In a way, “Stand” characters are like stance characters mixed with puppet characters, most notably differing with the potential to not be affected by the startup or end lag of the stand’s attacks if HFTF is to be used as the standard.
I think that my favourites duo Characters are Rosalina and Luma(Smash Bros) and Tom and Jerry (Multiversus). Those character have a pretty intresting mechanic, that is to give the "puppet" the possibility of being not only an extension of the attacks, but in some cases also an alternative move for the character
I think the reason why Zato's.....symbiote, is named Eddie, is because it's a reference to Eddie Brock, the human host of marvel character Venom, it's not a coincidence that GG also have a character named Venom that is closely tied to Zato and Eddie
Both Eddie and Venom are metal references, Eddie to Iron Maiden and Venom to the band with the same name. Most GG stuff is a reference to hard rock/metal bands
In the case of Ice climbers you cannot damage both by hitting one, but yeah hitting either puts both at a great disadvantage usually. The way they work is that there is the Primary (Popo, the puppeteer) and a Secondary (Nana, the puppet). Popo is technically the fighter here and if he dies Nana loses too and respawns with him later. Nana is the puppet and if you manage to kill her then Popo is left alone (I think till he dies, or maybe just for a long while before she respawns I don't remember) and the single Ice Climber specials are just too weak and combos almost inexistent. Both function almost identically as characters though and they are hardly different. Their only differences are ofc who you have to KO, the fact that the Puppet always starts her moves some frames later and some moves like Grab and up-B (I think only Popo can Grab and Nana just sits and watches, also in up-B Popo will always go the highest). In short they are almost the same character 2 times and the second attacks some frames later. They take damage just as two isolated characters would except Nana cannot act if Popo can't either (but her attacks don't get cancels if they started beforehand) and you have to KO Popo to beat them, though if you KO Nana, Popo becomes useless and technically should instantly lose. (Also Nana has her own "healthbar" or percentage but it is hidden)
Though, it is funny that Chipp Zanuff's Gamma blade has this property of "hitting one of them means hitting them both" because Chipp's clone can transfer damage to Chipp when he gets hit 💀
Nana only respawns with Popo. A hige part of the match up is how to deal with Nana. As a duo they have the most destruction punish game in what ever game they are in(skill varies from title to title on execution) but Popo Solo(Sopo) value varies. In Ult he is just a normal character and loses his unique punish game. In Brawl he loses infinites on the cast and only gets prolonged combos on the cast(ICs is worse for brawl then Meta Knight imo) And in Melee he is shy of mid tier likely would be king of low tier if Sopo was an option.
also notably, Nana isn’t only a puppet. Nana only mirrors Popo’s attacks when icies are ‘synced’ - that is, close together and moving as one unit, but you can also influence what she does when they icies are ‘desynced’. there are two main types of these desyncs: voluntary and involuntary. the latter case is the interesting distinction: if Popo or Nana gets hit, an AI will take control of the puppet and move the character around on its own. in that case, it’s not a puppet, you’re literally bringing in a CPU to fight on your team (you’ve lost all control) the voluntary desync stuff is where you get them to stop mirroring each other AND you retain control of Nana, which is when they start playing more like a traditional duo fighter, with nuts combos and extreme amounts of pressure.
7:51 Correction: Nana and Popo have their own health bars. The disadvantage is that they’re very weak on their own and can’t recover without each other, and it’s very easy to get rid of Nana. If Popo dies, they both die.
I’m amazed that there’s a video of duo/puppet characters that don’t mention ms fortune from Skullgirls. Granted it’s literally different parts of the same character. But even at a competitive level. If the cat head is behind the opponent it’s pretty bad news for them
Something I'm not sure you knew about kohaku and hisui tag character is that they actually have a few moves removed in their tagged in state. Their solo characters have more moves that are accessible
I really like the idea of puppet characters In fg my favorites are Carl blazblue and zato. Im not that good with them but the concept of doing combos with two characters at the same time is really cool
I think Afi & Galu are currently my favorite character duo. Its both tag team and puppet. You can only actively play as one totem at a time, and yet the inactive totem left on stage can still be interacted with by both teammate and enemy. You can swap at any time, this being especially useful in a platform fighter instead of most standard fighters.
