THE SCORPIUS ANTARES IS TERRIBLE | Star Citizen Ship Review

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  • เผยแพร่เมื่อ 17 ต.ค. 2024

ความคิดเห็น • 112

  • @Space-Tech
    @Space-Tech  ปีที่แล้ว +8

    Hope you enjoyed the little clip at the beginning!
    Quick correction at 3:45 : The sentinel now has a charge up time of 26 instead of 20 seconds, and a max range of 900 instead of 750 meters.

  • @Christhebearable
    @Christhebearable ปีที่แล้ว +8

    I feel that this does have at least one very interesting use case.
    If you own or have a friend that owns a Polaris or other ship that this can dock in, the Antares is very tempting especially if said larger ship can only house 1 ship in the hanger.
    It would fit into the Polaris fighter bay, adding a pretty huge amount of tactical options for the group that would not be able to be filled by anything else without having to have a few different ships along cycling through the Polaris bay which seems like it would take a lot of time and be annoying when logoff time comes.
    Being able to add a strong fighter support ship, dedicated EMP ship and a Quantum damping ship all rolled into one is pretty powerful in that role supporting a larger ship that can also house it.
    Would make a very potent piracy pair or bounty hunting pair.
    And it would still add a very large about of combat power to defend the Polaris even if you only had 1 person manning it.
    Using it in this role would mean that it would only launch for a combat op, and only with 2 people when the need for the EMP / Quantum damp was there, so the co-pilot isnt always stuck on it waiting to push 1-2 buttons.
    its defiantly not the best ship for the job if you are just thinking to fly it vs 2 other fighters like a sentinel and a mantis or something. It is still exciting to me who is lucky enough to own a Polaris even knowing it would only come into its own once said larger ships are flyable

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +2

      You definitely raise some very good points. Personally I am excited to see it grow into it's roll as well! I'm just disappointed that they would launch a ship in this state, I do have faith that CIG will give this a ship a home when it's time :)

    • @Christhebearable
      @Christhebearable ปีที่แล้ว +2

      @@Space-Tech it's definitely not the best choice for someone looking to play with it in game right now.
      It most definitely seems best used supporting a mother ship that would be housing it, none of which are flyable in game right now.
      I like your idea of a EMP railgun type thing, that sounds fun if it was able to be balanced

  • @Skjotr
    @Skjotr 11 หลายเดือนก่อน +1

    What is to prevent someone flying a regular scorpius from just using distortion weapons on either pilot guns or the turret? would essentially make a better antares you'd just be missing the qed

  • @MrDavoz28
    @MrDavoz28 10 หลายเดือนก่อน +1

    I'm a solo bounty hunter. That being said, I would like the option for a copilot, which is why I'm wondering which would you choose for bounties, base SCcorpius or the Antares?

    • @Space-Tech
      @Space-Tech  10 หลายเดือนก่อน

      Personally base scorpius for sure. I just don't see much use for EMPs or Dampeners generally. If you need a dampener get your buddy in a Mantis!

  • @DevasKnight
    @DevasKnight ปีที่แล้ว +3

    CIG really messed this up. There was no need for a copilot function. Small correction the Antares can stop a ship from spooling their drive by jamming their systems but cannot pull a ship out of Quantum travel. Pulling it out of QT is a unique function of the mantis

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +2

      Agreed, I'm really not sure what purpose this ship was meant to fulfill! Also yes I made sure to mention that the Antares only has a quantum dampener and not a snare like the Mantis :)

  • @DrakeRichter
    @DrakeRichter ปีที่แล้ว +3

    Nailed it. I browsed the info page, watched the trailer they made, thought all the explosions were neat... then the realization set in that there was indeed a second person in that cockpit. Who had effectively zero satisfying gameplay options available. Big oof.
    Giving those options to the pilot would indeed be power creep. Not necessarily a no-go, but it would mean taking a good look at older ships and probably adding some buffs here and there. The suggestions in the video seem much better, especially the targeted EMP option. That has the potential to be unique, useful, and reliant upon skill, which is a pretty good combination.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      Yup pretty much agree with everything you mention here. This ship definitely feels a little half baked when it came to it's design. I just hope that we get more engaging gameplay sooner rather than later for that poor copilot! Thank you for the comment :)

