Hey all! I’m making some “members only” content soon! It will be a whole new series about current gaming news OR me showing off my various gaming gadgets! If that interests you, consider becoming a member! :D I have removed the Trump joke from the video. While I definitely do not want crazy (key word is crazy) Trump supporters as a part of my community, I can understand how and why someone who is more liberal would not want to hear politics in a video about silly block game. I get that. That makes sense. Nonetheless, I'm still gonna delete pro Trump comments. >:) To be super clear, I have been political on the channel in the past. Since I have been political before, I figured this joke would go by fairly unnoticed, but hey, I guess if you mention the Trumpster, everyone seems to lose their minds. So, I did you all a favor and got the politics out of the video about block games.
Every inventory slot feels earned, every tool feels earned, every meal feels earned, and every block placed feels earned. Minecraft feels like fast food while Vintage Story feels like a homemade meal.
There is one subjective flaw in Vintage story which made me not want to play it. Usually I really enjoy deep and immersive survival simulations. The only thing I dislike about Vintagestrory is it's graphics and style, which seems really repelling and even disgusting at times to me. But yeah that's super subjective I know.
wait is vintage story made by the same people behind Terra Firma Craft?? Because a lot of the mechanics come close in the way they are implemented (and i dont mean "TFC has bronze and Vintage Story has Bronze too, so they are the same". I mean Vintage Story's cooking and making stone tools have a very similar UI compared to TFC)
btw Geek you can directly use items from your inventory as long as you are holding it with your mouse, you don't need to swap the dry thatch with the sticks in your inventory hotbar
The fact that Vintage Story has a modding API and open-source tools from the get-go already persuades me as a programmer that it's objectively better than Minecraft
@DeletedChannel-y0u True, Minecraft went from a game with a clear direction to directionlessness and artistic confusion. Every new update feel so disconnected and somehow are all barely held together with a duct tape in an attempt to make the game feel like it has some cohesion between the old features and the new ones.
It's become obvious to me as well. In the past, a great game would come along, pass by, and then a few years later, a sequel, or a game inspired by it would iterate on ideas it had. Minecraft however, didn't leave. It stuck around, improving and expanding yes, but stuck in the constraints of its code, design, and the expectations of its community. It also took up a lot of breathing room for a while, making it hard to sell another voxel survival/sandbox. I love all the memories I had with Minecraft, but I'm far more excited about new games like Vintage Story that have the opportunity to start from scratch, and try whole new things.
*unmantained 15 years old game. Skyrim is nearly that old and as bad as it is, it's still amazing. I think it comes down to proper mod support, which minecraft doesn't have.
@DeletedChannel-y0u I agree with this more. Diagonal fances, sideways slabs, more plants, more farming, more animals variety... those are all things people have been begging and ended up just making mods for instead. Because minecraft devs add *maybe* one or two animals per mob vote. It took them years to finally add a few different colors of wolves. Meanwhile people have been making mods that add hundred of animals complete with realistic genetics, herd dynamics, predation behavior, genders, completely revamped taming and breeding mechanics. Entire new biomes, combat sytems, classes, weather patterns, seasons... And once you have all these mods installed, it runs like garbage because now you're running the game plus 200 mods that each add a little bit of what should very much, already be in the game. Like a damn vertical slab.
The whole "Minecraft clone!" cries at every new voxel survival/sandbox game is tiring. People have lived with Minecraft for so long, and many have such loyalty to it, they act as if trying something new is heretical. Minecraft has been an awesome game, but it's high time we see new iterations. Just like how all FPS games for a time were branded "doom clones," eventually voxel survival/sandbox games will coalesce into a distinct genre all it's own.
@agsilverradio2225 Exactly. At least with the new system I'm excited for, it's simple "Imagine you could jump into the world of the Stormlight Archive" 😎
what do you mean traitor! It IS heretical! It was stated in the Codex Astartes itself that playing any voxel game BUT Minecraft is HERETICAL, and such a foul crime shall be met with DEATH! GLORY TO THE GOD EMPEROR!
It's nothing new. FPS games were called "Doom clones" in the 90s. Metroidvania is a genre that has its inspirational games in its name. That said, the comparison is fair as this shares more than just superficial aesthetics with MC. The whole culture and ideology of how it plays, mods, etc. Inspired by Minecraft would be a better choice of words i guess. But who has the time for basic decency online...
I think the problem more so lies in the fact that people often assume those calling things "clone" are doing so in bad faith, when in reality it's almost always done as a point of comparison. You definitely have a point about people claiming things are "clones", even though they often have little similarities, but it's also a bit disingenuous to pretend that a game that literally began as a Minecraft Mod, isn't at all related to Minecraft.
I don't have Linux installed yet but I know a lot about it as a user of windows subsystem for linux, and because there's some usage of Linux at my IT job We really are living in a whole other universe
Honestly my biggest complaint with Minecraft is the lack of ambience and sounds. It feels quite tiring walking through a dense forest only to hear a cow mooing which just seems very unrealistic and childish. Not to mention Mojang's devs were too incompetent to implement fireflies to the game so they came up with a dumb, contradicting excuse like the "toxic to frogs" nonsense. Minecraft honestly just feels like a dumbed down, childish version of its former self. The people in charge clearly prefer to cater to kids when Vintage Story is like a predecessor for players who outgrew Minecraft like myself. And yes, Vintage Story DOES have fireflies and the fact that a AAA title like Minecraft couldn't do that is just pathetic. Lol
@@ovite1240 as an example of mojang incompetence in development of SINGLE game an GAME STUDIO own. It's not like Mojang have multiple AAA projects, just one single voxel game they barely managing to not crash itself during development process.
I've heard Mojang has to jump through a lot of hoops to get things implemented into updates, probably due to microsoft and all the bedrock based versions. so the reason they removed fireflies, is likely because it was too much of a hassle to change them, rather than just omitting them.
I think Minecraft is at a point now where they are scared to innovate too much, the core Minecraft survival experience is mostly unchanged especially with progression and it doesn't seem to be on Mojang's radar at all. The game however still accomplishes what it sets out to do and appeals to a massive TAM. The more complex a game becomes the less people it will appeal to and be able to address which I think is why Minecraft will probably never change it's survival mode. I, as well as everyone else I know, play Minecraft for a creative sandbox experience. When it comes to a more survival experience we hop on Terraria lol.
yes captured my view completely but i believe if someone wants a more survival experience than we can hop to vintage story (if you want the feel of blocky games like minecraft and terrarai) or other games like arc or valheim(if you'd like a more 3d experience)
I disagree, I think what happened is the opposite. They felt the need to add too many things that are completely disconnected from the core gameplay loop that the game became meaningless. Minecraft used to be about starting in an empty but insanely unique world and struggling to survive the first night while crafting torches and a stone pickaxe. Now the game is about spawning next to a village, bunny hopping to the first ocean with obsidian and sliding into Nether and crafting diamond gear within seconds from starting. All the world looks exactly the same and there is literally zero reason to explore since you neither see interesting things nor do you get or need different materials anyway. It has become an absolute joke and a caricature of itself.
I agree with most of this, but terraria is definitely not a better survival experience. terraria is way more exploration and combat than survival. I would play don't starve, project zomboid or dayz for the raw survival gameplay. there's also other games like the forest and green hell, which I haven't played myself, but have heard good things about. however, the real best survival alternative to minecraft, is modded minecraft.
@MartinWoad I have disagree with you minecrafts environment s look way more unique now then the same four biomes with the same landscape over and over,same cave generation,there was no variation,nothing about old minecrafts world was unique in my opinion Minecraft is in much better state now then before.
@@theuninspiredname6882 But every single biome looks the same now. If you've seen one mesa or forest you have seen them all. The pre Beta 1.8 terrain generation always created something unique that you would not see elsewhere, now it is almost exactly the same terrain all the time, there is literally zero variation and the biomes are so big it also doesn't matter where and how they connect as well.
If i can trust wikipedia, it says, that besides everything else, Notch also was inspired by game Dwarf Fortress. Dwarf Fortress generating a world that has civilizations, characters that create artifacts, writing a books, defeating monster and everything else, before player even appears in world. I don't think that Notch wanted to recreate all of this, but it kinda seems like all this stuff like villagers, ability to write a book, dragon as an only boss were originally just a test objects which needed to be expanded, but after selling game and other stuff, it's just remained unfinished and unpolished, and new developers doesn't have a clue what to do with this stuff adding only a things that have no deep gameplay purpose and relying on mod community. Now it's just a game with a bunch of blocks and unpolished mechanics. Quite sad, but at least minecraft inspired some people to create better and finished games.
this seems like the first game to finally adress my issues with food and cooking in video games. 500+ options to choose from, but one is the obvious most efficient one that you'll always make and everything else is worthless. Finally a balanced system that makes you care about more than 1 recipe
There is also a mod that pretty massively expands the food system further. Honestly the complexity and coziness of the food system has been enough to keep me satisfied almost on its own
10:50 Don’t Forget ! EVEN CHICKENS can fight you back if you attack them, this is rare but they do ! That what I love with this game… it’s so realistic ! ❤
I think it would be really funny if roosters had a small chance to just random attack the player, even if they are tame. My sister has chickens and their roosters are occasionally little shitheads who will chase you and peck at ya for no reason lol
@@TheGeekFactor My "pet" rooster in VS often do attack me when i enter their pen to feed 'em or collect eggs, this is so cute, i was even killed once when i forgot to wait and heal first. This game is really something else!
I see that your problem with Minecraft is with the "survival" part of the game, my problem with Minecraft is with the combat side of it. A good example for that is Terraria In Terraria, there are no such things as a hunger bar or tool and armor durability, things that are in almost every single survival game ever, and still, the game is claimed to be better than Minecraft by most of the people who played it, because the combat in the game is too good for the survival aspects to even matter. The game has about 20 bosses and each one of them is unique in their own way, with each having a different atack pattern and strategies. The obvious thing is: Minecraft is a game about building, Vintage Story is a game about surviving, Terraria is a game about fighting. What Minecraft has of special is that it is a casual game, easy to get into. Put a person who never played a game before to play Vintage Story or Terraria and watch as they rage quit. That's why I think Minecraft overshadows these kinds of games for most people.
i believe all 3 games are the best at what they are trying to do terraria tries to be a pvm game and it does that the best vs tries to be survival and it does that best and minecraft tries to be creative game and it does that best
That's what I hate about comparison videos like this one. Same shit as way back when Terraria started blowing up and people accused that of being a Minecraft clone too (despite being about as different to it as Call of Duty). You get one side refusing to acknowledge what the new kid on the block does differently because they look remotely similar and you got people like this guy pointing out how new game is totally objectively better because it does some aspect that isn't the focus of the older game better, even if that's all it does. Minecraft is a turn your brain off and relax game, I haven't played Vintage Story, but to me it looks more like say, 7 Days to Die, Rust or even The Long Dark than Minecraft, but because productive discourse is outlawed in 2024, this is how we're going to discuss it. "My thing better than popular thing" "Uhm no, popular thing popularest therefore best?" it's so tiresome.
A growing trend I’ve noticed with a lot of Minecraft content creators is that the mods, texture packs and playstyles they’ve been moving towards is so *so* close to what vintage story is all about. Making farming and food more important, slowing down progression, really taking your time to make a place for yourself in a digital world that’s neither for nor against you. I feel like people have been craving something more grounded like this for a while- and that isn’t even *mentioning* that vintage story isn’t going to fall into the same trap as Minecraft did. Tyron doesn’t intend to just keep pushing the story and lore beyond its end. Yes. There is a story. There is lore. It *is* vintage STORY after all. There are also swathes of online servers you can join to play with others, you can host a server yourself for just you and your friends, it’s just. It’s insane. I have some amazing memories with Minecraft, but I’ve outgrown it- and I think Minecraft has outgrown itself too. I think if folks are looking for something new they should check vintage story out. The best time to support the devs is yesterday, but the second best time is right *now*.
I find the whole 'Vintage Storys HARDCORE' stuff a bit over the top too and just as unfortunate to the game's overall image as the 'Minecraft clone' stuff. The game is really not that hard or confusing to understand. There are a lot more mechanics in the game but none of it is particularly difficult and most just adds to the progression and makes it less tedious and more immersive. The only confusing thing is prospecting I feel. Other than that, it's all quite intuitive. I also find building infinitely more interesting in Vintage Story than Minecraft because of the overall slower pace of the game, heightened realism and immersion. + Benefits from having a warm house, a cellar, a tool shed, etc. Especially when playing with friends. You can have a farmer, a blacksmith, a miner, etc. And expand your own areas immersively. And there's more stone types and build blocks.
And you can very easily edit world settings and make it fit to your play style. For example, I tend to disable the aggressive animals and put them neutral, and disable the temporal stability because it's still iffy. Also this game has a built in minimap unlike Minecraft.
Especially with the Handbook feature. Along with the game outright telling players what the name of the block it is they're looking at. If anything, it is the easiest sandbox game on the market right now to learn. As it has legitimately brilliant documentation built into the game. That and, almost any setting can be dialed down (or up). Which is why I like it. Because I don't have a lot of time, I can just up the tool gathering speeds, walk speed, etc. Vintage Story is to gaming that pizza is to food. Its too customizable to set it as "it is this specific difficulty".
i similarly hate comparing minecraft and vintage story because ultimately, they are two very different experiences. and, vintage story could not exist without the backbone of minecraft. vintage story is better with the years of minecraft to observe and tweak off of. my only minecraft related pitch is 'if you like using survival mods in minecraft, you will probably like vintage story.' i dont have a horse in the minecraft race, i did not play it till much past its heyday and enjoy it for modding and walking about, but vintage story is the game that sucks me in for weeks on end. early game is its own unique story. the mindful nights of clay forming and tool crafting, scraping by on berries, exploring your world and deciding on a good place to settle down.
Food in minecraft is a joke. The only reason it is there is because a food bar is what survival games have. Had they never changed the old food system where food healed you, but each "food" didnt stack, exempt mushroom soup kinda. In beta 1.7 food felt a lot more critical to surviving then in later updates. Sure there were no hunger bar, but there also wasnt a passive health regen. With the way passive healing works, you can get something like 8ish hearth of health from a Porkchop over a course of a few seconds unless you are at full hunger, then you get more or les, i dont know, the saturation system just does not make sense. Not like it matters, since you can carry 64 porkchops in one slot. While the old system you didnt have passive healing at all, once you were hit, that health was gone, but you could heal it with porkchops, 4 hearths for 1 porkchop, easy as that. But since food didnt stack (exempt mushroom soup that let you have 64 worth of soup in three slots), you had to think about how much you needed when you went out. If you were confident in your skill, you could get away with not having any food, saving that space for diamonds. But if you messed up, you were punished for your hubris. This does not happen in current day Minecraft. There is no reason to not leave base without a stack of food, even potatoes give you more then enough food to last you for a while. The last time i had to think about if and how much food i needed with me on a trip was in beta 1.7, after that, food is just something you need to have with you so you can run. The old food system was a better survival system then the current food bar.
I think that's the primary issue with food and it has been since they dropped it in beta 1.8. Managing it on your trips is inconsequential, but it's still an annoyance. So you get none of the gameplay benefits hunger systems usually add while getting all the tedium that makes it a bad addition.
I don't think modern hunger is a bad system on paper. In a way, it's still a food for hearts trade, since healing takes a ton of hunger away from you. It forces you to slow down to heal, which might not be an option if you're getting swarmed. Being able to instantly heal yourself if you have food might take away the tension. Though, this us coming from a Bedrock player's perspective, as health regeneration is a lot slower on Bedrock, as Java has pretty substantial quick-heal. Though, since you need food constantly when sprinting and jumping, it just becomes an annoyance. But having to carry some unstackable food incase you accidentally take 1 heart from falling too high when landing with an Elytra also sounds really annoying.
