i have a problem where i start off with a subdivided cube thats shaped like a sphere using the cast modifier. When i the have subdivision surface modifier on the sphere and try adding spikes extruding from the sphere using the subsurf modelling technique the shape of the sphere gets distorted by the subsurf
If you want a bottom, in edit mode select the ring of vertices that make up the bottom. Select all those vertices with say an Alt+left click. Then just press the F key on the keyboard (F for fill) and you will have a base surface. If this is for 3D printing the slicing program does not care if there is a base on the 3D model or not. In the slicing settings you select whether you want a base to be printed or not.
This is an easy tutorial. Well done.
Very usefull! I will dive wright in to blender again, so much possibilities.And try to 3d print i hope .Thanks mr Johnatan
Just use Alt-Z for xray view if you want to select vertices all the way through the model
so elegant and pretty! thx!
I learn with your tutorial
😮 I'm speechless
great tut, thanks!
hey hi I am concerned about it's topology is this topology ok and considered a clean topology ?
Awesome!!
Great tutorial. Thank you
Thank you Georgios, its nice to know the videos are useful.
thanks
i have a problem where i start off with a subdivided cube thats shaped like a sphere using the cast modifier. When i the have subdivision surface modifier on the sphere and try adding spikes extruding from the sphere using the subsurf modelling technique the shape of the sphere gets distorted by the subsurf
very good
Tried the same thing with max but the vertices go twisted 😖😖 not inside as here
how to make a flat bottom on the fase?
select the bottom ring of vertices and hit F for face
Wait, how do you add a bottom??
If you want a bottom, in edit mode select the ring of vertices that make up the bottom. Select all those vertices with say an Alt+left click. Then just press the F key on the keyboard (F for fill) and you will have a base surface. If this is for 3D printing the slicing program does not care if there is a base on the 3D model or not. In the slicing settings you select whether you want a base to be printed or not.
great tutorial, but you sound like you're dying, which I hope you're not