Sometimes seeing people make mistakes is helpful. There are so many settings to remember that it’s good to see the gotchas. Disabling the original from render is one I made recently. I’ve seen countless videos of yours. You’re always in my feed and always popping up when I am searching for answers. Thank you!
Why does my Open VDB export like density data!? I can't convert my Volumes to mesh because Volume data lacks Density. I have followed numerous volume-to-mesh tutorials. and none address this. But I hit the same roadblock. Volume lacks density. I am using Blender 3.3
Sometimes seeing people make mistakes is helpful. There are so many settings to remember that it’s good to see the gotchas. Disabling the original from render is one I made recently. I’ve seen countless videos of yours. You’re always in my feed and always popping up when I am searching for answers. Thank you!
Thank you very much. You explain it very clearly even for those who do not speak English at all.
Great video as always Steven - is there a way of exporting the new volume as a VDB file to take into another program ?
😆'i'd like to know that too...😆
top video mate. made some sick lookin meshes with it!
When I click on add modifiers the Mesh to volume and volume displace does not show
Thank you so much! Needed this
0:45 I'm using v2.80 (I can't update it because it's for a class), and I can't find the volume option.
Great video. Thanks Steven. :)
My pleasure!
excellent ! thanks Steve !
I made a "Volume to Mesh" from an OpenVDB animation. Can I export it as a Alembic or another format?
not sure tbh, you may need to export out an object sequence ... ill take a look tonight
Why does my Open VDB export like density data!? I can't convert my Volumes to mesh because Volume data lacks Density. I have followed numerous volume-to-mesh tutorials. and none address this. But I hit the same roadblock. Volume lacks density.
I am using Blender 3.3
hey thats cool. Could be used for mist as well.
Thank you
I couldn't get this to work in cycles so flipped to EeVee - worked. Flipped back to Cycles - worked. Weird...
thanks this is awsome.
Okay but how do I use the volume from shaders?
I want to convert a 3D voronoi texture volume to a mesh.
Can we use it to make explosions. Like model an explosion with metaballs and then convert to mesh and then to bolume
I don't see any reason why you could not
I think this would work nice with animations to create "that cloud looks like ..." stuff :D
Ça we make water instead of smoke ?
Hmm seems like 3.0 has changed this.. :/
When i add the volume empty and then go to modifier tab - there is no modifier option the drop down is empty???2.83 AND 2.9?
2.91 alpha
@@afrosymphony8207 duh!...thanks
@@digitalartworm you actually want the 2.91 beta not the alpha
@@ElishaBradley Many thanks for taking the time to let me know!