I'm not sure raw animal meat would kill you but it probably wouldn't be pleasant. That sack of flour would make you choke to death though.
If you feel nauseous or gassy, aim for the enemy, I guess
@@elizabethcharlton7755 drown them in vomit/ suffocate them with your gas
i've always found it rather silly that you can't use flour to make cake or cookies in Skyrim.
@ is it possible to make sweet rolls?
(in skyrim)
One for the commenters edition: having health that is tracked to the percentage, and with rare exceptions, showing no real loss in physical ability. Oh look! I’ve been shot 47 times! I have...32% health left and can still run!
Adding to that, the character is perfectly fine as long as they have at least a sliver of Health life. . . but as soon as that last Hit Point is taken away, they explode into a shower of blood or something.
Or, in many other cases, regenerative health. I see red for a few seconds...and then I'm fine!
*sorry but, AHEM! minecraft. Ya hit 2 hearts kr lower and you "suddenly" slow down.*
Not in Yakuza Kiwami. If you’re nearly dead in Yakuza Kiwami, and you are either challenging yourself or you’re stupid enough to not carry healing items, you’re not only most likely going to die before you can get to an eatery, you also can’t sprint. You’re just gonna be stuck limp-jogging until you heal up.
Gamer88 one of the exceptions, rather then the rule. Cool they made an attempt
Barrels that explode when shot, but only if they're colored red. It's become so second nature to me I didn't think about it until my Mom saw me playing Yakuza Dead Souls and couldn't figure how I knew that would happen
Yeah, that and windows or buildings that you just intuitively know are skins and won't interact. I've had my dad tell me to "keep an eye on that tower block, it's ideal for an ambush." No dad, it's fine. The windows are just wrong, there's nobody in there.
I always was like "They fill it with TNT and color it red to remember. I played Fable. The Hobbs are stupid and would hit the barrels themselves if they didnt have color."
XboxAhoy made a history video about that
There's some nice references to that in Army of Two,
-How do you know it will blow up?
+It's red, of course it will blow up
Invisible inventory: TARDIS pockets. They have TARDIS pockets. Or Hermione Granger’s or Mary Poppins’ bag if you’d prefer. But I vote for TARDIS pockets since in older games even your party members would just hop out of your pockets (or butthole, hard to say from 3 polygons) whenever anything was happening storywise. Their pockets are just bigger on the inside.
One game actually kinda did that (was in another of their videos) and basically said you had a wormhole to your storage locker or something
Sean Dotson Some Star Trek game had your gear go to onto a beam transporter holding sequence when you weren’t using it. The transporters actually do have a lot of buffer space in the canon, so it fits and explains the stupid amount of stuff they carry around. It’s nice that some games bother to try and fit game mechanics into their narrative, makes you think what kind of impossible BS you just ignore in most games 😂
Ahem. Hammerspace.
Heward's Handy Haversack in D&D works like this, plus whatever it is you're looking for is always on top.
The comments about keeping the very urgent main quests waiting for doing sidequests bring me to another completly absurd concept when you think about it: Quests!
When was the last time you went to a bakery and the baker goes "I have some rats in the basement, would you mind killing them for me?"
Maybe other of you live much more thrilling lifes but I personally never get random quests from random talks I have with strangers I meet.
Surprised that "running literally everywhere non-stop with no breaks" isn't in this. It really is the ubiquitous feature games have in common
I'm the opposite. I've done entire Fallout playthroughs crouched. and i almost wept in joy when one set of armour increased your crouch speed by 25%
Same thing happens final fantasy games then you do side quests as the villian I guess contemplates life
That is a solid point sir. Nicely done.
This! I think about this so much 😂
I spend most of my time in games moving at a snails pace because there was too much stuff to pick up and I don't know what might be useful later down the line so I spend the entire game over encumbered because I'm hauling around enough trash to fill several large lorries. Running is an alien concept to me, so much so that when I do play a game where I can run I end up walking because I'm not used to moving so quickly.
"At least we know that, in games, our heroes can walk like this forever."