  • @blitzy8221
    @blitzy8221 ปีที่แล้ว +4

    Definitely a emp gun would be the best idea , honestly making all quatum dampening a gun like system as well would be great , high skill , high reward would always be the best step to balance these things out.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      High skill gameplay is always the most interesting in my opinion

  • @jeoffelectron2537
    @jeoffelectron2537 ปีที่แล้ว +9

    There was no need for this ship, the love should have gone to the sentinel

  • @Sitarow
    @Sitarow ปีที่แล้ว +2

    Waiting for your time to shine made me chuckle.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +2

      Glad it gave you a laugh :)

  • @ericwollaston5654
    @ericwollaston5654 ปีที่แล้ว +3

    While I agree with your sentiment at the current stage of the game, in the final implementation of it in the game I think it will fit in multicrew gameplay just fine.
    First, many ships are designed to be used by the 90% AI as a extension to fill the Verse - as the video displays. Secondly, looking forward to the full compliment of what a copilot can do in the future, the Antares "RIO" will serve as the Goose to the Maverick.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      I think that's fair, I mention some gameplay that may be be coming to the copilot in a long time, what do you think is going to be the most interesting job for copilots?

    • @ericwollaston5654
      @ericwollaston5654 ปีที่แล้ว +1

      @Space Tech Copilot in fighters will help with detection, target tracking, rerouting power (or whatever) via the engineering display, and basically being a second pair of eyes. Plus using the turret, of course, or other functions like the Antares is equipped with.
      On larger ships; navigation, damage control, scanner usage, missile control (in game now), and whatever other things are added.
      The larger the ship crew, the more specialists will handle other stuff and leave the copilot to focus on navigation/scanning and piloting when main pilot is gone.

  • @ToitleInTime
    @ToitleInTime ปีที่แล้ว +4

    Give the pilot control but make it so he has to choose between EMP and QED with a long penalty for switchi between the two, then nerf the EMP effectiveness to balance with the other ships.
    Keep the second seat and allow the passenger to do more, and give them the ability to enable some enhanced functionality of the QED/EMP systems by being there

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      That is a fantastic idea!

    • @ericwollaston5654
      @ericwollaston5654 ปีที่แล้ว +1

      @Space Tech Although I would not be adverse to this idea, as an MMO I actually prefer the two-person options. I was born with one arm, so I (and many orgmates) currently like doing duties that don't involve flying. The teamwork is exhilarating.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      @@ericwollaston5654 I love multi-crew, I think it is going to be the heart and soul of this game eventually. I just want more gameplay for co-pilots, sooner!

    • @ericwollaston5654
      @ericwollaston5654 ปีที่แล้ว

      @Space Tech Soon, huh? How long you been a backer....? 😃

  • @christopherrichardson1578
    @christopherrichardson1578 ปีที่แล้ว +2

    I know i am gonna catch flak for saying this but would have been cool to just combine the artares and base model together. Make it when the turret is lowered down the track the emp and jammer worked but then if you move the turret up top you loose the goodies. Least that would make the gunner far more entertaining. Very disappointed the gunner cant move shields or adjust power.

    • @rhadiem
      @rhadiem ปีที่แล้ว

      this should change, they just don't have the wiring coded for it yet. I expect to see it within a year, as the resource management stuff rolls out. Missile control for the RIO seat also.

  • @SONYUSR
    @SONYUSR ปีที่แล้ว +2

    The scorp also has worse acceleration in every direction than a sent. 3gs less tricord as well. Plus it's boost does basically nothing. Most boosted gs for ships this size increase by about 30-80% depending on the strafe. The scorps gets a 5-10% boost. Good luck running or catching any heavy or light fighter in this thing. That top speed is a joke outside of very rare fights agianst rookie pilots. Even then with such low gs it'll take you forever to get to speed, and by the time you start to catch up they can just notch you, and abuse your accel profile.

  • @pheebs8451
    @pheebs8451 ปีที่แล้ว +1

    CIG should fix the pilot gimbals so only size 2 guns can be used. Put a double turret size 2 on the roof. Give the pilot the entanglement button and give the co-pilot the EMP button. Voila- balanced.

    • @DakkaDakka12
      @DakkaDakka12 ปีที่แล้ว

      If this ship only used s2 guns its damage might be worse than some starter ships.

