Couple of thoughts: Class mini tournament - all the guys of a particular class group (e.g. bishop tournament with Elen, Saul, Lucius, etc) to find the best in class Boss tournament - could pick one game or could do all three games and then have the winning boss from each game fight each other For balance you might have to not include the special class bosses (or only do the special classes?)
Would enjoy seeing the classes use the optimized weapons and tomes available for the class like S rank weapons to see how they perform according to loadout options. The weapon access really carries classes. Mages unsurprisingly did awful but if they had their unique tomes they surely would have been more competitive. Basically competitive link arena utilizing average stats for specific characters rather than generics in a brawl across GBA games using their best options. FE8 paladins would just not equip axes if you wanted to allow it for 6 and 7 pallys. How tomes differ in each game would be a little tough to differentiate among GBA but would be cool to see FE7 Luna Canas vs FE8 Ewan etc. Swordslayer and reaver options should be included in some kits and some chars in FE8 would have 2 to 3 classes to test to make up for their smaller roster. Brave weapons etc. Would be a lot of work but if you did that you'd create an entire genre and meta and then someone would make a playable link arena sim to fight friends like in the good old days. TLDR GBA Link Arena Tournament with optimized weapons and tomes for each character to enter with branched options for those who have them to see who the GBA champion would be. The toughest part would be to implement the class and weapon changes.
@@XanDer-xh8xwAnd that's why I hate Jafar as a character ( not as a unit ) , he killed so many people . And he wasn't fooled by a Nergal like Lloyd , Linus or Ouhai . I wish he would be a boss in one of the chapters and get killed by someone like Hector , Mathew or even Nino .
Swordmaster is definitely going to start his villain arc after seeing his longtime rival Hero not only outplace him but win the overall tourney. Season two is going to be crazy.
But swordmasters vs heros in the 3ds titles? A different story. Swordmasters rape heros in awakening/fates. It's funny because even without Sol, Swordmasters nail them.
I thought Swordmaster might win because they generally have the highest speed and good crit rates, but I was also guessing the Mage Knight since the combination of 1-2 range, a good magic type, and good speed would be enough. While the Hero winning wasn't a big shock, it *did* surprise me to learn that he beat the Swordmaster both times. Also big shoutout to Wyvern Lord for taking a full point off the Hero. WTA prevails.
So what you're saying is we have scientific proof that General > Great Knight > Paladin ? 10 YEAR OLD ME KNEW IT!! AMELIA GENERAL TOP TIER CONFIRMED WITH SCIENCE
In terms of Raw Combat? It's always been that way, General has better promo bonuses and stat caps than Great Knight, which has the same over Paladin. The problem that makes them get tiered in the opposite direction in Sacred Stones is a combination of it being a game with generally weak enough enemies that those higher stats don't matter too much, and that in basically all FE games Movement Is King. Just the utility of a Paladin being able to move 8 spaces compared to a General's 5, while also having access to Canto, makes up for the slightly weaker combat and lack of axes. Similarly, Great Knight is just a General with horse access and 1 more movement at the cost of being weak to the two whole horseslayer weapons in the entire game. That said, if we start talking stuff like post-game Ruins of Valni and infinitely buyable stat boosters and farmable boots, well... then Generals become pretty crazy, no doubt about that.
@McFluffles01 I always play to beat Lagdou/whatever extra challenge is in the given FE game, so I do often feel a little let down by some of the more popular classes in terms of what is considered 'good'
@@McFluffles01 you know i actually never really got cavalry to work well for me. like usually they either get too far ahead and get ganked to death or they solo everything and my other units don't get EXP, they get stopped by every forest there is and god forbid there's a map with sand on it. the one thing they do very well for me is to charge ahead and rescue vital allied units, but even that becomes obsolete once you get access to flyers.
I appreciate how you titled the video with "strongest" instead of "best." As you pointed out in the video, a class's utility is more than just raw power.
"Once there was a brave Bael in Chapter 6 who was on a noble mission to fell the wickedness of a great horror known as the child. But on his quest he was unjustly slain by a demonic red haired man on a horse and a cruel pegasus enslaving woman with sickly green hair. But one day, when the ancient childrich horror descended upon a tournament with it's ear piercing screeches and all seemed lost, a Hero appeared..."
So now we can ask can Seth beat every fire emblem class? Let's see if it is really the best unit (in general it would be funny to test all the pre-promotes that are considered the strongest in their game in a normal playthrough)
Honestly, the only placement that surprised me was the wyvern lord. I wasn't sure if it would've won, but I didn't think it would be so much lower than it's knight counterpart.
There's a lot more difficult competition in the Promoted classes, especially when it comes to Bow and strong Magic classes. Warriors, Rangers, the possibility of not even being able to dodge the Sniper, plus having to fight its own alternate version... Wyvern Lord was up against a roster that not only had more challengers, but ones tailored to knock it down now with better tools against its weaknesses. Honestly I'm just happy it did as well as it did. It's still a fantastic class. Glass half full mentality.
Would like to see a tournament that featured one class from all GBA games. e.g. all mercenaries against each other. Just scaled to 20 using their base + personal growths.
@@BadAtFireEmblem If you do that be sure to go off their expected stats at 20 so we can see for sure who the greatest mercenary is. Don't even need to port over the Mercenaries - only the stats matter from the standpoint of who is the best. Can even take this to its logical conclusion - All mercenaries in the series, scaled up to 20, no skills, fighting in the arena - who is the best mercenary.
Huh, I now know what generic assassin, rogue and wyvern knight portraits look like now. Had never seen them before. I kinda figured the wyvern knight with its pierce skill might come out on top but seeing hero at the top does not surprise me in the least. They are just THE combat foot unit.
My guess before watching, Hero and Paladin/Great Knight have to be pretty high. I bet the highest magic class is Sage, I’m curious to see though. Edit: see now this is why I’m not a gambler
I’m so glad to see Hero get first! I honestly am surprised about Mage Knight and General for their place in the ranking, but it was really fun to see! I hope to see you do a tournament with all the Grado Generals one day, or just all the post game FE8 Characters. I think it’d be fun to see how well each one performs with their base equipment and current stats.
