I made a slight oversight. The Geotuner building uses 120W WHILE THE GEYSER IS ACTIVE AND HAS DATA, not when the dupe is doing the errand like I mistakenly thought. So the machine itself uses about 9% of a Hydrogen Vent's extra power from a Geotuner when factoring in eruption phases, for reference...
I like this video, you dont go off on tangents, you explain the logic and reasoning behind your choices well,I enjoyed this video, and it was very informative.
Interesting video idea. Really wish they’d bring back the no limit or increase the limit. Yes I know it breakers the game but it was entirely the players choice and lead to a ton of interesting designs. Im for for player freedom.anyways good vid thanks
I think you could probably make it balanced by requiring exponentially more resources for higher and higher temperatures. It would be nice to be able to do wacky shit if you were developed enough to invest in it.
I liked the video, learned something from it, but I got to point out that geotuning nobium volcano is kind of ridiculous. 1) Nobium is great - but you can easily mine around 500-800kg from nobium tiles on that asteroid and just 'nope' out of there. 2) Remember that to make 100kg of thermium, you need 5kg nobium + 95kg of tungsten. You can then break down 100 kg thernium into 50kg of nobium and 50 kg of sand(for some unknown reason). This means, that you theoretically need only 5kg of nobium and some excess of tungsten to get the whole thing rolling. 3) Given that the superconductive asteroid is probably the most inhospitable place in the game (1k +°C almost everywhere and no resources) taming a nobium volcano is already a huge flex. Putting one or more geotuners there with dupes is just bonkers :)) If someone does it, they probably don't need the extra power/nobium from it, and certainly won't care about saving some refined phosphorus. Cheers!
Yes, while it is technically very efficient, in practise it definitely seems like more of a flex than an actual practical thing to do. The perfect reason to try and do it! :D
one thing to add about chlorine vents is that they are also salt positive if you are growing dasha salt vines, including the sand for fertilisation because of rock crushers, so they actually are one of the most effective vents to geotune, for more information watch cgfunguses tutorial on salt vines make sure to not put 5 geotuners on a volcano as that will make them give off rock gas which has a lower specific heat capacity, meaning you get less heat out when you do 5 compared to 4 edit: you mentioned that at the end, thats what i get for commenting before i finish
YES, I am quickly starting to realize how powerful Geotuning Chlorine Vents can be. I am going to make a video about this some time soon once I've started doing this in the current Twitch run.
Not really. If you can get by without Geotuning, you don't need geotuning. Volcanos require Abyssalite, which is non-renewable so it is not a reliable source of power long term. Everything else depends on your needs. If you have enough water already, you don't need to geotune any water geysers for example.
Regarding the Niobium volcano, unfortunately, it's not even worth taming it. Because thermium can be made either with 5 kg Niobium and 95 Tungsten OR 5 kg THERMIUM and 95 Tungsten. So, as log as you have Tungsten, you can start an infinite loop with just 5 kg of Niobium to make 100 kg thermium, which you turn in 2 t of thermium that you then turn into 40 tons of thermium and so on. Tungsten volcanoes are actually what you should be putting in S tier
I can't believe I forgot to mention this! You can convert Thermium into Niobium 1:1 at the Molecular Forge to get it as you described above. Geotuning either the Niobium volcano or 4 Tungsten volcanoes will give you the same amount of metal for making Thermium on average. Geotuning the Niobium volcano is essentially free due to the higher eruption mass rate (0.6 g/s vs 18.8 g/s of Phosphorus for 240 g/s of metal over time), and you need less Geotuners to max out one Niobium volcano than 4 Tungsten volcanoes, but it's harder to tame the Niobium volcano and habitate that asteroid, so in practical terms the best option is less clear.