  • @mjlee8013
    @mjlee8013 ปีที่แล้ว +4

    Dead on arrival? Let me ask you a simple question - how many of Cutlass Blue can land on Kraken and how many of Antares? How many can land in Polaris? Idris? Liberator? See where I'm going? Sentinel is for solo / small scale players, Antares is for PVP orgs....

    • @mjlee8013
      @mjlee8013 ปีที่แล้ว +2

      @@BlueMax717 Currently useless is not "dead on arrival" and if you pledge a short range fighter without a carrier gameplay on your mind, you are doing it wrong. Roc DS was dead on arrival, because it tried to enforce a multiplayer in a career path that is being chosen mainly by a solo players. By your logic A2 was also "dead on arrival", but 2 years later its a meta choice for ground ops. Give it a time.

  • @ROrneli
    @ROrneli 10 หลายเดือนก่อน

    there is a couple of solutions to this.:
    1: give the antares a turret like the scorpius but with less fire power plus the QED and EMP triggers. that way the passenger can still fire at targets while controlling the powerful EMP .
    or
    2:Give the pilot the ability to use the EMP and QED but reduced range and effectiveness and longer cool downs to bring it in line with the sentinel.

  • @Voidesh
    @Voidesh ปีที่แล้ว +1

    I think that once you EMP your target and begin pirating/boarding them the Antares co pilot could join the boarding party as they wouldn't have much to do, while the Scorpius pilot watches their backs and secures the area if you brought say a mantis and a cutty blue your mantis or cutty blue would sit empty if they wanted to join the boarding party, leaving it open to boarding or destruction, also fuel efficiency. Running 1 ship is cheaper than multiple, other than those two facts I can't think of any reasons that you'd rather pick an Antares over say a mantis and a cutty blue, as the cutlass even has cargo space for pirating goods.
    I hope they add power management, engineering and missle operator mode to the co pilot seat, all of that good stuff is already on many ships with co pilot seats, and co pilot gameplay isn't even fleshed out yet, It might just be one of those seats that you slap an NPC into and call it a day

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +1

      Yupp great points there. As you said this ship may end up just being those slap an NPC in it kind of ships. If anything, this ship was released too soon. Before fuel costs matter, before boarding makes sense, before co-pilot have anything to do at all

    • @Voidesh
      @Voidesh ปีที่แล้ว +1

      @@Space-Tech Yeah most ships are added before their time anyways (Herald, MSR... All of the explorers in the game)

  • @TPKPatchy
    @TPKPatchy ปีที่แล้ว +2

    I do hope that co-pilots become much more useful later in, so they perform a worthwhile purpose behind turret control.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +1

      Same here! Those 2 extra seats in the front of a connie have to do something!

    • @TPKPatchy
      @TPKPatchy ปีที่แล้ว +1

      @@Space-Tech first video of the yours I've seen, best ship review format I've seen, would love to see more.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      That is very humbling to hear, thank you for the kind words :) I've got a playlist of Ship Reviews that I've done, and other videos purely dedicated to comparing ships against each other like Cutty vs Freelancer or M2 vs A2 etc :) if there are any specific ships you'd like to see reviewed, let me know!

    • @TPKPatchy
      @TPKPatchy ปีที่แล้ว

      @@Space-Tech
      Would be great to see Arrow Vs Gladius.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      Here ya go! th-cam.com/video/tyPKX9sc1-M/w-d-xo.html

  • @Casey093
    @Casey093 ปีที่แล้ว +1

    CIG HAVE to use an emp / qed gun instead of a stupid sperical blast. This would make gameplay better in all regards, and justify a dedicated gunner for it. As it is now, you bring the faster ship and automatically win, the battle is decided before it has even begun... where is the fun in that?

  • @philipsparrow7377
    @philipsparrow7377 ปีที่แล้ว +3

    I have a defender, I pity the co-pilot, defender needs a rework for the co-pilot

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      Originally, the defender was meant to be a sniper ship I believe. Giving the co-pilot some sort of high skill high focus task is necessary to make it attractive at all in my opinion. I have yet to meet someone who would be excited to get into the back seat of one of these!

