Just so people know world 2 was made by a different team and Capcom was so disappointed they immediately hired the original world developers and the rest is history
If anything Rush in World 2 is good. Well it was taken from MegaMan 3, so obvs it's good. And what Rush did we get in World 3 and so on... Rush flies in a straight line and you can't move up and down...
It’s funny though: if you ask the fandom, I think most will tell you that World 4 is one of the best games in the series. The level themes might be reused, but a lot of the actual level designs are improved from the NES versions
Megaman World:A Decent Start. Megaman World 2:A Mediocre Sequel. Megaman World 3:A Solid Improvement. Megaman World 4:A Genuinely Great Game. Megaman World 5:A Amazing Ending.
Was 1 really a decent start? I didn’t much care for it tbh, you get 5 new weapons before the very last stage which is super weird. Also, Fireman and Heatman in the same game, for what?
@@Drm3221Well it's not a great game, but I think the game is workable in its own way. The game is fun to play sometimes,the challenge+difficult despite being messy (and a little idiotic sometimes...)makes me get hooked when playing,The gameplay and graphics are good and...Well that's it,It's a decent little game to playing in your free time...Nothing great but It's Fun despite being having massive flaws. (But certainly the part of the game having two fire robot masters is super questionable.)
Fun fact: GB Mega Mans 1, 3, 4, 5, and Mega Man X3 are all the same developer. So if GB Mega Man 2 feels off that's why. They also made the Game Boy port of Bionic Commando which is a really good Bionic commando game as well.
World IV is straight-up one of my favorite games in the franchise. The cinematic presentation and addition of a shop system before Mega Man 7 got around to introducing those concepts into the console entries was not something I were expecting from a mere side entry on inferior hardware. The introduction to the Wily Machine in particular absolutely floored me when I first saw it.
Strange this video doesn't mention that dustman in world 3 is like the most hellish megaman stage that has ever been concieved and cannot be cheesed because its WHERE YOU GET RUSH JET FROM
Yeah, you gotta use rush coil to get through a floor of spikes. Dust Man sucks, & Dive Man’s stage is no better. I generally like World 3, but the MM4 portion is the weakest part for sure.
Megaman World 3 in general has difficulty cranked up to 11 and that's what always annoys me. So everybody hates on World 2 saying that it's bad because it's way too easy, has bad music and sprites. And while those are issues for sure, it's like everybody forgets that World 3 has a bigger problem with its DIABOLICAL difficulty. But nooooo everyone forgives World 3, because everyone uses Rewind and Save States. Well how about you try completing this game WITHOUT those sweet tools? A totally different experience.
@@mr.needlestan2954 To be fair, I did best World 3 without save states or rewind, though what I did was suddenly become keenly aware of how far out onto a ledge Megaman could step before he fell off, Dust Man’s stage made me play the game so much slower than I normally play Megaman levels, everything has to be painfully precise…
Alternate title of the video: "The reason why I don't like rewind function". I don't wanna ramble or start a debate here on what game is better or worse, so I'll just say this... Try playing these games WITHOUT rewind function and THEN tell us about your experience. And that's not even a reproach. I am genuine here in thinking you deffinitely should try playing without rewind. That will be a COMPLETELY different experience. Not to mention, I'm really curious if your opinion on Megeman World 2 being the worst will still stand, cause without that sweet-sweet Rewind... Oh boy, 1 and 3 might ruffle your feathers)))
The fact that you consider Rockman World 4 unremarkable because it reuses NES contents yet you say that it's an upgrade from the previous titles and at times you actually praise the game based on its merits is so fucking annoying lol
@@DwayneTheSquidJohnson I mean its shop system and specific usage of splitting the 8 bosses in 2 sets of 4 was latter used for the mainline games 7 and 8. So at least someone at Capcom though these additions were remarkable.
@megamix5403 I agree wholeheartedly. I like AntDude but I wish he would stop trying to be cool and edgy by saying MM World 4 is unremarkable just because it reuses assets from the NES games.
"Unremarkable" is a very poor word, yet after finishing all the Rockman World games on original hardware, I can't help but agree with Ant that there isn't much of a reason to play Rockman Worlds 1-4. Unfortunately One and Two feel like straight demakes, and Three while more visually detailed is wildly unfair at times. Four is much more polished and the shop was in many ways a breakthrough addition for the franchise as a whole, but while credit should be given where credit is due, I don't think that's enough to recommend Rockman World 4 over Mega Man 4 & 5.
Quint's Revenge is a fangame sequel/remake of MM2 with Quint as the player character (the jackhammer only shows up as a temporary power-up). Pretty good game with lots of new bosses, it's still basically Megaman World 2 with a more sharpened design.
Just got into megaman, with 2 especially pulling me towards classic, and honestly I enjoy world 2 so much! Ill try to see it through before tackling the better world games but, if this game has one fan I can be them... the music is so precious...
Hello there, fellow World 2 enjoyer. With the music fix patch the music isn't that bad really. Also, I bet you won't enjoy World 3 if you decide to play without rewind or save states. This one is haaaaaaaaaaaaard...
Having played Megaman V now instantly in top 5 Megaman games for me I did all the Megaman GB in order when they came out on NSO and enjoyed them, especially 3 and 4, but V being such a tight enjoyable game, especially with the new buster and shop. I enjoy GB VI and V more than the Nes versions
world 2 might blow, but the rushjet1 version of the ost is some of my favorite music ever, not just game music,favorite music in general… also play quint’s revenge
Dr. Wily's revenge was my first classic Mega Man game. Like, it was so early in my Mega Man Fandom that I didn't know Mega Man and Mega Man X were different characters. I bought this game at Wal-Mart when I was a kid and assumed I would have all of X's abilities like dashing and wall-jumping. Boy, was I in for a surprise. Never beat it until it came out on 3DS back in the day.
I think I learned the difference between the characters when I saw the Ruby Spears Mega Man episode "Mega X". Up until then, I honestly thought I was watching the same character I was playing on the SNES and was VERY confused why Zero (protoman) was working with the bad guy.
I was super disappointed when these dropped on NSO cause it means there won't be a collection coming any time soon. A colorized compilation would be phenomenal.
If Capcom wanted to do that they had every opportunity to put it in the original MM Legacy Collection, but didn’t. But honestly this works out a lot better because NSO input response is much better than Digital Eclipse’s Legacy Collection.
There is a colorized compilation in development! Antdude mentioned it near the end of his video, but Mega Man Mania is on the way: th-cam.com/video/R-mmBJQliKQ/w-d-xo.html
World 4 and 5’s production values are insane, I love showing them off to my friends who haven’t played them. Also can’t believe Ant said MM4 was mid smh As for World 2’s music, it’s ass because of poor sound programming. It sounds fine when it’s actually programmed properly.
somebody tried to remove the progamming error... no they just composed them wrong on the gb itself! BEcause somebody analayzed them and realized that even if the octaves shifted SOMETHING WOULD GO WRONG REGARDLESS... but the sheetnote they would create actually could create some sort of listenable music so the major error in the OST requires a LOT more work than just "program it different"
@@Emberson-9000 He said he found it mid but only compared to the others. His point was that he can't bring himself to dislike any of them because they're all good to an extent.