7:08 the watering pot is also unblockable if held down, so its a great knowledge checking tool to beat opponents who don’t know when to release their blocking stance and use shield at the right moment
my favorite dual characters are Pyra/Mythra and Joker from SSBU, and Celica A Mercury and Elizabeth from BlazBlue Crosstag (though technically all characters in Xtag are dual characters)
most skullgirls character fall under multiple archetypes and most people do agree she is a puppet character. You control her head seperately from the body and both can be individually attacked. Functionally it's hardly different than carl activating his puppet in cf.
@@aleflippy1997 in headless stance she does actually function somewhat like a puppet character. She's kind of a mix between neco mech from mbaacc where you can hit the head to make it a projectile, while still having more traditional puppet moves on the head. But skullgirls characters in general don't always cleany fit into one archetype.
I dunno why no fighting game has ever done the mechanic of "both characters are active and in the foreground at all times. Press M to swap at any time."
my guess is that it would be confusing even for the person controlling the character, unless there is some sort of indication like how the maids hi five
MvC Infinite had done so btw. Via the Soul Stone's Infinity Storm Essentially speaking, with two entirely different aspect characters, i.e one fast one slow, you can get confused very fast at who you initially control before activating the Inf. Storm
to be fair melty's maids have special moves where the maid that is not tagged in will attack. Old melty is also interesting here, with maids having 3 different moons/moveset variations, F-moon for example having a specific meter for assists, as well as Neco arc & Mech hisui, where the characters can't tag each other out but Mech hisui can attack Neco arc to make her become a projectile as well as commanding her to shower the opponent with a laser beam which hisui can use for light pressure. Then there's also Kohaku & Mech Hisui who also can't tag each other out but with a Kohaku lead where she also gets to keep her command grab, which she doesnt in her regular maid lead. I am very saddened with how dnf duel turned out, enchantress made me unbelievably hyped for the game. Also first time I heard someone use Stand character as an archetype, which I think is really smart, considering p4 arena also exists. Great Video!
Not a fighting game character, but my personal favourite puppet character ever is Io from Paladins. A puppet character in a competitive hero shooter is just so fun.
This was a great video to create and very well done. It was thoroughly researched, well thought out, engaging with its visuals and sound, and you can feel your enthusiasm during the video. This content is amazing and deserves the attention it’s getting. The only thing that ever turned me off was bringing up the strange old 2000’s rhythm game, that might turn others off the video, but it was a stylistic choice that did fit well with your points though. I really enjoyed the video and only ever had that one gripe with it, and it was just a difference in mainstream vs a niche game. Anyways, I loved the video. Keep up the great work!
I'm gonna go out on a limb and say that typhoon made at least someone mad by covering every entity/technique that acts similar to a stand under the umbrella of stands lmao
You showed so many games here and that’s a job well done, also didn’t know league of legends is making a fighting game, You should make a vid about older fightings games and how different there mechanics were bc of software
The only duo character I main is Ken and Koromaru in persona 4 arena ultimax. I do have a major soft spot for ferra/tor in MKX because I always enjoyed playing him when I’d play it with my dad
I feel like people like ghostblade can count under this cuz he can legit jus send the ghost out but then if that were to count then I feel someone would eventually argue nago n chipp might contend too cuz their lil shadow clone attacks more so the former tho overall the two complete different characters one is my fav I luv Zeku n enchantress cuz u never kno what’s coming
Rosaluma (smash), I guess is a puppet archetype? Borderline busted in 4. In Ult she's low tier just by making Rosa weaker without Luma and by making Luma easier to kill (not directly, but the game's core systems did that).
