as a greek i have to say a really big THANK YOU for making the provinces so detailed. The amount of map games that group places together that have no corelation are insane. once again thank you for doing what you do!
No god damn way… The man actually did it! Lukasz, you’re the most legendary developer, and I mean that. Your involvement in our community and listening makes me grateful.
And a couple more ideas (well, what would we do without them?) 1. The clans of each dynasty 2. Send humanitarian aid or volunteers to a country in need 3. Mercenaries 4. Immigration. 5 The unification of several countries into one state (for example, Great Britain appeared in 1707 as a result of the signing of the Treaty of Union between the Kingdom of England and the Kingdom of Scotland.)
@@henrycrystal9740 while that's sorta true there's a lot of scenario editing that you can do to change that, problem was resetting it every time the game reopens gets too tedious. But either way 2 was still a massive step up from the original. It's fun watching developers improve over the years
imo, instead of making the ships disappear upon landing, put an animation which either fades the ship or shrinks the ship at your desired speed. this will make it look smoother. once again I'm glad to be part of this community. i wish you the best of luck!
Hello, I hope the game comes out on Android, and I would like these features to be in aoh3. 1) Increased system of trade, economy (Trade routes, sea routes) and the world market 2) I would like to see a blockade of cities or a naval blockade. 3) Increased technologies 4) Fuel (gas, oil, coal and others) so that these would have higher level troops tanks, etc. used for transportation .I hope that you will support me ❤ with my idea
I wonder if they have other purpose than just sailing around. it will be cool if the ship can automatically create trade routes when you establish a trade with a another kingdom. if it’s possible, can you also make the war ship have a effect on the trading ships and also add pirates in the game if you lose stability in your region will automatically spawn pirates ships and then you can fighting against them to remain stable in your region
It would be cool if we could block the shipping lanes, see who owns the ship, steal it, attack it spy on him and see what goods he brings, pirates to disrupt navigation, use them as a way of communicating between seas or rivers
Are these ships just for trade? So what will naval battles be like? How will we move armies across the sea? You didn't show any gameplay videos about this, but this is one of the most important mechanics.
as he emphasized, there is not warship system, but i hope he add this soon because many of fans of this game want this, one of them me. it is like a complete to the game.
lukas, i know this might be crazy to say but like, your current game AoH2 made me feel much happier than before, i genuinely want to thank you for this.
😝Idea: I suggest adding a gold reserve to the game. In reality, every country has a gold reserve stored for emergencies. Here is how it could work: 1) The gold reserve should be stored in different cities, not just one (although the option of having it in one city should also be possible). 2) It should not be possible to cash out the entire reserve at once; it should take time and be done gradually. However, there should be an option to adjust the speed of cashing out based on importance. 3) After researching the necessary technology, a "slider" for allocating funds to the gold reserve should appear in the tax menu. 4) During wartime, it could be captured but only partially. In a civil war or rebellion, it would be completely seized by the rebels if they rise up in the city where it is stored. 5) If the gold reserve is not evacuated from an enemy, they will capture it. During peace conferences, it could be requested back, at least a portion of it. Additionally, giving it away voluntarily would earn us extra points during peace talks. 6) It could be entrusted to other nations. If a country supports rebels or is involved in a civil war, they might start claiming it. Rebels would receive it last in the order and in the smallest portion, but it would depend on our decision whether to give it to them. If we refuse, the country could somehow seize and nationalize enemy organizations on its territory. This idea is still rough, but I believe it could add an interesting dynamic to the game. ❤️- if you agree.
