I'll add my voice to those that wants a layer video! I havent wrapped my head around how to manage shadows and overlaying and all that good stuff when rendering in layers and it would be such a great addition to the series
Render layers seem very interesting indeed and is a very important part of rendering that I really don't know how to wrap my head arround. So yes please, a video about that would be GREAT !
Love the series. Never noticed that scrambling distance setting before now. I also really like how you breakdown the why about settings versus just check this and move on. Learning how to render different Layers and combine them would be a great video.
Congratulations on your work! There is so little material on this topic that isn't filled with nonsense, so finding your channel is truly a gem. Excellent work, and best regards!
You've got such a great, no bullshit channel that feels really welcome. Thank you for sharing what you know! I'd love to hear how you optimise eevee next both for real time performance and for final rendering.
Hello , Thank you for this very important aspect of making a production no one ever talks about. It was very clear and YES... I would like to see an YT movie how to work ( render ) in passes and combining them back again to one..( compositing ) because i have to do my work mostly on a Imac M1 .. So you will reach those limitations very quickly.. 😄. Thank you again ..❤👍
Quick tip, you can actually have Blender downscale textures under Render Settings > Simplify, where you can set the max texture size, and if you still are running out of VRAM, you can tell Blender to render in a smaller tile. Also, if you have apps like After Effects or Photoshop open, you should consider closing them because they too consume a lot of VRAM
I was thinking the same. But inbelieve simplify textures, will do this on each and every frame. Thus make the render start extremely slow. His method used lower textures from the start as input. I guess that's why he uses a different tool than simplify
Great job Robin. These videos are packed with useful info that I wasn't aware of. I've worked on a few bigger projects (heavy geometry, 20-30 shots) and I usually struggle with general project management. I mean how to work efficient on a projects that have many shots, but shared assets. When I create another shot in the same environment I usually create linked copy of the scene and then duplicate collection I intend to change (like lights or environment collections). That's create many copies of objects but let me change positions of the objects but still have shared materials (sometimes I forgot to duplicate the collection and I'm messing my previous shots). Some of the assets I link from the another blend files, but I think it affects load times a little bit. I'm also not sure what's the best approach to change render settings through all the scenes (for now i have a simple script). In general there's a lot of stuff to consider when you work a bigger project and I'd be interested to watch an advanced tutorial on that matter :) Also If you ever create a full course on Blender Optimization (with slower place and more examples) I'd happy to pay for sth like that :)
That topic really fascinates me as well! I may well do a video on that. You can read an article I wrote on it in the meantime. It's called "working with 70 product variations." robinruud.com/perle
unpopular/unorthodox tip: install a linux distro using dual boot on your computer (it's really not that hard); pack the completed blender project and open it in blender running in linux; render and save some time. Disclaimer - This depends if your graphics card has an available driver for the linux distro that you choose.
could you go a bit more in-depth into the volume thing heres my understanding you render all your passes in cycles, have them output to exr, exclude volume passes you re-render your scene in eevee (I assume you use same no. samples) and only check the 'volume light' in a new scene you composite the 2 exr, taking the first (cycles) and bluring the whole image (i assume with denoising) then use a mix color set to multiply with a mist pass (from the eevee render)then use another mix color set to screen with whatever you like (probably white but u use green) then you mix everything with your volume and that replaces your volume direct and indirect wait after typing this all out it makes way more sense
Hi @RobinSquares ! I have a question about the lighting. So, you've checked your AOVS and then see that you have a lot of noises here ant there. Shouldn't we just boost the light samples ( even tho it cost more time / ressources to render )
I'm curious to know how did you gain this knowledge, like the mist and evee trick to emulate fog? Is that something you experiment with until you have a good result or something you gain from some sources? Because I'd like to get a deep knowledge about these stuff and don't know where I can find that
When you know the fundamentals, you can make these kinds of effects from scratch. Like if you learn to model a chair, you also know how to model a shelf. I could make that particular effect because I know the fundamentals of compositing. If you want to make the same kinds of discoveries, learn as much as you can about the relevant technologies! Compositing, procedural texturing, vector mathematics, rigging, and so on. It's a lot, I know, but you'll get there in time. Good luck!
I have a question regarding View Layers. I'm trying to find a way to make a View Layer a multilayer EXR with only Utility Passes (Z, Mist, Normal, Position, etc.). The problem is when I render Z or Mist in each View Layer with cutouts, the passes get cutout aswell. What's the workaround for this? How can I render a Z/Mist Pass cleanly without having to render through Cycles again?