Swordsmasters with silver swords always destroyed units in the arena, so I thought they would win, but Heros also make a lot of sense with the sheer might of axes in their favor as well as triangle type advanced
In the arena they get silver swords a lot, but your unit has iron weapons so it's a mismatch. Plus the in-game arena you only get to lose once, which is why the swordmasters are so terrifying with that crit chance 😅
There is also the fact that many of the Arena units seem to have altered stats not based on existing class caps. Notedly, they alter them based on the unit you send in, so it is entirely possible to see a Swordmaster doing 10+ damage even though your defense is maxed and their STR cap + Silver Sword should be doing scratch damage to you. Swordmasters are balanced around their lower damage, so seeing one so such high consistent damage makes them terrifying.
If I'm honest the amount of effort that goes into tournaments, I probably wouldn't do that much effort just to redo an old vid. This took 380 combat tests and hours upon hours of editing lol
This is proof that Amelia is good in general. (Just forget about the movement speed. We don’t need it in the arena.) Despite placing third in combat performances, Wyvern Knights are still my favourite. Can’t go wrong with great combat while having 8 flying movement :D
I really liked this, makes sense Hero came out on top. Just a solid unit all around. But if Berseker and Swordmaster havve Killing weapons....I think the results would be much different
i'd love to see this with some "fititng weapons" like... killer weapons for crit classes, silver weapons for bulk classes (general, warrior, wyvern lord), maybe nosferatu for summoner (seems necromancey) and luna for druid, maybe spear for the wyvern knight... okay they're not all perfect fits, but it'd be fun for flavor.
No speed. No speed no dice. You saw this yourself in the arena - nobody really picked generals to win and the only one who did well was running a cheese build, without wary fighter to carry them generals cannot hope to be the strongest class so long as a mage knight draws a breath in their body.
I was expecting Swordmasters to win given how powerful they are in the Arena. But in hindsight their placement makes sense; other classes have 1-2 range or weapon triangle advantage over them and don't need to get lucky crits to score kills. Also, I'm surprised by how low the Paladin scored. Playable Paladins usually have good speed. I didn't know generics had such an underwhelming speed stat.
Sacred Stones made me love the Wyvern Lord, Druid, and Hero classes so this totally didn't surprise me. I really need to level up a Wyvern Knight and Mage Knight to see what I'm missing. Also I really wish we could see how Assassin or swordmaster would do with Killing Edge.
I love my bow classes, don't get me wrong, but seeing Hero come out in 1st with Mage Knight in 2nd is such a gigantic serotonin boost as someone who loves these classes :D
I predicted sniper to win at the start cause i thought it was gonna use Link Arena rules. There, the sniper goes uncountered vs 1range enemies when attacking, but 1-2 range enemies always attack snipers at 2 range.
Hero winning honestly surprised me. Idk why but I always seem to think General, Berserker and Sage are some of the strongest classes. Necromancer probably my favorite but its hard to test its op viability with summons and luna in a "fair" way in the tournament. Good video!
based on the battle shown, it seemed the valkyrie won against ranger since the AI prioritized 1 range combat, meaning no bow counter attack. did you notice that in any other classes?
if they prioritized the bow, Valkyrie would just fight at 1 range and not get counter attacked. Ranger just never gets to counter against a 1-2 range weapon
Hell yeah, I already knew that the hero was the best class, but it's good to see my suspicion validated by this inarguable, completely conclusive study. Nobody can ever try to tell me that any other class is anywhere close to being as good as the hero without being objectively wrong, hahaha
Silencer likely didn't proc because of how low the Assassin's crit was with silver weapons. Its chance is half their crit rate in the GBA games. Sad to see it so low, but without Silencer it makes sense.
Sages and magic users were locked out of their A level tomes because they slowed them down. If it they would benefit from lower tomes of course it makes sense they use lower tomes. However, the Druid shouldn't have been locket out of Luna/Nosferatu, dark magic is what defines the class. You don't lock the bow wielding warrior promo out of using bows against fliers either. In fact, the Druid and Summoner should have been allowed to use both Luna and Nosferatu and switch when they wanted to
would have liked to see every class being allowed access to more than just one silver weapon of each type they can use. like especially the sniper feels shafted in this because one of their key advantages over the ranger is being able to use longbows, which might have made a difference in some match ups against 2 range enemies, but also weapon users not being able to use their 1-2 options is a bit of a downer, especially when having ready access to these weapons is what makes axe and lance users so much stronger than sword users in most of the games. also i'd throw the ability to use items into the mix. like perhaps a suggestion for a video in the distant future: every class gets three weapons that they can use then give them one elixir each and one other item that benefits them based on what they do, like giving pure water to a general for example.
Rangers and warriors can use longbows too. I think giving ones that can 1-2 ranged weapons might be kinda fair actually, but i disagree on the items. Pure water would just shaft all mages, and healing would prolong every match.
Wow, who would’ve thought that priests/clerics even promoted were bad… Didn’t expect the Wyvern lord to be in 5! I had guessed it to be first. Mage knight being high is impressive! Zero to HERO!!! Nice!
I like how you have justifications for the placements unlike with the base class tournament. Like yea obviously utility units like the thieves and specialized unit killers like archers and bishops aren't gonna come out on top against the super OP stuff like wyverns, it's a lot more interesting to see the performance between generalist combat units closer to the top
Especially in terms of purely generic enemies, thieves almost never attack the player, so they're never really meant to be combat threats, moreso meant to get you moving across the map
I wonder where Assassin would place if all the silver weapons were replaced with Killing weapons... But that would make almost every fight come down to RNG, so you would need to do a bunch more runs to get statistically significant results.
