Razorback Whiptail Zbrush Speedsculpt Workflow - Sculpting Scales

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 43

  • @ZephrusPrime
    @ZephrusPrime ปีที่แล้ว +5

    Dude I love how you broke this down! You should definitely do more TH-cam.

    • @kurtisdawecreative5930
      @kurtisdawecreative5930  ปีที่แล้ว +1

      I absolutely will. Im in the process of making many more youtube videos.

  • @mudoglu
    @mudoglu ปีที่แล้ว +3

    I love those scales. You can clearly see the hard work! Love it.

  • @Shannite
    @Shannite ปีที่แล้ว +3

    Stunning and very informative!!!! Thank you so much!!

  • @Alexander_S_K
    @Alexander_S_K ปีที่แล้ว +3

    Wish I knew about this brush before I finished my croco creature. Great techniques as well, thanks for the breakdown Kurtis!

  • @unreal-forms
    @unreal-forms ปีที่แล้ว +3

    Thank you so much, I'm jst about sculpting a creature with scales!! Perfectly in time ❤❤

  • @M_K_R89
    @M_K_R89 ปีที่แล้ว +3

    It so nice to hear you talking about how long all of this took especially because I always need to remind myself that a good sculpting takes time. It can become really frustrating if you are always think about being to slow but also want to have a good looking result. Oh and amazing work!

    • @kurtisdawecreative5930
      @kurtisdawecreative5930  ปีที่แล้ว +1

      Absolutely. I feel a lot of us take shortcuts and shy away from hard work. But when we do that hard work, its always so much more rewarding.

  • @Cracker47975
    @Cracker47975 ปีที่แล้ว +3

    Cool stuff man, thanks for creating and posting this!

  • @scotpapi681
    @scotpapi681 ปีที่แล้ว +3

    Inspiring! Thanks for the tutorial. I'll definitely utilize the scale techniques shown. Brilliant!!

  • @rueljose5643
    @rueljose5643 ปีที่แล้ว +3

    CRAZY dude! its so violently clean 🤯🤯 great work surrr 👏👏

  • @banshee_studios_uk
    @banshee_studios_uk ปีที่แล้ว +3

    Fantastic 😊👍🏻

  • @adamshaw934
    @adamshaw934 ปีที่แล้ว +2

    Looks Great Kurtis!

  • @erickcrm
    @erickcrm ปีที่แล้ว +1

    the result was fantastic Thanks for sharing

  • @nottutorials2843
    @nottutorials2843 5 หลายเดือนก่อน +1

    Insane... Thank you so much for this breakdown, I'm working on a dragonised Abronia lizard, your techniques will be great to try out on the back scales !

  • @SEKOPASA
    @SEKOPASA 10 หลายเดือนก่อน

    Wow crazy amount of labor went in that, thanks for sharing with your thoughts.

  • @vllad74
    @vllad74 ปีที่แล้ว +1

    Beautiful!!!

  • @JoshPurple
    @JoshPurple ปีที่แล้ว +2

    AWESOME 😁!! Thank You 🏆!

  • @sepehrfarahzadi6294
    @sepehrfarahzadi6294 ปีที่แล้ว

    AWESOME !😍😍😍😍😍😍

  • @BrandonKassady
    @BrandonKassady ปีที่แล้ว

    I saw ur interview on Legacy Canadian Media... beautiful

    • @kurtisdawecreative5930
      @kurtisdawecreative5930  5 หลายเดือนก่อน +1

      Hey Kaz! How are you doing man?! Long time no talk.

    • @BrandonKassady
      @BrandonKassady 5 หลายเดือนก่อน

      @@kurtisdawecreative5930 Yeah, I believe we spoke pre-covid, you were in South America... how's Disney/Marvel? And ur NFT project?

  • @irkendragon
    @irkendragon ปีที่แล้ว

    Awesome work
    Do you have a video where you cover your Mari texturing process you mentioned? I'd be interested in what that process looks like too.

    • @musashidanmcgrath
      @musashidanmcgrath ปีที่แล้ว

      He has a Gnomon course thst goes over the Mari process.

  • @arnaudbentoo4105
    @arnaudbentoo4105 ปีที่แล้ว

    You have made a great trip, Dawe you are a great traveler 😄
    Awesome work, i was wondering if you used a graphics tablet or just a mouse?

  • @DavidP-DigitalArt
    @DavidP-DigitalArt 6 หลายเดือนก่อน

    this is scale work porn. banger work!

  • @thanospl471diganaoamuie6
    @thanospl471diganaoamuie6 ปีที่แล้ว +3

    Up

  • @paulpiper9981
    @paulpiper9981 10 หลายเดือนก่อน

    just got that in my youtube feed. I really like that result, but would it be something you do actually for production? It seems so time intensive

    • @kurtisdawecreative5930
      @kurtisdawecreative5930  5 หลายเดือนก่อน

      Yes. You’d definitely do this for production if it’s a higher budget and if they want to invest the time to make it look good. I’d fact, I just used this same process for creating creature for a movie coming out next year.

  • @makeithappenwithjayinZBrush
    @makeithappenwithjayinZBrush 11 หลายเดือนก่อน

    Thaat's a loot of amazing work! Great work Bro! Thanks for sharing! What was the approximate polycount when doing Pablo's Brushes? Peace Bro!

    • @kurtisdawecreative5930
      @kurtisdawecreative5930  5 หลายเดือนก่อน

      I’ll usually try to have my high res zbrush model to be 35-45million.

  • @TwistedFeetMH
    @TwistedFeetMH 6 หลายเดือนก่อน

    Is there any chance you'll sell this model? Use for studies(sculpting, texturing, etc.)
    And I love your brushes btw, they're great!

    • @kurtisdawecreative5930
      @kurtisdawecreative5930  5 หลายเดือนก่อน

      Thanks so much. I might actually put it on artstation. 🤔

    • @TwistedFeetMH
      @TwistedFeetMH 5 หลายเดือนก่อน

      @@kurtisdawecreative5930 That will help a lot. Thanks in advance.

  • @immagical7036
    @immagical7036 ปีที่แล้ว

    Wooaaahhhhh

  • @Mr.Mirage_YT
    @Mr.Mirage_YT 5 หลายเดือนก่อน

    hi sir, How you make damStandard work the way you make it work😭i cant i always had issues which like to much bevel or too much not bevel etc. also i wanna know when you sculpt these details you work on dynameshed mesh or retopoed one

    • @majadeinhard4964
      @majadeinhard4964 3 หลายเดือนก่อน +1

      heya, when you are working on this level of detail you won't want to use dynamesh, as it would constantly reduce and remesh your details. This would be on a model you'd want to transpose the details of or an already retopo'd one.

  • @iswi
    @iswi 7 หลายเดือนก่อน

    Incredible!