I've been using this collision mechanic for years for my airlocks, as a means to save a TON of PCUs from doors and vents. But it is also a foolproof way to keep random players from accidentally venting your stations and ships by impatiently opening doors. For some reason I thought knowledge of it was more widespread.
I a similar technique for making fake force field airlocks. I'll make a circle of rounded windows then fill in the area with a projection of a bright blue wall. It gives the illusion of the are being airtight because of a force field.
The aright arrangement of curved windows are known as "Keen Airlocks", and they're well known enough that even I (as someone who doesn't play space engineers) knows about them. Sticking a subgrid through them is an interesting concept, though. The hole looks large enough to fit even a large grid tube through. It just needs to be made out of armor panels (or flat windows). And in that case, the door of the subgrid can be another one of these "Keen Airlocks". Which would give you a connection that you can walk through without waiting behind a safety line for it to pressurize.
Hey! I’ve perfected it, with no moving parts and just 1 subgrid I’ve made a small-large grid Airlock condensed in a 4x4x4 Large grid, no scripts and basic timer block logic, im pretty proud!!!
I've been exploring a similar technique with windows blocking air tightness but in a different way to simply get rid of any need for a door in the first place. After all the years of playing I've realized that doors are just a hassle and slow you down so for my builds going forward with air tightness I'm trying to make it so I can just fly in.
That's insane, I really hope they some of these weird quirky features in the game even though I have to say it's a bit silly that this block is airthight xD. The railings are a bit more believable imo.
@@KelevraEngineering Haha thank you :P I really enjoy your content. You're a genius when it comes to both design and functionality, huge inspiration for me ^^
Interesting, I'll look into utilizing this once me and my buddy make the Hotarubi and the Euclides. Seems like a good mechanic to put on a Transport and a construction ship
This allows for an airtight build between an orbital rotor system. The rotor block and hinge aren't the only blocks that can make a rotary movement. I'm still trying to understand the game, and maybe I'm missing some important details, but the idea will work like this : - 2 subgrids that are on the same axis, both with a keen airlock. (let's call them main grids) - 1 subgrid that is the rotor module - inside the 2 main grids we have a circular array of suspensions with wheels set to 100% friction, some strength for suspension and overwriting the speed of the propulsion (no steering is needed) - the rotor module should have a space small enough to pass trough the keen airlock and large enough for some players - the rotor module should have some kind of edge/ wall (more or less circular) mounted after it passed the keen airlock. The wheels will rotate the module at the desired speed. (I've teste so far the idea of rotating a surface with the wheel, and is basically a bevel gear assembly) - this will allow for some other contraptions using the wheels (and suspensions for adjustments - tensioning) -food for thought. I've just wanted to share the idea for those who have more time to play the game Have a good one.
This is fancy, but there are simple ways using merge blocks and armor slopes/edges that do not "glue" when merged. The round windows "glue" but you can use a hiden vent to pressurize the gap between them. Also using merge blocks requires convert to ship every time you merge with a static grid. For ships though, it is even possible to make large armored ramps and doors with subgrids that become airtight using my merge block and armor edge tricks, but be careful to check that the blocks do not "glue" or your door will not open. For example the angled sides of armor slopes do glue, but the straight orthogonal edges do not glue. Before they added the small grid doors, I would use this trick, and I even created an air tight glass cockpit that opens and closes with two hinges and merge blocks, it is not practical, but it looks very cool!
gonna be honest most stations would rather have the docking mechanism while ships would have the holes that could be also for aditional protection covered with hangar doors. Also for ease of use the docking mechanism could be lined up with way of different ways. As for irtighteness for the pass it could have switching doors(open one second one closes) in pairs on both ends and be hooked to a air supply when in use to allow a easier way without the need to turn around or leaving doors open by mistake.
