I would set her on 1st place, even if Pierce triggers is still situational compared to Slayer consistency. As you mentioned, having javelins on those maps would have cut turns and time plus, considering that Arthur is more fragile overall, I think Tana does deserve that ranking.
20:36 The glitch occurs because the pierce animation cancels out other animations and you attack faster than the HP bar can drain. If the HP bar is draining and you attack while it still happens the game breaks and puts you in limbo. normally animations are long enough and get extended to avoid the issue but pierce just does its own thing in animation timing.
I love how the wyvern fixes so many of the issues that might have troubled Tana. Low con? That's fine, we'll give it a hefty boost. Low strength? That pierce chance has got you covered. Doesn't have the coolest overworld sprite in the game? You're not gonna believe this. Wyvern solves it again.
I feel like Artur won on time because slayer and magic in general meant he could one shot or one-round enemies more easily in the later portion of the game. Don't think Tana taking two hits to kill should count against her honestly.
Tana easy takes #1 cause shes mounted, has two great class choices, will eventually be immune to effective damage, and has better strength growths than vanessa
@@Angus_Fox that's only because his starting stats are better than tanas. If they had both start at level one, or even the same level, tana wins every time
Tana would easily be Number 1 and the thing is that this is not even optimized yet. Mounted Unit , great bases , great growths and a busted promotion is all Tana needs. Lute gets an early promotion on Chapter 6 at the start but Tana is insanely on just “kill boss or seize chapters” since she just bypass everyone and goes for the kill. Also , RNG affects a lot , for example my Tana at 20/20 already has cap STR , Skill , Speed and Luck on most of my average runs , only HP , DEF and Res are not cap.
Tana I always found such a pain in the rear to grind up, especially on Emphraim's route... But, I was always pleasantly surprised when I did decide to grind her up, with this video proving why. Very nice.
Little late but you can always save your star boosters for up until that point +2 str/skill/def and 7 hp can up her survivability enough that she doesn’t need to be baby sat until level 9 or 10 that’s what I do anyway especially if Vanessa takes off early enough
Try cormag next! Loving the content by the way, I think that tana's turn count puts her at #1, capping all of her stats was satisfying. Another great way to know who's solid is to look at the draft race metas (although availability is no longer a factor)
Getting through the early game with such a fragile lance-locked unit looked stressful, but after she picked up steam she was unstoppable ! Number 1 for sure, it's just fun bypassing huge swaths of map just because terrain means nothing :D
I think Tana should be first! She is pretty good and from watching i could see that she had a easier time going throwing levels in general, even if she seem to not keep up in the first few levels early in the game.
I have an idea for a crazy run... Myrrh with an indestructible Dragonstone: The idea isn't to see if it's possible, it's to see how quickly the world burns!
Tana definitely ranks first, but I'd be interested to see how she fares as a Falcoknight. Probably worse considering swords aren't THAT much of a boon but it'd still be interesting to look at. Also, would like to see how Knoll or dark magic Ewan fares. Nostanking + Luna + phantom strats are pretty wild.
True, pierce came in big a couple times near the end of the run. I think she would struggle to kill the dragons and boss with the lower falcon knight stat caps and no pierce.
Having attempted Knoll, I was having difficulties getting past chapter 8, but honestly that might just be me being bad. He should be fine getting past that, but I sorta lost patience and just took a prolonged break lmao
And it turns out i'm just stupid. I thought it would be unreasonably difficult to get the guiding ring on chapter 5 but I did it on a second attempt, and i literally had no trouble on chapter 8 after that. That combined with the dracoshield from one of the houses really does help patch him up
Tana is easily the best unit, she’s number 1. She’s amazing, high movement, pierce, great caps and amazing lance rank make her the best unit. Also the fili shield nullifies her arrow weakness. She’s 1st.
For how you're structuring these playthroughs, I agree first place yes! Cormag and Vanessa might give her a run for her money but the wyvern knight class plus flying plus great growths makes Tana an incredible investment. Enjoying the content man I love keeping FE 7 and 8 fresh with fun runs.
This run reminded me of my first FE8 playthrough where I paired Tana with Cormag bc I thought they were cute together. And then I ended up with 2 wyvern knights soloing the entire game 😂
Tana is an easy #1 since turns are verifiably the easiest way to track how well a unit is doing while play time can be affected by all kinds of outside factors.
Hmm, Tana will struggle early game because of low hit rate against all the axe enemies, as well as her frail defense. Her low con also really doesn't help her with lances being fairly heavy. Some lucky early defense level ups will really help her survivability. Your level 20 tana was really nice, very good strength bonus, and on par defense means she's in good shape. For promotions-it's gotta be Wyvern Knight-that +4 constitution is incredible for Tana and Vanessa, and Pierce is absurd. Just gotta watch out for the the pierce glitch with ranged weapons. Though, personally I usually make Tana and Vanessa being falco knights for sword access as well as being able to use triangle attack for laughs, also to avoid the pierce glitch being possible since I've had it happen to me a few times and I like playing with animations on, so having a wyvern knight always runs the risk of the game freezing if they use ranged weapons that missing door key in ch 14-maybe Kyle was carrying it when he died? Lvl 20/20 Tana turned out great. I think the pierce animation glitch is because the pierce animation plays faster than the normal one, so if there isn't a counter animation to let the game catch up with the HP drop animation the game freezes up Pretty solid run from Tana, unfortunate loss of time/turns because of running out of javelins, but still pretty good overall. I think Tana is in spot 1 for now-if the turn count was closer between Tana and Artur maybe he'd be number 1 still, but 50+ turns better on Tana's part is way more meaningful than 30 minutes of real time which could be lost in various places. He did beat her because of having no resets though, so that is something he has over her
Yeah, her early was quite tough, but the luck was on our side overall. The missing door key was actually on Ephraim, I mean to bring it up, but fully forgot during the recording of the voice over. She really had a solid run so it's hard to knock her out of #1 spot especially given the turn count.
If you do want to do Ephraim’s route, one thing you could do is put an extra save at the end of chapter 5, play through to chapter 7 normally, take a screenshot of the character’s stats at the end of chapter 7, give Ephraim the stats, class, and portrait, reload the chapter 5 save, and then play through it again.
Slow start because of axes but, she's easily #1. She's one of the few units that can match Seth when trained. Cormag and her have a support that is honestly too much. Sure Cormag can be slow, but when he is, that's fine, just make him Tana's support buff. Also, poor Falconknight. Only good for a Triangle Attack, and even then, Wyvern Knight has Pierce.
falconknight has some benefits for regular playthroughs. since they have lower con than Wyvern knights, they have higher aid cause of how mount aid formula works, so they can be used to rescue drop heavier units around much easier than wyverns (think promoted gerik, dozla, gilliam, garcia, etc). there's more utility to units than just how they perform in combat
Tana def 1st. Turn count is more significant and it's sooo much lower! Time just comes down to the player time spent strategizing and will vary always, regardless of character. Turn count is much more tied to the character.
