How to Model Cartoon-Style Hair in Blender - Bezier Curves Tutorial

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 435

  • @wonderkabuse
    @wonderkabuse 8 ปีที่แล้ว +145

    I can't tell you how hard it was to find a hair video that wasn't a silent time lapse or so convoluted in methodology that it spanned 30 damn minutes. Thank you so much for making this

  • @NecoLumi
    @NecoLumi 8 ปีที่แล้ว +73

    THANK YOU!
    You are the first person to make this kind of hair tutorial that isn't stupidly complex or rely too much on the particle system.

  • @Ranakade
    @Ranakade 7 ปีที่แล้ว +1

    I am an inpatient person who can't sit through 20 min+ tut vids. But I forced my self to sit through this one. And it was so worth it.

  • @treevsy
    @treevsy 7 ปีที่แล้ว +189

    4:00 when he says "hit 'S' & 'Y'" he also hits 0 on the numpad after the green axis appears. this sets everything to zero.

    • @KuuK36
      @KuuK36 6 ปีที่แล้ว +8

      thanks, got stuck at that point, rly helped me out

    • @Panquakez
      @Panquakez 5 ปีที่แล้ว

      thank you!

    • @naaboom8276
      @naaboom8276 5 ปีที่แล้ว

      it doesn't work for meee, it makes it into a ball shape

    • @lower47
      @lower47 4 ปีที่แล้ว

      Thank you very much! i got stuck in this part and i didn't expect to find the answer in the first comment!

    • @Ar7ific1al
      @Ar7ific1al 4 ปีที่แล้ว +4

      These kinds of instructions are what prevented me from learning to use Blender for a long time. Nobody ever explains what they're doing, why they're doing it, or what any of it does. I've seen tutorials (text and video) that literally say something like "press A B C D then X and blah blah then press B D G Y S and then..." and I'm just like *okay but what the hell does any of that mean or even do.*
      Blender 2.8 added **proper** industry standard controls. That's the only reason I've been able to even learn to use Blender to the extent I have.

  • @fanshinchan1995
    @fanshinchan1995 8 ปีที่แล้ว +68

    Probably the best non particle hair tutorial. Congradulations

  • @CarlosBehrens3D
    @CarlosBehrens3D 5 ปีที่แล้ว +1

    You have no idea how long i have been trying to find a nice and easy way to create hair in Blender. This tutorial goes right at the top of y favorites! Thank you sooooo much!!

  • @imgayareyou
    @imgayareyou 5 ปีที่แล้ว +44

    To turn hair to mesh, press alt+c and select "mesh from curve/meta/surf/text".

    • @DrFross09
      @DrFross09 4 ปีที่แล้ว +3

      is there anyway to delete the internal vertices, caused by the clipping hair?

    • @imgayareyou
      @imgayareyou 4 ปีที่แล้ว +2

      @@DrFross09 iirc--it's been a while--you can probably hit z to show the object as wire frame to locate vertices to delete them while in edit mode. Wire frame can get a little confusing, so at the menu bar near the bottom of the screen, there is a button (hover over it to see the name) "Limit selection to the visible". It is in between the face select button and proportional editing button. It will make your object see through in editing mode. You should be able to see your inside vertices there. I hope this helps!

    • @nuevostitanes2
      @nuevostitanes2 4 ปีที่แล้ว

      @@imgayareyou @Fross09 I was wondering exactly the same. It is mandatory to convert to mesh the hair, if you are working on a videogame model? Thanks a lot.

    • @ranransun8795
      @ranransun8795 4 ปีที่แล้ว +1

      thanks, i knew i will find my answer in the comments :D

    • @picassojunior9707
      @picassojunior9707 2 ปีที่แล้ว +1

      2 years later and still helpful, Thank you so much!

