Why I never render PNG

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  • เผยแพร่เมื่อ 19 มี.ค. 2024
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ความคิดเห็น • 366

  • @robinsquares
    @robinsquares  2 หลายเดือนก่อน +106

    A few amendments to the video. Thanks commenters for pointing this out.
    1. The PNG/EXR difference comparison does not show only compression. It shows every difference between the two.
    2. Often, TIFF is the preferred deliverable for print.
    3. Cryptomattes ought not be lossy. Use ZIP 32-bit.
    4. Bit-depth doesn't only double the amount of data; it does so for each channel. So an RGB image with double bit depth increases six-fold in precision, while only doubling in data. Good trade-off.
    5. DWAA doesn't store 32-bit information, which is why the sizes are the same in the chart. (Unless the passes are named in a specific way.)
    6. EXR doesn't bake in the tone-mapping. If you need that, TIFF is a good alternative to PNG.

    • @graphikeye
      @graphikeye 2 หลายเดือนก่อน +1

      When you say EXR doesn't bake the tone-mapping are you referring to the color transform? I don't have an AGX color transform option in Krita, so baking that in to png is the only way

    • @Manachrome
      @Manachrome 2 หลายเดือนก่อน

      ​ @graphikeye You can use TIFF too, as it bakes transforms and its 32bit. If You still wanna use EXR, You can use build-in Krita's OpenColorIO library and set path for Blender LUTs configs, it will let You use the same configs, but only for View transform(AgX/Filmic), not Look.
      For more info check out Krita docs -- Color Managed Workflow part, they mention Blender interaction here.

    • @stephen-boddy
      @stephen-boddy 2 หลายเดือนก่อน +3

      #4 is just... wrong!
      8 bit depth = 8(r) + 8(g) + 8(b) = 24 bpp (bits per pixel)
      16 bit depth = 16(r) + 16(g) + 16(b) = 48 bpp
      32 bit depth = 32(r) + 32(g) + 32(b) = 96 bpp
      Doubling the bit depth still only doubles the data.

    • @robinsquares
      @robinsquares  2 หลายเดือนก่อน +4

      @@stephen-boddy Shit, you're right. What I meant is that it increases the precision six-fold. Thanks for pointing it out. There's a lot of places to stumble on this topic.

    • @utrax3d
      @utrax3d 2 หลายเดือนก่อน +1

      My only problem with EXR is that there's no accurate color configuration for it in Premiere Pro, especially for Agx. Unless there's one that i don't know of.
      Would love if you could share your knowledge on this.

  • @GDelforge
    @GDelforge 2 หลายเดือนก่อน +178

    I think the comparison at 5:00 is a bit misleading. PNG is lossless format so it should show the exact same pixel values if you're encoding the same data. The difference there is that EXR can store floating point values where PNG only stores integer values regardless of the bit depth hence the massive difference in the sky and highlights.
    This makes sense in the context of rendering but there are scenarios where you don't need the data to be HDR (when creating textures typically) it would be interesting to compare how EXR and PNG compare in that scenario

    • @robinsquares
      @robinsquares  2 หลายเดือนก่อน +61

      Honestly, you're right on the money. It was a bit of an unfair comparison in a few ways, and I wish in hindsight that I'd shown a bit more nuance. As you say, the argument doesn't necessarily hold regarding textures. Thanks for the thoughtful comment.

    • @ronihalabi
      @ronihalabi 2 หลายเดือนก่อน +11

      @@robinsquaresW for hindsight

    • @kzone272
      @kzone272 2 หลายเดือนก่อน +6

      When you dragged that PNG in it was quite visibly darker. That looked like it was in the wrong color space to me.

    • @zoned7609
      @zoned7609 2 หลายเดือนก่อน +3

      ​@@kzone272 that's a common display error with PNG when shown in things like a browser but I find it you open it with photopea it displays correctly, as it does when loaded into a project as an asset

    • @edenem
      @edenem หลายเดือนก่อน

      @@kzone272I believe that's simply due to the display transform, like how rec709 is gamma 2.2 and srgb is gamma 2.4, the EXR is also a "HDR" image, so most applications will choose to display it in HDR if your monitor supports it, I may be wrong though

  • @ErikMKeller
    @ErikMKeller 2 หลายเดือนก่อน +164

    Great explanation! But, regarding deliverables, one should always talk to the client, or in my case, check with the printer first. The printer told me that he prefers 16 bit TIFFs for best quality. The test prints for my upcoming exhibition are looking gorgeous, btw. 😎

    • @robinsquares
      @robinsquares  2 หลายเดือนก่อน +45

      Oh, absolutely. Honestly, I just forgot to mention print. It's such a small part of my work these days. I'll pin your comment.

