Go here and vote on the topic to get those Flat Window blocks made Airtight! support.keenswh.com/spaceengineers/pc/topic/25595-make-these-windows-airtight-on-the-face-with-the-window
The SE team is really amazing. To produce a game like that where polish and logic go from one end to the spectrum to the complete opposite of it, that takes real effort.
Lmao THAT'S awesome hahahahaha I feel like certain "bugs" should be left alone. Remember "stealth" ships that could go unnoticed to AI because they were surrounded by an unpowered grid? Yeah, they should have left that alone
Yeah, that's another classic one. I don't think they're ever going to make windows make sense. Last time they changed them they made more of them airtight in silly ways, instead of less.
I did not know that about the keen airlock, I was alwais using 2 doors back to back (usually sliding doors) and they did not always work now i can just put one windows and have a door as decoration in front of it
Yeah, that's a good way to keep some immersion while never having to worry about venting your ship/station. I also use keen airlocks throughout the interiors of my larger ships to compartmentalize my air while keeping an open feel.
I seem to recall airtightness being defined in the XML files. I'll take a look tonight. You may be able to mod those flat windows to be airtight with minimal effort. A lot of times, I'll make mods that just change the specs of the vanilla blocks. That way, all I have to do is enable/disable the mod and not have to worry about changing my ship designs to accommodate missing modded components.
@@ShiftyshadowTV Well there still is an element called ...but I literally set them all to true on the windows and it didn't change a thing. So i'm not sure. LOL
Just found this awesome video. I didn't even remember some of those curved windows because they still haven't released the armor blocks that correspond to them (like inverse curve). Looks like some of my offset doors will be getting "Keen airlocks" behind them.
I think the explanation for the Wierd Air Tightness is that it would be to complex to give different Blocksides different values in that field, as every side of The Placed and already existing Blocks around it would have to be checked for that everytime you place something that might be Air tight
I just have my fingers crossed that they're working on a Space Engineers 2 where these core mechanics work consistently and sensibly, and they had a competent game designer think through all the progression and exploration so it's properly a fun game and not just an amusing sandbox. Or if KSH doesn't do it, then someone else.
as far as i remember this was once a temparary fix since a lot of blocks first have been "to airtight" (you just suffocated while standing under a slope in atmosphere) and then havent been airtight at all and with officially supporting airtightness back then they worked through most of the blocks one by one to make them correctly airtight. ... but i am not really sure about that anymore. :D long time since then.
Yeah, they've changed this numerous times, but it's been this way for a couple years now, and I don't see it changing majorly any time soon. Honestly, it's not a bad place for it to have settled, I just wish those flat windows were functional by themselves.
@@ShiftyshadowTV thanks for the tip about safe zones! Also i found some more keen air locks. Which im sure your aware of but if not the armor plates work the same exact way lol
1:58 least immersive.? my personal head cannon on this is that they are force field generators, and the glass in that shape/oriantation is key to a containtement field (hand wave magic tech to your desire)
About the tube windows being airtight on their curved edges: If they weren’t air tight on those ends, you couldn’t use them as part of an air-tight tube.
Sure you could, you'd just have to make the ends of the tube airtight with other blocks, the central parts of such a tube would not leek air out their sides. (Assuming you're talking about a perfectly circular tube that extends multiple blocks out.) Perhaps we're misunderstanding which faces of the block each other are talking about. I didn't explain it very clearly in the video.
@@ShiftyshadowTV, we might be, but I’m talking about the curved sides, not the straight ones. If those edges aren’t air tight, then a tube made of multiple of segments wouldn’t be air tight any more than a tube made out of rings of conveyor tubes would be.
Mods like build visions can make these moronic airtightness shenanigans very apparent They don't fix the issue, but at least you wouldn't need to be pulling your hairs out trying to build with them
Yeah, the first few times I tried to make some nice windows it drove me crazy. Now I'm so used to it, still wish things made sense when you looked at them though.
i used window 1x1 flat inv and my base is not airtight... The exterior walls are ONLY made of light armor blocks, conveyor junctions (when needed), those windows (i think all of them are well oriented to the inside of the base) and airtight hangar doors. Can«t seem to find the problem of the airtightness, really.. Any sugestions? i know this is like finding a rock in the ocean, but still...
