Thanks for the video. For me I tend to think of the crashed satellite trait as giving you 3 geysers that produce radiation as a resource constantly. So if you combine it with trapped oil, geoactive and volcanic traits that might be the most amount of different "geysers" you can get.
I usually only play smaller DLC maps nowadays for the extra sense of challenge and the best use for a frozen core in the home base is a carbon dioxide pit. Just ram dig all the way til you reach freezing CO2 temps and your home base will always just have oxygen. My frozen cores do have wheezeworts
Excellent info. Thank you for this.
Thanks for the video. For me I tend to think of the crashed satellite trait as giving you 3 geysers that produce radiation as a resource constantly. So if you combine it with trapped oil, geoactive and volcanic traits that might be the most amount of different "geysers" you can get.
0:50 Yea I've seen that several times before. It seemed to pop up more after the frosty planet pack was added.
I was hesitating to ask you to do a video like that some days ago x)
Thanks!
Very nice summary, thank you very much!
Your videos are so helpful
I was worried that irregular oil would mean less vents great info
I usually only play smaller DLC maps nowadays for the extra sense of challenge and the best use for a frozen core in the home base is a carbon dioxide pit. Just ram dig all the way til you reach freezing CO2 temps and your home base will always just have oxygen. My frozen cores do have wheezeworts
Absolutely, I've used the Frozen Core to deal with base CO2.
When using toolsnotincluded to search for geysers *and* traits, I find looking for geoactive to be mostly superfluous.
haha while the slime molds cant spawn in magma biomes they can spawn in the frozen core