good video though in my honest opinion i would for the most part consider puppet and stand characters the same, just having slightly different properties depending on the context. using jojo as an example, many stands can operate at a very long distance and some don't reflect damage back to the user
Does Ms Fortune detaching her head count as a stand or as a puppet? (all heavy punch buttons get assigned to the head and it takes x0.5 dmg while the body still takes x1)
You could make the argument that stan characters are a subtype of puppet characters but I chose to differentiate them because stans like Eddie can be activated or go back inside their user
I would say no because the servants can't move without her picking them up or kicking them. If you compare her to zato you can see how much he relies on eddie as the puppet
Honestly, while balance is important, too much balance homogenizes the game and makes it a way less fun playing and expectating experience. The ubiquitousness of drive rush has singe handedly turned me off of SF6, as I felt every match looked and played the same. Drive rush is also the case study for universal balancing, as it is an universal mechanic that is so strong that the whole gameplay revolves around it. I'd rather have a less balanced but more diverse game every day of the week.
One thing I was supposed to mention is that tag team characters can sometimes use their partner as an assist (hisui can use kohaku as an assist and vice versa) , this is something stance characters can’t do
Download Top Eleven 2023 to run your football club and top
the leaderboards in the Penalty Clash event now! mtchm.de/ahq1g
In a way, “Stand” characters are like stance characters mixed with puppet characters, most notably differing with the potential to not be affected by the startup or end lag of the stand’s attacks if HFTF is to be used as the standard.
I think that my favourites duo Characters are Rosalina and Luma(Smash Bros) and Tom and Jerry (Multiversus). Those character have a pretty intresting mechanic, that is to give the "puppet" the possibility of being not only an extension of the attacks, but in some cases also an alternative move for the character
play more video games
@@LuckiiTucky 70% chance he’s trolling. I hope I’m right
@@LuckiiTucky why the gatekeep?
@@LuckiiTucky Says the Splatoon fan.
lmao you pathetic gatekeeping bigots, get a hobby
A 2d fighting game with a rhythm games aspect to it? I didn't know 2 of my favorites genres would be in a same game like dat.
I mean, fighting game combos are a lot like rhythm games
MvC Iron Man infinite is practically a Billboard top 10
I also saw TH-cam videos explaining DBFZ combos with music theory!
Come join P4AU we have Rise and she's perfect
Lilith's Gloomy Puppet Show attack starts a straight up a DDR style rhythm game using the six attack buttons.
@@nessleepkpau? 🥴🤨🤨
Tbh Ferra/Torr was one of my favorite mkx characters due to it being a duo.
Hell yeah, incredibly unique characters in mk. Hope they bring them back for a future title
Yea same. Noob saibot as well but that might be a stretch
They even have a non-duo variation for Ferra/Torr too, damn.
I think the reason why Zato's.....symbiote, is named Eddie, is because it's a reference to Eddie Brock, the human host of marvel character Venom, it's not a coincidence that GG also have a character named Venom that is closely tied to Zato and Eddie
It's also a reference to the iron maiden mascot Eddie since GG is very heavy on the rock references
Both Eddie and Venom are metal references, Eddie to Iron Maiden and Venom to the band with the same name. Most GG stuff is a reference to hard rock/metal bands
4:40 "she's one of the msot technical characters" *shows a move looping into itself*
In the case of Ice climbers you cannot damage both by hitting one, but yeah hitting either puts both at a great disadvantage usually. The way they work is that there is the Primary (Popo, the puppeteer) and a Secondary (Nana, the puppet). Popo is technically the fighter here and if he dies Nana loses too and respawns with him later. Nana is the puppet and if you manage to kill her then Popo is left alone (I think till he dies, or maybe just for a long while before she respawns I don't remember) and the single Ice Climber specials are just too weak and combos almost inexistent. Both function almost identically as characters though and they are hardly different. Their only differences are ofc who you have to KO, the fact that the Puppet always starts her moves some frames later and some moves like Grab and up-B (I think only Popo can Grab and Nana just sits and watches, also in up-B Popo will always go the highest).