I’ve always used the non-mergeable blocks mod (comes with catwalk, doors, etc.) - everything you need for an airtight seal between doors, airlocks, etc. 😊
while the whole system you built looks great, for an easy access point into the ship without having to wait for opening closing doors seems already a win. Maybe with an one space free inbetween blastdoor and that window solution to get through to hide it a little and make it more secure against weapon fire.
I love the concept I'm just concerned that Keen will come along & fix those windows like they did with the rounded conveyors. They used to be airtight all around... And I made a bad pun (not intentional).
HOW HAVE i NEVER HEARD OF THIS ? Why does no one use this ? This is such a great way to have airtight base without the need for airlock or any kind of doors.
From a game mechanics point of view, it's obvious WHY Keen did this. Because otherwise the block wouldn't work in its regular use either (the window would simply never be airtight otherwise). For the sake of aesthetics (realism?), a nice addition would be a projection across the hole to make it look like there's a forcefield keeping the air in.
This is cool but i have an idea there is a mod called passageways or something like that and it adds connectors that you can walk through so you could make a true extendable docking gangway
ah shame you didn't mention it, but did you test what happens to the air that gets 'vented' from the sg? does it end up in the lg airtight space to be recycled or just goes into the ether? :D
Cool but honestly would probably be classified as an exploit, albeit a harmless one. There is no guarantee that builds using this will not become unusable once they fix it.
Wait... I will wait for someone to recreate Fallout 3 shelter entrance, with that tech) And, most importantly - keep few guards that will say "you are freak" every time you gonna leave pressurized zone 😁
Thank you, this short description you made, inspired me to create this: th-cam.com/video/OBeN84bskc0/w-d-xo.html A bit wobely movement due to length and weight of the moving tube.
You dont need an airtight ship because in meta shipbuilding in se you dont need an empty space inside the ship, there shoud be only useful modules and armor and a cocpit nothing more
Outstanding sir! Thank you for sharing! 😇🫡🫡🫡🫡 How do you find out about stuff like this? 😱. Is it just trial and error, testing and such, or by accident, or all of the above? Anyway, thank you kindly! 🫡🫡🫡🫡
I've been using this collision mechanic for years for my airlocks, as a means to save a TON of PCUs from doors and vents. But it is also a foolproof way to keep random players from accidentally venting your stations and ships by impatiently opening doors. For some reason I thought knowledge of it was more widespread.
I a similar technique for making fake force field airlocks. I'll make a circle of rounded windows then fill in the area with a projection of a bright blue wall. It gives the illusion of the are being airtight because of a force field.
The aright arrangement of curved windows are known as "Keen Airlocks", and they're well known enough that even I (as someone who doesn't play space engineers) knows about them. Sticking a subgrid through them is an interesting concept, though.
The hole looks large enough to fit even a large grid tube through. It just needs to be made out of armor panels (or flat windows). And in that case, the door of the subgrid can be another one of these "Keen Airlocks". Which would give you a connection that you can walk through without waiting behind a safety line for it to pressurize.
I don't believe you don't play.
@@dom20141That's what you call a white liar
This person probably lies so much it's become a survival mechanism to him ignore them
Hey! I’ve perfected it, with no moving parts and just 1 subgrid I’ve made a small-large grid Airlock condensed in a 4x4x4 Large grid, no scripts and basic timer block logic, im pretty proud!!!
and thats how baby ships are made
😂
Masking the opening with Projection then you'd end up with Every sci-fi media forcefeild air locks.
Simply beautiful
WOW... This is over a year old and even though I only just started playing this game, this is VERY important information. Thanks.
I've been exploring a similar technique with windows blocking air tightness but in a different way to simply get rid of any need for a door in the first place. After all the years of playing I've realized that doors are just a hassle and slow you down so for my builds going forward with air tightness I'm trying to make it so I can just fly in.
Now we dont need 9000+ doors w watermod!!
That's insane, I really hope they some of these weird quirky features in the game even though I have to say it's a bit silly that this block is airthight xD. The railings are a bit more believable imo.
