Window Airtightness Lunacy: Space Engineers "Working as Intended"

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 111

  • @ShiftyshadowTV
    @ShiftyshadowTV  2 ปีที่แล้ว +4

    Go here and vote on the topic to get those Flat Window blocks made Airtight!
    support.keenswh.com/spaceengineers/pc/topic/25595-make-these-windows-airtight-on-the-face-with-the-window

    • @terrycrawford9661
      @terrycrawford9661 ปีที่แล้ว

      8 months into the future, is this fixed?

    • @ShiftyshadowTV
      @ShiftyshadowTV  ปีที่แล้ว +1

      @@terrycrawford9661 Nope. Still the same.

  • @BloodyMobile
    @BloodyMobile 2 ปีที่แล้ว +22

    The SE team is really amazing. To produce a game like that where polish and logic go from one end to the spectrum to the complete opposite of it, that takes real effort.

  • @GhostOfSnuffles
    @GhostOfSnuffles 2 ปีที่แล้ว +57

    "It's the least immersive airlock in the game but it's also the best"
    Perfectly balanced, as all things should be.

    • @Grevlen1
      @Grevlen1 2 ปีที่แล้ว +2

      Is that a Thanos qoute lol?

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +8

      An interesting way to balance the game, but a way none the less. XD

    • @GhostOfSnuffles
      @GhostOfSnuffles 2 ปีที่แล้ว +2

      @@Grevlen1 Yes. Yes it was.

    • @respecttheracing1657
      @respecttheracing1657 2 ปีที่แล้ว +2

      @@Grevlen1 Always has been

  • @marcusinfestus1333
    @marcusinfestus1333 2 ปีที่แล้ว +40

    Lmao THAT'S awesome hahahahaha
    I feel like certain "bugs" should be left alone. Remember "stealth" ships that could go unnoticed to AI because they were surrounded by an unpowered grid? Yeah, they should have left that alone

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +9

      Yeah, that's another classic one. I don't think they're ever going to make windows make sense. Last time they changed them they made more of them airtight in silly ways, instead of less.

    • @mastere6115
      @mastere6115 2 ปีที่แล้ว +7

      Wait, they fixed the stealth thing? Damnit, was hoping to give that a go soon with a dedicated drop ship with a stealth shield...

    • @marcusinfestus1333
      @marcusinfestus1333 2 ปีที่แล้ว +2

      @@mastere6115 I know; super disappointing 😑

  • @thoughtlesskills
    @thoughtlesskills 2 ปีที่แล้ว +23

    Honestly I am impressed how far they stretched and upgraded the Miner Wars engine. Some really sloppy stuff here and there but all in all a win.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +6

      Certainly a win. Despite everything it's still one of my favorite games.

  • @slab-dd6vj
    @slab-dd6vj 2 ปีที่แล้ว +35

    I did not know that about the keen airlock, I was alwais using 2 doors back to back (usually sliding doors) and they did not always work now i can just put one windows and have a door as decoration in front of it

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +8

      Yeah, that's a good way to keep some immersion while never having to worry about venting your ship/station.
      I also use keen airlocks throughout the interiors of my larger ships to compartmentalize my air while keeping an open feel.

    • @Codename_Horizon
      @Codename_Horizon 2 ปีที่แล้ว +2

      On servers it’s always useful to have one door against players

    • @bennigek7196
      @bennigek7196 2 ปีที่แล้ว +4

      I actually found out about this trick on accident while building a ship

  • @Slye_Fox
    @Slye_Fox 2 ปีที่แล้ว +7

    Problem: Missing
    Solution: Make them.
    This gave me such a good laugh.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +3

      Not much too say, but still felt it needed saying. Hahaha.

  • @chad134
    @chad134 2 ปีที่แล้ว +5

    Great video. Short, to the point, no fluff. I'm going to use those "doors" now only because there's no excuse for the actual doors to be 115? PCU.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +3

      Yeah, it's a pretty good PCU trade.

  • @djsting
    @djsting 2 ปีที่แล้ว +7

    I seem to recall airtightness being defined in the XML files. I'll take a look tonight. You may be able to mod those flat windows to be airtight with minimal effort. A lot of times, I'll make mods that just change the specs of the vanilla blocks. That way, all I have to do is enable/disable the mod and not have to worry about changing my ship designs to accommodate missing modded components.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +2

      Yeah, certainly let me know what you find out. I haven't done much modding for this game, but I'm considering branching out.