In short they are almost the same character 2 times and the second attacks some frames later. They take damage just as two isolated characters would except Nana cannot act if Popo can't either (but her attacks don't get cancels if they started beforehand) and you have to KO Popo to beat them, though if you KO Nana, Popo becomes useless and technically should instantly lose. (Also Nana has her own "healthbar" or percentage but it is hidden)
Though, it is funny that Chipp Zanuff's Gamma blade has this property of "hitting one of them means hitting them both" because Chipp's clone can transfer damage to Chipp when he gets hit 💀
Nana only respawns with Popo. A hige part of the match up is how to deal with Nana. As a duo they have the most destruction punish game in what ever game they are in(skill varies from title to title on execution) but Popo Solo(Sopo) value varies. In Ult he is just a normal character and loses his unique punish game.
In Brawl he loses infinites on the cast and only gets prolonged combos on the cast(ICs is worse for brawl then Meta Knight imo)
And in Melee he is shy of mid tier likely would be king of low tier if Sopo was an option.
also notably, Nana isn’t only a puppet.
Nana only mirrors Popo’s attacks when icies are ‘synced’ - that is, close together and moving as one unit, but you can also influence what she does when they icies are ‘desynced’.
there are two main types of these desyncs: voluntary and involuntary.
the latter case is the interesting distinction: if Popo or Nana gets hit, an AI will take control of the puppet and move the character around on its own. in that case, it’s not a puppet, you’re literally bringing in a CPU to fight on your team (you’ve lost all control)
the voluntary desync stuff is where you get them to stop mirroring each other AND you retain control of Nana, which is when they start playing more like a traditional duo fighter, with nuts combos and extreme amounts of pressure.
7:51 Correction: Nana and Popo have their own health bars. The disadvantage is that they’re very weak on their own and can’t recover without each other, and it’s very easy to get rid of Nana. If Popo dies, they both die.
If Chang and Choi come back in KOF XV or a future KOF game, I could see them as a duo character. I mean, KOF barely has any duo characters playable.
CvS2 did it
I doubt KOF would have a character like that, though
I’m amazed that there’s a video of duo/puppet characters that don’t mention ms fortune from Skullgirls. Granted it’s literally different parts of the same character. But even at a competitive level. If the cat head is behind the opponent it’s pretty bad news for them
I think she counted as a setplay/gimmick character, like Beowulf and his chair, since I see she has many ways to set up her head behind the opponent.
Something I'm not sure you knew about kohaku and hisui tag character is that they actually have a few moves removed in their tagged in state. Their solo characters have more moves that are accessible
I honestly enjoyed the vid well done on explaining it all of it.
Thank you!
I always loved the concept of puppet characters, but I have yet to find one that I like enough to want to main
Relatable
Fun Fact: the first ever puppet character is Devo the Cursed (or D'Bo in the game) from JoJo's Bizarre Adventure, coming out in 1998.
I really like the idea of puppet characters
In fg my favorites are Carl blazblue and zato.
Im not that good with them but the concept of doing combos with two characters at the same time is really cool
Nowadays I'm mastering Grappler's in 2D and 3D fighting games.
I think Afi & Galu are currently my favorite character duo. Its both tag team and puppet. You can only actively play as one totem at a time, and yet the inactive totem left on stage can still be interacted with by both teammate and enemy. You can swap at any time, this being especially useful in a platform fighter instead of most standard fighters.
7:20 Got chaos code recently and it was a blast with a bunch of friends.
7:08 the watering pot is also unblockable if held down, so its a great knowledge checking tool to beat opponents who don’t know when to release their blocking stance and use shield at the right moment
Well great is a bit of a stretch considering how little damage it does but hitting people with it never fails to make me smile
@@Tundric_Schwolf combine it with the chip damage from Hisui's infamous 236X->623C->2[BC] blockstring and it'll be a cherry on top imo
my favorite dual characters are Pyra/Mythra and Joker from SSBU, and Celica A Mercury and Elizabeth from BlazBlue Crosstag (though technically all characters in Xtag are dual characters)
I was hoping that you would speak about Ms. Fortune from Skullgirls (since is the game that I play) but great video, keep it up
She's none of those archetypes though...? She's a setup character at best.
most skullgirls character fall under multiple archetypes and most people do agree she is a puppet character. You control her head seperately from the body and both can be individually attacked. Functionally it's hardly different than carl activating his puppet in cf.