@@BadAtFireEmblem they have amazing speed so they often double and have high avoidance, 1-2 range daggers (daggers cause poison on hit), they all have a passive skill that gives them double terrain effects (so if a forest gives a unit +30 avo the thief gets +60 so they’re virtually untouchable on forts and stuff as they’re capable of having over 100 avo), and their dmg ranges from average to abnormally good as they’re capable of 1 rounding a good portion similarly leveled nontanky units. P.S. Think of poison as a DEF debuff not like real poison, so every hit they land lowers your defense and they stack.
@@mjbrownii Also daggers are just really strong. They get like +2 might with every forge which you can do like 5 times. They end up being some of the strongest 1-2 range weapons
I think you’re highly overrating them. Think they’re good on normal and ok on hard but fall off a cliff on maddening. For starters if the enemy has 0 hit on you they just won’t attack you, so using them to enemy phase doesn’t work well. Also enemies have really high stats on maddening of the low strength base of the class and low might of knives make the class deal awful damage. So what you have is a unit who can situationally have good durability but does awful damage and won’t be attacked on enemy phase anyway when they have the strong durability. Also Wolf knight is just better, it has more movement and it has cav type which is far more useful since if you have any dagger user you want they to use Lucina. The poison on her chain attacks is a nice perk but the main use is if you’re stacking avo you can use them as a bonded shield user so they won’t be targeted by the enemies and they will hit the unit who is besides them. Why being a Cav matters is because it will give bonded shield a 100% activation rate on a mage knight, which is a great class for offensive power and will let you keep them safe while they double and one round on enemy phase. Even if the enemy lives the mage knight still survives the enemy phase and heavily dents them to be cleaned up on player phase. If you’re looking for another enemy phase unit vantage wrath is just far better in nearly every way. It’s more reliable since you can add hit to the weapons you use and you’re killing enemies instead of barely denting them. You can even do it at 1-2 range with Lief at bond level 9 (don’t go above otherwise he’ll sometimes pull out the master lance) and use adaptable on a warrior to switch between a killer axe and killer bow. Anyway think Wolf knight is just better, if you’re looking for enemy phase there’s far better options, and the damage thieves do just sucks compared to alternatives like Griffin knight, Wyvern knight, Warrior, Mage knight, etc. Think you can make use of them a little early game, but after chapter 10 they fall off a cliff in term of utility and Yunaka’s stacks are also just bad compared to Zelkov’s (she only wins in res and luck at equal level and he’ll be a higher level than her when he joins unless you literally dump every enemy kill into her). Zelkov is decent, but prefers to just reclass to Warrior as it’s just a better combat class. Enemy thieves can be hard to kill since they’re hard to double with their high speed, but wolf knights are also more annoying in this regard. Daggers start strong early but don’t keep up at all once your other units start promoting and using killer, brave, and silver weapons. Even steel weapon alternatives will often do more damage, especially with the massive str difference the classes have. Also other classes can one round, so you don’t need to make the enemy take 1 more damage from all sources. Even if you don’t one round the 1 more damage isn’t going to be the difference on whether you can 2 round, unless you’re using thieves which is why you’re struggling to kill enemies. Of course if you like using them to each their own, don’t think you’re making the game easier by doing so though.
@@twigz3214 sorry I think you misunderstood. I’m talking about fighting them not using them. They’re still useful on a playthrough but encountering them can be annoying
What about F.E. 7 unique units ? Like nomad trooper which isn't equal to ranger or valkyrie which isn't equal to F.E.8's valkyrie or magic knight . Same question to F.E.7's paladin , i think he would be higher in this chart .
Going second isn’t as much of a disadvantage despite what you’d expect thanks to counterattack. It depends on how many hits each unit needs to defeat the other. For example, in a situation where two units fighting each other at the same range (i.e. they can counter) take 2 hits to kill each other, the unit that goes second will win ignoring misses and crits and doubles Unit 1 goes first, attacks and is countered. Unit 2 goes second, attacks and defeats unit 1. If a unit takes an even amount of turns to defeat the enemy than is it advantageous to go second since it will defeat the enemy while being hit less times since it will be that units turn when it defeats the enemy. This isn’t taking into account crits or misses though This is actually a decent strategy to use in regular fire emblem. Baiting the enemy into attacking first if you need two turns to defeat them so you only get hit once rather than twice Now that being said, if the units don’t fight at the same range (i.e. a sword master and a sniper) then yes going first is just objectively better. And I do think in most cases going first is better, just in my opinion not by enough to justify it being 0.75. Just my take though
@@TriAzF Hm you are correct. And yes, I was mostly thinking of the sniper and swordmaster example. I guess I would edit my proposal to be to only have the 0.75 for those cases where the unit can't counterattack.
@@wattinator5306 master knight maybe most versatile. But if you count the skill system along with equipment choice, a sword master could be very dangerous with a brave sword + Astra + Luna.
Tana and Vanessa: Hmmm should I promote into the 3rd worst combat class or the 3rd best combat class...? For real FE8 was quite unbalanced in promotion branches sometimes, Mage Knights get better combat and horses. Further notes: -From game feel I don't remember Summoner's combat being THAT much worse than Druid's... if you're using the same tomes. I have to imagine that because Thunder is actually good in a general use case and Druids get anima they absolutely destroyed them. -Using FE8 classes has its ups and downs, but especially effects classes with proc skills and crit bonuses as far as randomness is concerned. I could see rerunning this leading to general, swordmaster, serker, and wyvern knight scoring differently most of the time. Druid w/o anima and Valykrie w/ anima would be interesting too. - Obviously the one thing this doesn't account for is horse, wyvern, and armor weaknesses, although they aren't super prevalent throughout the game, but even without them funny to see a unit without weaknesses come out on top by a large margin.
paladin is sure nice for speed, but again its down to seth making paladin look good, great knight for example has better raw stats its the 8 move that has people in awe
What difficulty was this on? Because FE8 does this stupid thing, where promoted Enemy/NPC units start with class bases instead of class bases + some levels like FE6/FE7/FE8"Hard" do to imply they got levels before promoting (It's usually +10, but I think FE6 hard mode is +20). That's why you get odd stuff like later chapter non-promoted enemies having higher stats than promoted ones.