    • @jhalanddesign
      @jhalanddesign 2 หลายเดือนก่อน +4

      Save it as tiff at the end. Rendering tiffs will just fill your drive.

    • @ErikMKeller
      @ErikMKeller 2 หลายเดือนก่อน +2

      @@jhalanddesign I usually go EXR and export what I need in post.

    • @pikachufan25
      @pikachufan25 2 หลายเดือนก่อน +5

      @@robinsquaresWheres the Pin LUL

    • @TheArtofKAS
      @TheArtofKAS หลายเดือนก่อน +1

      I was thinking something similar with TIFFs. I switched over a few months ago and I've noticed a nice quality bump with some of my renders since.

  • @georg240p
    @georg240p 2 หลายเดือนก่อน +93

    0:55 is misleading. Bit depth refers to the precision with which the SAME image/video is stored. Storing values beyond "white" has nothing to do with the number of bits. You can do that in 8 bits or any number of bits.
    Also, saying that 8, 16 and 32 bits "double" the amount of data is strange since we are talking about precision. A 16bit PNG has 256 times more possible values per channel than 8bit. It's not just 2x as precise. This explains much better why 16bit is fine in almost all cases - and why some industries work with 10 or 12 bits - because 16 or 32 bit is unnecessarily precise.
    3:20 He confuses HDR with lossless. PNG is lossless meaning an encoded image can be decoded into the exact same data. He actually means HDR again (storing values beyond white). But PNGs are also often used for that.
    5:00 For whatever reason he is comparing a HDR file with a non-HDR file. Even if he thinks these files store the same data, the comparison doesn't make sense since two lossless files with the same precision obviously should contain identical pixel values - assuming you encode and decode the data correctly. Strange "proofs".

    • @x0men0x
      @x0men0x 2 หลายเดือนก่อน +2

      you are awesome

    • @sebastiengorecki4254
      @sebastiengorecki4254 หลายเดือนก่อน +5

      So is that what he says completely wrong, or are his arguments still valid?

    • @DePrimal
      @DePrimal หลายเดือนก่อน +1

      ​@@sebastiengorecki4254 im wondering the same

    • @CaptainWobblyPeg
      @CaptainWobblyPeg หลายเดือนก่อน +2

      I find this comment more valid than the entire video!

    • @arsenii_yavorskyi
      @arsenii_yavorskyi หลายเดือนก่อน +1

      ​@@sebastiengorecki4254 I would lean towards "wrong".

  • @jgrover110
    @jgrover110 2 หลายเดือนก่อน +28

    Your comparison between the EXR and PNG isn't showing the difference in compression quality. PNG exports with SDR tonemapping, whereas EXR export are linear unclipped HDR data. This means you will see a big difference in the brighter areas, which are squashed down when doing SDR tonemapping. You should have exported the PNG with linear tonemapping and clipped the EXR to a max of 1.0 to get a perfect comparison.

    • @robinsquares
      @robinsquares  2 หลายเดือนก่อน

      You're absolutely right. That would've been a more fair comparison. But the HDR/SDR difference is one that I feel is relevant and that I wanted to show. But you're right; it definitely doesn't show compression alone. I wouldn't say that breaks the core argument though.

    • @SKIENTIA
      @SKIENTIA 2 หลายเดือนก่อน +2

      Linearly encoded PNG is still integer and "SDR". Unusable regardless of the encoding, not to mention its inapt "alpha" encoding.

  • @z-beeblebrox
    @z-beeblebrox หลายเดือนก่อน +3

    Learning about DWAA EXRs a few years ago blew my mind. Why this didn't become the gold standard for decently compressed high quality outputs IMMEDIATELY is just mind boggling to me. We've had this format for so long and it's been practically ignored for like half its existence.

  • @L7vanmatre
    @L7vanmatre หลายเดือนก่อน +1

    As a consumer of a lot of online renders, I've learned that some image sharing websites will do extra compression of JPGs. That's why people "accuse" JPG of being low quality, because like it or not, a lot of places will take the opportunity to compress it "a little bit", which when the image is reshared, websites will compress it "a little bit" again. That's why terms like "Needs more JPEG" exists. Trying to do the same thing with PNG would only make the PNG load slower, but no quality reduction (though nowadays some sites seem to convert to JPG anyway). Additionally, I have one friend who does 2D art and was told to render in JPG "due to its lower quality" to try to sell the "full, proper quality" elsewhere like a patron subscription service. It's much harder to deliver a low-quality PNG than a JPG.

  • @charlesdexterward4253
    @charlesdexterward4253 หลายเดือนก่อน

    Very much appriciate your effort. The whole series is a must See and very well done.

  • @savageopress1753
    @savageopress1753 2 หลายเดือนก่อน +2

    Amazingly well laid out, thank you. I have been using .png since my photography days, so this is a game changer for me!