@@aleflippy1997 in headless stance she does actually function somewhat like a puppet character. She's kind of a mix between neco mech from mbaacc where you can hit the head to make it a projectile, while still having more traditional puppet moves on the head. But skullgirls characters in general don't always cleany fit into one archetype.
Nice videos man! Looking forward to seeing this channel blow up and take you places
Thank you! That really means a lot
I dunno why no fighting game has ever done the mechanic of "both characters are active and in the foreground at all times. Press M to swap at any time."
my guess is that it would be confusing even for the person controlling the character, unless there is some sort of indication like how the maids hi five
MvC Infinite had done so btw. Via the Soul Stone's Infinity Storm
Essentially speaking, with two entirely different aspect characters, i.e one fast one slow, you can get confused very fast at who you initially control before activating the Inf. Storm
Don’t think I didn’t notice the Ape Escape: Pumped & Primed music there! Loved the video as well, good stuff!
to be fair melty's maids have special moves where the maid that is not tagged in will attack. Old melty is also interesting here, with maids having 3 different moons/moveset variations, F-moon for example having a specific meter for assists, as well as Neco arc & Mech hisui, where the characters can't tag each other out but Mech hisui can attack Neco arc to make her become a projectile as well as commanding her to shower the opponent with a laser beam which hisui can use for light pressure. Then there's also Kohaku & Mech Hisui who also can't tag each other out but with a Kohaku lead where she also gets to keep her command grab, which she doesnt in her regular maid lead.
I am very saddened with how dnf duel turned out, enchantress made me unbelievably hyped for the game.
Also first time I heard someone use Stand character as an archetype, which I think is really smart, considering p4 arena also exists.
Great Video!
6:53 Yeah sure, but that's why we love them
Not a fighting game character, but my personal favourite puppet character ever is Io from Paladins. A puppet character in a competitive hero shooter is just so fun.
My favorite double character you didn't mention is Ferra/Tor from MKX
Nice video, duo characters are awesome, and as a fan of Chaos Code I was pleasantly surprised to see Cait-Sith get a mention in here!
This was a great video to create and very well done. It was thoroughly researched, well thought out, engaging with its visuals and sound, and you can feel your enthusiasm during the video. This content is amazing and deserves the attention it’s getting. The only thing that ever turned me off was bringing up the strange old 2000’s rhythm game, that might turn others off the video, but it was a stylistic choice that did fit well with your points though. I really enjoyed the video and only ever had that one gripe with it, and it was just a difference in mainstream vs a niche game. Anyways, I loved the video. Keep up the great work!
I'm gonna go out on a limb and say that typhoon made at least someone mad by covering every entity/technique that acts similar to a stand under the umbrella of stands lmao
Probably but nobody was mad enough to comment yet
@@typhoonbh true that.
Tom n Jerry in multi versus
You showed so many games here and that’s a job well done, also didn’t know league of legends is making a fighting game, You should make a vid about older fightings games and how different there mechanics were bc of software
Love your videos, keep it up :).
Glad you like them!
Remember not to research hisui and kohaku backstory
i think the key takeaway here is that i’m in love with Kohaku
I definitely watched the full video duos are uhhhhh
Definitely
The only duo character I main is Ken and Koromaru in persona 4 arena ultimax. I do have a major soft spot for ferra/tor in MKX because I always enjoyed playing him when I’d play it with my dad
Man the fact you havent even mentioned devo from hftf is a crime in itself
I was hoping to see noob-smoke from MK deception in this video.
I feel like people like ghostblade can count under this cuz he can legit jus send the ghost out but then if that were to count then I feel someone would eventually argue nago n chipp might contend too cuz their lil shadow clone attacks more so the former tho overall the two complete different characters one is my fav I luv Zeku n enchantress cuz u never kno what’s coming
Bro what music do you use man your taste is incredible
A mix of HOME, Otis Mc Donald and video game OSTs
Dope video 🙏🏽
Thank you!
You guys all missed the Tom and Jerry duo
Then we have Ms. Fortune which is pretty much a bit of everything
APE ESCAPE PUMPED AND PRIMED OST AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
bro, the chess peice from roa
😩
Does noob saibot from mk11 technically count as a stand????
