GEOTUNERS & REFINED PHOSPHORUS: A German Engineer explains ONI

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 43

  • @ShinraSetora
    @ShinraSetora 8 หลายเดือนก่อน +5

    I didnt know you could go up to 5, nice, thank you

    • @BierTier
      @BierTier  8 หลายเดือนก่อน

      I'm glad I could help!

  • @nazgu1
    @nazgu1 ปีที่แล้ว +17

    Fun fact: adding 5 tuners to magma volcanoes makes them erupt rock gas, as the magma temp is increased by 750 = 5*150 degrees :)

    • @BierTier
      @BierTier  ปีที่แล้ว +4

      That is a fun fact that I didn't know, haha :D Not sure what do do with that info, but knowing is always better than not knowing. Thanks for sharing!

    • @nazgu1
      @nazgu1 ปีที่แล้ว +7

      @@BierTier The takeaway is to use no more than 4 tuners per magma volcano :)

    • @divinatrixdarktide4127
      @divinatrixdarktide4127 ปีที่แล้ว +1

      Maybe use that to put cooling into place and have it solidify into debris without ever having to deal with the magma. Not sure how feasible that is given we normally handle volcanos in a vacuum

    • @ike5276
      @ike5276 11 หลายเดือนก่อน +1

      @@divinatrixdarktide4127probably not very feasible since the volcano is also spewing even more matter at that high temp

    • @Pancake_Nix
      @Pancake_Nix 10 หลายเดือนก่อน

      @@divinatrixdarktide4127 It would cool down back into magma, so you'd have to deal with magma at one point anyway. Maybe if you were to pump it in tiny packets so it wouldn't condense in the pipes and cooling it down so much that when it comes out it essentially instantly turns into debris. Tho I'm not sure how you would pump rock gas anyway. It all just sounds way too scary, so I think I'll stick to the "max 4 tuners per volcano" advice for now 😂

  • @sashasmiler2012
    @sashasmiler2012 10 หลายเดือนก่อน +1

    Ah yes, fresh hot molten phosphorus is just what I like in my pure oxygen atmosphere. Lovely.

  • @datsawesome3241
    @datsawesome3241 หลายเดือนก่อน +1

    Great video. Much appriciated.

    • @BierTier
      @BierTier  หลายเดือนก่อน

      Glad it was helpful and thank you!

  • @ddrweb_
    @ddrweb_ ปีที่แล้ว +2

    Thanks for the video. Awesome as usual

    • @BierTier
      @BierTier  ปีที่แล้ว

      Thank you!

  • @paulus4539
    @paulus4539 ปีที่แล้ว +5

    Great vid and explanation thanks.
    I haven't played for a while, the automation overlay that is displayed at 9:44 where it shows you the settings. Is that an add-on, or is that in the base game now?
    Would very much like to know the name if it's an add-on :)

    • @BierTier
      @BierTier  ปีที่แล้ว +4

      Thank you, I appreciate it!
      That is an add-on and it is very fittingly called “Better Automation Overlay”
      Very useful indeed, especially for my explainer videos :)

  • @NatanStarke
    @NatanStarke ปีที่แล้ว +6

    I love geotuners actually, always use them especially for nat gas im trying to find a way to balance it for salt water geysers to have part of it liquid and part becoming steam.

    • @BierTier
      @BierTier  ปีที่แล้ว

      That's exactly why I made this video, I don't think a lot of people use them :)
      They can be powerful for certain scenarios!

    • @Pancake_Nix
      @Pancake_Nix 10 หลายเดือนก่อน +1

      I've recently started a new colony on the current build and I immediately fell in love with them. I always kinda hated Cool Steam vents cos they provide no power, you gotta cool the steam or make a needlessly complicated system to extract it; now you can just slap a geo-tuner on it and you can suck the steam directly with the turbines. I haven't gotten around to tune anything more substantial than that or some water geysers, but I'm looking forward of playing around with them some more in the future.

  • @deatho0ne587
    @deatho0ne587 ปีที่แล้ว +3

    7:35 really only see maybe three being useful: Water/Steam vents, Metal Volcanos, and normal volcanos. This is due to what they provide mostly. Also, do not think they are needed in most cases.