  • @GlassesnMouthplates
    @GlassesnMouthplates 8 ปีที่แล้ว +5

    Thanks a lot for this tutorial. It's not just I get to learn how to model non-particle emitter hair strands in the simplest and flexible way, I now finally know what the Taper and Bevel Object boxes do on the Curve tab.

  • @tylercourt2192
    @tylercourt2192 8 ปีที่แล้ว

    as a blender nerd, this is an incredible method at doing this, great video, it's far more satisfying to do, it's worth the extra work at the start because it's easy to be happy with what you make using this method, bravo,, my favourite hair modelling video yet.

  • @Prestanovich
    @Prestanovich 7 ปีที่แล้ว

    Thanks to this video, i've acctually rendered out an image that i like and looks fairly decent. After months if trying - mostly with Particles- and not getting the result i wanted and it taking ages to render. This took me about 90 mins from opening Blender to full render. The render its self took just over 5. Particles woukd have been nearly 20

  • @GeekyFanatic
    @GeekyFanatic 7 ปีที่แล้ว +1

    You're so good! I was just scrolling through TH-cam to see what I can do with the program and then I found yours. Instantly, I was convinced that this is my favorite program. Now I can't wait to work on a project and use these tips!

  • @williamrood8933
    @williamrood8933 8 ปีที่แล้ว +9

    This is exactly the workflow I've been trying to develop. You just made my day!

  • @hilman567
    @hilman567 5 ปีที่แล้ว

    Thankyou! I was doing an anime hair and it was tedious to make just a strand and adjust each vertex to the head. You just saved my day!

  • @josephbrandenburg4373
    @josephbrandenburg4373 5 ปีที่แล้ว

    I've been using Blender since 2.6 and I did not know about ctrl to snap. Awesome!

  • @Homiloko2
    @Homiloko2 8 ปีที่แล้ว +3

    Awesome! I'm working on my first model and I'm doing it by polygon editing, needless to say it takes a looooooong time (almost 2hrs for the front hair/bangs but I'm really happy with the result). I'm definitely going to implement your handles!

    • @JayAnAm
      @JayAnAm 8 ปีที่แล้ว

      Well if you use proportional editing this can also be comfortable, perhaps will add a tutorial about this.

  • @YonnjiNyyoka
    @YonnjiNyyoka 8 ปีที่แล้ว +3

    It's one of the best tutorial for hair modelling. It's also looks like the easiest way do to it.

  • @wasilinovratidis1960
    @wasilinovratidis1960 8 ปีที่แล้ว

    How nice. Got the same result just using polymeshes (but used to create the outlines first by extruding vertexpoints)

  • @Marc_Fuchs_1985
    @Marc_Fuchs_1985 5 ปีที่แล้ว +1

    This was the perfect video for me to make hair for anime style. Very well made.
    My only problem is, that the majority of such videos go for a non moving object, but I want to have this hair move in animations. Will need to work myself into achieving that.

  • @jeffg4686
    @jeffg4686 5 ปีที่แล้ว

    This classic lives on. great stuff

  • @Lomaxient
    @Lomaxient 3 ปีที่แล้ว +4

    Blender 2.8 Handle Type is now under "control points" in the menu at the top (hotkey is V.
    Also right click mesh to subdivide.

  • @elucid8d
    @elucid8d 8 ปีที่แล้ว

    Amen. You're the best blender tutor I've ever watched?

  • @TheNiceOne3D
    @TheNiceOne3D 5 ปีที่แล้ว +1

    Great tutorial! The tip on bezier curves for hair strand shape instead of meshes is really a pro insight :)

  • @MrAwesomeAsian22
    @MrAwesomeAsian22 8 ปีที่แล้ว +183

    awesome! now I can print my own 3d waifu.

    • @Homiloko2
      @Homiloko2 8 ปีที่แล้ว +48

      humanity has come so far!!

    • @Aishiki1029
      @Aishiki1029 7 ปีที่แล้ว +10

      And i can make my Senpai!!!!