ideas: being able to take images of leaders and flags directly from the gallery, diplomacy points and infinite movements (in the sandbox), more maps, letter system with accents, capital failure system (in which when one country conquers the capital of another the country will be annexed, but with powerful countries more provinces may need to be conquered) more political ideologies. examples: absolute monarchy, dual monarchy, constitutional monarchy, parliamentary monarchy, social democracy,Soviet socialism, military dictatorship, national socialism, dictatorship, and I can add more if I remember Edit:examples of maps; 500 BC,300 BC, 200, 500, 900, 1000, 1100,1300,1500,1600,1700,1789,1800,1861,1871,1880,1894,1914,1915,1916,1917,1918,1919,1920 Edit 2: add the option to customize the country's flag without changing the ideology and also be able to place the photo directly from the gallery at events, add scenarios with events. examples: 1914,1915,1916,1917,1918,1920,1933,1936,1938,1939,1940,1941,1942,1943,1944,1945 and 1960. Edit 3:more political ideologies: radicalism, capitalism, radical dictatorship, radical socialism, Parliamentary republic, unitary state, liberalism, national liberalism, national conservatism, oliquarchy,confederation, federation, authoritarian democracy, monarchism, electoral monarchy, green democracy, reactionary, trade unionism, libertarian socialism, vanguard socialism, collectivist socialism, Islam, Islamic theocracy, Buddhist theocracy, Christian theocracy, theocracy, islamic socialism, anarchocapitalism, anarchocommunism,totalitarianism, national bolshevism, populism, autocracy, paternal autocracy, despotism, valkinism, esoteric Nazism, technocracy, strasserism, neutrality, centrism, progressivism, accelerationism, Salafism and Zionism. Edit 4: add the option of placing the leader in a personalized scenario, like creating a new leader and placing him in the scenario and nations you want (obviously the nation will have to exist) and also an option for when the political ideology changes the leader as well (the leader who will be the replacement of the old one can be chosen by the player) Edit 5: it could add immigration, through the country's "attractiveness" and quality of life, and also the option of building a monument to increase immigration. Edit 5: put a "buildall" button to build whatever you want in as many provinces at once,and also a province measurement system, like each province having a different kilometer, this way you will have the almost real size of the countries, thus also having more certainty in measuring the countries. Edit 6: add a time system similar to hoi4.
Sea routes should be dynamic, based on development levels of the cities. Currently, even if a province with a port is the most developed one in the world, no ship may ever swim there because of the sea routes preset
Lukasz, you are a wonderful developer and I have an idea similar to ships. Airplanes in the modern world and airships in the 19th and 20th centuries. We also flew between states. But if war breaks out, airships and planes don’t fly there and try to fly around. + this is an additional branch of arms and supply trade in difficult situations. If you see my message, I will be very happy about it :).
Lukasz, i'm making this message for the sole reason of telling you that your work is nothiny short of amazing, and very much appreciated. I hope the game becomes what you envision it to be, best of luck you great warrior.
I must admit that I was not expecting the presence of boats in the game, as was the case with many other new features that you presented to us in previous videos and posts. The more videos come out, the more I realize how amazing the crazy work you have done in just a few months is. And to think that you probably still have other new things to show us, I can't wait to discover them. Your game will certainly be an impressive success for an independent studio like yours. Hats off to you, Mr. Jakowski.
I'm writing this from Google translate, there may be some spelling errors. Lukaz, you managed to develop this game and present it to us. You are truly the KING man👑
With this the game will gain impressive realism, imagine fighting with another country not to conquer it or make it a vassal just for a commercial line
@@henrycrystal9740this game will have many paradox inspired features and will allow you to go from the ages of the Romans to modern day in one engine, it will definitely be one of the best strategy games
Lukash, I think that your game will become really popular after release, ships have already been added, good graphics in my opinion, and I think that it will beat any strategy mobile game, and that’s cool!!!!!
Please add coastlines and improve the sea texture,And also pirates, as well as rebel factions, enemy or allied naval ships, making several kingdoms move troops frequently to make the game look lively, and add several big scenarios such as crusades where many troops will move
Łukasz Jakowski is one of the biggest developers ever, I need only 5 second to see how much he progressed in those years, Just amazing! Keep doing your job 👍
Hi ! I think many players would like to see these features in aoh3. 1) The emergence of resources such as oil , gas , saltpeter , gold , diamonds , iron , aluminum and other resources , as well as do not forget about the resources of trees and food (food ) . These resources will be needed to hire various troops, and to support the level of citizens. 2) Oil and fuel will perform such functions, for equipment and other types of troops they will participate for the movement of troops. If the fuel is 0 , then the division of equipment , fleet and aviation will not move . 3) Add functions with mobilization , for example: Voluntary recruitment of troops , partial mobilization , Forced mobilization , total mobilization ( this will help recruit people with whom we can train in the division). 4) Adding culture technologies, you can take the idea from civ 6. Since these technologies will be able to open up new ideologies , the level of global influence , And , for example , World war ( will be able to create extremely close alliances against a common enemy ) 5) By adding a Global market, we will be able to buy resources from other countries with which we have good relations. But not everything is so simple, because for interest you need to add trade routes if they are blocked, then you will not be able to purchase resources. 6) The emergence of new types of troops in technology , special forces , new types of tanks, air defense, etc. 7 ) The addition of advanced types of aviation .For example: fighters (They will carry out the destruction of various troops in the war), attack aircraft ( those that will destroy aircraft), Bombers (destruction of various buildings), etc. Whatever it all seems so sad to the ground forces , we need to add a new type of air defense forces . 8) The addition of battleships, Cruisers, aircraft carriers, cargo ships, and a ship that can transport Infantry and tanks across the sea. It 's true , How can a Tank and infantry swim across the sea and oceans if there are no warships . 9) The naval blockade will block maritime trade , but it will not be able to destroy ports without an attack . 10 ) All troops after mobilization or voluntary mobilization , you can turn troops into any regions . But the construction of aviation , navy and tanks must be done in the region where the tank , aviation or fleet plant is built . 11) The construction of a port , aircraft factories and tanks will require a lot of resources and money , and suitable for the landscape . In order for everything not to be so easy, it is necessary to maintain the building with people, money and resources (how many people will work in certain military and food places ). 12) Add a new type of artillery troops that will demolish tanks , cities, etc. 13) In the editor, players will be able to choose in which places oil and non-military necessary resources will be located. 14) I hope this game will be on android and ios. Lukas, I understand that this is not easy, but this is what is missing most in the game, it catches your eye.But if you add all these features to the game, the game will be amazing.