Well, mostly. In MGS4, Old Snake will start grumbling and massaging his lower back if you make him crouch-walk too much.
that's mostly due to FOXDIE making him, a man in his forties, feel like a man in his seventies
Surviving things that would kill you in real life while dying to stuff you do every day... such as anything to do with water.
Looking at you, Marston
@@moogle9148 *Marston
@@moogle9148 also Master Chief needs a Mammoth to cross small streams of water in Halo 4...
@@Jedi_Spartan my bad. It did look wrong. There are loads of examples but rdr sprang vividly to mind
If we want to talk about water killing people while everything else doesn't, there is always Dragons Dogma
Here's two for the commentator's edition:
The Double jump! Like HOW THE FUDGE! DO YOU EVER DO THAT IN REAL LIFE?
AND 2? What happens to the bodies of the people you kill in video games? Where do they disappear? Why aren't we covered in their blood and if we are how does it quickly disappear?
The shave club reference made me laugh out loud. Something else that makes no sense - holding food over a fire for all of 3 seconds cooks it.
Luke: "It is really weird that in games some doors do not open..."
Either in London no one actually locks their front door or Luke has a second life as a serial picklock
A locked door is still a functional door and not a wall which looks like a door.
Look, we shouldn't get into the details of Luke's life outside the show. He's been known to REDACTED at night some times. Not all the time as he doesn't quite understand that REDACTED put a chip in his neck that allows her control.
All hail Lord Jane!
@@therewillbefire1833 A hole in the wall
@@insaincaldo I've created this incredible device that allows you to walk through walls. It's called a door!
@@TheReZisTLust That would be the doorway.
Standing in the same place for half a hour because the person controlling you went to the bathroom and got distracted playing a new ace attorney case
john doe I feel attacked.
Also, not only do you halt for that entire time, but so does the whole trial if you're in the middle of one.
Or in a very rare case, someone is calling me in the middle of trial, but instead of answering, I've been listening to the tune for half an hour lol
@@mar_speedman "a very rare CASE" Was that a pun or a accident
@@JanAside That's for me to know and you to find out ;P
There’s a loud booming voice in my head every time I’m injured, “Your health is low do you have any food or potions” so I don’t know what Andy’s talking about.
Warrior needs food badly
Reminds me of Links Iron Boots, which are only heavy if hes wearing them.
Imagine if in real life you had to go somewhere/do something, and on the way you tried going every wrong way possible to not miss anything and you’d turn up 4 hours late to everything
i'm going to start referring to my butt as the "netherverse" from now on.
How about guards that can enter an empty room that had been filled with their coworkers minutes earlier and not find it the least bit odd, even if there are pools of blood where the other guards used to be.
"Owe some bad people a lot of money"? Sounds like Andy took out another mortgage from Tom Nook
And forgot to save his game before he quit...
So, he met Satan?
DON'T. EVEN. START.
Tom Nook is a good boy. 😡
Can I just show my appreciation for whoever writes the short descriptions below the list titles for each list item.
"Between a clock and a hard place." 😂
Pure genius at play on this channel.
What about the Walls treet one? It took me a while, but I was in stitches once I got it. - 6:02
Max Vel0city Hole foods was my pick this time. I’m still chuckling every time I think of it.
every time i read one of those descriptions and they dont make sense i know to say them out loud - i groaned out loud when i clocked what 'walls treat' meant 😂😂
I just wrote something similar. Nice to see others to appreciate this wonderful humor.
I read every single caption and never fail to be amused.
Zelda: "Hurry Link... We need you..."
Link: *shield surfing* *Taming horses* *racing* *cooking*
Link: "HYAH!" "HUT!" "CURR!"
What about in RPGs where you can open a book, close it a millisecond later, and have absorbed all relevant quest information in that time?!
Also consider...
- Walking into people's homes freely
- Strangers giving you quests
- Strangers having so much to say when you first approach them
- JUMPING
- Finding items by destroying things
- Minimaps
- Never sleeping or eating
- Sprinting nonstop
Oooo! I've got another one. When a random person just gives a random kid they have never met before a very important quest. Like lady you don't know me for all you know I'm the person that took your child and prised pink chicken.