    • @djsting
      @djsting 2 ปีที่แล้ว +3

      @@ShiftyshadowTV Well there still is an element called ...but I literally set them all to true on the windows and it didn't change a thing. So i'm not sure. LOL

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +2

      @@djsting hahaha, was worth a try I guess.

  • @Fireheart318
    @Fireheart318 2 ปีที่แล้ว +2

    Why am I watching this? I don’t even play Space Engineers!

  • @evlkenevl2721
    @evlkenevl2721 ปีที่แล้ว +1

    Just found this awesome video. I didn't even remember some of those curved windows because they still haven't released the armor blocks that correspond to them (like inverse curve). Looks like some of my offset doors will be getting "Keen airlocks" behind them.

    • @ShiftyshadowTV
      @ShiftyshadowTV  ปีที่แล้ว

      Certainly a good solution, I put sneaky windows behind all my exterior doors. Glad you enjoyed the video. :)

  • @matthrew
    @matthrew 2 ปีที่แล้ว +7

    Ok sir, you gave me an idea for an airtight, sci-fi entrance to a building/station

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +4

      Love to see what you come up with.

  • @FlancakeTv
    @FlancakeTv 2 ปีที่แล้ว +5

    Honestly they should just make all the windows airtight so people can use them as they see fit.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +3

      I agree, that would be nice. Most people would use them in ways that looked realistic anyway.

  • @MrMighty147
    @MrMighty147 2 ปีที่แล้ว +2

    This was an exceptionally professional presentation.

  • @edwardcannon9306
    @edwardcannon9306 6 หลายเดือนก่อน +1

    It is a window. It is great on a hot planet.

  • @Fnaffan_-tc2so
    @Fnaffan_-tc2so 2 ปีที่แล้ว +1

    I think the explanation for the Wierd Air Tightness is that it would be to complex to give different Blocksides different values in that field, as every side of The Placed and already existing Blocks around it would have to be checked for that everytime you place something that might be Air tight

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +1

      There are blocks with fairly complex airtightness, but for windows this makes things a lot easier for sure.

  • @MiningwithPudding
    @MiningwithPudding 2 ปีที่แล้ว +2

    Considering that doors don't always seal for me, I'll probably use this instead now

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว

      Door in front and a window behind also works. Keeps the inversion and security with out having to worry about losing air.

  • @mattp1337
    @mattp1337 2 ปีที่แล้ว +2

    I just have my fingers crossed that they're working on a Space Engineers 2 where these core mechanics work consistently and sensibly, and they had a competent game designer think through all the progression and exploration so it's properly a fun game and not just an amusing sandbox. Or if KSH doesn't do it, then someone else.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +2

      Some day, some day. Until then I send my reports and suggestions to their support site, and pray they don't die with the rest. Hahaha.

  • @Comicsluvr
    @Comicsluvr 2 ปีที่แล้ว +2

    I'm going to add some of those round window airlocks and RP them as 'force fields.' It also explains why I can't make some projects air-tight.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว

      If you set up a safe zone that bisects the window airlock it looks great as a force field. A bit hard to work into a build though.

    • @Stoney3K
      @Stoney3K 2 ปีที่แล้ว +2

      @@ShiftyshadowTV You could also use a projector hidden into the wall that projects a plane of armor panels. Would be a lot cheaper than a safe zone.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +1

      @@Stoney3K Pretty good idea actually.

  • @ArgelTal_
    @ArgelTal_ 2 ปีที่แล้ว +1

    as far as i remember this was once a temparary fix since a lot of blocks first have been "to airtight" (you just suffocated while standing under a slope in atmosphere) and then havent been airtight at all and with officially supporting airtightness back then they worked through most of the blocks one by one to make them correctly airtight.
    ... but i am not really sure about that anymore. :D long time since then.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว

      Yeah, they've changed this numerous times, but it's been this way for a couple years now, and I don't see it changing majorly any time soon. Honestly, it's not a bad place for it to have settled, I just wish those flat windows were functional by themselves.

  • @albertnewton8296
    @albertnewton8296 ปีที่แล้ว +2

    Now I want to use the round tunnel airlock from 1:20 and use a projection to make it look like a forcefield airlock

    • @ShiftyshadowTV
      @ShiftyshadowTV  ปีที่แล้ว

      I've used a safe zone for that type of effect on a stationary base, but projector is a good idea too. More versatile.