Idea:add planes like military planes and figher jets that transport units and can bomb enemy targets and add battle ships that can capture provinces and destroy enemy targets
Idea: 1 Let's send diplomats like soldier 2 intelligence diplomacy, Countries close to war should negotiate through intelligence 3 Let the Papacy order the crusade 4 Mediation should come 5 Guarantor system should come Because I work in diplomacy, I am very interested in this game
I came from Kerem Yılmaz. We will bring you to a hundred thousand subscribers. We will not waste the efforts of Age of History 3. Lukasz, your audience in Turkey is big. With respect and love from Turkey.
¿En el futuro habrá aviones volando de provincia en provincia? Al igual que los barcos que van de puerto en puerto, sería genial tener un aeropuerto en la era moderna, esta función inicial es excelente.
I have a proposal it might be advantageous to explore the concept of allowing the formation of smaller states in provinces with significant minority populations.
As long time Aoh2 player i love this game! I also have been building world war 1 by events as realistic i can and its nearly impossible so adding Religions, easier event editor, more flags for different ideologies and maybe if its possible aircrafts. I respect and love your work Lukasz❤
i think you forgot this is independent... its not really gonna be a competition to paradox games, specially considering eu5 is coming out at about the same time. this is more like the indie mobile recreation
@@henrycrystal9740No, this is a revolutionary game that will even be perfect for the PC version. The paradoxes are greedy, they ask for money for some kind of garbage in the form of DLS - and Age of history 3 is a full-fledged self-sufficient game - in which there will be much more content when the modders show their initiative: this game is completely open in files. The most important thing that distinguishes the Age of History from ordinary paradoxes is that it will accommodate all eras, including even the future. There will be no need to constantly download extra gigabytes in the form of all sorts of CK3, Civ5, Hoi 4 for mega-companies - after all, everything will be provided in one game
@@henrycrystal9740 Paradox does not have a simple, light and cheap game, it is definitely not a competition for Paradox, it is a different market, and it will certainly have many players.
@Thatonehistorynerd-vw1op ok you're definitely trolling. i never said that. aoh2's main focus has always been 1444 as it was kind of an indie mobile replica of eu4 based off aoh1, yes it does have other times but its not really meant for them, i'll stop responding because i'm fairly sure you are trolling
Было бы класно если корабли могши прибывать только в провинции с портами, и каждый прибывший корабль привозил допусть небольшое количество ресурсов, допустим 1 монетку
Mamy szlaki handlowe Teraz tylko czekać na „ikonki” postaci do armii i floty Wojny armii Wojny morskie Wojny handlowe Przecież ta gra jest już tak piękna Warto czekać każdy miesiąc na nowe rzeczy!
I think there needs to be a change in map theme. Of course, having a dark theme is a nice feature for those who play the game at night, but having a white theme like Vic3 during the day will look more powerful.
Animation of ships navigating the map
I love chips
I got scared and thought it was a trading system 😂
Could you have it so we know which country the ship belongs to?
If there were also naval battles then it would be even a masterpiece
do it add trade for ressource
Lukasz is a giga chad.. Making a high-level strategy game alone..
Welcome suprise.. modder kerem.