I usually break up the interior of my ship into smaller and smaller compartments to narrow down the location of the problem. There are also some mods that might help. I've never used this mod but I've heard good things about it in the past: steamcommunity.com/sharedfiles/filedetails/?id=514062285 Blueprint your ship/base and paste it into a creative world with the mod loaded and airtightness enabled. Hope that helps!
@@ShiftyshadowTV Well, it is a base and im not using any mods, just other dlc's. I think it might have to do with the windows, i'll have to check that out, cuz it is rather big and could take a while 😅 anyway, thanks for the help ! 😁
Perfect, I have been trying to diagnose an airseal issue in a crew quarters section of my battleship and I couldn’t tell if it’s the beds, armour, or something with the floor
This is good to know, I want to make a custom mechanical cockpit for a small grid ship. What you’re suggesting regarding double stacking windows might just make my build work. Thanks for the tip. Do you (or does anyone?) have any special airtight cockpits using the double stack technique, or just tips on that? Kind of a weird topic.
Not sure if anyone else has stuff like that. I have a few small grids with custom cockpits and windows. I tend to do a little extra overlap of the openings instead of layering the windows though. Here are some examples: steamcommunity.com/sharedfiles/filedetails/?id=2923100489 steamcommunity.com/sharedfiles/filedetails/?id=2899138745 Switching which sides the windows are placed on can help too (look at cockpit side windows of this one). steamcommunity.com/sharedfiles/filedetails/?id=2842087340
If you want a cockpit with a window that can can open and close use angled blocks around the edges and then place the windows so that the airtight side lines up, but doesn't connect to the block. Hard to explain, but similar to this: steamcommunity.com/sharedfiles/filedetails/?id=2959347996 You can, of course, make the window shape significantly more complex if you like.
@@ShiftyshadowTV Thank you so much for the reply! I’ve been wondering why some windows are reversed haha. I’m very new to the game so everything helps. Aside from watching the videos, I’ll mess around with that drop pod for sure (no DLC yet). Awesome designs btw! I like the realism feel and the efficient use of space.
"Best?" Not really. NPC weapon fire has the chance to do serious internal damage due to having a hole for the airlock and also during player combat boarders can just hydroman into your ship.
I was being somewhat sarcastic when I said that, but let's dive into this anyway. XD Doors and window airlocks are not mutually exclusive. I'm not saying you shouldn't use doors, I'm saying windows make the best airlocks. You can place a door and then have a window airlock right behind it. The door keeps people and bullets out, while maintaining immersion, and the window is the functional airlock. Everybody wins.
what about small blocks? I would like to make a jet canopy with this glitch in mind as a realistic canopy doesn't work with the rotored and non rotered seats for space. pls and thanks
The small grid blocks have the same airtightness as large grid blocks. If you can, add the Build Info mod to your world and click [Ctrl] [+] to toggle the airtightness overlay on. It's a great way to see what blocks are airtight on what faces.
That is acctually pretty interesting info, I wish there was that same about other blocks... Like, I'm building a ship using 2 H2/O2 Generators to double as conveyers but I don't know if they are airtight... Quite sure the Refinary in one tip ain't... If they are not airtight I'll have to move one and use conveyer junctions that I hope to be airtight since they are my best bet on an airtight conveyer system, are the reinforced ones airtight? seeing some of those windows maybe even the normal conveyers? who knows, difinitelly not me, LOL Edit: I found out the wiki on "airtight" is pretty good for most blocks, including the ones I talked about
The refineries and o2/h2 are airtight partially. The conveyor junctions are fully airtight. Armored conveyors are airtight on the sides that look like they should be. I could probably make an entire series about block Airtightness. It's all over the place.
I usually break up the interior of my ship into smaller and smaller compartments to narrow down the location of problem. There are also some mods that might help. I've never used this mod but I've heard good things about it in the past: steamcommunity.com/sharedfiles/filedetails/?id=514062285 Blueprint your ship and paste it into a creative world with the mod loaded and airtightness enabled. Hope that helps!
