How to Use the MULTIRESOLUTION Modifier in Blender

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 50

  • @The_Civil_Lab
    @The_Civil_Lab 2 ปีที่แล้ว +6

    I can't believe how someone can be this articulate! he is conveying the pure essence of essentials you need to know. Nothing useless along the way and he doesn't make you lose your head with jumping over inconsistently. Thanks!!

  • @TheCGEssentials
    @TheCGEssentials  2 ปีที่แล้ว +1

    Hi everyone! Let me know if you have any questions about the multiresolution modifier in the comments below! :)

  • @huilustudio
    @huilustudio 2 ปีที่แล้ว +1

    This was really helpful! I have been wondering a long time why I can't make any differebce in sculpt mode. Thank you very much for this information. Greetings from Finland.

  • @matneu27
    @matneu27 2 ปีที่แล้ว +6

    As a sculpting beginner I made the experience that sculpting with multires is better than the dynotypo or remesh option. A little downside is that the model will show artefacts while moving, but I think it's related to graphics card and the size of the wallet to afford a new one 😉

  • @DmitryLapchev
    @DmitryLapchev 2 ปีที่แล้ว +4

    Hello The CG Essentials!
    I really like your lessons, I really learned a lot! I found differences between "Simple" and "Linear" function.
    How to see the difference - make a smooth shading of your model (in my case it is a regular cube at first, but it can be anything), and then in the multiresolution modifier press 1 (I got a slightly more rounded square) (you can make more subdivisions, if you want), then click on the "plain" subdivisions button a few times - you will see that the borders of the slightly rounded square become more visible.
    Now deselect all the "simple" subdivisions (I hit ctrl-z a few times) and try clicking a few times on the "linear" subdivisions - you will see that now all the geometry, all the borders of the geometry become visible, not just the ones on the edges models.
    This seems to be the most noticeable difference between the two methods, and this is apparently what these methods were intended for. I think it can be used for something useful)
    Thanks again for your lessons! Once again, I want to say that they helped me a lot!)😄👍👍

    • @2bit8bytes
      @2bit8bytes 2 ปีที่แล้ว +4

      Thanks for this. In short, Linear seems to provide support loops rather than simple subdivide or regular averaging rounding subdivide.

  • @JesusIsRealJ1247
    @JesusIsRealJ1247 2 ปีที่แล้ว +10

    To make use of the "Unsubdivide" Button. You will need to first delete all lower subdivision levels of the active/selected geometry you wish to edit. It's the same approach to ZBrush and Mudbox if you have imported an asset that has been already subdivided and sculpted (let's say, subdivided 7 times in ZBrush), but was imported w/o subdivisions via OBJ, FBX, etc. - You can press that button (as many times as needed) and the algorithm will re-read your topology and unsubdivide your geo with each press, until it can no longer unsubdivide your mesh to the lowest quad count.

    • @guzu672
      @guzu672 2 ปีที่แล้ว

      Would that work like decimate?

  • @Shateiell
    @Shateiell 2 ปีที่แล้ว

    Thank you for the great video I just started sculpting and was searching for multiresolution this is the video I needed!

  • @TheWeirdSide1
    @TheWeirdSide1 27 วันที่ผ่านมา

    Thank you for concise demonstration ! almost 3 years into Blender and I finally had a lightbulb moment. I began exploring the demo scenes on Blender site! Immediately many options are revealed, options that would have saved me huge headaches for years! One thing I still don't understand, some of the objects in the demo scenes can't be edited seemingly. "Blenderman", for example. If I select certain objects(which have complex detail) there is only "option mode". no edit mode or sculpt. Are these like 'projection' objects, for lack of known term? edit: I found switching from "scene" to "robot arm" allows the objects to be edited. I wish I knew what the process is there. some kind of "linked" effect via layers I assume. I notice tutorials show layers as a bunch of on off dots, while my Blender 4.0 doesn't show that. Seems layer options are hidden

  • @IrocZIV
    @IrocZIV 2 ปีที่แล้ว

    Thanks, this was a very clear explanation, with good examples.

  • @varadhavfx
    @varadhavfx 2 ปีที่แล้ว

    create the separate playlist for blender modifiers. SO I can have the suggestion for the next modifiers...
    Thanks for the detailed tutorial😊

  • @wiktorpaluch4234
    @wiktorpaluch4234 9 หลายเดือนก่อน

    Very informative, thanks

  • @Starflight_Miniatures
    @Starflight_Miniatures ปีที่แล้ว

    Thanks for this!

  • @PDilling
    @PDilling 2 ปีที่แล้ว +4

    Ok, might be a dumb question, but: When I use the modifier, the changes I make are only visible in sculpt mode, and if I apply the modifier, it changes nothing in the actual mesh. So, what is the point of the modifier if you can't keep the changes outside of sculpt mode, how do you use it meaningfully in project? XD

    • @TheLoneLlama
      @TheLoneLlama 5 หลายเดือนก่อน

      This is what I want to know too

  • @mercurysmith563
    @mercurysmith563 11 หลายเดือนก่อน +1

    So, let me make sure I have this straight; if I use the subdivision surface modifier, I can't use it in sculpting unless I apply it...which could make a world of work later in a workflow. But, if I use the multires modifier, I can use it in sculpt and in characters I need to animate, I could just use it for tight detail work like skin wrinkles, fabric stitches, zippers, and such then run my normal/height maps from that, then toss the modifier when I am done and pretty much get a detailed look on a lower res model. Right?