    • @agnusgloria1122
      @agnusgloria1122 6 ปีที่แล้ว +5

      HUMANITY HAS COME TOO FAR!!!!

    • @eggyrepublic
      @eggyrepublic 5 ปีที่แล้ว +2

      I was wondering how long I had to scroll before someone mentioned making their own waifu xD

    • @TheOverpowered_
      @TheOverpowered_ 4 ปีที่แล้ว

      Ew

  • @Loughdough
    @Loughdough 7 ปีที่แล้ว +2

    Beautiful! Love it. Definitely a must-see Blender tutorial for learning 3D Modellers.

  • @MiniMatthias
    @MiniMatthias 7 ปีที่แล้ว

    Very informative! Understood the basic concepts within 5 minutes! Excellent tutorial.

  • @waiyon1951
    @waiyon1951 4 ปีที่แล้ว

    thanks so much for your tutorial i was doing an anime character model and the hair tutorial is just not working out for me at all (i might try and do it again in the future) this seems perfect for what i'm trying to do. Thank you so much.

  • @СоломияВладимирова
    @СоломияВладимирова 6 ปีที่แล้ว

    Thank you for tutorial! I think this is the best way to model hair in anime / cartoon style.

  • @RazKun
    @RazKun 7 ปีที่แล้ว +1

    14:06 i recommend to people to color the scalp the same color as the underlying hair for this

  • @mariacrespi8247
    @mariacrespi8247 6 ปีที่แล้ว +1

    This tutorial saved my life, thank you so much!!!

  • @flexthought7655
    @flexthought7655 5 ปีที่แล้ว +3

    Sir when you duplicated the one side how did you flip it? ( 15:51 ) Thank you!

    • @Cyber_Kriss
      @Cyber_Kriss 5 ปีที่แล้ว

      No

    • @obissyanna
      @obissyanna 4 ปีที่แล้ว +1

      Select all, then hit scale and scale it to y then negative one.
      Buttons (encase I wasnt clear lol): A, S, Y(twice), -1 (dash one)

  • @GPEART1
    @GPEART1 7 ปีที่แล้ว

    I missed this when it came out, such a shame, as it is sooo good! Thanks Kent. Really incredibly useful.

  • @fabianoalexandre1720
    @fabianoalexandre1720 4 ปีที่แล้ว

    My first blender tutorial, I guess it was a good start!

    • @clobre_
      @clobre_ 3 ปีที่แล้ว

      first!?

  • @guy_incognito
    @guy_incognito 7 ปีที่แล้ว +4

    Great tutorial -- very informative and clear. Thank you! One question -- what about texture mapping and UVs?

    • @Panundrum
      @Panundrum 4 ปีที่แล้ว

      I think you would have to UV unwrap after which would be pretty painful unless you could do it when you make the first one and duplicate

  • @MrBobbyd45
    @MrBobbyd45 7 ปีที่แล้ว

    Thanks for posting this.I've really been struggling to make mesh hair,now I can make some progress...lol

  • @MuteMyst
    @MuteMyst 5 ปีที่แล้ว +1

    Omg this helps me so much, this'll help me nail my character hair down! Thank you!

  • @sasho3d
    @sasho3d 8 ปีที่แล้ว +1

    6:15 my lock of hair does "magnet" itself to the face, but does not rotate as in the video accordingly, and idea why? tnx forh the help!

  • @CrimsonSimmer
    @CrimsonSimmer 6 ปีที่แล้ว

    This video is very helpful! I cannot wait to try it for myself. I like the model, wish I could download her!

  • @yeet-hu1xs
    @yeet-hu1xs 5 ปีที่แล้ว

    thanks for this tutorial, it was super helpful!! I'm working on my first ever character model and the hair was just not looking so good, but this helps a lot!! I think I might be able to finish the model now :D

  • @JadeHP05
    @JadeHP05 7 ปีที่แล้ว +1

    Atleast this is easier compared to some of the Blender hair tutorials out there...