Day 6 of asking for a Knoll run. I don't even like knoll all that much, but I'm committed and will ask every vid until it's done. I really like the content, and Tana>Vanessa
I just had a bit of epiphany just thinking about the earlygame for Tana, and for future Lance units. It was slightly rough for Tana, but it's going to be brutal for Vanessa... and... oh no... oh dear... do I hear sad Amelia noises in the background?
Tana deserves #1. That is a whole 46 turns saved compare to lute's run. Not having a javelin costs more time than you think, especially on chapter 15 where there are multiple magic reinforcements, hand axe users, and those annoying rangers. R.I.P. Kyle :(
I think Tana should have the number 1 spot. Turns seems more important since a lot of time can be eaten up simply if there is a bunch of enemies that turn things into a slog. But a good unit wont be struggling in that case, it's just a matter of the enemies being a chore for them to deal with, which will be apparent in the turn count. (That argument may justify reordering Lute and Artur? BUT that is assuming it's just a matter of enemies and not other factors and I'd need to rewatch those runs to remember where the time discrepancy comes in.) Been watching an old/ongoing series of solo runs in Pokemon Red/Blue, and it's been... interesting... thinking about these two series in comparison. I'd normally say Fire Emblem is the harder game, but doing that one quickly is certainly it's own challenge. The real interesting thing is just how weird those games are (as in buggy and glitchy). People talk a lot about Fire Emblem and RNG, but geez, at least here it is working correctly and you can honestly say you're avoiding glitches/exploits, which is actually impossible in those first gen Pokemon games, strictly speaking. Sure does create some hurdles and change your entire strategic outlook in ways you just can't account for.
Yeah there are basically unavoidable glitches in the Gen 1 Pokemon games that makes Solo running without them harder than it should be. While you can certainly use exploits and quirks in game mechanics for FE (RNG manipulation, enemy control glitch., etc...) these tend to not happen by accident so avoiding using them is very easy.
I really, really, REALLY wanna see you try Ewan. Obviously one of the Dark magic classes is best for him (I personally prefer Druid since I find it just flat out more powerful than summoner and the Phantoms from summoner can end up costing you valuable items)
Naturally I would expect you do the same thing you did with Artur about adding his most basic tome to the early armory to make this at least semi-possible.@@kratosmvn_
Honestly i want to see the neimi run, just because i know her turn count will be higher by default but it will be interesting to see what tactics are used to try and mitigate it
#1 without a doubt in my mind. Even among more recent fire emblem games, I've often given her the title of "the most dangerous woman in fire emblem". Course it helps that she has a god-wrecking skill, and sacred stones (even on hard mode) is probably the easiest fe game. The reason for the javelin crash is simple: it happens bcuz the enemies hp doesn't whittle down fast enough before the second strike connects. I've had a terrible experience with that crash when it happened on the second to last floor of the lagdou ruins and had the restart the whole thing.
Pierce came in handy after all to compensate her lack of strength. Dude, in the last chapter, you forgot that tana doesn't need to fight the doggos. She can fly through the center of the map where both doggos can't attack her, although it will trigger wight reinforcement, which shouldn't be a problem. Idk if that strategy will save Elixir or not, though lol.
Yeah, I never go the middle route because it opens you up to Gorgon attacks earlier while fighting the reinforcements and usually the Gorgons are a bigger problem than in this run.
Love the videos. This is still my favorite flying class and I cannot remember if they ever bring it back, a slick flying wyvern with pierce. Also I wonder if the other Dragon Knight users are nearly the same or different...
Yeah I love it too, it's a shame they didn't bring it back for later games. I think there will be some discrepancies here and there, but I guess we'll find out later!
"Ahem" *puts on lucky star cheerleader outfit and begins his routine* "To see you suffer is my goal~ So hurry up and play Knoll~" ... i threw up a little after writing this, but I'm posting it anyway because I find it funny.
Hey, it's best girl time! Anyways, I figured she'd suffer in the early game due to bad bulk and triangle disadvantage vs a bunch of axe bandits. Cheesing enemies from the mountains with a javelin is a great workaround though. Guessing she'll be great in the late game, since she's going to be very hard to touch and hits back surprisingly hard. Falcoknight and Wyvern Knight are both cool options, and she won't have to worry about things like slow desert movement or chasing down gorgon eggs.
As soon as I saw the thumbnail I was dreading the Pierce glitch. I know about a QoL patch that fixes it (the sole reason I got it), but it changes more things so I don't think I should recommend it for the remaining flier runs. If someone knows about a standalone fix I think it would be great to let Kratos know about it. Restarting because you made a mistake or got bad RNG is fine, but being forced to do it by a glitch is unfair. Wyvern Knights are OP like that, so it's no surprise seeing Tana take #1. I'd say Tana being 41 turns earlier is a bigger difference than those 30~ minutes of Artur, but it's still very close with these two. All of this is meaningless though because we all know who's going to be #1 when all is said and done... our boy Knoll of course!
Someone, already told me of a fix for that, thank you for the help though :P Yeah, Wyvern Knight is just sooo dominant. Imagine if Knoll were actually 1st... lol it would be the greatest comeback story of all time.
Tana was an excellent surprise, I prefer her over Vanessa and I really think she deserves the #1 spot above Artur! The turn count difference is huge and will be unmatched until we see someone duch as Cormag come in Now I wonder who will the first archer be in this series, between Neimi and Innes. I don't know if it's hard to downgrade Innes to a level 1 archer, also if it's fair or even necessary..
Can't wait to see if Cormga blows her time out of the water! So, for promoted units I'll do the run as they are initially because, imo, if you downgrade the levels you're essentially just playing another character. Their bases being high at first will just be a feature of the run!
@@kratosmvn_I think Neimi as a ranger may have a better time than Innes in the long term; as good as Innes is with his promoted advantages he is still susceptible to getting grouped up, though she will need that Orion bolt quickly.
@@kratosmvn_ Hmm.... on a knoll run... (and potential for an ewan run) your opinion on their phantoms? Would they be fair game because they come from them? Or are you determining that they are off limits? And when you do... may the RNG have mercy on you. (especially like ch 5 if you're going for the ring)
I would argue Artur, because I always been of the opinion that we should rate the actual performance and not the what if scenarios. I mean Tana yeah she definitely could've been faster with javelins, but then who assures later chapters would go as smooth as they did, or you get bad luck etc etc...
Not sure if you know this, but you can get an angelic robe by not letting any villages get destroyed in chapter 9. Doubt it'll help that much because Tana ended up capping anyways, but hey, extra HP is extra HP. And like for Kyle. 😭 Poor man Edit: I know you've done Franz already but it would be funny if Kyle got his solo run next. Poor man died four seconds after joining. Other than that, Tana is amazing and I love your videos :D
Yeah, I was aware, but it's never a possible situation with the solo runs, so it fully slipped my mind that maybe flyers could be the only ones to be able to do it. I'd love to do Kyle at some point and thank you I'm glad you enjoy the videos :D
To me turns matter more because they only go up with actual actions in game. If you get up to take a pee then turns stay the same while time increases.