  • @Blender_Devil_Arch
    @Blender_Devil_Arch 5 หลายเดือนก่อน

    hello @The CG Essentials, when i add multires modifier, and apply some changes, then i will extrude the object, my mesh is disturbed from that area, so what can I do for that if I want to add some face or geometry to the model?

  • @maheshchathuranga8414
    @maheshchathuranga8414 2 ปีที่แล้ว

    Nice video. After we add the multiress and add more details can we add new polygon to the model. I mean extrude and inset. Because when i try to do that mutiress modifir become messy with the model. Can you explain that how to fix please...?

  • @Adrian-mu8gg
    @Adrian-mu8gg ปีที่แล้ว

    i h watched a few tutorials on how to use MULTIRESOLUTION but what i still dont understand is, in what scenrio would i use MULTIRESOLUTION instead of just subsurf and sculpt? i mean, is that just so to save resources for the graphic card to run faster on preview?

  • @Tinfoil.Hatter
    @Tinfoil.Hatter ปีที่แล้ว +1

    Thanks Justin..my multi rez is not working what could be the issue? it works in sculpt mode but when i switch to object mode to apply multi rez, it disappears

    • @allinonevideos9643
      @allinonevideos9643 ปีที่แล้ว

      did you find any solution

    • @Tinfoil.Hatter
      @Tinfoil.Hatter ปีที่แล้ว

      @@allinonevideos9643 no..just updated to 4.0. Problem resolved..thanks... Good Blending,:)

    • @allinonevideos9643
      @allinonevideos9643 ปีที่แล้ว

      @@Tinfoil.Hatter but still i don't find any solution i am using 4.0

  • @daleanderson1727
    @daleanderson1727 ปีที่แล้ว

    Excellent.

  • @eriksurpless6475
    @eriksurpless6475 2 ปีที่แล้ว

    Excellent! Thank you Justin! Only question would be for a texturing noob is there a way to utilize those multi-levels to make displacement and bump maps for the lowest-poly version? That whole area of making those seems like black magic to me yet. Thank you for all your videos sir!

    • @geoffcas
      @geoffcas 2 ปีที่แล้ว +4

      I'll jump in and answer this one -- yes you can, it involves three versions of the same mesh, the low-poly base mesh, the high-poly sculpted mesh, and a second low-poly base mesh (the cage) that has been expanded to completely encompass the sculpt.
      Just search for YT vids on "baking normal maps using a cage" to get the details.

  • @girlfromthenile8672
    @girlfromthenile8672 ปีที่แล้ว

    Question: Why doesn't the smooth brush work on my multires modifier?

  • @markdebono1273
    @markdebono1273 2 ปีที่แล้ว

    For a plane surface such as the side of a cube, there is no difference between linear and simple subdivisions. On a sphere, since it has no plane surfaces, there will be a difference.

  • @NOOBTRON-xe3on
    @NOOBTRON-xe3on หลายเดือนก่อน

    anyone know when you click the circle dot thing next to the swap from 1 to 8 like to change the levels u can click that and bam im 0fps right now lol.

  • @OxBowR34
    @OxBowR34 2 หลายเดือนก่อน

    why my sculpt is not visible on the object mode?

  • @TheSigil
    @TheSigil 2 ปีที่แล้ว

    Yes I wish you would have showed us how it works with the mirror modifier. Or does it?

  • @orphydiancg7759
    @orphydiancg7759 2 ปีที่แล้ว

    what's the diff between this and the sculpt layers everyone is praising the sculp dedicated apps?

  • @UnknownGuest220
    @UnknownGuest220 2 ปีที่แล้ว

    Wait this is the same but re-uploaded?

    • @TheCGEssentials
      @TheCGEssentials  2 ปีที่แล้ว

      The same as...what?

    • @UnknownGuest220
      @UnknownGuest220 2 ปีที่แล้ว

      @@TheCGEssentials I Saw this uploaded yesterday and it got uploaded again today

    • @TheCGEssentials
      @TheCGEssentials  2 ปีที่แล้ว +1

      No you didn't - I filmed and edited this this morning...

  • @foreign-livingtheamericand8782
    @foreign-livingtheamericand8782 2 ปีที่แล้ว

    niceeeee

  • @pc-cz7cy
    @pc-cz7cy 9 หลายเดือนก่อน

    why intro in like this theeeeeeeeeeeeeeeeeeeeeeeeeeeeee🤣🤣🤣🤣🤣

  • @Joke-kg8st
    @Joke-kg8st 2 ปีที่แล้ว

    Johnny

  • @kunaldas5009
    @kunaldas5009 2 ปีที่แล้ว

    #livesaver

  • @petebateman143
    @petebateman143 2 ปีที่แล้ว

    All they need to do now is add a camera to reference and a distance setting and that's LOD sorted out.

  • @krutoyinfo
    @krutoyinfo 2 ปีที่แล้ว

    Why sculpt low poly mesh? Subdivide, apply and sculpt. If you sculpting hi poly mesh then return to low poly, you have stupid mesh 💁‍♂

  • @grishkamm
    @grishkamm ปีที่แล้ว +1

    Man please stop your whatsupp guys! Please

    • @TheCGEssentials
      @TheCGEssentials  ปีที่แล้ว +1

      Nope

    • @WyMustIGo
      @WyMustIGo 8 หลายเดือนก่อน

      @@TheCGEssentials Do it even more ;)

    • @TheCGEssentials
      @TheCGEssentials  8 หลายเดือนก่อน +1

      @@WyMustIGo Every video! :)

    • @WyMustIGo
      @WyMustIGo 8 หลายเดือนก่อน

      @@TheCGEssentials Awesome! That is why you are so great to watch!