Kerem abi hoi4 çek
@@gothacked2828 Compare Red Dead Redemption II to Hearts of Iron IV because it will make more sense
@@gothacked2828+1
You're a children's channel, get the hell out of here.
the most overlooked thing, yet at the same time the only thing that allows modern civilization to exist: ships
Eh we live without ships for a 100 years and our country ... Actually you are right
@@VIRTUALESENCEOne blockade causes the whole global market to panic.
@@AStoryteller-for-fun cough cough yemeni gigachads
necessary but not sufficient
@@tajuddinahmed3379one MOAB and it's over for them 😭
as a greek i have to say a really big THANK YOU for making the provinces so detailed. The amount of map games that group places together that have no corelation are insane. once again thank you for doing what you do!
Πάμε ρε πατρίδα!
We will still need to work on the ships, since in some places the ships noticeably enter the provinces.
그리스 프로빈스가 적은건 좀 아쉬운 요소였는데, 이번에 수정되면서 확실히 더 디테일해진듯 함.
Yes, the Greeks are in love with the islands, aren't they? .d
@@harikakopek of course we are
If this game can be historical it would be a masterpiece
It's age of history after all!
I think he meant historical ai
it most likely wont
@Thatonehistorynerd-vw1op but always ends in border gore :(
Age of "HISTORY" "3"
SHIPS? OMG THIS GAME IS ACTUALLY GOING TO BE FANTASTIC
No god damn way…
The man actually did it!
Lukasz, you’re the most legendary developer, and I mean that. Your involvement in our community and listening makes me grateful.
I remember how you asked for ship to add in this game, thank you for recommending him your truly a legend
And a couple more ideas (well, what would we do without them?)
1. The clans of each dynasty
2. Send humanitarian aid or volunteers to a country in need
3. Mercenaries
4. Immigration.
5 The unification of several countries into one state (for example, Great Britain appeared in 1707 as a result of the signing of the Treaty of Union between the Kingdom of England and the Kingdom of Scotland.)
no unions and no dynasties
@@sepukkuz why?
@@ОктайМирзоев-г6с I'm not the developer
Great idea
When you say clans do you mean alliances?
>Liking this video within 2 seconds of starting because I've been feeling like AoH2 lacked with no proper navy
Then you were dissapointed
aoh2 lacked any gameplay really, it was just bigger number bigger than smaller number brainrot in all honesty
@@henrycrystal9740 no not really
@@henrycrystal9740 while that's sorta true there's a lot of scenario editing that you can do to change that, problem was resetting it every time the game reopens gets too tedious. But either way 2 was still a massive step up from the original. It's fun watching developers improve over the years
@@aeiou9054 there is still time for him to add battles and diversify navies
imo, instead of making the ships disappear upon landing, put an animation which either fades the ship or shrinks the ship at your desired speed. this will make it look smoother. once again I'm glad to be part of this community. i wish you the best of luck!
Ships!?!? Awesome!!!
Bro is actually first
GG 🥇
Hello, I hope the game comes out on Android, and I would like these features to be in aoh3. 1) Increased system of trade, economy (Trade routes, sea routes) and the world market 2) I would like to see a blockade of cities or a naval blockade. 3) Increased technologies 4) Fuel (gas, oil, coal and others) so that these would have higher level troops tanks, etc. used for transportation .I hope that you will support me ❤ with my idea
Игра далжна выйти на телефонах но с апозданием он паказываг геинплей с телефонаф @@ЯрикЯрослав-п2р
But not warships 😢
I wonder if they have other purpose than just sailing around. it will be cool if the ship can automatically create trade routes when you establish a trade with a another kingdom.
if it’s possible, can you also make the war ship have a effect on the trading ships and also add pirates in the game if you lose stability in your region will automatically spawn pirates ships and then you can fighting against them to remain stable in your region
Don't forget sinkings!
I think that will be the main function for the ships, the trading between nations, about pirates, i don't see it, but who knows!
No, they are useless and are just graphics
It would be cool if we could block the shipping lanes, see who owns the ship, steal it, attack it
spy on him and see what goods he brings, pirates to disrupt navigation, use them as a way of communicating between seas or rivers
Lukasz must see this
This is what I wanted to write, I support this. First thing could be very cool
Are these ships just for trade? So what will naval battles be like? How will we move armies across the sea? You didn't show any gameplay videos about this, but this is one of the most important mechanics.