For these Every Unit videos I wonder if it would be better if the thumbnail had them split half and half since it's more like a battle royal rather than the 1 vs Everyone the unit gauntlets are. I don't know if that would look as eye catching though.
My only issue with the new ranking is that surely they should get more points if they win, since it's harder to win when they attack second, but that seems like a fairly minor issue. My prediction... well, last time I went with Mercenary, and Merc came 4th, but that was because I forgot about Wyvern Riders. So, this time, I'm going to go Wyvern Lord. The Wyvern Knight was also a tempting choice but I'm not sure if the chance of pierce occurring overcomes the Wyvern Lord. Edit: I should have stuck with my guns and gone with the Hero x.x Yeah, I'm not surprised by the Assassin doing so poorly. They either need a Killing Edge or Wo Dao (I think Assassins can equip the Wo Dao in FE8, since they promote from Mydridons as well?) to excel, because Assassinate is their main trump card. Without it... you just have a glorified thief. Also surprised that Berserker tied with Warrior, because most people say "Berserker is the best class and Warrior is one of the worst". And I'm surprised that the Swordmaster performed well, because usually swordmasters have a fairly low strength. And crits don't mean anything if you're dealing 0 damage.
3:00 I bet for the Wyvern Knight to do very well. Good stats and pierce take you a long way. They could get half a point vs mostly anyone and the other half against quite a few units.
What tournament shall we do next guys?? 👀
I'm the lunatic that wants to see how many classes can Lyn -crit- squeeze by
Couple of thoughts:
Class mini tournament - all the guys of a particular class group (e.g. bishop tournament with Elen, Saul, Lucius, etc) to find the best in class
Boss tournament - could pick one game or could do all three games and then have the winning boss from each game fight each other
For balance you might have to not include the special class bosses (or only do the special classes?)
@@VampireofEmotion both cool ideas, thanks for sharing them 😊
@@BadAtFireEmblem You could also re-do the original tournament to see if this new rules could have any impact upon the placement of some classes.
Would enjoy seeing the classes use the optimized weapons and tomes available for the class like S rank weapons to see how they perform according to loadout options. The weapon access really carries classes. Mages unsurprisingly did awful but if they had their unique tomes they surely would have been more competitive.
Basically competitive link arena utilizing average stats for specific characters rather than generics in a brawl across GBA games using their best options. FE8 paladins would just not equip axes if you wanted to allow it for 6 and 7 pallys. How tomes differ in each game would be a little tough to differentiate among GBA but would be cool to see FE7 Luna Canas vs FE8 Ewan etc.
Swordslayer and reaver options should be included in some kits and some chars in FE8 would have 2 to 3 classes to test to make up for their smaller roster. Brave weapons etc.
Would be a lot of work but if you did that you'd create an entire genre and meta and then someone would make a playable link arena sim to fight friends like in the good old days.
TLDR GBA Link Arena Tournament with optimized weapons and tomes for each character to enter with branched options for those who have them to see who the GBA champion would be. The toughest part would be to implement the class and weapon changes.
This just goes to show that an assassin without a Killing Edge isn't really an assassin.
None of them really stand up to Jaffar with his 19 str.
@@grantsamson2384 Aladdin got lucky not facing that Jaffar.
@@grantsamson2384 thats why hes given the name "angel of death"
@@XanDer-xh8xwAnd that's why I hate Jafar as a character ( not as a unit ) , he killed so many people . And he wasn't fooled by a Nergal like Lloyd , Linus or Ouhai . I wish he would be a boss in one of the chapters and get killed by someone like Hector , Mathew or even Nino .
@@grantsamson2384 "nawt so fast, Jafar!" *gets crit and dies*
15:07 the hero has lived long enough to become the villan
Swordmaster is definitely going to start his villain arc after seeing his longtime rival Hero not only outplace him but win the overall tourney. Season two is going to be crazy.
He’s gonna find a killing edge. Season two should be a variety of weapons
But swordmasters vs heros in the 3ds titles? A different story.
Swordmasters rape heros in awakening/fates. It's funny because even without Sol, Swordmasters nail them.
I wish the child would have become an adult as it's version of a promotion. Still a very good video tho.
Growths in taxes and bills 😂
That's such a good idea, I'm gutted I didn't think of it!
@@BadAtFireEmblem use the "Citizen" class, it's used for Eliwood's father and it represent an adult
I thought Swordmaster might win because they generally have the highest speed and good crit rates, but I was also guessing the Mage Knight since the combination of 1-2 range, a good magic type, and good speed would be enough.
While the Hero winning wasn't a big shock, it *did* surprise me to learn that he beat the Swordmaster both times.
Also big shoutout to Wyvern Lord for taking a full point off the Hero. WTA prevails.
Sword master, assassin, and rogue should be allowed to use crit sword weapon since their entire class relies on that.
if it were Sword of Seals, where swordmasters have a +30 crit chance, then probably, but in Blazing Sword and Sacred Stones, that bonus is halved.
"Locked to the lower-might light magic" is indeed a tongue twister, but also fun to say
Also, RIP Bishop! I love my Monks & Clerics, but yeah they really don't get much out of promoting.
Yeah unfortunately it's slayer that makes them good as playable units in fe8, and that doesn't help them here
In my mod, I made them the buff-y magic, giving buffs to its users. It also is now the "weak but accurate and can crit" magic.
So what you're saying is we have scientific proof that General > Great Knight > Paladin ? 10 YEAR OLD ME KNEW IT!! AMELIA GENERAL TOP TIER CONFIRMED WITH SCIENCE
Gilliam General along side Amelia
In terms of Raw Combat? It's always been that way, General has better promo bonuses and stat caps than Great Knight, which has the same over Paladin. The problem that makes them get tiered in the opposite direction in Sacred Stones is a combination of it being a game with generally weak enough enemies that those higher stats don't matter too much, and that in basically all FE games Movement Is King. Just the utility of a Paladin being able to move 8 spaces compared to a General's 5, while also having access to Canto, makes up for the slightly weaker combat and lack of axes. Similarly, Great Knight is just a General with horse access and 1 more movement at the cost of being weak to the two whole horseslayer weapons in the entire game.