Never mind eating food to heal, how about healing from multiple gunshot wounds by just ducking behind some cover for a few seconds until the blood-streaks in your peripheral vision fade? e.g. COD, Far Cry, etc.
For the Uncharted series the creators idea of how it works is he's not actually getting hit with the bullets they are all close calls and his luck is running out when his luck is gone he actually gets shot and dies. www.polygon.com/2018/7/9/17548666/uncharted-nathan-drake-bullet-damage-luck
A lot of videogame protagonists "suffer" from Instantaneous Digestive Metabolism Syndrome or IDMS, I say "suffer" in air quotes because it's side effects are usually positive, such as eating food and instantly gaining health and energy from it
Or you know just the fact that the blood is somehow restricting your field of view when you got shot nowhere near your forehead
I always assume COD is a fishing game...
@@samthompson1804 pff lol
I’ve always thought that sprinting literally everywhere in games is slightly odd, but at the same time I have no clue how games would be without it
Andy was clearly not checking WebMD for his symptoms, they'd say he had cancer.
I like how Earthbound handled the shut doors. You get a knocking sound and some sort of remark from the person inside.
I only ever think about these things when my mum watches me while I'm playing.
Mum: You never put that in your pocket
Me: They're big pockets.
Mum: Do you have to run everywhere?
Me: Yes.
Mum: You're telling me he can't see you
Me: Yes. Can't you see his very normal and totally true to real life cone of vision?
Do you and I have the same mom? 😂
Not a video game example, but I do have a mom moment. In the DBZ manga when Namek explodes it gets a full page that is mostly pure white. She questioned why the waste of a page, and I'm like if the planet you were on EXPLODED I think you'd take it as a big deal.
You don't HAVE to run everywhere, sometimes it's quicker to jump or ninja roll.
@@Jambobist 😂 Very true
@@kyuubinaruto17 And there'd definitely be a lot of empty space too
I’ve always considered that the logic of seeing through walls wasn’t that they could actually see through walls, but rather the input of other senses. For example Jacob Frye isn’t seeing a Blighter walking on the floor above him, but can hear the sounds of footsteps. This is then translated to the player as Eagle Vision.
Just my little theory.
Yeah some of it does make sense though to me some games take it to far. Like it makes sense to get a general idea of where someone's at in a room if you listen to the sounds they make but it doesn't make sense that you also know where the items in the room are at.
In some cases I put it down to a combination of senses and also the character's imagination filling in blanks.
Yeah, that's what's going on in hitman, at least in my head canon. 47 is receiving various information real time thanks to ICA.
In the XIII game, you actually see the approaching footsteps of patrolling guards as comic-booky “tap tap tap” visual sound effects.
Why is it called vision, then?
8:04
*Video:* [Plays Zelda music while showing footage from DooM 2.]
*Me:* "I see what you did there."
Lmao what did I miss lol
And the Zelda menu entry in Skyrim...
Soon Luke be like: And the psionic vampires are putting chemicals in the water.....
@@Squossifrage timestamp?
@@collinsims2413 1:30 - it's actually the character's name, I didn't realize at first because I've never played Skyrim without a UI mod.
What about how time always move faster in games with a day/night cycle while the actions of the player and NPCs seems take place in real time. How does that work!? Do all games take place on planets with twenty times the rotational speed of Earth!?
Bruh, the lady's scream when Geralt pushed her was just hilarious. You'd think he stabbed her with the way she screams 😂
Bystander: watches several people being murdered
Murderer: changes clothes
Bystander: Acts as though the murderer disappeared into thin air and was replaced by an innocent civilian in a flamingo costume...
Honestly, if you saw something like that in real life and survived, would you make any indication that you knew the murder was dressed in a flamingo suit or just go on your way and pray the murderer doesn't stab you in the back of the head?