2:12 I am not a philosophy student but my impression is that no, there is not really a standard term for this. And that leads to a lot of long conversations that don’t go anywhere because people are confused about what they’re talking about, because it is neither exactly subjective or objective. I have heard it called “subjunctive objectivity” but only in very few cases most philosophers would not have heard of, and I cannot find a standard term. Philosophers debate the nature of morality and aesthetics all the time mostly because I think they don’t tend to use this concept.
I mean it really is because... It's focus on modding. For minecraft, mods usually break on updates. While for Vintage Story... Mods don't always break, they usually work despite updating. Still using a mod that is WAY out of date. As well as most mods can be made? Using a simple Text Editor. And creative tabs? Oh they get automatically made if they don't already exist. Want a Creative tab of "Mextex", just made an item set to go into that tab and BAM gets created. As well as the devs help modders with any mod question "How could I make this mod?" "Oh code it like this:" Vintage story is also more of a game engine with preinstalled modpack, modders just haven't made a full replacer yet, BUT they still could.
Vintage story for me is, without a doubt, a masochistic game, that will beat me over the head over and over again until I learn. My problem? I keep coming back for more, and you will too. It’s probably one of the only games I’ve played where it takes the game term “survival” and takes it seriously. Also 30 hours according to my first save and I’m about to hit winter. My god and vintage story have mercy.
Oreos are a knock-off. Let that sink in for a moment. There's no shame in knock-offs because sometimes the knock-off is better than the original. Yes you can make Minecraft look & play like this with mods & texture packs. Yes Minecraft works on pretty much anything. I got Minecraft for free & have been playing it natively on Linux. I think since Vintage Story looks so damn good, it has better mod support, it's natively supported on the 3 main desktop operating systems & it hasn't been touched by Microsoft it is certainly worth buying & yes I think it is better than Minecraft.
A game that nails the food aspect of survival games without even having a hunger bar is Valheim. Food is entierely optional and doesnt "nerf" you when you dont eat, it just makes the game harder because you dont have buffs. Also, there's a real reason to eat various foods for various buffs, and food is easy to get but not to acessible like in Minecraft.
True! Combat? double health and stamina Going for a fishing trip/leviathan hunt? load up on stamina foods, same applies for mass base building Unlocked magic and aspiring to be a spell slinging viking? get them blues inside your belly and launch barrage after barrage There's even feasts, which allow even stats for generalist setups to food, and last nearly an hour allowing for long activities
@WhoIsJohnGaltt trust me bro, you'll never get humbled more than when you step inside a new biome for the first time. Everything in valheim hates you and you will learn that you are not the main character when a troll destroys all of ur base because you were a lil greedy when mining copper
I'm really enjoying Vintage Story's more involved crafting mechanics. That's one thing I normally appreciate about Minecraft mods, but in Vintage Story the crafting mechanics add to the feeling of progression in a really satisfying way rather than just giving you an endless grind. I think the game needs a little more polish - in movement specifically, it feels really clunky to me - but it isn't finished development yet. I'm not going to hold those sorts of things against a game until its full release. Minecraft just feels empty to me, hollow, and my own theory is that it's because Mojang/Microsoft just don't care about their game anymore. They want a product to sell, not a game to play or world to explore and experience.
I agree with everything said in this video but I'm sorry, the term for something that is objectively true according to a standard set by someone is "subjective"
I’d say Vintage Story is objectively better by Minecraft’s own standards of game design. Progression, art design, balance, atmosphere, fauna, foliage, tone, artistic coherence, lore, etc. The game simply has far more depth and reward to it in almost every area.
All of what you mentioned is entirely subjective, and while I agree, it is not what I would point to. Any critique of art is inherently subjective, but we can come up with criteria that all of society uses to judge an art piece. In particular, does the piece accomplish what the artist intended? Does it live up to that vision? For video games, we can also add performance, as a game needs to run well to be played… unless that is the goal of the game haha. In these two regards, I think vintage story is leagues above Minecraft. It runs better and allows for creative expression far better than Minecraft
I think everything I mentioned is all pretty objective actually. Unless you want to play the whole game of “oh it’s supposed to have shallow progression and no crafting mechanics / oh the art design is supposed to look amateur and incoherently cobbled together / oh the animals are supposed to not really do anything interesting”, but I honestly don’t really think any of those arguments fly. It’s only “subjective” if you want to pretend the lower quality design and shallower gameplay is “the whole point”. But they are in fact objectively lower quality and shallower. @@TheGeekFactor
I don't find both games comparable since they are fundamentally different imo: VS is a survival sandbox while MC is an adventure sandbox. That's why MC doesn't focus on survival elements and does more on new adventure stuff for the player to do That's also why imo the sandbox experience for extrinsic motivated people is better in VS, while MC's sandbox experience is better for intrinsic people (though neither of them push players into their sandbox capabilities to their fullest potential) Having said all that, I believe VS provides a far better survival experience than MC does an adventure experience Oh well that's enough rambling for today. Great video though
Adventure in Minecraft is utterly meaningless unless you're just looking for a rare biome or strange/unique generation. But both Vintage Story and Minecraft provide a level of adventure. They are very obviously comparable. Not sure why you'd think they weren't. In my personal opinion; VS is not only a better survival sandbox, but also a better adventure sandbox. Even in it's unfinished state there is more captivating lore, dungeons, and environments to come across. It's real adventure.
One of the things I love about VS is that it genuinely rewards intelligence, observation skills, curiosity, and adaptability like no other game. There's no real guide on how to play - you have to actually learn how to _survive,_ not just learn mechanics. The learning curve for the actual mechanics is shockingly easy and intuitive, but well the learning curve for stringing these together to survive, let alone thrive... that will be a JOURNEY. The real meat of the game, the _strategy,_ must be learned the hard way. You make mistakes, you learn, you make a different one, you learn some more. There's such a magic to figuring out how to beat this world at its own game with nothing but your wits and the blood, sweat, and tears you will accumulate through grueling survival. And each small little win feels monumental. You never run out of tasks to do either, and every build, every journey, will inevitably have some sort of purpose to it. While the base game mechanics make it harder than Minecraft, in many ways I find it easier, in that you don't have to worry about the "I've done all the progression in 2 hours, now what?" aspect (seriously, there's only so much joy to be had in building your third megabase with some redstone farms you copied off of the internet). There's always an impetus to be doing something, always some task you need to improve the process to and the corresponding progression and infrastructure to do it. Its easily the most engaging game on the planet. Meanwhile, Minecraft's survival aspect is extremely shallow at this point.
This is all kinda fair i guess, but i think you're missing something; Minecraft is not trying to be a realistic survival experience. I know you acknowledge that Minecraft is about the creative side of things, but that's applies more to older versions than modern, we're talking alpha and beta, before mob grinders and stuff. With the way a lot of people play it, it's a lot more akin to Satisfactory in the sense that it's all about automation. Gold farms, mob grinders, stuff like that. (Also i don't think Minecraft's turning into something like Roblox at all, Mojang hasn't really addressed mod apis or anything very much in the past that help people make their own content for the game all that much. Also minor nitpick i have about you saying "potatoes are a good earlygame resource", i'm assuming you're talking about baked potatoes but even then they're not very good. Anyways food is super easy to get so just make an animal farm and get porkchops) Vintage Story is going for an entirely different experience. It's trying to be an incredibly customizable, realistic, brutal survival experience, and I'll probably play it cuz i love those games. But Minecraft is nothing like it. It is not trying to do what Vintage Story is. It's like saying steak is better than cake; you can't compare them, they're entirely different foods. (although a couple things i would like to note; i wish Minecraft didn't strip down the world customization in modern versions, and i also wish they had a mod api. No-one cares about the market place, Mojang needs to wake up and add an McJava modding api. I also agree that Minecraft has terrible optimization, that is an ongoing issue. I kinda understand why they haven't tried to do so, though, as optimization doesn't bring in money. It doesn't have the same ring to it as a new structure or biome, so optimization as a whole is kinda risky to do.)
Minecraft's ultimate downfall is it's community and company basically (As someone who loves both games) If ppl weren't so needy on a new thing we could props have a reworked system around the time the ocean got updated rip
Thankyou.. I am now a member of Vintage Story' community. I've always mention that Minecraft is kinda mid, why? Because I can't run it on my i5, mx 330 laptop, and this is where people start laughing and flaming me. The thing is, I have played GTA V, Monster Hunter World, R6, CS:GO, FarCry 5, AC, DS I, Skyrim (Heavy Modded), you name it, now I'm on my Terraria arc and I play all of em in *these laptop*. I'm stuck at 40-55 fps in those AAA, which is absolutely playable for me (Can't try much competitive games because how poor my internet ) Why the dev haven't optimize it. Why they have to make 3 cute animals and make us choose only 1 of em to stay? For performance purposes? But it's already non-optimal to the point you have to had High-Mid PC. I know I shouldn't play on my shitty laptop and focus on working more to buy High-End PC, but come on, somebody has to 'optimize' check these games
World customization is not gone in newer versions of Minecraft, there are even more features now. But now you have to make it as a datapack, not an easily accessible menu
It's an interesting take; from what I've heard about Vintage Story, it's targeting people who want a challenging survival experience, which I argue is not the target audience of Minecraft. People forget that Minecraft has almost always targeted kids and teens as their audience. Since the start, it has primarily been about building stuff with blocks and a casual experience. I'm not certain, but Vintage Story appears to have a more mature feel and target audience while being more specialised. As someone who has played since Minecraft was browser-based, quite a few criticisms are valid. Things like the Modding API, Mob Vote (which I've never liked) and engine optimisation issues are all extremely valid criticisms of the game. They (Mojang) have made some optimisation changes, but more needs to be done. I might try Vintage Storey at some point, especially if the game gets quest-heavy mods (if it does already, feel free to inform me). However, it is important to remember the different targeted audiences of either game.
I really like Vintage story as a survival kind of simulator, though there are some things there that are still just weird. Using fluids in cooking is just painful, can't make meals with game meats at all, can't make sticks from logs or firewood, can't make charcoal from sticks, no spears past bronze, bows being unusable do to inaccuracy. Drifter combat is just plain bad, their attacks are essentially instant with no lead animation so you can't dodge, and they seem to have aimbot like skills because dodging their thrown rocks is nearly impossible. Drifters of different types all behave identically and just have more or less damage and hit points. Player combat animations feel bad, attacks take too long to execute once you click the mouse button, it feels like communicating combat commands are going through a game of telephone. Where I feel the game is really lacking though is just the content, though that isn't a fair comparison to Minecraft because the team is so much smaller than Mojang and has been building the project for so much less time.
The way I’ve always described the two games in in comparison is that Minecraft is like Legos, Vintage story is like Erector Set. Minecraft is more centered on creativity over utility, whereas vintage story is severely more reliant on utility over creativity. That is not to say you can’t play more function over fashion in Minecraft or that you can’t build creatively in vintage story, they just facilitate their own gameplay better than they can emulate eachothers.
18:41 Hello. I more or less know about this. I've been 'studying' (to call it in some way) minecraft and minecraft clones for months just to make one by myself (don't ask me about it, I barely did something with OpenGL and call it a day). From what I know, Minecraft has a big problem of optimization of vertices, you may imagine how big the problem is as each cube has 8 vertices. This not only does physics slower but rendering too. I imagine those optimizers do something with the second one, the vertices for each triangle, which may reduce the load to the GPU around 75%, and for how it works internally with buffers, it may feel like 150%. I just wanted to talk about it for fun, I know no details, just how to theoretically do it.
@@TheGeekFactor honestly I never really struggle with hunger after a couple days in. Then again I'm the kind of player that will top off my hunger if its even a third of the way down XD also the bonuses to combat and mining outweigh the 30% increased hunger rate for me
@@CarameltheMoohave u gotten past winter yet? Bc like berries are easy n stuff but soon as they stop growing its so much harder (unless ur in a hot biome like the jungle then bamboo sprouts are op TwT they need to be nerfed)
Ever since they added the hunger bar in Minecraft, I've always been so confused why they keep adding more food into the game, as if we didn't already have too much that never got used.
Yeah, I feel like all this new content does tie in with the rest of the game, like the village update was pretty good as it changed how the game could be played unlike all this new stuff like the sniffers.
It was originally a Minecraft mod, so it being compared to Minecraft will always by default be a little fair, even if vintage went way above and beyond.
The video is really great at highlighting a lot of what makes VS such an amazing game, just taking a look at the dev's page you'll see how dedicated they really are to making the best game they possibly could. They plan to add it to Steam eventually but ONLY when it's reached a point where they'd consider it nearly finished, they're also so active and helpful in the discord aswell, good devs they are. Though i do feel like the clickbait-y title could be changed and some of the other points about survival in Minecraft could've been articulated better. Overall great video! you've helped introduce so many people to the game and that's honestly so great! also great job at 23:20 lmao
For me, booting up VS for the first time brought back the same magic of playing Minecraft for the first time. I'd been looking for that feeling for a decade and _finally_ found it. Try it. Best 21 bucks I've ever spent. Its getting constant updates too, which actually add a lot to the game unlike Minecraft.
@@J______b to be fair the only jank I've experienced is the animations for creatures and combat. I'm seeing this will be fixed soon. I'm almost tempted to halt my playthrough and start anew when the finished release comes out but I need to enter steel age to be satisfied. One of the other things I thought was wrong with the game was the framerate. I thought the game got low fps after a certain time of gameplay. Turns out I set a forest on fire and it burned for 5 in game days causing my game to stutter for those 5 days 😅
There’s a guidebook in game with multiple tutorials on what to do including getting started. Simply press H when you’re in your world and the book will pop up
I feel like the guidebook can be very confusing at times since anything that doesnt have a 3x3 grid crafting recipe is incredibly obtuse on how to exactly aquire
@@soap07230 i personally like how it works, feels like going through an actual book with steps on pages. but would be nice if the crafting recipes could be opened next to the crafting screen, so you can craft and grab things from your inventory while you scroll through the book, instead of having to press H each time. and for me, that would be at least 3 times, adhd brain making those [dial-up internet] sounds
I respectfully believe that Vintage Story isn’t objectively better than Minecraft. In my view, Vintage Story is more of a more advanced evolution of Minecraft, while Minecraft represents the simpler, initial step. You can replicate the mechanics of Vintage Story in Minecraft, but you can't recreate Minecraft within Vintage Story. Minecraft’s simplicity is a strength-it can be anything you want, because it offers unmatched freedom and creativity which i have truly never seen in any other game. The simplicity fosters creativity on a massive scale; for example, you can’t build something like Minecraft within Ark, Vintage Story, or Terraria, but you can certainly do the reverse. Minecraft offers a more intuitive experience, which comes at the cost of fewer complex mechanics. When I first played Vintage Story, I felt overwhelmed by its complexity-it felt like navigating a Wikipedia page-while Minecraft strives to minimize the need for external guides, making the experience more accessible. Additionally, Vintage Story's system feels more restrictive in terms of customizability. For example, i cant see a Hypixel Skyblock, bedwars, or the competitive PvP communities that Minecraft supports. These features give Minecraft a unique edge when it comes to player-driven content and diversity in gameplay. Ultimately, while I think Minecraft excels as an overall game, Vintage Story might be a better choice for a focused survival experience. But if we’re talking about survival plus modded experiences, I still believe Minecraft offers a richer and more enjoyable environment. I also see Vintage Story as a much more niche game compared to Minecraft. It’s possible that you value the survival aspect of Minecraft most, which is why you might consider Vintage Story superior, but I’m trying to take a more holistic view of the entire game. On other points, I agree with you-the performance issues and toxic aspects of the minecraft community can definitely hinder players' enjoyment,yes i believe the reason of minecraft's robloxiness is what drives it to be a better game overrall.