I am shocked you can talk about mega man world 3 and not mention that Dustman’s stage was way overtuned for difficulty kit has some of the hardest platform int in the entire series, and you only get the Rush Jet when you beat Dustman so you’ll have no choice but to experience every moment of it!
Just for someone who played all megaman GB series on original Gameboy. The first one is not made well and hard it's like you played kaizo Megaman but beatable. Megaman 2 is very easy and a breeze to play with the powerful blade weapon. Megaman 3 is average in difficulty but improved as in the review. Megaman 4&5 are the same not that difficult but the good thing I don't remember exactly that one of them when you die on the last bosses you will continue from that boss and not from the start of the stage.
Fun fact. I've followed you a *long* time. First video was you playing through Mega Man 9, because I had no means to play it. Now I'm doing the same thing for another Megaman series. Full circle.
something i like better about MMW2 is that you can actually stop in midair like in the console games, as opposed to the other world games where your speed carries over into midair even if the dpad direction isn't held down (i also kinda like that its easy, cuz the run-n'-gunnin is still fun)
When I was a kid (late 80s-early 90s) I would only get 2-3 games a year and I had terrible luck with my picks. This may be why I became obsessed with video game magazines! All we had to go on was the back of the box. I ended up with stuff like Karate Champ, Tiger-Heli and….Dash Galaxy in the Alien Asylum on NES, Boxxle, Alfred Chicken, and Mega Man II on Game Boy. Ugh. I played that game to death and I really don’t understand how I suffered through that horrible ear piercing sound. I guess I just didn’t know any better! I think it’s all up an octave from what was intended.
I'm pretty sure someone else in the comments already brought this topic, but apparently, the reason why the pitch in Mega Man World 2 is so annoyingly high is because of a bug that makes it like 12 octaves high. There's a fanmade patch that fixes the bug, and it shows how the soundtrack was supposed to sound like.
I actually really love playing World 2 because it is so easy to finish when time is short. Otherwise World 5 is the definitive GameBoy title that even gives Xtreme 1+2 a run for their money.
Well this is enormously nostalgic i to this day remember coming home from school and watching your megaman playthroughs on old channels it helped me get through school and the bullying as id just think i get home and can watch your next episode Ive been here right from Sonic 3 on your first channel
Yeah, my tastes do not align with this review because even though I played the NES games I’ve always wanted to have these because of their unique take on everything. Even MMII. They were shorter games, but they had to be. They were made to be played on the go. For titles that were “unremarkable” Capcom sure as hell seemed to like a LOT of the ideas as starting as early as Mega Man 6 on NES you started seeing elements from the Game Boy games making appearances. MM7’s shop was a complete nod to the GB games, and so was its game structure. Same could be said for MM8.
Wait... so in Mega Man 2...Dr. Wily makes a Time Machine that can't travel into the past, but it can travel into the future, and he uses it to travel to the future and go back to the present... but if you traveled into the future, wouldn't the present become the past??? Am I overthinking again???
Probably had some kind of made-up temporal anchor feature where it would go back to the point traveled from but couldn't go back any further than that. Pure science fiction mumbo jumbo, but it could work.
love boss refights in MM games. to be able to have every weapon at your disposal and to abuse every bosses weaknesses and feel how much stronger you are than at the start. good stuff.
Who on Earth says the Robot Master rematch gauntlet is a BAD part of a Mega Man game? (Except for MM1 on NES. That one's trash that got fixed in 2 and onward, then MM Unlimited thought they had to fix something that wasn't broken.)
@@SpoonyBard88 They are an incredible adrenaline rush (except for the way they did it in 1, X1, MM&B, and Unlimited, which all DEFINITELY killed the pace).
My start with Mega Man was Mega Man 2 on the Gameboy and it was also one of my first games period. Due to my young age, I absolutely struggled with beating a single level, which I always picked Metal Man because his stage was cool. It legitimately took me a handful of years to beat Metal Man's stage but it felt so awesome when I finally did. I don't remember if I ever completely beat the game as I don't remember the Mega Man 3 bosses but when I beat Metal Man I know I then went on to beat more levels.
I guess I'm the only one that likes Megaman 2 on Gameboy. And I really like the music but yeah, the pitch is wrong. There're pitch corrected versions on TH-cam and are much better
i think you’ve incurred the wrath of the whole mega man fandom by saying that mega man 4 is meh. i don’t think mega man 2 is seen with such rose-tinted lenses anymore, but mega man 4 is considered to be a pretty good mega man game. it’s probably the most put-together game in the main series outside of 9 and 10
...I... Never noticed the NSO ad for the five games had the lives counter reflect on what game was being shown on-screen... That was an unnecessary but amusing detail I would've never noticed.
I actually like the kickback from the buster in World 4. It did help sell the shot as powerful, and it added a little bit of slight drawback to using the charge shot. Yeah, it’s easy to compensate for and will probably never really cause any problems for you, but at least it’s now slightly less braindead than “free triple damage” to always have a charge shot ready.
I'm so sick of hearing MMII is bad or whatever. It's a decent sequel, an easy entry point in a rather difficult serie, and it has tons of charm, including its OST. Yeah, I love this OST, it's original, it's catchy, it's great. MMII is good.
@DoctorBlind-lh8zy well, think about it: Bosses follow a 4-interim-4-castle pattern, The item store was introduced in RMW 4, continued in RMW 5, The ratio of sprite size to screen size, And then there is Bass, the latest model of Mega Man Killers.
III IV are unironically better presented than the NES games they're based on, and V is hands down better looking and featured than the entire NES series up to that point combined
Not completely true with Dr. Wily’s Revenge being the only subtitle! On the licensed games side we have Mega Man 3: The Robots are Revolting and Rockman & Forte: Mirai Kara no Chousensha! All of the mainline games have subtitles in Japan too, but I know you mean in English Mega Man World 1 happens between Mega Man 2 and 3 For World 2, there is a bug that made the music so high pitched
I heard the music is like that because the composer until that point worked exclusived on the master system sound chip and trought the game boy chip worked the same resulting in the music being an octave higher than it should be.
@mrpiccionedivino5598 maybe something along those lines, but the music is not the tone it is supposed to be. The music in-game is not an actual representation of what it's supposed to be. I like certain songs in it though, like the title music and stage select are coop in that pitch!
12:32 Actually, that’s not the story at all, & it’s the American manual story that’s featured in every port & in the NSO. It turns out the plot is that the weather around the world has been changing & has been causing some chaos around the world. It turns out that Dr. Wily reprogrammed a Supercomputer to alter the weather & subsequently sent his robots(like the four from MM3) & are attacking the city. There’s no mention of Wily digging in the earth & using oil shore platforms in the Japanese manual. At the end of the day, it’s just an excuse as to why World 3’s plot happens like how World 1’s plot is that Wily reprograms the MM1 robots & creates Enker as part of his plan so Rock goes & beats him, but I just wanted to point it out. *Also, what did you say about Mega Man 4 being mid?* 🙃
10:46 Correct Ant. Shadow MegaMan is effectively "let's do the Quint plot but with more meat and potatoes, and also a robot master who is an air conditioner." And honestly? The Wonderswan game is genuinely pretty good.