Sure you can get it from another source, but the ridiculous output (about 4x that of a normal metal volcano) of a better than steel material (which wouldn't require any dupe labour as well) is nothing to scoff at. This actually makes it one of the best straight up sources of ore in SO.
the stock cool Steam Vent is Nice if you build an 1 + 3 slot Steam Turbine. You can Pump Steam by a pump, limit the flow to 0.1 g of steam per Sec, run this through a own Heatroom (Aquatuner or so), you can put the 0.1g of steam in the 1 slot room under the turbine. That way the turbine detects Steam over 125C on one slot, and therefore sucks up Steam from every free inlet (including the rest, who are below 125C) That way you can make water from the cool steam Vent directly. The turbine would be self cooling even since the cool steam Vent is under 130C. (Since the turbine would only output 1200.1 g of Water, one maybe would have to send 100 - 200g of water back to the steam room to lower the steam temp a bit, so the turbine will produce less heat. Its self cooling until 130 C Steam - but here we only have 3/5 of the cooling. My calculator says that with 3 slots, the max temp for self-coling is 116 - so just a tad bit below the output temp of the steam vent. But never thought about Geotuning this one... That way one wouldnt need the Heating room, dont need the pump etc. (the power consumption isnt really measurable - gas pump activates 1 sec every 5000 secs, Aquatuner nerly never runs, and if only for some secs.
I just saw that a geotuned Water Geyser would be at 115 C - right below the calculated 116C for a 1 + 3 slot self-cooling turbine. That might be an idea for my testing map.
Yes, I've done this on the Rime Revenge run. It's probably the most efficient way to handle Cool Steam Vents or 1x geotuned Water Geysers. However it is quite complex and requires some specific space around the Geysers, so sometimes I prefer just adding another Geotuner.
I think you're underestimating just how much a Niobium volcano produces. I've tamed a few of them and the amount of metal they produce quickly overshadows any other metal volcanos. Geotuning just seems like complete overkill. And yes, the Niobium volcano will also WAY outproduce 3 tamed Tungsten volcanos you also need to create thermium. The Niobium itself it just about as usefull as gold, for it's decor bonus, besides using it for Thermium or for thermal conductivity uses as niobium itself.
There is another use for the polluted oxygen vents. Clay production. Badlands has no clay for ceramic. Granted i have no plans to geotune the vent but could be done for increased clay production.
That is true. You would get more Polluted Oxygen by Geotuning a Polluted Water Vent and letting it off-gas in a wide insulated area, and then cooling down the Oxygen as needed, but I think I would rather feed plants Polluted Water than use it for Clay production a lot of the time.
@erisia_gaming Yes. On my map I currently have a single hot polluted o2 vent that I am using for clay any my single polluted water is being used for plants. 2 close steam vents for power. Water geyser for oxygen and salt slush for cooling.
Actually really useful tier list that I would never think I need, always did old fashioned way to tame geysers/vents, now I'm thinking about geoturning! Also, when is critters tier list?
Glad you enjoyed it! Critters tier list will be a while as I still need to actually ranch every critter to get a good feel for it. Hoping to get started on Pokeshells soon in Arboreal Airheads!
Because Abyssalite is completely non-renewable (and necessary for other purposes like the all important Insulite which consumes it in huge quantities), I would not even CONSIDER geotuning a volcano for power except as a last resort. There are other, better, easily sustainable power options out there. Basically anything that consumes Abyssalite gets an automatic F tier from me.
This is true. In the very late game, you probably shouldn't be using Abyssalite for any Geotuning. Using it for any other geyser is absolutely a last resort if you intend to get to using Insulite later on. But a Volcano consumes so little Abyssalite and gives so much power I don't think this is practically going to make a difference to the amount of Insulite you make in a game in 999/1000 playthroughs. A single 4x Geotuned Volcano will consume 1.8 kg/cycle of Abyssalite and you have hundreds of tons of the material typically available. As you say you can transition to other power sources later, but Geotuning a Volcano could be the means to get you to the late game without much long-term cost.
What about feeding the chlorine vent to dashi salt vines for more salt? I have not gotten to super conductive asteroids either but my understanding is that the output is so high without geotuner that idk if it would be worth it.
