Zhukov NUK17 - Overclock Analysis - Deep Rock Galactic

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • In this video we examine every overclock for the Scout's Zhukov NUK17 and look at key gear mods. Side by side videos to compare, time to kill, ammo used and other metrics to determine which one is the best overclock.
    Scout series - Drak-25 Overclock Analysis - • Drak-25 Overclock Anal...
    Scout series - M1000 Overclock Analysis - • M1000 Overclock Analys...
    Scout series - G2K Overclock Analysis - • Deepcore GK2 Overclock...
    Scout Series - Boomstick Overclock Analysis - • Jury-Rigged Boomstick ...
    Gaming Existence Discord Server - / discord
    Scout suggested playstyle:
    From my research, high level scouts in a good group will often try to only focus on HVT's (high value targets: acid spitters; webbers; mactera trijaw etc). They limit the time they focus on the Horde and LST’s (large single targets, praetorians and oppressors).
    HVT’s can kill your team quickly and being ready to bring them down with minimal team damage is important. The Scout being able to illuminate these targets, dedicating time to scan for them and having favourable breakpoints and TTK (time to kill) on these targets is very beneficial to the team.
    LST’s are often slow and can be focused near the end of the fight after HVT’s and most of the horde is cleared. Other classes are often better equipped and have more ammo to deal with LST's. Horde targets can often be cleared quickly and ammo efficiently by the other classes and can be left, or, only focused when it is ammo efficient for you to kill them.
    This is a very short and crude suggested playstyle. It is also not the only playstyle. Your play group may differ so only take the above as a suggestion and something to ponder.
    My Karl.gg blog about fire spread and this video - karl.gg/blog/33#/
    FAQ and video clarifications:
    Q) Why does Embedded Detonators get impacted by resistances, is it explosion damage? A) The damage is internal damage and not impacted by normal resistances. On H4+5 enemies have a 20% global resistance, effectively to make them more tanky. This is where the damage resistance comes in.
    Q) How exactly does the born ready trick work with Embedded Detonators? A) You fire your magazine but ensure you do not fire every bullet, keep some bullets in the mag. Let born ready reload the Zhukov, then do the same again. Once you feel you have emptied enough, reload or fire the clip out, all the detonators will then go at once.
    Q) In the Cryo Minelets simulations you used the Drak, what were you using? A) I was using OPA (Overtuned Particle Accelerator), you can get more details about this in my Drak video.
    Q) What are the surveys you did? A) I did a simple Google Forms survey and shared this in my Discord server, the DRG Discord server, Steam Forums and on Reddit. It had questions about what OC you use, what targets you focus on and room for the person to share ideas also. It was completed by 104 people. I also did a survey for the normal players I speak to regarding my research so that I could compare data easily.
    Players who helped with research:
    LittleBobbyTables - / vorpalsword9
    Virryn - / @virryn
    EvitanRelta - / @evitanrelta
    Blindfolded - / @blindfolded8362
    Djinneazam - / @djinneazam
    Byrne Beastbreaker - / @byronbeastbreaker
    Dora - / @dorafromdrg
    Shino - Twitch.TV/Shinomin
    Memtransmute - / @memtransmute
    Mods used:
    Utilities Sandbox - drg.mod.io/sandbox-utilities
    Custom Difficulty - drg.mod.io/custom-difficulty
    Spawn Menu - drg.mod.io/spawn-menu
    Damage Text - drg.mod.io/damage-text
    Ammo Resupply Indicator - mod.io/g/drg/m/ammo-resupply-...
    Health and Shield Numbers - mod.io/g/drg/m/health-and-shi...
    Weapon heat Crosshair - drg.mod.io/weapon-heat-crosshair
    Mod Hub - drg.mod.io/mod-hub
    DRGLib - drg.mod.io/drglib
    0:00 Intro
    0:53 Quirks
    2:49 Minimal Magazines
    6:54 Custom Casings
    8:05 Gas Recycling
    11:08 Cryo Minelets
    14:14 Embedded Detonators
    17:15 Use case / Summary
    #DRG #DeepRockGalactic #Zhukov
  • เกม

ความคิดเห็น • 157

  • @GamingExistence
    @GamingExistence  ปีที่แล้ว +34

    The description has the Scout suggested playstyle; FAQ and clarifications for the video; all the links for the players who helped with my research; mods used and much more! A huge thank you to everyone in the Gaming Existence Discord server who gave feedback on my test videos and information for the video, link to join in the description. And thank you for watching! Rock and stone!