4 and 5 are absolutely worth playing. 4 introduced that item store (p chip/bolt) concept that all the later gen mega man's utilized. Also, 3 & 4's GB exclusive tunes are absolutely awesome. but i guess younger people not caring about being completionists won't care about most of these games... as for 2, somebody must have messed up the pitch on the music; someone on youtube pitched it all down an octave and it's suddenly listenable, and gives those tunes a fair chance...
So the footage for V is using the DX hack it would seem. Which is fine because its a fantastic hack, but it doesn't reflect what people would play on NSO. Either way the thoughts on 1&2 are mostly accurate, but 3&4 I definitely disagree on.
Fun fact: There had been plans to release these games in a collection on GBA at the same time as the Anniversary Collection on GCN/PS2/Xbox. They had even claimed they would include the option to play them in their original black & white or a new fully-colorized version. But then its release got delayed, and later canceled. Capcom claimed the reason they had to cancel it was that they lost the source code for the games. But this seems fishy, as why even start out planning this in the first place then? And how did they later get released on the 3DS eShop or on Switch Online then?
I remember seeing these games at my friends' houses growing up. I was always curious how they compared to the original games. Cool to see what you thought about them!
I played all 5 when they released on NSO, and after actually experiencing them myself, I can definitively say that World 2 is painful and World 5 is my favorite ^^
*EDIT: I most likely just took an obvious joke **_seriously_** like a total goof! XD Leaving the rest of my original commentup because y'all may as well get a laugh out of it. Even if it is at my own expense. XD* Is that your head canon, a fan theory I've missed, or something the comics cooked up? If Capcom affirmed it, it'd still be a *retcon.* Look up the release dates: _Mega Man II_ for the Game Boy released two years *before* _Mega Man X_ . Plus, _Mega Man II_ wasn't made in-house at Capcom. It wasn't even outsourced to the same company as the other four Rockman World games.
@@PhantomOfficial07 You need to offer me some evidence that Capcom read the plot to Mega Man II and was all "Hey, let's make a Mega Man series for Nintendo's next console, but have it star a new Mega Man because we said Dr. Wily used time travel to kidnap future Rock in Rockman World II!" It would be a retcon because, if it is now official (no one here has actually said it is yet), then it most likely came about because someone at Capcom finally remembered Quint from Mwga Man II and was all "Oh, we could use that to explain where the original Mega Man went by the time of Mega Man X." Which still wouldn't explain what happened to almost *everyone else* in the future. While human characters would likely have already perished (like Dr. Light), even robots like Proto Man may have succumbed to their own issues, by the time of Dr. Cain, there seems to be no remnant of the Classic series advanced robots.
In keeping with music-themed names, it's either from; A type of sackbut, a musical instrument A free-bass system for the accordion invented by Willard Palmer A type of pipe organ stop Or maybe a reference to a "Quintet"
@@SorcererLance His name is actually just Quintet btw lol Hell, according to his page on MMKB, they even say that there's an issue of Nintendo Power that straight up calls him that, so that answers that :P
He also played all of these on NSO and was able to cheese the difficulty with the rewind feature. At first I was surprised that he didn't mention the difficulty of 3 and then I figured he probably hit rewind until he won (which, fair enough lol).
Mega Man II (Game Boy) was outsourced to a developer named Thinking Rabbit... which had little to no idea how to design a Mega Man Game. Everything looks, feels, and especially sounds wrong. The soundtrack to this game is so bad that people have actively tried remaking it to lower the ridiculously high pitches.
Mega Man 2 GB was my first ever Mega Man, so it has a lot of nostalgia for me. I accept it's flaws and that it's not a great game, but I still love it. Fun fact: It's the only Mega Man game where Mega Man absorbs the weapon power from the final boss. In the ending cutscene you see him use that new missile weapon against Wily.
MM 4 is “mid”? MM World 4 is “unremarkable”? Bruh, gotta hard disagree with you there. I’ll take Mega Man 4 over 5 and 6 any day. Mega Man 3 and 4 were about as good as it got on the NES. Also if the ONLY thing MM World 4 has going against it is reusing assets and music from 4 and 5 then so be it. Doesn’t make it “unremarkable.” Still dig your content though.
I've grown up with the Megaman game boy games. And find myself enjoying the first game more than the others mainly because of its simplicity. I do enjoy the other games as well, (with the exception of MM2), I just find more enjoyment in smaller scale games like the first game. 😊
Let me explain the timeline of these games realeses for the those who dont know. Mega Man I or a.k.a dr. Wilys revenge came out on July 26, 1991 that were made by a third party company named Minicuchi Engineering. After the somwhat succses of Mega Man I, Capcom that thay it was not the best that tge Mega Man handheld exsperiance vould get, so right after this they got another third party company named thinking rabbit to make Mega Man II and then release it on December 20, 1991. After the failure and terribleness of Mega Man II, Capcom notified Minicuchi Engineering that thier work could possibly be used again for Mega Man III. They then realesed the Game on December 11, 1992 and after Capcom saw that thier work was very polished, they kept Minicuchi to make Mega Man IV, which came out October 29, 1993, Mega Man V, which came out July 22, 1994, and even Mega Man X3 on December 1, 1995. The thought of letting other companies make Mega Man games did give nightmares to some of the developers but they seemed to be soon proven wrong. But unfortunatly, in the early 2000s' Minicuchi felt like they where too uncreditied to make more games and so they quietly shut thier bussines down and they were never heard of ever again.....
And if you want other to know the story on how these were made @AntDude Plays, Pin the comment above for everyone to see. Also, if you are reading this, Thank you foe making my new favorite TH-cam video ever.....
I've only played 3 before these were put on Nintendo Switch Online. I thought it was okay, but it ultimately felt like taking elements Mega Man 3 & 4 on the N.E.S and porting them to other hardware. I do need to check out V though.
Megaman World 1, 3, 4, 5, Wily Wars and X3 were developed by Minakuchi Engineering. Biox developed Mega Man World 2 but due to poor reception Capcom didn't rehire them. Inafune actually like Punk so much that he personally designed Punk.exe. Punk.EXE is the only navi used by Mr Famous to not be designed by Fans. Those Navis instead were used later in the game.
Mega Man World 2, like others have said here, was done by a different developer and CAPCOM apparently rushed to get it out for the holiday season; that's why the game is problematic. They probably thought that because they were just carrying a bunch of stuff over from already existing games (NES Mega Mans and GB Mega Man: Dr. Wily's Revenge) it would cut down on production time. They learned through experience it doesn't work that way. All things considered, I think the game gets shit on more than it really deserves - it's not THAT bad - and the music problem in that game is also a bug. There are ROM patches for it that fix the pitch so you can tell it wasn't supposed to come out that way. Not a quality Mega Man game, but one that suffered from problems outside their control rather than straight up incompetence.
