I love that we now have "7 times there was forced combat in your stealth game" as a companion to earlier list video, "7 times there was forced stealth in your combat game" :)
i wish id commented on this when it came out haha, i have a commenter contribution.. MGS4. If youre going for Big Boss rank (no alerts/kill/rations/under 5 hours/extreme difficulty) its not too bad since you technically just have to do each section perfectly, but then you get to the bike chase late game, which requires a shootout your tranq gun isnt going to be much help, so you need to get the stun shotgun but its still super tricky to make it through that sequence.
@@marhawkman303 He has played a bit in an older video and I can sum it up with saying that the only person more chaotic than "Mayhem" Mike is Luke Westaway.
Cyberpunk 2077 was the worst one for me, you literally have the opportunity to eliminate a whole gang with stealth right before that mission, why it wasn't a option to convince Panam to let you kill everyone silently, the only way to go through that with a stealth character is by investing perks in Cold Blood, it uses the same attribute as stealth but most of the damage relies on crit and headshots, so good luck landing either of those while 5+ enemies are throwing grenades and shooting at you (also there's a netrunner among them that set you on fire for good measure).
@@llrennanll And then there are people like me who prioritized combat from the get go. Having no problems what so ever. Except for explosives... I died a lot from the explosives. Point still stand!
@@Edgelite306 there's a tree in tech to reduce explosion dmg I think. I personally played stealth, but with that mission I charged forward into a building on the right after I killed the first person up front and that simplified things
"This is a stealth game, so none of you have saw this" - at that point, Altair hid in the medium-height grass, and vanished from sight. Truly, a master of stealth!
@@theprofessionalfence-sitter Well. If there are a bunch of beautiful women around, then most guys will not really pay attention to the guy in a hoodie walking along side them.
I’ve heard the Director’s Cut reworked the bosses to let you stealth them, I’ve read somewhere that the reason why the boss fights are so restrictive is because of the fact that they were apparently outsourced.
I don’t know if it counts but It always annoyed me in Spider-Man PS4 when you would be doing an enemy hideout but as soon as you stealth the first round of enemies they instantly know where you are and you are forced into combat
to be fair if spiderman existed in the real world and you were standing guard and 80 percent of your shift disappeared over the course of 5 minutes without a word as things get knocked over and stuff, youd probably realize spiderman was there and call in reinforcements too
@@JordanDragonAs How is that being a "noob"? That's literally how the game mechanics work. It is impossible to stealth your way through both segments of a hideout mission.
They fixed it in Mile Morales. And then you remember that some optional missions require you to do 50 combos or so and you have to go back and replay it...
The good thing about the al-Mualim fight is that hidden blade counters instantly kill anyone in the game so you can just one-shot him straight away :^)
You actually can get through Splinter Cell: Blacklist's train level unseen - technically. If you stay in cover for long enough in each carriage, enemies will lose sight of you. You can then use sleep gas to knock them all out, maintaining your Ghost rating for the level. You can also drop smoke grenades in front of each carriage door before you open it, preventing enemies from seeing you the second you step inside. It's not easy, and you'll need to do a lot of save scumming, but it's entirely doable.
I feel like there was a feel moments like this in Alien: Isolation. The one that comes to mind the most is the reactor core where a loud blaring alarm gives you away to the androids. Granted, you can run away and hide again, but it takes forever. The Evil Within also loves this with its boss battles. The fact that I can't stealth stab Stefano is a bit annoying.
Speaking of that specific Cyberpunk 2077 mission, after you leave the cave, 24 hours later, a free Rayfield Caliburn spawns there, it's not even a temporary car either, you legally own it the second you get in it. Handy way to save 150,000 or so Eurodollars, and it's literally the fastest car in the game.
I really liked that Deus Ex sometimes forces you to actually be Adam Jensen instead of letting you forget the actual story while you go off to focus on trophys and your own challenges.
Shall we just include every Metal Gear game, considering that despite being a stealth game, there is always a very loud action boss fight with or on top of some form of Metal Gear?
And then adding many, many additional injuries to that insult. Though I suppose it's possible that he, like the Rat King, simply has 360° vision. Though hopefully via less-gross technological means.
To be fair, or rather honest... that encounter in Cyberpunk 2077 is extremely hard even if you haven't only invested in stealth. (also i laughed way too hard when you mentioned the spawning inside Panam's head part, spent way to much time looking at that XD)
Vampire the Masquerade Bloodlines comes to mind. Spend the whole game darting in and out of the shadows, not a masquerade violation to your name, living in the sewers and eating rats and then surprise, ending sequence is a huge rush of non-sneak-up-on-able enemies and boss fight. -distressed nosferatu noises-
I was looking to see if anyone else would mention this. I played as a Malk, but I was terrible at the combat so I too put all my points into going invisible and undetected and got absolutely blindsided by the last section. There is absolutely no way to stealth your way out of that last fight.
that mirrors edge level was hard for me for another reason. with all that glass exploding everywhere my pc was running at like 5 FPS.. it was a very slow running away lol
Oh yeah, I had a Radeon card when ME dropped and it (quite obviously) did not support Nvidia PhysX so the game would halt to 2 FPS whenever there was glass shards falling. Two years later the graphics card literally melted itself into a goo-ey death and I finally got to pass it on an Nvidia card.
Yeah it's got something to do with the version of PhysX pre-packaged in the game not working with newer operating systems. You need to copy a PhysX dll file from system32 and replace the one in the game with that, if I remember correctly.
Yeah I stopped playing that Deus Ex game when I got to this part... it made me go "a proper Deus Ex Sequel this is not..." because of the lack of any cool alternate way to deal with that moment. Complete turnabout from the feel of the series.
This explains perfectly why I always build for combat rather than stealth, even though it’s more common that I’m in a combat encounter because I’m too stubborn to run and retain stealth
Horizon Zero Dawn: that one area, where you enter a big round room with a Destroyer(?) in the middle and a ton of bad guys. You're up on a balcony or something. As soon as you shoot anything everyone knows where you are and the machine destroys the balcony. Since I did everything the stealthy way until that point (hadn't died once), it took me way too many tries to get through that room... Still the best game ever
I don't remember what the mission was called, but there was a part in Horizon Zero Dawn where you had to raid a camp while looking for the Vanguard captain, and the way it's laid out prevents you from being stealthy.
HZD has the problem of too many enemies in some instances. Something like 25 human enemies in one camp. Its not that hard to stealth, just tedious because they never stop coming.
Like my latest DnD character: "Stealth should be always prefered, but have your axe near you when (not if) it fails" You cannot stealth your whole live, sometimes Mike needs to take the wheel
On the Cyberpunk one you can actually get the perk to temporarily blind them on initial detection, which allows you a window to engage that cave fight entirely stealthily.
Steam has the Dues Ex Human Revolution Directors Cut with the stealth boss options, and the Missing Link story inserted into the proper chapter order. Owners of the original got it for free if they also had the Season Pass / Missing Link DLC.