  • @skeetlejuice88
    @skeetlejuice88 6 ปีที่แล้ว

    Very clear and detailed explanations, thank you.

  • @vxxiii4160
    @vxxiii4160 7 ปีที่แล้ว

    You are a life saver, bless your kind soul.

  • @brucegois1996
    @brucegois1996 4 ปีที่แล้ว

    wow I liked it a lot, do you have a tutorial on this face? I really wanted to learn how to do it

  • @totidoki05
    @totidoki05 7 ปีที่แล้ว

    awesome tip for the taper/bevel object, was able to quickly make cartoon hair that doesn't looks like banana peals xD

  • @martok2112
    @martok2112 5 ปีที่แล้ว

    THIS!!! This a great tutorial! Between this and VRoid....excellence!!!! Thank you, CG Cookie, for your knowledge on this, and for sharing!

    • @alexandershuaibu
      @alexandershuaibu 5 ปีที่แล้ว

      Blender Hair Pack available here:
      blendermarket.com/products/ultimate-hair-pack

  • @Asapplin
    @Asapplin 8 ปีที่แล้ว +2

    This is amazing, can't wait to get home and try it.

  • @WreckingCHeckProd
    @WreckingCHeckProd 8 ปีที่แล้ว

    aint watched the whole thing yet, but it looks helpful, and the comments make it sound promising, so thanks for making this tutorial

  • @skillzorskillsson8228
    @skillzorskillsson8228 8 ปีที่แล้ว

    You have some really mad skills man... Thanks for the tutorial ! I have been looking for something like this for a very long time. I cannot make as great hair styles as you but finally i can begin to train and i can finally put some hair on my characters ! :D

  • @DavidBoura
    @DavidBoura 8 ปีที่แล้ว +14

    What would i need to use on the splines to animate them with physics? wind, gravity, movement etc.

    • @blender3drenders306
      @blender3drenders306 8 ปีที่แล้ว +6

      Soft body physics might work for such geometry

    • @doko3000
      @doko3000 7 ปีที่แล้ว +7

      Softbody physics will definitely work with beveled curves, search for "blender noodle physics" for a video tutorial.

    • @VertexDon
      @VertexDon 6 ปีที่แล้ว +2

      @@doko3000 Spaghetti hair, sounds Delicious ^^

  • @yubihanchang3888
    @yubihanchang3888 8 ปีที่แล้ว +3

    4:03 - im in edit mode, i have all points selected, i hit s then y and it doesnt scale the same way evenly. why not?

    • @obissyanna
      @obissyanna 4 ปีที่แล้ว +3

      Sorry this is 3 years too late, but oh well, I've always been late.
      Hit s, then y then 0, or s, 0, then y. It sets everything to zero, even field

  • @pz7510
    @pz7510 8 ปีที่แล้ว +2

    What a neat tutorial, very well presented and great techniques!

  • @VworksArt
    @VworksArt 6 ปีที่แล้ว

    You are a saving angel friend. Thank you so much for your wisdom.

  • @shamanik1320
    @shamanik1320 7 ปีที่แล้ว +2

    At 4:08, pressing s and y after selecting the bezier handles does nothing. I have median point selected just like in the video.
    Great video and that shouldn't stop me from following but I like to be able to follow exactly so wondered what it may be. I think the three dots button (manipulate center points) is what the problem was but I'm not going to recreate the situation to really find out.

  • @blender3drenders306
    @blender3drenders306 8 ปีที่แล้ว

    I got a notification on my phone and could not wait to see this, great stuff thanks a lot.

  • @Nerd2Ninja
    @Nerd2Ninja 7 ปีที่แล้ว +1

    How would you do a braid though? Then putting dynamic bones into that braid. Oh the questions.