I don’t think so tbh
This is quality content
Enchantress main rise up
i love melty blood cc and how len can use neco arc I know it's not a dou character but it's a joke one
sad that no one mention Carl Clover in Blaz Blue series. gah dam his move is such a pain to learn and master.
Ye, or Relius for that matter (I actually kinda like messing with him in cf)
Rosaluma (smash), I guess is a puppet archetype?
Borderline busted in 4. In Ult she's low tier just by making Rosa weaker without Luma and by making Luma easier to kill (not directly, but the game's core systems did that).
Ice climbers is cool. They should add a synced character to blazeblue
I understand it's not a duo character, but how would you describe Ms. Fortune's head in Skullgirls?
I would say she’s pseudo puppet character, she can play like one but I guess visually she technically isn’t
@@typhoonbh makes sense, would robo-fortune's head then also be a pseudo puppet
I love duel wild Characters My favorites cause they are always fun and funny to play ginu and It's awesome just to jump the enemy
good video
though in my honest opinion i would for the most part consider puppet and stand characters the same, just having slightly different properties depending on the context. using jojo as an example, many stands can operate at a very long distance and some don't reflect damage back to the user
I'm a simple man: I see maids, I click.
counterpoint: it's okay when it's all leroy because he's -black- cool
For Smash Ultimate fans:
Synced = Ice Climbers
Puppet = Rosalina and Luna
Stand = Joker
Tag team = Pokemon Trainer/ Pyra and Mythra
I used Celica in Blazblue for awhile she was fun to use
Everything does have a jojo reference
Does Ms Fortune detaching her head count as a stand or as a puppet?
(all heavy punch buttons get assigned to the head and it takes x0.5 dmg while the body still takes x1)
id say so
Chaos Code is weird. I personally dislike the game but Cait & Sith are my favorite fighting game character(s) period. Nice vid
Eddie is technically a puppet since he is zatos shadow no?
You could make the argument that stan characters are a subtype of puppet characters but I chose to differentiate them because stans like Eddie can be activated or go back inside their user
@@typhoonbh fair enough tho zato is technically the first puppet character
Man forgot to mention ferra/torr from mkX, shame
5:06 What's the name of the game on the right?
Blazblue
@@typhoonbh Really? Well what are the characters names? They look pretty cool.
@@magic2546 Carl Clover
@@typhoonbh Thanks
My favorite duo is definitely Hisui/Kohaku. (Don't ask why, I'm just a fan of Melty Blood.
What is jack o considered as?
I would say no because the servants can't move without her picking them up or kicking them. If you compare her to zato you can see how much he relies on eddie as the puppet
Can you make a vid on capcom vs marvel or capcom vs snk
Maybe
typhoon 4ever
Sooooo, is noob sibot a standuser?
I mean you can make the argument
does pyra/mythra counts?
yes if you can switch between then during the match
good
thank
great
❤️❤️(I'm out of comments great video)
I appreciate it
The obvious one is tom an jerry
I know this video is older and all, but please credit the people who made the footage you use, even if you just use it for a second or so.
Wait… DNF is already obsolete? It was only released like… a year ago.
…blugh… fighting games make my head spin.
very bad marketing and no road map will do that unfortunately
Give epilepsy warning pls
Number 1
Honestly, while balance is important, too much balance homogenizes the game and makes it a way less fun playing and expectating experience. The ubiquitousness of drive rush has singe handedly turned me off of SF6, as I felt every match looked and played the same. Drive rush is also the case study for universal balancing, as it is an universal mechanic that is so strong that the whole gameplay revolves around it. I'd rather have a less balanced but more diverse game every day of the week.
Devo from Jojo Hftf
hi
Hello
I see no functional difference between tag team characters and stance characters
One thing I was supposed to mention is that tag team characters can sometimes use their partner as an assist (hisui can use kohaku as an assist and vice versa) , this is something stance characters can’t do
:-D
Day 1 of asking for a vid that includes mk