That's not true. There was a 75% discount, but no free Director's Cut. And I should know, as I have had both main game and DLC way before DC came out, but I have no DC in my library.
0:35 'Godzilla attacking Tokyo' does, in fact, go relatively unnoticed. It happens so frequently that people just find it normal for Godzilla to attack Tokyo at regular intervals. Godzilla, in a way, is hiding in plain sight. 'Godzilla attacking Tokyo' is a better 'Purloined Letter' case than Edgar Allan Poe's 'Purloined Letter'.
The stun gun in Deus Ex works against bosses so well it is unfair. It stuns for longer than it takes to reload. I only learned this after trying many times to non-lethally take Barrett out using the explosive gas barrels in the room.
Stun gun is great , but I like using EMP grenades , explosive barrels , and explosive grenades / mines to take out Barrett. I prefer to keep my distance. Namir being able to be taken out with a takedown is a bit "cheesy" though.
this is why i like to go for a dual-threat build - unarmed/close quarters takedowns and the occasional stealth weapon, but if i fuck up i can just pull out the shotgun under my coat and go all Ash Williams on the baddies. it's surprisingly adaptive!
I freaking loved the Rat King boss. The concept for it was clever and it was genuinely terrifying. Plus it had its own specific kill animations no other enemy had. Such a badass fight.
The Rat King about made me cry when I saw it the first time. It got me at least five times while I tried my own version of stealth. Run away, when it gets close shoot it a few times and then take off like a bat out of hell, wash rinse, repeat.
And you have a lucrative contract with the dark brotherhood and you are seconds away from the kill and oh yes the small interruption of a bloody dragon! I can hide from bandits by crouching, I can hide from guards by putting away my weapon and slipping behind; well almost anything, but you can't hide from the dragon. Ah memories, sigh.
I made it all the way up to the point where the game deployed Corporate Freerunners to try and catch you. Which I believe was like 3/4ths of the way through. It was frustrating for the same reason, except now the enemies you have to run from can also Parkour to teleport in front of you everywhere you went.
@@jodinsan That's the second hardest mission in the game for me. Only one that's worse is the one on the boat. There's a sniper there that WILL keep on killing you no matter what, provided you even get up to the deck in the first place.
I remember getting so frustrated with the first boss in Deus Ex: Human Revolution thought I was doing something wrong. Then a friend told me that I needed to invest in armor get them fully upgraded before facing him. So had to start the game over again T_T
@@Rez090 That's all I was carrying , I was playing with no firearms ; so I had plenty of room in my inventory for grenades, mines , and energy bars. Didn't want to spend my energy on typhoon , as I was using cloak on that playthrough.
Dishonored: Death of the Outsider. The final mission requires you to find the Eye of a Dead God but the area to the bride needed, and the bridge itself, is littered with Eyeless. Then, after you manage that, you have to stealth your way back to almost the beginning of the level, but you now have the Envisioned to contend with as well as the cultists who were hiding in the void space you couldn't originally see...oh, and the Envisioned also blink during their patrols so if you misjudge the pattern you have to deal with them. And don't forget that, unlike the first two Dishonored entries, you aren't able to pick and choose what powers to buy. You get three powers to use through the entire game which can be improved based on bone charms.
Mirror’s Edge aren’t technically ‘stealth’ games, but a lot of the first game can be completed stealthily(the first game even had an achievement for not killing a single person). The encounter they point out in the video is one of the couple times where stealth is completely unavoidable because the police know you’re in the building, so agents pop out of the woodworks. Catalyst is even less of a stealth game because several missions focus on doing illegal actions that will instantly attract attention. The reason people ‘hated’ these games is because they treated it like a shooter when it definitely wasn’t a shooter. You’re only meant to disarm and then run away. Besides, some of the takedowns were pretty awesome in first person.
Forgot to mention the best feature of the AC memory walls, baddies can attack you from the other side, there's bugger all you can do about it and sometimes there'll be one lurking at the end who simply refuses to budge even if you leave the game unpaused as you get a coffee.
I had no trouble with Panam’s quest with a stealth build - as long as you have some stronger quickhacks, there’s plenty of cover. Just stay in cover and quickhack them down, or focus on aiding Panam by blinding the enemies and weakening them. System reset, suicide, contagion, synaptic burnout, etc. can all deal with the issue. Just remember that it is supposed to be a mid-game encounter, not an early game encounter.
Beyond Good and Evil : for the entire game, you're taught that going up against the big burly guards with an obvious weak point on their back is a bad, bad idea... And guess what the final scene is : a fight ! Against clones of your best friends !
See also Marvel's Spider-Man's strongholds where you could stealth the first wave, but always had to combat all the following waves. At least they fixed that in Miles Morales.
well, "beyond good and evil" would be another game of his sort. you are a reporter who just got send to take pictures. and, apart form the first, lets call it "tutorial mission", with some animal enemies, the game is "sneak, pictures, script/cinematic, surprise attack/bossfight"
What about the liquid boss fight and chase sequence at the end of Metal gear solid? By then you have mastered stealth and how to avoid enemies just to be put in a fist fight and right after a shoot out on Jeep’s.
Ah yes, the ultimate "what's stealth?" moment. Your mission objective is to win a fist fight that you literally can't get away from.... not only is there nothing to hide behind but there's not even walls. You are literally standing on the head of a Metal Gear.
What about when your playing Among Us and your friend suggests hide and seek and you get imposter, there’s nothing stealthy about the wrath of the murder roomba
Hell, any Elder Scrolls game, you are literally invisible, your stealth skill is such that even without magic or chameleon enchantments guards have trouble perceiving you if you just crouch, and the oblivion crisis was just you crouchwalking through fantasy hell and grabbing the shiny bob at the end of it. But in a quest? Enter an area, and cue a scripted encounter- where he can't see you, but his pathing just has him walk straight at you and navigate around the area to get you. Cue my character able to move at full speed in crouch, and actually running laps around the area of a dungeon with him "blindly" following me.
reminds me of one time i accidentally aggroed an important NPC by approaching her in Stealth. so she kept attacking me and would NOT stop. i had to load an older save to fix that. she's in the "dragonborn DLC" area, near the central mind-controlling tower. you're supposed to team up with her and go under the tower together.
Horizon Zero Dawn and the cauldrons. It’s not a stealth game, but you can definitely do a stealth build. Then the game traps you in a small room with a big robot Dino and stealth is just not an option.
Lay traps before fightin the cauldron boss. 15 explosive tripcasters will one shot anything in the game, thunderjaws, fireclaws, anything. As for clearing the cauldron, stay on the high ground whenever possible, otherwise hide in that mist from the vents
Suggestion: 7 tavern brawls in video games. I enjoy the concept since Jade Empire's tea house, but I didn't find much more. You can throw the fist in Uncharted 3, and there was a small one in Yakuza 0. I would like to find more games with tavern brawl but couldn't. But maybe you!