  • @Blaze10523
    @Blaze10523 ปีที่แล้ว +113

    Your production quality never ceases to impress me!
    R&S

  • @majorfallacy5926
    @majorfallacy5926 ปีที่แล้ว +19

    Something to keep in mind with embedded detonators is that the more players there are, the more valuable damage now is vs. damage later. Chances are, by the time you emptied your magazine and can explode a praetorian, someone will have already shot it with hyper prop and you end up overkilling a ton.

  • @user-xo2iw6lz2n
    @user-xo2iw6lz2n ปีที่แล้ว +33

    actually, now that i've watched the entire video i have to say... my favorite part were the inclusion of high-level player comments/notes & the usage stats of different overclocks further categorized by different playerbases. well done, and actually useful information!

  • @THISfookindude
    @THISfookindude ปีที่แล้ว +80

    Eventually you should revisit AI Stability Engine and Bullets of Mercy because they both feel quite different after the buffs

    • @Ze_N00B
      @Ze_N00B ปีที่แล้ว +16

      AI stability engine just turns the GK2 into a 40k Bolter.

    • @davejones8462
      @davejones8462 11 หลายเดือนก่อน +5

      ⁠ for real I can’t stop using ai stability lol

  • @aidanm8009
    @aidanm8009 ปีที่แล้ว +24

    Damn. Incredibly impressive video production for such a niche, focused topic. Can’t imagine a video like this really blowing up just because of how specific it is in interest but you’ve got the bones for a MASSIVELY successful channel. If you apply this degree of deep analysis and quality video production for topics with wider appeal, I’d be shocked if you didn’t blow up in popularity. Seriously good work dude

  • @menacingarc2297
    @menacingarc2297 ปีที่แล้ว +30

    I love running this with electric focus shots and the slow grenade! It actually works really well and I’m surprised it’s not ran more often.

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว +1

      I have been running that almost exclusively in my S3 runs so far and enjoying it.

    • @honestbenny
      @honestbenny ปีที่แล้ว +3

      Try to pair that with Ele Reload on GK2. Great overall armor efficiency.

  • @cardboardhed1967
    @cardboardhed1967 ปีที่แล้ว +18

    I love these OC analysis videos so much, i hope you make it to every weapon eventually

  • @therealgathe
    @therealgathe ปีที่แล้ว +10

    Dude, this is some mind-blowingly high quality work. Thank you so much for this video, I walk away a wiser dwarf.

  • @lokkit9296
    @lokkit9296 ปีที่แล้ว +4

    Always glad to see another vid! I've always loved the feel of the zhukovs, and with the gas recycling buffs have been enjoying them again for the first time in a while. Thanks for the breakdown!

  • @okami-22
    @okami-22 ปีที่แล้ว +5

    Heads up - when running embedded detonators, if you use supercharged feed mechanism (row 2 col 2 ROF buff) and get in, get out then the speed buff lasts exactly as long as a mag dump + reload. You can get 100% uptime with no need to hold off for a half second, and no missed buffs because it was already up.

  • @Genamildo
    @Genamildo ปีที่แล้ว +4

    I use embedded detonators for elimination paired with born ready.
    Fun fact: Born Ready doesn't count as a "reload" so the detonators stay until you press the reload button.

  • @mrtspence
    @mrtspence ปีที่แล้ว +2

    Really glad the algo sent you my way. Fantastic video. Excellent content and analysis.

  • @TheIzrafel
    @TheIzrafel ปีที่แล้ว +1

    This editing is so good! Very well made

  • @Ryack.
    @Ryack. ปีที่แล้ว +1

    Another fantastic analysis! keep up the good work, sir!

  • @WeakestBrazilianMale
    @WeakestBrazilianMale ปีที่แล้ว +2

    Good vídeo as always, keep up with the good work and Rock and Stone!

  • @harrybum
    @harrybum ปีที่แล้ว +1

    Great production, I'll definitely keep checking back to this vid as I try out different builds. R&S!

  • @torpote
    @torpote ปีที่แล้ว +1

    Your videos are insane, Can't wait and VERY excited to see what you will upload next, I'm in love

  • @d15p4tch6
    @d15p4tch6 ปีที่แล้ว +2

    Incredible analysis once again, thanks GE!

  • @VEDRO_235
    @VEDRO_235 ปีที่แล้ว +1

    Thx for video, great work! I want to see next as soon as possible)

  • @ShotGunner5609
    @ShotGunner5609 ปีที่แล้ว +14

    Amazing breakdown as always good sir. Glad to see scout getting so many buffs. I've honestly always run cryo minelets the most due to freezing utility. But i will definitely be trying to switch it up more!

