How to Model Cartoon-Style Hair in Blender - Bezier Curves Tutorial
ฝัง
- เผยแพร่เมื่อ 21 ส.ค. 2024
- Learn more about creating realistic hair in Blender:
"Styling and Shading Realistic Hair" course: b3d.cgcookie.c...
"How to Model Hair in Blender: Easy Workflow (Even for Beginners)" article: b3d.cgcookie.c...
A great Blender workflow for quick hair visualization: learn how to model hair like in anime and manga comic books using Bezier curves. Set up taper and bevel curve objects, easily duplicate a variation of tapers and bevels and populate scalp using bezier handles.
"WHERE SHOULD I START LEARNING BLENDER?"
For Blender beginners, we have a free basics course "BLENDER BASICS: An introduction to Blender" b3d.cgcookie.c...
I can't tell you how hard it was to find a hair video that wasn't a silent time lapse or so convoluted in methodology that it spanned 30 damn minutes. Thank you so much for making this
*spent way over*
Exactly
4:00 when he says "hit 'S' & 'Y'" he also hits 0 on the numpad after the green axis appears. this sets everything to zero.
thanks, got stuck at that point, rly helped me out
thank you!
it doesn't work for meee, it makes it into a ball shape
Thank you very much! i got stuck in this part and i didn't expect to find the answer in the first comment!
These kinds of instructions are what prevented me from learning to use Blender for a long time. Nobody ever explains what they're doing, why they're doing it, or what any of it does. I've seen tutorials (text and video) that literally say something like "press A B C D then X and blah blah then press B D G Y S and then..." and I'm just like *okay but what the hell does any of that mean or even do.*
Blender 2.8 added **proper** industry standard controls. That's the only reason I've been able to even learn to use Blender to the extent I have.
THANK YOU!
You are the first person to make this kind of hair tutorial that isn't stupidly complex or rely too much on the particle system.
To turn hair to mesh, press alt+c and select "mesh from curve/meta/surf/text".
is there anyway to delete the internal vertices, caused by the clipping hair?
@@DrFross09 iirc--it's been a while--you can probably hit z to show the object as wire frame to locate vertices to delete them while in edit mode. Wire frame can get a little confusing, so at the menu bar near the bottom of the screen, there is a button (hover over it to see the name) "Limit selection to the visible". It is in between the face select button and proportional editing button. It will make your object see through in editing mode. You should be able to see your inside vertices there. I hope this helps!
@@imgayareyou @Fross09 I was wondering exactly the same. It is mandatory to convert to mesh the hair, if you are working on a videogame model? Thanks a lot.
thanks, i knew i will find my answer in the comments :D
2 years later and still helpful, Thank you so much!
Probably the best non particle hair tutorial. Congradulations
I am an inpatient person who can't sit through 20 min+ tut vids. But I forced my self to sit through this one. And it was so worth it.
You have no idea how long i have been trying to find a nice and easy way to create hair in Blender. This tutorial goes right at the top of y favorites! Thank you sooooo much!!
Thanks a lot for this tutorial. It's not just I get to learn how to model non-particle emitter hair strands in the simplest and flexible way, I now finally know what the Taper and Bevel Object boxes do on the Curve tab.
This is exactly the workflow I've been trying to develop. You just made my day!
You're so good! I was just scrolling through TH-cam to see what I can do with the program and then I found yours. Instantly, I was convinced that this is my favorite program. Now I can't wait to work on a project and use these tips!
It's one of the best tutorial for hair modelling. It's also looks like the easiest way do to it.
as a blender nerd, this is an incredible method at doing this, great video, it's far more satisfying to do, it's worth the extra work at the start because it's easy to be happy with what you make using this method, bravo,, my favourite hair modelling video yet.
awesome! now I can print my own 3d waifu.
humanity has come so far!!
And i can make my Senpai!!!!
HUMANITY HAS COME TOO FAR!!!!