Yes, feeding Dasha Saltvines the Chlorine will give you even more efficiency. Geotuning a Chlorine vent with 25 g/s of Salt produces 21 g/s of Chlorine. Feeding this to Saltvines provides 63.2 g/s of Salt, but you do need to consume 6.8 g/s of Sand to achieve this, and you'll need to cool down the Chlorine. This will ultimately let you recycle enough Salt to Geotune the Chlorine Vent for free, and you can either convert the excess Salt into Bleach Stone with a Hopper to produce enough Sand to cover this, or only use enough Saltvines to fully cover the cost and use Squeaky Pufts on the rest of the Chlorine to get more Bleach Stone if you have enough Sand from elsewhere (or just Pip plant the Saltvines).
@@erisia_gaming that seems to be a positive effect though! The 6.8g of sand can be produced from 6.8g of salt. My setup is for the purpose of producing salt for rust deoxidizing and sand for filtration. Based on this, the geotuner would just serve to increase my output
"Be sure to submerge bleach stone to prevent off-gassing" - I recently learned that storage tiles also block off-gassing. So not only do you save building space by just putting the bleach stone in the lab-room's ceiling/floor, you avoid wet feet debuff as well. Regarding geotuning a CSV, I find that the way errands are issued (and how geodata is generated) makes it a pain - when the geodata runs out, only then is any errand to supply and generate new data issued - so even if you lock your field researcher in the the lab, you'll still get 10-20 seconds of de-tuned output. It could be mitigated with adding more thermal mass to the room and heating that up, but for that effort I'd rather build a tamer with a liquid by-pass pump to store the steam, and an aquatuner as a backup to deal with geotuner downtime.
Yeah keeping geysers Geotuned 100% of the time is a pain. I wish they would add a slight buffer to the data so that it is possible to achieve this. I basically just get around this by having a larger amount of buffer thermal mass these days. Thanks for the Storage Tile tip!
For me, tuning a Sulphur geyser doesn't seem to be worth it. the amount of material you get from an untuned geyser will far out shadow any small ranch setup. after a hundred cycles + you will have tons of Sulphur. Maybe if you want to wean yourself off hatches or feed the Angry Tree for the resin this would be a great way to go strictly for the meat. If you want to ranch for the dirt its not worth it at max ( after eating sucrose) the Grubs give you 12kg of dirt after dupe labor or cooking the excreted mud. while Pips give you 20kg of dirt. with no labor involved. in my 1600 cycle run i have a small ranch strictly to get more grubs to drop in my farms to get the grubgrub Rub.
...ABOUT NIOBIUM....VOLCANO...AS IT REQUIRES VERY GIMMICKY SETUP LIKE *_DESTROYING IT'S BASE WITH RADBOLTS_* ........IT'S ALSO A *_F_* TIER DUE TO IT'S BETTER TO GEO TUNE TUNGSTEN ONES .......YEAH I KNOW ABOUT *_AUTO SWEEPER+PITCHER PUMP+BOTTLE EMPTIER WORK WITH MOLTEN METALS_* ,BUT STILL HOW IT'S WORKING IS KINDA NOT OK FOR ME SO I'D RATHER PUMP IN ALL THAT AMOUNT OF NUCLEAR WASTE NEEDED TO DO EVERUTHING AS I PREFER...HEHE...... ...SOOO.....F TIER.....AND TAMING THE THING US ONLY FOR SELF PROGRESS
..ABYSSALITE GEOTUNING INSTEAD OF USING THIS FOR PRICELESS *_INSULATION_* ?? .......YUP,ALL THESE ARE *_E_* TIER..... ....AND STUPD ME FOR WASTING AROUND 25t OF THIS FOR SOME NATURAL GAS GEYSER.....THANKFULLY REALIZED MY MISTAKE SOON ENOUGH ......
I made a slight oversight. The Geotuner building uses 120W WHILE THE GEYSER IS ACTIVE AND HAS DATA, not when the dupe is doing the errand like I mistakenly thought. So the machine itself uses about 9% of a Hydrogen Vent's extra power from a Geotuner when factoring in eruption phases, for reference...
The other oversight is the gold you're going to need to make bleach stone, which however negligible, cannot be recouped
@@ynsane2000 if you have renewable gold it doesnt matter, if you dont, you typically value your gold too much
Great video man so hard to find well explained information not in a lets play. This makes it much easier to digest and reference.
