Hey guys, before you leave a comment This video is over a year old and I've already gotten dozens of comments mentioning the music volume. Yes, I know, but it's a year-old video that I have since lost the premiere files to, so it's going to be stuck like this forever. I apologize for making it hard to listen to, but I have gotten better at making that not the case in my newer videos which you should go watch after this :)
@@Tropical._.Depression I think it partly depends on what headphones or speakers people are listening out of. Sometimes it's fine, other times it's pretty bad. So I understand the complaints, which is why I've gotten better at adjusting my levels
Wow. im gonna be honest. This guide is more informative than most videos by bigger channels. Well explained and thorough. Trade routes are such an important part of the game that is often overlooked. Probably because of how complicated they are and how poorly they are explained by the vanilla game's UI.
@@HardcoreQtiphave to echo xx's comment. Thanks for being honest and not resort to lying. I knew you were honest because you clearly stated it at the start of your comment. Sometimes it's hard to know if people are honest or lying because they don't state the 'I'm gonna be honest' or 'I'm not gonna lie' line before what they're going to say. And the reader is not sure how to take it without this very very really important disclaimer.
Been playing this game for a long time and never really took time to understand how trade routes worked, thanks for the explanations ! Greetings for France
Great video! My only comment would be the music, which I am a fan of, is a bit too loud. I found myself having to go back a few times to try and focus on what you were saying. Thank you for this video!
It never occurred to me to make trade the backbone of the economy. 95% of my routes are domestic for food and production to maintain large cities and get new ones off the ground.
To be honest, the food and production bonuses from allied trade routes if you go democracy with visselbanken do the same on top of the gold and other yields
Great vid! Would be awesome to include a section where you tried to maximize yields on both internal and external trade routes to show what the end goal looks like, as well as talking over the buffs that go into it
just got into civ.... what the actually f... I always picked the shortest routes. because I thought I get better yield. I thiught I only got Gold if the Trader returned
I thought you got that yields in those x turns (so everytime you conplete the route one way) until I realized that it gotta be more the way production and growth got up
My fastest victory was a cultural win with cleopatra, with the comercial routes tactics, along with traditional and religious tourism. It was so fast I didnt even believe it. When the game stopped to load the winning screen I felt enraged "how can someone win só fast?" Then I realized it was me!
You forgot to mention partially sea routes need to be linked between 2 coastal cities and routes can't ever go from a coastal city to an inland city without a coastal city in between. Took me forever to figure that out through trial and error.
if a trader starts in the renaissance and ends in the industrial era, is the minimum turns 31 or 41? like if it says it takes a length of 18(therefore it finishes its round trip at 36) turns
Wow this is a good question I actually did not anticipate. But I believe the answer is it stays the same from when it was sent. I know the yield of a route can change halfway through based on policies and new alliances, but I've never seen the time bounce back up. I'd have to double check though
What happens if I send a trade route some turns before the medieval era? Will the trade route still take 21 turns to complete because it was sent before the era shift? Or will it take the 31 turns needed for the medieval era?
The duration and path of trade routes don't change once you've set them off, but the yields do. So try to get them up early if you like having trading posts
Wow I’ve never paid attention to the trade tab I always just send them on the route with the most gold. Also first building in every city is harbor or commercial district and then a trader
Can I get a new discord link? The one in comments is broken. You make the best civ videos on YT, I have 600 hours and I learn a bunch from your videos so quickly and have a good time. Keep up the great work!!
Updated the link for ya! Sorry about that, discord links expire after 30 days now unless you want to pay extra, so I have to go in and manually replace it every month. Thanks for letting me know it was time to refresh it :D
Really good video! Just a little problem with the background music that's maybe a bit too high and makes more difficut to understand what you are saying.
Wait hold on... You get the extra trade route because you build either the market or the lighthouse. You can definitely get two trade routes with both a harbor and commercial hub in the same city, and they they both give bonuses to each other.
I am having trouble establishing water trade routes, I have the techs to do so, my cities are costal and have harbours, they are not far away and there is a clear path from one to another. For some reason my merchants choose to go by land.
One question if I got a new city and I want to help that city grow with internal trade routes is better if I start the trade route from the new city to capital or from the capital to the small city? I'm new into Civilization
Varies each and every game. In civ 6 you generally want to get as many cities up as possible quick or take as many as possible if you lack room to settle. I like getting gold first because it helps to either upgrade my army, or buy builders and tiles to improve the lands I'm settling. Think of it as exponential growth as opposed to the linear growth the AI experiences
This was a very well done video though your voice is hard to hear at times. The very clear visual design of explaining through voice and graphics though are fantastic. The level of complexity civ 6 is however is daunting.