  • @dilbertfranks8334
    @dilbertfranks8334 ปีที่แล้ว +1

    This video is so high quality. Keep up the great work.

  • @Amity_Enmity
    @Amity_Enmity ปีที่แล้ว +1

    Wow great work, subbed and looking forward to any new content even if (eventually) not DRG related. The quality of this is enough to convince me of that.

  • @JetrinLee
    @JetrinLee ปีที่แล้ว

    Loved how informative this was. The quality is top notch. You definitely deserves more views and subs for how much work you put in

  • @Skunkmonkk
    @Skunkmonkk ปีที่แล้ว +2

    These videos are extremely well made. Can't wait for your boltshark one!

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว

      I'm actually not thinking of doing one like this for the Boltshark but instead feature it when I get to comparisons for while builds.
      I might change my mind though! Thanks for the kind comment 😊 Rock and stone!

  • @SargntSagara
    @SargntSagara ปีที่แล้ว +1

    Just found ur channel with this video! Looking forward to check more of this great analysis

  • @Mehow80
    @Mehow80 ปีที่แล้ว +3

    Fantastic breakdown

  • @blu6
    @blu6 ปีที่แล้ว +1

    Crazy how this small of a channel has 4k quality settings available. I subscribed as well, you put a ton of valuable information in your videos it seems

  • @FinnishArsonist
    @FinnishArsonist ปีที่แล้ว +5

    Just got your channel reccomended, really love the depth, style, and especually the fact that you got data for the analysis! One thing, for me, the visual effects can sometimes clutter up the screen, so maybe speeding them up when there are more or they don't stay on the screen for long might help with that. Another small thing was when showing the screens that compare TTK, ammo use, etc, switched between screens very often - maybe you could condense showing the screens into one scene, with fewer transitions. Overall though, I really enjoyed the video, especially the depth you went to, showing ammo, TTK, ammo%, use case vs percieved use case, and even getting pick data - that's not something i've seen in any other channel, and the visual style of your videos (minus the slight clutter) is really nice! Excited for the comparison videos!

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว

      Welcome and thank you for the constructive feedback. Always trying to balance info/content/video length. I will ponder what you have said and consider how to improve for the next one. Rock and stone!

  • @Tjemcd
    @Tjemcd ปีที่แล้ว +4

    I absolutely love these videos!
    I think that an important thing to test as well would be how the different events can be easier depending on your OC. The main reason I run Embedded Detonators is for the versatility. You gave prime examples of the damage it can do to bug and high value targets, but whenever I fight koroloks, prospectors, cartakers, BET-C, nemesis, the meteors on escort missions and stabber vines, the explosive damage from embedded detonators just annihilates them all so quickly that I feel like I dont have a choice but to pick it over any other OC. That's just from my experience of course. The worst drawback of it is for sure the ammo, but I feel that it's well worth it for the insane damage you can bring as a scout.
    R&S

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว +1

      Awesome thank you! You're right about Bet-C etc. I should have mentioned that in the video! R&S!

  • @brettsheldon2247
    @brettsheldon2247 ปีที่แล้ว +1

    Such awesome content. Thank you

  • @mikew2893
    @mikew2893 ปีที่แล้ว +1

    Jesus the effort in these videos is amazing

  • @nightox3
    @nightox3 ปีที่แล้ว +2

    I'm so glad you're back! And so am I I've been super into the game all over again, it's been a while brotha, rock and stone 😎🤙😁

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว +2

      Thanks! Always nice to see you in the comments and glad you're back into the game! Rock and stone!

  • @tylertheultimatebadass87
    @tylertheultimatebadass87 ปีที่แล้ว +1

    A great video. I was going to comment on how the power of Gas Recycling isn't properly shown in hypotheticals but then you demonstrated how good it is in a field test.
    It's wonderful since it doesn't require much concentration, it's easy to use and allows more freedom to plan your next move accordingly.

  • @guy8529
    @guy8529 ปีที่แล้ว +1

    I just want to comment because I want the algorithim to pick up on this channel and see more of it on my feed.
    First video I watch of yours and holy shit man, this content is top tier.
    I watch ALOT of DRG videos, not just the meme ones but the ones that provide usefull info to help me "git gud" on the game and I can't believe this channel hadn't poped up yet.
    You keep up these sort of in depth analysis, soon enough you'll become the go to guy to watch for grey beards.
    I just gotta virtually shake your hand because this content is commendable. Thank you, subscribed and Rock n' Stone Brotha.

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว +1

      Thank you! Made my day 😁 Rock and stone!