I like this video, you dont go off on tangents, you explain the logic and reasoning behind your choices well,I enjoyed this video, and it was very informative.
Literally yesterday I was searching for a Geo-tuner guide with none to be found! Well done
A geotuned magma volcano is a great heat source to melt rust for iron or sand for glass.
Interesting video idea. Really wish they’d bring back the no limit or increase the limit. Yes I know it breakers the game but it was entirely the players choice and lead to a ton of interesting designs. Im for for player freedom.anyways good vid thanks
I think you could probably make it balanced by requiring exponentially more resources for higher and higher temperatures. It would be nice to be able to do wacky shit if you were developed enough to invest in it.
I liked the video, learned something from it, but I got to point out that geotuning nobium volcano is kind of ridiculous.
1) Nobium is great - but you can easily mine around 500-800kg from nobium tiles on that asteroid and just 'nope' out of there.
2) Remember that to make 100kg of thermium, you need 5kg nobium + 95kg of tungsten. You can then break down 100 kg thernium into 50kg of nobium and 50 kg of sand(for some unknown reason). This means, that you theoretically need only 5kg of nobium and some excess of tungsten to get the whole thing rolling.
3) Given that the superconductive asteroid is probably the most inhospitable place in the game (1k +°C almost everywhere and no resources) taming a nobium volcano is already a huge flex. Putting one or more geotuners there with dupes is just bonkers :)) If someone does it, they probably don't need the extra power/nobium from it, and certainly won't care about saving some refined phosphorus.
Cheers!
Yes, while it is technically very efficient, in practise it definitely seems like more of a flex than an actual practical thing to do. The perfect reason to try and do it! :D
one thing to add about chlorine vents is that they are also salt positive if you are growing dasha salt vines, including the sand for fertilisation because of rock crushers, so they actually are one of the most effective vents to geotune, for more information watch cgfunguses tutorial on salt vines
make sure to not put 5 geotuners on a volcano as that will make them give off rock gas which has a lower specific heat capacity, meaning you get less heat out when you do 5 compared to 4
edit: you mentioned that at the end, thats what i get for commenting before i finish
YES, I am quickly starting to realize how powerful Geotuning Chlorine Vents can be. I am going to make a video about this some time soon once I've started doing this in the current Twitch run.
I enjoyed this video. Never used geotuning so was checking if I'm missing out. Certainly am! :)
Not really. If you can get by without Geotuning, you don't need geotuning. Volcanos require Abyssalite, which is non-renewable so it is not a reliable source of power long term. Everything else depends on your needs. If you have enough water already, you don't need to geotune any water geysers for example.
Regarding the Niobium volcano, unfortunately, it's not even worth taming it. Because thermium can be made either with 5 kg Niobium and 95 Tungsten OR 5 kg THERMIUM and 95 Tungsten.
So, as log as you have Tungsten, you can start an infinite loop with just 5 kg of Niobium to make 100 kg thermium, which you turn in 2 t of thermium that you then turn into 40 tons of thermium and so on.
Tungsten volcanoes are actually what you should be putting in S tier
I can't believe I forgot to mention this! You can convert Thermium into Niobium 1:1 at the Molecular Forge to get it as you described above. Geotuning either the Niobium volcano or 4 Tungsten volcanoes will give you the same amount of metal for making Thermium on average. Geotuning the Niobium volcano is essentially free due to the higher eruption mass rate (0.6 g/s vs 18.8 g/s of Phosphorus for 240 g/s of metal over time), and you need less Geotuners to max out one Niobium volcano than 4 Tungsten volcanoes, but it's harder to tame the Niobium volcano and habitate that asteroid, so in practical terms the best option is less clear.
Sure you can get it from another source, but the ridiculous output (about 4x that of a normal metal volcano) of a better than steel material (which wouldn't require any dupe labour as well) is nothing to scoff at. This actually makes it one of the best straight up sources of ore in SO.
the stock cool Steam Vent is Nice if you build an 1 + 3 slot Steam Turbine. You can Pump Steam by a pump, limit the flow to 0.1 g of steam per Sec, run this through a own Heatroom (Aquatuner or so), you can put the 0.1g of steam in the 1 slot room under the turbine.