I don't know the super deep dive explanation but I believe what happens with the Pierce ranged glitch is that for some reason the animation doesn't wait for the HP gauge to finish depleting before continuing on to the next blow, and something about that makes the game hang. Could be that the game is now trying to wait for the HP gauge to deplete but it's not moving so nothing happens.
Her turns were better, but his time was better, and it feels like the difference between each is pretty evenly matched, so I'll cheat and say they should be both #1 🤭 but yeah that pierce glitch is exactly why I can never promote a flier to Wyvern Knight outside of an extreme circumstance like a solo run (because it really did make a difference in the end), too much risk and not enough reward for me. Great video once again! #TanaSweep
I mean i never played sacred stones but i like watching these vids. also u think doing a solo run with an archer would even be possible? I would assume they could easily get swarmed by enemies in a way that they can't attack or move away? 🤔
I think it would be best if you separeted time and turns for each character, so this kind of stuff dosen't happens Preferable though, I don't think that Time & Turns isn't a good way to look at someone's perfomance, though I don't know of a better way
Seeing that great Tana gave me a thought Would it be possible to manipulate the groth rates of the characters? I see a lot of Solo Pokemon challange runners that give their pokemon perfect or most beneficial IVs so they banish that from interfering with the consistancy and the luck factor. So Pokemon can be better compared with each other. So wouldn't it be a good idea to give the units a 100 % growth rate in everything so in the end you will compare perfects to perfects?
It would be possible to do that, but then, imo, it would rob each run of it's uniqueness. The units in Fire Emblem, unlike Pokemon, have caps tied to their class and gender and are not all unique. So a Tana and Vanessa run would be the exact same. A Forde, Franz, and Kyle run would have no differences at all. The growth factor is so important in making Fire Emblem unique that giving the opportunity for perfect stat would not give use runs that are as interesting as they would more or less feel the same. With that being said, it may interesting for a video to do a 'what is the best class to solo run with' using the idea that it gets 100% growths.
@@kratosmvn_ Oh I did not know that all of them have the same caps. I am more familiar with the newer Fire Emblems like Awakening and beyond where the caps are vastly diferent depending on a lot of factors. But yes if they are basically the same if you change the growth it would make no real sense to compare them in the end. Thank you for clearifying it to me :)
Tana should remain number 1, even with that blunder before the Jehanna castle. Wyvern Knight is the best flying class in FE8, where Pierce alone can be a time saver in a run of this nature, given enough opportunities.
Tana #1. I don't think the extra time from needing to redo a level due to a game freezing bug should penalize her, and she is Substantially lower in the turn count. If you have the data, a deaths column would be interesting to see as well.
Thanks for the feedback. Grabbing death count is a little trickier cause I would be 100% on me to properly keep track and sometimes I go on auto pilot with these runs and get dumb deaths that are not really representative of the character itself. So I'm hesitant to add deaths.
20:16 LOL get Pierce Glitched! This is why I don't use Wyvern Knights. I hate turning off animations, but with animations on, the Pierce Glitch can strike at any time, especially when using a javelin at 2 range.
The biggest surprise is that the Pierce glitch only happened once. Did/Do you bother to pick up the Killer Lance in 5x? For lance users it can be a good get, but would also require playing the chapter without your main unit differently.
Yeah after the one time I tried being a little bit more careful with using Javelins. I actually forgot about it, I'm so used to just skipping it that I did not pick it up even though it is quite a useful item.
Between Javelin and losing the Goddess Icon, that's quite a bit of time loss due to player action, the 2 luck is what, 2% crit, accuracy, evasion, spread across every every fight after the point of missing it since she never maxed luck in levels, also i wasn't paying too much attention i think you at one point mentioned missing a spear too. #1 IMO
To me turns didn't matter that much, you can't compare a knight vs a flying unit because that, however the time between the first two is almost there even with the turns differences that mark a serious point... but comparing this character with almost ALL others, the demon was "too easy" and the long range sages and the petrify monster looks like nothing... so it's fine to put her at first place or second... and plus there is no "reset" or serius dying fast forward moments like, Lute? I can't recall... other character NEEDs serious luck to success, and this one was not the case We can even add 3 hours to her time (cause she can skip the terrain movement, and that could be unfair for some characters to be compared), but even still, even if she has 10-11 hours like the knight she has 0 resets, almost not-dying... and got no issues versus other character serious problems to deal with it... even Arthur got some "weird" moments, right?... that make her way too strong versus all the other, and maybe even versus Arthur score. And for that, if there is a rank system, I should give her a S rank tier... Arthur an A.. and so the other ones. The true fact, IDK all in deep if you got a serious struggle at any point with this character, but, that is how I feel when I saw this showcase, timelapsed gameplay.
Still an outstanding job dude, it's remarkable how you manage to play the same game again and again, and make it so good to watch and analize, and of course enjoy it. 👍
Thank you for all the feedback and kind words 😊 I'll think a little deeper about the ranking and going forward and really break it down in the next run.
@@kratosmvn_ don't think much about that, don't burnout cause thinking too much about the ranking system... you did a wonderful job, and make the videos too funny, and that is the important part. Even when Tara got an "overall" better rank at almost all categories, and she is possible "the best" until now, I still thinking, Arthur still number 1... but as I said, Tara could be #1 too easily... but the gap between those two are huge. She has less turns... yes, I can't deny that is a fact, and... well I remember Arthur was better as "Unit" per example the time you need... she is faster but he has lower time, even when you can skip a whole map... plus he has a long range weapon (spell) and terrain advantage... but yes, at the end both are far away from Lute overall... both can be number 1 at this point, and what according to which stat we consider is better. The time gap to me is something to consider cause she deny terrain movement cost, so she loses much more time that the final stat shows (Don't ask me why IDK)... but still Arthur be #1 to me.
How do you make the character switch, i have been trying to do it with rom hacks and it will work for the first few chapters and then the game gets buggy.
For the gorgon chapter, are the eggs pre-determined to hatch as a gorgon with stone or with the standard gorgon spell? If so, you could probably optimise that map, killing the eggs with the gorgon with stone. Although Tana had no issue, other characters can benefit from 1 or 2 less gorgons with stone.
I believe it is all pre-determined, but I think most hatch have stones and the ones that are naturally on the map don't all have it, but I'm not sure at all. It's not a bad idea to devise a plan around which spawns first to clear then out quickly.
imo the whole turn count vs time debate doesn't really matter across all characters and only really matters across similar characters. ie. fliers against fliers, horses against horses, and unmounted against unmounted. In that regard both tana and lute are #1 in their categories so far.