  • @Brad-bb7ey
    @Brad-bb7ey ปีที่แล้ว +2

    A very simple solution for players. Buy another pc and peripherals, purchase another account, and park your alt in the rear seat. Set the spare mouse next to you and bam. Fully functional ship solo. Easy as that.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      Oh yeah, this is the kind of innovation we need! :D

  • @moviemaker2011z
    @moviemaker2011z ปีที่แล้ว +1

    to all of you complaining here is a simple fix to make this ship better.
    give the co- pilot a size 2 gimble turret that they can control, give them access to power management, and allot them to fire HALF of the missile load. that way the pilot has the other half of the missiles and the four gimble turrets mounted on the wing tips.
    we have to remember this ship is meant to be in a big battlefield, its not meant for simple one on one fights, need proof? look at the trailer! its literally like an F-16 for this game, meant to be used for actual large scale battles in orbit and maybe in atmosphere. so we need to stop trying to compare it to small scale 1v1 ships and start comparing it to those that are made for actual war where its a fight for air supremacy. you are going to have lots of fighters small and large going around so this ship having an EMP is not that bad a deal, its speed is meant to help it keep up with the smaller more nimble fighters that while not strong and outrun the many guns aiming for them. all in all this ship is a set up for a bigger universe and a bigger space battle and maybe ground battle scene.
    i can assure you that when orgs start organizing events for war and the likes this ship will be at the forefront regardless if its good or bad because thats where CIG wants it to be. i agree that as it is now its very poorly optimized for how the game works now and isnt useful to many people. but later down the road this ship will see a massive comeback and resurgence once more players on servers can be obtained. maybe when there are about 100 to 250 players on a server.

  • @PRIMEVAL543
    @PRIMEVAL543 7 หลายเดือนก่อน

    Imo they should give the pilot the ability to use qed and the copilot his current tasks, plus the ability to use the rockets and distribute power.
    Qed to the pilot but no distortion gives the ship a purpose as a solo ship but without doing more damage. Basically a buff in utility but not damage.
    giving the copilot access to qed, distortion, energy and rockets gives him more options other than pressing 2 buttons.

  • @little-wytch
    @little-wytch ปีที่แล้ว

    First I must admit that I don't know much about this type of gameplay because I'm more into exploring and mining and hacking. That said, I do still find the ship design and capability interesting just from a tech/design/sci-fi standpoint. What I don't understand tho, is how giving the pilot the controls would be power creep. From what little I understand, other ships with similar functionalities let the pilot control that. It's not like you can use both the QED and the EMP at the same time, and swapping between them has some form of cost, like the charge time of the EMP for example and the QED being preventive rather than pulling a ship out of quantum as the Mantis does. Jack of all trades, master of none and all that. And, along those lines, I could see an even better use of the Antares if a few tweaks were made.
    Give the pilot those controls, and then make some modifications to the rear seat to make it a prisoner seat, similar to what the Hawk has. This would make it a great bounty ship but even that functionality would have a handicap because of the design, meaning you would need to knock out the bounty and use something like a multi-tool tractor beam to get them in the seat and secure them. Maybe lightly electrify the seat so you can give them a little zap if they wake up and get too loud since they won't be separated from you like they are in the Hawk lol. Still a jack of all trades and master of none.

  • @louis2128
    @louis2128 ปีที่แล้ว +1

    IDGAF what anyone says, like the Sentinel, the emp should be controlled via the pilot. It's literally the ships biggest deterrent. It would be a perfect ship for heavy fighter pilots. It's literally the biggest deal breaker of all time. CIG really should give access to both the pilot and co-pilot period.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      Yeah as it stands, I have no idea why/when you'd use the Antares

  • @grumpygrant4537
    @grumpygrant4537 ปีที่แล้ว

    Is the scorpius better than the gladius

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +2

      Depends on your use case, but generally no

    • @citrusjelly9069
      @citrusjelly9069 ปีที่แล้ว +1

      Uh, having a buddy in my base Scorp would give us 8 size 3 repeaters. Will destroy

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +2

      You'd have to compare you and a buddy in a Scorpius vs 2 Gladius. I think most people would have more success with 2 gladius, no?

