Source 2 101 - Hammer Crash Course #41 : VIS Quick Fix Sealing (tutorial)

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  • เผยแพร่เมื่อ 4 พ.ค. 2021
  • We need to quickly seal our level off! This isn't the final answer to VIS, but its much better than having nothing! With this method, we can seal the level off and give our compiler some breathing room for those of you anxious to jump right in! A more advanced VIS tutorial will follow, but this helps give an idea of the right direction on where to go!
    (Sorry the audio quality was super low in this)
    Join our discord! We are an active community of over 500+ members that love Source 2 and work together through VC and share-screen to help each other out.
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    Want to follow along with our vmaps? Here they are on our open github for you to download!
    github.com/Eagle-One-Developm...
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ความคิดเห็น • 7

  • @nermali
    @nermali 3 ปีที่แล้ว +2

    Great video!

  • @gumbycmyk
    @gumbycmyk 3 ปีที่แล้ว +3

    very helpful, thank you

  • @Pawlmeister
    @Pawlmeister 8 หลายเดือนก่อน +1

    So the edges does not have to sewn together in order to seal a map. I've been merging every edge haha.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  8 หลายเดือนก่อน +1

      The compiler will end up splitting them all in the end anyways so no need to merge!

  • @Delta135Z
    @Delta135Z 3 ปีที่แล้ว

    So the basics seems to be the same as source 1

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  3 ปีที่แล้ว

      Yes very similar principles but some features such as area portals are now replaced with vis hint boxes.