I just wanna mention that vintage story is a mod at its core; the game was made with its own modding tools, so im sure that you can recreate MC if you really wanted to (emphasizing "really wanted to")
@@thesilliestcookieeater Yes, I acknowledge that Vintage Story resembles a modded Minecraft with unique graphics and more developed mechanics. Its based on Terrafirmacraft i believe, but replicating the Minecraft experience-especially its combat, servers,etc-would be nearly impossible. However, since its nigh impossible not "impossible" with enough dedication, it might just be achievable
@@cryoniczz7073 No they mean the actual survival gamemode itself is a mod within vintage story, vintage story itself is a game engine you can do a lot with considering modders have access to the developer's tools. And I imagine they will once the community has more time to grow and mature. Vintagestory is like modded minecraft in only that it learned the best and worst aspects of mc mods and vanilla minecraft to make something entirely new.
@@bingbong7298 so you are saying the survival mode in vintage story isnt vintage story.its just something made in vintage story then isnt this just a game engine and not a game? like unity or unreal engine
I played Minecraft obsessively for 15 years, since the very, very beginning, in Alpha, I watched its development every step of the way, and I can say with conviction that at this point Minecraft is really just a shallow proof of concept for a game compared to what Vintage Story has become. People can come up with all sorts of excuses to defend it but ultimately all the arguments otherwise are just varieties of cope.
A group of friends of mine unintentionally got me into this game, and by streaming it in another friends discord, I unintentionally got all of them into the game. It’s been a wild ride taking some people who have only ever played Minecraft, Valheim, or other similar games into this beast, and surprisingly they’re having a blast. This game is an incredible gem to have been introduced to. Malefactor forever!
Vintage Story is everything I wish Minecraft was... so it get's rid of all the dissapointments I had in Minecraft, finally giving me the type of game I actually wanted. Minecraft ist nice and good, has its value etc. played it a lot. But this is so much more what I wanted, so i might not touch MC again, now that I have this XD
Vintage story is a really, really bad survival game...like when I played it all I was thinking of was"wow don't starve but bad" like play that instead.
i kinda think the simplicity of the crafting system is one of the many reasons its got so popular. maybe it should be made harder but the difficulty in my opinion is way too easy even on hard mode. its honestly kinda funny that the game plays better on hard than medium and easy lol
I see you’re commenting on a good bit of these comments, which may be a little mentally exhausting. Thought I’d drop by and say that I hope that you’re doing well! Its unfortunate that there is conflict whenever the whole minecraft vs vintage story thing comes up, but its always good to remember that these scratch different itches for certain people. There are massive concerns for how the developers handles games and such, but for a good bit of players they don’t necessarily care much about it and just look at the game as it is! Which that in itself is always a case by case thing. Super subjective! One thing I can say for certain is how a lot of people have had many many years of experience with minecraft, then once discovering VS they finally got that new breath of fresh air! Players who are/were passionate for minecraft only to realize that minecraft doesn’t really fit their niche as much as how VS does, hence the more technical and “Subjectively objective” parts being important. We’re passionate for both of these games! Though when someone sees the “VS superiority over minecraft” thang, it can be a little off putting and just end up in unproductive arguments when ultimately its just better to give new things a genuine shot and form your own opinion. Can’t judge until you try, forget what anyone says! (though I woudlnt really recommend this game to the demographic microsoft is pushing for. Definitely for a more mature audience that appreciates voxel based games or even survival!)
It just seems like games like minecraft have the Pokémon effect where every singe game that looks similar to it just gets put in the camp of being a clone or a knock off or whatever
Get baited bozo. All jokes aside, I do think the game is objectively better, but I concede that any argument critiquing an art piece is inherently subjective, however, we can come up with “subjectively objective” criteria to judge a works on… mainly if it accomplishes the goal the artist set out for it. That’s what the video is mostly about. That’s my main argument.
I am tottaly fine with biomes. But all biomes feel the samey even after all this years. It seems thanks to smaller updates they will FINALLY polish biomes.
VS uses both "biomes" and seasons aswell and the biomes affect how the seasons look. You can find tropical zones if you travel south and you'll have temperate winters and humid summers with lots of rainfall. But the best part is how customizable your world gen is. Being able to disable seasons, set an average world temperatur and rainfall, even choose whether you want "biomes" or zones arranged around an equator. i still like Minecraft, it's very nostalgic and all but let's be real, it's outdated af.
@@Jkrocsko Good news. Vintage story has a climate system. If you don't want to see snow and for some reason didn't customise it in your world settings you can just hike until you're happy with your latitude.
Hey Geek, love your new content on Vintage story! Glad you are enjoying it as much as I am! And yeah, since I got the game, I haven't played minecraft in months, despite having this cool skyblock datapack I was making. Since I joined VS I have gotten so immersed and found others to play with too, we've started building our own town together and it's really cool to see it growing. One of the other great things about VS you haven't touched on (probably cause you haven't played it yet) is how the game encourages a co-operative experience in multiplayer. There are different classes that specialize in different roles and everyone works towards making a thriving town in a very organic way! In minecraft, due to its simplicity, you really don't need cooperation as it's so easy to do things on your own. Whenever you are done your singleplayer experience I highly recommend finding a good server to play on.
Recently, I've started playing minecraft with the mod that gives you the Valheim food system, where there is no hunger bar, you start on 3 hearts max HP, each food has a extra health value, which increases your max HP, a regen value and a duration, you can have up to 3 foods active, rotten flesh clears all food, can't sprint unless at least one active. It's really great especially if you have some extra food mods like Farmer's delight. It connects the making of a base with a cool farm part of the game to the exploration and combat in a really fun way imo.
me and my friend circle agree that Bedrock using Minecraft Mobile's 32bit engine is a terrible thing to have, since its not made for large worlds and starts bugging out world generation around 1.2k blocks from spawn. As well that Jeb is the ToddHoward of Mojang, someone knowingly holding back minecraft ("we wont add bears till me and my wife have one of our own" - about his wife asking him to add bears to minecraft) from its full potential. Minecraft is slowly stagnating in its own official updates. Hell the yearly april fools updates are larger than most of the recent ones.
I thought the "Minecraft clone!" bit was because the viewers of those channels dont really know vs and its a very effective way for people to slowly accept the games depth as their videos go on. Thats what got me in the game in the first place!
my friends watched me play vintage story and they compared it to minecraft so i put it to them like this: what is the difference between them? mine craft is a base building game with survival elements VS vintage story that is a survival game with base building elements now if your looking at me like im stupid let me explain: in minecraft most players make a basic home day one, and then use it to thrive in Vintage story, you have to survive long enough to craft the tools needed to build a proper basic home to continue your survival and them some day, with luck and skill you will thrive think about this, how long does it take a player to make a basic home in MC? im talking: 4 walls, a proper sloped roof, a few windows and a proper door? maybe 2 in game days tops. in my first vintage story world, it took 2 and a half in game months (12 days per month) to go from a multi floor compressed dirt hut to a proper home owner
Vintage Story isn't "OBJECTIVELY BETTER" because the two games aren't trying to be the same thing. Vintage Story is a SURIVAL game, while Minecraft is a building sandbox game first and foremost. Survival is no longer the focus, and the game in general isn't really all that difficult (which is by design). Its quite literally the equivalent of comparing apples to oranges. Both are fruits but they taste completely different and provide different nutrients. One has a hard exterior and can sometimes be a little sour, but tastes great once you finally get through to it, while the other is easy to consume and is usually very sweet. Both are GOOD fruits, there's no denying, but they play completely different roles.
You’re wrong about vintage story. Vintage story is the exact same as Minecraft in its goals; a platform from which you create your own experiences. That’s the goal of both
@@TheGeekFactorMinecraft holds a large nostalgia for a lot of the community and its simplicity is what made it the best game ever (Just look at the top selling games in the world) Vintage story is just a cross-clone between Zelda TOTK/BOTW and Minecraft however with more complex gameplay! In Minecraft you can literally do whatever you want, want Pokémon in Minecraft, put a file in a folder. Want to play an FPS, put a file into a folder. Want to PvP, join a server.
@@TheGeekFactor it does feel like minecraft and vintage still scratches different itches for a lot of people because vintage is clearly targeted towards more hardcore survival fans while minecraft is much more laid back and has a larger focus on the creation rather than surviving yes, vintage story is very customizable, but minecraft is clearly the more approachable and simple to understand and play
When it comes to survival there's 3 'games' that spring to mind. One game and one simulation series. Creatures, Creatures 2, and Creatures 3 will require different foods for different aspects of existing. In slightly more complex ways ways to the Green Hell. Green Hell requires you to eat 3 different food stuffs (fats, carbohydrates, and protein) with each one impacting your maximum health, and stamina. In Salem (mmo successor to Haven & Hearth), food is used to replenish and increase 4 stats that are depleted to perform other functions within the game. It's quite an interesting mechanic. If you want in depth mechanics that may take real world days/weeks to accomplish, this game has it in spades. Sadly it's an mmo, there's pvp, and there's permadeath. Someone is going to find where you've manage to maybe play for months making progress, and destroy everything. I would love a game with these systems as a purely co-op game against the vastness of a world to explore, chart, and interact with.
I kinda cannot disagree with this video. But something is bugging me still for some reason. And i think its exploration. Minecraft does it better, and its only simply because its been around longer and has more content variety overall, and because of how much contrast there is between biomes. When i open the map in VS, i dont think "wow, so many places to go". I go "wow... this place is absolutely empty". Everywhere looks like everywhere else. So until that changes, i think i will stick with Minecraft. But im eagerly following this game's development. (Also VS's jittery viewmodel makes me motion sick, and i never get motion sick, ever)
3:50 I wouldn't say it's dead, think MCPEDL is still very active and has way more verity than the marketplace does. Mojang hasn't really done much with it though despite Bedrock being monetized (Apparently you're unable to make something free on the marketplace without explicit permission from Microsoft.) the addons for marketplace are still limited currently where you can't change or make certain things. and there's a lot of repeats Like there's about 15 different security addons but none of the bigger things like Lucky blocks or something like that. There's only about a good hand full of them that are good and the only good thing about using the marketplace is you can play that stuff on console where you can't otherwise... I don't think all that was necessarily relevant but still. but either way Bedrock modding is at a bit of a low point currently
Vintage story is just better terrafirmacraft as its own game, with some extra features. In every other way, I will decline your assertion entirely. Sometimes, the tedium of VS is charming and enjoyable, and sometimes it is less enjoyable than just running around building in Minecraft. But let’s not pretend that VS isn’t an incredibly tedious experience with still relatively small amount of base-game content
VS is TFC standalone and with more polish. TFC is just a mod after all TFC's advantage on the other side is that is IS a minecraft mod. In the right hands you can integrate it with other mods like Create, GregTech or some Space Exploration mod and get an entirely different game that is neither minecraft nor VS.
@@rick-sanchez Create is broken balanced wise tho. It needs levers for modpack designers to balance it. They don't seem to be there. Minecraft is "race race race done" in about a week. We got a "hard" modpack in August.. some folks went up the Create line and finished the entire modpack in a couple weeks.
iv seen people say minecraft is as wide as an ocean and as deep as a puddle, and I feel that is accurate. for example as you said with food theres isnt much with it, everything is just a single step and the less then a handfull of food items that are more then one steps like cake arnt worth it and some of them actually give you a net negitive. This is also why I think alot of people dont care about or done like the new winter update. It feels like its just adding more stuff for the sake of stuff, they could have at least added some cool effects to the biome life a fog or eyes in the distant so the creeping actually blends in. But the creeping looks a lot more like another thing where you see it once, say "oh that's neat" and then never see it again like the sniffer, allay or even the glow squid (mostly because every time you see it its right before it dies to suffocation).
I personally really enjoy the simplicity of Minecraft's survival mode, I like that level of survival instead of a hyper realistic survival mode with balanced diets and mechanics. In fact, Minecraft's and Valheim's survival mode are the only ones I enjoy.
Hey I recently saw your video and it convinced me to try the game. I bought it last Sunday and got to start playing on Monday. I want to thank you for introducing me to this game. It's been an absolute pleasure, I don't think I can go back to Minecraft after this. In just 10 hours of gameplay, I've barely started building my house (it took me about 5 hours just to get my copper pickaxe). Even though I can't refund the game anymore, I wouldn't want to anyway. Thank you for introducing me to this game. I truly appreciate it and love it
The new 1.20 update for Vintage story is going to be AWESOME! I can't wait to see how much lore gets added. I watched your original review of Vintage Story and boy did you hit the nail on the head. I loved playing Minecraft before, and when Microsoft took it over, it got boring and all micro transactiony. Modding it got harder, the memory leak got worse, and it does feel bland, now. With the fact that Vintage Story started out as a modpack for Minecraft in the past and eventually moved on to be its own thing, is a great thing. Some modpacks for Minecraft feel like they should become their own games. Hell, look at Sev-tech ages. With the new update for Vintage Story to add to the lore of the world, plus some massive overhauling of the raft mechanics, wolf mechanics, and even adding the ability to ride elk as mounts. Going into a fresh save, blind, is a different experience every time. This game needs more attention from a wide audience. Not as a clone of Minecraft, but as the challenge a lot of these MC players are missing. There's still a lot of potential in Minecraft, it just needs the correct kind of love to reach it.
How do you feel about the coming update? For anyone new to the game it is not only getting a story and lore expansion they have the transportation changes and expansion (customizable boats and mounts, and not that dinky little boat you get in minecraft they are adding a full on sailboat to the game), a large decorative block expansion, a few new mobs to make the encounters less stale (and hopefully harder to cheese) and they definitely add more creepiness to encounters as well, new visual and audio improvements, a UI update to make the customizer more friendly to use, and a few new customization options for making the environment a bit harder. They even have an update trailer for it that came out a few days ago, after you uploaded this, for those that may not have seen it yet go to the Vintage Story channel and give it a watch.
I was wondering if you could link some of the music you used in the background? I really enjoyed the background music but I don't know where they are from. Would be much appreciated!
IMO everything you described seems like complexity for the point of complexity. The survival elements of Minecraft aren't the core of the game. They're just there to give you just the slightest amount of threat and challenge to make exploration fun and rewarding. Minecraft isn't a survival game like Valheim or Rust. It's an exploration and building game. But turning on creative mode and flying around the pretty landscapes and having unlimited resources gets boring fast. The survival aspects only need to be deep enough that they make the exploration and resource gathering feel challenging.
I personally don't think so. It takes the right mindset of playing the game with what you have, and slowly building yourself up. This is me personally, but Vintage allows so much depth and player choice, that the game is much bigger than just "progression in the way of making my megabase." It's the kinda game where you'll make a little cabin, set up farms, manage crops, hunt animals, domesticate animals, discover new metal alloys, delve deeper into caves, and then build a nicer base with what you have, etc. The survival is part of the gameplay, intertwined with the creativity itself.
Hey I'd like to add something here. Rust is a poor example of a survival game but I get the sentiment. A good example of a game making things complex just for the heck of it is DayZ, originally meant to be a zombie survival game, turned into a complex survival game with zombie elements. A significant amount of the time you will just die due to not getting lucky with a spawn, or just not being able to progress, due to how difficult some of the mechanics can be.