  • @cgusiec7039
    @cgusiec7039 10 หลายเดือนก่อน +1

    you legit make some very high quality content here, rock and stone miner

  • @SaidAlot
    @SaidAlot ปีที่แล้ว +1

    Thanks for another in-depth vid. I'm no scout main but out of the 3 secondaries zhukovs is the least I use. When playing scout I mostly ignore the hoard and let my team handle it I just focus on high priority targets like trijaws and acid spitters. The one I'm using the most even in EDD runs is Specialist taser in a prolong duration build. 1 normal shot can kill both types of spitters and 2 taser shots can neutralize pretorians, oppressors and makes dreadnought missions a breeze.
    Special powder is still good but I got to the point that I'm good enough using the grappling hook that I don't need a secondary mobility tool to save me.

  • @rachilla480
    @rachilla480 ปีที่แล้ว +1

    The quality of your videos became fenomenal

  • @danekdzbanekk
    @danekdzbanekk ปีที่แล้ว +1

    very cool i love those videos beacause i main scout i need to know everthing about him so continue with this type of content.

  • @whateew
    @whateew ปีที่แล้ว +1

    Good post!

  • @illuminati1866
    @illuminati1866 ปีที่แล้ว +2

    Crazy man could be a scientist, but he chooses to help us to improve our gaming.
    Mad lad huge respect!

  • @0ZER0306
    @0ZER0306 ปีที่แล้ว +7

    My man simply doesn’t miss with his video’s 👑

  • @billnbeard3258
    @billnbeard3258 ปีที่แล้ว +1

    Goddamn the amount of work😱

  • @jti107
    @jti107 ปีที่แล้ว +1

    ❤ love ur content bro

  • @abdullahfarhan624
    @abdullahfarhan624 ปีที่แล้ว +1

    Thank you 💖💖

  • @esbernhawkins5912
    @esbernhawkins5912 ปีที่แล้ว +1

    I got Gas Recycling a few days ago and I really like pairing it with an Aggressive Venting DRAK to deal with big targets. DRAK allows you to tag big targets with electricity, manually dump your heat to trigger Venting + Hot Feet, and then switch to your Zhukovs to shed a target. In effect, you're setting a target up for Conductive Bullets, pressing a "get off me" button for hordes, and counteracting the movement speed penalty of the Zhukovs all in one fell swoop. I also pack the obvious IFGs for horde clearing (because I'm bad at milking Venting for all it's worth) or for if I need a big target dead 10 minutes ago.

  • @bob4895
    @bob4895 ปีที่แล้ว +2

    nice vid

  • @meganobgutzkraka2398
    @meganobgutzkraka2398 ปีที่แล้ว +10

    the Zhukov's have pure style points.. but god I hate that 1 bullet is 2 ammo
    it's the same on the minigun

  • @leo-gv4td
    @leo-gv4td ปีที่แล้ว +1

    i thinks it's worth stating that taking fire rate in tier 2 with custom casings does offer for a set of zhuks that is comparable to minimal magazines, and, imo, offers a better overall balanced weapon for single target and swarms.
    a favorite set up of mine that aims to basically have scout constantly putting out damage is a 2-3-2-1-1 hipster m1k paired with 1-2-2-X-1 custom casings zhuks and born ready.
    you basically spend your entire clip with hipster, trying to any guards in the pack first with it, then swap to the zhuks and use those to clean up whatever damage you dealt with the m1k until born ready reloads the m1k, at which point, you swap back to it and repeat.
    obv ifgs pair best with this strategy, and can be used either to make swarm clearing easier or to increase the single target damage.

  • @marah4847
    @marah4847 ปีที่แล้ว +4

    looking forward to when you do the new gk2

  • @rand0m_dud3
    @rand0m_dud3 ปีที่แล้ว +2

    I like the zukhov as it disperses a large amount of damage over a short period of time. Its perfect for running and gunning oppressors and gliphid but i find it struggles more on swarms and fast moving enemys as it main focus is to flank and exploit weak spots.

  • @deamooz9810
    @deamooz9810 ปีที่แล้ว +2

    6:55 I love custom casings just because it feels badass to unload so much ammo into praetorians without reloading. 22121 goes great with Electrocuting Focus Shots M1000 or IFGs

  • @Chronically_ChiII
    @Chronically_ChiII ปีที่แล้ว +5

    I wish they buffed a lot of clean OC's.
    With few noticeable exceptions, they never make it into first place.

    • @Her_Imperious_Condescension
      @Her_Imperious_Condescension ปีที่แล้ว

      They seem like more of a stopgap for newer players who will get those before the unstable ones.