That way the turbine detects Steam over 125C on one slot, and therefore sucks up Steam from every free inlet (including the rest, who are below 125C)
That way you can make water from the cool steam Vent directly.
The turbine would be self cooling even since the cool steam Vent is under 130C.
(Since the turbine would only output 1200.1 g of Water, one maybe would have to send 100 - 200g of water back to the steam room to lower the steam temp a bit, so the turbine will produce less heat.
Its self cooling until 130 C Steam - but here we only have 3/5 of the cooling. My calculator says that with 3 slots, the max temp for self-coling is 116 - so just a tad bit below the output temp of the steam vent.
But never thought about Geotuning this one... That way one wouldnt need the Heating room, dont need the pump etc.
(the power consumption isnt really measurable - gas pump activates 1 sec every 5000 secs, Aquatuner nerly never runs, and if only for some secs.
I just saw that a geotuned Water Geyser would be at 115 C - right below the calculated 116C for a 1 + 3 slot self-cooling turbine. That might be an idea for my testing map.
Yes, I've done this on the Rime Revenge run. It's probably the most efficient way to handle Cool Steam Vents or 1x geotuned Water Geysers. However it is quite complex and requires some specific space around the Geysers, so sometimes I prefer just adding another Geotuner.
@@erisia_gaming in which episode did you build this? :)
@@michimannes7822 Episodes 17 and 18 I think.
I think you're underestimating just how much a Niobium volcano produces. I've tamed a few of them and the amount of metal they produce quickly overshadows any other metal volcanos. Geotuning just seems like complete overkill. And yes, the Niobium volcano will also WAY outproduce 3 tamed Tungsten volcanos you also need to create thermium.
The Niobium itself it just about as usefull as gold, for it's decor bonus, besides using it for Thermium or for thermal conductivity uses as niobium itself.
There is another use for the polluted oxygen vents. Clay production. Badlands has no clay for ceramic. Granted i have no plans to geotune the vent but could be done for increased clay production.
That is true. You would get more Polluted Oxygen by Geotuning a Polluted Water Vent and letting it off-gas in a wide insulated area, and then cooling down the Oxygen as needed, but I think I would rather feed plants Polluted Water than use it for Clay production a lot of the time.
@erisia_gaming Yes. On my map I currently have a single hot polluted o2 vent that I am using for clay any my single polluted water is being used for plants. 2 close steam vents for power. Water geyser for oxygen and salt slush for cooling.
Actually really useful tier list that I would never think I need, always did old fashioned way to tame geysers/vents, now I'm thinking about geoturning! Also, when is critters tier list?
Glad you enjoyed it! Critters tier list will be a while as I still need to actually ranch every critter to get a good feel for it. Hoping to get started on Pokeshells soon in Arboreal Airheads!
Because Abyssalite is completely non-renewable (and necessary for other purposes like the all important Insulite which consumes it in huge quantities), I would not even CONSIDER geotuning a volcano for power except as a last resort. There are other, better, easily sustainable power options out there. Basically anything that consumes Abyssalite gets an automatic F tier from me.
This is true. In the very late game, you probably shouldn't be using Abyssalite for any Geotuning. Using it for any other geyser is absolutely a last resort if you intend to get to using Insulite later on. But a Volcano consumes so little Abyssalite and gives so much power I don't think this is practically going to make a difference to the amount of Insulite you make in a game in 999/1000 playthroughs. A single 4x Geotuned Volcano will consume 1.8 kg/cycle of Abyssalite and you have hundreds of tons of the material typically available. As you say you can transition to other power sources later, but Geotuning a Volcano could be the means to get you to the late game without much long-term cost.
What about feeding the chlorine vent to dashi salt vines for more salt?
I have not gotten to super conductive asteroids either but my understanding is that the output is so high without geotuner that idk if it would be worth it.