It probably works well in Vintage Story, but I wouldn't want this sort of stuff in Vanilla Minecraft. Since I mostly focus on building, I don't think Vintage Story's survival features would really add anything to Minecraft, minus some role-playing experience.
I first picked up Minecraft back in 2013 to play in the school Library at Lunch hour (and after school). I enjoyed my time with the game, but eventually I ended up setting it aside. I'm not a builder, so once I had gone through the initial process of setting up and gathering the resources I needed to do more advanced projects, I just ended up putting the game down. I'm not much of an artist, my favorite form of art to practice is photography where you're (usually) recording something that already exists, and Minecraft has always been more about enabling creative freedom through creation. With Vintage story, I find it's a bit different. Specifically, because the survival aspects are the core of the game. There's artistic building and mechanical constructions, which Minecraft also has, but in VS they serve more as a way to add to, and reinforce, the core survival gameplay that really engages me.
with or without mods, I often just start a MC world and run around and find villages or other structures with chests and suddenly you're loaded with food, tools and armor even before having chopped down a tree.
Find it funny as a player who was there for the introduction of the hunger bar, while I am aware of the ability to sprint, the addition of hunger has kinda made me reluctant to use it so when playing with friends I usually get called out for never sprinting.
I have a couple of questions about Vintage Story: Is there a way to eventually domesticate wolves? If there is, CAN YOU PET THINGS? I really want to know if you can do that.
You can't tame wolves in Vintage Story, but there is a mod that allows you to tame wolves and also purchase different breeds of dogs from traders. Modding in Vintage Story is very easy and simple with a mod manager built-in to the game which allows you to easily enable/disable mods and check for mod conflicts/dependencies.
It's fine if you enjoy a lot of micromanagement. It definitely won't appeal to Minecraft players who swear that Classic - Beta were better for their simplicity.
It's not that Vintage Story is a better Minecraft. It's that Minecraft is just a half-arsed Vintage Story. Vintage Story is the game that Minecraft was too afraid to be.
@@IdiotSandwich-yp2ke he's saying Minecraft could af been vintage story is it had the balls to actually implement survival elements rather than a new type of wood.
@@J______bMinecraft overall sucks ass in content. There's barely any new tools or features added since trident maybe. Everything is kinda bland and boring. Imagine having a grappling hook
I love that you mentioned videos that compare it all the time with Minecraft. Personally, I found out about Vintage Story through the "Surviving the hardest Minecraft clone" video, at first I was thinking "okay, this is like Minecraft with all the most popular mods already integrated and with shaders", but after that, what captivated me about the game was how misleading the title was. The more I saw the gameplay and mechanics the more I couldn't believe such a well made game was being called a "Minecraft clone", then I looked up more videos and found your channel. Needless to say that I absolutely loved it. I bought the game 2 days later after realizing how much better and completely different it was.
3:55 naw, we're gettin some awesome shit on Bedrock, they did some setbacks recently for addons but people where able to fix the mods they cared abt. But rn im playing a Crafting Dead clone thats also way better than the original mod. Its called DeadZone by zach. Its super awesome and replable and fun to such an extent that I've been up till 1am every night since i found it😅
Something about VS' progression system makes me very pleased. It feels like I worked for that singular bronze pickaxe. I worked for that full pantry. Its like Factorio for me. Tickles my progressionist brain.
I've been a long-standing Minecraft player for about 14 years now. I love the game, I grew up with the game, and I find it very fun, but I keep finding myself wanting for the maturity of the older versions. I like Minecraft as it is now, and play it regularly, but it's definitely a different vibe. As someone who's very excited by voxels, Vintage Story has naturally been on my radar for a long while now, and I think it's due time I actually played it. I've been putting it off because I had never seen the amount of content it promised, and the higher detail textures don't really appeal to me, but I think this video has convinced me to see it. I prefer more modern styles, but I'm sure the ease of modding will have me covered if I can't find anything in the vanilla game.
I mean VS has the potential for user created experiences but its API is very unpolished. Not to mention VS is stuck in the “medieval” style that constrains mods to that style.
a problem I have with survival games is that it either has too much mechanics or too little mechanics. when you talked about the food system in Vintage Story with all the different food types that you need to eat. that already for me is too much and I feel like it makes getting food waaaayyy too much of a chore because now not only do I need to get A food source which by looking at the gameplay already has extra steps added to it, but I also need to get multiple different food sources. With Minecraft it's too easy. set up a 9by9 wheat farm and bam. bread for life. Maybe I'm just too picky, but I just feel like there's no game that balances every aspect well enough. One game I think does food really well is ARK Survival Evolved. for as far as I know, every food source has a purpose and also an up and downside.
Have you played Valheim? I thought the food system there was good. It was necessary *only *for exploration, and you wouldn't starve to death if you just wanted to chill at base, though the lack of stamina from having no food up was a bit annoying. You'll find yourself "upgrading" your food sources as more ingredients become available to you, rather than just eat bread and pork chops for the entire game, yet the crafting itself was not tedious and overly complex I found it really fun to wake up one morning and think "I need to get tons of wood, I'll craft up a stamina-focused meal and not bother with health". If I wanted to explore, I would chuck in some meats to balance out stamina and health as best as I could - it was really engaging
@@babytiny5807 I have not played it because I have never heard of the game till now. Though from the footage I've seen in this video, I can tell it's not for me. Honnestly I'm not really a survival game kinda guy. I do really like rogue-like games with a limited resources aspect to it in which you have to choose what upgrade is best before you get attacked the next wave. A game that does that really well is called Dome Keeper. I really like games that are endless but do force you to do stuff. In most survival games, once you got a place settled with a farm you could stay there forever. With dome keeper you Dome Keeper you have to keep going deeper and deeper for new resources because they don't regenerate. Because if you don't. Nomatter if you have all the defence upgrades. Waves get stronger and because of limited resources you can't repeair your base forever. Obviously Dome Keeper is a completely different game compared to these survival games. But I more or so want to say that most survival games don't make me feel motivated enough keep exploring once I got a comfy place with all the food I need. I want to feel like I have to keep searching for things to survive And not just place a wall and then I'm just safe. But I do understand that a survival game with sandbox elements doesn't do that so you can still rest and do other stuff. So maybe it's just not a game for me
@@meneersnoepsnor I hear you man, I love roguelikes as well. I have Dome Keeper but haven't played yet, will definitely need to Spelunky HD is the one I've played the most, absolutely adore that perfect video game. As far as upgrade choosing goes, I also really loved Vampire Survivors - some much needed mindless gameplay from time to time
@@kingoietro99vintage story is more about long term preparation unlike don't starve, as the winters in this game are no joke. As in winter not only are there less animals but they drop less meat and sometimes even none, you also can't grow crops with out a green house.
All I'm looking for in my Minecraft clone is a way to completely turn off the things that are trying to hit me, and still be able to achieve the game goal
Is there a skyblock like version (mod) for Vintage story? That is by far my favourite way to play minecraft and with all the changes they have made recently, there are so many items/blocks you just cant get in skyblock and it bothers me. Also, is there resource pack options for how the game looks? I loved what you were saying about the game, but honestly the look of a lot of blocks in this video were unappealing to me. Maybe once I played the game for a bit I would get used to it. But it didn't make me want to start playing immediately to build cool things with what was shown.
@@TheGeekFactor So this quick quip, A) didn't answer either of my questions, and B) makes me no longer as interested in the game you just spent 25 minutes encouraging ppl to check out.
people don't understand that minecraft isn't supposed to be as complicated as vintage story which clearly is a type of "rlcraft" gameplay, minecraft was supposed to be simple, the problem with it now is that survival mode back in beta 1.2 made sense, because of this simplicity, when every update since just deny older additions. this type of developement made minecraft just bad now, it isn't a survival mode, or even creative mode, this is a f- building simulator, and this isn't what minecraft was originally imo
I think "subjectively objective" is a very lazy way to deflect due criticism. You're fundamentally wrong in your title assertion, but you didn't want people to call you out on it, so you tried to be cute about it. Overall, Vintage Story looks like a fun game, when you're in the mood for a hardcore survival game. Just a little too obtuse, I'd rather play something else than join a discord to learn how the basic progression works. What it isn't is comparable to Minecraft. It's not the same experience, it's a hardcore survival game while Minecraft is entirely a sandbox, you make your experience what you want to make it, and by that I don't mean you mod it until it's unrecognizable from vanilla, I mean you do what you feel like and the game lets you. If you want a more hardcore roguelike experience, you play hardcore, hitting dungeons and looting for your gear. If you just want to kick back and build a giant golden p33n, you hop into creative. If you want a more slow and relaxed survival game, you can just play regular survival, build a little house in a village. It does none of these aspects all that well and frankly, I think trying to cater to everyone like this is hurting the game a lot more than helping it, but it does do it all and allows for seamless transition between activities, with how building helps you set up a reliable way to prepare for dungeon delving, dungeon delving rewards you with better stuff for exploration, exploration rewards you with new blocks to use for building. It's a huge sandbox where every aspect feeds into every other, with no playstyle being the "correct" one. Unlike in Vintage Story or Terraria, which is also often compared to Minecraft, where there absolutely is one experience meant to be the central pillar of the game. That would make Vintage Story ""objectively"" better than Minecraft for people who can't get enough survival games, but with how slow getting new stuff is, it would be a very poor block building game. Same way Terraria may have much better combat progression, but without even something as simple as a hunger bar, it's a very poor survival game. Criticizing Minecraft for not having the same survival game mechanics as a survival game is like making a video about how Morrowind is a better game than Call of Duty because it has a more robust levelling system. Sure, CoD's multiplayer generally has a levelling system, but it's not really integral to the gameplay loop, it's more of a stapled on addition made to enhance the real core gameplay loop of running around shooting people and therefore bringing it up in a comparison is unfair. Call of Duty does what it tries to do better than Minecraft, but my point still stands. If you want to make a video about how Minecraft is objectively bad because it doesn't do what it sets out to very well, then do that, but keep the comparisons out of it. It's okay to like something without making it about tribalism.
Subjectively objective is me saying “I think this game is objectively better, but I concede that any critique of art is inherently subjective.” That being said, I pretty clearly define ways that a game could objectively be bad. Performance, failing to meet its intended goal, etc. Minecraft… absolutely fails in one of those things and has been struggling to do the other. Vintage Story does it way better. Oh God I just realized you’re responding to my entirely subjective points which I say in the video are entirely subjective.
@@TheGeekFactor Except you didn't bring anything up to back your claim. You asserted Minecraft has bad performance, which I don't think is correct, and then you just went on for the rest of the video talking about why Vintage Story is better because survival mechanics. Minecraft doesn't set out to be a hardcore survival game, if it did, you'd have a point, but instead you're just complaining your apple juice doesn't taste like sprite. That's my whole point, it's a false equivalence. Make a video about why Minecraft fails at what it sets out to do or why you like Vintage Story (to be fair, you have done the latter, credit where it's due), but leave the comparison out unless it's actually appropriate. Otherwise your criticism just seems cheap.
@@aeolianthecomposer Did you read my comment? The entire thing was dedicated to explaining how that's literally the point of the game. It's not a survival game.
Idk how else to tell you this, but Minecraft is a poorly optimized game. Whether it be the poor performance on Java or the bugs on bedrock. You’re capable of looking into it in more depth if you’d like. I did not spend the rest of the video talking about why VS is a better survival game. I conceded from the start that the survival point is entirely subjective. My main points were performance, micro transactions and the commitment to the community. Mojang does a fine job at some of these things, but vintage story does it better.
I really wish vintage story would use a food system like Valheim. Love that system so much and just feels like a better system than any other hunger ive seen. Keep the calories tho to insentivise variety
I've been a MC player since 1.2.5 (2011, ish?) and play to this day. This is the first I've heard of this game and the expressions I went through started from 'yeah right. Nothing can beat mc" to slowly getting a bigger and bigger smile on my face. Before the vid was close to ending, I knew I was gonna buy this. Can't wait!
They’ve been adding more on the back end to make it easier to mod Bebrock and then sell your mods as “add ons” in the marketplace. The mods there have seen vast improvements this last year as far as what they’re capable of doing however many are still cheap clones of others in the marketplace or simply clones from Java mods
Hey all! I’m making some “members only” content soon! It will be a whole new series about current gaming news OR me showing off my various gaming gadgets! If that interests you, consider becoming a member! :D
I have removed the Trump joke from the video. While I definitely do not want crazy (key word is crazy) Trump supporters as a part of my community, I can understand how and why someone who is more liberal would not want to hear politics in a video about silly block game. I get that. That makes sense. Nonetheless, I'm still gonna delete pro Trump comments. >:) To be super clear, I have been political on the channel in the past. Since I have been political before, I figured this joke would go by fairly unnoticed, but hey, I guess if you mention the Trumpster, everyone seems to lose their minds. So, I did you all a favor and got the politics out of the video about block games.
Every inventory slot feels earned, every tool feels earned, every meal feels earned, and every block placed feels earned. Minecraft feels like fast food while Vintage Story feels like a homemade meal.
It feels like the fresh start the block game community has waited to long for.
There is one subjective flaw in Vintage story which made me not want to play it. Usually I really enjoy deep and immersive survival simulations. The only thing I dislike about Vintagestrory is it's graphics and style, which seems really repelling and even disgusting at times to me. But yeah that's super subjective I know.
wait is vintage story made by the same people behind Terra Firma Craft??
Because a lot of the mechanics come close in the way they are implemented
(and i dont mean "TFC has bronze and Vintage Story has Bronze too, so they are the same". I mean Vintage Story's cooking and making stone tools have a very similar UI compared to TFC)
btw Geek you can directly use items from your inventory as long as you are holding it with your mouse, you don't need to swap the dry thatch with the sticks in your inventory hotbar
The fact that Vintage Story has a modding API and open-source tools from the get-go already persuades me as a programmer that it's objectively better than Minecraft
The devs clearly care a lot more about community creation than Mojang does. Not a diss on Mojang, though. Anego studios just does it better
They even say "made with modding in mind"
@@TheGeekFactor Ok I will diss Mojang so you don't have to. They're money grubbers.
@@mybrickhead isn't that actually Microsoft ? Idk if mojang is actually like that
Vintage Story really makes it obvious that Minecraft is a 15 year old game lol
@DeletedChannel-y0u True, Minecraft went from a game with a clear direction to directionlessness and artistic confusion. Every new update feel so disconnected and somehow are all barely held together with a duct tape in an attempt to make the game feel like it has some cohesion between the old features and the new ones.
It's become obvious to me as well. In the past, a great game would come along, pass by, and then a few years later, a sequel, or a game inspired by it would iterate on ideas it had.
Minecraft however, didn't leave. It stuck around, improving and expanding yes, but stuck in the constraints of its code, design, and the expectations of its community. It also took up a lot of breathing room for a while, making it hard to sell another voxel survival/sandbox.
I love all the memories I had with Minecraft, but I'm far more excited about new games like Vintage Story that have the opportunity to start from scratch, and try whole new things.
Let's also be fair, minecraft was a clone from its inception.
*unmantained 15 years old game. Skyrim is nearly that old and as bad as it is, it's still amazing. I think it comes down to proper mod support, which minecraft doesn't have.
@DeletedChannel-y0u I agree with this more. Diagonal fances, sideways slabs, more plants, more farming, more animals variety... those are all things people have been begging and ended up just making mods for instead. Because minecraft devs add *maybe* one or two animals per mob vote. It took them years to finally add a few different colors of wolves. Meanwhile people have been making mods that add hundred of animals complete with realistic genetics, herd dynamics, predation behavior, genders, completely revamped taming and breeding mechanics. Entire new biomes, combat sytems, classes, weather patterns, seasons...
