I think it would be a bad idea to set a constant revolution strength I think it should vary from a nation to an other depending on the population of the ethnic group rebelling and the liberty desire etc
@@PolishGuy54it’s more ck3, the ui is and the army system does kinda look like it but with more eras and wayyy more units even though with these similarities this game looks funnier than ck3. Since ck3 is complicated-ish
@@ahhlewis Ai would never do anything like that. Basically it just annex country or make a puppet. Surely it wouldn't release couple of minor countries
I wish there was mechanic where it becomes harder and harder to exist as a civ as time goes on or if it gets too big. Maybe rebellions could increasingly pop up as time goes on. Otherwise big empires will always win in the end 😢
I think this mechanic theoretically exists as a consequence of others, the reason for the video for ming Avaria, and the otomans They probably exploded because now, in addition to assimilation, there is the religious issue, and it is difficult to maintain a large economy in a giant territory, so these issues cause instability.
25:24 You can see AI using nuclear weapons in enemy territory and destroying the Ottoman Empire with them. It seems like it will be insane to see the modern scenario using nuclear bombs all over the planet. remembering that these are not lights on the map, they are nuclear bombs falling
Apparently there are no radiation clouds because the atomic bombs fall in 2047-2200. The effects they cause are devastation, which I think kills between 45% and 32% of the population, once dropped in the province. This makes us see at the end of the video in 2410 when the developer shows the population that remained at 3 billion. This is because of the bombs, where if they hadn't been there would be 12B or more, which shows the chaos they cause when they are used in provinces. @@Noe-xo8oh
Yes, we will have many things and I think that in the near future we will have a big update that will change the game even more. Have you already thought about continental missions and more varieties such as technology classes such as a tree focused on technological advances in infantry, infrastructure, planes, ships and political management? All of this inspired by Hoi4. Have you already thought about it?
but focusing on the issue of nuclear clouds, it would be a good idea for the game to have AI be afraid of this event and not use nuclear weapons much, but when we have effects of killing 34% to 45% of civilians in the province, if we use it once, I have to say it won't be so cool when you see a country that doesn't have the conditions to have nuclear weapons and has about 12 weapons, that doesn't make sense. I think the developer could put a way for the country that has 20 provinces or a different way to stabilize this, but I liked it anyway.
@@BubbaBubba-hv5ys i wish lmao in america we're monday-friday for all schools. some universities have weekend classes too but its usually monday-friday
An idea for a game function. Just like with the Roman Empire, you can unite entire principalities thanks to reform. But if the game was played on a scenario from 1440, where on the territory of the United States there are tribes that, let's say, were played until the year 2000, these tribes would not unite. But not only the USA, but also South America, Australia also would not unite. It was possible to make functions that over time the tribes would unite into a country.
It took over 800 years for the Ais to colonize the Philippines, and Australia wasn't even fully colonized.siberia and a lot of lands were not colonized at all. I definitely feel like the AIs should improve on using lands more.
@@Perfidiousprevails06 to be fair the lands were wastelands and not actual countries that could get attacked, and if AoC2 is of any indication, colonizing wasteland is a drain on resources.
I have played since near 2017. I remember lukasz uploading videos about aoc2 releasing. I was so hyped about the release, and now we have aoh3 upon release.
@@Perfidiousprevails06 yes, exactly what i was looking for. Lukaz and the videos of aoc2 releasing while I was downloading some aoc1 mods and some fan made versions of it. How time flies man
Colonization still happens way too rapidly. While yes colonisation did start around the early 1500s, not every land had an owner until atleast the early 1900s but in the game, almost every empty province has already been colonised before the 1700s. And in the game its not a slowly speeding process like it should've been in addition to finishing early.
Coalition in other games be like ; HOI4: We are here to fight, lets go bitches. EU4: Ohh, greate coalition but im Ottoman Empire, think again... AOH3: Shit...
@@particanmapper8924 Yeah there should be a system in place that if you own a piece of territory out of your vecinity and into other territory it should either be taken or revolt and be annexed, to furthermore promote better borders, also the peace teatries/ai should be trained with the maximum border capacity each country reached and should be trained to play in that range, and not really exceed that
45:19 I'm very curious why there are a bunch of tribal countries in 2442. Is it because the small countries that emerged after the split of the big country are all tribal by default? Will AI not change the country's political system? I hope this problem can be improved so that AI can change the government system over time, otherwise it would be really weird to have a bunch of basic tribal countries in the world, especially if they also have advanced troops and nuclear weapons (My English is not good, this is written by translation software, please forgive me)
obožavam kako vi serete, a ni vi niste ništa uradili. za vašu informaciju, ja jesam pomogao, tako što sam preveo podatke koje nam je Lukaš dao na srpski, i na latinicu i na ćirilicu
Wow... WOW like finally game after long time isnt lagging, ai got better time and being more like normal countries in that time and game is so much better! Thanks lukasz jakowski you just made an masterpiece game, thank you ❤️
Łukasz, Would you please add a mode in each scenario called “historical” mode, where if is activated, ai will behave historically and not think about anything non-historical, unless the player changes history Or the historical period of the scenario has ended. For example, if we reach the modern era in the year 3000, then the AI will think normally. What do you think? 👍🙂
Man the game needs real historical events. Almost nothing changes over the years. Secondly, it would be better not to make the artificial intelligence capable of taking land piece by piece. It gives a bad impression if a country owns land in a place that has nothing to do with it or in an area far from itself.