I wouldn't say turns matter strictly more than time, but I do feel like that turn gap is way larger than the time gap and Tana earns the number one spot.
The tierlist should read Tana, Lute, Artur. Because Fire Emblem speedruns aren't usually time-ranked. The more accepted speedrun is LTC (Low Turn count) Also,do Kyle next for getting hin killed.
Yeah I get that, but this isn't a speedrun. This is based on context of the run, but sometimes things like time and turns are a great indicator for viewers to know how the run generally went. This is the reason Artur is over Lute because I deliberately in the run used more turns to test out a strategy, that didn't end up panning out, but that context mattered hence why Artur is ranked above Lute.
The only thing I don’t like about the wyvern knight animations is that you can’t see Tana’s hair cause she has a helmet. I prefer the falcon knight because of that but otherwise Wyvern Knight is 10/10. Also you can find helmetless animations on klokinator’s repo so yeah wyvern knight blows falcoknight out of the water.
With how the series is, it's should be going by time as it that is how all the other units have been ranked so far, and if she doesn't have the fastest time then she shouldn't be in first if that's the case, if going by time then she should be third
To be fair, time and turns have always end up aligning so far until Artur. And Artur would have beaten Lute in both if it weren't for me deliberately losing turns. Maybe I should just treat those values as indicators and rank the runs purely based on ease of clear.
Where would you rank Tana in the tierlist at the end?
(Don't look at the responses if you want to avoid spoilers)
I would set her on 1st place, even if Pierce triggers is still situational compared to Slayer consistency. As you mentioned, having javelins on those maps would have cut turns and time plus, considering that Arthur is more fragile overall, I think Tana does deserve that ranking.
Thank you for the feedback, this makes a lot of sense :)
1st place because of high speed, high mobility, and good attack.
Rank 1 cause bangs, 10/10 on that hairdo
A 50 turn save is way too much for anything other than #1
20:36 The glitch occurs because the pierce animation cancels out other animations and you attack faster than the HP bar can drain. If the HP bar is draining and you attack while it still happens the game breaks and puts you in limbo.
normally animations are long enough and get extended to avoid the issue but pierce just does its own thing in animation timing.
Oh damn, I didn't know that. Thank you for the info.
@@kratosmvn_ You`re welcome. Love your editing.
Thank you very much :)
Low str cap?
But you see... PIERCE.
No need for Strength when your defense is 0 lol.
Aaaaand here you can see how OP fliers are
Tana deserves rank 1 this far
Yep flyers are the best in my book!
@@kratosmvn_I mean in fe6 the flyers are meh. In fe7 only Florina is good and in fe8 Tana and Vanessa are straight up busted because pierce.
@@voltron77 Hey don't say that, Milady is a one man army
@@CallMeOdd No I’m talking about Pegasus knights, malady and Zeiss are beasts on hard mode.
I love how the wyvern fixes so many of the issues that might have troubled Tana. Low con? That's fine, we'll give it a hefty boost. Low strength? That pierce chance has got you covered. Doesn't have the coolest overworld sprite in the game? You're not gonna believe this. Wyvern solves it again.
😂😂😂 yeah it just patches literally everything lol
Tana was one of my favorite flying units from FE 8 growing up! Clicked this video so fast when I saw my girl ❤
Glad I could feature one of your favourite characters :)
I feel like Artur won on time because slayer and magic in general meant he could one shot or one-round enemies more easily in the later portion of the game. Don't think Tana taking two hits to kill should count against her honestly.
Thank you for the feedback!
Cormag wants his revenge for your continuously skipping him. You should appease him by doing his solo run while you still have the chance.
I should make sure to appease him and not bring him wrath upon me. 😂
#1 Easy. Tana, while not my favorite, is statically the best unit, in my opinion. I can't wait to watch and see!
Enjoy the video :)
Tana easy takes #1 cause shes mounted, has two great class choices, will eventually be immune to effective damage, and has better strength growths than vanessa
She really showed up for this run!
@@kratosmvn_Yeah also she’s like one of the best characters in the game and it’s common to use her to just kill everything with pierce.
Cormag will probably outperform whenever we get to him
@@Angus_Fox that's only because his starting stats are better than tanas. If they had both start at level one, or even the same level, tana wins every time
Just goes to show how important availability is
Tana would easily be Number 1 and the thing is that this is not even optimized yet. Mounted Unit , great bases , great growths and a busted promotion is all Tana needs. Lute gets an early promotion on Chapter 6 at the start but Tana is insanely on just “kill boss or seize chapters” since she just bypass everyone and goes for the kill. Also , RNG affects a lot , for example my Tana at 20/20 already has cap STR , Skill , Speed and Luck on most of my average runs , only HP , DEF and Res are not cap.
Glad to see I wasn't too off base with the ranking! This run was so smooth at times I felt like I was zooming.
Tana I always found such a pain in the rear to grind up, especially on Emphraim's route... But, I was always pleasantly surprised when I did decide to grind her up, with this video proving why. Very nice.
Yeah, the join level at Chapter 9 can make it tough for her to catch up, but her growths are really good so she can become such a force.
Little late but you can always save your star boosters for up until that point +2 str/skill/def and 7 hp can up her survivability enough that she doesn’t need to be baby sat until level 9 or 10 that’s what I do anyway especially if Vanessa takes off early enough
Just finished the Gilliam run! Keep it going! Let’s go Knoll!!
Thank you for following along! Hope you're enjoying 😊
Try cormag next! Loving the content by the way, I think that tana's turn count puts her at #1, capping all of her stats was satisfying.
Another great way to know who's solid is to look at the draft race metas (although availability is no longer a factor)
Cormag is on the way at some point :) I'm glad you're enjoying the content. Oh I should look at that for sure to see who is considered the best units.
Getting through the early game with such a fragile lance-locked unit looked stressful, but after she picked up steam she was unstoppable ! Number 1 for sure, it's just fun bypassing huge swaths of map just because terrain means nothing :D
Yeah once the first map were done we were in such a good position!
It was years before I realized flying units don’t get terrain bonuses :(
A sad realisation, but it makes sense after all.
I think Tana should be first! She is pretty good and from watching i could see that she had a easier time going throwing levels in general, even if she seem to not keep up in the first few levels early in the game.
Yeah, outside of the start it really was a breeze to be honest.
Dude, Ive been waiting for the Tana video for so long since shes my favorite character in the whole game.
Seems like you have a lot of favourite characters... LMAO 😂
I have an idea for a crazy run... Myrrh with an indestructible Dragonstone: The idea isn't to see if it's possible, it's to see how quickly the world burns!
LOL, that could be fun! I do have an interesting idea of Myrrh
Tana definitely ranks first, but I'd be interested to see how she fares as a Falcoknight. Probably worse considering swords aren't THAT much of a boon but it'd still be interesting to look at.