  • @matthewkarle4954
    @matthewkarle4954 2 ปีที่แล้ว +1

    thanks man, very interesting and helpful

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว

      You're welcome, hope you find some good places to put this to use!

  • @red-merlin
    @red-merlin ปีที่แล้ว +1

    I'm totally thinking of using windows and holograms to make star wars type air Locks

    • @ShiftyshadowTV
      @ShiftyshadowTV  ปีที่แล้ว +1

      Works great with projectors, even better if you can line up a safe zone on a station.

    • @red-merlin
      @red-merlin ปีที่แล้ว +1

      @@ShiftyshadowTV thanks for the tip about safe zones! Also i found some more keen air locks. Which im sure your aware of but if not the armor plates work the same exact way lol

    • @ShiftyshadowTV
      @ShiftyshadowTV  ปีที่แล้ว

      @@red-merlin Yeah, the armor plates are fun for this, especially the centered flat panel, it has some cool uses.

  • @AlrunesYT
    @AlrunesYT 2 ปีที่แล้ว +2

    Huh, this may give me enough pcu to get an extra turret on my official server ship...

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +1

      Haha, true. 20k pcu can be a struggle.

  • @kermitkerman8794
    @kermitkerman8794 2 ปีที่แล้ว +2

    1:58 least immersive.?
    my personal head cannon on this is that they are force field generators, and the glass in that shape/oriantation is key to a containtement field (hand wave magic tech to your desire)

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว

      That works. If you set up a safe zone just right you can have an actual force field look too. Did that on one of my asteroid bases.

    • @kermitkerman8794
      @kermitkerman8794 2 ปีที่แล้ว +1

      @@ShiftyshadowTV hadn’t thought about thé safe zone force field, have to try that on m’y next playthrough thank for the idea

  • @Vessekx
    @Vessekx 2 ปีที่แล้ว

    About the tube windows being airtight on their curved edges: If they weren’t air tight on those ends, you couldn’t use them as part of an air-tight tube.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +1

      Sure you could, you'd just have to make the ends of the tube airtight with other blocks, the central parts of such a tube would not leek air out their sides. (Assuming you're talking about a perfectly circular tube that extends multiple blocks out.)
      Perhaps we're misunderstanding which faces of the block each other are talking about. I didn't explain it very clearly in the video.

    • @Vessekx
      @Vessekx 2 ปีที่แล้ว

      @@ShiftyshadowTV, we might be, but I’m talking about the curved sides, not the straight ones.
      If those edges aren’t air tight, then a tube made of multiple of segments wouldn’t be air tight any more than a tube made out of rings of conveyor tubes would be.

  • @6lbs._onion
    @6lbs._onion ปีที่แล้ว +1

    Mods like build visions can make these moronic airtightness shenanigans very apparent
    They don't fix the issue, but at least you wouldn't need to be pulling your hairs out trying to build with them

    • @ShiftyshadowTV
      @ShiftyshadowTV  ปีที่แล้ว +1

      Yeah, the first few times I tried to make some nice windows it drove me crazy. Now I'm so used to it, still wish things made sense when you looked at them though.

  • @marcus757fugaming7
    @marcus757fugaming7 2 ปีที่แล้ว +1

    I noticed this by accident once

  • @Ashashin
    @Ashashin 2 ปีที่แล้ว +1

    i used window 1x1 flat inv and my base is not airtight... The exterior walls are ONLY made of light armor blocks, conveyor junctions (when needed), those windows (i think all of them are well oriented to the inside of the base) and airtight hangar doors. Can«t seem to find the problem of the airtightness, really.. Any sugestions? i know this is like finding a rock in the ocean, but still...

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +1

      I usually break up the interior of my ship into smaller and smaller compartments to narrow down the location of the problem. There are also some mods that might help.
      I've never used this mod but I've heard good things about it in the past:
      steamcommunity.com/sharedfiles/filedetails/?id=514062285
      Blueprint your ship/base and paste it into a creative world with the mod loaded and airtightness enabled.
      Hope that helps!

    • @Ashashin
      @Ashashin 2 ปีที่แล้ว +1

      @@ShiftyshadowTV Well, it is a base and im not using any mods, just other dlc's. I think it might have to do with the windows, i'll have to check that out, cuz it is rather big and could take a while 😅 anyway, thanks for the help ! 😁

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +1

      Hope you greet it working. :)

  • @odd_bobble9106
    @odd_bobble9106 2 ปีที่แล้ว +1

    What about those bed windows and the small grid barred windows?