  • @MusNothus
    @MusNothus ปีที่แล้ว +3

    I had no idea that embedded detonators caused a slow down or that you could cancel the reload and still cause the detonation!

  • @emgee2807
    @emgee2807 ปีที่แล้ว +2

    I like the 11111 build on gas recycling for mowing down hoards of bugs, I got my primary for big single targets, pairs well with IFGs.

  • @Wolf-Nyan
    @Wolf-Nyan ปีที่แล้ว +1

    Especially with the changes to SCC and gas recycling I’ve gone back to the NUKs, gas recycling having armor break by default makes it feel so good.
    SCC for deleting special bois and blow-through gas recycling for swarms/waves has been very enjoyable and effective in a team setting.

  • @abeelha1671
    @abeelha1671 ปีที่แล้ว +1

    very good video! love it! ROCK AAANNNNNDD STOOOOOOOOOONE!

  • @koboldprime2257
    @koboldprime2257 ปีที่แล้ว +1

    Brilliant video, Thanks a Lot. Game devs try but their arsenal's data is always lacking when it comes to actual info.

  • @cybermini1
    @cybermini1 ปีที่แล้ว +1

    I only use the zukovs in eliminaton missions, using the clean OC and all specs into damage and firing speed.
    The bosses usually change phases after dumping primary+secondary mag and for the precision its easy to get behind them as scout with a good grappling hook usage.

  • @thegoose8663
    @thegoose8663 ปีที่แล้ว +2

    I usually avoid reload OC's, not sure why just not having specific numbers on the effects makes me question how useful they may be. But I've recently tried embeded detonators and its so much fun. Great for both group clearing and single targets. Pairs very well with AI stability engine GK2.

  • @user-ho2ib1ex1r
    @user-ho2ib1ex1r ปีที่แล้ว +1

    Such a high quality video, wonder why only have 3.6ksubs

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว

      It has taken me awhile to build up to this level of editing. Also takes me ages to research and edit them together I only manage to get a video out once a month if I'm lucky. January I had 400 so it is going up ❤️

  • @Balila_balbal_loki
    @Balila_balbal_loki ปีที่แล้ว +1

    M1000 for high priority targets, zhukov with minelets for petorians,slashers and plants.

  • @user-xo2iw6lz2n
    @user-xo2iw6lz2n ปีที่แล้ว +1

    Scout's secondary weapon choice is quite easy:
    Does it give you complete protection from falling/messing up a hook/the game deciding that you don't fit into the dug hole and ejecting you out when playing as client?
    -> No? Don't use it.
    -> Yes? Use it.
    Nicely produced video tho.

  • @MrDrManPerson
    @MrDrManPerson ปีที่แล้ว +1

    Hey there. Fantastic video, thank you for the upload. I just want to say that when you highlight the most popular builds, the dark purple outline is a little hard to see. Thanks and again great video.

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว +1

      Thanks for the feedback, will update it for the next video. Rock and stone!

    • @MrDrManPerson
      @MrDrManPerson ปีที่แล้ว +1

      @@GamingExistence Yyyyyeeeahh! By the beard!

  • @ronhar1412
    @ronhar1412 ปีที่แล้ว +1

    Nice video!
    Before S3 for scout, I used M1K hoverclock and Zhukov dets. Since scout's original primary was buffed I've been loving G2K BOM 31212 Zhukov cryo 13212 and IFG. Can kill a lot at a quick rate and feels fun.
    Its two main weaknesses include flying enemies since you'll have to rely on other players to apply debuffs to them to maximise damage. Its not a make or break weakness but its something to factor for ammo, long range since you'll have to control your fire, this is the most manageable but don't go wasting an entire clip to get rid of something so far away.
    Finally, since the previous build I used allowed me to be more reckless when grappling on to things, I tend to fall and go down. Skill issue IG lol.

  • @achillesa5894
    @achillesa5894 ปีที่แล้ว +1

    I run these with Gas Recycling 13211, with AI Stability Engine GK2 and IFGs. This combination gives me a great long range weapon for HVTs (though very weakpoint focused) and a nice secondary for quickly clearing out grunts that dare interrupt my resource gathering.