You can't add real events, there's no way, there are too many scenarios, with centuries of important events to put in, not to mention that it needs to run on a cell phone, this would make the game much heavier
@@mehmetuzum05For this the AI itself needs to improve, not historical AI, they will probably improve the AI before the game is released or in some update shortly after the game is released.
@@O-Honrado I hope so. What is important in such games is that the artificial intelligence that governs the country behaves logically. Even in HOI4 the AI is still taking land from absurdly strange places. If this problem is solved, AoH3 will be a great game.
My Suggestion For Aoh3 Development. Please add History and Real World Flow for example There is a Country Flow Feature that Changes from 1440 to now or similar to the Real World
Greetings before I ask my question. I want to say that I am a big fan of the previous part and spent a lot of time in it. I am very grateful to you for your work and contact with the community. My question was, will the game run well on linux operating systems? As far as I know, the previous part did not have such a feature, but steam proton came to the rescue (although the game was lagging), I would be very grateful if you ever considered the option of a full release for Linux
Aoh 3 is the masterpiece!!❤️🔥❤️🔥 But there is missing several armenian states in 1444 scenario. Principality of Taron Principality of Sunik Principality of Sefedinyans (lake van, capital aghtamar) Kingdom of Cilicia Principality of Kapan (in Cilicia) Principality of Bardzraberd (Cilicia) Principality of Vahka (Cilicia) Principality of Camndav (today Zamanti river) Principality of Paghras (cilicia) Principality of Aintab (Cilicia) Principality of Nayinpec (cilicia) Principality of Molevon (cilicia) Principality of Kopitar (cilicia) Principality of Zeitun (cilicia) Principality of Hamshen (lesser armenia, south-eastern black sea) All this states are independent.
@@armenianempire6958 I did not say that Armenians did not live there. There were Turkish sultanates in those lands at that time. You want Armenian states to be added, what nonsense.
The game is very good, if there are no optimization issues, it will be very good. Another thing I expect is the mods that will be made for this game, I have very good expectations about this subject.
The gameplay is fantastic. However, territory expands feels very haphazard, similar to AOHII. I wish the map wouldn't get so cluttered as time goes on. It was strange how city-states expanded in such a disorganized way, without forming larger civilizations. Moreover, some countries continued to exist even after losing their mainland, like the Kingdom of Castile. To avoid these problems, I suggest intensifying popular uprisings and establishing peace treaties with organized borders, considering ethnic composition, productivity, and local history. The game should also require only key regions and cities, not 100% of territories, to form a civilization. For example, Milan was unable to unify Italy even after conquering the entire Italian peninsula, except for some city-states, Sardinia, and Sicily.
The ais should definitely have kind of an instinct where they try to keep their mainland as much as possible. korea,castile definitely shouldn't have given up their main land like that
Isso é meio difícil de fazer, mas espero que ele faça atualizações para aperfeiçoar a IA. No entanto podemos ver uma melhora considerável em relação ao Age of History 2 Demorou muito até o mapa parecer desorganizado, assim, pelo menos os 20 primeiros minutos eram um mundo bem crível e não muito bagunçado. Pelo menos nesse cenário foi assim, mas pode ser que não seja tão bom em cenários de tempos mais modernos, por ter menos civilizações.
Fuck. Peace treaties have very harsh conditions. It is not realistic for the Ottomans and Mamluks to be destroyed in a single war, and we see that states that should have been destroyed by the 16th century are still in existence in the 21st century. This may be possible, but it would be better to change the name of the country at least after a certain technology. For example, Mamluks = Egypt, Ottoman = Turkey or Timurid = Uzbekistan.
To be honest, I'll say that treaties aren't harsh enough, it is unrealistic for Korea to just take a little bit of Ming and even then the less populated parts, it would be more realistic for them to conquer all of Ming.
There should be some empires trying to do continent or Earth unification, but they will get hated by almost everyone so their enemy count would increese. As well would be nice if personalities of each country / empire would change every in-game decade. Also game should get harder the bigger you become and you can loose everything via civil wars or collapse of ur empire into many regions. Also the more educated your nation is, the more people will often rebel if you do something that ppl in your country won't like. And i suggest, you could change ideology of an nation when you puppet it, or force allience with once you conquer it.