Considering Capcom is thinking about remaking the first three Classic Series games (based on their recent poll), I'd love to see them revisit the approach of the first four Rockman World games for bonus content. *Not* recreating the original Game Boy games, just splicing the appropriate bosses together and adding Enker, Quint, Punk, or Ballade. If the remakes *do* happen *and* do well enough to then get the rest of the core classic series games, I'd actually love to see them adding a bonus mode that just lets you remix the games. Not a true randomizer so much as stitching together 8 robot masters (along with their Stages and relevant Items), some Fortress Boss Stages/Bosses, and then Wily Fights. Though I wouldn't complain if they also recreated Enker, Quint (yes, even Quint), Punk, and Ballade to add a "9th Robot Master" bonus Stage in somewhere as well.
@@PhantomOfficial07 I don't _have_ to have Bond Man as a secret 9th... but yes, I want Capcom to learn from Powered Up. Which they _sort of_ did; I have never played MMPU because it is a PSP exclusive (and I've never owned a PSP). From what I have heard of MMPU, it does almost _everything_ I went in a Classic Series games; being able to unlock and playthrough as *every* Robot Master *plus* additional bonus characters, a level editor, and for remakes I like how it lets you play in a style that adheres to the original game or in the new remake style. I still think the visual aesthetic, while not bad, isn't as good as it should be. I thought Mega Man 11 *nailed* the look for a "modern" Mega Man game. As did Smash Bros. *Relevant to what you said,* yes, I want Oil Man and Time Man to be present in the new remake. I know they weren't there for the "original" and I know there have been cultural issues with Oil Man, but as far as I'm concerned, they're now part of the original Robot Masters.
I played these on the 3DS virtual console and I thought they were inoffensive. Like yeah, they’re obviously not on the same level of polish as the NES games, but with the smaller screen size, that’s to be expected. Still, I had a lot of fun with these games.
Bro literally said MM4 nes is mid when 5 exists. 4 is literally better than both 2 and 3. I'm amazed you found MM2GB "frustrating". I have the opposite problem with this game, the shortest levels in the franchise, with barely any pits or spikes, AND you get both the Metal Blade, and the MM3 version of Rush Jet that allows you to fly through every level effortlessly. ...and then you called the level design in 3GB "decent" and I just have to accept we have very different opinions on these games XD
I thought i remembered hearing as a general consensus that all the megaman games on the game boy were at least solid aside from the second one. So back in the day i bought the first one on 3ds virtual console. I did not think it was solid, it made me depressed
I think AntDude was a bit critical on Mega Man World 1-4, having the same things in a new game isn't a deal breaker. Also Mega Man & Bass doesn't deserve the hate it gets, thankfully people are seeing that
I finished MMII, not too shabby! Is it better than the NES? Eh, but back then, if that was your option to play Megaman I would find AWESOME Now we're spoiled with choices. Main feature here is an historic short game
4:41 - Yeah this right here is why I actually LOATHE the first game. Bad enough it dumps a bunch of new Weapon Gets on you that you can only use in the final level, two of the Weapon Gets in the game overall are *fire based!* The fuck were you doing guys?! And that's on top of this first game being pretty shit in general. 9:19 - Seriously this alone makes the second game better than the first for me. 12:04 - And here it is, my childhood. One of two games I got with my brand new Game Boy, one of the few Mega Man games I ever owned for years up until the Gamecube era and to this day is still one of my all time favorites.
Just a heads up, Mega Man Xtreme just ports over existing Mega Man X levels to the game boy, Blast Hornet is the only one with a unique level and it's mostly floating platforms
megaman V needs a remake or Retcon , it can work like a game Sequel of 11 but they need to play it smart, not call it 12 BUT something else, so it doesnt SCARE new gamers
Just so people know world 2 was made by a different team and Capcom was so disappointed they immediately hired the original world developers and the rest is history
2 was insanely easy haha
2 on Gameboy is the worst classic Mega Man game imo. 5 on Gameboy is one of the best
If anything Rush in World 2 is good. Well it was taken from MegaMan 3, so obvs it's good. And what Rush did we get in World 3 and so on... Rush flies in a straight line and you can't move up and down...
It’s funny though: if you ask the fandom, I think most will tell you that World 4 is one of the best games in the series. The level themes might be reused, but a lot of the actual level designs are improved from the NES versions
Quint isn't a Mega Man Killer because he literally IS Mega Man.
I think its technically WAS, since he was reprogrammed, so counts as a new bot and therefore still a mega man killer
@@Nesendahe is not. Quint and Terra are Mega Man Killer adjacent
He’s still one of them to me
One project I’d like to bring up that wasn’t mentioned is Mega Man: Rulers of Space which is a remake of Mega Man V in the style of Mega Man 7.
Whoa - what? I hadn't heard of that one. I'm guessing that's a fan project, yes?
@@MeteoXavier yes
Megaman World:A Decent Start.
Megaman World 2:A Mediocre Sequel.
Megaman World 3:A Solid Improvement.
Megaman World 4:A Genuinely Great Game.
Megaman World 5:A Amazing Ending.
Was 1 really a decent start? I didn’t much care for it tbh, you get 5 new weapons before the very last stage which is super weird. Also, Fireman and Heatman in the same game, for what?
@@Drm3221Well it's not a great game, but I think the game is workable in its own way.
The game is fun to play sometimes,the challenge+difficult despite being messy (and a little idiotic sometimes...)makes me get hooked when playing,The gameplay and graphics are good and...Well that's it,It's a decent little game to playing in your free time...Nothing great but It's Fun despite being having massive flaws.
(But certainly the part of the game having two fire robot masters is super questionable.)
Fun fact: GB Mega Mans 1, 3, 4, 5, and Mega Man X3 are all the same developer. So if GB Mega Man 2 feels off that's why. They also made the Game Boy port of Bionic Commando which is a really good Bionic commando game as well.
@@chronossage You can add Rockman Mega World/Mega Man: The Wily Wars to that list as well
dude really said “a ending”
I love the detail in V's intro which shows Rock still has the same Buster as IV, as he does take the recoil when firing it.
World IV is straight-up one of my favorite games in the franchise. The cinematic presentation and addition of a shop system before Mega Man 7 got around to introducing those concepts into the console entries was not something I were expecting from a mere side entry on inferior hardware. The introduction to the Wily Machine in particular absolutely floored me when I first saw it.
Yes and the opening title screen theme song goes so hard. I have it as my TH-cam intro
20:38 Yeah. There's a reason why the song for Ballade's DLC level in 10 is called "Farewell to Ballade"
World 4 is phenomenal, and world 5 is a masterpiece
Strange this video doesn't mention that dustman in world 3 is like the most hellish megaman stage that has ever been concieved and cannot be cheesed because its WHERE YOU GET RUSH JET FROM
Lol I remember that one, legit felt like I was missing something cause those jumps were so hard
Yeah, you gotta use rush coil to get through a floor of spikes. Dust Man sucks, & Dive Man’s stage is no better. I generally like World 3, but the MM4 portion is the weakest part for sure.