They're like entertainment complexes where you build a few for the regional buffs. Over doing it does not yield a high return on investment unless you're like Germany, Japan, or age of steam Victoria.
Wow I'm surprised at how counterintuitive the UI for trade routes are, i thought that the number it gives are the actual duration of the route! This makes the "+1 era score whenever you complete a trade route" thing wayyyyy worse than i thought
Thanks for the feedback! If you don't mind me asking what were you listening to my video through? Earbuds? Phone speaker? Computer speaker? TV speaker? I want to make sure my videos sound good on all devices
So the thing i haven't figured out is how to adjust who gets what. So far I have Geneva and Brussels. Each place says I trade NOTHING and get gold and science points. I pissed them off because I am giving them nothing in return. How do I change this?
City states won’t be mad at you for trading them nothing. Trade routes often don’t give anything to the destination city. If those city states are mad at you, it must be for some other reason. Also, do make sure not to mix up city states with civilizations. It sounds like maybe you heard from the Dutch aka the Netherlands. Their ruler dislikes you if you don’t send a trade route to her.
Thanks for the video. The information is very useful, but the background music is annoying. Sometimes we can't listen. But great job for the tips! Thanks
That's what I said when I began writing the script to this video lol. I didn't expect it to be this long but it turns out there was more to them than I thought
Informative video but it's a struggle to watch due to the 'background' music fighting to be in the foreground. It's too loud and obnoxious, just dial the volume down a little so we can hear the instructions clearly please.
So what you're saying is. If you're mid game into the Renaissance and modern Era and you didn't know to make trade routes early game because everyone declared war on you, you're basically just screwed?
so i am supposed to make most of my money from trade routes? i just conquer 90% of someones empire, demand money and sell the conquered weaker cities to some poor fella
Hey guys, before you leave a comment
This video is over a year old and I've already gotten dozens of comments mentioning the music volume. Yes, I know, but it's a year-old video that I have since lost the premiere files to, so it's going to be stuck like this forever. I apologize for making it hard to listen to, but I have gotten better at making that not the case in my newer videos which you should go watch after this :)
i didnt even notice it, love the video helped out alot!
@@Tropical._.Depression I think it partly depends on what headphones or speakers people are listening out of. Sometimes it's fine, other times it's pretty bad. So I understand the complaints, which is why I've gotten better at adjusting my levels
Great Video, man
I am actually impressed you managed to fit all this information in such a short video. Congrats, mate!
Yep, so much to cover and yet as far as I can tell, it was done very concisely and efficiently!
Wow. im gonna be honest. This guide is more informative than most videos by bigger channels. Well explained and thorough. Trade routes are such an important part of the game that is often overlooked. Probably because of how complicated they are and how poorly they are explained by the vanilla game's UI.
Yeah this was definitely the most difficult video I've had to make so far, glad I got it out there
Wow thanks for being honest. I was worried you were lying until I read that you were being honest, so thank you for your honesty!!
@@xx_pcgamer_xx6866 yw
@@HardcoreQtiphave to echo xx's comment. Thanks for being honest and not resort to lying. I knew you were honest because you clearly stated it at the start of your comment.
Sometimes it's hard to know if people are honest or lying because they don't state the 'I'm gonna be honest' or 'I'm not gonna lie' line before what they're going to say. And the reader is not sure how to take it without this very very really important disclaimer.
@@boru1982 yw
I never really understood trade route duration until now, and this bit about efficiency is complete news to me! Thanks for quality content!
I am a long-time but big time amateur player. You blew my mind in this vid.
Unironically some of the best informative content I've seen, really helps a lot.
The animation/editing on this video is top notch 👌🏼 great work!
This video made me larger in both girth and length, thanks, Ridic Acidic!
Thank you so much for making these videos, this game can be a bit confusing, but you’re videos make it so easy to understand.
Been playing this game for a long time and never really took time to understand how trade routes worked, thanks for the explanations !
Greetings for France
Love your vids as always!! I hope Firaxis notices and offers you work to make their tutorial videos in CIV VII!!
That would be the dream!
Great video! My only comment would be the music, which I am a fan of, is a bit too loud. I found myself having to go back a few times to try and focus on what you were saying. Thank you for this video!
You are doing great with this videos, you are doing a favor to the Civ VI community!
It never occurred to me to make trade the backbone of the economy. 95% of my routes are domestic for food and production to maintain large cities and get new ones off the ground.
To be honest, the food and production bonuses from allied trade routes if you go democracy with visselbanken do the same on top of the gold and other yields
@@RidicAcidicThanks for the tip. I think I'll try it in my next game.
As a Mansa Musa main, im very thankful lol. I always focus settling and building as many cities I can to max trade routes😅
As a portugal enjoyer i agree
That was very well done. Informative, easily digestible and my adhd brain loves the visualizations of math. Great job!