Amazing idea. I like the one in AC3 when you play as Hytham. "What you doin?" "I was leaving" "Oh, and now?" "Well NOW im going to feed you your teeth"
I really loved sneaking around the Mojave in Fallout New Vegas. Most situations can be handled through a long distance relationship thanks to the modern wonder we call a sniping riffle. A few ranks into stealth and you can just disappear into the desert anywhere. Until either Caesar or the NCR sends an assassin squad after you. Now you go crouch walking across the desert only to have your private time interrupted by 4 heavily armed guys running up to talk to you about how their employer is not amused by your continued breathing. Heat like that makes you wish for a nuclear winter.
Dont know about you, but my "stealth" built had so many modifiers to crit chance, crit damage and headshot damage by the end that hitting an enemy's head no matter if it was stealth or not was a oneshot kill. And for truly annoying enemies there was always the Overwatch Rifle.
Legendary Sucide and System Reset quick hacks + the cyberdeck that lets unltimate hacks to spread to one other person + reduce quickhack cooldown ... Plus a fully upgaded revolver (the one you get from the concert gig) and the smart sniper rifle ...
Ahhhh thank you for talking about the end of Blood Money! I went through that entire game without using my gun. When I got to the epilogue, it took me an embarrassing number of tries to finish the game.
I didn't know the Hitman series existed in the OxTra cannon. I imagine Luke and Mike have very similar play styles while Ellen is more of a hide in a closet/box until the target dies of old age type of player.
The final boss encounter of Horizon: Zero Dawn. Good luck stealthing your way round the arena while Murder Crab 5000 annihilates what little cover there was with rockets and machinegun fire, Aloy.
I always found the final boss fight kin HZD insultingly easy. Not to mention you NEVER fight a full-power Deathbringer in the whole game. Every one you encounter has some of its weapons missing.
This reminds me of the last level I played in MGSV. Your helicopter crashes and you suddenly have to fight multiple superhumans who want to hurt you really badly and notice you immediately when you start the level.
yeah, i had to look up a strategy guide for that one. it said the best way is to run away and get on top of a certain building at the South end of the area. they can't teleport up there, so you can Snipe them relatively safely. -they can still throw giant rocks and similar tricks...
What about Breath of the Wild in the Yiga Clan Hideout? You stealth all the way through it, but then BOOM, boss fight with Master Kohga. If it weren't for the fact he's not a hard boss, that'd be really really really shitty of them.
tip for assassins creed. Maybe heal up before the end boss fight. Might make you bit more tanky.But then again, there would be no complaining. and no video to monotize
what about styx: master of shadows? it's all about being a perfect stealthy goblin but you get to some point, where you have to actually fight with no hiding allowed.
@@takoshihitsamaru4675 God, the last Boss fight in SoD! You can't save through literally half of a 20 minute climbing session, and when you die, you gotta do it again.
@@gonnegottkehaskamp1667 At least the climbing is a bit more reliable than in the first game. I died so many fucking times in that first game because of how random the grab-ledge animation detection was.
Metal Gear Solid, the Comm Towers with a Chaff proof camera setting off an unavoidable alarm. Then again Snake had a curious habit of introducing himself to particularly nuts enemies before fighting them head on.
The Abattoir level in the original splinter cell. There's not 3 ways to play that splinter cell, There's just max stealth all the time or you die. So to have the job of defending a position while backed into a corner was RIDICULOUS hard.
9:34 This mission also sucked because I was being a Pacifist on the hardest difficulty. It was really hard. Did it though... but weirdly the game doesn't recognise if Nash is still alive, which is an oversight
I play on normal difficulty, but during this part i hid behind cover and used system reset and short circuit to neutralize all of the targets. Both of these count as non-lethal hacks and system reset is knocking them out in one hit. Really loving quickhacking. I generally go stealthy in games, and loved that I could do this in Cyberpunk 2077 to such a wide extent.
Honorable mention for it's gross neglect in play testing, *Skyrim!* Or more specifically, the Throw Voice shout. Being a sneaky sneaky thief or such, you'd think that a Thu'um specifically designed for stealth characters, that can quietly distract people, getting them to investigate wherever you need them to wander off to, would be amazing! Especially when robbing a rich Jarl blind. Except, you know, for Bethesda's infamous bugs and specifically their notorious Psychic Guards. Because trying to use this shout on a city guard will not only NOT distract said guard, but will have them do the very opposite, instantly walking straight up to you, no matter how stealthy and hidden you are, to tell you off for "shouting". Quietly. Brilliant! It's so immersive! Did no one play test this bloody thing?
P.S. It's entirely possible (though given it's a Bethesda game, significantly unlikely) that the Throw Voice bug was eventually fixed. Maybe? But not having delved deep into Skyrim in a long time, I wouldn't know. (Nor care.)
The original Mirror's Edge had a real problem with this. There was pretty much no middle ground between "not detected" and "being shot at by every guard in all of Glass". It wouldn't be that bad if it wasn't a near constant thing in later levels.
I would hardly count ME as a stealth game to beign with. your job isnt to hide and attack stuff or sneak around guards. your goal is speed. just free-run around the slow-ass cops and you're golden. plus it feels incredible doing like 3 consecutive wall-runs past sonme dude with an AR :D
@@TRminecrafter I wouldn't either, and I like a good chase scene as much as the next guy. The problem is, when you instantly escalate to full firing squad levels of bullets flying at you, there isn't really a good way to up the challenge from there. You're just stuck unloading everything onto the player at all times, which eventually just becomes a bit tedious.
Firstly, not a stealth game, so that isn't a good argument, secondly, the game teaches you right off the bat that you DON'T want to try and fight, running away is always your best bet, and there is only 1 instance in the entire game where running away isn't enough to survive.
Thought the Cyberpunk entry might be the fight with Smasher, it reminded me of the Dues Ex Barrett fight so much and I haven't even played that game (running around a room to hide behind pillars from a cyborg tank-man)
You’ve got to love a game that takes your hard work and practice, loads it into a shotgun, shoots you in the foot and then proceeds to throw you into a situation that you were in no way prepared for. But seriously, that’s the way AC1 ends? The game encourages you to use stealth throughout most of the game, but the final challenge is an enemy gauntlet and a boss fight? That’s not a good finale at all. Please tell me final challenges in the other AC games are better and more relevant than this.
Well. AC2 has you get in a fistfight with the Pope in a secret vault beneath the Vatican. Brotherhood is a pretty good mixed stealth and combat encounter that is also actually narratively satisfying. Revelations is a but of an anticlimax, but I think historical accuracy had something to do with that. 3 has an alright chase sequence, but the problems come with the optional objectives being annoying. Black flag is ok. Some parkour and interesting environmental combat. Rogue I've not finished yet. Unity is... basically AC1 with a few extra bells and whistles, though you can actually sneak your way to the boss.