    • @BierTier
      @BierTier  ปีที่แล้ว +1

      Are geotuners needed? No. But they do provide another tool in our toolbox which is always good to have :)

    • @deatho0ne587
      @deatho0ne587 ปีที่แล้ว

      I think they could be needed for certain challenges. The mini-astroid with 50+ dupes maybe comes to mind.

    • @blazeraz7666
      @blazeraz7666 6 หลายเดือนก่อน

      ​@@deatho0ne587Geotuning is OP with saltwater geyser

  • @gabrielneves6602
    @gabrielneves6602 ปีที่แล้ว +3

    Love your videos bear!!!!

    • @BierTier
      @BierTier  ปีที่แล้ว

      Thank you! 😊

  • @galhorblack795
    @galhorblack795 ปีที่แล้ว +1

    THX FOR THE TUTO

    • @BierTier
      @BierTier  ปีที่แล้ว

      You are welcome :)

  • @kaygerry
    @kaygerry ปีที่แล้ว +1

    Bier, I play Oni all the time and i cant get to the workstations after advanced science station. I recently implemented your S.P.O.M and I got farther but im dying to heat and power shortages. I recently learned about mechanical filters which Ive been using but my coal just doesnt last and im not finding natural gas or oil at this point while digging around. Can you do a video to help? Im sure lots of people are getting stuck transitioning from beginner start items to intermediate support systems.

    • @turboimport95
      @turboimport95 ปีที่แล้ว +1

      you need to look at the star map and see what you planet has, you may not have a natural gas geyser. farm hatches to get more coal, I usually don't run coal generators that much, usually my spom powers my base. If you have a water source get a spom up asap, and use a aqua tuner and cool the oxygen and that will cool your base.. if you got volcanos or magma, go geothermal and use steam turbines. its hard to move forward when you start to get comfortable, and that's when problems start because you put off issues until its too late, IE Heat.

    • @BierTier
      @BierTier  ปีที่แล้ว +1

      Turbo is 100% right with his tips! The earlier you start to think about potential future issues, the better it is. If you have specific question I'd recommend you join my Discord channel and I and many others in my community are happy to help with any issues you may have :)
      Thank you for the video suggestion, I will look into it!

    • @Pancake_Nix
      @Pancake_Nix 10 หลายเดือนก่อน +1

      Starting up early Hatch farms will net you so much coal.. I just got to cycle 600 yesterday and because I'm doing an achievement run that meant no coal for the first 200+ cycles, so now I have 689.6t of it on my main planetoid that *had no natural coal,* to start with. And that's after sending tons of it to my colony ship or to the linked planetoid that's currently only running on excess Hydrogen from its own SPOM. Put some hamster wheels near your power grid and make new duplicants do nothing but run on the manual generators for 50-100 cycles. They will train up their athletics, making them not-so-useless after their training is done while they provide you with some extra power.
      For local, temporary cooling you can build temp shift plates out of (any) ice (if you have it on your map). They will instantly melt, so have a basin to catch that 800kg of water they will melt into, but the fast cooling power that provides is unmatched. Make sure to insulate any hot biomes you enter and look for possible Abyssalite breaks.
      And keep in mind that when you mine blocks they lose 50% of their mass. So if the blocks are hot, you destroy a bunch of heat just by mining them. But if they are cold (Anything below 30°C is cold for ONI standards) they will lose 50% of their potential "heat-drawing" capacity. So keep some of the starting biome's natural terrain to slow the heat spreading and mine the hell out of any biomes that are hotter than 30°C. That's all until you get steam turbines and steel. After that you can heat things up however you want, your aquatuners will just move all of the heat and your steam turbines will be happy to destroy that heat and convert it into electrical energy, killing two massive birds of prey with one stone. :)
      There's also a little trick you can do early on: deconstruct a glass lab wall from one of those teleporter POI's. It will only give you 5kg of glass you can't use for anything but it will trick the game into thinking you've discovered glass. That way your printer pod can generate it and you if you get lucky you can print 200kg of glass every now and then to build some solar panels (but with recent patches meteorites became an issue again, so that might not be as viable, since the panels will get smashed to bits or covered in gunk after the first meteor shower).
      Too bad you can't play ONI in multiplayer. I'd fly over and dump 100t of coal at your colony to tie you over to sustainability :D