@@tajuddinahmed3379 Its harder than you think. Yes - you can add historical events, but not everthing would gonna works, beacuse there is so many "what if". For example, you can make historical ottoman empire scenario, and ai would act to execute orders, but then player gonna choose byzantium in 1444, and he probably wants beat ottomans. When byzantium beats ottomans, theyre all events go to trash. Ofc you can make "what if" ottoman empire fell, but its leads to infinite scenarios. Or playing as Ottomans player choose path of colonization. If ottomans colonize mexico, all spanish events about colonization of mexico goes to trash also. HOI4 is btw based at something like events, but there is called "focus trees". Looks how many effort was put in to that many paths... end it ends about few years of game. Sr for my bad english, but i hope you understood this.
Lukas, tha fact that the map can still look normal after 1000 years it's a great toll, you reached it, I want to buy your game, you peaked my interest with this one, really
You need to make historically accurate ai, lukasz, not now but maybe in some updates, that would so fricking cool, and it should be able to toggle off/on
Also another suggestion, would be cool, if you get to the future tech, could you add space race? Nd' once you release rocket into space, two maps would open u could switch between them? Map of our solar system and map of our galaxy, nd' u could click on other planets or solar systems nd' send there rockets nd' colonize them. Nd' you could add alien civs which would slowly overtake the galaxy, they would have same AI as countries on Earth. Maybe wild suggestion but i think would be cool to add with future updates after game releases, cuz no other game has something like this.
@@TheBlackLeague1974 Imagine being an medieval kingdom in Europe, and then some unkown extraterrestrial force trying to do 7 hours war, forming one Earths puppet government.
AoH2: Some weak micronations create a coalition on my half continent stretching empire 😄😄😄 AoH3: *The half continent creates a coalition against me, ready to make my empire nonexistent* 💀💀💀
Can you add national spirits for nations and reorganise army into divisions and add army groups so that we dont have to click on each army? And are there different descriptions for removing leaders such as missing, wounded, captured, and so on, aswell as something similar to decisions in hoi4 to boost or lower stability (stability = legitimacy and popularity of the government) or make certain events happen? And will there be factories to represent a nation's economy?
Based on the time lapse here are some suggestions: make some sort of decay system/strengthen rebels, I think that if a nation has the same government for too long without any reforms. It should get some kind of decay, and begin to acrue corruption and generally begin to collapse. Next suggestion would be to add some historical flavor, add some flavor for nations that would become strong in our timeline, and maybe some flavor for nations that in our timeline were close to collapse
Ciao Lukasz! potresti aggiungere al gioco la possibilità di instaurare una monarchia duale Anglo-Francese in caso della vittoria Inglese nella guerra dei 100 anni?
Было бы славно, если страны стремились к минимизации суммарной длины границ с другими странами, чтобы границы выглядели более аккуратными и эстетичными.
Скорее так: чтобы страна старалась минимизировать число граничащих с другими странами провинций. Так страна будет стараться в первую очередь аннексировать чужие анклавы внутри своих границ.
I think my only request would be to add a revolution strength setting, letting us change how strong revolves are.
YES YES YES,PLEASE JAKOWSKI THIS WAS THE ONLY PROBLEM I HAD IN AOH2
True
I think it would be a bad idea to set a constant revolution strength I think it should vary from a nation to an other depending on the population of the ethnic group rebelling and the liberty desire etc
They can coexist@@oussama1811
@@halilefe6075 are you by any chance OwnM3Z0 from the forums? i just ask, because i remember him saying YES YES YES
22:53 great coalition against Avaria
Literally 1984 :D
21:19 first nuclear war (Scotland vs France)
HERE BEFORE THIS GETS FAMOUS
Avarian Empire is gone reduced to atoms like China collapsing constantly
@@fildafernandes4366 it never will😔
(im joking)
missile rocket and strong navy please
I have 0 hours on this game and it's one of my favorites
Same, day 1 gonna spend 48 hours playing.
lmao@@n9it
first week gonna get 200 hours
Same
Lol
first game : basic gameplay demo
second game : lite version of eu4 for mobile and patato computer guys
third game : actual game
Third game is am actual Eu4 inspired game
@@PolishGuy54they all are
@@PolishGuy54it’s more ck3, the ui is and the army system does kinda look like it but with more eras and wayyy more units even though with these similarities this game looks funnier than ck3. Since ck3 is complicated-ish
You forgot that it's a paid game. If you want to wait for the mod, just be patient
AoH 4: Stepsister of HoI 4
Bro casually making one of the best games ever, I usually don't get emotional on games, but this... The pure effort...