@@SpaceNerd117 So, Brotherhood has the most satisfying final challenge to you so far? If so, I could see that being the most satisfying too, depending on how important combat is to the game.
In AC Odyssey I did an Assassin/Bow build and then I met Medusa...who stabs you in the chest if you get near her and shoots beams from her eyes to freeze you in place if she sees you. Thus I spent a long time hiding behind pillars and shooting arrows at her.
Considering the way it was sold to us I kind of thought Halo 3 ODST pretty much constantly forced us out of stealth even though the Mombasa Streets level was supposed to be more stealthy.
You are only forced to fight in 1 mission that entire game and it's the final level, and when I say forced, I mean you have to kill at the very minimum, 1 enemy.
It's too bad they didn't, you know, allow owners of the original a free update (at least with the stealth options for boss fights options added in), instead forcing you to re-buy the entire game, which also makes it so you have to restart the game anyway, and can't just update your original game and resume your save from where you left off (in my case, right before that bullshit first boss fight, where I quit and never returned due to going full stealth build and not wanting to start the whole game over again playing a way I didn't prefer). Oh, and from the Steam reviews, apparently it's also an unstable mess of a port on Steam as well, so even better.
The encounter with Legate Lanius at the end of Fallout New Vegas comes to mind, since he engages you in dialogue so that Speech/Barter builds can actually completely ignore the actual fight and have him retreat instead. :D
I got another one for this list. One of the final missions in Watch Dogs Legion. At any point in the game you can be any character and approach any problem any way you see fit. Once you enter that specific level though, all stealth is out the window and you have to brute force your way out of a corridor with INFINITELY respawning, armored enemies. And here is the kicker: Even if you have permadeath enabled, the game will not let you do it with any other character you went in with. You die and respawn over and over with exactly the equipment you came in with until you magically manage to push through the respawn barrier.
He dies pretty easily to unloading the grenade launcher in his face at the start of the fight. I make stealth and exploration builds but I kept the grenade launcher and laser rifle just in case I needed some heavy firepower. I later walked around the room and saw what the fight was supposed to be like.
I love that we now have "7 times there was forced combat in your stealth game" as a companion to earlier list video, "7 times there was forced stealth in your combat game" :)
I think they have done a video like that before
@@queenoffabulous2156 yes, the comment mentioned that deliberately
i wish id commented on this when it came out haha, i have a commenter contribution..
MGS4. If youre going for Big Boss rank (no alerts/kill/rations/under 5 hours/extreme difficulty)
its not too bad since you technically just have to do each section perfectly, but then you get to the bike chase late game, which requires a shootout
your tranq gun isnt going to be much help, so you need to get the stun shotgun
but its still super tricky to make it through that sequence.
Alt title: 7 Times Going Mike Was the Only Way.
Yes.
7 Times It Was Mike's Way or the Highway (yes, I know they call it motorway)
going *full* mike
@@oriolgonzalez9328 Extremely underrated suggestion.
Once you go full Mike, you never not go full Mike
"Reckless, noisy slaughter"
Ah yes, the "Mike approach"
I wonder why they gave Luke the Hitman one... we all know he's never played it. :p
@@marhawkman303 He has played a bit in an older video and I can sum it up with saying that the only person more chaotic than "Mayhem" Mike is Luke Westaway.
@@Sol-mr1lv Hmm yeah I get the feeling Luke likes sneaking even less than Mike. :D
"Like a hand reaching for the last pringle in the tube" - top marks for metaphors :)
personally i find it unrelateable. my hand can't fit into a pringles' can, so beyond the first third of the tube I have to pour out the chips
@@Mini_Squatch it's just a question of adequate force. The state of the tube afterwards is irrelevant
Technically that's a simile
[glances at nearby tube of Pringles]
[scoots away]
@@JanStenholt71 fair enough.
It's always painfully jarring when a stealth game dropkicks you into combat with no warning.
Cyberpunk 2077 was the worst one for me, you literally have the opportunity to eliminate a whole gang with stealth right before that mission, why it wasn't a option to convince Panam to let you kill everyone silently, the only way to go through that with a stealth character is by investing perks in Cold Blood, it uses the same attribute as stealth but most of the damage relies on crit and headshots, so good luck landing either of those while 5+ enemies are throwing grenades and shooting at you (also there's a netrunner among them that set you on fire for good measure).
@@llrennanll
And then there are people like me who prioritized combat from the get go. Having no problems what so ever.
Except for explosives...
I died a lot from the explosives.
Point still stand!
@@Edgelite306 there's a tree in tech to reduce explosion dmg I think. I personally played stealth, but with that mission I charged forward into a building on the right after I killed the first person up front and that simplified things
Yes, but Assassins Creed, Deus Ex, Cyberpunk and Mirrors Edge are not stealth games. They are games with stealth options.
@@kalay5651 Did you really just say Assassin's Creed isn't a stealth game??
"This is a stealth game, so none of you have saw this" - at that point, Altair hid in the medium-height grass, and vanished from sight. Truly, a master of stealth!
Well, still better than Ezio's tactic of getting courtesans to surround you - how is that supposed to make you harder to notice?
@@theprofessionalfence-sitter Well. If there are a bunch of beautiful women around, then most guys will not really pay attention to the guy in a hoodie walking along side them.
@The Gaming Meta At this point Ezio fell on the floor and rolled under the bed without her husband's noticing. Truly, a master of stealth!
7 times your precious stealth planning got all 'Mike'd up.'
I blame Luke. :p
*Deus Ex Forced Action Bosses*
Stealthy Adam Jensen: "I didn't Praxis for this!"
Thats funny here's a Barret Boss fight but he has 2 miniguns
I’ve heard the Director’s Cut reworked the bosses to let you stealth them, I’ve read somewhere that the reason why the boss fights are so restrictive is because of the fact that they were apparently outsourced.
I tried a no kill run on Deus Ex. I had literally no lethal weapons in my inventory. Needless to say the boss ended my run right there...
@@chefofthetrash They do. I have the directors cut
@@AFanOfCinema I should probably finish up my current run and start one in director’s cut since I’ve never played it
I believe the proper idiom for a situation that is not steathy is "as stealthy as Mike trying to be stealthy."
😀
Technically, that's a similie :)
I don’t know if it counts but It always annoyed me in Spider-Man PS4 when you would be doing an enemy hideout but as soon as you stealth the first round of enemies they instantly know where you are and you are forced into combat
Noob
to be fair if spiderman existed in the real world and you were standing guard and 80 percent of your shift disappeared over the course of 5 minutes without a word as things get knocked over and stuff, youd probably realize spiderman was there and call in reinforcements too
@@JordanDragonAs How is that being a "noob"? That's literally how the game mechanics work. It is impossible to stealth your way through both segments of a hideout mission.