I was wondering how long I had to scroll before someone mentioned making their own waifu xD
Ew
Beautiful! Love it. Definitely a must-see Blender tutorial for learning 3D Modellers.
This classic lives on. great stuff
Great tutorial! The tip on bezier curves for hair strand shape instead of meshes is really a pro insight :)
This was the perfect video for me to make hair for anime style. Very well made.
My only problem is, that the majority of such videos go for a non moving object, but I want to have this hair move in animations. Will need to work myself into achieving that.
Amen. You're the best blender tutor I've ever watched?
Awesome! I'm working on my first model and I'm doing it by polygon editing, needless to say it takes a looooooong time (almost 2hrs for the front hair/bangs but I'm really happy with the result). I'm definitely going to implement your handles!
Well if you use proportional editing this can also be comfortable, perhaps will add a tutorial about this.
Thankyou! I was doing an anime hair and it was tedious to make just a strand and adjust each vertex to the head. You just saved my day!
Thanks to this video, i've acctually rendered out an image that i like and looks fairly decent. After months if trying - mostly with Particles- and not getting the result i wanted and it taking ages to render. This took me about 90 mins from opening Blender to full render. The render its self took just over 5. Particles woukd have been nearly 20
Very informative! Understood the basic concepts within 5 minutes! Excellent tutorial.
I've been using Blender since 2.6 and I did not know about ctrl to snap. Awesome!
14:06 i recommend to people to color the scalp the same color as the underlying hair for this
THIS!!! This a great tutorial! Between this and VRoid....excellence!!!! Thank you, CG Cookie, for your knowledge on this, and for sharing!
Blender Hair Pack available here:
blendermarket.com/products/ultimate-hair-pack
Blender 2.8 Handle Type is now under "control points" in the menu at the top (hotkey is V.
Also right click mesh to subdivide.
This tutorial saved my life, thank you so much!!!
Thank you for tutorial! I think this is the best way to model hair in anime / cartoon style.
What a neat tutorial, very well presented and great techniques!
Omg this helps me so much, this'll help me nail my character hair down! Thank you!
I got a notification on my phone and could not wait to see this, great stuff thanks a lot.
Atleast this is easier compared to some of the Blender hair tutorials out there...
I missed this when it came out, such a shame, as it is sooo good! Thanks Kent. Really incredibly useful.
This is amazing, can't wait to get home and try it.
awesome tip for the taper/bevel object, was able to quickly make cartoon hair that doesn't looks like banana peals xD
I didn't expect hair to be so easy to make
Hoooooolyyyy shiznit this looks awesome! just on time too xD
lol
vmo Brah I saw shit like this in zbrush but not blender. This is big! xD
+scott lee y do u think hes haveing a mental brake doun
You have some really mad skills man... Thanks for the tutorial ! I have been looking for something like this for a very long time. I cannot make as great hair styles as you but finally i can begin to train and i can finally put some hair on my characters ! :D
Starting from 11:22 I had my mouth hung open till the end of the video, damn those skills man.
this was probably one of the most helpful tutorials for me :3 thanks!
Very clear and detailed explanations, thank you.
What an awesome tutorial, exactly what I needed, thank you so much sir!
Dude, this is uber awesome !!! Thank you so much for sharing this. What a clever way to manipulate hairstyle :O Keep rockin !!!!
You are a saving angel friend. Thank you so much for your wisdom.
aint watched the whole thing yet, but it looks helpful, and the comments make it sound promising, so thanks for making this tutorial
Absolutely LOVE this!!
You are a life saver, bless your kind soul.
How nice. Got the same result just using polymeshes (but used to create the outlines first by extruding vertexpoints)
Man, you're so good at this. I hope I can get this good someday! Nice video btw, it helped me a lot.
I like you. You get to the point instead of dicking around with "drop a like/comment/subscribe and blah blah blah."
Exactly what I was looking for Great Video
Thank you very much and welcome to morocco
thanks for this tutorial, it was super helpful!! I'm working on my first ever character model and the hair was just not looking so good, but this helps a lot!! I think I might be able to finish the model now :D
Great tutorial, Thank you!