Maybe this is first mechanic about Sea and other are still underdevelop
Wait my brotha
No they are just graphics
as he emphasized, there is not warship system, but i hope he add this soon because many of fans of this game want this, one of them me. it is like a complete to the game.
lukas, i know this might be crazy to say but like, your current game AoH2 made me feel much happier than before, i genuinely want to thank you for this.
you will like aoh 3 trust me
@@Gliwous i know. i am waiting for it.
I thought he meant ships like in warships, but it still seems like a cool graphical addition, I guess
Estos barcos recién son una alpha.
Y como se muestran tendrán utilidad de barcos comerciantes.
La marina de guerra estará eso estoy seguro.
Lukasz Said no@@vicentelira4468
😝Idea:
I suggest adding a gold reserve to the game. In reality, every country has a gold reserve stored for emergencies. Here is how it could work:
1) The gold reserve should be stored in different cities, not just one (although the option of having it in one city should also be possible).
2) It should not be possible to cash out the entire reserve at once; it should take time and be done gradually. However, there should be an option to adjust the speed of cashing out based on importance.
3) After researching the necessary technology, a "slider" for allocating funds to the gold reserve should appear in the tax menu.
4) During wartime, it could be captured but only partially. In a civil war or rebellion, it would be completely seized by the rebels if they rise up in the city where it is stored.
5) If the gold reserve is not evacuated from an enemy, they will capture it. During peace conferences, it could be requested back, at least a portion of it. Additionally, giving it away voluntarily would earn us extra points during peace talks.
6) It could be entrusted to other nations. If a country supports rebels or is involved in a civil war, they might start claiming it. Rebels would receive it last in the order and in the smallest portion, but it would depend on our decision whether to give it to them. If we refuse, the country could somehow seize and nationalize enemy organizations on its territory.
This idea is still rough, but I believe it could add an interesting dynamic to the game. ❤️- if you agree.
Bro how did you write that in 2 minutes?🗿
❤❤❤
😂😂😂😂@@Ramal_-_Cabbarov
Like in Victoria 3?
I would love that
@@The.171 yeah i know it
ideas: being able to take images of leaders and flags directly from the gallery, diplomacy points and infinite movements (in the sandbox), more maps, letter system with accents, capital failure system (in which when one country conquers the capital of another the country will be annexed, but with powerful countries more provinces may need to be conquered) more political ideologies. examples: absolute monarchy, dual monarchy, constitutional monarchy, parliamentary monarchy, social democracy,Soviet socialism, military dictatorship, national socialism, dictatorship, and I can add more if I remember
Edit:examples of maps; 500 BC,300 BC, 200, 500, 900, 1000, 1100,1300,1500,1600,1700,1789,1800,1861,1871,1880,1894,1914,1915,1916,1917,1918,1919,1920
Edit 2: add the option to customize the country's flag without changing the ideology and also be able to place the photo directly from the gallery at events, add scenarios with events. examples: 1914,1915,1916,1917,1918,1920,1933,1936,1938,1939,1940,1941,1942,1943,1944,1945 and 1960.
Edit 3:more political ideologies: radicalism, capitalism, radical dictatorship, radical socialism,
Parliamentary republic, unitary state, liberalism, national liberalism, national conservatism, oliquarchy,confederation, federation, authoritarian democracy, monarchism, electoral monarchy, green democracy, reactionary, trade unionism, libertarian socialism, vanguard socialism, collectivist socialism, Islam, Islamic theocracy, Buddhist theocracy, Christian theocracy, theocracy, islamic socialism, anarchocapitalism, anarchocommunism,totalitarianism, national bolshevism, populism, autocracy, paternal autocracy, despotism, valkinism, esoteric Nazism, technocracy, strasserism, neutrality, centrism, progressivism, accelerationism, Salafism and Zionism.
Edit 4: add the option of placing the leader in a personalized scenario, like creating a new leader and placing him in the scenario and nations you want (obviously the nation will have to exist) and also an option for when the political ideology changes the leader as well (the leader who will be the replacement of the old one can be chosen by the player)
Edit 5: it could add immigration, through the country's "attractiveness" and quality of life, and also the option of building a monument to increase immigration.
Edit 5: put a "buildall" button to build whatever you want in as many provinces at once,and also a province measurement system, like each province having a different kilometer, this way you will have the almost real size of the countries, thus also having more certainty in measuring the countries.
Edit 6: add a time system similar to hoi4.