  • @Timmy2985
    @Timmy2985 6 ปีที่แล้ว

    I didn't expect hair to be so easy to make

  • @AnnCatsanndra
    @AnnCatsanndra 5 ปีที่แล้ว

    I was using the skin modifier to do hair until now, but this is way waaaaaay easier to get smooth shapes from.

    • @xanestudios
      @xanestudios 5 ปีที่แล้ว

      www.blendermarket.com/products/ultimate-hair-pack

  • @FiFiKrieger
    @FiFiKrieger 6 ปีที่แล้ว

    What an awesome tutorial, exactly what I needed, thank you so much sir!

  • @ronthehybrid
    @ronthehybrid 6 ปีที่แล้ว +14

    Its it possible to animate poly hair in blender? I barely find any information on it.

    • @akshanshkanojia9634
      @akshanshkanojia9634 4 ปีที่แล้ว +2

      Yes shape keys

    • @ZachSimplyZach
      @ZachSimplyZach 4 ปีที่แล้ว +1

      Not only shapekeys, it works pretty good with armature. You can check out hair of vrchat characters, they are also made using this modeling method.

    • @AWSVids
      @AWSVids 4 ปีที่แล้ว

      Is there any way to apply simulation to it? If you want to animate something like wind in her hair, it’d be pretty difficult and time consuming. Be nice to have a simple style like this, but also combine it with the convenience of simulation.

  • @MishMashStudios
    @MishMashStudios 7 ปีที่แล้ว

    this was probably one of the most helpful tutorials for me :3 thanks!

  • @Rocky.G
    @Rocky.G 5 ปีที่แล้ว

    Mannn you are amazing.. !!!
    Thanks for this amazing tutorial.. I was finally able to finish my characters fully..
    Only problem was hair that i wanted to make.. and I had no Idea how would i do that..
    and finally this tutorial of yours.. came out to be my savior.. I finally finished hairs of my characters..
    Thanks a lot mann.. and if you have any patreon page ... mann.. would love to donate :D !!

  • @hannahmoore3556
    @hannahmoore3556 8 ปีที่แล้ว

    At 3:16 what keys do I use to pinch the edges of the circle and manipulate them to and make them come together. Sorry I'm new to blender.

  • @svetlio3d
    @svetlio3d 6 ปีที่แล้ว

    Dude, this is uber awesome !!! Thank you so much for sharing this. What a clever way to manipulate hairstyle :O Keep rockin !!!!

  • @matthewmorrison5855
    @matthewmorrison5855 7 ปีที่แล้ว

    I have the snapping feature on, with all of the settings as shown at 5:50 to , and am moving it by hitting "G" and holding down control, as by 6:00. However, the Z-axis of the object isn't rotating to align with the faces of the mesh. What's happening?

  • @MultiZapor
    @MultiZapor 6 ปีที่แล้ว

    How a texture this? Only way that i see, it us convert in mesh...or there possibly add a texturing or coloring lije in hair paricles?

  • @DonnaAhmed-h4f
    @DonnaAhmed-h4f 5 ปีที่แล้ว +1

    How do you duplicate part of the hair to the other side as 28:48

    • @letterborneVods
      @letterborneVods 5 ปีที่แล้ว +1

      Donna Ahmed I was wondering the same thing. At the beginning he added an empty in the center and than he duplicates the hair strands, parents them to it and does something with the scale in the x axis, but I don‘t really understand 🤔

  • @nayann2803
    @nayann2803 5 ปีที่แล้ว +2

    5:45 can we at least use to draw the hair with a graphic tablet in the program ??

  • @cysean5840
    @cysean5840 6 ปีที่แล้ว +1

    i love this style! How would you go about making it low poly and game ready?