Having to bribe or intimidate your way past the guards of a town or building in lockdown only once before being allowed to come and go at your leisure
In RDR2, ol' Arthur can't go to Blackwater because of the ruckus the gang made (that's never properly explained by the way), but can simply pay up a bounty and go back to any other city after murdering a billion cops at the end of each chapter. 😂
How about how every game character who stars in both a game and its sequel always manages to find some way to lose most or all of the items and abilities they've obtained in the first game by the time the second game comes around, even when the sequel literally picks up right from the ending scene of the predecessor.
jruler93 Tomb Raider reboots
The original 6 Tomb raider games. Metroid. Mega Man. Zelda 1 and 2, Ocarina and Majora, Link to the Past, Link's Awakening *and* the Oracle games. Sonic the Hedgehog. Castlevania: Aria and Dawn of Sorrow. The list goes on and on and on.
No not _every_ game and it’s direct sequel.
@@thaias9654 Yeah, no, not literally every single game and its direct sequel. Just >99.9% of them.
It's always amazing when this doesn't happen and then you get even more on top of the stuff in the first game
I loved the Space Quest moment where you pick up a ladder and, according to the following text, jam it into your pocket.
Actually it is explained for Hitman. It's just kinda buried in dialogue. He's a genetic clone and has super sense basically. So when you see people and objects through walls you use a mix of prediction and noise to know where things should be. I only know this because I go through stents of being obsessed with game lore and learning weird amounts about them
Breath of the Wild: cutting the grass
*your sword is broken*
I'm constantly wondering what that grass is made of to break a Sword of all things.
Grass cutting doesn't kill your sword unless you're letting your great weapon slam into the ground or are using the projectile slash of a windcleaver or similar weapon. I did tests on this to check when I played. The shrine switches you have to hit also do no durability damage.
I suppose it's of note I'm talking about the Wii U version. Seems a stupid distinction to have between it and the Switch, though.
Link is strong confirmed, he's running through grass made of steel without any slowing effect to his speed.
@@DeathBringerBecky in the switch version that is no different. Grass doesn't decrease durability
The other day I watched a video by a Zeldatuber where he worked out that to be able to shield parry the charge of a Lynel, Link would need to hit it with over 400 times the force required to shatter all the bones in a human arm, so its no surprise he goes through weapons at such a quick rate when you factor that in.
What about taking minutes at a time to contemplate your response when in a conversation? I always check to see if a game will make the choice for me if I wait too long.
John Sharplin NPCs are so patient. They’ll wait for me to finish my meal AND fold my laundry before I tell them to go on about their life-or-death emergency. It really is a virtue.
Or on the flipside, skipping to the end of a conversation. People seem to take offense at that in the real world.
Fallout 4 had your companions get weirded out if you waited too long to answer them, which I thought was pretty funny.
In most games with a jump button, I expect to be able to double jump, or at least get an upgrade later that lets me. Which makes absolutely zero sense, because jumping in midair is an insane thing to be able to do.
Chloë S Devil May Cry is so far one of the only video game I’ve seen with a story reason for a double. A magic platform spawns that Dante jumps off of
I was definitely expecting double jump to be on this list when I saw the title of the video.
Unless you're a jedi...or have a jet pack!
I seem to recall that Doom explains this by having you find some special boots…I bought this while it was on sale over the holidays, I really ought to give it a shot ;-)
@@fredbyoutubing Usually Jedi would just be able to jump really far, Cal Kestis being the odd man out here.
10:27 on the other side of the coin is Pokemon, where nearly every door in the world is open and hardly anyone has a problem with you entering and seeing what's what
Walking into strangers' houses and looting their stuff without them caring
I remembered y'all mentioning about how the hell is the torch is still lit on an unexplored ruin few years back. Yea, that's only make sense in video games.
I mean, in Skyrim you could assume the draugr kept the torches lit at least, since it mentioned them being there to care for the tombs
I find it weirder that a torch in your pocket is still lit.
What about underwater?
Being told to do something super important and time sensitive but then spending the next few hours doing menial side quests is a favorite
Jonathan Orr Bonus points if the quest giver can see you mucking about and doesn’t call you out on it
Care to play some Gwent?
I kept doing this in KH2 specifically. "Oh no the Heartless are attacking our friends in the other world we must go help hurry!!" Nah I'll go spend some time putting up posters instead.