They fixed it in Mile Morales. And then you remember that some optional missions require you to do 50 combos or so and you have to go back and replay it...
@@femthingevelyn they may know hes there but its the fact that they automaticly know where spiderman is thats frustrating
Let's not forget Wind Waker. Stealthing your way through a fortress twice, only to be thrown into battle with a large bird.
The good thing about the al-Mualim fight is that hidden blade counters instantly kill anyone in the game so you can just one-shot him straight away :^)
They are harder to time though (for me anyway)
MIKE MIKE MIKE MIKE MI-glrk
-signed, Andy
"like a hand reaching for the last pringle in the tube" felt like a personal attack but the analogy was too real for me to be mad...
“Or when the game crashes...” ooooh the sass!
It's our one time a year where an OX channel acknowledges that a game is bad. Enjoy it, folks!
Let's be happy that Cyberpunk 2077 does not take your console with it whenever it decides to crash. That is Anthem's *ahem* anthem.
That flipping tower in Metal Gear Solid. First time, caught by camera, replayed, used chaff grenade, camera still gets me. OH I SEE HOW IT IS!
Yeah that brings back memories. If I remember correctly even using the cloaking option on your second playthrough doesn't work at that part.
I was going to say the comms tower or the cargo lift where those invisible men just happened to be hiding
Yeah I remember chapter 3 in mirrors edge. But the part where you get to Sparta kick that one cop off the building was actually kinda cool.
You actually can get through Splinter Cell: Blacklist's train level unseen - technically. If you stay in cover for long enough in each carriage, enemies will lose sight of you. You can then use sleep gas to knock them all out, maintaining your Ghost rating for the level. You can also drop smoke grenades in front of each carriage door before you open it, preventing enemies from seeing you the second you step inside. It's not easy, and you'll need to do a lot of save scumming, but it's entirely doable.
I feel like there was a feel moments like this in Alien: Isolation. The one that comes to mind the most is the reactor core where a loud blaring alarm gives you away to the androids. Granted, you can run away and hide again, but it takes forever. The Evil Within also loves this with its boss battles. The fact that I can't stealth stab Stefano is a bit annoying.
Speaking of that specific Cyberpunk 2077 mission, after you leave the cave, 24 hours later, a free Rayfield Caliburn spawns there, it's not even a temporary car either, you legally own it the second you get in it. Handy way to save 150,000 or so Eurodollars, and it's literally the fastest car in the game.
But not a joy to drive
Very well I suppose
@@gruenwalski8821 control it
I really liked that Deus Ex sometimes forces you to actually be Adam Jensen instead of letting you forget the actual story while you go off to focus on trophys and your own challenges.
Shall we just include every Metal Gear game, considering that despite being a stealth game, there is always a very loud action boss fight with or on top of some form of Metal Gear?
It's tradition at this point really. It even happens in MG: Survive.
yes, i agree.
Unlike most of these, nearly every MGS game gives you a non-lethal option and lets you hide though.
"Oh well at least I can see his cone of vision... Hold on a second, no I can't!! " Wow... Screw Barrett; that's just adding insult to injury. 😠
And then adding many, many additional injuries to that insult.
Though I suppose it's possible that he, like the Rat King, simply has 360° vision. Though hopefully via less-gross technological means.
To be fair, or rather honest... that encounter in Cyberpunk 2077 is extremely hard even if you haven't only invested in stealth.
(also i laughed way too hard when you mentioned the spawning inside Panam's head part, spent way to much time looking at that XD)
Vampire the Masquerade Bloodlines comes to mind. Spend the whole game darting in and out of the shadows, not a masquerade violation to your name, living in the sewers and eating rats and then surprise, ending sequence is a huge rush of non-sneak-up-on-able enemies and boss fight. -distressed nosferatu noises-
I was looking to see if anyone else would mention this. I played as a Malk, but I was terrible at the combat so I too put all my points into going invisible and undetected and got absolutely blindsided by the last section. There is absolutely no way to stealth your way out of that last fight.
that mirrors edge level was hard for me for another reason. with all that glass exploding everywhere my pc was running at like 5 FPS.. it was a very slow running away lol
I had that too. You had to disable VSync or something to be able to actually play.
Oh yeah, I had a Radeon card when ME dropped and it (quite obviously) did not support Nvidia PhysX so the game would halt to 2 FPS whenever there was glass shards falling. Two years later the graphics card literally melted itself into a goo-ey death and I finally got to pass it on an Nvidia card.
Yeah it's got something to do with the version of PhysX pre-packaged in the game not working with newer operating systems. You need to copy a PhysX dll file from system32 and replace the one in the game with that, if I remember correctly.
The very first game I thought of when I read the video title was Deus Ex, so I'm glad to see it made the list :D
Yeah I stopped playing that Deus Ex game when I got to this part... it made me go "a proper Deus Ex Sequel this is not..." because of the lack of any cool alternate way to deal with that moment. Complete turnabout from the feel of the series.
Must be the 3rd or 4rth time this boss fight is featured in one of their lists
I knew it would be here, because they complain about it in a bunch of their other videos.
Also, he's in the thumbnail.
@@seedmole Typhoon system for the win.
@@eric_moore-6126 Hmm how many times have they called Barrett a "walking tank" or some variant of that?
This explains perfectly why I always build for combat rather than stealth, even though it’s more common that I’m in a combat encounter because I’m too stubborn to run and retain stealth
Horizon Zero Dawn: that one area, where you enter a big round room with a Destroyer(?) in the middle and a ton of bad guys. You're up on a balcony or something. As soon as you shoot anything everyone knows where you are and the machine destroys the balcony. Since I did everything the stealthy way until that point (hadn't died once), it took me way too many tries to get through that room... Still the best game ever
Fire and lightning screw the deathbringers hard, especially if you have good coils and double or triple arrow shot
that last mission, while awesome in spectacle throws any way that isn't 'use this heavy semi-mounted weapon' straight out the window
You cant say "Infidel" without "You dare steal in my presence?"
aaaah good old open worlds :D
"Please I haven't done anything wrong"
Luke doing the intro reminded me of the time he directed Andy(?) in Hitman, not at all stealthily...
yeah... I'd rather see things go Mike in Hitman than go Luke O_o'
"About stealthy as Godzilla attacking Tokyo"
So Mike in a good day?
But what about that one time he threw a duck?
I don't remember what the mission was called, but there was a part in Horizon Zero Dawn where you had to raid a camp while looking for the Vanguard captain, and the way it's laid out prevents you from being stealthy.
HZD has the problem of too many enemies in some instances. Something like 25 human enemies in one camp. Its not that hard to stealth, just tedious because they never stop coming.
For those of us still trying to avoid Cyber Punk 2077 spoilers, that segment starts at 09:33 and the next segment starts at 11:52
MVP right here. Especially those of us that are waiting on patches for last gen before we continue playing story content.