No. The window wall does not work perfectly as you expect it. Place it and move to a surrounding where you need airtightness. The whole room will be perfectly airtight ... but you must not move an the backside of the window directly. There you get exposed to the harsh environment, no matter how well the window saves the rest of the room. At least last time i used them this was the case.
Yeah, it probably depends on the orientation of the window. As long as you're not inside (or brushing up against) the window block you shouldn't be exposed though. I haven't experienced any problems in my recent play.
I tried them all in every orientation with and without walls on various sides. The display setup makes it easy to visualize the relevant findings. For a window block it doesn't matter if it's in the same plane as the wall or not as long as the face you're testing is directly against the opening.
@@ShiftyshadowTV You are still missing it, the red ones are not connected to the walls like the other are, remove the screen and the floor that is in front of your air tight box and the window will float free. it does matter what plane they are in as the window makes the voxel that they are in air tight not the one around them.
If you think of the shapes, and other considerations required to correctly put down angled glass you might agree with Keen's decision on this. Good point that other windows should be considered airtight for consistency.
Certainly, if you want your windows to be airtight the angled ones have to be airtight in most directions. I may think it leads to silly side effects, but I am all for making them overly airtight (rather than the alternative, as in the case of the flat but not rectangular windows). There are still some window shapes that look like they should be airtight but are not.
Keen has known about this for years, and has never voiced any intent to fix it. In fact, they've added many windows since then and even reworked the airtightness of old ones... Which means at this point it's basically a feature. They tried to get rid of airtightness all together a long time ago and ever since then it's not a priority. If you have a problem with it please go to their support forum and vote on the many topics discussing airtightness, as I have. support.keenswh.com/spaceengineers/pc/topics/all/status/all/category/all/sort/popular/page/1
@@ShiftyshadowTV I do. And you should drop the woke and call things by what they are. Incompetence and failure is not a feature. And people should not be mislead and need to know this before they sink enough hours in confusing menu and intentionally made tutorial to get past refund line.
Go here and vote on the topic to get those Flat Window blocks made Airtight!
support.keenswh.com/spaceengineers/pc/topic/25595-make-these-windows-airtight-on-the-face-with-the-window
8 months into the future, is this fixed?
@@terrycrawford9661 Nope. Still the same.
The SE team is really amazing. To produce a game like that where polish and logic go from one end to the spectrum to the complete opposite of it, that takes real effort.
Excellent indeed.
"It's the least immersive airlock in the game but it's also the best"
Perfectly balanced, as all things should be.
Is that a Thanos qoute lol?
An interesting way to balance the game, but a way none the less. XD
@@Grevlen1 Yes. Yes it was.
@@Grevlen1 Always has been
Lmao THAT'S awesome hahahahaha
I feel like certain "bugs" should be left alone. Remember "stealth" ships that could go unnoticed to AI because they were surrounded by an unpowered grid? Yeah, they should have left that alone
Yeah, that's another classic one. I don't think they're ever going to make windows make sense. Last time they changed them they made more of them airtight in silly ways, instead of less.
Wait, they fixed the stealth thing? Damnit, was hoping to give that a go soon with a dedicated drop ship with a stealth shield...
@@mastere6115 I know; super disappointing 😑
Honestly I am impressed how far they stretched and upgraded the Miner Wars engine. Some really sloppy stuff here and there but all in all a win.
Certainly a win. Despite everything it's still one of my favorite games.
I did not know that about the keen airlock, I was alwais using 2 doors back to back (usually sliding doors) and they did not always work now i can just put one windows and have a door as decoration in front of it
Yeah, that's a good way to keep some immersion while never having to worry about venting your ship/station.
I also use keen airlocks throughout the interiors of my larger ships to compartmentalize my air while keeping an open feel.
On servers it’s always useful to have one door against players
I actually found out about this trick on accident while building a ship
Problem: Missing
Solution: Make them.
This gave me such a good laugh.
Not much too say, but still felt it needed saying. Hahaha.
Great video. Short, to the point, no fluff. I'm going to use those "doors" now only because there's no excuse for the actual doors to be 115? PCU.
Yeah, it's a pretty good PCU trade.