Sea routes should be dynamic, based on development levels of the cities. Currently, even if a province with a port is the most developed one in the world, no ship may ever swim there because of the sea routes preset
No fucking way he added SHIPS BROO HE S THE GOAT 😮😮
Lukasz, you are a wonderful developer and I have an idea similar to ships. Airplanes in the modern world and airships in the 19th and 20th centuries. We also flew between states. But if war breaks out, airships and planes don’t fly there and try to fly around. + this is an additional branch of arms and supply trade in difficult situations. If you see my message, I will be very happy about it :).
Lukasz, i'm making this message for the sole reason of telling you that your work is nothiny short of amazing, and very much appreciated. I hope the game becomes what you envision it to be, best of luck you great warrior.
Here I thought its gonna be about navy lmao.
Lukasz it's not just a man. He's a hero.
I must admit that I was not expecting the presence of boats in the game, as was the case with many other new features that you presented to us in previous videos and posts. The more videos come out, the more I realize how amazing the crazy work you have done in just a few months is. And to think that you probably still have other new things to show us, I can't wait to discover them. Your game will certainly be an impressive success for an independent studio like yours. Hats off to you, Mr. Jakowski.
Thank you lukasz for your hard work and for your listening to your community
I'm writing this from Google translate, there may be some spelling errors. Lukaz, you managed to develop this game and present it to us. You are truly the KING man👑
Çeviri yerine deepl kullanin daha iyi çeviriyor
@@thekhagan6563Teşekkür ederim.
With this the game will gain impressive realism, imagine fighting with another country not to conquer it or make it a vassal just for a commercial line
(I have always had a very big imagination and I imagined these lines in the second game)
This is going to be the coolest thing ever
It is gonna be one of the best strategy on PC and the best on Android
@@BogdanPts bro never played a paradox game
@@henrycrystal9740this game will have many paradox inspired features and will allow you to go from the ages of the Romans to modern day in one engine, it will definitely be one of the best strategy games
@@henrycrystal9740Shallow sims from 1995, with a modern look is not real strategy
@@djw07williams84 brother this is all made by 1 person and in not that much time, jesus christ manage your expectations its a mobile game 💀
if this game has historical paths for the ai to choose, it could be the best strategy game tbh
I wish the game had the ability to draw its own boundaries
Bro is a Gigachad making the entire game all by himself 💜
sugestion: naval battles, pirates, shipwrecks, submarines.
Lukash, I think that your game will become really popular after release, ships have already been added, good graphics in my opinion, and I think that it will beat any strategy mobile game, and that’s cool!!!!!
yeah! but in general it will be overshadowed by pc strategy games definitely, eu5 is nearly finished and is about to come out
@@henrycrystal9740But you cannot create your own scenario on EU5😌
12:56 Who also noticed how the video ended just before those two ships collided head on
It was close :P
@@ukaszJakowski yo answer my email the one that has green starter pfp
YESSSSSSSSSSS, HE ADDED THE NAVY TO THE GAME!!!
They are just graphics
@@Domenoko for a moment I thought we actually got a navy system, but I'm not gonna say we aren't gonna get one(I'm coping)
you don't no, maybe he will add warship system i hope that. @@Domenoko
Bardzo długo czekałem na statku w tej grze, już myślałem, że w ogóle ich tam nie będzie! Dziękuję bardzo za wspaniałą aktualizację gry!
If you finally put the ships in, you should make the ports much more expensive and they can be improved with technologies.
It would be cool if the speed of ships depended on the level of technology, or something like that
It's not a number and a arrow anymore.....Lukasz your the goat...
Please add coastlines and improve the sea texture,And also pirates, as well as rebel factions, enemy or allied naval ships, making several kingdoms move troops frequently to make the game look lively, and add several big scenarios such as crusades where many troops will move
Łukasz Jakowski is one of the biggest developers ever, I need only 5 second to see how much he progressed in those years, Just amazing!
Keep doing your job 👍
The game storage will burst my phone 💀
Comrades, he did it. He added Navy to game.
Happy nation living in the happy nation
I hope in the future this game will collaborate with total war series
Todos os países: ótimo movimento da economia
França napoleonica: bloqueio continental!!
انا أتسائل كيف خطرت هذه الفكرة في بالك🤣
Bro Lukasz will fuck up. There is no way this is this perfect.
Now the Game looks really professional i really want to see the beauty map mods to improve even more the game!
This is sick i could watch a compilation of this for like an hour
I am waiting for "Age of History 3 - Multiplayer" vid
accept that there will be no multiplayer
it could be actually playable if he did what paradox does with multiplayer, considering its not turn based anymore (thank god)
Hi !
I think many players would like to see these features in aoh3.