Dang, my cousin certainly has made a huge comeback ever since the chess video
Combo harbor and commercial hub is a great single city. Use the governor to get double yields!
Great vid! Would be awesome to include a section where you tried to maximize yields on both internal and external trade routes to show what the end goal looks like, as well as talking over the buffs that go into it
That's a great idea! Wish I thought of it lol
Amazing Video Mate! It really helped to understand the impact and factors on trade routes, thank you 🙌🏻
what a well produced video!
Thank you!
"Maybe if your empire economically reliant on another empire, maybe dont kill them?"
I cant help it, playing domi as philip makes me act up
Alright! So, what should I do again ??
10/10, awesome vid mate!! Thanks!
8:05 calling the 5th recon to commit a bittersprings at your location
just got into civ.... what the actually f... I always picked the shortest routes. because I thought I get better yield. I thiught I only got Gold if the Trader returned
Yep, it's not well explained. Even I was confused when I first got the game years ago
I thought you got that yields in those x turns (so everytime you conplete the route one way) until I realized that it gotta be more the way production and growth got up
This is a really comprehensive guide! Nice work
Great video! Need more about alliance bonuses!
Perhaps I did brush over it a little too fast
I think the music enhances the video 💯
That was really helpful! But also a lot of information to understand and remember.
My fastest victory was a cultural win with cleopatra, with the comercial routes tactics, along with traditional and religious tourism. It was so fast I didnt even believe it.
When the game stopped to load the winning screen I felt enraged "how can someone win só fast?" Then I realized it was me!
is it only me or the background is a bit loud
This is a great surprise, useful content in here.
Damn dude went to the University of Civ 😅
Your videos are awesome please keep doing them
love it. I learned a lot that I didn't know!
Chill the music but thanks for the useful information
Awesome video!!!
Thank you :D
You forgot to mention partially sea routes need to be linked between 2 coastal cities and routes can't ever go from a coastal city to an inland city without a coastal city in between. Took me forever to figure that out through trial and error.
Good info, thanks!
Very useful, thanks!
if a trader starts in the renaissance and ends in the industrial era, is the minimum turns 31 or 41?
like if it says it takes a length of 18(therefore it finishes its round trip at 36) turns
Wow this is a good question I actually did not anticipate. But I believe the answer is it stays the same from when it was sent. I know the yield of a route can change halfway through based on policies and new alliances, but I've never seen the time bounce back up. I'd have to double check though
Fantastic video!
thank you, it very insightful.
Quality information!
Always something to learn about this great game. 😀
Really well made video
commercial hub and harbors stack with owls of minerva also giving you culture and with alliences, anything you want
thanks for making the background music the same volume as your monotone voice.
What happens if I send a trade route some turns before the medieval era? Will the trade route still take 21 turns to complete because it was sent before the era shift? Or will it take the 31 turns needed for the medieval era?
The duration and path of trade routes don't change once you've set them off, but the yields do. So try to get them up early if you like having trading posts
Very nice video! 👌
You're a life saver.
I really love playing Juan III and see my money per turn go brrr
Wow I’ve never paid attention to the trade tab I always just send them on the route with the most gold. Also first building in every city is harbor or commercial district and then a trader
Fire vid
Putting the diplo quarter and government plaza in the same city lets your domestic trade routes have loads of food.
0:46 Wrong. In coastal cities build Harbor AND Commercial. Because Commercial gets adjacency bonus from Harbor.
Or instead of wasting production you could build a holysite, theater square, or campus to help you win
Trading empire so nice
Can I get a new discord link? The one in comments is broken. You make the best civ videos on YT, I have 600 hours and I learn a bunch from your videos so quickly and have a good time. Keep up the great work!!
Updated the link for ya! Sorry about that, discord links expire after 30 days now unless you want to pay extra, so I have to go in and manually replace it every month. Thanks for letting me know it was time to refresh it :D
Might be wrong here, but I thought Reyna's first ability gives a bonus to gold on incoming AND outgoing routes, as long as they're not domestic.
Really good video! Just a little problem with the background music that's maybe a bit too high and makes more difficut to understand what you are saying.
Thank you, yeah the music is something I've learned to keep low now lol
Wait hold on... You get the extra trade route because you build either the market or the lighthouse. You can definitely get two trade routes with both a harbor and commercial hub in the same city, and they they both give bonuses to each other.
That's ONLY if you're playing owls of minerva with secret societies turned on which is a very niche mechanic does not apply to 99% of games
I am having trouble establishing water trade routes, I have the techs to do so, my cities are costal and have harbours, they are not far away and there is a clear path from one to another. For some reason my merchants choose to go by land.