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว

      The beds are airtight on 3 sides (the ones that make sense). The small grid bar windows are not airtight at all.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว

      Also, if you're wondering, the passageways are all airtight exactly how they look like they would be.

    • @odd_bobble9106
      @odd_bobble9106 2 ปีที่แล้ว +1

      Perfect, I have been trying to diagnose an airseal issue in a crew quarters section of my battleship and I couldn’t tell if it’s the beds, armour, or something with the floor

  • @maxwellfujs6124
    @maxwellfujs6124 ปีที่แล้ว +1

    This is good to know, I want to make a custom mechanical cockpit for a small grid ship. What you’re suggesting regarding double stacking windows might just make my build work. Thanks for the tip. Do you (or does anyone?) have any special airtight cockpits using the double stack technique, or just tips on that? Kind of a weird topic.

    • @ShiftyshadowTV
      @ShiftyshadowTV  ปีที่แล้ว +1

      Not sure if anyone else has stuff like that. I have a few small grids with custom cockpits and windows. I tend to do a little extra overlap of the openings instead of layering the windows though. Here are some examples:
      steamcommunity.com/sharedfiles/filedetails/?id=2923100489
      steamcommunity.com/sharedfiles/filedetails/?id=2899138745
      Switching which sides the windows are placed on can help too (look at cockpit side windows of this one).
      steamcommunity.com/sharedfiles/filedetails/?id=2842087340

    • @ShiftyshadowTV
      @ShiftyshadowTV  ปีที่แล้ว +1

      If you want a cockpit with a window that can can open and close use angled blocks around the edges and then place the windows so that the airtight side lines up, but doesn't connect to the block. Hard to explain, but similar to this:
      steamcommunity.com/sharedfiles/filedetails/?id=2959347996
      You can, of course, make the window shape significantly more complex if you like.

    • @maxwellfujs6124
      @maxwellfujs6124 ปีที่แล้ว +1

      @@ShiftyshadowTV Thank you so much for the reply! I’ve been wondering why some windows are reversed haha. I’m very new to the game so everything helps. Aside from watching the videos, I’ll mess around with that drop pod for sure (no DLC yet). Awesome designs btw! I like the realism feel and the efficient use of space.

  • @stavinaircaeruleum2275
    @stavinaircaeruleum2275 2 ปีที่แล้ว

    "Best?"
    Not really. NPC weapon fire has the chance to do serious internal damage due to having a hole for the airlock and also during player combat boarders can just hydroman into your ship.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว

      I was being somewhat sarcastic when I said that, but let's dive into this anyway. XD
      Doors and window airlocks are not mutually exclusive. I'm not saying you shouldn't use doors, I'm saying windows make the best airlocks. You can place a door and then have a window airlock right behind it. The door keeps people and bullets out, while maintaining immersion, and the window is the functional airlock. Everybody wins.

  • @HappyFarmer-NasterNinja
    @HappyFarmer-NasterNinja 17 วันที่ผ่านมา

    what about small blocks? I would like to make a jet canopy with this glitch in mind as a realistic canopy doesn't work with the rotored and non rotered seats for space. pls and thanks

    • @ShiftyshadowTV
      @ShiftyshadowTV  17 วันที่ผ่านมา

      The small grid blocks have the same airtightness as large grid blocks. If you can, add the Build Info mod to your world and click [Ctrl] [+] to toggle the airtightness overlay on. It's a great way to see what blocks are airtight on what faces.

  • @blavena
    @blavena ปีที่แล้ว +1

    That is acctually pretty interesting info, I wish there was that same about other blocks...
    Like, I'm building a ship using 2 H2/O2 Generators to double as conveyers but I don't know if they are airtight... Quite sure the Refinary in one tip ain't... If they are not airtight I'll have to move one and use conveyer junctions that I hope to be airtight since they are my best bet on an airtight conveyer system, are the reinforced ones airtight? seeing some of those windows maybe even the normal conveyers? who knows, difinitelly not me, LOL
    Edit: I found out the wiki on "airtight" is pretty good for most blocks, including the ones I talked about

    • @ShiftyshadowTV
      @ShiftyshadowTV  ปีที่แล้ว +1

      The refineries and o2/h2 are airtight partially. The conveyor junctions are fully airtight. Armored conveyors are airtight on the sides that look like they should be.
      I could probably make an entire series about block Airtightness. It's all over the place.