I seem to recall airtightness being defined in the XML files. I'll take a look tonight. You may be able to mod those flat windows to be airtight with minimal effort. A lot of times, I'll make mods that just change the specs of the vanilla blocks. That way, all I have to do is enable/disable the mod and not have to worry about changing my ship designs to accommodate missing modded components.
Yeah, certainly let me know what you find out. I haven't done much modding for this game, but I'm considering branching out.
@@ShiftyshadowTV Well there still is an element called ...but I literally set them all to true on the windows and it didn't change a thing. So i'm not sure. LOL
@@djsting hahaha, was worth a try I guess.
Why am I watching this? I don’t even play Space Engineers!
Just found this awesome video. I didn't even remember some of those curved windows because they still haven't released the armor blocks that correspond to them (like inverse curve). Looks like some of my offset doors will be getting "Keen airlocks" behind them.
Certainly a good solution, I put sneaky windows behind all my exterior doors. Glad you enjoyed the video. :)
Ok sir, you gave me an idea for an airtight, sci-fi entrance to a building/station
Love to see what you come up with.
Honestly they should just make all the windows airtight so people can use them as they see fit.
I agree, that would be nice. Most people would use them in ways that looked realistic anyway.
This was an exceptionally professional presentation.
Thank you, hope it helps.
It is a window. It is great on a hot planet.
I think the explanation for the Wierd Air Tightness is that it would be to complex to give different Blocksides different values in that field, as every side of The Placed and already existing Blocks around it would have to be checked for that everytime you place something that might be Air tight
There are blocks with fairly complex airtightness, but for windows this makes things a lot easier for sure.
Considering that doors don't always seal for me, I'll probably use this instead now
Door in front and a window behind also works. Keeps the inversion and security with out having to worry about losing air.
I just have my fingers crossed that they're working on a Space Engineers 2 where these core mechanics work consistently and sensibly, and they had a competent game designer think through all the progression and exploration so it's properly a fun game and not just an amusing sandbox. Or if KSH doesn't do it, then someone else.
Some day, some day. Until then I send my reports and suggestions to their support site, and pray they don't die with the rest. Hahaha.
I'm going to add some of those round window airlocks and RP them as 'force fields.' It also explains why I can't make some projects air-tight.
If you set up a safe zone that bisects the window airlock it looks great as a force field. A bit hard to work into a build though.
@@ShiftyshadowTV You could also use a projector hidden into the wall that projects a plane of armor panels. Would be a lot cheaper than a safe zone.
@@Stoney3K Pretty good idea actually.
as far as i remember this was once a temparary fix since a lot of blocks first have been "to airtight" (you just suffocated while standing under a slope in atmosphere) and then havent been airtight at all and with officially supporting airtightness back then they worked through most of the blocks one by one to make them correctly airtight.
... but i am not really sure about that anymore. :D long time since then.
Yeah, they've changed this numerous times, but it's been this way for a couple years now, and I don't see it changing majorly any time soon. Honestly, it's not a bad place for it to have settled, I just wish those flat windows were functional by themselves.
Now I want to use the round tunnel airlock from 1:20 and use a projection to make it look like a forcefield airlock
I've used a safe zone for that type of effect on a stationary base, but projector is a good idea too. More versatile.
thanks man, very interesting and helpful
You're welcome, hope you find some good places to put this to use!
I'm totally thinking of using windows and holograms to make star wars type air Locks
Works great with projectors, even better if you can line up a safe zone on a station.
@@ShiftyshadowTV thanks for the tip about safe zones! Also i found some more keen air locks. Which im sure your aware of but if not the armor plates work the same exact way lol
@@red-merlin Yeah, the armor plates are fun for this, especially the centered flat panel, it has some cool uses.
Huh, this may give me enough pcu to get an extra turret on my official server ship...
Haha, true. 20k pcu can be a struggle.
1:58 least immersive.?
my personal head cannon on this is that they are force field generators, and the glass in that shape/oriantation is key to a containtement field (hand wave magic tech to your desire)
That works. If you set up a safe zone just right you can have an actual force field look too. Did that on one of my asteroid bases.