I feel really dumb I was using Cycles Render Device: None and wondering why tf it a single plane scene rendered so slow with an RTX card, turns out it wasn't using a card at all and my poor CPU was doing all the heavy lifting.
I'm having a hard time installing Flamenco on my Mac and found little info about it online? Did you manage to do so? The part I'm struggling is when it ask to Provide a path to a Blender executable, no path seems to work
I'm afraid I don't use Mac and I didn't have that issue, so I can't really help you. First thing that comes to mind is that maybe the "blender.app" file name has to be at the end of the path. Something like "Applications/blender.app", or whatever it would be on Mac. If that doesn't work, I'll have to leave it to the other commenters to help you. Sorry.
i have a question regarding you 3d artists doesnt your client pay you enough to buy a good GPU ? I've seen someone on Instagram creating 3D environments with a GTX 960 2GB!!!!!! like even Robin optimization tips wont save him 😂
Wouldn't mind the render layers video. It's seriously one of the most useful features. It's a shame not a lot of people talk about this.
yes please
YES
YES PLEAAASE
I'll add my voice to those that wants a layer video! I havent wrapped my head around how to manage shadows and overlaying and all that good stuff when rendering in layers and it would be such a great addition to the series
Render layers seem very interesting indeed and is a very important part of rendering that I really don't know how to wrap my head arround. So yes please, a video about that would be GREAT !
Man, you are person which should be on BCON. This will expand your vidwers massively!!!
Yes, please DO MAKE the render layers video!
Amazing content, as always!
6:45 Pure cheat code. Thanks a lot
Yo. That windows-shortcut. Pure gold.
Imma be watching this series like a billlion times. The amount of info here is gold
Would love to see your take on various different layers render method. Btw loved how you presented it.
How is it possible that someone like you even exist! Best educational videos ever 🤯
As a fellow laptop user, I would love to learn how to get layered! This is a great series - thank you.
Nah, we NEED the render layer tutorial, thanks for your amazing videos :)
Love the series. Never noticed that scrambling distance setting before now. I also really like how you breakdown the why about settings versus just check this and move on.
Learning how to render different Layers and combine them would be a great video.
Can't believe how much knowledge you possess. Every video of this series is so nice! An overload of information
Just professional who humble to share his experience want to make this video. Thanks bro.
Congratulations on your work! There is so little material on this topic that isn't filled with nonsense, so finding your channel is truly a gem. Excellent work, and best regards!
Oh my days! You deserve a million subs! Please continue what you're doing! It helps a lot!
You've got such a great, no bullshit channel that feels really welcome. Thank you for sharing what you know!
I'd love to hear how you optimise eevee next both for real time performance and for final rendering.
I value information like this more than anything, thank you.
dude this video series is amazing. exactly what I was looking for. thanks a ton
Would absolutely love a render layers video.
Obviously I want the view layers video.
Hello , Thank you for this very important aspect of making a production no one ever talks about. It was very clear and YES... I would like to see an YT movie how to work ( render ) in passes and combining them back again to one..( compositing ) because i have to do my work mostly on a Imac M1 .. So you will reach those limitations very quickly.. 😄. Thank you again ..❤👍
Brilliant content man, please keep going
Quick tip, you can actually have Blender downscale textures under Render Settings > Simplify, where you can set the max texture size, and if you still are running out of VRAM, you can tell Blender to render in a smaller tile. Also, if you have apps like After Effects or Photoshop open, you should consider closing them because they too consume a lot of VRAM
I was thinking the same. But inbelieve simplify textures, will do this on each and every frame. Thus make the render start extremely slow. His method used lower textures from the start as input. I guess that's why he uses a different tool than simplify
This channel is going places, I can see it. Thank you for your videos
Consider this me badgering you. Great video as always.
Thank you!
Great job Robin. These videos are packed with useful info that I wasn't aware of.
I've worked on a few bigger projects (heavy geometry, 20-30 shots) and I usually struggle with general project management. I mean how to work efficient on a projects that have many shots, but shared assets. When I create another shot in the same environment I usually create linked copy of the scene and then duplicate collection I intend to change (like lights or environment collections). That's create many copies of objects but let me change positions of the objects but still have shared materials (sometimes I forgot to duplicate the collection and I'm messing my previous shots). Some of the assets I link from the another blend files, but I think it affects load times a little bit. I'm also not sure what's the best approach to change render settings through all the scenes (for now i have a simple script).