  • @rudenonsense
    @rudenonsense 2 ปีที่แล้ว +1

    u know any tricks to find holes in ships to make them airtight?

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +1

      I usually break up the interior of my ship into smaller and smaller compartments to narrow down the location of problem. There are also some mods that might help.
      I've never used this mod but I've heard good things about it in the past:
      steamcommunity.com/sharedfiles/filedetails/?id=514062285
      Blueprint your ship and paste it into a creative world with the mod loaded and airtightness enabled.
      Hope that helps!

    • @rudenonsense
      @rudenonsense 2 ปีที่แล้ว +1

      @@ShiftyshadowTV thx alot, exacly what i need

  • @RodonEnNaur
    @RodonEnNaur 2 ปีที่แล้ว

    No. The window wall does not work perfectly as you expect it. Place it and move to a surrounding where you need airtightness. The whole room will be perfectly airtight ... but you must not move an the backside of the window directly. There you get exposed to the harsh environment, no matter how well the window saves the rest of the room. At least last time i used them this was the case.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว

      Yeah, it probably depends on the orientation of the window. As long as you're not inside (or brushing up against) the window block you shouldn't be exposed though. I haven't experienced any problems in my recent play.

  • @tails0420ify
    @tails0420ify ปีที่แล้ว +1

    The more you know ☆=====

    • @ShiftyshadowTV
      @ShiftyshadowTV  ปีที่แล้ว +1

      There are surprisingly many applications for these. :) My favorite is making airtight small grid to large grid connections.

  • @-BigTMoney-
    @-BigTMoney- 2 ปีที่แล้ว

    A lot of the windows you put on the out side of your grid wall and not on the same plane as your wall.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว

      I tried them all in every orientation with and without walls on various sides. The display setup makes it easy to visualize the relevant findings.
      For a window block it doesn't matter if it's in the same plane as the wall or not as long as the face you're testing is directly against the opening.

    • @-BigTMoney-
      @-BigTMoney- 2 ปีที่แล้ว

      @@ShiftyshadowTV You are still missing it, the red ones are not connected to the walls like the other are, remove the screen and the floor that is in front of your air tight box and the window will float free. it does matter what plane they are in as the window makes the voxel that they are in air tight not the one around them.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว

      As long as it's all one grid, it doesn't matter. Go do some testing.

  • @PeterMurrayj
    @PeterMurrayj 2 ปีที่แล้ว

    If you think of the shapes, and other considerations required to correctly put down angled glass you might agree with Keen's decision on this.
    Good point that other windows should be considered airtight for consistency.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว

      Certainly, if you want your windows to be airtight the angled ones have to be airtight in most directions. I may think it leads to silly side effects, but I am all for making them overly airtight (rather than the alternative, as in the case of the flat but not rectangular windows). There are still some window shapes that look like they should be airtight but are not.

  • @_Funtime60
    @_Funtime60 2 ปีที่แล้ว +1

    Very quiet, hard to hear

  • @MasterMayhem78
    @MasterMayhem78 ปีที่แล้ว

    Terribly explained

    • @ShiftyshadowTV
      @ShiftyshadowTV  ปีที่แล้ว +2

      Window = Silly Airtightness
      Silly Airtightness = Silly Airlocks
      All you need to know.

  • @vygintaskirda2658
    @vygintaskirda2658 2 ปีที่แล้ว

    Why do you pretend its a feature when its OBVIOUS BUG and KEEN FAIL.
    Same as block mounts and textures.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 ปีที่แล้ว +1

      Keen has known about this for years, and has never voiced any intent to fix it. In fact, they've added many windows since then and even reworked the airtightness of old ones... Which means at this point it's basically a feature.
      They tried to get rid of airtightness all together a long time ago and ever since then it's not a priority. If you have a problem with it please go to their support forum and vote on the many topics discussing airtightness, as I have.
      support.keenswh.com/spaceengineers/pc/topics/all/status/all/category/all/sort/popular/page/1

    • @vygintaskirda2658
      @vygintaskirda2658 2 ปีที่แล้ว

      @@ShiftyshadowTV I do. And you should drop the woke and call things by what they are. Incompetence and failure is not a feature. And people should not be mislead and need to know this before they sink enough hours in confusing menu and intentionally made tutorial to get past refund line.