25:32 wow this is interesting, i haven't seen peace treaty like this in any other game (i mean look at ottomans)
Fr, absolutely obliterated
bro hasnt played hoi4
@@ahhlewis well, i haven't played hoi a lot, but i saw many videos and haven't seen peace treaty like this
@@ahhlewis Ai would never do anything like that. Basically it just annex country or make a puppet. Surely it wouldn't release couple of minor countries
@@przemolxsx7224 you havnt played agaisnt democratic nations before
So glad age of history 3 is almost out
*2*
3@@SSBR2.0
4@@prosteslavek
Fr dude, it looks so much fun
@@SSBR2.0 wdym by "2"?
Drew durnil vids gonna go crazy bro
"I'm trying not to nut early-"
@@TheKaiserofeuropem
@@TheKaiserofeuropeM
@@NemeczeK101 Nuh uh 🤓☝️
@@NemeczeK101m
Twenty days left, only Twenty days left
it's so satisfying when the steam unlock count goes down, day by day...
13🗣️🗣️🔥
@@BellatorAmericae 10!!!!!!!
I wish there was mechanic where it becomes harder and harder to exist as a civ as time goes on or if it gets too big. Maybe rebellions could increasingly pop up as time goes on. Otherwise big empires will always win in the end 😢
True but there should be a mechanic where you can disable and enable it
They collapse automatically, see the ming dynasty
7:11 Ming Dynasty collapsed (few sec. Later but still)
I think this mechanic theoretically exists as a consequence of others, the reason for the video for ming Avaria, and the otomans They probably exploded because now, in addition to assimilation, there is the religious issue, and it is difficult to maintain a large economy in a giant territory, so these issues cause instability.
several civilization collapsed. Ava, Ottoman empire, Ming and few more
25:24 You can see AI using nuclear weapons in enemy territory and destroying the Ottoman Empire with them. It seems like it will be insane to see the modern scenario using nuclear bombs all over the planet.
remembering that these are not lights on the map, they are nuclear bombs falling
I wonder if nuclear bombs will leave radiation and radioactive clouds that last for decades 🤔
Apparently there are no radiation clouds because the atomic bombs fall in 2047-2200. The effects they cause are devastation, which I think kills between 45% and 32% of the population, once dropped in the province. This makes us see at the end of the video in 2410 when the developer shows the population that remained at 3 billion. This is because of the bombs, where if they hadn't been there would be 12B or more, which shows the chaos they cause when they are used in provinces. @@Noe-xo8oh
now we will gave fallout grand strategy game
Yes, we will have many things and I think that in the near future we will have a big update that will change the game even more. Have you already thought about continental missions and more varieties such as technology classes such as a tree focused on technological advances in infantry, infrastructure, planes, ships and political management? All of this inspired by Hoi4. Have you already thought about it?
but focusing on the issue of nuclear clouds, it would be a good idea for the game to have AI be afraid of this event and not use nuclear weapons much, but when we have effects of killing 34% to 45% of civilians in the province, if we use it once, I have to say it won't be so cool when you see a country that doesn't have the conditions to have nuclear weapons and has about 12 weapons, that doesn't make sense. I think the developer could put a way for the country that has 20 provinces or a different way to stabilize this, but I liked it anyway.
Its so cool that the nations can actually collapse😭🙏
Fr I am tired of seeing Qing unrealistically annexing all of Asia with 300 exclaves lol
@@velocassinipraying on qings downfall since round 1
Ming popped 😂
We got aoh3 time-lapse before aoh3 🦐🔥
I’m legit setting up to go to school and Lukasz uploads..
Same brother, I got to leave to the bus stop at 7:11
@@funnies69420 ????? You guys don’t have Thursday and Friday off
Im came from school (Türkiye)
@@BubbaBubba-hv5ysbro every day we have school (turkiye)
@@BubbaBubba-hv5ys i wish lmao in america we're monday-friday for all schools. some universities have weekend classes too but its usually monday-friday
An idea for a game function. Just like with the Roman Empire, you can unite entire principalities thanks to reform. But if the game was played on a scenario from 1440, where on the territory of the United States there are tribes that, let's say, were played until the year 2000, these tribes would not unite. But not only the USA, but also South America, Australia also would not unite. It was possible to make functions that over time the tribes would unite into a country.
They can trigger a "Unite" function if there's a Big External threat but it will make things more complex to handle
the AI has improved so much
Yeah. Seems like AI is more logical now and not just attacking Random countries.
@@StalkerX426it's because the ai doesn't have relations of any kind to countries not near to it
It took over 800 years for the Ais to colonize the Philippines, and Australia wasn't even fully colonized.siberia and a lot of lands were not colonized at all. I definitely feel like the AIs should improve on using lands more.
@@Pax-Islamica How do you know that? You can see at the end that countries have relations with the rest of the world like in the previous game
@@Perfidiousprevails06 to be fair the lands were wastelands and not actual countries that could get attacked, and if AoC2 is of any indication, colonizing wasteland is a drain on resources.