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM 8 หลายเดือนก่อน

    Gas Recycling, in my experience is best employed with "Get in Get out" mod, for one reason: difficulty balance.
    Gas recycling is useful for some armored enemies, but especially in mixed armoured hordes of grunts, at higher haz levels, like 4 and 5.
    However, at those levels, the bugs are MUCH faster than usual, and you will be screwed by the lower movement speed if you don't equip "Get in Get out" mod.
    Sure, the IFG can also be used, but it will only save you if you are in "hallway" scenario. On open fields you will be Bug chow.
    I would also reccomend the GR OC on the Zhukov's if you are doing Dreadnaught missions because those babies will shred through Lacerator/Arbalest armor like a knife through butter.
    It really helps out the whole team to break that armor.

  • @brandon952
    @brandon952 ปีที่แล้ว +5

    Great stuff as always! No pressure either way of course, but are you planning an update to the M1K and GK2 overclock analysis in the wake of the rebalancing season 3 brought? Personally, SCC still feels bad, but the GK2 feels surprisingly usable, even in haz 6 and 6x2 to me, at least with AISE and BoM.

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว

      I guess I might have to as I can't use that footage now for when we get to the comparison videos looking at the guns against each other.

  • @danteinpuro319
    @danteinpuro319 ปีที่แล้ว +1

    Low-key I really like custom casings, I feel it makes the Zhukov's more flexible with builds

  • @aaronshaw7934
    @aaronshaw7934 9 หลายเดือนก่อน +1

    Do you have plans to cover the rest of the weapons? I realize these are high effort high research investment videos, but they're so dang informative and I've watched all of them at least 3 times 😂 Would love to see more. For my own particular interest I'd be most excited to see videos like this for engi. Thanks for the scout videos just the same. I'm an 80 hour green beard scout main and I want to get into engi more. Rock and stone brotha.

    • @aaronshaw7934
      @aaronshaw7934 9 หลายเดือนก่อน +1

      Tried to edit. TH-cam glitching out. *would love to see THE REST of engi covered.

    • @GamingExistence
      @GamingExistence  9 หลายเดือนก่อน

      Awesome you love the videos! At the moment I'm trying something different, but not ruling out a return to DRG analysis videos! Rock and stone!

  • @are3287
    @are3287 ปีที่แล้ว +1

    I use the zhukovs to take out big targets like oppressor butts at close ranges so the accuracy doesnt matter too much, as well as to quickly tear up frozen enemies if I've used a frost grenade on a horde. I've used the miniclips for that but this makes me consider gas recycling. The embedded explosives require too much thought and Im dum.
    Beyond that it's an emergency secondary, most of the time I rely on the hipster m1000 to take out both high value targets and a line of grunts with blowthrough rounds. Also if I'm playing with a group Im more likely to take the crossbow, but solo I need the horde clear potential of the zhukov, as I play on haz 5.

  • @Jack-gy8gk
    @Jack-gy8gk ปีที่แล้ว +1

    This entire time I thought conductive bullets worked with voltaic stun sweeper.. bruh

  • @synka5922
    @synka5922 ปีที่แล้ว +1

    gas recycling is so good to generally spray into mobs with blowthrough & the armor break from the OC, also a great way to rip away armor on preats to then use e.g. AISE gk2
    I play it on 21112 - generally I get up close and personal with my enemies as scout, throw a iFG and go ham. if one playes a more long ranged scout, I defo can see why T3 2 is superior though
    while yes, T5 1 gives you that extra damage, I often feel its overkill and the movement speed helps you keep kiting and firing while as close as possible to the enemy without getting hit.
    For reference: a single magazine nearly kills a Haz4+, with 4 players, preatorian, only reason it doesnt is because the first few bullets break down the armor. with IFG you do kill, you can also just power pickaxe or have some teammate damage finsih them off. And for macetera you got AISE

  • @RocketSlug
    @RocketSlug ปีที่แล้ว +1

    I prefer running reload speed and GIGO on cryo minelets not for the sustained damage, but to trigger GIGO faster with the reduced mag size and then using the speed to kite the hoard to maximize the number of targets frozen. Sure I usually just grapple over the hoard to kite them back over the minelets like how MosNothus does it in his guide on Drilling In The Name Of's channel, but the extra movespeed is a nice insurance to make sure I don't box myself in a corner trying to freeze everything.

  • @apoth90
    @apoth90 ปีที่แล้ว +1

    Cryo Minelets are best when combined with the Assault Rifle OC that grants extra damage to bugs affected by something. However, the pick has to be coordinated with the driller. If he picks Flamethrower, you work against each other. I'm sure, this loadout is what most people use, who voted for this OC as their favourite.

  • @DebasedAnon
    @DebasedAnon ปีที่แล้ว +1

    Hopefully you do Driller primaries after you're done with Scout. Driller is the least straight forward class in terms of weapon builds because 2 of them are heavily reliant on DOT which is affected by all sorts of factors not in the stats and even Cryo cannon has some vague stats which really need to be tested thoroughly.