Also, would like to see how Knoll or dark magic Ewan fares. Nostanking + Luna + phantom strats are pretty wild.
As a Falcon Knight she'd be an interesting and way harder run to be fair!
Dark mage run will be very interesting for sure.
True, pierce came in big a couple times near the end of the run. I think she would struggle to kill the dragons and boss with the lower falcon knight stat caps and no pierce.
Having attempted Knoll, I was having difficulties getting past chapter 8, but honestly that might just be me being bad. He should be fine getting past that, but I sorta lost patience and just took a prolonged break lmao
And it turns out i'm just stupid. I thought it would be unreasonably difficult to get the guiding ring on chapter 5 but I did it on a second attempt, and i literally had no trouble on chapter 8 after that. That combined with the dracoshield from one of the houses really does help patch him up
Tana is easily the best unit, she’s number 1. She’s amazing, high movement, pierce, great caps and amazing lance rank make her the best unit. Also the fili shield nullifies her arrow weakness. She’s 1st.
Yep, you're right on the money here.
I think I'd put her as second. I think Artur was better.
Also, I vote Neimi next run. This run, we feared the archers. Next, we shall be the archers
Fair point!
I'd love to try Neimi!
For how you're structuring these playthroughs, I agree first place yes! Cormag and Vanessa might give her a run for her money but the wyvern knight class plus flying plus great growths makes Tana an incredible investment. Enjoying the content man I love keeping FE 7 and 8 fresh with fun runs.
Yeah, I think Cormag and Vanessa will be very interesting. I'm glad you enjoy the content
Love the series- excited to see the next videos!
Maybe try Kyle or Forde as a paladin to see how they compare to Franz's Great Knight Run.
Thank you, I'm glad to hear you're enjoying. Kyle or Forde could be a fun idea!
This run reminded me of my first FE8 playthrough where I paired Tana with Cormag bc I thought they were cute together. And then I ended up with 2 wyvern knights soloing the entire game 😂
That's pretty much the Classic Tana/Cormag arc for me lol
Tana is an easy #1 since turns are verifiably the easiest way to track how well a unit is doing while play time can be affected by all kinds of outside factors.
Agreed, thank you for the feedback! :D
@@kratosmvn_ I also want to add that I absolutely love this series and I can't wait to see who you use in the next video.
@jasonfox6932 Thank you very much! I'm very happy you enjoy the series :D
Hmm, Tana will struggle early game because of low hit rate against all the axe enemies, as well as her frail defense. Her low con also really doesn't help her with lances being fairly heavy. Some lucky early defense level ups will really help her survivability.
Your level 20 tana was really nice, very good strength bonus, and on par defense means she's in good shape. For promotions-it's gotta be Wyvern Knight-that +4 constitution is incredible for Tana and Vanessa, and Pierce is absurd. Just gotta watch out for the the pierce glitch with ranged weapons. Though, personally I usually make Tana and Vanessa being falco knights for sword access as well as being able to use triangle attack for laughs, also to avoid the pierce glitch being possible since I've had it happen to me a few times and I like playing with animations on, so having a wyvern knight always runs the risk of the game freezing if they use ranged weapons
that missing door key in ch 14-maybe Kyle was carrying it when he died?
Lvl 20/20 Tana turned out great. I think the pierce animation glitch is because the pierce animation plays faster than the normal one, so if there isn't a counter animation to let the game catch up with the HP drop animation the game freezes up
Pretty solid run from Tana, unfortunate loss of time/turns because of running out of javelins, but still pretty good overall. I think Tana is in spot 1 for now-if the turn count was closer between Tana and Artur maybe he'd be number 1 still, but 50+ turns better on Tana's part is way more meaningful than 30 minutes of real time which could be lost in various places. He did beat her because of having no resets though, so that is something he has over her
Yeah, her early was quite tough, but the luck was on our side overall.
The missing door key was actually on Ephraim, I mean to bring it up, but fully forgot during the recording of the voice over.
She really had a solid run so it's hard to knock her out of #1 spot especially given the turn count.
If you do want to do Ephraim’s route, one thing you could do is put an extra save at the end of chapter 5, play through to chapter 7 normally, take a screenshot of the character’s stats at the end of chapter 7, give Ephraim the stats, class, and portrait, reload the chapter 5 save, and then play through it again.
Oh yeah, that's a very good idea. Maybe at some point if I try these with Ephraim's route I'll do that :)
The slim lance is amazing.
Really is!
This series is one of my favorites, always look forward to it! Idk how realistic it is to completed but I'd love to see a Thief/Assassin run sometime!
I'm glad you're enjoying it! I'd love to do an Assassin run at some point for sure :D
22:40 they call me 007
0 hit
0 damage
7 crit
Slow start because of axes but, she's easily #1. She's one of the few units that can match Seth when trained.
Cormag and her have a support that is honestly too much. Sure Cormag can be slow, but when he is, that's fine, just make him Tana's support buff.
Also, poor Falconknight. Only good for a Triangle Attack, and even then, Wyvern Knight has Pierce.
Nice, glad to see that our thinking aligns. Her and Cormag are usually my go-to support. Falcon Knight really got the shaft in this game :(
@@kratosmvn_ Probably the best support duo. I always struggle to avoid using them.
falconknight has some benefits for regular playthroughs. since they have lower con than Wyvern knights, they have higher aid cause of how mount aid formula works, so they can be used to rescue drop heavier units around much easier than wyverns (think promoted gerik, dozla, gilliam, garcia, etc). there's more utility to units than just how they perform in combat
@@pyr0_jack Gerik is the good unit you've listed and even then I'd still take Vanessa and Tana as Wyverns over Gerik.
Only 3 weeks after Artur you really are hard working.
Thank you! Yeah, I really wanted to get on top of it quick!
Tana def 1st. Turn count is more significant and it's sooo much lower! Time just comes down to the player time spent strategizing and will vary always, regardless of character. Turn count is much more tied to the character.
Thank you for the feedback :D
Day 6 of asking for a Knoll run. I don't even like knoll all that much, but I'm committed and will ask every vid until it's done. I really like the content, and Tana>Vanessa
I can respect how much you're committed to the bit!
Imagine Knoll with this kind of power
I can't let him have it, he would be unstoppable.
I just had a bit of epiphany just thinking about the earlygame for Tana, and for future Lance units. It was slightly rough for Tana, but it's going to be brutal for Vanessa... and... oh no... oh dear... do I hear sad Amelia noises in the background?