1) The emergence of resources such as oil , gas , saltpeter , gold , diamonds , iron , aluminum and other resources , as well as do not forget about the resources of trees and food (food ) . These resources will be needed to hire various troops, and to support the level of citizens.
2) Oil and fuel will perform such functions, for equipment and other types of troops they will participate for the movement of troops. If the fuel is 0 , then the division of equipment , fleet and aviation will not move .
3) Add functions with mobilization , for example: Voluntary recruitment of troops , partial mobilization , Forced mobilization , total mobilization ( this will help recruit people with whom we can train in the division).
4) Adding culture technologies, you can take the idea from civ 6. Since these technologies will be able to open up new ideologies , the level of global influence , And , for example , World war ( will be able to create extremely close alliances against a common enemy )
5) By adding a Global market, we will be able to buy resources from other countries with which we have good relations. But not everything is so simple, because for interest you need to add trade routes if they are blocked, then you will not be able to purchase resources.
6) The emergence of new types of troops in technology , special forces , new types of tanks, air defense, etc.
7 ) The addition of advanced types of aviation .For example: fighters (They will carry out the destruction of various troops in the war), attack aircraft ( those that will destroy aircraft), Bombers (destruction of various buildings), etc. Whatever it all seems so sad to the ground forces , we need to add a new type of air defense forces .
8) The addition of battleships, Cruisers, aircraft carriers, cargo ships, and a ship that can transport Infantry and tanks across the sea. It 's true , How can a Tank and infantry swim across the sea and oceans if there are no warships .
9) The naval blockade will block maritime trade , but it will not be able to destroy ports without an attack .
10 ) All troops after mobilization or voluntary mobilization , you can turn troops into any regions .
But the construction of aviation , navy and tanks must be done in the region where the tank , aviation or fleet plant is built .
11) The construction of a port , aircraft factories and tanks will require a lot of resources and money , and suitable for the landscape . In order for everything not to be so easy, it is necessary to maintain the building with people, money and resources (how many people will work in certain military and food places ).
12) Add a new type of artillery troops that will demolish tanks , cities, etc.
13) In the editor, players will be able to choose in which places oil and non-military necessary resources will be located.
14) I hope this game will be on android and ios.
Lukas, I understand that this is not easy, but this is what is missing most in the game, it catches your eye.But if you add all these features to the game, the game will be amazing.
Idea:add planes like military planes and figher jets that transport units and can bomb enemy targets and add battle ships that can capture provinces and destroy enemy targets
awesome! we need trains like that in the future times (trains can be seen at railways which we build)
Up
Airplanes also in modern ages :D
Or based on technology level! With tech being heavily based in the time period u play in
Unfortunately, the Navy will be missing from this game );
@Thatonehistorynerd-vw1op But there is no navy in aoh3.
There are no more soldiers walking on water!
Did I heard... Ships?
Belgium × France /s
@@rikusoma4539 What
@@UMMONARQUISTAthere's 2 types of meaning for the word "ships"
"ship" is not what you think. "Ship" refers to a large sea-going vessel and also a method of transporting goods.
Bro, you deserve every cent that this game will give to you
Idea:
1 Let's send diplomats like soldier
2 intelligence diplomacy, Countries close to war should negotiate through intelligence
3 Let the Papacy order the crusade
4 Mediation should come
5 Guarantor system should come
Because I work in diplomacy, I am very interested in this game
Don't rush with this game, take as much time as you need, but please make the waiting worth!
Look me in the eyes Lukasz and repeat after me “the game will also be multiplayer”
Ships? What is next? Planes? Rockets? Mad respect
I came from Kerem Yılmaz. We will bring you to a hundred thousand subscribers. We will not waste the efforts of Age of History 3. Lukasz, your audience in Turkey is big. With respect and love from Turkey.
You guys are like Kerem's Minions, the fact that he doesn't apologize for Conquerors is sad.
I swear, the clicking noise sounds like ASMR
¿En el futuro habrá aviones volando de provincia en provincia? Al igual que los barcos que van de puerto en puerto, sería genial tener un aeropuerto en la era moderna, esta función inicial es excelente.
awesome idea, i hope he add it
I have a proposal
it might be advantageous to explore the concept of allowing the formation of smaller states in provinces with significant minority populations.
I suggest implementing a training system for the troops and also helthcare to combat diseases.
Empresas millonarias sacand juegos: Mueren a la semana de salir*
Este men:
Lit
And you said you couldn't add a fleet... But damn it, this animation is so realistic (you can also make the ships stand at the port)
I'm finally asking, Lukaz do you accept marrying me?