And once you have all these mods installed, it runs like garbage because now you're running the game plus 200 mods that each add a little bit of what should very much, already be in the game. Like a damn vertical slab.
“Stuck making charcoal because the handbook could really use some fuggin jpegs?”
LMAO, that’s too real
The whole "Minecraft clone!" cries at every new voxel survival/sandbox game is tiring. People have lived with Minecraft for so long, and many have such loyalty to it, they act as if trying something new is heretical.
Minecraft has been an awesome game, but it's high time we see new iterations. Just like how all FPS games for a time were branded "doom clones," eventually voxel survival/sandbox games will coalesce into a distinct genre all it's own.
@agsilverradio2225 Exactly. At least with the new system I'm excited for, it's simple "Imagine you could jump into the world of the Stormlight Archive" 😎
I like how noone calls Terraria a minecraft clone anymore, because of how obviously superior it is
what do you mean traitor! It IS heretical! It was stated in the Codex Astartes itself that playing any voxel game BUT Minecraft is HERETICAL, and such a foul crime shall be met with DEATH! GLORY TO THE GOD EMPEROR!
It's nothing new. FPS games were called "Doom clones" in the 90s. Metroidvania is a genre that has its inspirational games in its name. That said, the comparison is fair as this shares more than just superficial aesthetics with MC. The whole culture and ideology of how it plays, mods, etc. Inspired by Minecraft would be a better choice of words i guess. But who has the time for basic decency online...
I think the problem more so lies in the fact that people often assume those calling things "clone" are doing so in bad faith, when in reality it's almost always done as a point of comparison. You definitely have a point about people claiming things are "clones", even though they often have little similarities, but it's also a bit disingenuous to pretend that a game that literally began as a Minecraft Mod, isn't at all related to Minecraft.
Linux user her. Apology accepted. At least we were acknowledged. That's better than most.
yeah, you WOULD be a Linux user
@@MazzyBoyo I use Arch Linux by the way🐧
@@Irithylia They said the thing.😯
@@Irithylia yay -S vintagestory
I don't have Linux installed yet but I know a lot about it as a user of windows subsystem for linux, and because there's some usage of Linux at my IT job
We really are living in a whole other universe
Honestly my biggest complaint with Minecraft is the lack of ambience and sounds. It feels quite tiring walking through a dense forest only to hear a cow mooing which just seems very unrealistic and childish. Not to mention Mojang's devs were too incompetent to implement fireflies to the game so they came up with a dumb, contradicting excuse like the "toxic to frogs" nonsense. Minecraft honestly just feels like a dumbed down, childish version of its former self. The people in charge clearly prefer to cater to kids when Vintage Story is like a predecessor for players who outgrew Minecraft like myself. And yes, Vintage Story DOES have fireflies and the fact that a AAA title like Minecraft couldn't do that is just pathetic. Lol
fireflies live rent free on yall's heads huh
I'd suggest ambience mods, the game goes to a whole new level
next vintage story update is adding even MORE ambient bugs, including cicada sounds and grasshoppers chittering away as you walk through grass.
@@ovite1240 as an example of mojang incompetence in development of SINGLE game an GAME STUDIO own. It's not like Mojang have multiple AAA projects, just one single voxel game they barely managing to not crash itself during development process.
I've heard Mojang has to jump through a lot of hoops to get things implemented into updates, probably due to microsoft and all the bedrock based versions. so the reason they removed fireflies, is likely because it was too much of a hassle to change them, rather than just omitting them.
I think Minecraft is at a point now where they are scared to innovate too much, the core Minecraft survival experience is mostly unchanged especially with progression and it doesn't seem to be on Mojang's radar at all. The game however still accomplishes what it sets out to do and appeals to a massive TAM. The more complex a game becomes the less people it will appeal to and be able to address which I think is why Minecraft will probably never change it's survival mode. I, as well as everyone else I know, play Minecraft for a creative sandbox experience. When it comes to a more survival experience we hop on Terraria lol.
yes captured my view completely but i believe if someone wants a more survival experience than we can hop to vintage story (if you want the feel of blocky games like minecraft and terrarai) or other games like arc or valheim(if you'd like a more 3d experience)
I disagree, I think what happened is the opposite. They felt the need to add too many things that are completely disconnected from the core gameplay loop that the game became meaningless. Minecraft used to be about starting in an empty but insanely unique world and struggling to survive the first night while crafting torches and a stone pickaxe. Now the game is about spawning next to a village, bunny hopping to the first ocean with obsidian and sliding into Nether and crafting diamond gear within seconds from starting. All the world looks exactly the same and there is literally zero reason to explore since you neither see interesting things nor do you get or need different materials anyway. It has become an absolute joke and a caricature of itself.
I agree with most of this, but terraria is definitely not a better survival experience. terraria is way more exploration and combat than survival. I would play don't starve, project zomboid or dayz for the raw survival gameplay. there's also other games like the forest and green hell, which I haven't played myself, but have heard good things about. however, the real best survival alternative to minecraft, is modded minecraft.
@MartinWoad I have disagree with you minecrafts environment s look way more unique now then the same four biomes with the same landscape over and over,same cave generation,there was no variation,nothing about old minecrafts world was unique in my opinion Minecraft is in much better state now then before.
@@theuninspiredname6882 But every single biome looks the same now. If you've seen one mesa or forest you have seen them all. The pre Beta 1.8 terrain generation always created something unique that you would not see elsewhere, now it is almost exactly the same terrain all the time, there is literally zero variation and the biomes are so big it also doesn't matter where and how they connect as well.
If i can trust wikipedia, it says, that besides everything else, Notch also was inspired by game Dwarf Fortress. Dwarf Fortress generating a world that has civilizations, characters that create artifacts, writing a books, defeating monster and everything else, before player even appears in world.
I don't think that Notch wanted to recreate all of this, but it kinda seems like all this stuff like villagers, ability to write a book, dragon as an only boss were originally just a test objects which needed to be expanded, but after selling game and other stuff, it's just remained unfinished and unpolished, and new developers doesn't have a clue what to do with this stuff adding only a things that have no deep gameplay purpose and relying on mod community. Now it's just a game with a bunch of blocks and unpolished mechanics. Quite sad, but at least minecraft inspired some people to create better and finished games.
this seems like the first game to finally adress my issues with food and cooking in video games. 500+ options to choose from, but one is the obvious most efficient one that you'll always make and everything else is worthless. Finally a balanced system that makes you care about more than 1 recipe
There is also a mod that pretty massively expands the food system further. Honestly the complexity and coziness of the food system has been enough to keep me satisfied almost on its own
10:50 Don’t Forget ! EVEN CHICKENS can fight you back if you attack them, this is rare but they do ! That what I love with this game… it’s so realistic ! ❤
I think it would be really funny if roosters had a small chance to just random attack the player, even if they are tame. My sister has chickens and their roosters are occasionally little shitheads who will chase you and peck at ya for no reason lol
@@TheGeekFactor My "pet" rooster in VS often do attack me when i enter their pen to feed 'em or collect eggs, this is so cute, i was even killed once when i forgot to wait and heal first.
This game is really something else!
I see that your problem with Minecraft is with the "survival" part of the game, my problem with Minecraft is with the combat side of it. A good example for that is Terraria
In Terraria, there are no such things as a hunger bar or tool and armor durability, things that are in almost every single survival game ever, and still, the game is claimed to be better than Minecraft by most of the people who played it, because the combat in the game is too good for the survival aspects to even matter. The game has about 20 bosses and each one of them is unique in their own way, with each having a different atack pattern and strategies.
The obvious thing is: Minecraft is a game about building, Vintage Story is a game about surviving, Terraria is a game about fighting.
What Minecraft has of special is that it is a casual game, easy to get into. Put a person who never played a game before to play Vintage Story or Terraria and watch as they rage quit. That's why I think Minecraft overshadows these kinds of games for most people.
i believe all 3 games are the best at what they are trying to do terraria tries to be a pvm game and it does that the best vs tries to be survival and it does that best and minecraft tries to be creative game and it does that best
@@cryoniczz7073 agreed
@@agsilverradio2225 Roblox is a game platform, it's about everything
That's what I hate about comparison videos like this one. Same shit as way back when Terraria started blowing up and people accused that of being a Minecraft clone too (despite being about as different to it as Call of Duty). You get one side refusing to acknowledge what the new kid on the block does differently because they look remotely similar and you got people like this guy pointing out how new game is totally objectively better because it does some aspect that isn't the focus of the older game better, even if that's all it does. Minecraft is a turn your brain off and relax game, I haven't played Vintage Story, but to me it looks more like say, 7 Days to Die, Rust or even The Long Dark than Minecraft, but because productive discourse is outlawed in 2024, this is how we're going to discuss it. "My thing better than popular thing" "Uhm no, popular thing popularest therefore best?" it's so tiresome.
The thing is, terraria isn't really a survival game. It's an action adventure game, it has no survival game mechanics
A growing trend I’ve noticed with a lot of Minecraft content creators is that the mods, texture packs and playstyles they’ve been moving towards is so *so* close to what vintage story is all about. Making farming and food more important, slowing down progression, really taking your time to make a place for yourself in a digital world that’s neither for nor against you. I feel like people have been craving something more grounded like this for a while- and that isn’t even *mentioning* that vintage story isn’t going to fall into the same trap as Minecraft did. Tyron doesn’t intend to just keep pushing the story and lore beyond its end. Yes. There is a story. There is lore. It *is* vintage STORY after all. There are also swathes of online servers you can join to play with others, you can host a server yourself for just you and your friends, it’s just. It’s insane. I have some amazing memories with Minecraft, but I’ve outgrown it- and I think Minecraft has outgrown itself too. I think if folks are looking for something new they should check vintage story out. The best time to support the devs is yesterday, but the second best time is right *now*.
screw base game when you have projects like the OG 100 days nothing beats the horror in these games is having something threaten your base an you win
I find the whole 'Vintage Storys HARDCORE' stuff a bit over the top too and just as unfortunate to the game's overall image as the 'Minecraft clone' stuff.
The game is really not that hard or confusing to understand. There are a lot more mechanics in the game but none of it is particularly difficult and most just adds to the progression and makes it less tedious and more immersive. The only confusing thing is prospecting I feel. Other than that, it's all quite intuitive.
I also find building infinitely more interesting in Vintage Story than Minecraft because of the overall slower pace of the game, heightened realism and immersion. + Benefits from having a warm house, a cellar, a tool shed, etc. Especially when playing with friends. You can have a farmer, a blacksmith, a miner, etc. And expand your own areas immersively. And there's more stone types and build blocks.
And you can very easily edit world settings and make it fit to your play style. For example, I tend to disable the aggressive animals and put them neutral, and disable the temporal stability because it's still iffy. Also this game has a built in minimap unlike Minecraft.
Especially with the Handbook feature. Along with the game outright telling players what the name of the block it is they're looking at.
If anything, it is the easiest sandbox game on the market right now to learn. As it has legitimately brilliant documentation built into the game.
That and, almost any setting can be dialed down (or up). Which is why I like it. Because I don't have a lot of time, I can just up the tool gathering speeds, walk speed, etc.
Vintage Story is to gaming that pizza is to food. Its too customizable to set it as "it is this specific difficulty".
i similarly hate comparing minecraft and vintage story because ultimately, they are two very different experiences. and, vintage story could not exist without the backbone of minecraft. vintage story is better with the years of minecraft to observe and tweak off of. my only minecraft related pitch is 'if you like using survival mods in minecraft, you will probably like vintage story.' i dont have a horse in the minecraft race, i did not play it till much past its heyday and enjoy it for modding and walking about, but vintage story is the game that sucks me in for weeks on end. early game is its own unique story. the mindful nights of clay forming and tool crafting, scraping by on berries, exploring your world and deciding on a good place to settle down.
Food in minecraft is a joke.
The only reason it is there is because a food bar is what survival games have.
Had they never changed the old food system where food healed you, but each "food" didnt stack, exempt mushroom soup kinda.
In beta 1.7 food felt a lot more critical to surviving then in later updates.
Sure there were no hunger bar, but there also wasnt a passive health regen. With the way passive healing works, you can get something like 8ish hearth of health from a Porkchop over a course of a few seconds unless you are at full hunger, then you get more or les, i dont know, the saturation system just does not make sense. Not like it matters, since you can carry 64 porkchops in one slot.
While the old system you didnt have passive healing at all, once you were hit, that health was gone, but you could heal it with porkchops, 4 hearths for 1 porkchop, easy as that.
But since food didnt stack (exempt mushroom soup that let you have 64 worth of soup in three slots), you had to think about how much you needed when you went out. If you were confident in your skill, you could get away with not having any food, saving that space for diamonds. But if you messed up, you were punished for your hubris.
This does not happen in current day Minecraft. There is no reason to not leave base without a stack of food, even potatoes give you more then enough food to last you for a while.
The last time i had to think about if and how much food i needed with me on a trip was in beta 1.7, after that, food is just something you need to have with you so you can run.
The old food system was a better survival system then the current food bar.
I think that's the primary issue with food and it has been since they dropped it in beta 1.8. Managing it on your trips is inconsequential, but it's still an annoyance. So you get none of the gameplay benefits hunger systems usually add while getting all the tedium that makes it a bad addition.
I don't think modern hunger is a bad system on paper. In a way, it's still a food for hearts trade, since healing takes a ton of hunger away from you. It forces you to slow down to heal, which might not be an option if you're getting swarmed. Being able to instantly heal yourself if you have food might take away the tension. Though, this us coming from a Bedrock player's perspective, as health regeneration is a lot slower on Bedrock, as Java has pretty substantial quick-heal.
Though, since you need food constantly when sprinting and jumping, it just becomes an annoyance. But having to carry some unstackable food incase you accidentally take 1 heart from falling too high when landing with an Elytra also sounds really annoying.
ngl though... if they added valheim typope mechanics to food and went back on how food is currently implemented ... 🥵
You forget that Minecraft essentially popularised survival mechanics along with DayZ
@@leggotheeggodemon1323 There's a mod that implements the Valheim system and it's super fun. Definitely better than the vanilla system
2:12 I am not a philosophy student but my impression is that no, there is not really a standard term for this. And that leads to a lot of long conversations that don’t go anywhere because people are confused about what they’re talking about, because it is neither exactly subjective or objective. I have heard it called “subjunctive objectivity” but only in very few cases most philosophers would not have heard of, and I cannot find a standard term. Philosophers debate the nature of morality and aesthetics all the time mostly because I think they don’t tend to use this concept.
I mean it really is because... It's focus on modding.
For minecraft, mods usually break on updates.
While for Vintage Story... Mods don't always break, they usually work despite updating. Still using a mod that is WAY out of date.
As well as most mods can be made? Using a simple Text Editor. And creative tabs? Oh they get automatically made if they don't already exist. Want a Creative tab of "Mextex", just made an item set to go into that tab and BAM gets created.
As well as the devs help modders with any mod question "How could I make this mod?" "Oh code it like this:"
Vintage story is also more of a game engine with preinstalled modpack, modders just haven't made a full replacer yet, BUT they still could.
Vintage story for me is, without a doubt, a masochistic game, that will beat me over the head over and over again until I learn. My problem? I keep coming back for more, and you will too. It’s probably one of the only games I’ve played where it takes the game term “survival” and takes it seriously.
Also 30 hours according to my first save and I’m about to hit winter. My god and vintage story have mercy.
Good luck!