That said, if we start talking stuff like post-game Ruins of Valni and infinitely buyable stat boosters and farmable boots, well... then Generals become pretty crazy, no doubt about that.
Yes to all of these comments :P
@McFluffles01 I always play to beat Lagdou/whatever extra challenge is in the given FE game, so I do often feel a little let down by some of the more popular classes in terms of what is considered 'good'
@@McFluffles01 you know i actually never really got cavalry to work well for me.
like usually they either get too far ahead and get ganked to death or they solo everything and my other units don't get EXP, they get stopped by every forest there is and god forbid there's a map with sand on it.
the one thing they do very well for me is to charge ahead and rescue vital allied units, but even that becomes obsolete once you get access to flyers.
I appreciate how you titled the video with "strongest" instead of "best." As you pointed out in the video, a class's utility is more than just raw power.
"Once there was a brave Bael in Chapter 6 who was on a noble mission to fell the wickedness of a great horror known as the child. But on his quest he was unjustly slain by a demonic red haired man on a horse and a cruel pegasus enslaving woman with sickly green hair. But one day, when the ancient childrich horror descended upon a tournament with it's ear piercing screeches and all seemed lost, a Hero appeared..."
Childrich Horror is actually hilarious 😂
So now we can ask can Seth beat every fire emblem class?
Let's see if it is really the best unit (in general it would be funny to test all the pre-promotes that are considered the strongest in their game in a normal playthrough)
Can Dozla beat every Fire Emblem class? His non-zero Crit chance MIGHT help!
I think Duessel, Salah, and Percvel could be top tier for pre-promots
Honestly, the only placement that surprised me was the wyvern lord. I wasn't sure if it would've won, but I didn't think it would be so much lower than it's knight counterpart.
pierce is op
@@TWitWoW it was more than that- the speed difference mattered a ton!
Speed was definitely a massive factor, but I did enjoy the pierce procs, they're very satisfying
There's a lot more difficult competition in the Promoted classes, especially when it comes to Bow and strong Magic classes. Warriors, Rangers, the possibility of not even being able to dodge the Sniper, plus having to fight its own alternate version... Wyvern Lord was up against a roster that not only had more challengers, but ones tailored to knock it down now with better tools against its weaknesses.
Honestly I'm just happy it did as well as it did. It's still a fantastic class. Glass half full mentality.
As it turns out, Glen never really stood a chance against Valter from the get-go.
I love the prize at the end. Not enough games let a player do such a thing.
I aim to please
Would like to see a tournament that featured one class from all GBA games. e.g. all mercenaries against each other. Just scaled to 20 using their base + personal growths.
Great idea. I wonder if HM Bonuses would be included, as those make a huge difference in many cases.
I like this a lot, I'll probably do that :)
@@BadAtFireEmblem If you do that be sure to go off their expected stats at 20 so we can see for sure who the greatest mercenary is. Don't even need to port over the Mercenaries - only the stats matter from the standpoint of who is the best. Can even take this to its logical conclusion - All mercenaries in the series, scaled up to 20, no skills, fighting in the arena - who is the best mercenary.
The mfs that promote Gerik to Ranger have now been proven wrong. Thank you Mr. Bad A. Fire Emblem
That means that Ross berserker is wrong too and hero Ross is right. Which I also agree with.
@@ma.2099just run three heroes. If y'all want extra crit, killing weapons exist
@@andreescalona8902 they are all soooooo great. One of my favorite things to do for sure!
Sorry, I gotta get that water walking.
@@ma.2099
Well, who's going to replicate the water crossing niche that isn't weak to bows?
This is the first of your videos I have watched. I was completely caught off guard by the way you announced the reward. XD
As soon as you said you were giving them all silver weapons i knew Hero was going to win. Silver sword heroes are some scary units in hard mode.
Good to see the General get to 10th place feels good XD Good video all round my guy good job!
Thanks Scott, yeah fans of Oswin and Wendy will be very happy lol
Huh, I now know what generic assassin, rogue and wyvern knight portraits look like now. Had never seen them before. I kinda figured the wyvern knight with its pierce skill might come out on top but seeing hero at the top does not surprise me in the least. They are just THE combat foot unit.
My guess before watching, Hero and Paladin/Great Knight have to be pretty high. I bet the highest magic class is Sage, I’m curious to see though.
Edit: see now this is why I’m not a gambler
I’m so glad to see Hero get first!
I honestly am surprised about Mage Knight and General for their place in the ranking, but it was really fun to see!
I hope to see you do a tournament with all the Grado Generals one day, or just all the post game FE8 Characters.
I think it’d be fun to see how well each one performs with their base equipment and current stats.
I've got the next tournament planned, and then after that I'll be doing something similar to what you've described 👀
@@BadAtFireEmblem Awesome! I look forward to it! ^_^
Great lord Roy is the strongest for the simple fact you no longer have to use regular Roy anymore
Gotta do the promoted lords now
It's like when Age Of Mythology players make myth units fight each other to see who's the best.
I swear, I've seen this video several times and I'm sill enjoying it! Thank you!
Glad you enjoy it!
Well, Hartmut the leader of the Eight Legends of the Scouring is supposedly a Hero.
Messed up that they falsified history
I didn't realize the base paladin had such low speed. I was also hoping the general would have placed a bit higher.
Great video, cant wait to see more.
I feel like pegasus knight would of done a bit better if given lower weight weapon, but great video !
Thank you bro, I really wanted to watch this video :D
Finally! Thank you for your hardwork
Now we need to see the performance of the units considered the best and worst of each class!
If the classes were at their stat caps I imagine general would be a lot higher
Hero does make sense. Mage Knight was unexpected.