@@ShiftyshadowTV hadn’t thought about thé safe zone force field, have to try that on m’y next playthrough thank for the idea
About the tube windows being airtight on their curved edges: If they weren’t air tight on those ends, you couldn’t use them as part of an air-tight tube.
Sure you could, you'd just have to make the ends of the tube airtight with other blocks, the central parts of such a tube would not leek air out their sides. (Assuming you're talking about a perfectly circular tube that extends multiple blocks out.)
Perhaps we're misunderstanding which faces of the block each other are talking about. I didn't explain it very clearly in the video.
@@ShiftyshadowTV, we might be, but I’m talking about the curved sides, not the straight ones.
If those edges aren’t air tight, then a tube made of multiple of segments wouldn’t be air tight any more than a tube made out of rings of conveyor tubes would be.
Mods like build visions can make these moronic airtightness shenanigans very apparent
They don't fix the issue, but at least you wouldn't need to be pulling your hairs out trying to build with them
Yeah, the first few times I tried to make some nice windows it drove me crazy. Now I'm so used to it, still wish things made sense when you looked at them though.
I noticed this by accident once
i used window 1x1 flat inv and my base is not airtight... The exterior walls are ONLY made of light armor blocks, conveyor junctions (when needed), those windows (i think all of them are well oriented to the inside of the base) and airtight hangar doors. Can«t seem to find the problem of the airtightness, really.. Any sugestions? i know this is like finding a rock in the ocean, but still...
I usually break up the interior of my ship into smaller and smaller compartments to narrow down the location of the problem. There are also some mods that might help.
I've never used this mod but I've heard good things about it in the past:
steamcommunity.com/sharedfiles/filedetails/?id=514062285
Blueprint your ship/base and paste it into a creative world with the mod loaded and airtightness enabled.
Hope that helps!
@@ShiftyshadowTV Well, it is a base and im not using any mods, just other dlc's. I think it might have to do with the windows, i'll have to check that out, cuz it is rather big and could take a while 😅 anyway, thanks for the help ! 😁
Hope you greet it working. :)
What about those bed windows and the small grid barred windows?
The beds are airtight on 3 sides (the ones that make sense). The small grid bar windows are not airtight at all.
Also, if you're wondering, the passageways are all airtight exactly how they look like they would be.
Perfect, I have been trying to diagnose an airseal issue in a crew quarters section of my battleship and I couldn’t tell if it’s the beds, armour, or something with the floor
This is good to know, I want to make a custom mechanical cockpit for a small grid ship. What you’re suggesting regarding double stacking windows might just make my build work. Thanks for the tip. Do you (or does anyone?) have any special airtight cockpits using the double stack technique, or just tips on that? Kind of a weird topic.
Not sure if anyone else has stuff like that. I have a few small grids with custom cockpits and windows. I tend to do a little extra overlap of the openings instead of layering the windows though. Here are some examples:
steamcommunity.com/sharedfiles/filedetails/?id=2923100489
steamcommunity.com/sharedfiles/filedetails/?id=2899138745
Switching which sides the windows are placed on can help too (look at cockpit side windows of this one).
steamcommunity.com/sharedfiles/filedetails/?id=2842087340
If you want a cockpit with a window that can can open and close use angled blocks around the edges and then place the windows so that the airtight side lines up, but doesn't connect to the block. Hard to explain, but similar to this:
steamcommunity.com/sharedfiles/filedetails/?id=2959347996
You can, of course, make the window shape significantly more complex if you like.
@@ShiftyshadowTV Thank you so much for the reply! I’ve been wondering why some windows are reversed haha. I’m very new to the game so everything helps. Aside from watching the videos, I’ll mess around with that drop pod for sure (no DLC yet). Awesome designs btw! I like the realism feel and the efficient use of space.
"Best?"
Not really. NPC weapon fire has the chance to do serious internal damage due to having a hole for the airlock and also during player combat boarders can just hydroman into your ship.