In general there's a lot of stuff to consider when you work a bigger project and I'd be interested to watch an advanced tutorial on that matter :) Also If you ever create a full course on Blender Optimization (with slower place and more examples) I'd happy to pay for sth like that :)
That topic really fascinates me as well! I may well do a video on that. You can read an article I wrote on it in the meantime. It's called "working with 70 product variations." robinruud.com/perle
unpopular/unorthodox tip: install a linux distro using dual boot on your computer (it's really not that hard); pack the completed blender project and open it in blender running in linux; render and save some time.
Disclaimer - This depends if your graphics card has an available driver for the linux distro that you choose.
Oooo, this intrigues me. Windows eats RAM. I didn't know you could just bypass that. Thanks a lot for the tip.
Yeah I struggle with rendering animations, It would be amazing if Blender adds a native temporal denoiser in the program
that was great playlist. i learned so much. thank you :)
Please make render video layers!! Your videos are awesome, thank you very much. :)
I badger dutifully, I want separate render passes video, pretty pls, with a badgering cherry on top
could you go a bit more in-depth into the volume thing
heres my understanding
you render all your passes in cycles, have them output to exr, exclude volume passes
you re-render your scene in eevee (I assume you use same no. samples) and only check the 'volume light'
in a new scene you composite the 2 exr, taking the first (cycles) and bluring the whole image (i assume with denoising) then use a mix color set to multiply with a mist pass (from the eevee render)then use another mix color set to screen with whatever you like (probably white but u use green)
then you mix everything with your volume and that replaces your volume direct and indirect
wait after typing this all out it makes way more sense
badger badger do render layers tutorial please
Hi @RobinSquares ! I have a question about the lighting. So, you've checked your AOVS and then see that you have a lot of noises here ant there. Shouldn't we just boost the light samples ( even tho it cost more time / ressources to render )
I'm curious to know how did you gain this knowledge, like the mist and evee trick to emulate fog? Is that something you experiment with until you have a good result or something you gain from some sources? Because I'd like to get a deep knowledge about these stuff and don't know where I can find that
When you know the fundamentals, you can make these kinds of effects from scratch. Like if you learn to model a chair, you also know how to model a shelf. I could make that particular effect because I know the fundamentals of compositing. If you want to make the same kinds of discoveries, learn as much as you can about the relevant technologies! Compositing, procedural texturing, vector mathematics, rigging, and so on. It's a lot, I know, but you'll get there in time. Good luck!
hello . you can use memcleaner or any memory cleaner application memreduc or anything to undo the blender material load in eevee from memory .
Thanks for the tip!
I have a question regarding View Layers. I'm trying to find a way to make a View Layer a multilayer EXR with only Utility Passes (Z, Mist, Normal, Position, etc.).
The problem is when I render Z or Mist in each View Layer with cutouts, the passes get cutout aswell.
What's the workaround for this? How can I render a Z/Mist Pass cleanly without having to render through Cycles again?
Please do viewlayers!
3:11 😂
I feel really dumb I was using Cycles Render Device: None and wondering why tf it a single plane scene rendered so slow with an RTX card, turns out it wasn't using a card at all and my poor CPU was doing all the heavy lifting.
HI,my question is from Robin that how you installed flamenco addon for blender 4.0
There's a good guide on the Flamenco website. When you install the Flamenco manager, it gives you a link to the addon.
I guess you sont 7se simplify on the textures because it would need to reso do that each and every tender you start
Please render about animation cycles smooth render and clean render ❤❤❤❤
this. so mutch this. thy!
I'm having a hard time installing Flamenco on my Mac and found little info about it online? Did you manage to do so?
The part I'm struggling is when it ask to Provide a path to a Blender executable, no path seems to work
Great series btw
Amazing content
I'm afraid I don't use Mac and I didn't have that issue, so I can't really help you. First thing that comes to mind is that maybe the "blender.app" file name has to be at the end of the path. Something like "Applications/blender.app", or whatever it would be on Mac. If that doesn't work, I'll have to leave it to the other commenters to help you. Sorry.
I tried that and had an error setting it up, but that's ok, I'll have access to my PC soon and give this a try. Thanks for the help
i have a question regarding you 3d artists
doesnt your client pay you enough to buy a good GPU ?
I've seen someone on Instagram creating 3D environments with a GTX 960 2GB!!!!!!
like even Robin optimization tips wont save him 😂
I have yet to watch a video on this channel where I dont both laugh and learn
RENDER LAYERS PLEASEEEEEE
1:24
🦡
BRO! All of this... SOLID. F%CKING. GOLD!!!! 10/10 will recommend channel! Thank you for doing the work (and sharing it) my dude!