  • @thesussadin
    @thesussadin ปีที่แล้ว +1

    I'm surprised that RoF isn't really used by most people. I like it for dumping mags faster so I can get T5B faster and I don't need reload speed because I'm kiting better with the move speed buff

  • @DlSappeared
    @DlSappeared ปีที่แล้ว +2

    sadly axe power attack is not taken into consideration when talking about embedded detonators.
    NUK are the last piece of the puzzle that allows scouts to effectively defuse the entire bug spawn menu. it is also the only OC that pack actual single target damage.

  • @amry_the_noob9846
    @amry_the_noob9846 ปีที่แล้ว +1

    Please do a updated version of the gk2, it became my go to primary after the season 3

  • @wesley_4878
    @wesley_4878 ปีที่แล้ว +1

    anyone else notice the slight voice crack around 0:30?
    Still a really good video tho

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว

      I think I just got excited that I had data from Karl.gg !

  • @DragonsilverXGenesis
    @DragonsilverXGenesis ปีที่แล้ว +1

    Thanks buddy that's a cool video again. Would love to see some Subata video, it's a very niche weapon imo (specially when not played with CRSPR).
    Keep going :D

  • @MoustachioFurioso83
    @MoustachioFurioso83 ปีที่แล้ว +3

    I'm surprised so many people use the Zhukovs for horde clear; they have so little ammo it feels like a waste most of the time.
    I was also surprised to see Custom Casings being so rarely used; I like to use it to magdump into a high value target that is electrocuted or under the effect of IFGs, in tandem with something like the DRAK with the electrocution mod, or the GK2 with Electrifying reload.

    • @VorpalSword9
      @VorpalSword9 ปีที่แล้ว +2

      Probably because if you're interested in magdumping Embedded Detonators are right there. More dps, more total damage, less conditional.

    • @MoustachioFurioso83
      @MoustachioFurioso83 ปีที่แล้ว

      @@VorpalSword9 I rarely ever pull out the Zhukovs if I'm not in a position to reliably hit a weakpoint, and Embedded Detonators tend to feel like a waste of ammo in that case given their damage hardly benefits, not to mention a single magazine usually isn't enough to get me through a big target's health bar.

  • @generalketzer6444
    @generalketzer6444 ปีที่แล้ว +1

    Rock'n Stone Brother. Nice Video, but i honestly feel the build suggestions for Costum Casings and Gas Recycling are both a bit off. I wouldn't recommand faster reloads on eigther of them.
    Costum Casings comes with realy big magazines, so we have to reload less often to beginn with. And also we kinda want the higher rate of fire on the 2nd modification level since it's a fixed increase so it makes the RoF decrease of the overclock itself quiet negetable.
    On Gas Rycling you also wanna take the increased Rate of Fire realy badly! Less time spend shooting means less time spend slowed down from the OCs slowdown. And if you run it with "Get in, get out" you can even increase the distance between you and the incoming bugs again while reloading so the OCs slowdown will hardly ever become an issue.

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM 8 หลายเดือนก่อน

    In my opinion, Cryo Minelets are useful when dealing with "High Hp targets" and "High Value Targets WITH high hp".
    Using them "specifically" for hordes is kind of a waste of ammo imo.
    They excel against big, meaty and annoying targets that are not moving too much.
    Not only that, but freezing big dangerous enemies makes your team instantly flip their focus to help end such threats.

  • @pudimo
    @pudimo ปีที่แล้ว +1

    **me watching videos about scout's secondaries**: wow, i can't wait to never use any of these because of my crippling addiction to special powder (this can be very easily be taken out of context)

  • @CaptainFisticuffs0
    @CaptainFisticuffs0 ปีที่แล้ว +1

    Hey are you gonna do a Shard Diffractor video?

  • @magnetic9089
    @magnetic9089 หลายเดือนก่อน

    So the weak point mod and the extra damage to electricitfied enemies doesn’t affect the explosions?

  • @honestbenny
    @honestbenny ปีที่แล้ว +1

    You didn't include how Gas Rec + IFG + T5 Conductive can shred pretorians/dreads from behind (or using Ele Reload on GK2 to proc T5 conductive). It really gives Emb.Deto run for money as GS is just better all arounder.

  • @kitkup8570
    @kitkup8570 ปีที่แล้ว +2

    The way I see it, the shotgun does the job of the Zhukovs better while also allowing you the mobility of the shotgun jump.