    • @Clairness
      @Clairness 5 ปีที่แล้ว

      I know that this is a semi-old comment, all of this I'm saying can be easily googled and found so you can do this too. I would convert all curves to mesh, then rig each strand that you want to move / have some sort of physics added to it, like long bangs or the ponytails. UV unwrap everything and bake normals / AO maps / etc in your favorite texturing software (it can be done in blender, however I prefer substance painter). after that, you can combine all the meshes for the hair into one object, and apply a decimate modifier to the object and get it to the polys you want. This way you will have a lower poly mesh for the hair, but still have the high quality maps to apply to the hair once it's all said and done. A lot of people will do that method in zbrush for gamedev; they'll make a high quality sculpt in zbrush, bake textures, then apply it to the lower poly mesh for game optimization. Even if you've figured this out, I hope it helps someone!
      to go even further, you can remove faces from the hair mesh that wouldn't be seen (i.e., faces facing the actual head on strands that aren't meant to move). that will probably remove a lot of polys itself, too.

  • @rxsselin
    @rxsselin 7 ปีที่แล้ว

    Man, you're so good at this. I hope I can get this good someday! Nice video btw, it helped me a lot.

  • @hichamalpha5837
    @hichamalpha5837 5 ปีที่แล้ว

    Thank you very much and welcome to morocco

  • @ismaeldelagraciacobos2060
    @ismaeldelagraciacobos2060 7 ปีที่แล้ว

    Very usefull video! I love it! Keep on the nice work!

  • @Psychentist
    @Psychentist 6 ปีที่แล้ว

    Awesome technique! Thanks for sharing.

  • @TheNightSkyPrince
    @TheNightSkyPrince 7 ปีที่แล้ว

    Is there anyway to make the Polygon count lower on this? It's way too much for an unreal Engine 4 game in example.

    • @cg_cookie
      @cg_cookie  7 ปีที่แล้ว

      Absolutely!
      Our Introduction to Game Asset Creation teaches how to optimize models for game engines. goo.gl/250EAW

  • @meherchowdhury9156
    @meherchowdhury9156 8 ปีที่แล้ว

    Starting from 11:22 I had my mouth hung open till the end of the video, damn those skills man.

  • @waiyon1951
    @waiyon1951 4 ปีที่แล้ว

    anyone know what the corresponding function are in blender 2.82 to the two button he pressed at 5:55?

  • @ThunderDraws
    @ThunderDraws 7 ปีที่แล้ว

    dude just now diving into curves and holy shit they are so useful!!
    great tutorial

  • @RaddSpencer
    @RaddSpencer 5 ปีที่แล้ว +1

    I got as far as "snapping" then ran into a roadblock. I have a mesh head, got my hair pieces all set up and ready to go, but snapping does not work. Using 2.79. Followed the directions to the letter. What am I missing? I have gone back several times now, meticulously checking to see if I screwed something up or missed a step, but I've done everything exactly. With the hair selected I click on the magnet, choose "face" then "active" and have the two icons on the end enabled. I press G to move the hair strand, holding ctrl....and no snapping is occurring.

    • @ghosty1443
      @ghosty1443 5 ปีที่แล้ว

      I'm having the same problem, did you manage to fix it?

    • @RaddSpencer
      @RaddSpencer 5 ปีที่แล้ว

      @@ghosty1443 Unfortunately not. I was able to make some anime style hair but I had to manually shape the curves around the head.

  • @nursakurachan
    @nursakurachan 7 ปีที่แล้ว

    Thank you! Your video helped us a lot!

  • @slatesempai
    @slatesempai 5 ปีที่แล้ว

    When I get to Bez_TaperA and add it to the taper object it formed a large flat sand dollar looking object rather then the leach shape yo created that I need. It happened 2:53 in on the video. Im not sure what caused it.

  • @candieoriley1291
    @candieoriley1291 6 ปีที่แล้ว

    Exactly what I was looking for Great Video

  • @aleksandrnovakov2578
    @aleksandrnovakov2578 7 ปีที่แล้ว

    Right what I needed! Many thanks!

