awesome. I never played this before. I'm guessing this was released after amiga was released bec. back then I sold my c64 and bought an amiga 500. I really hope that there is some sort of level save/continuation mechanism.
Wow, this game looks like a nightmare. Difficult puzzles but not in a fun way. Because there are a lot of moving elements, and not much in the way of clues to guide you. At least in Sokoban you had the area where the boxes needed to be, so you had something to work backwards from. Unlike this game! :)
Yeah, I remember liking this game when it came out (what little I played of it). But I'd completely forgotten about it, and looking at it now, I'm not sure I'd have the patience for that kind of trial and error against a time limit and with no way of continuing.
SquareWaveHeaven Didn't really need a continue though since after doing a puzzle a few times you knew exactly how to solve it so it didn't take long to clear it.
The time limit fucked it up. Some of these were so hard to figure out. Some pieces had to go all across the board and be propped up against others temporarily. And if it turned out the place wasn't working out, you'd have to start all over again with a new strategy. Try getting anywhere with trial and error in mere minutes.
The title music always did and still is pissing me off (even more than the difficult gameplay). It has all the gimmicks of a good C64 song, my brain wants to like it, but it is also confused. I cannot decide aesthetic or mood it is going for. Is it supposed to be funny? techy? epic guitar solo? all? neither? Such an annoying, random song because of this. There were many misguided demoscene songs in the early 90s, but I can't get this one out of my head! X/
what a clever little gem of a game.
awesome. I never played this before. I'm guessing this was released after amiga was released bec. back then I sold my c64 and bought an amiga 500.
I really hope that there is some sort of level save/continuation mechanism.
Ah, memories.....
Is it possible to restart a level? How?
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Wow, this game looks like a nightmare. Difficult puzzles but not in a fun way. Because there are a lot of moving elements, and not much in the way of clues to guide you. At least in Sokoban you had the area where the boxes needed to be, so you had something to work backwards from. Unlike this game! :)
It was an awesome game!
You needed to figure out where to build the molecule yourself :p
Yeah, I remember liking this game when it came out (what little I played of it). But I'd completely forgotten about it, and looking at it now, I'm not sure I'd have the patience for that kind of trial and error against a time limit and with no way of continuing.
SquareWaveHeaven Didn't really need a continue though since after doing a puzzle a few times you knew exactly how to solve it so it didn't take long to clear it.
The time limit fucked it up. Some of these were so hard to figure out. Some pieces had to go all across the board and be propped up against others temporarily. And if it turned out the place wasn't working out, you'd have to start all over again with a new strategy. Try getting anywhere with trial and error in mere minutes.
The title music always did and still is pissing me off (even more than
the difficult gameplay). It has all the gimmicks of a good C64 song, my
brain wants to like it, but it is also confused. I cannot decide
aesthetic or mood it is going for. Is it supposed to be funny? techy?
epic guitar solo? all? neither? Such an annoying, random song because of
this. There were many misguided demoscene songs in the early 90s, but I
can't get this one out of my head! X/
After so many years this song is still firmly embedded in my memory. Doesn't annoy me at all though, I liked the song when I played this game.
Nice game, not that smart though.. He he