  • @ozzyspitfire
    @ozzyspitfire ปีที่แล้ว +1

    Maybe go back over the gk2 since it was changed so significantly?

  • @tuckersbaby
    @tuckersbaby ปีที่แล้ว +1

    I’m almost at Lvl 150 and the Zhukov is the only gun I’ve yet to get a single overclock for

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว

      Unlucky or the people who never take the Zhukov would say it's a good thing! Two ways to look at it 🙂

    • @tuckersbaby
      @tuckersbaby ปีที่แล้ว +1

      @@GamingExistence Funny enough I still run it on my scout usually with a Hipster M1000

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว

      @@tuckersbaby When running hipster with it how do you primarily use it? Additional support for horde clear? Dealing preatorians? Etc

  • @TheSpeep
    @TheSpeep ปีที่แล้ว +1

    A question I've long had but never gotten a straight answer to: with the actual ammo of the Zhukov and Minigun being half of its displayed value, do these guns make up for that by doubling their damage compared to the description?
    So would we, for example, get 500 bullets of 20 dmg each rather than 1000 of 10 if thats what the game tells us?
    Or do we instead only get 500 shots of 10 damage each?

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว +1

      One instance of normal damage that is stated in the game, but... Half ammo. If you go back to that section you see me display one tap fire. It deals the damage but two ammo is consumed.
      Unfortunately it is literally half ammo, half rate of fire, normal damage 😭

    • @TheSpeep
      @TheSpeep ปีที่แล้ว +2

      @@GamingExistence Thats very good to know then, but feels like the kind of thing youd wanna adjust as a dev then since it kinda destroys any damage calcs your players wanna do when you only give them half the ammo and rate of fire...

  • @Rocksaplenty
    @Rocksaplenty ปีที่แล้ว +1

    Heads up, annotation is missing

  • @Rehteal
    @Rehteal ปีที่แล้ว

    So, in terms of practical application, does anyone else use Gas Recycling as a quick armor smash setup for your primary?

  • @bob4895
    @bob4895 ปีที่แล้ว +1

    also are you gonna redo the gk2 oc vid?

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว

      Yeah I think I will have to do an updated version of just cover the main changes and simulations

  • @commonsense-og1gz
    @commonsense-og1gz ปีที่แล้ว +2

    i would carry this more often if it wasn't for special powder.

  • @matteocdt5214
    @matteocdt5214 ปีที่แล้ว +1

    is there a way to reliably electrocute big enemies like praetorians or oppressors without IFGs? i'm running the zhukovs with the buff against electrocuted, but i can't seem to do it against big targets

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว

      Oppressors and Dreds are immune to the status apart from with IFGs. M1000 EFS can do it on focus shots for preats and could work with a Zhukov build.

    • @matteocdt5214
      @matteocdt5214 ปีที่แล้ว +1

      @@GamingExistence not quite. dreads share this apparent immunity to being shocked by, say, the drak or stubby, but they feel stronger sources like turret arc ot the charge crystals in the crystalline caves. i wonder if there is a threshold to pass for being electrocuted or it's just tagged to be like that...

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว

      @@matteocdt5214 Ah did not realise turret arc worked. I don't think there is a threshold, just some stuff is programmed to work and others not.

  • @oygemprime3864
    @oygemprime3864 ปีที่แล้ว +1

    What's your Drak's heat gauge? The one on your crosshair.

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว

      Weapon heat crosshair mod. Details in the description.

  • @DTdu92
    @DTdu92 ปีที่แล้ว +1

    Conductives bullets works with the new boomerang right ?

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว

      Yeah it procs electricty DOT. Just keep in mind with IFG you will get concuctive + the IFG damage boost!

    • @DTdu92
      @DTdu92 ปีที่แล้ว +1

      @@GamingExistence thank you !

  • @madmonty4761
    @madmonty4761 ปีที่แล้ว +2

    Are you like axis where you hate the new season or do you like it

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว +2

      To be honest been trying to get this video done and not played season 3 a ton yet! Also I have not seen what Axis has said.
      I have done 15 missions using gas recycling EFS and some GK2 runs enjoying some of those changes.
      As for the seasonal stuff. I think it may well get old quite quickly but I can tell you more when I get some more games in 🙂

    • @madmonty4761
      @madmonty4761 ปีที่แล้ว +1

      @@GamingExistence he said rippers and boomerangs suck and have no purpose

    • @GamingExistence
      @GamingExistence  ปีที่แล้ว +4

      @@madmonty4761 Not played enough to comment. The grenades were always going up against established roles. It takes time to see how they all stack up. I will judge more once I get some actual games in.