And dont worry if you played through november its bassically winter beta its not that bad as long its just that plants dont come up
Wolves
Just build a cellar and store food in sealed crocks. Should get you through the winter. Don’t forget your fur clothing
Oreos are a knock-off. Let that sink in for a moment. There's no shame in knock-offs because sometimes the knock-off is better than the original. Yes you can make Minecraft look & play like this with mods & texture packs. Yes Minecraft works on pretty much anything. I got Minecraft for free & have been playing it natively on Linux. I think since Vintage Story looks so damn good, it has better mod support, it's natively supported on the 3 main desktop operating systems & it hasn't been touched by Microsoft it is certainly worth buying & yes I think it is better than Minecraft.
A game that nails the food aspect of survival games without even having a hunger bar is Valheim. Food is entierely optional and doesnt "nerf" you when you dont eat, it just makes the game harder because you dont have buffs. Also, there's a real reason to eat various foods for various buffs, and food is easy to get but not to acessible like in Minecraft.
True!
Combat? double health and stamina
Going for a fishing trip/leviathan hunt? load up on stamina foods, same applies for mass base building
Unlocked magic and aspiring to be a spell slinging viking? get them blues inside your belly and launch barrage after barrage
There's even feasts, which allow even stats for generalist setups to food, and last nearly an hour allowing for long activities
It ain’t survival if you don’t starve. It’s just a fantasy rpg then
@WhoIsJohnGaltt trust me bro, you'll never get humbled more than when you step inside a new biome for the first time. Everything in valheim hates you and you will learn that you are not the main character when a troll destroys all of ur base because you were a lil greedy when mining copper
@ ehhh. I just don’t care for valheim
I'm really enjoying Vintage Story's more involved crafting mechanics. That's one thing I normally appreciate about Minecraft mods, but in Vintage Story the crafting mechanics add to the feeling of progression in a really satisfying way rather than just giving you an endless grind. I think the game needs a little more polish - in movement specifically, it feels really clunky to me - but it isn't finished development yet. I'm not going to hold those sorts of things against a game until its full release. Minecraft just feels empty to me, hollow, and my own theory is that it's because Mojang/Microsoft just don't care about their game anymore. They want a product to sell, not a game to play or world to explore and experience.
I agree with everything said in this video but I'm sorry, the term for something that is objectively true according to a standard set by someone is "subjective"
Hence the term “Subjectively Objective”
I’d say Vintage Story is objectively better by Minecraft’s own standards of game design. Progression, art design, balance, atmosphere, fauna, foliage, tone, artistic coherence, lore, etc. The game simply has far more depth and reward to it in almost every area.
All of what you mentioned is entirely subjective, and while I agree, it is not what I would point to.
Any critique of art is inherently subjective, but we can come up with criteria that all of society uses to judge an art piece. In particular, does the piece accomplish what the artist intended? Does it live up to that vision? For video games, we can also add performance, as a game needs to run well to be played… unless that is the goal of the game haha.
In these two regards, I think vintage story is leagues above Minecraft. It runs better and allows for creative expression far better than Minecraft
@@TheGeekFactor Alright, intersubjective is the term you're looking for, I think
I think everything I mentioned is all pretty objective actually. Unless you want to play the whole game of “oh it’s supposed to have shallow progression and no crafting mechanics / oh the art design is supposed to look amateur and incoherently cobbled together / oh the animals are supposed to not really do anything interesting”, but I honestly don’t really think any of those arguments fly. It’s only “subjective” if you want to pretend the lower quality design and shallower gameplay is “the whole point”. But they are in fact objectively lower quality and shallower. @@TheGeekFactor
I don't find both games comparable since they are fundamentally different imo: VS is a survival sandbox while MC is an adventure sandbox. That's why MC doesn't focus on survival elements and does more on new adventure stuff for the player to do
That's also why imo the sandbox experience for extrinsic motivated people is better in VS, while MC's sandbox experience is better for intrinsic people (though neither of them push players into their sandbox capabilities to their fullest potential)
Having said all that, I believe VS provides a far better survival experience than MC does an adventure experience
Oh well that's enough rambling for today. Great video though
Pretty sure Vintage also give you a far better adventure
Adventure in Minecraft is utterly meaningless unless you're just looking for a rare biome or strange/unique generation.
But both Vintage Story and Minecraft provide a level of adventure. They are very obviously comparable. Not sure why you'd think they weren't.
In my personal opinion; VS is not only a better survival sandbox, but also a better adventure sandbox. Even in it's unfinished state there is more captivating lore, dungeons, and environments to come across. It's real adventure.
One of the things I love about VS is that it genuinely rewards intelligence, observation skills, curiosity, and adaptability like no other game. There's no real guide on how to play - you have to actually learn how to _survive,_ not just learn mechanics. The learning curve for the actual mechanics is shockingly easy and intuitive, but well the learning curve for stringing these together to survive, let alone thrive... that will be a JOURNEY. The real meat of the game, the _strategy,_ must be learned the hard way. You make mistakes, you learn, you make a different one, you learn some more. There's such a magic to figuring out how to beat this world at its own game with nothing but your wits and the blood, sweat, and tears you will accumulate through grueling survival. And each small little win feels monumental. You never run out of tasks to do either, and every build, every journey, will inevitably have some sort of purpose to it. While the base game mechanics make it harder than Minecraft, in many ways I find it easier, in that you don't have to worry about the "I've done all the progression in 2 hours, now what?" aspect (seriously, there's only so much joy to be had in building your third megabase with some redstone farms you copied off of the internet). There's always an impetus to be doing something, always some task you need to improve the process to and the corresponding progression and infrastructure to do it. Its easily the most engaging game on the planet. Meanwhile, Minecraft's survival aspect is extremely shallow at this point.
Honestly I never have trouble getting food in vintage story early game, I just collect berries from every bush I find and I have tons
This is all kinda fair i guess, but i think you're missing something; Minecraft is not trying to be a realistic survival experience. I know you acknowledge that Minecraft is about the creative side of things, but that's applies more to older versions than modern, we're talking alpha and beta, before mob grinders and stuff. With the way a lot of people play it, it's a lot more akin to Satisfactory in the sense that it's all about automation. Gold farms, mob grinders, stuff like that. (Also i don't think Minecraft's turning into something like Roblox at all, Mojang hasn't really addressed mod apis or anything very much in the past that help people make their own content for the game all that much. Also minor nitpick i have about you saying "potatoes are a good earlygame resource", i'm assuming you're talking about baked potatoes but even then they're not very good. Anyways food is super easy to get so just make an animal farm and get porkchops)
Vintage Story is going for an entirely different experience. It's trying to be an incredibly customizable, realistic, brutal survival experience, and I'll probably play it cuz i love those games. But Minecraft is nothing like it. It is not trying to do what Vintage Story is. It's like saying steak is better than cake; you can't compare them, they're entirely different foods.
(although a couple things i would like to note; i wish Minecraft didn't strip down the world customization in modern versions, and i also wish they had a mod api. No-one cares about the market place, Mojang needs to wake up and add an McJava modding api. I also agree that Minecraft has terrible optimization, that is an ongoing issue. I kinda understand why they haven't tried to do so, though, as optimization doesn't bring in money. It doesn't have the same ring to it as a new structure or biome, so optimization as a whole is kinda risky to do.)
Minecraft's ultimate downfall is it's community and company basically
(As someone who loves both games)
If ppl weren't so needy on a new thing we could props have a reworked system around the time the ocean got updated rip
Thankyou.. I am now a member of Vintage Story' community. I've always mention that Minecraft is kinda mid, why? Because I can't run it on my i5, mx 330 laptop, and this is where people start laughing and flaming me. The thing is, I have played GTA V, Monster Hunter World, R6, CS:GO, FarCry 5, AC, DS I, Skyrim (Heavy Modded), you name it, now I'm on my Terraria arc and I play all of em in *these laptop*. I'm stuck at 40-55 fps in those AAA, which is absolutely playable for me (Can't try much competitive games because how poor my internet )
Why the dev haven't optimize it. Why they have to make 3 cute animals and make us choose only 1 of em to stay? For performance purposes? But it's already non-optimal to the point you have to had High-Mid PC. I know I shouldn't play on my shitty laptop and focus on working more to buy High-End PC, but come on, somebody has to 'optimize' check these games
World customization is not gone in newer versions of Minecraft, there are even more features now. But now you have to make it as a datapack, not an easily accessible menu
Yeah that’s worse haha
I’m 51 and have played nearly every PC and console game to exist, and this is my favorite game when I’m not racing in VR these days.
@ I didn’t say I “completed” every game.
@ I’m only counting games people actually know about and play.
It's an interesting take; from what I've heard about Vintage Story, it's targeting people who want a challenging survival experience, which I argue is not the target audience of Minecraft. People forget that Minecraft has almost always targeted kids and teens as their audience. Since the start, it has primarily been about building stuff with blocks and a casual experience. I'm not certain, but Vintage Story appears to have a more mature feel and target audience while being more specialised.
As someone who has played since Minecraft was browser-based, quite a few criticisms are valid. Things like the Modding API, Mob Vote (which I've never liked) and engine optimisation issues are all extremely valid criticisms of the game. They (Mojang) have made some optimisation changes, but more needs to be done.
I might try Vintage Storey at some point, especially if the game gets quest-heavy mods (if it does already, feel free to inform me). However, it is important to remember the different targeted audiences of either game.
I really like Vintage story as a survival kind of simulator, though there are some things there that are still just weird. Using fluids in cooking is just painful, can't make meals with game meats at all, can't make sticks from logs or firewood, can't make charcoal from sticks, no spears past bronze, bows being unusable do to inaccuracy. Drifter combat is just plain bad, their attacks are essentially instant with no lead animation so you can't dodge, and they seem to have aimbot like skills because dodging their thrown rocks is nearly impossible. Drifters of different types all behave identically and just have more or less damage and hit points. Player combat animations feel bad, attacks take too long to execute once you click the mouse button, it feels like communicating combat commands are going through a game of telephone.
Where I feel the game is really lacking though is just the content, though that isn't a fair comparison to Minecraft because the team is so much smaller than Mojang and has been building the project for so much less time.
The way I’ve always described the two games in in comparison is that Minecraft is like Legos, Vintage story is like Erector Set. Minecraft is more centered on creativity over utility, whereas vintage story is severely more reliant on utility over creativity. That is not to say you can’t play more function over fashion in Minecraft or that you can’t build creatively in vintage story, they just facilitate their own gameplay better than they can emulate eachothers.
18:41 Hello. I more or less know about this.
I've been 'studying' (to call it in some way) minecraft and minecraft clones for months just to make one by myself (don't ask me about it, I barely did something with OpenGL and call it a day). From what I know, Minecraft has a big problem of optimization of vertices, you may imagine how big the problem is as each cube has 8 vertices. This not only does physics slower but rendering too. I imagine those optimizers do something with the second one, the vertices for each triangle, which may reduce the load to the GPU around 75%, and for how it works internally with buffers, it may feel like 150%.
I just wanted to talk about it for fun, I know no details, just how to theoretically do it.
How would a cube not have 8 vertices? Remove one of those and it's suddenly not a cube lol
@lorddoge8410 you know not very much about optimizations in computation, do you?
15:00 "lowering the hunger rate" me always going Blackguard in solo with default hunger rate ":)"
So, when did you realize you were a masochist?
@@TheGeekFactor honestly I never really struggle with hunger after a couple days in. Then again I'm the kind of player that will top off my hunger if its even a third of the way down XD also the bonuses to combat and mining outweigh the 30% increased hunger rate for me
amma crank it up to 400 next time I make a world and play blackguard
@@CarameltheMoohave u gotten past winter yet? Bc like berries are easy n stuff but soon as they stop growing its so much harder (unless ur in a hot biome like the jungle then bamboo sprouts are op TwT they need to be nerfed)
Ever since they added the hunger bar in Minecraft, I've always been so confused why they keep adding more food into the game, as if we didn't already have too much that never got used.
I guess they needed something to breed Foxes. And Glowberries make nice decorations.
Yeah, I feel like all this new content does tie in with the rest of the game, like the village update was pretty good as it changed how the game could be played unlike all this new stuff like the sniffers.
It was originally a Minecraft mod, so it being compared to Minecraft will always by default be a little fair, even if vintage went way above and beyond.
The video is really great at highlighting a lot of what makes VS such an amazing game, just taking a look at the dev's page you'll see how dedicated they really are to making the best game they possibly could. They plan to add it to Steam eventually but ONLY when it's reached a point where they'd consider it nearly finished, they're also so active and helpful in the discord aswell, good devs they are. Though i do feel like the clickbait-y title could be changed and some of the other points about survival in Minecraft could've been articulated better. Overall great video! you've helped introduce so many people to the game and that's honestly so great!
also great job at 23:20 lmao
Please Cog, I've got like 8 red meat at home, GIVE ME A TURNIP, AN ONION, A CARROT, ANYTHING TO MAKE MY STEW
I can just imagine an insane seraph talking to a temporal gear with a smiley face drawn on it
Wow the game actually sounds really fun, I’ve been really bored with mc for a while, might give this a try
It's a little junky but it's definitely sucked alot of my time recently. It's awesome. Enjoy
It’s superb. Far more enjoyable and rewarding than Minecraft. Highly recommend it. @@therealyojames
@@FirstLast-pt7bm yeah, the devs said it's still in alpha so there is going to be some jank.
For me, booting up VS for the first time brought back the same magic of playing Minecraft for the first time. I'd been looking for that feeling for a decade and _finally_ found it. Try it. Best 21 bucks I've ever spent. Its getting constant updates too, which actually add a lot to the game unlike Minecraft.
@@J______b to be fair the only jank I've experienced is the animations for creatures and combat. I'm seeing this will be fixed soon. I'm almost tempted to halt my playthrough and start anew when the finished release comes out but I need to enter steel age to be satisfied.
One of the other things I thought was wrong with the game was the framerate. I thought the game got low fps after a certain time of gameplay. Turns out I set a forest on fire and it burned for 5 in game days causing my game to stutter for those 5 days 😅
I've literally spent months curating a mod list for Minecraft to make it more immersive. Then I found Vintage Story 😂
Only thing is that when playing the game it feels cryptic finding what to do next. I know there's an entire wiki in game but it's a bit overwhelming.
There’s a guidebook in game with multiple tutorials on what to do including getting started. Simply press H when you’re in your world and the book will pop up
I feel like the guidebook can be very confusing at times since anything that doesnt have a 3x3 grid crafting recipe is incredibly obtuse on how to exactly aquire
I agree in some ways. The book would really benefit from some jpgs
@@TheGeekFactor crafting would also benefit from that, it's tedious having to go back and forth between pages in the guide then back to crafting
@@soap07230 i personally like how it works,
feels like going through an actual book with steps on pages. but would be nice if the crafting recipes could be opened next to the crafting screen, so you can craft and grab things from your inventory while you scroll through the book, instead of having to press H each time.
and for me, that would be at least 3 times, adhd brain making those [dial-up internet] sounds
I respectfully believe that Vintage Story isn’t objectively better than Minecraft. In my view, Vintage Story is more of a more advanced evolution of Minecraft, while Minecraft represents the simpler, initial step. You can replicate the mechanics of Vintage Story in Minecraft, but you can't recreate Minecraft within Vintage Story.
Minecraft’s simplicity is a strength-it can be anything you want, because it offers unmatched freedom and creativity which i have truly never seen in any other game. The simplicity fosters creativity on a massive scale; for example, you can’t build something like Minecraft within Ark, Vintage Story, or Terraria, but you can certainly do the reverse.
Minecraft offers a more intuitive experience, which comes at the cost of fewer complex mechanics. When I first played Vintage Story, I felt overwhelmed by its complexity-it felt like navigating a Wikipedia page-while Minecraft strives to minimize the need for external guides, making the experience more accessible.