☠️
Bro is singlehandedly making an EU5 before Tinto 😂
Imagine playing Age of History III in the summer
🔥
Did you guys notice that the flag in the top left of the screen is animated? This game has everything!
Łukasz Jakowski i respect you heavily
Dang this man is covering all the bases in the sequel we all have waited for
AWESOME!!!!! WE DONT THINK YOU WILL ADD THE SHIPS
NEXT ADD THE AIRCRAFT
As long time Aoh2 player i love this game! I also have been building world war 1 by events as realistic i can and its nearly impossible so adding Religions, easier event editor, more flags for different ideologies and maybe if its possible aircrafts. I respect and love your work Lukasz❤
this game will be the best civ game out there. i swear..
i think you forgot this is independent... its not really gonna be a competition to paradox games, specially considering eu5 is coming out at about the same time. this is more like the indie mobile recreation
@@henrycrystal9740No, this is a revolutionary game that will even be perfect for the PC version. The paradoxes are greedy, they ask for money for some kind of garbage in the form of DLS - and Age of history 3 is a full-fledged self-sufficient game - in which there will be much more content when the modders show their initiative: this game is completely open in files.
The most important thing that distinguishes the Age of History from ordinary paradoxes is that it will accommodate all eras, including even the future. There will be no need to constantly download extra gigabytes in the form of all sorts of CK3, Civ5, Hoi 4 for mega-companies - after all, everything will be provided in one game
@@henrycrystal9740 Paradox does not have a simple, light and cheap game, it is definitely not a competition for Paradox, it is a different market, and it will certainly have many players.
@Thatonehistorynerd-vw1op eu5 isnt even out... and eu4 is just better than aoh2 because its not an indie game... nobody is debating that
@Thatonehistorynerd-vw1op ok you're definitely trolling. i never said that. aoh2's main focus has always been 1444 as it was kind of an indie mobile replica of eu4 based off aoh1, yes it does have other times but its not really meant for them, i'll stop responding because i'm fairly sure you are trolling
An idea:
One state gaming:
A mode focused on developing a single country, no wars, no expanding, no border change
I support✅
Было бы класно если корабли могши прибывать только в провинции с портами, и каждый прибывший корабль привозил допусть небольшое количество ресурсов, допустим 1 монетку
That would be great
Ура, я нашел Русский комментарий)) Согласен с твоей идеей!
Bro if you add online its would be the greatest sneek peek
Lukasz Chadowski 😎
The fact just one guy is making this game should be an inspiration.
Mamy szlaki handlowe
Teraz tylko czekać na „ikonki” postaci do armii i floty
Wojny armii
Wojny morskie
Wojny handlowe
Przecież ta gra jest już tak piękna
Warto czekać każdy miesiąc na nowe rzeczy!
One idea could be that cities with ports have the texture of a port, and that ships, instead of colliding with the land, dock parallel to the port.
i came from Kerem yılmaz and became a new sub (you are doing good with this game soon as this game is ready i will play it)
Imagine how the higher technology levels of the tech root of the ships would be
I imagine when there are many ships
Kerem Yılmaz says hello
This was so badly needed. Imagine naval combats!
Before : making mobile games also on pc
Now : making pc games also on mobile
he should stick to making it mainly mobile, he wont even be competition against paradox in pc. considering eu5 is also gonna come out soon
@@henrycrystal9740 i think he should work with them or create somthing like paradox, it would be a lot better
Age of history 2 will forever remain in my heart... But this game, wow it's beautiful, hype! 🤩
LLukas you are producing the best game
I think there needs to be a change in map theme.
Of course, having a dark theme is a nice feature for those who play the game at night, but having a white theme like Vic3 during the day will look more powerful.
BRO IS COOKING 🗣🔥🐐🙏
Lukaz, please add that the leaders of each country change every few years
I CANT WAIT TO PLAY ITTTTTT
If people are already crazy and insane, imagine if you also put in planes 💀💀💀💀
The British Empire Is Happy 🇬🇧🇬🇧
16 December 2024
@Tafrara-idir whats that date?
@@Tridentofmemes the british royal navy incident
@@DeeCylindro ay
@@DeeCylindroBut we haven't even seen that day. Wait..........
is this just an animation for beauty, or is it an indication of the army's path through the water? Or is it a new trading mechanic?
Is so painful waiting for the game to release 😭😭😭
PAINNN