Like my latest DnD character: "Stealth should be always prefered, but have your axe near you when (not if) it fails"
You cannot stealth your whole live, sometimes Mike needs to take the wheel
On the Cyberpunk one you can actually get the perk to temporarily blind them on initial detection, which allows you a window to engage that cave fight entirely stealthily.
Steam has the Dues Ex Human Revolution Directors Cut with the stealth boss options, and the Missing Link story inserted into the proper chapter order.
Owners of the original got it for free if they also had the Season Pass / Missing Link DLC.
That's not true. There was a 75% discount, but no free Director's Cut. And I should know, as I have had both main game and DLC way before DC came out, but I have no DC in my library.
0:35 'Godzilla attacking Tokyo' does, in fact, go relatively unnoticed. It happens so frequently that people just find it normal for Godzilla to attack Tokyo at regular intervals. Godzilla, in a way, is hiding in plain sight. 'Godzilla attacking Tokyo' is a better 'Purloined Letter' case than Edgar Allan Poe's 'Purloined Letter'.
The stun gun in Deus Ex works against bosses so well it is unfair. It stuns for longer than it takes to reload. I only learned this after trying many times to non-lethally take Barrett out using the explosive gas barrels in the room.
Stun gun is great , but I like using EMP grenades , explosive barrels , and explosive grenades / mines to take out Barrett. I prefer to keep my distance.
Namir being able to be taken out with a takedown is a bit "cheesy" though.
this is why i like to go for a dual-threat build - unarmed/close quarters takedowns and the occasional stealth weapon, but if i fuck up i can just pull out the shotgun under my coat and go all Ash Williams on the baddies. it's surprisingly adaptive!
Never hyper specialize and always have a backup plan
So the john wick build?
@@davebathgate who's that?
@@marhawkman303
Keanu reeves character in some action films.
I freaking loved the Rat King boss. The concept for it was clever and it was genuinely terrifying. Plus it had its own specific kill animations no other enemy had. Such a badass fight.
The Rat King about made me cry when I saw it the first time. It got me at least five times while I tried my own version of stealth. Run away, when it gets close shoot it a few times and then take off like a bat out of hell, wash rinse, repeat.
"What can be more satisfying to play the game the stealthy way" Being able to properly say "Mike-d it!"
And you have a lucrative contract with the dark brotherhood and you are seconds away from the kill and oh yes the small interruption of a bloody dragon! I can hide from bandits by crouching, I can hide from guards by putting away my weapon and slipping behind; well almost anything, but you can't hide from the dragon. Ah memories, sigh.
I was wondering the other day why I never finished Mirrors Edge. I remember now.
I made it all the way up to the point where the game deployed Corporate Freerunners to try and catch you. Which I believe was like 3/4ths of the way through. It was frustrating for the same reason, except now the enemies you have to run from can also Parkour to teleport in front of you everywhere you went.
I never even completed the tutorial, one part there keeps screwing me over.
@@jodinsan That's the second hardest mission in the game for me. Only one that's worse is the one on the boat. There's a sniper there that WILL keep on killing you no matter what, provided you even get up to the deck in the first place.
It's rare that I get to revel in my Mirror's Edge mastery on TH-cam, but it's always a treat.
Oh, I beat it... Just not with that bloody pacifist achievement...😅
15:55
Shoot a dozen dudes at point blank range, which being riddled with bullets and somehow miraculously survive
I remember getting so frustrated with the first boss in Deus Ex: Human Revolution thought I was doing something wrong. Then a friend told me that I needed to invest in armor get them fully upgraded before facing him. So had to start the game over again T_T
Or just purchase the Typhoon upgrade.
@@Rez090
Or bring EMP and explosive grenades/mines.
@@robertmurdock1848 Why stuff all that in your limited inventory slots when a stack of two Typhoon ammo is enough?
@@Rez090
That's all I was carrying , I was playing with no firearms ; so I had plenty of room in my inventory for grenades, mines , and energy bars.
Didn't want to spend my energy on typhoon , as I was using cloak on that playthrough.
Dishonored: Death of the Outsider. The final mission requires you to find the Eye of a Dead God but the area to the bride needed, and the bridge itself, is littered with Eyeless. Then, after you manage that, you have to stealth your way back to almost the beginning of the level, but you now have the Envisioned to contend with as well as the cultists who were hiding in the void space you couldn't originally see...oh, and the Envisioned also blink during their patrols so if you misjudge the pattern you have to deal with them.
And don't forget that, unlike the first two Dishonored entries, you aren't able to pick and choose what powers to buy. You get three powers to use through the entire game which can be improved based on bone charms.
Isn't the last game technically a parkour game, and not really a stealth game?
One could argue that is a subset of stealth games?
Mirror’s Edge aren’t technically ‘stealth’ games, but a lot of the first game can be completed stealthily(the first game even had an achievement for not killing a single person). The encounter they point out in the video is one of the couple times where stealth is completely unavoidable because the police know you’re in the building, so agents pop out of the woodworks. Catalyst is even less of a stealth game because several missions focus on doing illegal actions that will instantly attract attention. The reason people ‘hated’ these games is because they treated it like a shooter when it definitely wasn’t a shooter. You’re only meant to disarm and then run away. Besides, some of the takedowns were pretty awesome in first person.
Forgot to mention the best feature of the AC memory walls, baddies can attack you from the other side, there's bugger all you can do about it and sometimes there'll be one lurking at the end who simply refuses to budge even if you leave the game unpaused as you get a coffee.
Oh gosh multiple sequences Horizon Zero Dawn (against humans), Tomb Raider and Shadow of Mordor.
Oh yes, sneaking on a rooftop and the world's largest undead orc boss appears 3 feet behind you and shouts at you lol
I had no trouble with Panam’s quest with a stealth build - as long as you have some stronger quickhacks, there’s plenty of cover. Just stay in cover and quickhack them down, or focus on aiding Panam by blinding the enemies and weakening them. System reset, suicide, contagion, synaptic burnout, etc. can all deal with the issue. Just remember that it is supposed to be a mid-game encounter, not an early game encounter.
Beyond Good and Evil : for the entire game, you're taught that going up against the big burly guards with an obvious weak point on their back is a bad, bad idea... And guess what the final scene is : a fight ! Against clones of your best friends !
See also Marvel's Spider-Man's strongholds where you could stealth the first wave, but always had to combat all the following waves. At least they fixed that in Miles Morales.
well, "beyond good and evil" would be another game of his sort.
you are a reporter who just got send to take pictures.
and, apart form the first, lets call it "tutorial mission", with some animal enemies, the game is "sneak, pictures, script/cinematic, surprise attack/bossfight"
Nope kill everything
It's 100% that but it's so incredibly amazing that you just don't care to notice it
That's the game with "Jet Boots Attack!" right?
As much as a sequel to that game is really risky to do these days, I still hope it comes.