Yes, feeding Dasha Saltvines the Chlorine will give you even more efficiency. Geotuning a Chlorine vent with 25 g/s of Salt produces 21 g/s of Chlorine. Feeding this to Saltvines provides 63.2 g/s of Salt, but you do need to consume 6.8 g/s of Sand to achieve this, and you'll need to cool down the Chlorine. This will ultimately let you recycle enough Salt to Geotune the Chlorine Vent for free, and you can either convert the excess Salt into Bleach Stone with a Hopper to produce enough Sand to cover this, or only use enough Saltvines to fully cover the cost and use Squeaky Pufts on the rest of the Chlorine to get more Bleach Stone if you have enough Sand from elsewhere (or just Pip plant the Saltvines).
@@erisia_gaming that seems to be a positive effect though! The 6.8g of sand can be produced from 6.8g of salt. My setup is for the purpose of producing salt for rust deoxidizing and sand for filtration. Based on this, the geotuner would just serve to increase my output
Ah yes, you can always just convert Salt into Sand 1:1 by making Table Salt.
"Be sure to submerge bleach stone to prevent off-gassing" - I recently learned that storage tiles also block off-gassing. So not only do you save building space by just putting the bleach stone in the lab-room's ceiling/floor, you avoid wet feet debuff as well.
Regarding geotuning a CSV, I find that the way errands are issued (and how geodata is generated) makes it a pain - when the geodata runs out, only then is any errand to supply and generate new data issued - so even if you lock your field researcher in the the lab, you'll still get 10-20 seconds of de-tuned output. It could be mitigated with adding more thermal mass to the room and heating that up, but for that effort I'd rather build a tamer with a liquid by-pass pump to store the steam, and an aquatuner as a backup to deal with geotuner downtime.
Yeah keeping geysers Geotuned 100% of the time is a pain. I wish they would add a slight buffer to the data so that it is possible to achieve this. I basically just get around this by having a larger amount of buffer thermal mass these days. Thanks for the Storage Tile tip!
For me, tuning a Sulphur geyser doesn't seem to be worth it. the amount of material you get from an untuned geyser will far out shadow any small ranch setup. after a hundred cycles + you will have tons of Sulphur. Maybe if you want to wean yourself off hatches or feed the Angry Tree for the resin this would be a great way to go strictly for the meat. If you want to ranch for the dirt its not worth it at max ( after eating sucrose) the Grubs give you 12kg of dirt after dupe labor or cooking the excreted mud. while Pips give you 20kg of dirt. with no labor involved. in my 1600 cycle run i have a small ranch strictly to get more grubs to drop in my farms to get the grubgrub Rub.
I finished the game and dont even know what it is😂
ONI isn't a game that you can finish afaik, I wonder what do you consider the End
@@TockTVp starportal timewarp thing.
@@TockTVp this geotuner is a new patch which wasnt there when i played. It makes sense now
...ABOUT NIOBIUM....VOLCANO...AS IT REQUIRES VERY GIMMICKY SETUP LIKE *_DESTROYING IT'S BASE WITH RADBOLTS_* ........IT'S ALSO A *_F_* TIER DUE TO IT'S BETTER TO GEO TUNE TUNGSTEN ONES
.......YEAH I KNOW ABOUT *_AUTO SWEEPER+PITCHER PUMP+BOTTLE EMPTIER WORK WITH MOLTEN METALS_* ,BUT STILL HOW IT'S WORKING IS KINDA NOT OK FOR ME SO I'D RATHER PUMP IN ALL THAT AMOUNT OF NUCLEAR WASTE NEEDED TO DO EVERUTHING AS I PREFER...HEHE......
...SOOO.....F TIER.....AND TAMING THE THING US ONLY FOR SELF PROGRESS
..ABYSSALITE GEOTUNING INSTEAD OF USING THIS FOR PRICELESS *_INSULATION_* ??
.......YUP,ALL THESE ARE *_E_* TIER.....
....AND STUPD ME FOR WASTING AROUND 25t OF THIS FOR SOME NATURAL GAS GEYSER.....THANKFULLY REALIZED MY MISTAKE SOON ENOUGH
......