Came here to say this.
Megaman World 3 in general has difficulty cranked up to 11 and that's what always annoys me. So everybody hates on World 2 saying that it's bad because it's way too easy, has bad music and sprites. And while those are issues for sure, it's like everybody forgets that World 3 has a bigger problem with its DIABOLICAL difficulty. But nooooo everyone forgives World 3, because everyone uses Rewind and Save States. Well how about you try completing this game WITHOUT those sweet tools? A totally different experience.
@@mr.needlestan2954 To be fair, I did best World 3 without save states or rewind, though what I did was suddenly become keenly aware of how far out onto a ledge Megaman could step before he fell off, Dust Man’s stage made me play the game so much slower than I normally play Megaman levels, everything has to be painfully precise…
Alternate title of the video: "The reason why I don't like rewind function". I don't wanna ramble or start a debate here on what game is better or worse, so I'll just say this...
Try playing these games WITHOUT rewind function and THEN tell us about your experience. And that's not even a reproach. I am genuine here in thinking you deffinitely should try playing without rewind. That will be a COMPLETELY different experience.
Not to mention, I'm really curious if your opinion on Megeman World 2 being the worst will still stand, cause without that sweet-sweet Rewind... Oh boy, 1 and 3 might ruffle your feathers)))
The fact that you consider Rockman World 4 unremarkable because it reuses NES contents yet you say that it's an upgrade from the previous titles and at times you actually praise the game based on its merits is so fucking annoying lol
Tbf you can acknowledge something is better while also saying it’s not exactly memorable
@@DwayneTheSquidJohnson
I mean its shop system and specific usage of splitting the 8 bosses in 2 sets of 4 was latter used for the mainline games 7 and 8.
So at least someone at Capcom though these additions were remarkable.
@megamix5403
I agree wholeheartedly. I like AntDude but I wish he would stop trying to be cool and edgy by saying MM World 4 is unremarkable just because it reuses assets from the NES games.
"Unremarkable" is a very poor word, yet after finishing all the Rockman World games on original hardware, I can't help but agree with Ant that there isn't much of a reason to play Rockman Worlds 1-4. Unfortunately One and Two feel like straight demakes, and Three while more visually detailed is wildly unfair at times.
Four is much more polished and the shop was in many ways a breakthrough addition for the franchise as a whole, but while credit should be given where credit is due, I don't think that's enough to recommend Rockman World 4 over Mega Man 4 & 5.
Quint's Revenge is a fangame sequel/remake of MM2 with Quint as the player character (the jackhammer only shows up as a temporary power-up). Pretty good game with lots of new bosses, it's still basically Megaman World 2 with a more sharpened design.
Just got into megaman, with 2 especially pulling me towards classic, and honestly I enjoy world 2 so much! Ill try to see it through before tackling the better world games but, if this game has one fan I can be them... the music is so precious...
Hello there, fellow World 2 enjoyer. With the music fix patch the music isn't that bad really.
Also, I bet you won't enjoy World 3 if you decide to play without rewind or save states. This one is haaaaaaaaaaaaard...
mega man world iv's wily boss theme is probably my favorite boss theme in the series
Having played Megaman V now instantly in top 5 Megaman games for me
I did all the Megaman GB in order when they came out on NSO and enjoyed them, especially 3 and 4, but V being such a tight enjoyable game, especially with the new buster and shop.
I enjoy GB VI and V more than the Nes versions
world 2 might blow, but the rushjet1 version of the ost is some of my favorite music ever, not just game music,favorite music in general… also play quint’s revenge
This.
I don't know after the slowness and frustration of Rockman World I think 2 was kind of a nice break in a way. And Clash Man's music is actually good.
Dr. Wily's revenge was my first classic Mega Man game. Like, it was so early in my Mega Man Fandom that I didn't know Mega Man and Mega Man X were different characters.
I bought this game at Wal-Mart when I was a kid and assumed I would have all of X's abilities like dashing and wall-jumping. Boy, was I in for a surprise.
Never beat it until it came out on 3DS back in the day.
I think I learned the difference between the characters when I saw the Ruby Spears Mega Man episode "Mega X".
Up until then, I honestly thought I was watching the same character I was playing on the SNES and was VERY confused why Zero (protoman) was working with the bad guy.
The entire time I was waiting for you to explain what these colored megaman gameboy games are. Super excited for Mania!
I was super disappointed when these dropped on NSO cause it means there won't be a collection coming any time soon. A colorized compilation would be phenomenal.
If Capcom wanted to do that they had every opportunity to put it in the original MM Legacy Collection, but didn’t. But honestly this works out a lot better because NSO input response is much better than Digital Eclipse’s Legacy Collection.
There is a colorized compilation in development! Antdude mentioned it near the end of his video, but Mega Man Mania is on the way: th-cam.com/video/R-mmBJQliKQ/w-d-xo.html
World 4 and 5’s production values are insane, I love showing them off to my friends who haven’t played them.
Also can’t believe Ant said MM4 was mid smh
As for World 2’s music, it’s ass because of poor sound programming. It sounds fine when it’s actually programmed properly.
He said MM4, probably the most well rounded and polished games on NES, was mid. I guess I shouldn't be surprised when he also trashed MM&B.
somebody tried to remove the progamming error... no they just composed them wrong on the gb itself! BEcause somebody analayzed them and realized that even if the octaves shifted SOMETHING WOULD GO WRONG REGARDLESS... but the sheetnote they would create actually could create some sort of listenable music so the major error in the OST requires a LOT more work than just "program it different"
@@alex_-yz9to I disagree but it's your opinion
@@Emberson-9000 He said he found it mid but only compared to the others. His point was that he can't bring himself to dislike any of them because they're all good to an extent.
I am shocked you can talk about mega man world 3 and not mention that Dustman’s stage was way overtuned for difficulty kit has some of the hardest platform int in the entire series, and you only get the Rush Jet when you beat Dustman so you’ll have no choice but to experience every moment of it!
Just for someone who played all megaman GB series on original Gameboy. The first one is not made well and hard it's like you played kaizo Megaman but beatable. Megaman 2 is very easy and a breeze to play with the powerful blade weapon. Megaman 3 is average in difficulty but improved as in the review. Megaman 4&5 are the same not that difficult but the good thing I don't remember exactly that one of them when you die on the last bosses you will continue from that boss and not from the start of the stage.
Fun fact. I've followed you a *long* time. First video was you playing through Mega Man 9, because I had no means to play it. Now I'm doing the same thing for another Megaman series. Full circle.
I love MegaMan. Thank you.
something i like better about MMW2 is that you can actually stop in midair like in the console games, as opposed to the other world games where your speed carries over into midair even if the dpad direction isn't held down
(i also kinda like that its easy, cuz the run-n'-gunnin is still fun)
Idk, as someone who's playing these as their first Mega Man games, I kinda enjoy. Difficult, yeah, but kinda fun. I'm on 3 rn
When I was a kid (late 80s-early 90s) I would only get 2-3 games a year and I had terrible luck with my picks. This may be why I became obsessed with video game magazines! All we had to go on was the back of the box. I ended up with stuff like Karate Champ, Tiger-Heli and….Dash Galaxy in the Alien Asylum on NES, Boxxle, Alfred Chicken, and Mega Man II on Game Boy. Ugh. I played that game to death and I really don’t understand how I suffered through that horrible ear piercing sound. I guess I just didn’t know any better!