Deus Ex Human Revolution is one of my favourite games, so glad they fixed the boss withe director's cut
What about the liquid boss fight and chase sequence at the end of Metal gear solid? By then you have mastered stealth and how to avoid enemies just to be put in a fist fight and right after a shoot out on Jeep’s.
Ah yes, the ultimate "what's stealth?" moment. Your mission objective is to win a fist fight that you literally can't get away from.... not only is there nothing to hide behind but there's not even walls. You are literally standing on the head of a Metal Gear.
"Why didn't we just stay in the vents"
(cops firing into the vents)
"Oh, right."
What about when your playing Among Us and your friend suggests hide and seek and you get imposter, there’s nothing stealthy about the wrath of the murder roomba
Hell, any Elder Scrolls game, you are literally invisible, your stealth skill is such that even without magic or chameleon enchantments guards have trouble perceiving you if you just crouch, and the oblivion crisis was just you crouchwalking through fantasy hell and grabbing the shiny bob at the end of it. But in a quest? Enter an area, and cue a scripted encounter- where he can't see you, but his pathing just has him walk straight at you and navigate around the area to get you. Cue my character able to move at full speed in crouch, and actually running laps around the area of a dungeon with him "blindly" following me.
reminds me of one time i accidentally aggroed an important NPC by approaching her in Stealth.
so she kept attacking me and would NOT stop.
i had to load an older save to fix that.
she's in the "dragonborn DLC" area, near the central mind-controlling tower.
you're supposed to team up with her and go under the tower together.
Horizon Zero Dawn and the cauldrons. It’s not a stealth game, but you can definitely do a stealth build. Then the game traps you in a small room with a big robot Dino and stealth is just not an option.
Lay traps before fightin the cauldron boss. 15 explosive tripcasters will one shot anything in the game, thunderjaws, fireclaws, anything. As for clearing the cauldron, stay on the high ground whenever possible, otherwise hide in that mist from the vents
Ellen's Pringle line; chefs kiss
How about in literally every Metal Gear Solid, when you stealth everything, but then the boss fight just punches your stealth in the face.
Sahelanthropus
@@Rez090 TWICE EVEN! That thing is in TWO Metal Gear games as part of boss fights!!!!
@@Rez090 don't forget the frickin fire guy. Totally not flameo!
God, I love the way these bodies went flying in the old Hitman games.
Suggestion: 7 tavern brawls in video games. I enjoy the concept since Jade Empire's tea house, but I didn't find much more. You can throw the fist in Uncharted 3, and there was a small one in Yakuza 0. I would like to find more games with tavern brawl but couldn't. But maybe you!
Witcher 3 has one
Amazing idea. I like the one in AC3 when you play as Hytham.
"What you doin?"
"I was leaving"
"Oh, and now?"
"Well NOW im going to feed you your teeth"
This is why in all builds, even ones based on stealth, I put JUST ENOUGH points into FUCK, STEALTH ISNT WORKING skills 😂
The irony of hearing Luke describe the joys of playing a stealth game lol
I'm pretty sure it's actually Evil Luke. He's so patient and quiet people rarely even realize he's there O_o'
I really loved sneaking around the Mojave in Fallout New Vegas. Most situations can be handled through a long distance relationship thanks to the modern wonder we call a sniping riffle. A few ranks into stealth and you can just disappear into the desert anywhere. Until either Caesar or the NCR sends an assassin squad after you. Now you go crouch walking across the desert only to have your private time interrupted by 4 heavily armed guys running up to talk to you about how their employer is not amused by your continued breathing. Heat like that makes you wish for a nuclear winter.
Another one for cyberpunk, have fun doing "don't fear the reaper" with your silenced pistol one shot stealth machine.
But at that point your build should have more than stealth going for it anyway, I mean you should be at least level 40
Dont know about you, but my "stealth" built had so many modifiers to crit chance, crit damage and headshot damage by the end that hitting an enemy's head no matter if it was stealth or not was a oneshot kill. And for truly annoying enemies there was always the Overwatch Rifle.
Legendary Sucide and System Reset quick hacks + the cyberdeck that lets unltimate hacks to spread to one other person + reduce quickhack cooldown ...
Plus a fully upgaded revolver (the one you get from the concert gig) and the smart sniper rifle ...
I feel like this video has a lot more dry humor than usual and I'm 100% here for it.
Ahhhh thank you for talking about the end of Blood Money! I went through that entire game without using my gun. When I got to the epilogue, it took me an embarrassing number of tries to finish the game.
Ever wonder that this is eerily reminiscent of the ending to Halloween 5?
I didn't know the Hitman series existed in the OxTra cannon. I imagine Luke and Mike have very similar play styles while Ellen is more of a hide in a closet/box until the target dies of old age type of player.
The final boss encounter of Horizon: Zero Dawn. Good luck stealthing your way round the arena while Murder Crab 5000 annihilates what little cover there was with rockets and machinegun fire, Aloy.
I always found the final boss fight kin HZD insultingly easy. Not to mention you NEVER fight a full-power Deathbringer in the whole game. Every one you encounter has some of its weapons missing.
I think Murder Crab 5000 is the name of that special shampoo my doctor recommended.
This reminds me of the last level I played in MGSV. Your helicopter crashes and you suddenly have to fight multiple superhumans who want to hurt you really badly and notice you immediately when you start the level.
yeah, i had to look up a strategy guide for that one.
it said the best way is to run away and get on top of a certain building at the South end of the area.
they can't teleport up there, so you can Snipe them relatively safely.
-they can still throw giant rocks and similar tricks...
What about Breath of the Wild in the Yiga Clan Hideout? You stealth all the way through it, but then BOOM, boss fight with Master Kohga. If it weren't for the fact he's not a hard boss, that'd be really really really shitty of them.
That's more an inverse of forced stealth in an action game. You can't really stealth through the entire game except that section forces you.
tip for assassins creed. Maybe heal up before the end boss fight. Might make you bit more tanky.But then again, there would be no complaining. and no video to monotize
what about styx: master of shadows? it's all about being a perfect stealthy goblin but you get to some point, where you have to actually fight with no hiding allowed.
Yes, 100%, same issue in Shards of Darkness, great game, but the bosses wrecked me so hard.
@@takoshihitsamaru4675 God, the last Boss fight in SoD! You can't save through literally half of a 20 minute climbing session, and when you die, you gotta do it again.
@@gonnegottkehaskamp1667 At least the climbing is a bit more reliable than in the first game. I died so many fucking times in that first game because of how random the grab-ledge animation detection was.
Metal Gear Solid, the Comm Towers with a Chaff proof camera setting off an unavoidable alarm. Then again Snake had a curious habit of introducing himself to particularly nuts enemies before fighting them head on.
I feel like Mike came up with this list just to show his ways work as well
The Abattoir level in the original splinter cell. There's not 3 ways to play that splinter cell, There's just max stealth all the time or you die. So to have the job of defending a position while backed into a corner was RIDICULOUS hard.