I bloody amazing vid man keep up the great work. could you do modded spotlights?
One question if I got a new city and I want to help that city grow with internal trade routes is better if I start the trade route from the new city to capital or from the capital to the small city? I'm new into Civilization
You would send it from the new city to your older city. The origin city is always the one that gets all the trade route yields
Interesting I learned a few things and I consider myself an expert.
So how many cities are you settling, and how many are you conquering? And do you really not build a campus or anything until later?
Varies each and every game. In civ 6 you generally want to get as many cities up as possible quick or take as many as possible if you lack room to settle. I like getting gold first because it helps to either upgrade my army, or buy builders and tiles to improve the lands I'm settling. Think of it as exponential growth as opposed to the linear growth the AI experiences
Great video - lower the music volume by like 5% please
This was a very well done video though your voice is hard to hear at times.
The very clear visual design of explaining through voice and graphics though are fantastic.
The level of complexity civ 6 is however is daunting.
Is the envoy given by the "owls of minerva" an envoy to be freely placed, or an envoy in the city-state the trade route is sent to?
Envoy with the city-state the route is sent to
@@RidicAcidic thank you. Do you have a vid or a short breaking down amenities?
Hello, you mentioned that industrial zones shouldn’t be build frequently? How come? I’ve been building them a lot to maximize production…
They're like entertainment complexes where you build a few for the regional buffs. Over doing it does not yield a high return on investment unless you're like Germany, Japan, or age of steam Victoria.
Thanks.
Wow I'm surprised at how counterintuitive the UI for trade routes are, i thought that the number it gives are the actual duration of the route! This makes the "+1 era score whenever you complete a trade route" thing wayyyyy worse than i thought
Amazing video! Just the music is a tad too loud, your voice barely audible at parts.
Thanks for the feedback! If you don't mind me asking what were you listening to my video through? Earbuds? Phone speaker? Computer speaker? TV speaker? I want to make sure my videos sound good on all devices
@@RidicAcidic I was using my phone's speakers.
Great work, btw! Love the effort you put into these videos. :)
👍🏽 for New Vegas reference
commenting for algorithm thanks for vid
Unexpected Doormonster :D
So anyways should I repeat routes or not
If there's only one Dutch word I could teach everyone, it's "Wisselbanken".
Ah, my favorite diplomatic policy
Why does everyone trash on great Zimbabwe? Its one of the best wonders in the game 😢
No way a Door Monster reference!!
You know it!
So the thing i haven't figured out is how to adjust who gets what. So far I have Geneva and Brussels. Each place says I trade NOTHING and get gold and science points. I pissed them off because I am giving them nothing in return. How do I change this?
City states won’t be mad at you for trading them nothing. Trade routes often don’t give anything to the destination city.
If those city states are mad at you, it must be for some other reason.
Also, do make sure not to mix up city states with civilizations. It sounds like maybe you heard from the Dutch aka the Netherlands. Their ruler dislikes you if you don’t send a trade route to her.
Thanks for the video. The information is very useful, but the background music is annoying. Sometimes we can't listen.
But great job for the tips! Thanks
1:50 based
I always used to send my research alliance trade routes to civs with the highest science because I thought it meant they could give me more science 😭
I never knew that trade routes were so complex 🤔
That's what I said when I began writing the script to this video lol. I didn't expect it to be this long but it turns out there was more to them than I thought
I've been playing this game for years...After watching this video I realised...I Know Nothing
why oh why do you need background music? your content is good enough on its own, without distraction
I use traders to create roads for my troops to use during war.
Thank you for this. Out of all the mechanics in this game, trade was explained the most poorly by the game itself.
8:38 😂😅... 🤔
Yes, but you didn't solve the oldest debate in Civ VI history... Should you send your first trade route internally or externally??
Depends, does the neighboring city-state have an envoy quest?
I always go internally at first, then move internationally
Great video, however, your pronunciation of Torre de Belém damn near killed me
Efficiency points?!? Never in all my years...
hmm I cant join the discord server
Sorry, discord removed permanent links so they all expire after 30 days. Replaced it for ya
One city state is needed: samarkand
Informative video but it's a struggle to watch due to the 'background' music fighting to be in the foreground. It's too loud and obnoxious, just dial the volume down a little so we can hear the instructions clearly please.
So what you're saying is. If you're mid game into the Renaissance and modern Era and you didn't know to make trade routes early game because everyone declared war on you, you're basically just screwed?
Promo>SM 🤘
The music is ridiculously loud in this video. I can barely hear what you're saying at times. Idk why so many civ content creators do this.
Top comment
so i am supposed to make most of my money from trade routes? i just conquer 90% of someones empire, demand money and sell the conquered weaker cities to some poor fella