Additionally, Vintage Story's system feels more restrictive in terms of customizability. For example, i cant see a Hypixel Skyblock, bedwars, or the competitive PvP communities that Minecraft supports. These features give Minecraft a unique edge when it comes to player-driven content and diversity in gameplay.
Ultimately, while I think Minecraft excels as an overall game, Vintage Story might be a better choice for a focused survival experience. But if we’re talking about survival plus modded experiences, I still believe Minecraft offers a richer and more enjoyable environment.
I also see Vintage Story as a much more niche game compared to Minecraft. It’s possible that you value the survival aspect of Minecraft most, which is why you might consider Vintage Story superior, but I’m trying to take a more holistic view of the entire game.
On other points, I agree with you-the performance issues and toxic aspects of the minecraft community can definitely hinder players' enjoyment,yes i believe the reason of minecraft's robloxiness is what drives it to be a better game overrall.
I just wanna mention that vintage story is a mod at its core; the game was made with its own modding tools, so im sure that you can recreate MC if you really wanted to (emphasizing "really wanted to")
@@thesilliestcookieeater Yes, I acknowledge that Vintage Story resembles a modded Minecraft with unique graphics and more developed mechanics. Its based on Terrafirmacraft i believe, but replicating the Minecraft experience-especially its combat, servers,etc-would be nearly impossible. However, since its nigh impossible not "impossible" with enough dedication, it might just be achievable
@@cryoniczz7073 No they mean the actual survival gamemode itself is a mod within vintage story, vintage story itself is a game engine you can do a lot with considering modders have access to the developer's tools. And I imagine they will once the community has more time to grow and mature. Vintagestory is like modded minecraft in only that it learned the best and worst aspects of mc mods and vanilla minecraft to make something entirely new.
And, to add, terrafirmacraft has also gotten inspiration from vintagestory and the devs are cool.
@@bingbong7298 so you are saying the survival mode in vintage story isnt vintage story.its just something made in vintage story then isnt this just a game engine and not a game? like unity or unreal engine
I played Minecraft obsessively for 15 years, since the very, very beginning, in Alpha, I watched its development every step of the way, and I can say with conviction that at this point Minecraft is really just a shallow proof of concept for a game compared to what Vintage Story has become. People can come up with all sorts of excuses to defend it but ultimately all the arguments otherwise are just varieties of cope.
A group of friends of mine unintentionally got me into this game, and by streaming it in another friends discord, I unintentionally got all of them into the game. It’s been a wild ride taking some people who have only ever played Minecraft, Valheim, or other similar games into this beast, and surprisingly they’re having a blast. This game is an incredible gem to have been introduced to. Malefactor forever!
Blackguard team!!
Vintage Story is everything I wish Minecraft was... so it get's rid of all the dissapointments I had in Minecraft, finally giving me the type of game I actually wanted.
Minecraft ist nice and good, has its value etc. played it a lot. But this is so much more what I wanted, so i might not touch MC again, now that I have this XD
Vintage story is a really, really bad survival game...like when I played it all I was thinking of was"wow don't starve but bad" like play that instead.
i kinda think the simplicity of the crafting system is one of the many reasons its got so popular. maybe it should be made harder but the difficulty in my opinion is way too easy even on hard mode. its honestly kinda funny that the game plays better on hard than medium and easy lol
I see you’re commenting on a good bit of these comments, which may be a little mentally exhausting. Thought I’d drop by and say that I hope that you’re doing well!
Its unfortunate that there is conflict whenever the whole minecraft vs vintage story thing comes up, but its always good to remember that these scratch different itches for certain people. There are massive concerns for how the developers handles games and such, but for a good bit of players they don’t necessarily care much about it and just look at the game as it is! Which that in itself is always a case by case thing. Super subjective!
One thing I can say for certain is how a lot of people have had many many years of experience with minecraft, then once discovering VS they finally got that new breath of fresh air! Players who are/were passionate for minecraft only to realize that minecraft doesn’t really fit their niche as much as how VS does, hence the more technical and “Subjectively objective” parts being important. We’re passionate for both of these games!
Though when someone sees the “VS superiority over minecraft” thang, it can be a little off putting and just end up in unproductive arguments when ultimately its just better to give new things a genuine shot and form your own opinion. Can’t judge until you try, forget what anyone says!
(though I woudlnt really recommend this game to the demographic microsoft is pushing for. Definitely for a more mature audience that appreciates voxel based games or even survival!)
It just seems like games like minecraft have the Pokémon effect where every singe game that looks similar to it just gets put in the camp of being a clone or a knock off or whatever
1:02 true. We argue between KDE or gnome, or Debian or Arch.
I use Arch btw
Title: Okay, this game is OBJECTIVELY better than Minecraft.
First two minutes: This is my SUBJECTIVE opinion
Get baited bozo.
All jokes aside, I do think the game is objectively better, but I concede that any argument critiquing an art piece is inherently subjective, however, we can come up with “subjectively objective” criteria to judge a works on… mainly if it accomplishes the goal the artist set out for it. That’s what the video is mostly about. That’s my main argument.
Minecraft not using seasons but instead just different biomes was a huge L for Minecraft.
I am tottaly fine with biomes. But all biomes feel the samey even after all this years. It seems thanks to smaller updates they will FINALLY polish biomes.
Seasons are annoying and if you only wanna play in summer, you can. Like me, i hate snow so much that i dont play games that make you play in it.
VS uses both "biomes" and seasons aswell and the biomes affect how the seasons look. You can find tropical zones if you travel south and you'll have temperate winters and humid summers with lots of rainfall.
But the best part is how customizable your world gen is. Being able to disable seasons, set an average world temperatur and rainfall, even choose whether you want "biomes" or zones arranged around an equator. i still like Minecraft, it's very nostalgic and all but let's be real, it's outdated af.
@@Jkrocsko Good news. Vintage story has a climate system. If you don't want to see snow and for some reason didn't customise it in your world settings you can just hike until you're happy with your latitude.
@@Jkrocskoyou can edit the world and make a season permanent.
Hey Geek, love your new content on Vintage story! Glad you are enjoying it as much as I am! And yeah, since I got the game, I haven't played minecraft in months, despite having this cool skyblock datapack I was making.
Since I joined VS I have gotten so immersed and found others to play with too, we've started building our own town together and it's really cool to see it growing. One of the other great things about VS you haven't touched on (probably cause you haven't played it yet) is how the game encourages a co-operative experience in multiplayer. There are different classes that specialize in different roles and everyone works towards making a thriving town in a very organic way! In minecraft, due to its simplicity, you really don't need cooperation as it's so easy to do things on your own.
Whenever you are done your singleplayer experience I highly recommend finding a good server to play on.
Recently, I've started playing minecraft with the mod that gives you the Valheim food system, where there is no hunger bar, you start on 3 hearts max HP, each food has a extra health value, which increases your max HP, a regen value and a duration, you can have up to 3 foods active, rotten flesh clears all food, can't sprint unless at least one active. It's really great especially if you have some extra food mods like Farmer's delight. It connects the making of a base with a cool farm part of the game to the exploration and combat in a really fun way imo.
me and my friend circle agree that Bedrock using Minecraft Mobile's 32bit engine is a terrible thing to have, since its not made for large worlds and starts bugging out world generation around 1.2k blocks from spawn. As well that Jeb is the ToddHoward of Mojang, someone knowingly holding back minecraft ("we wont add bears till me and my wife have one of our own" - about his wife asking him to add bears to minecraft) from its full potential. Minecraft is slowly stagnating in its own official updates. Hell the yearly april fools updates are larger than most of the recent ones.
I thought the "Minecraft clone!" bit was because the viewers of those channels dont really know vs and its a very effective way for people to slowly accept the games depth as their videos go on.
Thats what got me in the game in the first place!
Yeah I get that and I respect the hustle, but it makes me cringe a little inside
my friends watched me play vintage story and they compared it to minecraft so i put it to them like this:
what is the difference between them?
mine craft is a base building game with survival elements
VS
vintage story that is a survival game with base building elements
now if your looking at me like im stupid let me explain:
in minecraft most players make a basic home day one, and then use it to thrive
in Vintage story, you have to survive long enough to craft the tools needed to build a proper basic home to continue your survival and them some day, with luck and skill you will thrive
think about this, how long does it take a player to make a basic home in MC?
im talking: 4 walls, a proper sloped roof, a few windows and a proper door?
maybe 2 in game days tops.
in my first vintage story world, it took 2 and a half in game months (12 days per month) to go from a multi floor compressed dirt hut to a proper home owner
Vintage Story isn't "OBJECTIVELY BETTER" because the two games aren't trying to be the same thing. Vintage Story is a SURIVAL game, while Minecraft is a building sandbox game first and foremost. Survival is no longer the focus, and the game in general isn't really all that difficult (which is by design).
Its quite literally the equivalent of comparing apples to oranges. Both are fruits but they taste completely different and provide different nutrients. One has a hard exterior and can sometimes be a little sour, but tastes great once you finally get through to it, while the other is easy to consume and is usually very sweet. Both are GOOD fruits, there's no denying, but they play completely different roles.
You’re wrong about vintage story. Vintage story is the exact same as Minecraft in its goals; a platform from which you create your own experiences. That’s the goal of both
@@TheGeekFactorMinecraft holds a large nostalgia for a lot of the community and its simplicity is what made it the best game ever (Just look at the top selling games in the world) Vintage story is just a cross-clone between Zelda TOTK/BOTW and Minecraft however with more complex gameplay!
In Minecraft you can literally do whatever you want, want Pokémon in Minecraft, put a file in a folder. Want to play an FPS, put a file into a folder. Want to PvP, join a server.
All of this is possible in Vintage Story. And arguably much easier to create
@@TheGeekFactorMinecrafts simplicity is what makes it better for the majority of the community
@@TheGeekFactor it does feel like minecraft and vintage still scratches different itches for a lot of people because vintage is clearly targeted towards more hardcore survival fans while minecraft is much more laid back and has a larger focus on the creation rather than surviving
yes, vintage story is very customizable, but minecraft is clearly the more approachable and simple to understand and play
Minecraft is fun but vintage story is just much more fun and gives you a lot more to be proud of
When it comes to survival there's 3 'games' that spring to mind. One game and one simulation series.
Creatures, Creatures 2, and Creatures 3 will require different foods for different aspects of existing. In slightly more complex ways ways to the Green Hell.
Green Hell requires you to eat 3 different food stuffs (fats, carbohydrates, and protein) with each one impacting your maximum health, and stamina.
In Salem (mmo successor to Haven & Hearth), food is used to replenish and increase 4 stats that are depleted to perform other functions within the game. It's quite an interesting mechanic. If you want in depth mechanics that may take real world days/weeks to accomplish, this game has it in spades. Sadly it's an mmo, there's pvp, and there's permadeath. Someone is going to find where you've manage to maybe play for months making progress, and destroy everything. I would love a game with these systems as a purely co-op game against the vastness of a world to explore, chart, and interact with.
I kinda cannot disagree with this video. But something is bugging me still for some reason. And i think its exploration. Minecraft does it better, and its only simply because its been around longer and has more content variety overall, and because of how much contrast there is between biomes. When i open the map in VS, i dont think "wow, so many places to go". I go "wow... this place is absolutely empty". Everywhere looks like everywhere else. So until that changes, i think i will stick with Minecraft. But im eagerly following this game's development. (Also VS's jittery viewmodel makes me motion sick, and i never get motion sick, ever)
3:50 I wouldn't say it's dead, think MCPEDL is still very active and has way more verity than the marketplace does. Mojang hasn't really done much with it though despite Bedrock being monetized (Apparently you're unable to make something free on the marketplace without explicit permission from Microsoft.) the addons for marketplace are still limited currently where you can't change or make certain things. and there's a lot of repeats Like there's about 15 different security addons but none of the bigger things like Lucky blocks or something like that. There's only about a good hand full of them that are good and the only good thing about using the marketplace is you can play that stuff on console where you can't otherwise...
I don't think all that was necessarily relevant but still. but either way Bedrock modding is at a bit of a low point currently
Vintage story is just better terrafirmacraft as its own game, with some extra features.
In every other way, I will decline your assertion entirely.
Sometimes, the tedium of VS is charming and enjoyable, and sometimes it is less enjoyable than just running around building in Minecraft. But let’s not pretend that VS isn’t an incredibly tedious experience with still relatively small amount of base-game content
VS is TFC standalone and with more polish. TFC is just a mod after all
TFC's advantage on the other side is that is IS a minecraft mod. In the right hands you can integrate it with other mods like Create, GregTech or some Space Exploration mod and get an entirely different game that is neither minecraft nor VS.
@@rick-sanchez Create is broken balanced wise tho. It needs levers for modpack designers to balance it. They don't seem to be there.
Minecraft is "race race race done" in about a week. We got a "hard" modpack in August.. some folks went up the Create line and finished the entire modpack in a couple weeks.
iv seen people say minecraft is as wide as an ocean and as deep as a puddle, and I feel that is accurate. for example as you said with food theres isnt much with it, everything is just a single step and the less then a handfull of food items that are more then one steps like cake arnt worth it and some of them actually give you a net negitive. This is also why I think alot of people dont care about or done like the new winter update. It feels like its just adding more stuff for the sake of stuff, they could have at least added some cool effects to the biome life a fog or eyes in the distant so the creeping actually blends in. But the creeping looks a lot more like another thing where you see it once, say "oh that's neat" and then never see it again like the sniffer, allay or even the glow squid (mostly because every time you see it its right before it dies to suffocation).
I personally really enjoy the simplicity of Minecraft's survival mode, I like that level of survival instead of a hyper realistic survival mode with balanced diets and mechanics. In fact, Minecraft's and Valheim's survival mode are the only ones I enjoy.
Hey I recently saw your video and it convinced me to try the game. I bought it last Sunday and got to start playing on Monday. I want to thank you for introducing me to this game. It's been an absolute pleasure, I don't think I can go back to Minecraft after this. In just 10 hours of gameplay, I've barely started building my house (it took me about 5 hours just to get my copper pickaxe). Even though I can't refund the game anymore, I wouldn't want to anyway.
Thank you for introducing me to this game. I truly appreciate it and love it
I will definitely check out Vintage story. I'm bored of Minecraft
Have fun! :D
The new 1.20 update for Vintage story is going to be AWESOME! I can't wait to see how much lore gets added. I watched your original review of Vintage Story and boy did you hit the nail on the head. I loved playing Minecraft before, and when Microsoft took it over, it got boring and all micro transactiony. Modding it got harder, the memory leak got worse, and it does feel bland, now. With the fact that Vintage Story started out as a modpack for Minecraft in the past and eventually moved on to be its own thing, is a great thing. Some modpacks for Minecraft feel like they should become their own games. Hell, look at Sev-tech ages. With the new update for Vintage Story to add to the lore of the world, plus some massive overhauling of the raft mechanics, wolf mechanics, and even adding the ability to ride elk as mounts. Going into a fresh save, blind, is a different experience every time. This game needs more attention from a wide audience. Not as a clone of Minecraft, but as the challenge a lot of these MC players are missing. There's still a lot of potential in Minecraft, it just needs the correct kind of love to reach it.
How do you feel about the coming update? For anyone new to the game it is not only getting a story and lore expansion they have the transportation changes and expansion (customizable boats and mounts, and not that dinky little boat you get in minecraft they are adding a full on sailboat to the game), a large decorative block expansion, a few new mobs to make the encounters less stale (and hopefully harder to cheese) and they definitely add more creepiness to encounters as well, new visual and audio improvements, a UI update to make the customizer more friendly to use, and a few new customization options for making the environment a bit harder. They even have an update trailer for it that came out a few days ago, after you uploaded this, for those that may not have seen it yet go to the Vintage Story channel and give it a watch.