I think it’s all up an octave from what was intended.
I agree with good ol' Ant' about MM6 being better than MM2. Rush Jet & Power Adaptors ftw. Also, the MM6 OST is insanely underrated.
MM6 is the apex of the NES games. Absolutely the most polished in the series.
I'm pretty sure someone else in the comments already brought this topic, but apparently, the reason why the pitch in Mega Man World 2 is so annoyingly high is because of a bug that makes it like 12 octaves high. There's a fanmade patch that fixes the bug, and it shows how the soundtrack was supposed to sound like.
I heard that Napalm Man’s stage on game boy is actually better than on NES
It's SO much better.
I actually really love playing World 2 because it is so easy to finish when time is short.
Otherwise World 5 is the definitive GameBoy title that even gives Xtreme 1+2 a run for their money.
What do you think of World 3?
Xtremes are absolutely horrendous, I have convinced myself those don't exist and it was all a nightmare :)
Well this is enormously nostalgic i to this day remember coming home from school and watching your megaman playthroughs on old channels it helped me get through school and the bullying as id just think i get home and can watch your next episode
Ive been here right from Sonic 3 on your first channel
Yeah, my tastes do not align with this review because even though I played the NES games I’ve always wanted to have these because of their unique take on everything. Even MMII. They were shorter games, but they had to be. They were made to be played on the go. For titles that were “unremarkable” Capcom sure as hell seemed to like a LOT of the ideas as starting as early as Mega Man 6 on NES you started seeing elements from the Game Boy games making appearances. MM7’s shop was a complete nod to the GB games, and so was its game structure. Same could be said for MM8.
Love the lore behind Quint plus his design. Essentially a green colorswap of MegaMan with Quickman's boomerang headpiece.
Wait... so in Mega Man 2...Dr. Wily makes a Time Machine that can't travel into the past, but it can travel into the future, and he uses it to travel to the future and go back to the present... but if you traveled into the future, wouldn't the present become the past??? Am I overthinking again???
It records what time you came from so you can go back. What idiot would design a one way time machine?
Perhaps it just can't go back further than its own existence.
He travels a little too far into the future…
“Hey, why is there another Mega Man-WHAT THE HELL!?!?”
@@ridureyu Wily showing up during The Elf Wars would be amazing
Probably had some kind of made-up temporal anchor feature where it would go back to the point traveled from but couldn't go back any further than that. Pure science fiction mumbo jumbo, but it could work.
love boss refights in MM games. to be able to have every weapon at your disposal and to abuse every bosses weaknesses and feel how much stronger you are than at the start. good stuff.
IV first introduced the shop. Sadly, it stopped after the great V.
7:24
Hell yeah, me too! Mega Man 6 is my favorite of the classic series!
Who on Earth says the Robot Master rematch gauntlet is a BAD part of a Mega Man game? (Except for MM1 on NES. That one's trash that got fixed in 2 and onward, then MM Unlimited thought they had to fix something that wasn't broken.)
They are an unnecessary pacing killer.
@@SpoonyBard88 They are an incredible adrenaline rush (except for the way they did it in 1, X1, MM&B, and Unlimited, which all DEFINITELY killed the pace).
My start with Mega Man was Mega Man 2 on the Gameboy and it was also one of my first games period. Due to my young age, I absolutely struggled with beating a single level, which I always picked Metal Man because his stage was cool.
It legitimately took me a handful of years to beat Metal Man's stage but it felt so awesome when I finally did. I don't remember if I ever completely beat the game as I don't remember the Mega Man 3 bosses but when I beat Metal Man I know I then went on to beat more levels.
I guess I'm the only one that likes Megaman 2 on Gameboy. And I really like the music but yeah, the pitch is wrong. There're pitch corrected versions on TH-cam and are much better
World 2’s music is so high because apparently, there was a weird thing with the music where it played an octave higher than it’s supposed to be
i think you’ve incurred the wrath of the whole mega man fandom by saying that mega man 4 is meh. i don’t think mega man 2 is seen with such rose-tinted lenses anymore, but mega man 4 is considered to be a pretty good mega man game. it’s probably the most put-together game in the main series outside of 9 and 10
...I... Never noticed the NSO ad for the five games had the lives counter reflect on what game was being shown on-screen... That was an unnecessary but amusing detail I would've never noticed.
I actually like the kickback from the buster in World 4. It did help sell the shot as powerful, and it added a little bit of slight drawback to using the charge shot. Yeah, it’s easy to compensate for and will probably never really cause any problems for you, but at least it’s now slightly less braindead than “free triple damage” to always have a charge shot ready.
I'm so sick of hearing MMII is bad or whatever. It's a decent sequel, an easy entry point in a rather difficult serie, and it has tons of charm, including its OST. Yeah, I love this OST, it's original, it's catchy, it's great. MMII is good.
Wily's Revenge is really annoying to play, II is more boring to me but it's better simply by not being infuriating to play
It's weird to think that Mega Man 7 is actually Rockman World 6.
What?
@DoctorBlind-lh8zy well, think about it:
Bosses follow a 4-interim-4-castle pattern,
The item store was introduced in RMW 4, continued in RMW 5,
The ratio of sprite size to screen size,
And then there is Bass, the latest model of Mega Man Killers.
I called mega man and bass rockman world 6 due to having special robot master
surprised this isn't in the main channel, this video is great!
III IV are unironically better presented than the NES games they're based on, and V is hands down better looking and featured than the entire NES series up to that point combined
They figured something out with MM3 and just ran with it from there. Despite its difficulty it was VERY surprising just how good it was.
Not completely true with Dr. Wily’s Revenge being the only subtitle! On the licensed games side we have Mega Man 3: The Robots are Revolting and Rockman & Forte: Mirai Kara no Chousensha!
All of the mainline games have subtitles in Japan too, but I know you mean in English
Mega Man World 1 happens between Mega Man 2 and 3
For World 2, there is a bug that made the music so high pitched
I heard the music is like that because the composer until that point worked exclusived on the master system sound chip and trought the game boy chip worked the same resulting in the music being an octave higher than it should be.
@mrpiccionedivino5598 maybe something along those lines, but the music is not the tone it is supposed to be. The music in-game is not an actual representation of what it's supposed to be. I like certain songs in it though, like the title music and stage select are coop in that pitch!
Thank you for the colorizations mention 💙
I wonder if he records these videos like scott does or if he's actually on the floor laying on his stomach kicking his feet in the air
12:32 Actually, that’s not the story at all, & it’s the American manual story that’s featured in every port & in the NSO. It turns out the plot is that the weather around the world has been changing & has been causing some chaos around the world. It turns out that Dr. Wily reprogrammed a Supercomputer to alter the weather & subsequently sent his robots(like the four from MM3) & are attacking the city.