I do love how in this game, countries not only collapse, but will surrender and not fight to the last province
I check on my phone every 2 or 3 hours to see if Luk has uploaded a New video about AOH3 the hype is real lol
I'm Korean, and I'm surprised that Korea survived.
Which one
@@TheKaiserofeurope Kim jong’s account
Korea lost all of its peninsular provinces but still survived
Kim?
To be fair they lost the peninsula so I am not sure they could be called Korea
Nah, bro is doin drew durnils content for him 💀
Everybody in future will look to Age of History II with nostalgy.
Ottoman Empire:
> Eats Hungary
> Đies
it's impressive that the ai can actually do peace treaties properly now
Basically real world Ottoman Empire
@@ИванАлексеев-в9х Nah they basically chilled for 3 centuries after they lost Hungary
@@HeadsetHatGuy after a while it just gets unrealistic tho. an update making countries have history would be cool
Hungary was poisonous
I loved how all the states within declared independence during the period when the state was weakened. very good
Who's enjoyed these games since Age of History 1?
Only us legends. they will never understand the fun in that gane
@@estrofagoi yes aoh1 what a classic that was never released 😢
I have played since near 2017. I remember lukasz uploading videos about aoc2 releasing. I was so hyped about the release, and now we have aoh3 upon release.
yeeeeeah, I remember how i playing of the first part of AoH on my smartphone 10 years ago, game was still called AoC back then
@@Perfidiousprevails06 yes, exactly what i was looking for. Lukaz and the videos of aoc2 releasing while I was downloading some aoc1 mods and some fan made versions of it. How time flies man
Colonization still happens way too rapidly. While yes colonisation did start around the early 1500s, not every land had an owner until atleast the early 1900s but in the game, almost every empty province has already been colonised before the 1700s. And in the game its not a slowly speeding process like it should've been in addition to finishing early.
It's still better than previous one
Pretty much like in eu 4, when Spain just conquers all mesoamerican civilizations in just 50 years
Coalition in other games be like ;
HOI4: We are here to fight, lets go bitches.
EU4: Ohh, greate coalition but im Ottoman Empire, think again...
AOH3: Shit...
Coalition in HoI4 is more like: We are here to suck up all your supplies
CK3: Masterpiece
Victoria 3: masterpiece
@@Aren61104rare aren sighting
AOH2 peace treaty : Extream Bordergore
AOH3 peace treaty : The most BEAUTIFULL peace treaty i've ever seen in any video games
What is bordergore?
Theres is still work to do...
@@particanmapper8924 Yeah there should be a system in place that if you own a piece of territory out of your vecinity and into other territory it should either be taken or revolt and be annexed, to furthermore promote better borders, also the peace teatries/ai should be trained with the maximum border capacity each country reached and should be trained to play in that range, and not really exceed that
IM EXCITED EVERY LUKASZ posted a video because I'm too excited for the game to release 😅
45:19
I'm very curious why there are a bunch of tribal countries in 2442. Is it because the small countries that emerged after the split of the big country are all tribal by default? Will AI not change the country's political system?
I hope this problem can be improved so that AI can change the government system over time, otherwise it would be really weird to have a bunch of basic tribal countries in the world, especially if they also have advanced troops and nuclear weapons
(My English is not good, this is written by translation software, please forgive me)
im curious as well, also you dont have to translate because theres a built in youtube translator
AI can change governments.
Are you going to do a 2000 year campaign?
"Black foot" got me dying 😭😭😭
Lol I've never thought of it that way
Łukasz is the best. Can't wait to happy purchase steam version.
11:03 my favorite soundtrack ❤
We fucking did it, boys and gals, we actually did it
I kako si učestvovao?
@@Miran-wi6wm čekajuči
@@BulgarianBosilegrad pozdrav Bugarski brat)
obožavam kako vi serete, a ni vi niste ništa uradili.
za vašu informaciju, ja jesam pomogao, tako što sam preveo podatke koje nam je Lukaš dao na srpski, i na latinicu i na ćirilicu
@@YugoslavForever U stvari niko s.. nije, samo pitali zbog radoznalosti
Finally
France wont colonize siberia anymore
Heh
Now they(europeans) dont colonize anything but the sahara, hope lukasz can fix that
0:45 Ming -> 33:47 Ning
Wow... WOW like finally game after long time isnt lagging, ai got better time and being more like normal countries in that time and game is so much better! Thanks lukasz jakowski you just made an masterpiece game, thank you ❤️
Bro I love you you always give me the best game I ever have
What a great way to start the day lol, Thanks Lukasz! Can't wait to play this :)
Quest: try to survive till october 23rd.