    • @citrusjelly9069
      @citrusjelly9069 ปีที่แล้ว

      @@Space-Tech maybe. But 1vs1 I’d pick Scorp but dollar value, gladius for sure.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      1v1 as in only one person in the scorp? The gladius still wins because of the much higher maneuverability, unfortunately. I hope we see the viability of heavy fighters go up in the near future :)

  • @Eekbarbaderkle
    @Eekbarbaderkle 8 หลายเดือนก่อน

    Just started messing with it today. The gunner has control of missiles now

  • @Casey093
    @Casey093 ปีที่แล้ว +1

    They could have giving it 2 size 2 guns in the turret, and the gunner would not die of boredom.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +1

      I think that would be a great balancing factor, they could even limit its capacitor because of the energy taken by the emp/QED! Thanks for the comment :)

  • @haresay1568
    @haresay1568 ปีที่แล้ว +1

    Man said power creep by giving the pilot both. Meanwhile the Sent is over here smoking a fat dubie with it's Size 5 and it's Emp. 'Pardon me, what do you mean by tha' son.'

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +1

      Hahaha no lie there, this thing was always going to end up a balancing nightmare imo, but hey Sent will be losing EMP soon-TM so mayyybe they were trying to balance around that?

    • @haresay1568
      @haresay1568 ปีที่แล้ว

      @@Space-Tech Maybe, but that's if they commit to that. We'll have to see how the master-modes flight rebalancing shakes out in 3.20

  • @mr.p5864
    @mr.p5864 10 หลายเดือนก่อน +1

    what is the purpose of all the 2 seater fighters? im guessing that 95% of all the dogfighting is done by solo pilots, who the hell wants to sit in the co-pilot seat?

    • @Space-Tech
      @Space-Tech  10 หลายเดือนก่อน

      In a turret seat, it can actually be pretty fun. But yeah, unfortunately the Antares copilot seat is a complete snooze fest

  • @ahmedfarah4094
    @ahmedfarah4094 ปีที่แล้ว +1

    either give the pilot stronger guns or give hime size 2s and controlo of everything. I prefer the later

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +1

      Fixed size 2s? Defiantly an interesting idea, like swapping out the interdiction device for an EMP

    • @ahmedfarah4094
      @ahmedfarah4094 ปีที่แล้ว +1

      @@Space-Tech i definitely prefer the damper over the emp. Much easier to bounty uunt players when they cant jumo light years away

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +1

      Yeah EMPs just aren't in a great place right now unfortunately

  • @COMMANDERHAWK22
    @COMMANDERHAWK22 ปีที่แล้ว +1

    they should have made flyible missles as in missiles the copolit can control and fly into ships that would have been awesome.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      EMP missiles are supposed to be coming eventually, maybe even on the Sentinel, would be cool for them to be manually controlled by other crew members :)

  • @DomBogey94
    @DomBogey94 10 หลายเดือนก่อน

    It will be interesting to see where the zeus MR will stack up against these ships

  • @MistaWells
    @MistaWells 9 หลายเดือนก่อน +1

    its important to remember that ai crews may be a feature planned by cig. so roles that may not be exciting for players can be delegated to ai companions

  • @MrButuz
    @MrButuz ปีที่แล้ว +2

    Why did they have quantum dampner and emp in the same ship? That's a stupid idea from the start!

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      Yeah it feels like this design was destined to be too good, or terrible

  • @Zekian380
    @Zekian380 2 หลายเดือนก่อน +1

    great looking ship but the copilot is utterly useless. legit just let the pilot control the emp and qt damp

  • @freakout402
    @freakout402 10 หลายเดือนก่อน

    I would take you EMP gun idea, but make it swapable. A EMP like they are now and kake it so you can swap modes for you long range but precision needed cannon

  • @thefaithfulcraftsman7471
    @thefaithfulcraftsman7471 ปีที่แล้ว +2

    I personally like that they released a useful ship that isn't overpowered but has functionality. So often I see people suggesting that a ship isn't good because it isn't the best it could be, but where do you find that in life anywhere? Everything has draw backs and advantages. Personally, I would like them continue to make ships like this in the future so that 1.) We have options beyond the same annoying meta all the time and 2.) So that all the ships look and feel different. There is nothing for me less interesting then the same ship with a different look.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +1