There’s no mention of Wily digging in the earth & using oil shore platforms in the Japanese manual. At the end of the day, it’s just an excuse as to why World 3’s plot happens like how World 1’s plot is that Wily reprograms the MM1 robots & creates Enker as part of his plan so Rock goes & beats him, but I just wanted to point it out.
*Also, what did you say about Mega Man 4 being mid?* 🙃
10:46 Correct Ant. Shadow MegaMan is effectively "let's do the Quint plot but with more meat and potatoes, and also a robot master who is an air conditioner."
And honestly? The Wonderswan game is genuinely pretty good.
I would love to see that game remade as an 8 bit game with improvements. The robot master designs are cool!
4 and 5 are absolutely worth playing. 4 introduced that item store (p chip/bolt) concept that all the later gen mega man's utilized. Also, 3 & 4's GB exclusive tunes are absolutely awesome. but i guess younger people not caring about being completionists won't care about most of these games... as for 2, somebody must have messed up the pitch on the music; someone on youtube pitched it all down an octave and it's suddenly listenable, and gives those tunes a fair chance...
So the footage for V is using the DX hack it would seem. Which is fine because its a fantastic hack, but it doesn't reflect what people would play on NSO. Either way the thoughts on 1&2 are mostly accurate, but 3&4 I definitely disagree on.
That explains my thoughts of "WHY DOESN’T MINE LOOK LIKE THAT?!?" when seeing it in this video compared to when I played it on NSO lol
Fun fact: There had been plans to release these games in a collection on GBA at the same time as the Anniversary Collection on GCN/PS2/Xbox. They had even claimed they would include the option to play them in their original black & white or a new fully-colorized version. But then its release got delayed, and later canceled. Capcom claimed the reason they had to cancel it was that they lost the source code for the games. But this seems fishy, as why even start out planning this in the first place then? And how did they later get released on the 3DS eShop or on Switch Online then?
It not a demake it just a mega man side story
NES MM4's one of the best. I'll take that opinion to my grave.
2’s soundtrack is actually amazing, it’s the sound quality
I remember seeing these games at my friends' houses growing up. I was always curious how they compared to the original games. Cool to see what you thought about them!
11:58-12:00 Fittingly enough, Mega Man World 1 and 2 released back-to-back in 1990, so you're playing them as they were meant to be played.
I would have never have known about mega man Mania. If it wasn't for you talking about it, thank you.
I played all 5 when they released on NSO, and after actually experiencing them myself, I can definitively say that World 2 is painful and World 5 is my favorite ^^
Quint kinda just exists to explain why classic Megaman isnt mentioned at all in X
Imagine if he were to appear in Megaman X9.
@@jameslawrenson1208 imagine if we actually get a proper X9
*EDIT: I most likely just took an obvious joke **_seriously_** like a total goof! XD Leaving the rest of my original commentup because y'all may as well get a laugh out of it. Even if it is at my own expense. XD*
Is that your head canon, a fan theory I've missed, or something the comics cooked up? If Capcom affirmed it, it'd still be a *retcon.* Look up the release dates:
_Mega Man II_ for the Game Boy released two years *before* _Mega Man X_ . Plus, _Mega Man II_ wasn't made in-house at Capcom. It wasn't even outsourced to the same company as the other four Rockman World games.
@@KamisamanoOtaku How is it a retcon?
@@PhantomOfficial07 You need to offer me some evidence that Capcom read the plot to Mega Man II and was all "Hey, let's make a Mega Man series for Nintendo's next console, but have it star a new Mega Man because we said Dr. Wily used time travel to kidnap future Rock in Rockman World II!"
It would be a retcon because, if it is now official (no one here has actually said it is yet), then it most likely came about because someone at Capcom finally remembered Quint from Mwga Man II and was all "Oh, we could use that to explain where the original Mega Man went by the time of Mega Man X." Which still wouldn't explain what happened to almost *everyone else* in the future. While human characters would likely have already perished (like Dr. Light), even robots like Proto Man may have succumbed to their own issues, by the time of Dr. Cain, there seems to be no remnant of the Classic series advanced robots.
Half the video and didnt realise this was an antdude video
WHY IS HIS NAME QUINT
In keeping with music-themed names, it's either from;
A type of sackbut, a musical instrument
A free-bass system for the accordion invented by Willard Palmer
A type of pipe organ stop
Or maybe a reference to a "Quintet"
@@SorcererLance the deadly QUINT and his menacing title with a brooding backstory
@@SorcererLance His name is actually just Quintet btw lol
Hell, according to his page on MMKB, they even say that there's an issue of Nintendo Power that straight up calls him that, so that answers that :P
Literally haven’t met anyone other than myself that says 6 is the best of the NES era, absolutely hyped to see you agree
"I beat this game in 45 minutes" What? MM1 on GB was very hard for me, i love it, but theres no way i finished it in 45 minutes.
The game is short but yeah It's really hard. World 2 is pretty cheap with difficulty too.
He also played all of these on NSO and was able to cheese the difficulty with the rewind feature. At first I was surprised that he didn't mention the difficulty of 3 and then I figured he probably hit rewind until he won (which, fair enough lol).
@@totemlordreviews7242 that makes sense
Mega Man II (Game Boy) was outsourced to a developer named Thinking Rabbit... which had little to no idea how to design a Mega Man Game. Everything looks, feels, and especially sounds wrong. The soundtrack to this game is so bad that people have actively tried remaking it to lower the ridiculously high pitches.
Mega Man 2 GB was my first ever Mega Man, so it has a lot of nostalgia for me. I accept it's flaws and that it's not a great game, but I still love it.
Fun fact: It's the only Mega Man game where Mega Man absorbs the weapon power from the final boss. In the ending cutscene you see him use that new missile weapon against Wily.
I like to believe that rockman and forte changer from the future is apart of the meganan handheld series.
MM 4 is “mid”? MM World 4 is “unremarkable”? Bruh, gotta hard disagree with you there. I’ll take Mega Man 4 over 5 and 6 any day. Mega Man 3 and 4 were about as good as it got on the NES. Also if the ONLY thing MM World 4 has going against it is reusing assets and music from 4 and 5 then so be it. Doesn’t make it “unremarkable.” Still dig your content though.
Nah, World 2 has always been my favorite.
I've grown up with the Megaman game boy games. And find myself enjoying the first game more than the others mainly because of its simplicity.
I do enjoy the other games as well, (with the exception of MM2), I just find more enjoyment in smaller scale games like the first game. 😊
Let me explain the timeline of these games realeses for the those who dont know. Mega Man I or a.k.a dr. Wilys revenge came out on July 26, 1991 that were made by a third party company named Minicuchi Engineering. After the somwhat succses of Mega Man I, Capcom that thay it was not the best that tge Mega Man handheld exsperiance vould get, so right after this they got another third party company named thinking rabbit to make Mega Man II and then release it on December 20, 1991. After the failure and terribleness of Mega Man II, Capcom notified Minicuchi Engineering that thier work could possibly be used again for Mega Man III. They then realesed the Game on December 11, 1992 and after Capcom saw that thier work was very polished, they kept Minicuchi to make Mega Man IV, which came out October 29, 1993, Mega Man V, which came out July 22, 1994, and even Mega Man X3 on December 1, 1995. The thought of letting other companies make Mega Man games did give nightmares to some of the developers but they seemed to be soon proven wrong. But unfortunatly, in the early 2000s' Minicuchi felt like they where too uncreditied to make more games and so they quietly shut thier bussines down and they were never heard of ever again.....