You get a heart my dude! Just for having seen both videos! 😉😂
@@KelevraEngineering Haha thank you :P I really enjoy your content. You're a genius when it comes to both design and functionality, huge inspiration for me ^^
@@KelevraEngineering Im afraid keen might fix this
You always make interesting builds and this is no exception. Much thanks to you and for your workshop items.
Yeah, I use to use the 1x2 slant window to do that but it was ugly so I didn't use it, but your example looks good to use!
really hope keen doesnt patch this out, have so many build ideas already just from this
Interesting, I'll look into utilizing this once me and my buddy make the Hotarubi and the Euclides.
Seems like a good mechanic to put on a Transport and a construction ship
Now that is some klever engineering 👏
This allows for an airtight build between an orbital rotor system. The rotor block and hinge aren't the only blocks that can make a rotary movement. I'm still trying to understand the game, and maybe I'm missing some important details, but the idea will work like this :
- 2 subgrids that are on the same axis, both with a keen airlock. (let's call them main grids)
- 1 subgrid that is the rotor module
- inside the 2 main grids we have a circular array of suspensions with wheels set to 100% friction, some strength for suspension and overwriting the speed of the propulsion (no steering is needed)
- the rotor module should have a space small enough to pass trough the keen airlock and large enough for some players
- the rotor module should have some kind of edge/ wall (more or less circular) mounted after it passed the keen airlock. The wheels will rotate the module at the desired speed.
(I've teste so far the idea of rotating a surface with the wheel, and is basically a bevel gear assembly) - this will allow for some other contraptions using the wheels (and suspensions for adjustments - tensioning) -food for thought.
I've just wanted to share the idea for those who have more time to play the game
Have a good one.
Adding this to my space engineers tutorials list. Good stuff, hopefully it's still relevant after the last update
That is game changing for me thank you for the video.
Damn, was looking for a possible workshop link =P
That´s a good use for the round window.
This is fancy, but there are simple ways using merge blocks and armor slopes/edges that do not "glue" when merged. The round windows "glue" but you can use a hiden vent to pressurize the gap between them. Also using merge blocks requires convert to ship every time you merge with a static grid. For ships though, it is even possible to make large armored ramps and doors with subgrids that become airtight using my merge block and armor edge tricks, but be careful to check that the blocks do not "glue" or your door will not open. For example the angled sides of armor slopes do glue, but the straight orthogonal edges do not glue. Before they added the small grid doors, I would use this trick, and I even created an air tight glass cockpit that opens and closes with two hinges and merge blocks, it is not practical, but it looks very cool!
I’d absolutely wanna see another video on the rebuild movies! This one was absolutely amazing!
gonna be honest most stations would rather have the docking mechanism while ships would have the holes that could be also for aditional protection covered with hangar doors. Also for ease of use the docking mechanism could be lined up with way of different ways. As for irtighteness for the pass it could have switching doors(open one second one closes) in pairs on both ends and be hooked to a air supply when in use to allow a easier way without the need to turn around or leaving doors open by mistake.
I’ve always used the non-mergeable blocks mod (comes with catwalk, doors, etc.) - everything you need for an airtight seal between doors, airlocks, etc. 😊
Neat, interesting use, like the design choices. Thumbs up. :)
Real cool trick, will defo be using this in my next build, thanks!
Whaaaa...??? Uuuuh Ima be busy the next few weeks.
while the whole system you built looks great, for an easy access point into the ship without having to wait for opening closing doors seems already a win. Maybe with an one space free inbetween blastdoor and that window solution to get through to hide it a little and make it more secure against weapon fire.
The only thing I would add is a connector on the subgrid, and the receptor, so that they can lock
I love the concept I'm just concerned that Keen will come along & fix those windows like they did with the rounded conveyors. They used to be airtight all around... And I made a bad pun (not intentional).
Ты сломал мой мозг! Столько интересных идей появилось.