This video is very helpful! I cannot wait to try it for myself. I like the model, wish I could download her!
Thanks for posting this.I've really been struggling to make mesh hair,now I can make some progress...lol
My first blender tutorial, I guess it was a good start!
first!?
Much needed,very well explained thank you,thank you,thank you!
So you mean to say... 3D ANIME HAIR ARE JUST COLORED LEECHES?!!
You ruined my perfect streak of no gross things.. XD
Shocking truth
Top 10 questions science still can't explain.
Awesome technique! Thanks for sharing.
Right what I needed! Many thanks!
Mannn you are amazing.. !!!
Thanks for this amazing tutorial.. I was finally able to finish my characters fully..
Only problem was hair that i wanted to make.. and I had no Idea how would i do that..
and finally this tutorial of yours.. came out to be my savior.. I finally finished hairs of my characters..
Thanks a lot mann.. and if you have any patreon page ... mann.. would love to donate :D !!
Love your work man
dude just now diving into curves and holy shit they are so useful!!
great tutorial
This is super helpful! Thanks!
this was super useful!! thanks for making it!!
Thanks, awesome tutorial!
How would you do a braid though? Then putting dynamic bones into that braid. Oh the questions.
awesome :) I really wanna try this :)
Great stuff, love this!
Is there anyway to make the Polygon count lower on this? It's way too much for an unreal Engine 4 game in example.
Absolutely!
Our Introduction to Game Asset Creation teaches how to optimize models for game engines. goo.gl/250EAW
Very usefull video! I love it! Keep on the nice work!
throw a toon shader on that and you've got gold
Great tutorial! Thanks!
Very nice technique, I like it!
Thank you! Your video helped us a lot!
Man Thx really much for ur time.
Jeez I was having brain fog on how to approach this, good thing I looked it up.
really good work. thank you :3
Thanks. That's exactly what I was looking for.
After watching this deleted my previous hair model 'cause it was WAAAAY inferior than this, i just want to achieve something like that.
Wow, just wow
thanks so much for your tutorial i was doing an anime character model and the hair tutorial is just not working out for me at all (i might try and do it again in the future) this seems perfect for what i'm trying to do. Thank you so much.
Its it possible to animate poly hair in blender? I barely find any information on it.
Yes shape keys
Not only shapekeys, it works pretty good with armature. You can check out hair of vrchat characters, they are also made using this modeling method.
Is there any way to apply simulation to it? If you want to animate something like wind in her hair, it’d be pretty difficult and time consuming. Be nice to have a simple style like this, but also combine it with the convenience of simulation.
this was the first blender tutorial I ecer watched, back then my face was a bunch of spheres smashed together.
Thanks , nice Model Cartoon-Style Hair
Great tutorial! Thank you!
Wow, this is also going to help me with Cinema 4D.....and this tutorial was ment for blender!
Great tutorial -- very informative and clear. Thank you! One question -- what about texture mapping and UVs?
I think you would have to UV unwrap after which would be pretty painful unless you could do it when you make the first one and duplicate
oulala that's so nice and well done
What would i need to use on the splines to animate them with physics? wind, gravity, movement etc.
Soft body physics might work for such geometry
Softbody physics will definitely work with beveled curves, search for "blender noodle physics" for a video tutorial.
@@doko3000 Spaghetti hair, sounds Delicious ^^
wow!! thank you very much for share.
very interesting and useful,thank you so much.
Thanks for the tutorial :) Good job!
Huh, hadn't though of using splines. Now to figure out a similar way in Maya
I was using the skin modifier to do hair until now, but this is way waaaaaay easier to get smooth shapes from.
www.blendermarket.com/products/ultimate-hair-pack
wow, thanks for sharing! it really helps
i love you! thank you for this tutorial!!
Awesome!
Man, you are great
i bet you could make a neat addon for this