Yeah they'll struggle... hopefully it can be done haha
Tana deserves #1. That is a whole 46 turns saved compare to lute's run. Not having a javelin costs more time than you think, especially on chapter 15 where there are multiple magic reinforcements, hand axe users, and those annoying rangers. R.I.P. Kyle :(
Yeah, I think you're right we did lose a good amount of time there. Poor Kyle :(
I think Tana should have the number 1 spot. Turns seems more important since a lot of time can be eaten up simply if there is a bunch of enemies that turn things into a slog. But a good unit wont be struggling in that case, it's just a matter of the enemies being a chore for them to deal with, which will be apparent in the turn count. (That argument may justify reordering Lute and Artur? BUT that is assuming it's just a matter of enemies and not other factors and I'd need to rewatch those runs to remember where the time discrepancy comes in.)
Been watching an old/ongoing series of solo runs in Pokemon Red/Blue, and it's been... interesting... thinking about these two series in comparison. I'd normally say Fire Emblem is the harder game, but doing that one quickly is certainly it's own challenge. The real interesting thing is just how weird those games are (as in buggy and glitchy). People talk a lot about Fire Emblem and RNG, but geez, at least here it is working correctly and you can honestly say you're avoiding glitches/exploits, which is actually impossible in those first gen Pokemon games, strictly speaking. Sure does create some hurdles and change your entire strategic outlook in ways you just can't account for.
Yeah there are basically unavoidable glitches in the Gen 1 Pokemon games that makes Solo running without them harder than it should be. While you can certainly use exploits and quirks in game mechanics for FE (RNG manipulation, enemy control glitch., etc...) these tend to not happen by accident so avoiding using them is very easy.
I really, really, REALLY wanna see you try Ewan. Obviously one of the Dark magic classes is best for him (I personally prefer Druid since I find it just flat out more powerful than summoner and the Phantoms from summoner can end up costing you valuable items)
I'll try Ewan at some point no worries :)
Naturally I would expect you do the same thing you did with Artur about adding his most basic tome to the early armory to make this at least semi-possible.@@kratosmvn_
Honestly i want to see the neimi run, just because i know her turn count will be higher by default but it will be interesting to see what tactics are used to try and mitigate it
Can't wait to get to Neimi haha :)
The Breguet counter should have had ding noises. In fact, any counter like that adding a ding noise each time is hilarious!
I should have added the ding you're right missed opportunity there
#1 without a doubt in my mind. Even among more recent fire emblem games, I've often given her the title of "the most dangerous woman in fire emblem". Course it helps that she has a god-wrecking skill, and sacred stones (even on hard mode) is probably the easiest fe game.
The reason for the javelin crash is simple: it happens bcuz the enemies hp doesn't whittle down fast enough before the second strike connects. I've had a terrible experience with that crash when it happened on the second to last floor of the lagdou ruins and had the restart the whole thing.
Yeah she can wreck shop! Most dangerous woman in Fire Emblem is an apt title I think!
@@kratosmvn_ appreciate the reply
Pierce came in handy after all to compensate her lack of strength.
Dude, in the last chapter, you forgot that tana doesn't need to fight the doggos. She can fly through the center of the map where both doggos can't attack her, although it will trigger wight reinforcement, which shouldn't be a problem.
Idk if that strategy will save Elixir or not, though lol.
Yeah, I never go the middle route because it opens you up to Gorgon attacks earlier while fighting the reinforcements and usually the Gorgons are a bigger problem than in this run.
Enjoyable video as always, love the way you pronounce Lyon, it sounds very fancy that way 👊
Thank you, glad you enjoyed! I pronounce it the French way that's why haha.
@@kratosmvn_ please do a french accent while speaking English on your FE6 run 🤣
Love these videos! Looking forward to more challenges!
Thank you! More to come.
Love the videos. This is still my favorite flying class and I cannot remember if they ever bring it back, a slick flying wyvern with pierce.
Also I wonder if the other Dragon Knight users are nearly the same or different...
Yeah I love it too, it's a shame they didn't bring it back for later games.
I think there will be some discrepancies here and there, but I guess we'll find out later!
"Ahem" *puts on lucky star cheerleader outfit and begins his routine*
"To see you suffer is my goal~ So hurry up and play Knoll~"
... i threw up a little after writing this, but I'm posting it anyway because I find it funny.
😂😂😂
I'm glad you posted it, it was very funny!
Hey, it's best girl time! Anyways, I figured she'd suffer in the early game due to bad bulk and triangle disadvantage vs a bunch of axe bandits. Cheesing enemies from the mountains with a javelin is a great workaround though. Guessing she'll be great in the late game, since she's going to be very hard to touch and hits back surprisingly hard. Falcoknight and Wyvern Knight are both cool options, and she won't have to worry about things like slow desert movement or chasing down gorgon eggs.
Yep, hard early game, but a breeze beyond that!
She’s a nuclear pick. You put her on the team
I think Tana deserves to be #1, even if you don't value turn count above time, her turn count lead is significantly bigger than her time deficit.
Fair points, thank you for the feedback.
As soon as I saw the thumbnail I was dreading the Pierce glitch. I know about a QoL patch that fixes it (the sole reason I got it), but it changes more things so I don't think I should recommend it for the remaining flier runs. If someone knows about a standalone fix I think it would be great to let Kratos know about it. Restarting because you made a mistake or got bad RNG is fine, but being forced to do it by a glitch is unfair.
Wyvern Knights are OP like that, so it's no surprise seeing Tana take #1. I'd say Tana being 41 turns earlier is a bigger difference than those 30~ minutes of Artur, but it's still very close with these two. All of this is meaningless though because we all know who's going to be #1 when all is said and done... our boy Knoll of course!
Someone, already told me of a fix for that, thank you for the help though :P
Yeah, Wyvern Knight is just sooo dominant. Imagine if Knoll were actually 1st... lol it would be the greatest comeback story of all time.
@@kratosmvn_ I'm glad to hear that. I love battle animations and it would be a shame if that problem continued.
thanks for making this video.
Tana is my favorite fire emblem character on the GBA.
I wish she and Innes ware the lords in this game.
It was pleasure to make, I'm glad I could showcase your favourite. A game around Tana and Innes as the main lords would be great.
Tana was an excellent surprise, I prefer her over Vanessa and I really think she deserves the #1 spot above Artur! The turn count difference is huge and will be unmatched until we see someone duch as Cormag come in
Now I wonder who will the first archer be in this series, between Neimi and Innes. I don't know if it's hard to downgrade Innes to a level 1 archer, also if it's fair or even necessary..
Can't wait to see if Cormga blows her time out of the water!
So, for promoted units I'll do the run as they are initially because, imo, if you downgrade the levels you're essentially just playing another character. Their bases being high at first will just be a feature of the run!
@@kratosmvn_I think Neimi as a ranger may have a better time than Innes in the long term; as good as Innes is with his promoted advantages he is still susceptible to getting grouped up, though she will need that Orion bolt quickly.
Omg one of my favorite characters getting a solo run... and as a wyvern knight ❤❤🦎❤❤ those end game stats!
And a like for Kyle ]:
Hell yeah, Tana + Wyvern Knight, name a per combo!
Poor Kyle :(
Please do a Knoll run.