  • @tanishq6731
    @tanishq6731 2 หลายเดือนก่อน +19

    It's hard to find channels that provide actual information these days. I get why clickbait-y titles are needed but most of the popular Blender youtubers are just pumping videos filled with memes that give little to no info about the topic they are supposed to be on. So it was refreshing to see a video that provides knowledge. Great video!

  • @playbyan1453
    @playbyan1453 2 หลายเดือนก่อน

    Watched your other videos, I really love how you explain things and very easy to understand.

  • @notanyone5027
    @notanyone5027 2 หลายเดือนก่อน

    the video that i needed years ago, but i'm glad it's here now
    great work!

  • @SalasEmsa
    @SalasEmsa 2 หลายเดือนก่อน

    Absolutely amazing video, great source for the video, and just a great explanation!

  • @nkanyisoinnocentkhwane3752
    @nkanyisoinnocentkhwane3752 2 หลายเดือนก่อน +2

    That was incredibly informative 😮

  • @Scio_
    @Scio_ หลายเดือนก่อน

    I find it very amusing that the slide about bit-depth had the gradient all stepped to bits both literal and figurative 😂

  • @advladart
    @advladart 2 หลายเดือนก่อน

    Amazing video exactly what i needed for an upcoming project :)))

  • @mrlightwriter
    @mrlightwriter 2 หลายเดือนก่อน

    I've learned a few things... Great episode!

  • @stache_obj
    @stache_obj 2 หลายเดือนก่อน

    amazing video as always

  • @lucyfaire1980
    @lucyfaire1980 หลายเดือนก่อน

    I used to hate and avoid exr files because of the ridiculously large file size. Thanks so much for this tip!

  • @riccardofasoli5726
    @riccardofasoli5726 2 หลายเดือนก่อน

    DUDE! i have 10 years of blender experience so i didn't learn anything new (except that win+ctrl+shift+B which blew my mind lol), but i still watched every video in this series because the explanation quality was SO high and enjoyable. i'll pass the link to this playlist to all of my students! thanks for you hard work, the community is getting so filled by literally noobs teaching everybody how to do stuff that people like you are a much needed breath of fresh hair!

    • @robinsquares
      @robinsquares  2 หลายเดือนก่อน +1

      Thank you so much. Comments like this make my day.

  • @MathiasZamecki
    @MathiasZamecki 2 หลายเดือนก่อน

    Great series appreciate it learn a lot :)

  • @bruninhohenrri
    @bruninhohenrri 2 หลายเดือนก่อน

    That's basically a entire lesson on rendering. Nice video !

  • @gabrielbeaudin3546
    @gabrielbeaudin3546 2 หลายเดือนก่อน +18

    The reason jpeg is smaller is because you loose a lot of information about the Hue even if your setting is acceptable for your eyes that are better at detecting contrasts. If you do professional work please use png as it correctly stores the result of your render, jpeg does not and it would show as soon as you start doing color corections. For your delivery still use png as it's the most accurate output you can give too. If you don't know if you need lossless, you do. Always. As for the test shown with the difference layer on a png, what it was is the color space change. If someone needs a smaller size he can always convert the images. If the goal is to convert the images to video at some point you would have double compression on jpg. Stick to 16bit png for work and delivering with 8bit png is fine.

    • @bsko3D
      @bsko3D หลายเดือนก่อน +1

      Thank you for the explanation❤

  • @RFVisionary
    @RFVisionary 2 หลายเดือนก่อน

    👍🏻 Great! Informative! And all in a nutshell.

  • @CGPython
    @CGPython หลายเดือนก่อน

    Fantastic work ❤

  • @mnohassi
    @mnohassi 2 หลายเดือนก่อน +3

    Wow that was amazing!! Seems like small information but huge for the quality and space!! Thank you man, you saved my life!!

  • @davidbell6101
    @davidbell6101 2 หลายเดือนก่อน +1

    Thank you very much!

  •  2 หลายเดือนก่อน

    Fantastic vid. Ive always used png, now i know better. Greetings from Ecuador, you've earned a sub!

  • @twanoligschlaeger
    @twanoligschlaeger 2 หลายเดือนก่อน +1

    very interesting, thank you!

  • @sitakobudo4333
    @sitakobudo4333 2 หลายเดือนก่อน

    The bg music is so soothing 😌

  • @SpencerMagnusson
    @SpencerMagnusson 2 หลายเดือนก่อน

    Thanks for sharing! I didn't know about the difference between JPG and PNG regarding (with/without) transparency. I did learn about DWAA codec, but probably didn't need 32 bit for my short 😅 good visual charts too.

  • @baril3d
    @baril3d 2 หลายเดือนก่อน

    What a great video!