This and fuckin' Kalinatek. Still, SC is the shit, man.
9:34 This mission also sucked because I was being a Pacifist on the hardest difficulty. It was really hard. Did it though... but weirdly the game doesn't recognise if Nash is still alive, which is an oversight
I play on normal difficulty, but during this part i hid behind cover and used system reset and short circuit to neutralize all of the targets. Both of these count as non-lethal hacks and system reset is knocking them out in one hit. Really loving quickhacking. I generally go stealthy in games, and loved that I could do this in Cyberpunk 2077 to such a wide extent.
Honorable mention for it's gross neglect in play testing, *Skyrim!* Or more specifically, the Throw Voice shout. Being a sneaky sneaky thief or such, you'd think that a Thu'um specifically designed for stealth characters, that can quietly distract people, getting them to investigate wherever you need them to wander off to, would be amazing! Especially when robbing a rich Jarl blind. Except, you know, for Bethesda's infamous bugs and specifically their notorious Psychic Guards. Because trying to use this shout on a city guard will not only NOT distract said guard, but will have them do the very opposite, instantly walking straight up to you, no matter how stealthy and hidden you are, to tell you off for "shouting". Quietly. Brilliant! It's so immersive! Did no one play test this bloody thing?
P.S. It's entirely possible (though given it's a Bethesda game, significantly unlikely) that the Throw Voice bug was eventually fixed. Maybe? But not having delved deep into Skyrim in a long time, I wouldn't know. (Nor care.)
The original Mirror's Edge had a real problem with this. There was pretty much no middle ground between "not detected" and "being shot at by every guard in all of Glass". It wouldn't be that bad if it wasn't a near constant thing in later levels.
I would hardly count ME as a stealth game to beign with. your job isnt to hide and attack stuff or sneak around guards. your goal is speed. just free-run around the slow-ass cops and you're golden. plus it feels incredible doing like 3 consecutive wall-runs past sonme dude with an AR :D
Yep, in the original Mirror's Edge the enemies were too hard and in the new one they seem to be braindead Lol
@@TRminecrafter I wouldn't either, and I like a good chase scene as much as the next guy. The problem is, when you instantly escalate to full firing squad levels of bullets flying at you, there isn't really a good way to up the challenge from there. You're just stuck unloading everything onto the player at all times, which eventually just becomes a bit tedious.
@@devlinburgess2463 ok. thats true. it does just throw stuff at you fairly early on already.
Firstly, not a stealth game, so that isn't a good argument, secondly, the game teaches you right off the bat that you DON'T want to try and fight, running away is always your best bet, and there is only 1 instance in the entire game where running away isn't enough to survive.
Thought the Cyberpunk entry might be the fight with Smasher, it reminded me of the Dues Ex Barrett fight so much and I haven't even played that game (running around a room to hide behind pillars from a cyborg tank-man)
Spoilers much??
10:40 Game crashes all the time? What are you? A console player? ...oh wait.
Knockout goo is my new favourite slang for sedative
You’ve got to love a game that takes your hard work and practice, loads it into a shotgun, shoots you in the foot and then proceeds to throw you into a situation that you were in no way prepared for.
But seriously, that’s the way AC1 ends? The game encourages you to use stealth throughout most of the game, but the final challenge is an enemy gauntlet and a boss fight? That’s not a good finale at all. Please tell me final challenges in the other AC games are better and more relevant than this.
Well.
AC2 has you get in a fistfight with the Pope in a secret vault beneath the Vatican.
Brotherhood is a pretty good mixed stealth and combat encounter that is also actually narratively satisfying.
Revelations is a but of an anticlimax, but I think historical accuracy had something to do with that.
3 has an alright chase sequence, but the problems come with the optional objectives being annoying.
Black flag is ok. Some parkour and interesting environmental combat.
Rogue I've not finished yet.
Unity is... basically AC1 with a few extra bells and whistles, though you can actually sneak your way to the boss.
@@SpaceNerd117
So, Brotherhood has the most satisfying final challenge to you so far? If so, I could see that being the most satisfying too, depending on how important combat is to the game.
In AC Odyssey I did an Assassin/Bow build and then I met Medusa...who stabs you in the chest if you get near her and shoots beams from her eyes to freeze you in place if she sees you. Thus I spent a long time hiding behind pillars and shooting arrows at her.
Blacklist was such a good game.
True, but it could have been a lot better had they tweaked it into a prequel instead. So much wasted opportunities on doing that.
Considering the way it was sold to us I kind of thought Halo 3 ODST pretty much constantly forced us out of stealth even though the Mombasa Streets level was supposed to be more stealthy.
That was the part where I gave up on Mirror's Edge. I wanted to love that game really hard, but the forced in fighting ruined it for me :(
You are only forced to fight in 1 mission that entire game and it's the final level, and when I say forced, I mean you have to kill at the very minimum, 1 enemy.
Well, Deus Ex HR directors cut is available on steam, thank you devs
It's too bad they didn't, you know, allow owners of the original a free update (at least with the stealth options for boss fights options added in), instead forcing you to re-buy the entire game, which also makes it so you have to restart the game anyway, and can't just update your original game and resume your save from where you left off (in my case, right before that bullshit first boss fight, where I quit and never returned due to going full stealth build and not wanting to start the whole game over again playing a way I didn't prefer). Oh, and from the Steam reviews, apparently it's also an unstable mess of a port on Steam as well, so even better.
The encounter with Legate Lanius at the end of Fallout New Vegas comes to mind, since he engages you in dialogue so that Speech/Barter builds can actually completely ignore the actual fight and have him retreat instead. :D
Final Fantasy 7 shinra HQ segment. Dodge timing is a pain.
?? I take it that's the re-make version?
@@ZlothZloth either one.
I actually beat that boss fight from human revolution as a stealth build. I mainly picked up the red barrels lying around and throwing them at him
To hear Luke read that intro was slightly confusing
I got another one for this list. One of the final missions in Watch Dogs Legion.
At any point in the game you can be any character and approach any problem any way you see fit. Once you enter that specific level though, all stealth is out the window and you have to brute force your way out of a corridor with INFINITELY respawning, armored enemies.
And here is the kicker: Even if you have permadeath enabled, the game will not let you do it with any other character you went in with. You die and respawn over and over with exactly the equipment you came in with until you magically manage to push through the respawn barrier.
Luke talking about stealth and patience? What is this madness?
Andy's precious stealth skills meant nothing in Hitman's Ghost Mode vs Mike!
The third boss in Deus Ex was even worse on stealth. Especially if you upgraded your chip prior to that.
He dies pretty easily to unloading the grenade launcher in his face at the start of the fight. I make stealth and exploration builds but I kept the grenade launcher and laser rifle just in case I needed some heavy firepower. I later walked around the room and saw what the fight was supposed to be like.
You can beat Namir with a takedown , if you're in the right position.