Very nice
HOW HAVE i NEVER HEARD OF THIS ?
Why does no one use this ?
This is such a great way to have airtight base without the need for airlock or any kind of doors.
From a game mechanics point of view, it's obvious WHY Keen did this. Because otherwise the block wouldn't work in its regular use either (the window would simply never be airtight otherwise).
For the sake of aesthetics (realism?), a nice addition would be a projection across the hole to make it look like there's a forcefield keeping the air in.
This is cool but i have an idea there is a mod called passageways or something like that and it adds connectors that you can walk through so you could make a true extendable docking gangway
now could you make a rotary airlock? would be hella dope
perhaps a projection would be helpful to align. project the deal, line up, park. extendo.
thanks for sharing the discovery
ah shame you didn't mention it, but did you test what happens to the air that gets 'vented' from the sg? does it end up in the lg airtight space to be recycled or just goes into the ether? :D
This happens with the diagonal blocks too but I cant figure out how to exploit that for anything useful lol
What happens if you put a rail gun behind that opening? Will the shot from the rail gun just go through?
still works perfectly!
"Dangerous decompression" mod fixed the same construction on my ship. And i can't play without "dd" mod
So blast door with pistons against hull will be airtight ?
So what's going on with the "other platform"
Cool but honestly would probably be classified as an exploit, albeit a harmless one. There is no guarantee that builds using this will not become unusable once they fix it.
Doesnt need to be classified as an exploid, it definitly is. And i do pretty much guarantee you it wont be fixed. 😉
awesome job!
there is a much simpler way to do this thou. nice idea.
is this on the workshop ?
Keen Airlocks are the funniest f^ckup that the entire game has. If it ever gets fixed, I want a replacement.
Wait...
I will wait for someone to recreate Fallout 3 shelter entrance, with that tech)
And, most importantly - keep few guards that will say "you are freak" every time you gonna leave pressurized zone 😁
or other phrase, i didn't remembered well
A 9 toothed cog door
That rolls from its caddy
And pushes into a shaped hole
I did some research on this awhile ago.
To be honest, I think a drone hangar is sufficient haha.
Yer I have come across this. A few times
Good find
i trust in you, looks amazing but all have clank involved is a not to be trusted sry.
are you playing with controller?
This should be just dubbed a false seal
Yeah, cool. Has SE reached a point yet where there's actually something to DO?
You mean like, engineer... in space?
There is always something to do when you are creative. SE is a creative game over survival beforehand.
My question is why are you tagging Star Citizen in a video that has nothing to do with Star Citizen.
It is not. The reason my be the alorythm since i have some other videos about replicas of SC ships in SE.
Whaaaaat???
Game changer? I will be the judge of that!
>watches video
Bro, Space Engineers is more deserving of a 2 on the title than Overwatch 2!!
Youre german, right?
seems i cant hide that... 🤷
It seems that the best things that are mechanical in nature are German
@@slycooper1001 BMW service/repair bills suggest otherwise
Awesome.. Bye bye scripted airlocks on asteroids and space stations. Just pop one of these in front of the door
and this is how baby space rigs are made
Thank you, this short description you made, inspired me to create this:
th-cam.com/video/OBeN84bskc0/w-d-xo.html
A bit wobely movement due to length and weight of the moving tube.
Add a projector projecting light armor block or pannel and you'll get airtight no mods and no scripts illusion of forcefield.
Respect 🫡
You dont need an airtight ship because in meta shipbuilding in se you dont need an empty space inside the ship, there shoud be only useful modules and armor and a cocpit nothing more
I bet you are fun at parties! 😂
Outstanding sir! Thank you for sharing! 😇🫡🫡🫡🫡
How do you find out about stuff like this? 😱. Is it just trial and error, testing and such, or by accident, or all of the above? Anyway, thank you kindly! 🫡🫡🫡🫡
It is 6000h of game play, some clues from my community and other creators and some motivation to find solutions. 😉