Difficulty: easy
Difficulty in Africa: medium
Difficulty in ukraine: *HARDCORE*
Bro stole his mum's phone
Difficulty in middle east : nightmare mode
Real shit 😭😭@@beast33G
3 Weeks left.
20 days left
Im confused why does it say there is approximately 2 weeks until the game unlocks then on steam?
@@yellowninja2073 Im confused why does it say there is approximately 2 weeks until the game unlocks then on steam?
@@FunnyTheMapperFunnyit's because they are excited idk
@@FunnyTheMapperFunny because they're releasing it in 2 weeks
Łukasz, Would you please add a mode in each scenario called “historical” mode, where if is activated, ai will behave historically and not think about anything non-historical, unless the player changes history Or the historical period of the scenario has ended. For example, if we reach the modern era in the year 3000, then the AI will think normally.
What do you think? 👍🙂
20일만기다리면20일만기다리면20일만기다리면20일만기다리면20일만기다리면
3주만 기다리면!!!!!!!!!!!!!!! 드디어
WE BE WATCHING UNTIL WE'RE 1000 YEARS OLD WITH THIS ONE! 🗣🗣🔥🔥🔥
Man the game needs real historical events. Almost nothing changes over the years. Secondly, it would be better not to make the artificial intelligence capable of taking land piece by piece. It gives a bad impression if a country owns land in a place that has nothing to do with it or in an area far from itself.
You can't add real events, there's no way, there are too many scenarios, with centuries of important events to put in, not to mention that it needs to run on a cell phone, this would make the game much heavier
@@O-Honrado At least a lot of things should have changed from 1440 to 2400 and there should be no ridiculous little countries, right?
Full agreement 👍
@@mehmetuzum05For this the AI itself needs to improve, not historical AI, they will probably improve the AI before the game is released or in some update shortly after the game is released.
@@O-Honrado I hope so. What is important in such games is that the artificial intelligence that governs the country behaves logically. Even in HOI4 the AI is still taking land from absurdly strange places. If this problem is solved, AoH3 will be a great game.
Can't expect highly from a game like this. Good job.
My Suggestion For Aoh3 Development. Please add History and Real World Flow for example There is a Country Flow Feature that Changes from 1440 to now or similar to the Real World
looks amazing so far! can't wait for the release
We finally got AoH3 before GTA 6, gahd dayem
Thank you lukasz for this masterpiece ❤😮
Thats actually amazing empires can collapse I just hope you can teach us how to avoid that happening to us 😅
Maybe you just have to have a good economy and avoid instability like in aoh2, maybe slightly differently but who knows
Thats what im talking about, that is why he is MVP. This man is the GOAT THE GOAT...
Started with ming, now it’s ning
ninga
@@HeadsetHatGuy *M I N G A*
7:15 Bro that happen with china kkkkkkk
Ming collapsed
Why😢😢@@Toca_Do_Fx
Just regular chinese activity.
~4 trillion dead
Gotta work in the steel mills @@ਗੁਰਸਿਮਰਸਿੰਘ
Myśle że fajnie by było jagby duże państwa po przez swojego złe wybory mogły sie rozpaść naprzykład albo jakaś wojna domowa :D
widać to na filmie, Państwo Osmańskie rozpada się na kilka państw 25:30
Also China breaks up in the beginning
@@wronislav8882 sorry nie zauważyłem
Greetings before I ask my question. I want to say that I am a big fan of the previous part and spent a lot of time in it. I am very grateful to you for your work and contact with the community. My question was, will the game run well on linux operating systems? As far as I know, the previous part did not have such a feature, but steam proton came to the rescue (although the game was lagging), I would be very grateful if you ever considered the option of a full release for Linux
Aoh 3 is the masterpiece!!❤️🔥❤️🔥
But there is missing several armenian states in 1444 scenario.
Principality of Taron
Principality of Sunik
Principality of Sefedinyans (lake van, capital aghtamar)
Kingdom of Cilicia
Principality of Kapan (in Cilicia)
Principality of Bardzraberd (Cilicia)
Principality of Vahka (Cilicia)
Principality of Camndav (today Zamanti river)
Principality of Paghras (cilicia)
Principality of Aintab (Cilicia)
Principality of Nayinpec (cilicia)
Principality of Molevon (cilicia)
Principality of Kopitar (cilicia)
Principality of Zeitun (cilicia)
Principality of Hamshen (lesser armenia, south-eastern black sea)
All this states are independent.
At that time, those lands belonged to the Turks, go learn history, kid, Karabakh is Azerbaijan 🇹🇷❤️🇦🇿
@@okanerdogn0 Did the inhabitants of these lands know that their lands belonged to the Turks?
@@okanerdogn0 bro was just suggesting, why the nationalism?
@@_nigelgaming typical pro azerbaijani kid
@@armenianempire6958 I did not say that Armenians did not live there. There were Turkish sultanates in those lands at that time. You want Armenian states to be added, what nonsense.