I didn't see mage knight coming
Swordsmasters with silver swords always destroyed units in the arena, so I thought they would win, but Heros also make a lot of sense with the sheer might of axes in their favor as well as triangle type advanced
In the arena they get silver swords a lot, but your unit has iron weapons so it's a mismatch. Plus the in-game arena you only get to lose once, which is why the swordmasters are so terrifying with that crit chance 😅
There is also the fact that many of the Arena units seem to have altered stats not based on existing class caps. Notedly, they alter them based on the unit you send in, so it is entirely possible to see a Swordmaster doing 10+ damage even though your defense is maxed and their STR cap + Silver Sword should be doing scratch damage to you. Swordmasters are balanced around their lower damage, so seeing one so such high consistent damage makes them terrifying.
Man. What a crazy and extremely revolutionary idea for a follow up video.. I Wonder where he got it from.
What's can i say, I'm just a creative genius
I absolutely love that the hero won. It was my favorite class of all the GBA FE games
That was a fun experiment, but could you test your changes with unpromoted units next?
If I'm honest the amount of effort that goes into tournaments, I probably wouldn't do that much effort just to redo an old vid. This took 380 combat tests and hours upon hours of editing lol
@@BadAtFireEmblem Fear not, it wasn't a serious request, I was only teasing you.
Before I watch - my money is on Heroes. Amazing in all stats really. Tend to be the ones to beat in the Arena.
This is proof that Amelia is good in general.
(Just forget about the movement speed. We don’t need it in the arena.)
Despite placing third in combat performances, Wyvern Knights are still my favourite. Can’t go wrong with great combat while having 8 flying movement :D
Bad At Fire Emblem, Your videos always make me happy, so I subscribed!
Happy to hear you enjoy the videos 😊
I really liked this, makes sense Hero came out on top. Just a solid unit all around. But if Berseker and Swordmaster havve Killing weapons....I think the results would be much different
Now that it's done, let's see which characters can beat them all, and for the first couple of suggestions, Seth, Percival, Duessal, and Milady.
i'd love to see this with some "fititng weapons" like... killer weapons for crit classes, silver weapons for bulk classes (general, warrior, wyvern lord), maybe nosferatu for summoner (seems necromancey) and luna for druid, maybe spear for the wyvern knight... okay they're not all perfect fits, but it'd be fun for flavor.
I'm surprised general didn't score higher considering their gimmick are big stats but no res or mov!
No speed. No speed no dice. You saw this yourself in the arena - nobody really picked generals to win and the only one who did well was running a cheese build, without wary fighter to carry them generals cannot hope to be the strongest class so long as a mage knight draws a breath in their body.
If it was Wendy instead of a generic general, she'd have beaten them all
@@BadAtFireEmblem so true lmao
Loved the swordmaster with the +crit sword during the campaign
I was expecting Swordmasters to win given how powerful they are in the Arena. But in hindsight their placement makes sense; other classes have 1-2 range or weapon triangle advantage over them and don't need to get lucky crits to score kills.
Also, I'm surprised by how low the Paladin scored. Playable Paladins usually have good speed. I didn't know generics had such an underwhelming speed stat.
I was surprised by paladin as well, but the generics apparently have bad stats 🤷♂️
Sacred Stones made me love the Wyvern Lord, Druid, and Hero classes so this totally didn't surprise me. I really need to level up a Wyvern Knight and Mage Knight to see what I'm missing. Also I really wish we could see how Assassin or swordmaster would do with Killing Edge.
I love my bow classes, don't get me wrong, but seeing Hero come out in 1st with Mage Knight in 2nd is such a gigantic serotonin boost as someone who loves these classes :D
Glad the video had a positive effect on you 😊
Next up you gotta do monster classes and/or promoted lords
I predicted sniper to win at the start cause i thought it was gonna use Link Arena rules. There, the sniper goes uncountered vs 1range enemies when attacking, but 1-2 range enemies always attack snipers at 2 range.
Hero winning honestly surprised me. Idk why but I always seem to think General, Berserker and Sage are some of the strongest classes. Necromancer probably my favorite but its hard to test its op viability with summons and luna in a "fair" way in the tournament.
Good video!
based on the battle shown, it seemed the valkyrie won against ranger since the AI prioritized 1 range combat, meaning no bow counter attack. did you notice that in any other classes?
if they prioritized the bow, Valkyrie would just fight at 1 range and not get counter attacked. Ranger just never gets to counter against a 1-2 range weapon
There was definitely a couple of cases of interesting ai choices that weren't optimal, but it mostly played properly
Hell yeah, I already knew that the hero was the best class, but it's good to see my suspicion validated by this inarguable, completely conclusive study. Nobody can ever try to tell me that any other class is anywhere close to being as good as the hero without being objectively wrong, hahaha
You have the evidence to back up your claim :P
I think it would be interesting to see what happens when you repeat the experiment 5 times and take the averages.
Makes sense. Paladin is a generalist class with solid utility and mobility. It should lose to dedicated combat roles.
General on the other hand...
Silencer likely didn't proc because of how low the Assassin's crit was with silver weapons. Its chance is half their crit rate in the GBA games. Sad to see it so low, but without Silencer it makes sense.
Sages and magic users were locked out of their A level tomes because they slowed them down. If it they would benefit from lower tomes of course it makes sense they use lower tomes.
However, the Druid shouldn't have been locket out of Luna/Nosferatu, dark magic is what defines the class. You don't lock the bow wielding warrior promo out of using bows against fliers either. In fact, the Druid and Summoner should have been allowed to use both Luna and Nosferatu and switch when they wanted to
i'm curious to see how these promoted classes do with some actual character stat's and growths
Hero Ross, Mage Knight Ewan, and General Amelia.
Also Vanessa, Tana, Cormag, and Valter Wyvern Knight Squad absolutely dominated.
would have liked to see every class being allowed access to more than just one silver weapon of each type they can use.
like especially the sniper feels shafted in this because one of their key advantages over the ranger is being able to use longbows, which might have made a difference in some match ups against 2 range enemies, but also weapon users not being able to use their 1-2 options is a bit of a downer, especially when having ready access to these weapons is what makes axe and lance users so much stronger than sword users in most of the games.
also i'd throw the ability to use items into the mix.
like perhaps a suggestion for a video in the distant future:
every class gets three weapons that they can use
then give them one elixir each
and one other item that benefits them based on what they do, like giving pure water to a general for example.