      100% agreed that they did good by not giving all controls to the pilot since that would be too strong. That being said good game design is full of drawbacks and advantages as you said, nothing should be obviously better than something else, right?
      In the case of this ship, bringing a Cutty + Sentinel is just obviously better, so I want to kill 2 birds with one stone. By giving the copilot access to a skillshot based EMP, you greatly improve the fun and interactivity for the copilot which is HUGE, since currently their role is beyond boring. You also give skillshot EMPs a different purpose by giving them more more effectiveness as a balance for being more difficult to use! This even fits in with the lore reason for not giving the Antares pilot access to an EMP, since now it's totally fair to say hitting these kind of skillshots would be too difficult for pilots to hit while flying and fighting.
      I'm 100% aligned with you, I just want to see the Antares be as awesome as possible, especially for the copilot. They should have interesting decisions to make and engaging gameplay to go with it imo :) Doesn't this still fulfill what you are looking for while still creating more engaging gameplay for the copilot? Also reducing overlap between ships preventing the formation of a meta

    • @thefaithfulcraftsman7471
      @thefaithfulcraftsman7471 ปีที่แล้ว +1

      @@Space-Tech I agree with you, it does seem like the copilot doesn't have enough to do but with the upcoming engineering game play that could add that additional activity the copilot needs to stay immersed in the action. It's tough right now with the game still missing so many features that are intended to eventually be part of the game. I agree, the copilot needs more to do but that's not exclusive to just this ship unfortunately, there are very few ships where the copilot has enough to keep them interested for long. Hopefully the feedback from this ship will start a move towards better crew involvement across the board. Thanks for the feedback and video!

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +1

      I'm very hopeful that engineering will bring a lot of gameplay to copilots :) if the copilot could be triaging issues with thrusters or shields etc then there would be plenty to do! One day I'll have a copilot for my Cutlass haha. Cheers and thank you for the discussion, always a pleasure to hear from you :)

    • @thefaithfulcraftsman7471
      @thefaithfulcraftsman7471 ปีที่แล้ว +1

      @@Space-Tech same to you! I appreciate the conversation as well and look forward to your next video.

  • @QuarPro85
    @QuarPro85 ปีที่แล้ว

    I know this is a ways out, but this is better if you consider AI crew will be a thing eventually. But idk how well a bot would do at those jobs

  • @rhadiem
    @rhadiem ปีที่แล้ว +1

    I melted my Sentinel and picked this one up. Not because I think it's a better ship than a Sent, but that it's better FOR ME. I value high speed and the ability to leave should things go sideways in SC, so having a heavy fighter with the ability to bug out like a racer has an appeal. It's also more agile than a Sent, iirc, making it a better solo ship if I don't need a bed. Then there's the long-term benefit of having a fast QT-denial ship for bounty hunting, and the future potential for a crewmate to be able to manage shields, targeting, missiles, etc adds up to some unique value for my needs. I always wanted a Blue for the QT-denial ability, but given the pretty sad shape of the Cutlass durability, and inability to remove all those statis pods, this offers that functionality (albeit with a second seater) which can be managed by a casual friend, spouse or girlfriend. So yes, I agree in most cases, if you prioritize EMP functionality over speed of a heavily armed and armored interceptor type ship, it's not great. But it's great for me, and it looks sick.

    • @cruesteele15
      @cruesteele15 ปีที่แล้ว +1

      I’m debating on getting this.
      So if I’m solo flying. Can the pilot still use the dampener or the EMP?
      Or are both those functions only in the co-pilot seat?

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      Both of those functions are copilot seat only. That's what makes this such a meh ship in my opinion, but there's no accounting for cool factor there haha there are other ships if you want to fly solo and still have access to a QED or EMP

    • @cruesteele15
      @cruesteele15 ปีที่แล้ว +1

      @@Space-Tech Think it could be good for solo bounty hunting when I dont have a second person to do pirate like things with the QED/EMP?
      I'm stuck between this ship or buying the vulture for salvage

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +1

      The way I look at it is that there are plenty of ships you can buy in game to do bounty hunting, but there is only the reclaimer for salvage which costs a crazy amount. Imo I'd go with the vulture

  • @kleszczoros4885
    @kleszczoros4885 ปีที่แล้ว +1

    I love how people were talking it would be op and it came out to be so bad

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      Honestly, with its design it was going to be either too good or too bad, better for it to not be OP I think

  • @heathmorris6100
    @heathmorris6100 ปีที่แล้ว +1

    Bro i just want a viable solo ship for hunting players that isnt a cutty blue

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      Personally I'm a fan of the eclipse for now for solo hunting, in the future? No clue what solo bounty hunting will look like

  • @unbannablebob395
    @unbannablebob395 ปีที่แล้ว +1

    Damn, I bought this without even checking up on it because it looked so cool 😭

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +1

      Hopefully you used store credit!