I was wondering if you could link some of the music you used in the background? I really enjoyed the background music but I don't know where they are from. Would be much appreciated!
IMO everything you described seems like complexity for the point of complexity.
The survival elements of Minecraft aren't the core of the game. They're just there to give you just the slightest amount of threat and challenge to make exploration fun and rewarding.
Minecraft isn't a survival game like Valheim or Rust. It's an exploration and building game. But turning on creative mode and flying around the pretty landscapes and having unlimited resources gets boring fast. The survival aspects only need to be deep enough that they make the exploration and resource gathering feel challenging.
I personally don't think so. It takes the right mindset of playing the game with what you have, and slowly building yourself up.
This is me personally, but Vintage allows so much depth and player choice, that the game is much bigger than just "progression in the way of making my megabase."
It's the kinda game where you'll make a little cabin, set up farms, manage crops, hunt animals, domesticate animals, discover new metal alloys, delve deeper into caves, and then build a nicer base with what you have, etc. The survival is part of the gameplay, intertwined with the creativity itself.
Hey I'd like to add something here. Rust is a poor example of a survival game but I get the sentiment. A good example of a game making things complex just for the heck of it is DayZ, originally meant to be a zombie survival game, turned into a complex survival game with zombie elements. A significant amount of the time you will just die due to not getting lucky with a spawn, or just not being able to progress, due to how difficult some of the mechanics can be.
It’s literally called Minecraft Survival, you don’t really get to pretend it’s not about Survival.
It probably works well in Vintage Story, but I wouldn't want this sort of stuff in Vanilla Minecraft. Since I mostly focus on building, I don't think Vintage Story's survival features would really add anything to Minecraft, minus some role-playing experience.
I first picked up Minecraft back in 2013 to play in the school Library at Lunch hour (and after school). I enjoyed my time with the game, but eventually I ended up setting it aside. I'm not a builder, so once I had gone through the initial process of setting up and gathering the resources I needed to do more advanced projects, I just ended up putting the game down. I'm not much of an artist, my favorite form of art to practice is photography where you're (usually) recording something that already exists, and Minecraft has always been more about enabling creative freedom through creation.
With Vintage story, I find it's a bit different. Specifically, because the survival aspects are the core of the game. There's artistic building and mechanical constructions, which Minecraft also has, but in VS they serve more as a way to add to, and reinforce, the core survival gameplay that really engages me.
with or without mods, I often just start a MC world and run around and find villages or other structures with chests and suddenly you're loaded with food, tools and armor even before having chopped down a tree.
Find it funny as a player who was there for the introduction of the hunger bar, while I am aware of the ability to sprint, the addition of hunger has kinda made me reluctant to use it so when playing with friends I usually get called out for never sprinting.
I have a couple of questions about Vintage Story: Is there a way to eventually domesticate wolves? If there is, CAN YOU PET THINGS? I really want to know if you can do that.
You can't tame wolves in Vintage Story, but there is a mod that allows you to tame wolves and also purchase different breeds of dogs from traders. Modding in Vintage Story is very easy and simple with a mod manager built-in to the game which allows you to easily enable/disable mods and check for mod conflicts/dependencies.
@ ah. Thanks for letting me know. He did mention the modding api. That sounds sick tbh.
that is a plan for a future update!
these are the most important questions
Tamed wolves is planned.
Petting things though? It's in vanilla! 10/10 feature, you can pet almost every creature.
It's fine if you enjoy a lot of micromanagement.
It definitely won't appeal to Minecraft players who swear that Classic - Beta were better for their simplicity.
It's not that Vintage Story is a better Minecraft.
It's that Minecraft is just a half-arsed Vintage Story.
Vintage Story is the game that Minecraft was too afraid to be.
that means the same thing
@@IdiotSandwich-yp2ke he's saying Minecraft could af been vintage story is it had the balls to actually implement survival elements rather than a new type of wood.
@@J______bMinecraft overall sucks ass in content. There's barely any new tools or features added since trident maybe. Everything is kinda bland and boring. Imagine having a grappling hook
I got this game yesterday on a friend's recommendation and I love it to death already even though I am still stuck on flint tools.
ok but your playing minecraft with the hand on the left side opinion invalidated(joke)
Dude you’re joking but I’ve seen a lot of people say that and mean it lmao
@@TheGeekFactor I mean it 😂
@@LoveJupiter325Cringe
17:30 - They have been working on their addons system intensively for years. It's not as powerful as mods but they're working on getting it close
I love that you mentioned videos that compare it all the time with Minecraft. Personally, I found out about Vintage Story through the "Surviving the hardest Minecraft clone" video, at first I was thinking "okay, this is like Minecraft with all the most popular mods already integrated and with shaders", but after that, what captivated me about the game was how misleading the title was. The more I saw the gameplay and mechanics the more I couldn't believe such a well made game was being called a "Minecraft clone", then I looked up more videos and found your channel. Needless to say that I absolutely loved it. I bought the game 2 days later after realizing how much better and completely different it was.
3:55 naw, we're gettin some awesome shit on Bedrock, they did some setbacks recently for addons but people where able to fix the mods they cared abt. But rn im playing a Crafting Dead clone thats also way better than the original mod. Its called DeadZone by zach. Its super awesome and replable and fun to such an extent that I've been up till 1am every night since i found it😅
Something about VS' progression system makes me very pleased. It feels like I worked for that singular bronze pickaxe. I worked for that full pantry. Its like Factorio for me. Tickles my progressionist brain.
Call me when a voxel game has a proper art style and not a 2011 ahh realistic Minecraft texture pack type deal
its so peak 😢❤
I've been a long-standing Minecraft player for about 14 years now. I love the game, I grew up with the game, and I find it very fun, but I keep finding myself wanting for the maturity of the older versions. I like Minecraft as it is now, and play it regularly, but it's definitely a different vibe. As someone who's very excited by voxels, Vintage Story has naturally been on my radar for a long while now, and I think it's due time I actually played it. I've been putting it off because I had never seen the amount of content it promised, and the higher detail textures don't really appeal to me, but I think this video has convinced me to see it. I prefer more modern styles, but I'm sure the ease of modding will have me covered if I can't find anything in the vanilla game.
I mean VS has the potential for user created experiences but its API is very unpolished. Not to mention VS is stuck in the “medieval” style that constrains mods to that style.
Why would I want to craft a stew in Minecraft, when they don't stack? I can either hold 1 stew or 64 golden carrots. Let's see what lasts me longer.
a problem I have with survival games is that it either has too much mechanics or too little mechanics.
when you talked about the food system in Vintage Story with all the different food types that you need to eat. that already for me is too much and I feel like it makes getting food waaaayyy too much of a chore because now not only do I need to get A food source which by looking at the gameplay already has extra steps added to it, but I also need to get multiple different food sources.
With Minecraft it's too easy. set up a 9by9 wheat farm and bam. bread for life.
Maybe I'm just too picky, but I just feel like there's no game that balances every aspect well enough.
One game I think does food really well is ARK Survival Evolved. for as far as I know, every food source has a purpose and also an up and downside.
The food types just give you bonus health, if you are not playing on max difficulty you can totally ignore it
Have you played Valheim? I thought the food system there was good. It was necessary *only *for exploration, and you wouldn't starve to death if you just wanted to chill at base, though the lack of stamina from having no food up was a bit annoying. You'll find yourself "upgrading" your food sources as more ingredients become available to you, rather than just eat bread and pork chops for the entire game, yet the crafting itself was not tedious and overly complex
I found it really fun to wake up one morning and think "I need to get tons of wood, I'll craft up a stamina-focused meal and not bother with health". If I wanted to explore, I would chuck in some meats to balance out stamina and health as best as I could - it was really engaging
@@babytiny5807 I have not played it because I have never heard of the game till now.
Though from the footage I've seen in this video, I can tell it's not for me.
Honnestly I'm not really a survival game kinda guy.
I do really like rogue-like games with a limited resources aspect to it in which you have to choose what upgrade is best before you get attacked the next wave.
A game that does that really well is called Dome Keeper.
I really like games that are endless but do force you to do stuff.
In most survival games, once you got a place settled with a farm you could stay there forever.
With dome keeper you Dome Keeper you have to keep going deeper and deeper for new resources because they don't regenerate. Because if you don't. Nomatter if you have all the defence upgrades.
Waves get stronger and because of limited resources you can't repeair your base forever.
Obviously Dome Keeper is a completely different game compared to these survival games.
But I more or so want to say that most survival games don't make me feel motivated enough keep exploring once I got a comfy place with all the food I need.
I want to feel like I have to keep searching for things to survive
And not just place a wall and then I'm just safe.
But I do understand that a survival game with sandbox elements doesn't do that so you can still rest and do other stuff.
So maybe it's just not a game for me
@@meneersnoepsnor I hear you man, I love roguelikes as well. I have Dome Keeper but haven't played yet, will definitely need to
Spelunky HD is the one I've played the most, absolutely adore that perfect video game. As far as upgrade choosing goes, I also really loved Vampire Survivors - some much needed mindless gameplay from time to time
@@meneersnoepsnor Sounds like you'd like Dwarf Fortress.
Ok, so vintage story is like don't starve together but 3D
it is wayy different but same idea lol
That's what im saying
Yeah I’m like… wait this is disturbingly similar to don’t starve and I’m here for it
@@kingoietro99vintage story is more about long term preparation unlike don't starve, as the winters in this game are no joke. As in winter not only are there less animals but they drop less meat and sometimes even none, you also can't grow crops with out a green house.
@@J______b do you even know what don’t starve is?
All I'm looking for in my Minecraft clone is a way to completely turn off the things that are trying to hit me, and still be able to achieve the game goal
Is there a skyblock like version (mod) for Vintage story? That is by far my favourite way to play minecraft and with all the changes they have made recently, there are so many items/blocks you just cant get in skyblock and it bothers me.
Also, is there resource pack options for how the game looks? I loved what you were saying about the game, but honestly the look of a lot of blocks in this video were unappealing to me. Maybe once I played the game for a bit I would get used to it. But it didn't make me want to start playing immediately to build cool things with what was shown.
Oh you could not survive skyblock haha
@@TheGeekFactor So this quick quip, A) didn't answer either of my questions, and B) makes me no longer as interested in the game you just spent 25 minutes encouraging ppl to check out.
Okay. Chill lmao
people don't understand that minecraft isn't supposed to be as complicated as vintage story which clearly is a type of "rlcraft" gameplay, minecraft was supposed to be simple, the problem with it now is that survival mode back in beta 1.2 made sense, because of this simplicity, when every update since just deny older additions. this type of developement made minecraft just bad now, it isn't a survival mode, or even creative mode, this is a f- building simulator, and this isn't what minecraft was originally imo
I think "subjectively objective" is a very lazy way to deflect due criticism. You're fundamentally wrong in your title assertion, but you didn't want people to call you out on it, so you tried to be cute about it. Overall, Vintage Story looks like a fun game, when you're in the mood for a hardcore survival game. Just a little too obtuse, I'd rather play something else than join a discord to learn how the basic progression works. What it isn't is comparable to Minecraft. It's not the same experience, it's a hardcore survival game while Minecraft is entirely a sandbox, you make your experience what you want to make it, and by that I don't mean you mod it until it's unrecognizable from vanilla, I mean you do what you feel like and the game lets you. If you want a more hardcore roguelike experience, you play hardcore, hitting dungeons and looting for your gear. If you just want to kick back and build a giant golden p33n, you hop into creative. If you want a more slow and relaxed survival game, you can just play regular survival, build a little house in a village. It does none of these aspects all that well and frankly, I think trying to cater to everyone like this is hurting the game a lot more than helping it, but it does do it all and allows for seamless transition between activities, with how building helps you set up a reliable way to prepare for dungeon delving, dungeon delving rewards you with better stuff for exploration, exploration rewards you with new blocks to use for building. It's a huge sandbox where every aspect feeds into every other, with no playstyle being the "correct" one. Unlike in Vintage Story or Terraria, which is also often compared to Minecraft, where there absolutely is one experience meant to be the central pillar of the game. That would make Vintage Story ""objectively"" better than Minecraft for people who can't get enough survival games, but with how slow getting new stuff is, it would be a very poor block building game. Same way Terraria may have much better combat progression, but without even something as simple as a hunger bar, it's a very poor survival game. Criticizing Minecraft for not having the same survival game mechanics as a survival game is like making a video about how Morrowind is a better game than Call of Duty because it has a more robust levelling system. Sure, CoD's multiplayer generally has a levelling system, but it's not really integral to the gameplay loop, it's more of a stapled on addition made to enhance the real core gameplay loop of running around shooting people and therefore bringing it up in a comparison is unfair. Call of Duty does what it tries to do better than Minecraft, but my point still stands. If you want to make a video about how Minecraft is objectively bad because it doesn't do what it sets out to very well, then do that, but keep the comparisons out of it. It's okay to like something without making it about tribalism.
Subjectively objective is me saying “I think this game is objectively better, but I concede that any critique of art is inherently subjective.”
That being said, I pretty clearly define ways that a game could objectively be bad. Performance, failing to meet its intended goal, etc.
Minecraft… absolutely fails in one of those things and has been struggling to do the other. Vintage Story does it way better.
Oh God I just realized you’re responding to my entirely subjective points which I say in the video are entirely subjective.
@@TheGeekFactor Except you didn't bring anything up to back your claim. You asserted Minecraft has bad performance, which I don't think is correct, and then you just went on for the rest of the video talking about why Vintage Story is better because survival mechanics. Minecraft doesn't set out to be a hardcore survival game, if it did, you'd have a point, but instead you're just complaining your apple juice doesn't taste like sprite. That's my whole point, it's a false equivalence. Make a video about why Minecraft fails at what it sets out to do or why you like Vintage Story (to be fair, you have done the latter, credit where it's due), but leave the comparison out unless it's actually appropriate. Otherwise your criticism just seems cheap.
Did you even watch the video? Like half of it is dedicated to explaining how in Minecraft you thrive but not survive
@@aeolianthecomposer Did you read my comment? The entire thing was dedicated to explaining how that's literally the point of the game. It's not a survival game.
Idk how else to tell you this, but Minecraft is a poorly optimized game. Whether it be the poor performance on Java or the bugs on bedrock. You’re capable of looking into it in more depth if you’d like.
I did not spend the rest of the video talking about why VS is a better survival game. I conceded from the start that the survival point is entirely subjective.
My main points were performance, micro transactions and the commitment to the community. Mojang does a fine job at some of these things, but vintage story does it better.
Ive come to hate mojang more and more over the years, played minecraft since i was 10
I really wish vintage story would use a food system like Valheim. Love that system so much and just feels like a better system than any other hunger ive seen.
Keep the calories tho to insentivise variety
I've been a MC player since 1.2.5 (2011, ish?) and play to this day. This is the first I've heard of this game and the expressions I went through started from 'yeah right. Nothing can beat mc" to slowly getting a bigger and bigger smile on my face. Before the vid was close to ending, I knew I was gonna buy this. Can't wait!
Minecraft is a good sandbox game, Vintage story is a faaaaaaaaaaar better survival game and is way more enjoyable imo
Believe me, try don't starve, is like vintage story...but good
Vintage Story gives me Don't Starve Together vibes
They’ve been adding more on the back end to make it easier to mod Bebrock and then sell your mods as “add ons” in the marketplace. The mods there have seen vast improvements this last year as far as what they’re capable of doing however many are still cheap clones of others in the marketplace or simply clones from Java mods