Rangers and warriors can use longbows too. I think giving ones that can 1-2 ranged weapons might be kinda fair actually, but i disagree on the items. Pure water would just shaft all mages, and healing would prolong every match.
Wait the Rogue and Wyvern Knight have basic enemy portraits? Don't think you encounter any unnamed enemies of either type.
Yeah it's weird. In febuilder the lord classes just use the brigand class portrait but you never see it because there's no generic lords
Wow, who would’ve thought that priests/clerics even promoted were bad…
Didn’t expect the Wyvern lord to be in 5! I had guessed it to be first. Mage knight being high is impressive! Zero to HERO!!! Nice!
You really hate those priests and clerics haha!
Yeah I thought the top 5 wouldn't look exactly how it did, I was surprised
@@BadAtFireEmblem I just feel vindicated that’s all ahahhah! Yeah, surprised with the results, but happy to see some magical classes up there
I’m just here for the villager murder
I like how you have justifications for the placements unlike with the base class tournament. Like yea obviously utility units like the thieves and specialized unit killers like archers and bishops aren't gonna come out on top against the super OP stuff like wyverns, it's a lot more interesting to see the performance between generalist combat units closer to the top
Especially in terms of purely generic enemies, thieves almost never attack the player, so they're never really meant to be combat threats, moreso meant to get you moving across the map
I found the old video like yesterday or something. Nice.
I would not have guessed that the ____ would win! It kinda makes sense though, those base stats don't lie
I wonder where Assassin would place if all the silver weapons were replaced with Killing weapons...
But that would make almost every fight come down to RNG, so you would need to do a bunch more runs to get statistically significant results.
I remember when the thief class was buns in combat. Now in Engage maddening they’re the unit I fear the most. (And use the most)
Never played engaged so it's interesting to hear they're so good, what makes them so op?
@@BadAtFireEmblem they have amazing speed so they often double and have high avoidance, 1-2 range daggers (daggers cause poison on hit), they all have a passive skill that gives them double terrain effects (so if a forest gives a unit +30 avo the thief gets +60 so they’re virtually untouchable on forts and stuff as they’re capable of having over 100 avo), and their dmg ranges from average to abnormally good as they’re capable of 1 rounding a good portion similarly leveled nontanky units.
P.S. Think of poison as a DEF debuff not like real poison, so every hit they land lowers your defense and they stack.
@@mjbrownii Also daggers are just really strong. They get like +2 might with every forge which you can do like 5 times. They end up being some of the strongest 1-2 range weapons
I think you’re highly overrating them. Think they’re good on normal and ok on hard but fall off a cliff on maddening.
For starters if the enemy has 0 hit on you they just won’t attack you, so using them to enemy phase doesn’t work well. Also enemies have really high stats on maddening of the low strength base of the class and low might of knives make the class deal awful damage. So what you have is a unit who can situationally have good durability but does awful damage and won’t be attacked on enemy phase anyway when they have the strong durability.
Also Wolf knight is just better, it has more movement and it has cav type which is far more useful since if you have any dagger user you want they to use Lucina. The poison on her chain attacks is a nice perk but the main use is if you’re stacking avo you can use them as a bonded shield user so they won’t be targeted by the enemies and they will hit the unit who is besides them. Why being a Cav matters is because it will give bonded shield a 100% activation rate on a mage knight, which is a great class for offensive power and will let you keep them safe while they double and one round on enemy phase. Even if the enemy lives the mage knight still survives the enemy phase and heavily dents them to be cleaned up on player phase.
If you’re looking for another enemy phase unit vantage wrath is just far better in nearly every way. It’s more reliable since you can add hit to the weapons you use and you’re killing enemies instead of barely denting them. You can even do it at 1-2 range with Lief at bond level 9 (don’t go above otherwise he’ll sometimes pull out the master lance) and use adaptable on a warrior to switch between a killer axe and killer bow.
Anyway think Wolf knight is just better, if you’re looking for enemy phase there’s far better options, and the damage thieves do just sucks compared to alternatives like Griffin knight, Wyvern knight, Warrior, Mage knight, etc.
Think you can make use of them a little early game, but after chapter 10 they fall off a cliff in term of utility and Yunaka’s stacks are also just bad compared to Zelkov’s (she only wins in res and luck at equal level and he’ll be a higher level than her when he joins unless you literally dump every enemy kill into her). Zelkov is decent, but prefers to just reclass to Warrior as it’s just a better combat class.
Enemy thieves can be hard to kill since they’re hard to double with their high speed, but wolf knights are also more annoying in this regard. Daggers start strong early but don’t keep up at all once your other units start promoting and using killer, brave, and silver weapons. Even steel weapon alternatives will often do more damage, especially with the massive str difference the classes have. Also other classes can one round, so you don’t need to make the enemy take 1 more damage from all sources. Even if you don’t one round the 1 more damage isn’t going to be the difference on whether you can 2 round, unless you’re using thieves which is why you’re struggling to kill enemies.
Of course if you like using them to each their own, don’t think you’re making the game easier by doing so though.
@@twigz3214 sorry I think you misunderstood. I’m talking about fighting them not using them. They’re still useful on a playthrough but encountering them can be annoying
I like this question and my answer can only be berserker, axes have such a high ceiling
Super trainees are technically promoted units so it's sad that they aren't here.
I forgot about them to be fair. Rip
So now we need a monster class match up. Keeping the Zombie Dragon out of it because we all know they would steam roll everything in one or two hits.
bless papa bafe
Yes, Heroes! Great all around stats and the constitution to handle higher level weapons!
Grado Generals ranked really high with the expection of Dussel
you could argue for making every battle a best of 3 in order to reduce the variance due to RNG
I'm assuming that Hero is pretty top tier. Especially with brave weapons.
Seems I was correct.