The game is very good, if there are no optimization issues, it will be very good. Another thing I expect is the mods that will be made for this game, I have very good expectations about this subject.
I would really like to see historical AI added to the game😭😭😭
maybe modders will do it, so don't worry :)
@@ЕкатеринаМинина-с2сi will do it for the middle east i already have the base scripts 0-0
@@botbat9645It's interesting, I'll play it when it comes out.
Samee, I really thought it was gonna be added😭😭
The gameplay is fantastic. However, territory expands feels very haphazard, similar to AOHII. I wish the map wouldn't get so cluttered as time goes on. It was strange how city-states expanded in such a disorganized way, without forming larger civilizations. Moreover, some countries continued to exist even after losing their mainland, like the Kingdom of Castile. To avoid these problems, I suggest intensifying popular uprisings and establishing peace treaties with organized borders, considering ethnic composition, productivity, and local history. The game should also require only key regions and cities, not 100% of territories, to form a civilization. For example, Milan was unable to unify Italy even after conquering the entire Italian peninsula, except for some city-states, Sardinia, and Sicily.
The ais should definitely have kind of an instinct where they try to keep their mainland as much as possible. korea,castile definitely shouldn't have given up their main land like that
Isso é meio difícil de fazer, mas espero que ele faça atualizações para aperfeiçoar a IA.
No entanto podemos ver uma melhora considerável em relação ao Age of History 2
Demorou muito até o mapa parecer desorganizado, assim, pelo menos os 20 primeiros minutos eram um mundo bem crível e não muito bagunçado.
Pelo menos nesse cenário foi assim, mas pode ser que não seja tão bom em cenários de tempos mais modernos, por ter menos civilizações.
Fuck. Peace treaties have very harsh conditions. It is not realistic for the Ottomans and Mamluks to be destroyed in a single war, and we see that states that should have been destroyed by the 16th century are still in existence in the 21st century. This may be possible, but it would be better to change the name of the country at least after a certain technology. For example, Mamluks = Egypt, Ottoman = Turkey or Timurid = Uzbekistan.
and lands still uncolonized...
To be fair, mamluks literally got nuked 100 times lol
To be honest, I'll say that treaties aren't harsh enough, it is unrealistic for Korea to just take a little bit of Ming and even then the less populated parts, it would be more realistic for them to conquer all of Ming.
I think they should make the names change after they implement new ideologies like democracy or communism.
They collapsed, is different, you can see how they got nuked to death. Thats why small nations formed
Lukasz, can you please show the World War II scenario?
He's been showing it for a long time
There should be some empires trying to do continent or Earth unification, but they will get hated by almost everyone so their enemy count would increese. As well would be nice if personalities of each country / empire would change every in-game decade. Also game should get harder the bigger you become and you can loose everything via civil wars or collapse of ur empire into many regions. Also the more educated your nation is, the more people will often rebel if you do something that ppl in your country won't like. And i suggest, you could change ideology of an nation when you puppet it, or force allience with once you conquer it.
Nice! You should make more timelapses, maybe one for WWII and one for the Modern World :D
Hey lukasz it would be so amazingly entertainment game if you added a feature of historical ai like in hoi4.
That's a lot harder to do in a game like this, because its timeline is thousands of years, rather than like 8.
@@TommtTheHo not really hard
@@tajuddinahmed3379 Try to make it then, nerd.
There are events in the Game, and is open to add new events.
So it could be posible to simulate real actions
@@tajuddinahmed3379 Its harder than you think. Yes - you can add historical events, but not everthing would gonna works, beacuse there is so many "what if". For example, you can make historical ottoman empire scenario, and ai would act to execute orders, but then player gonna choose byzantium in 1444, and he probably wants beat ottomans. When byzantium beats ottomans, theyre all events go to trash. Ofc you can make "what if" ottoman empire fell, but its leads to infinite scenarios. Or playing as Ottomans player choose path of colonization. If ottomans colonize mexico, all spanish events about colonization of mexico goes to trash also.
HOI4 is btw based at something like events, but there is called "focus trees". Looks how many effort was put in to that many paths... end it ends about few years of game.
Sr for my bad english, but i hope you understood this.
Lukas, tha fact that the map can still look normal after 1000 years it's a great toll, you reached it, I want to buy your game, you peaked my interest with this one, really
Могу сказать что над игрой еще стоит поработать.
Лукаш прислушайся к критикам в комментариях пожалуйста
The second timelapse in AOH3 is officially here.
*We got AOH3 Timeline before GTA 6* 💀
Как же не терпится поиграть в этот шедевр🥺
Appearantly Can still the Ai Colonize small part tho Of Islands?, literally i seen some that dint get colonized yet until the entire video
You need to make historically accurate ai, lukasz, not now but maybe in some updates, that would so fricking cool, and it should be able to toggle off/on
@Octubre-l8g yeah
Yes, it would be cool, but it's very difficult. He's only 1. He can't do it. This is a development team needed.