It's in the plans eventually.
@@kratosmvn_ thanks god. :) gotta give the man some love.
@@kratosmvn_ Hmm.... on a knoll run... (and potential for an ewan run) your opinion on their phantoms? Would they be fair game because they come from them? Or are you determining that they are off limits?
And when you do... may the RNG have mercy on you. (especially like ch 5 if you're going for the ring)
I count summons as okay since they are a mechanic built into the class and is just like any other skill in my mind!
I would argue Artur, because I always been of the opinion that we should rate the actual performance and not the what if scenarios.
I mean Tana yeah she definitely could've been faster with javelins, but then who assures later chapters would go as smooth as they did, or you get bad luck etc etc...
Very fair, thank you for the feedback. I'll take it all into account.
Not sure if you know this, but you can get an angelic robe by not letting any villages get destroyed in chapter 9. Doubt it'll help that much because Tana ended up capping anyways, but hey, extra HP is extra HP.
And like for Kyle. 😭 Poor man
Edit: I know you've done Franz already but it would be funny if Kyle got his solo run next. Poor man died four seconds after joining. Other than that, Tana is amazing and I love your videos :D
Yeah, I was aware, but it's never a possible situation with the solo runs, so it fully slipped my mind that maybe flyers could be the only ones to be able to do it.
I'd love to do Kyle at some point and thank you I'm glad you enjoy the videos :D
To me turns matter more because they only go up with actual actions in game. If you get up to take a pee then turns stay the same while time increases.
Yep, that makes sense. Thanks for the feedback.
I don't know the super deep dive explanation but I believe what happens with the Pierce ranged glitch is that for some reason the animation doesn't wait for the HP gauge to finish depleting before continuing on to the next blow, and something about that makes the game hang. Could be that the game is now trying to wait for the HP gauge to deplete but it's not moving so nothing happens.
What a great run... You should celebrate by doing a Knoll run.
That doesn't sound like a celebration to me 😂😂
Her turns were better, but his time was better, and it feels like the difference between each is pretty evenly matched, so I'll cheat and say they should be both #1 🤭 but yeah that pierce glitch is exactly why I can never promote a flier to Wyvern Knight outside of an extreme circumstance like a solo run (because it really did make a difference in the end), too much risk and not enough reward for me. Great video once again! #TanaSweep
Both #1 let's goooo! LOL, but yeah the Pierce glitch can be extremely frustrating in a regular run for sure!
Pierce, one of the best, but it also one of the most buggy
Yep, it's good, but it can bite you in the butt.
I mean i never played sacred stones but i like watching these vids.
also u think doing a solo run with an archer would even be possible? I would assume they could easily get swarmed by enemies in a way that they can't attack or move away? 🤔
I'm glad you enjoy the videos :)
It would be possible to do an archer, but extremely hard and the early game will prove a very big challenge.
I think it would be best if you separeted time and turns for each character, so this kind of stuff dosen't happens
Preferable though, I don't think that Time & Turns isn't a good way to look at someone's perfomance, though I don't know of a better way
Not a bad idea, but then again I think they are simply markers and context around those numbers matter quite a bit.
I would love to see Marisa next
Marisa is in my plans for sure :)
Got the pierce glitch! Nice.
Would it be a Wyvern Knight run without it? lol
You mention its can happen when the enemy cant counter attack, however im pretty sure ive gotten this glitch to happen when fighting a hand axe user.
To be fair, this was the first time the glitch happened to me. So, my explanation is just what's on the wiki.
I would like a Myrh Run but i dont know how you will deal with dragonstone
Oh, don't worry I have a plan for Myrrh ;)
>picks wyvern knight
20:15
"It was not at this moment but many missions down the line when Pierce procced he knew, he fucked up." :>
@@kratosmvn_ Definitely good it was rare enough that it took that long to become a problem though, all memes aside.
Seeing that great Tana gave me a thought
Would it be possible to manipulate the groth rates of the characters?
I see a lot of Solo Pokemon challange runners that give their pokemon perfect or most beneficial IVs so they banish that from interfering with the consistancy and the luck factor. So Pokemon can be better compared with each other.
So wouldn't it be a good idea to give the units a 100 % growth rate in everything so in the end you will compare perfects to perfects?
It would be possible to do that, but then, imo, it would rob each run of it's uniqueness. The units in Fire Emblem, unlike Pokemon, have caps tied to their class and gender and are not all unique. So a Tana and Vanessa run would be the exact same. A Forde, Franz, and Kyle run would have no differences at all. The growth factor is so important in making Fire Emblem unique that giving the opportunity for perfect stat would not give use runs that are as interesting as they would more or less feel the same.
With that being said, it may interesting for a video to do a 'what is the best class to solo run with' using the idea that it gets 100% growths.
@@kratosmvn_ Oh I did not know that all of them have the same caps.
I am more familiar with the newer Fire Emblems like Awakening and beyond where the caps are vastly diferent depending on a lot of factors.
But yes if they are basically the same if you change the growth it would make no real sense to compare them in the end.
Thank you for clearifying it to me :)
FEBuilder has a patch that fixes the Pierce glitch. Assuming that's what you are using to modify your ROMs, it shouldn't be hard to implement it.
That is what I use, but I wasn't aware of this. I'll make sure to look into it for next time, thank you :)
@@kratosmvn_ Here's the fix btw from feuniverse: 8059116 - change to 13 E0 to fix the Pierce glitch
tana later had an unlucky heart attack from the lack of a goddess icon from a redhead dancer
😂😂😂
Gotta get a Summoner up in here! (It can be Ewan instead of Knoll if you hate the guy, but I'm honestly not sure who'd be worse.)
It's eventually in my plans for sure :)
@@kratosmvn_ Can't wait, this series is an unexpected goldmine, thanks for making it!
Tana should remain number 1, even with that blunder before the Jehanna castle.
Wyvern Knight is the best flying class in FE8, where Pierce alone can be a time saver in a run of this nature, given enough opportunities.
Pierce allowed me so many moments of 1 shoting that were extremely clutch, I love that skill.
Tana #1. I don't think the extra time from needing to redo a level due to a game freezing bug should penalize her, and she is Substantially lower in the turn count. If you have the data, a deaths column would be interesting to see as well.
Thanks for the feedback.
Grabbing death count is a little trickier cause I would be 100% on me to properly keep track and sometimes I go on auto pilot with these runs and get dumb deaths that are not really representative of the character itself. So I'm hesitant to add deaths.
On Final 1, if you go through the middle you dont need to face any zombie dragons with fliers I think. Maybe thats usefull for the Vanessa run
That's an amazing point, I didn't even think about it. I'll keep it in mind for a future flyer run.
20:16 LOL get Pierce Glitched! This is why I don't use Wyvern Knights. I hate turning off animations, but with animations on, the Pierce Glitch can strike at any time, especially when using a javelin at 2 range.