I actually did guess the winner. Mostly because I fanboy over their crit animation since my first fe7 run haha
What about F.E. 7 unique units ? Like nomad trooper which isn't equal to ranger or valkyrie which isn't equal to F.E.8's valkyrie or magic knight . Same question to F.E.7's paladin , i think he would be higher in this chart .
I love the hero class and for years ive heard, Swordmaster is the better choice so I'm glad to see it win
No way anyone expected the number one to be any different.
Seeing General in the Top 10 feels weirdly emotionally validating
A couple of people have said the same thing, there's a lot of general fans out there
Winning when attacking second should award more points, like 0.75 instead of 0.5 Because of winning even after a disadvantage.
Going second isn’t as much of a disadvantage despite what you’d expect thanks to counterattack. It depends on how many hits each unit needs to defeat the other.
For example, in a situation where two units fighting each other at the same range (i.e. they can counter) take 2 hits to kill each other, the unit that goes second will win ignoring misses and crits and doubles
Unit 1 goes first, attacks and is countered.
Unit 2 goes second, attacks and defeats unit 1.
If a unit takes an even amount of turns to defeat the enemy than is it advantageous to go second since it will defeat the enemy while being hit less times since it will be that units turn when it defeats the enemy. This isn’t taking into account crits or misses though
This is actually a decent strategy to use in regular fire emblem. Baiting the enemy into attacking first if you need two turns to defeat them so you only get hit once rather than twice
Now that being said, if the units don’t fight at the same range (i.e. a sword master and a sniper) then yes going first is just objectively better. And I do think in most cases going first is better, just in my opinion not by enough to justify it being 0.75. Just my take though
@@TriAzF Hm you are correct. And yes, I was mostly thinking of the sniper and swordmaster example. I guess I would edit my proposal to be to only have the 0.75 for those cases where the unit can't counterattack.
@@tiarabite That’s pretty fair
Was expecting Hero to make top 5, but never anticipated top placement.
Hey Swordmaster!
...Eat your heart out.
It surprised me too
What Is The Strongest SWORD In GBA Fire Emblem?
I wonder what would be the strongest promoted class in SNES Fire Emblem.
Most likely Master Knight
@@wattinator5306 master knight maybe most versatile. But if you count the skill system along with equipment choice, a sword master could be very dangerous with a brave sword + Astra + Luna.
Tana and Vanessa: Hmmm should I promote into the 3rd worst combat class or the 3rd best combat class...?
For real FE8 was quite unbalanced in promotion branches sometimes, Mage Knights get better combat and horses.
Further notes:
-From game feel I don't remember Summoner's combat being THAT much worse than Druid's... if you're using the same tomes. I have to imagine that because Thunder is actually good in a general use case and Druids get anima they absolutely destroyed them.
-Using FE8 classes has its ups and downs, but especially effects classes with proc skills and crit bonuses as far as randomness is concerned. I could see rerunning this leading to general, swordmaster, serker, and wyvern knight scoring differently most of the time. Druid w/o anima and Valykrie w/ anima would be interesting too.
- Obviously the one thing this doesn't account for is horse, wyvern, and armor weaknesses, although they aren't super prevalent throughout the game, but even without them funny to see a unit without weaknesses come out on top by a large margin.
paladin is sure nice for speed, but again its down to seth making paladin look good, great knight for example has better raw stats its the 8 move that has people in awe
A hero can save us🎶
What difficulty was this on? Because FE8 does this stupid thing, where promoted Enemy/NPC units start with class bases instead of class bases + some levels like FE6/FE7/FE8"Hard" do to imply they got levels before promoting (It's usually +10, but I think FE6 hard mode is +20). That's why you get odd stuff like later chapter non-promoted enemies having higher stats than promoted ones.
Honestly, I never use anything other than killing edge and wo dau with the assassin and swordsmaster
Bishop’s weird because it’s really OP in fe8 since so many enemies are monsters. But it’s got bad stats vs human enemies.
Yeah exactly, and light magic is ass
I wonder if it's just a coincidence my favorite classes tend to be the best.
For these Every Unit videos I wonder if it would be better if the thumbnail had them split half and half since it's more like a battle royal rather than the 1 vs Everyone the unit gauntlets are.
I don't know if that would look as eye catching though.
Yeah exactly what you said, I think it's more eye-catching this way haha
Did the Hero had a killer weapon for a guaranteed crit on Deathica or was that coincidental?^^
No just a silver sword lol
Had a feeling the Hero class would win. They are so good. Didn't expect Mage Knight in 2nd place though, I thought that would be Wyvern Knight.
I was surprised by mahe knight too, but it makes total sense in hindsight
Yeah I didn't realize Mage Knights were that good.
My only issue with the new ranking is that surely they should get more points if they win, since it's harder to win when they attack second, but that seems like a fairly minor issue.
My prediction... well, last time I went with Mercenary, and Merc came 4th, but that was because I forgot about Wyvern Riders. So, this time, I'm going to go Wyvern Lord. The Wyvern Knight was also a tempting choice but I'm not sure if the chance of pierce occurring overcomes the Wyvern Lord.
Edit: I should have stuck with my guns and gone with the Hero x.x
Yeah, I'm not surprised by the Assassin doing so poorly. They either need a Killing Edge or Wo Dao (I think Assassins can equip the Wo Dao in FE8, since they promote from Mydridons as well?) to excel, because Assassinate is their main trump card. Without it... you just have a glorified thief.
Also surprised that Berserker tied with Warrior, because most people say "Berserker is the best class and Warrior is one of the worst".
And I'm surprised that the Swordmaster performed well, because usually swordmasters have a fairly low strength. And crits don't mean anything if you're dealing 0 damage.
Hahaha you talked yourself out of backing the winner
@@BadAtFireEmblem I know x.x
I was surprised that the Paladin scored or ranked so low.
I was too
Really cool video as ever!
But is it just me or when I try to join the Discord server, they tell me the invitation has expired or is invalid? 🙁
That's weird, I'll do a fresh link
Thanks, it worked!
3:00 I bet for the Wyvern Knight to do very well. Good stats and pierce take you a long way.
They could get half a point vs mostly anyone and the other half against quite a few units.