  • @lexnight8345
    @lexnight8345 ปีที่แล้ว +4

    This was so useful... I had this salt water geyser that was in boiling room and I tried to use steam to filter the water but the temperature would barely touch 125 C with 2 aquatuners ..now with 2 geotuners I just get 135 C dircetly from him :))

    • @BierTier
      @BierTier  ปีที่แล้ว +2

      That is an awesome way to use Geotuners! Love to hear I could help out :)

    • @Pancake_Nix
      @Pancake_Nix 10 หลายเดือนก่อน

      That's a good idea! I tried incorporating a cool steam vent into my industrial sauna, but that damn thing over-pressurizes at such ridiculously low pressure I ended up scraping that and then I had to move the whole steam room five tiles down, which was fun, because it seems 1400h in this game is not enough to remember these kind of things xD But using multiple tuners on a salt or hot water geyser sounds perfect!

    • @lexnight8345
      @lexnight8345 10 หลายเดือนก่อน

      @@Pancake_Nix yup... I realised that the damn thigs are op if you have the materials and dupe labor to back them up :)

  • @ike5276
    @ike5276 11 หลายเดือนก่อน

    Do you think it would be possible to heroine a leaky oil fissure 5 times and get a reasonable output for already hot oil to put into an oil fissure?

    • @Pancake_Nix
      @Pancake_Nix 10 หลายเดือนก่อน

      I would have to find one ingame to check the actual numbers, but my initial estimates say *no.* It is just terrible and even 5x tuning doesn't make it good. What I have noticed is that tuning it 5x might make the oil come out so hot it's close to flashing to petro. If you have a petro boiler adding that might give you some energy-cheap conversions and since it costs worthless Abyssalite to tune a Leaky Oil Fissure, you might as well go for it, but I wouldn't be expecting any astounding results.

  • @MrKalidascopeEyes
    @MrKalidascopeEyes ปีที่แล้ว +1

    Hmm can you geotune a carbon geyser enough to make a viable petroleum farm with slicksters?

    • @BierTier
      @BierTier  ปีที่แล้ว +2

      I don't think it is possible with geotuners alone. The temperature doesn't increase by 50C, but only by 5C for carbon dioxide vents/geysers. It would be pretty easy to get the last few degrees into the CO2 for slicksters though. Maybe I will come up with a setup that works efficiently :)

    • @MrKalidascopeEyes
      @MrKalidascopeEyes ปีที่แล้ว

      @@BierTier kewl iv been overusing carob whenever possible. Tall carbon greenhouse using up the chill then converting to polluted water. But haven't gone out of my way to heat it up intentionally.

    • @MrKalidascopeEyes
      @MrKalidascopeEyes ปีที่แล้ว

      @@BierTier fun part the amount of heat generated keeping a carbon greenhouse cold should be more then enough heat.

    • @Pancake_Nix
      @Pancake_Nix 10 หลายเดือนก่อน +1

      It would work for a short while because CO2 is such a terrible conductor it may take some time for the Slicksters to cool down so much to start giving you Longhair eggs, but it comes out so cold that even with 5 tuners it will eventually stifle or even kill off your Slicksters. I even tried pumping it through my power-brick once, only to find an empty farm about 100 cycles later and some starving Longhairs in the incubator room.
      I started on the irradiated asteroid with my current colony and I have two of them in the Uranium biome. One I just pump to the top of the map - it dumps its limited chill on the way and it would go into the CO2 tank for the rockets, but those haven't been used in some time, so it basically just goes straight into space. The other has just been insulated at the very start so the CO2 was allowed to remain liquid for a long time so now it has almost 10t of gaseous CO2 inside its little enclosure. >_< The dreadful heat conductivity just makes it a pain to heat up, so I don't even bother anymore.

  • @MM-er6mr
    @MM-er6mr ปีที่แล้ว +1

    !