BASE ON TURNS, TANA RANK 1.
Heck yeah. 😎
So much to ask for, but what if at some point you do a redo of her? I feel the Javelins would have made HUGE DIFFERENCE!
At some point I may take the time to go over a couple of the runs again to adjust a few things.
I'm looking forward to the Colm run
It's going to be a fun one!
The biggest surprise is that the Pierce glitch only happened once.
Did/Do you bother to pick up the Killer Lance in 5x? For lance users it can be a good get, but would also require playing the chapter without your main unit differently.
Yeah after the one time I tried being a little bit more careful with using Javelins.
I actually forgot about it, I'm so used to just skipping it that I did not pick it up even though it is quite a useful item.
Mom, can we have Vanessa?
We have Vanessa at home
Vanessa at home:
😂😂😂
The Tana disrespect is real!
12:00 I hope you realize this is the same reason that Gilliam got a run which means a Kyle run is nigh
Mmmmhh, you make a good point... 🤔
TANA SWEEP best char in fe8 let’s GOOOOO
Tana the GOAT. 😀
My guess for the fastest Character in this game is Cormag. Mounted, strong, lots of defence and HP… Eventually getting the Fili Shield… No contest.
I think Cormag has the potential to do really good too!
In my opinion it should prioritize turn count unless they're within like 10 turns then time should be the decider
Thank you for your input :)
A Video about my favorite Unit in FE8? Count me in😃
Heck yeah! Hopefully you enjoyed :D
Between Javelin and losing the Goddess Icon, that's quite a bit of time loss due to player action, the 2 luck is what, 2% crit, accuracy, evasion, spread across every every fight after the point of missing it since she never maxed luck in levels, also i wasn't paying too much attention i think you at one point mentioned missing a spear too.
#1 IMO
Yeah, I did miss a spear, but yeah putting it that way I did probably lost some time because of these small mistakes.
To me turns didn't matter that much, you can't compare a knight vs a flying unit because that, however the time between the first two is almost there even with the turns differences that mark a serious point... but comparing this character with almost ALL others, the demon was "too easy" and the long range sages and the petrify monster looks like nothing... so it's fine to put her at first place or second... and plus there is no "reset" or serius dying fast forward moments like, Lute? I can't recall... other character NEEDs serious luck to success, and this one was not the case
We can even add 3 hours to her time (cause she can skip the terrain movement, and that could be unfair for some characters to be compared), but even still, even if she has 10-11 hours like the knight she has 0 resets, almost not-dying... and got no issues versus other character serious problems to deal with it... even Arthur got some "weird" moments, right?... that make her way too strong versus all the other, and maybe even versus Arthur score.
And for that, if there is a rank system, I should give her a S rank tier... Arthur an A.. and so the other ones.
The true fact, IDK all in deep if you got a serious struggle at any point with this character, but, that is how I feel when I saw this showcase, timelapsed gameplay.
Still an outstanding job dude, it's remarkable how you manage to play the same game again and again, and make it so good to watch and analize, and of course enjoy it. 👍
Thank you for all the feedback and kind words 😊 I'll think a little deeper about the ranking and going forward and really break it down in the next run.
@@kratosmvn_ don't think much about that, don't burnout cause thinking too much about the ranking system... you did a wonderful job, and make the videos too funny, and that is the important part. Even when Tara got an "overall" better rank at almost all categories, and she is possible "the best" until now, I still thinking, Arthur still number 1... but as I said, Tara could be #1 too easily... but the gap between those two are huge. She has less turns... yes, I can't deny that is a fact, and... well I remember Arthur was better as "Unit" per example the time you need... she is faster but he has lower time, even when you can skip a whole map... plus he has a long range weapon (spell) and terrain advantage... but yes, at the end both are far away from Lute overall... both can be number 1 at this point, and what according to which stat we consider is better. The time gap to me is something to consider cause she deny terrain movement cost, so she loses much more time that the final stat shows (Don't ask me why IDK)... but still Arthur be #1 to me.
Definitely 1st place for Tana, no doubt. 50 turns better is massive
Yeah, I find it pretty significant to give her that too!
How do you make the character switch, i have been trying to do it with rom hacks and it will work for the first few chapters and then the game gets buggy.
There is a tutorial up on my channel if you want to check it out :)
I know better than to ask for Knoll...but would you consider Colm (Rogue or Assassin, don't much care which.)
All characters are planned for at some point down the line :)
For the gorgon chapter, are the eggs pre-determined to hatch as a gorgon with stone or with the standard gorgon spell? If so, you could probably optimise that map, killing the eggs with the gorgon with stone. Although Tana had no issue, other characters can benefit from 1 or 2 less gorgons with stone.
I believe it is all pre-determined, but I think most hatch have stones and the ones that are naturally on the map don't all have it, but I'm not sure at all. It's not a bad idea to devise a plan around which spawns first to clear then out quickly.
imo the whole turn count vs time debate doesn't really matter across all characters and only really matters across similar characters. ie. fliers against fliers, horses against horses, and unmounted against unmounted. In that regard both tana and lute are #1 in their categories so far.
I wouldn't say turns matter strictly more than time, but I do feel like that turn gap is way larger than the time gap and Tana earns the number one spot.
I think you're right no metric matters more than the other because context matters a lot around those numbers.
The tierlist should read Tana, Lute, Artur.
Because Fire Emblem speedruns aren't usually time-ranked. The more accepted speedrun is LTC (Low Turn count)
Also,do Kyle next for getting hin killed.
Yeah I get that, but this isn't a speedrun. This is based on context of the run, but sometimes things like time and turns are a great indicator for viewers to know how the run generally went. This is the reason Artur is over Lute because I deliberately in the run used more turns to test out a strategy, that didn't end up panning out, but that context mattered hence why Artur is ranked above Lute.
Personally, I'd still value turn count over actual time.
Given wou well Tana did, I could see Cormag taking the top spotunless he gets res-screwd.
The only thing I don’t like about the wyvern knight animations is that you can’t see Tana’s hair cause she has a helmet. I prefer the falcon knight because of that but otherwise Wyvern Knight is 10/10. Also you can find helmetless animations on klokinator’s repo so yeah wyvern knight blows falcoknight out of the water.
That's true it would be nice if they'd made custom sprites that showcased the hair for Tana!
LOVE YOU KRATOSSS ,TY FOR THE SHOUTOUT ♥️♥️♥️
No problem! Gotta showcase the members off ❤
Subbed! ❤
Thank you so much!
With how the series is, it's should be going by time as it that is how all the other units have been ranked so far, and if she doesn't have the fastest time then she shouldn't be in first if that's the case, if going by time then she should be third
To be fair, time and turns have always end up aligning so far until Artur. And Artur would have beaten Lute in both if it weren't for me deliberately losing turns. Maybe I should just treat those values as indicators and rank the runs purely based on ease of clear.