I was being somewhat sarcastic when I said that, but let's dive into this anyway. XD
Doors and window airlocks are not mutually exclusive. I'm not saying you shouldn't use doors, I'm saying windows make the best airlocks. You can place a door and then have a window airlock right behind it. The door keeps people and bullets out, while maintaining immersion, and the window is the functional airlock. Everybody wins.
what about small blocks? I would like to make a jet canopy with this glitch in mind as a realistic canopy doesn't work with the rotored and non rotered seats for space. pls and thanks
The small grid blocks have the same airtightness as large grid blocks. If you can, add the Build Info mod to your world and click [Ctrl] [+] to toggle the airtightness overlay on. It's a great way to see what blocks are airtight on what faces.
That is acctually pretty interesting info, I wish there was that same about other blocks...
Like, I'm building a ship using 2 H2/O2 Generators to double as conveyers but I don't know if they are airtight... Quite sure the Refinary in one tip ain't... If they are not airtight I'll have to move one and use conveyer junctions that I hope to be airtight since they are my best bet on an airtight conveyer system, are the reinforced ones airtight? seeing some of those windows maybe even the normal conveyers? who knows, difinitelly not me, LOL
Edit: I found out the wiki on "airtight" is pretty good for most blocks, including the ones I talked about
The refineries and o2/h2 are airtight partially. The conveyor junctions are fully airtight. Armored conveyors are airtight on the sides that look like they should be.
I could probably make an entire series about block Airtightness. It's all over the place.
u know any tricks to find holes in ships to make them airtight?
I usually break up the interior of my ship into smaller and smaller compartments to narrow down the location of problem. There are also some mods that might help.
I've never used this mod but I've heard good things about it in the past:
steamcommunity.com/sharedfiles/filedetails/?id=514062285
Blueprint your ship and paste it into a creative world with the mod loaded and airtightness enabled.
Hope that helps!
@@ShiftyshadowTV thx alot, exacly what i need
No. The window wall does not work perfectly as you expect it. Place it and move to a surrounding where you need airtightness. The whole room will be perfectly airtight ... but you must not move an the backside of the window directly. There you get exposed to the harsh environment, no matter how well the window saves the rest of the room. At least last time i used them this was the case.
Yeah, it probably depends on the orientation of the window. As long as you're not inside (or brushing up against) the window block you shouldn't be exposed though. I haven't experienced any problems in my recent play.
The more you know ☆=====
There are surprisingly many applications for these. :) My favorite is making airtight small grid to large grid connections.
A lot of the windows you put on the out side of your grid wall and not on the same plane as your wall.
I tried them all in every orientation with and without walls on various sides. The display setup makes it easy to visualize the relevant findings.
For a window block it doesn't matter if it's in the same plane as the wall or not as long as the face you're testing is directly against the opening.
@@ShiftyshadowTV You are still missing it, the red ones are not connected to the walls like the other are, remove the screen and the floor that is in front of your air tight box and the window will float free. it does matter what plane they are in as the window makes the voxel that they are in air tight not the one around them.
As long as it's all one grid, it doesn't matter. Go do some testing.
If you think of the shapes, and other considerations required to correctly put down angled glass you might agree with Keen's decision on this.
Good point that other windows should be considered airtight for consistency.
Certainly, if you want your windows to be airtight the angled ones have to be airtight in most directions. I may think it leads to silly side effects, but I am all for making them overly airtight (rather than the alternative, as in the case of the flat but not rectangular windows). There are still some window shapes that look like they should be airtight but are not.
Very quiet, hard to hear
Thanks for letting me know.
Terribly explained
Window = Silly Airtightness
Silly Airtightness = Silly Airlocks
All you need to know.
Why do you pretend its a feature when its OBVIOUS BUG and KEEN FAIL.
Same as block mounts and textures.
Keen has known about this for years, and has never voiced any intent to fix it. In fact, they've added many windows since then and even reworked the airtightness of old ones... Which means at this point it's basically a feature.
They tried to get rid of airtightness all together a long time ago and ever since then it's not a priority. If you have a problem with it please go to their support forum and vote on the many topics discussing airtightness, as I have.
support.keenswh.com/spaceengineers/pc/topics/all/status/all/category/all/sort/popular/page/1
@@ShiftyshadowTV I do. And you should drop the woke and call things by what they are. Incompetence and failure is not a feature. And people should not be mislead and need to know this before they sink enough hours in confusing menu and intentionally made tutorial to get past refund line.