    • @unbannablebob395
      @unbannablebob395 ปีที่แล้ว +1

      @@Space-Tech luckily I did. A couple years ago when I was making much better money I got over the $1,000 mark in the store, so I've just been melting and repurchasing since then.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +1

      That's the way to do it! Good way to test out new ships without more investment :)

  • @Lead1121
    @Lead1121 9 หลายเดือนก่อน

    just get a normal scorpius if you want one and then at least the second person will have some fun

  • @Mr_Tea_Rexx
    @Mr_Tea_Rexx 4 หลายเดือนก่อน +1

    roflmao that intro

  • @kenm5770
    @kenm5770 ปีที่แล้ว +1

    I think the EMP cannon would be the way to go. Considering they are real today.

    • @johnsmithwesson9996
      @johnsmithwesson9996 ปีที่แล้ว +1

      It'd probably be a little too overpowered. Unless it was like a big railgun that had a very slow fire and recharge rate

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว

      Yup, I was thinking it would be a proper sniper style skill shot :)

  • @MrTurbine777
    @MrTurbine777 10 หลายเดือนก่อน

    I don't like any ship that I have to rely on someone else for anything. I'm not against multi player completely, but who wants to have to constantly look for a player to be on at the same time you want to go about business. Not to mention someone willing to just be a crew member rather than be in their own ship. If they ever make NPC crew an option, even if there is a pay per day scale that a high price tag is on a competent NPC over a moron npc, then it would be fine, but I can't even have chat open since the 9 yr olds idiot banter and tough guy attempts kills SC for me.

  • @CommodoreProxy
    @CommodoreProxy ปีที่แล้ว

    I think I agree with you in the short term. If they continue to add to role and options of the second seat like they've mentioned in the past, then I'd expect this to improve over time...hopefully justifying the second seat. Ignoring that, adding npc crew or a blade to tie the controls to the pilot would make the ship op. Its a ways out and somewhat hypothetical....so yeah super meh currently, but I can easily see where this boat becomes a serious balance issue long term.
    Also, comparing the sentinel for its temporary emp seems kinda pointless. Like what I've mentioned above, short term you may be correct. But not addressing the long term feels short sighted.

    • @Space-Tech
      @Space-Tech  ปีที่แล้ว +1

      Once blades are implemented I 100% agree on this thing being a potential balance issue! I think had they made this ship all pilot controlled it would be way too strong, so they were in a tough spot. Perhaps they should have just waited until there was more for the copilot to do before releasing it?
      I strongly disagree. In my eyes talking about the Sentinel as if it has its EWAR suite is a complete waste of time in this context. We don't even have a timeline for when it will be implemented, and it's not on the roadmap in any form. In fact, we don't even know what EWAR is going to look like in game! By the time the Sentinel loses its EMP, there will definitely be other EWAR ships, other EMP ships, armor may be in game, range will be a bigger factor in larger systems etc etc etc. I don't see talking about the EMP as shortsighted, I see it as the only pragmatic way to discuss ships today. I'll definitely revisit the Antares balance once the Sentinel loses its EMP haha! Thank you for the comment :)

  • @28mmRPG
    @28mmRPG ปีที่แล้ว

    wow Olli the SC Simp/shill says its awesome... lol

  • @shaftoe195
    @shaftoe195 ปีที่แล้ว

    Ah, yes. CIG keeps f-ing up ship balance and waste time on flawed ship concepts. Because they totally don't need to rework most of their currently existing ships to be at least somewhat competitive.

  • @VenEm
    @VenEm ปีที่แล้ว

    STOP MAKING SHIPS!
    also
    JK MAKE MOAR SHIPS WITH MOAR PILOT GUNS