@@ЕкатеринаМинина-с2с maybe difficult but not forcing it, he could make it very slowly, but would be very cool
@@catback6427 There are many other important things, so I'm sure we won't even do it before if everyone doesn't persuade him
@@ЕкатеринаМинина-с2с but we can wait for it, cant we?
Also another suggestion, would be cool, if you get to the future tech, could you add space race? Nd' once you release rocket into space, two maps would open u could switch between them? Map of our solar system and map of our galaxy, nd' u could click on other planets or solar systems nd' send there rockets nd' colonize them. Nd' you could add alien civs which would slowly overtake the galaxy, they would have same AI as countries on Earth. Maybe wild suggestion but i think would be cool to add with future updates after game releases, cuz no other game has something like this.
thats gonna change the theme of this game completely
Age of History 10
That's will need at least 1 year for lukas to implement
✍🏿✍🏿🔥🔥🔥🔥🔥
@@TheBlackLeague1974 Imagine being an medieval kingdom in Europe, and then some unkown extraterrestrial force trying to do 7 hours war, forming one Earths puppet government.
1 second after publishing and I'm here, I really love this game!!
so bots will once again have unrealistic boundaries and territories
Every game like hoi4 and eu4 have bad border gore lol
yup
i remember finding out about aoh2 when i was 11 time flies😢
Następnym razem gdybyś mógł dać szybki filmik z scenariusza o WW2 :)
Ja bym chciał timelapse z 2024
There isn't even that much border gore, you're doing magic Jakowski😍
7:12 MING~~~~~No!!😭😭😭
AoH2: Some weak micronations create a coalition on my half continent stretching empire 😄😄😄
AoH3: *The half continent creates a coalition against me, ready to make my empire nonexistent* 💀💀💀
Please release it early, we can't wait
Can you add national spirits for nations and reorganise army into divisions and add army groups so that we dont have to click on each army? And are there different descriptions for removing leaders such as missing, wounded, captured, and so on, aswell as something similar to decisions in hoi4 to boost or lower stability (stability = legitimacy and popularity of the government) or make certain events happen? And will there be factories to represent a nation's economy?
Based on the time lapse here are some suggestions: make some sort of decay system/strengthen rebels, I think that if a nation has the same government for too long without any reforms. It should get some kind of decay, and begin to acrue corruption and generally begin to collapse. Next suggestion would be to add some historical flavor, add some flavor for nations that would become strong in our timeline, and maybe some flavor for nations that in our timeline were close to collapse
I see a few collapses of bigger empires - Egypt for example. How does it work?
They loose the war
Plus they got nuked
coallition
Nukes
i think its a combination of losing a war badly, and having many ethnic minorities
This game will be so awesome
Ah, can't miss the horrendous border gore the AI make❤
I’m so happy that there isn’t as much bordergore as in AoH2
37:43 i think they nuked the mamluks a little too much 💀
A civil war started...
Awesome!!! Waiting for 2024 AD timelapse
Hallo, I love your game so much! I hope you continue to develop it. I was the first like! 👍 😊
Ciao Lukasz! potresti aggiungere al gioco la possibilità di instaurare una monarchia duale Anglo-Francese in caso della vittoria Inglese nella guerra dei 100 anni?
Now wondering, will this game have a sort of “historically” accurate toggle. Probably not.
without mods 0%
@@ЕкатеринаМинина-с2с even with mods, historical ai will be scenario to scenario
19 days until this banger comes out
Было бы славно, если страны стремились к минимизации суммарной длины границ с другими странами, чтобы границы выглядели более аккуратными и эстетичными.
Скорее так: чтобы страна старалась минимизировать число граничащих с другими странами провинций. Так страна будет стараться в первую очередь аннексировать чужие анклавы внутри своих границ.
Will there be Linux version? At least if it optimized for Wine it would be good for Linux users.
Only true AoH3 fans allowed to like this comment..
Don't beg for likes, that makes you a despicable asshole!
Goodbye 'Next' button and the funny AI system....
@@Arabian_Patriot7 turns later
"Japan declared war on Nigeria"
Beggar
Go learn some grammar
Hi! When will you open translations to the public? I'm itching to jump on the opportunity of translating the game!
Anybody saw the abseloute nuclear shower in the middle East happen at 37:43 ?
spoilers
And then everything colapses.
Beautifull
- Let me give you 30 seconds or 1 minute with a little historical background.
Next 47 minutes:
COUNT DOWN WITH ME BOYS, IMMA UPDATE THIS COMMENT EVERYDAY. 3 DAYS TO GO!!
19 days
AOHII: stuff happens and then nothing ever happens
AOHIII: stuff is always happening