Same thing in Pokémon. A dangerous legendary has emerged and is about to attack - but I DO have some Berries that are ripe for harvesting now...
We went (in game logic) from "cannot jump a knee high box" to "i can jump over an enemy head easly" over the years. Weird? Yep.
I have been binging this channel for weeks. It feels like a never ending bucket of videos
side quests in general. having some ultimately important thing to do to save the world or kingdom or whatever, and instead helping people find missing animals, long searches for treasure/items/etc.. and the big bad seems to wait for you to do them. like Skyrim: there's a dragon headed for the city but we're just gonna help this fine shopkeeper find his missing decoration.
having millions of gold in your pocket
next to three spare breastplates and the head of an evil demon you just killed
Also that gold being weightless.
I literally can't carry another pound or else I'll be over encumbered. But I can pick up Thousands of gold pieces and it won't put me over my max weight.
Guards giving up pursuit of the person that just "unalived" several of their allies after only a few minutes.
Or said guard taking an arrow to the face, wandering around for a few seconds, then saying "must be my imagination". Yes, you imagined a steel arrowhead up your left nostril. Well done.
How about being given super important and/or sometimes life-and-death quests from literal strangers, when there's no guarantee you'd do them, let alone do them without screwing the person over instead? NPCs have an unnatural level of trust most of the time, from what I can tell.
Especially with how many of the games in question give you the option to, in fact, completely screw said person over.
And many players I'm sure, do (at least on one playthrough)
Two things for me. First occurs mostly in RPG, where after you kill a random monsters they drop money, weapons, armour, all perfectly fine and able to be used right away even the small ones. Second was one Luke mentioned which is the finger strength of our heroes. Nathan Drake, Ezio all have the strength to hang by their fingers for ever.
The last of us did a great job on the "see enemies through walls" thing
That Occam's razor joke is one of the funniest things I've ever heard, and will be so incredibly difficult to explain to my grandchildren.
I came to the comments just to find one on that joke. It's sooo good! It forced a sudden aggressive loud laugh out of me!
It's that usually the complaint of a grandchild about the grandparent.
Eh... it probably won't be any more difficult than correctly explaining Occam's Razor to your grandchildren. I mean, if the number of people who believe Occam's Razor boils down to "the simplest explanation tends to be the correct one" is any indication, it's nigh-on impossible to correctly impart the concept to your average person.
Wait a while until your grandchildren start shaving. Then it will make more sense to them... oh, hang on.
'Ey!
On the topic of eating food in games... eating all your food when over-encumbered so that you can stop inching forward like a turtle with a broken leg.
I mean... that weight is still technically on you, right?
Do you *really* want that question answered?
A lot of videogame protagonists "suffer" from Instantaneous Digestive Metabolism Syndrome or IDMS, I say "suffer" in air quotes because it's side effects are usually positive, such as eating food and instantly gaining health and energy from it
They talk about inventory limits in “7 Things Bound to Happen Every Time You Start an RPG”, and all I can think about now is Ellen’s line:
“Of course, you could always go with plan B: walk back to the trading post overencumbered at the rate of an elderly turtle, who is also overencumbered. \\ No wonder it takes over 100 hours to complete this game.”
@@ndt_dynamite2247 but imagine if that's how metabolic rates worked in real life, Link would be a man sized shrew needing to eat like 600 pounds a day
Along with being able to eat 7 whatever weight units of whole cheese wheels in a second.
Makes sense that Mike gets to talk about the stealth section of this video. After all he defeated Andy in Hitman ghost mode, so he must be the expert :'D
Re: Eating to restore health ... to be fair, eating DOES help heal wounds in RL, by supplying the energy/proteins required for it. It's just not instantaneous lol; also you usually need to sleep as well.
For commentator edition...
1: Running everywhere.
2: Respawn/revive/etc(unless it's a cutscene...)
3: Characters who fight in high heels, dresses etc. Also, stealth in high heels.. seriously.
4: Melee weapons pass through the target during attacks...without actually cutting them in half.
5: For RPGs ... attack animations that shatter reality, destroy the whole area/planet etc .. and ultimately just do x damage to your chars.