And if you want other to know the story on how these were made @AntDude Plays, Pin the comment above for everyone to see. Also, if you are reading this, Thank you foe making my new favorite TH-cam video ever.....
Mega Man Mania is on the way ;)
I've only played 3 before these were put on Nintendo Switch Online. I thought it was okay, but it ultimately felt like taking elements Mega Man 3 & 4 on the N.E.S and porting them to other hardware. I do need to check out V though.
Megaman World 1, 3, 4, 5, Wily Wars and X3 were developed by Minakuchi Engineering. Biox developed Mega Man World 2 but due to poor reception Capcom didn't rehire them.
Inafune actually like Punk so much that he personally designed Punk.exe. Punk.EXE is the only navi used by Mr Famous to not be designed by Fans. Those Navis instead were used later in the game.
*Thinking Rabbit developed World 2.
No, I'm not joking.
*i got a bone to pick with you about you saying 4 is mid*
Yeah for real!
Mega Man World 2, like others have said here, was done by a different developer and CAPCOM apparently rushed to get it out for the holiday season; that's why the game is problematic. They probably thought that because they were just carrying a bunch of stuff over from already existing games (NES Mega Mans and GB Mega Man: Dr. Wily's Revenge) it would cut down on production time. They learned through experience it doesn't work that way.
All things considered, I think the game gets shit on more than it really deserves - it's not THAT bad - and the music problem in that game is also a bug. There are ROM patches for it that fix the pitch so you can tell it wasn't supposed to come out that way. Not a quality Mega Man game, but one that suffered from problems outside their control rather than straight up incompetence.
Considering Capcom is thinking about remaking the first three Classic Series games (based on their recent poll), I'd love to see them revisit the approach of the first four Rockman World games for bonus content. *Not* recreating the original Game Boy games, just splicing the appropriate bosses together and adding Enker, Quint, Punk, or Ballade.
If the remakes *do* happen *and* do well enough to then get the rest of the core classic series games, I'd actually love to see them adding a bonus mode that just lets you remix the games. Not a true randomizer so much as stitching together 8 robot masters (along with their Stages and relevant Items), some Fortress Boss Stages/Bosses, and then Wily Fights. Though I wouldn't complain if they also recreated Enker, Quint (yes, even Quint), Punk, and Ballade to add a "9th Robot Master" bonus Stage in somewhere as well.
If MM1 gets remade, there should be Oil and Time man from powered up and then Bond man as a secret 9th robot master. :]
@@PhantomOfficial07 I don't _have_ to have Bond Man as a secret 9th... but yes, I want Capcom to learn from Powered Up. Which they _sort of_ did; I have never played MMPU because it is a PSP exclusive (and I've never owned a PSP).
From what I have heard of MMPU, it does almost _everything_ I went in a Classic Series games; being able to unlock and playthrough as *every* Robot Master *plus* additional bonus characters, a level editor, and for remakes I like how it lets you play in a style that adheres to the original game or in the new remake style. I still think the visual aesthetic, while not bad, isn't as good as it should be. I thought Mega Man 11 *nailed* the look for a "modern" Mega Man game. As did Smash Bros.
*Relevant to what you said,* yes, I want Oil Man and Time Man to be present in the new remake. I know they weren't there for the "original" and I know there have been cultural issues with Oil Man, but as far as I'm concerned, they're now part of the original Robot Masters.
I played these on the 3DS virtual console and I thought they were inoffensive. Like yeah, they’re obviously not on the same level of polish as the NES games, but with the smaller screen size, that’s to be expected. Still, I had a lot of fun with these games.
Bro literally said MM4 nes is mid when 5 exists. 4 is literally better than both 2 and 3.
I'm amazed you found MM2GB "frustrating". I have the opposite problem with this game, the shortest levels in the franchise, with barely any pits or spikes, AND you get both the Metal Blade, and the MM3 version of Rush Jet that allows you to fly through every level effortlessly.
...and then you called the level design in 3GB "decent" and I just have to accept we have very different opinions on these games XD
I thought i remembered hearing as a general consensus that all the megaman games on the game boy were at least solid aside from the second one.
So back in the day i bought the first one on 3ds virtual console. I did not think it was solid, it made me depressed
Rockman Mega World AKA The Willy wWrs... another classic series with subtitle...
I feel like Im crazy, EVERYONE says Mega Man II's title music is ass but I love it, such a bop
I think AntDude was a bit critical on Mega Man World 1-4, having the same things in a new game isn't a deal breaker.
Also Mega Man & Bass doesn't deserve the hate it gets, thankfully people are seeing that
Still waiting for that Metroid prime 3 review
Same here.
Mega Man II is actually my favorite of the Game Boy titles.
Lol how
@CrustyFox87 I just really liked it. Second Megaman game I ever played, couldn't get me off my game boy that summer.
Okay legit question did AntDude get inspiration from ScotttheWoz or is it the other way around?
"I even like the mid megaman games" immediately lists the best megaman game on the NES in my opinion.
I'm surprised the Gameboy versions weren't included in the collection a few years ago.
Capcom once announced a colorized collection on the GBA back in the day that got canceled.
@@chocolocojames213 Capcom just seems to not acknowledge them for whatever reason.
I finished MMII, not too shabby! Is it better than the NES? Eh, but back then, if that was your option to play Megaman I would find AWESOME
Now we're spoiled with choices. Main feature here is an historic short game
4:41 - Yeah this right here is why I actually LOATHE the first game. Bad enough it dumps a bunch of new Weapon Gets on you that you can only use in the final level, two of the Weapon Gets in the game overall are *fire based!* The fuck were you doing guys?! And that's on top of this first game being pretty shit in general.
9:19 - Seriously this alone makes the second game better than the first for me.
12:04 - And here it is, my childhood. One of two games I got with my brand new Game Boy, one of the few Mega Man games I ever owned for years up until the Gamecube era and to this day is still one of my all time favorites.
Just a heads up, Mega Man Xtreme just ports over existing Mega Man X levels to the game boy, Blast Hornet is the only one with a unique level and it's mostly floating platforms
Blast Hornet is in Xtreme 2
Also that game gives Volt Catfish Toxic Seahorses stage theme being the sewer for some reason lol
@@MegaNerdX same with Neon Tiger having Sting Chameleon's stage but with flying platforms
megaman V needs a remake or Retcon ,
it can work like a game Sequel of 11
but they need to play it smart, not call it 12 BUT something else, so it doesnt SCARE new gamers
2 at least had great new music unlike the others (sans 5) just rehashing the tunes from the NES games.