  • @Rathemighty
    @Rathemighty 4 ปีที่แล้ว

    I like you. You get to the point instead of dicking around with "drop a like/comment/subscribe and blah blah blah."

  • @kinggecko503
    @kinggecko503 4 ปีที่แล้ว +1

    update for 2.8?

  • @Bornstella
    @Bornstella 5 ปีที่แล้ว

    Love your work man

  • @AlanDarkworld
    @AlanDarkworld 7 ปีที่แล้ว

    Very nice technique, I like it!

  • @minavigne35
    @minavigne35 5 ปีที่แล้ว

    Much needed,very well explained thank you,thank you,thank you!

  • @Ryan.Lohman
    @Ryan.Lohman 7 ปีที่แล้ว

    Wow, this is also going to help me with Cinema 4D.....and this tutorial was ment for blender!

  • @E.A.M.
    @E.A.M. 8 ปีที่แล้ว

    Absolutely LOVE this!!

  • @maddiedoes3571
    @maddiedoes3571 7 ปีที่แล้ว

    this was super useful!! thanks for making it!!

  • @DanielTorres-cdt
    @DanielTorres-cdt 4 ปีที่แล้ว

    wow!! thank you very much for share.

  • @codiecrieg2480
    @codiecrieg2480 3 ปีที่แล้ว

    really good work. thank you :3

  • @emilezoulette882
    @emilezoulette882 8 ปีที่แล้ว

    Great tutorial! Thanks!

  • @hipolitopadilla1655
    @hipolitopadilla1655 6 ปีที่แล้ว

    Thanks , nice Model Cartoon-Style Hair

  • @OneImmortalStudios
    @OneImmortalStudios 6 ปีที่แล้ว +1

    Huh, hadn't though of using splines. Now to figure out a similar way in Maya

  • @vctrsone
    @vctrsone 8 ปีที่แล้ว +6

    4.08 hit sy to scale and align them..Doesnt align them..what am i missing?

    • @JoseMares3396
      @JoseMares3396 8 ปีที่แล้ว

      You can align the rotation of the bevel by hitting CTRL T in edit mode.

    • @vctrsone
      @vctrsone 8 ปีที่แล้ว

      cheers!

  • @anabelenruizjimenez385
    @anabelenruizjimenez385 8 ปีที่แล้ว

    great tutorial.... can you tell me if there is a way to "convert" objects created using bezzier curves into mesh?? to be abble to unwrap it!! Thanks a lot for the videos

  • @SomeSickDingus
    @SomeSickDingus 8 ปีที่แล้ว

    This was very helpful and the effect is pretty reusable. You can really get some vastly different styles just by changing the base shape and taper. I'm trying to adapt this to lower poly modeling for use in video games but it's not easy. I feel like if I get a work flow going and figure out how to make the poly reduction look better it'll look better than poly constructed and be faster than trying to push polys around by hand. If anyone has any tips to make this more low-poly friendly I would appreciate it. Thank you!

  • @SaifArabb
    @SaifArabb 8 ปีที่แล้ว

    Thanks, great tutorial, I would love to see more of your tutorials on TH-cam, kindly can you please put more on TH-cam.

  • @scottlee38
    @scottlee38 8 ปีที่แล้ว +13

    Hoooooolyyyy shiznit this looks awesome! just on time too xD

    • @moeal3026
      @moeal3026 8 ปีที่แล้ว

      lol

    • @scottlee38
      @scottlee38 8 ปีที่แล้ว +2

      vmo Brah I saw shit like this in zbrush but not blender. This is big! xD

    • @moeal3026
      @moeal3026 8 ปีที่แล้ว

      +scott lee y do u think hes haveing a mental brake doun

  • @LunaNx
    @LunaNx 8 ปีที่แล้ว +2

    awesome :) I really wanna try this :)

  • @Chevifier
    @Chevifier 4 ปีที่แล้ว

    Jeez I was having brain fog on how to approach this, good thing I looked it up.