  • @joeypouladi
    @joeypouladi หลายเดือนก่อน

    This video is incredible and is going to save me so much space it isn't even funny. 🙏🙏🙏

  • @BCMSi
    @BCMSi 2 หลายเดือนก่อน +4

    Awesome series man!

  • @pZq_
    @pZq_ 2 หลายเดือนก่อน +1

    excellent! 🧡

  • @AfesoFranklyn
    @AfesoFranklyn หลายเดือนก่อน

    One issue I've experienced with using exr is that when it's saved in blender, it usually doesn't look like the png file when loaded into a photo manipulation program like krita. This is usually cos of the color management (AGX or Filmic)

  • @YVZSTUDIOS
    @YVZSTUDIOS 2 หลายเดือนก่อน

    Honestly, when I was working with 3ds max and vray I always exported exr 32bpc but now I'm using blender an I'm more than happy with the default filmic blender tone mapping 😄 it saves me a lot of time. Now I just save it as a PNG 16bpc, do slight color adjustments and it's done for my use case ✨

  • @grenoblica
    @grenoblica 2 หลายเดือนก่อน +2

    Great series, and this is the best episode!

  • @stedbenj
    @stedbenj 2 หลายเดือนก่อน

    Thank you sir!!!

  • @jayzn1931
    @jayzn1931 หลายเดือนก่อน

    As a photographer I have found first hand that there are images and situations that can’t be properly displayed using a 100% quality jpeg. It is simply not possible in extreme situations to have smooth gradients.
    So if you are working in a colorful project I recommend you to test it in some situations.
    Also, a lot of screens nowadays are 10 bit. All HDR screens are 10 bit, they have to be. But if your image is not in HDR (does blender even support that?) it might not matter.
    10 bit would probably solve the Joe’s banding problem, but jpegs don’t support 10 bit.
    EDIT: As others pointed out in other comments, EXR seems to support HDR andin this video HDR seems to be confused with lossless.

  • @peagace
    @peagace 2 หลายเดือนก่อน

    What a great video. Literally, i've been using png for the last 8 years without knowing the real difference. Thanks.

  • @A.R.C.Productions
    @A.R.C.Productions 2 หลายเดือนก่อน

    Great Video!!

  • @flame-9142
    @flame-9142 2 หลายเดือนก่อน

    thank you. I have been saying this for years, but because png is significantly slower to write than other formats due to the compression. So much so that I have had cases where it took longer to write the frame to disk, than to render it in the first place.

  • @priyanshurijhwani2604
    @priyanshurijhwani2604 หลายเดือนก่อน

    In the comparison i think we compared 32 bit EXR file with 16 bit PNG file. This can be a reason for the difference in quality.
    Btw great video, learned something new.

  • @raspas99
    @raspas99 2 หลายเดือนก่อน

    Thank you! It was informative and of course fun. That comparison between PNG and DXR was a bit unfair since you know that gamma curve is probably different or something.. but again, thanks!

  • @MasqueArt
    @MasqueArt 2 หลายเดือนก่อน

    Damn dude, insta subscribe, howcome I haven't found you sooner. Known about this, been using EXR. I am only a hobby artist. But your explanation is clear and your video was so pleasant to watch I had to stop on 2 minute mark and make sure I subscribe.

  • @sawthis00
    @sawthis00 2 หลายเดือนก่อน

    Thank you for the video. Could you make a video explaining the mechanism of packing various images into one exr file? Please.

    • @robinsquares
      @robinsquares  2 หลายเดือนก่อน +1

      If you look real close, the whole process is shown in the video. Compositor file output.

  • @noiJadisCailleach
    @noiJadisCailleach 2 หลายเดือนก่อน

    Thank you! I'll use this as a guide from now on.
    All this time my only rule is that: There's no point using .PNG if it's not indexed.

  • @1ucasvb
    @1ucasvb 2 หลายเดือนก่อน +4

    Good video, but comparing zoomed in JPEG and PNG should have been done without interpolation, as that defeats the purpose of the comparison.

  • @ettiSurreal
    @ettiSurreal 2 หลายเดือนก่อน +4

    Oh if only modern formats like .webp and .jxl were more adopted.

  • @MuffinMachine
    @MuffinMachine 2 หลายเดือนก่อน +4

    Came for the knowledge and stayed for the soothing background music. Thanks for sharing this with us!

  • @giorgifolio
    @giorgifolio หลายเดือนก่อน

    thank you

  • @charityworks.studio
    @charityworks.studio หลายเดือนก่อน

    How insightful and informative! Thank you for making this video! Will look at the whole series!

  • @scottburgess2263
    @scottburgess2263 หลายเดือนก่อน

    Cool to see we don't need TIFF files anymore.

  • @m.sharif_3d
    @m.sharif_3d 2 หลายเดือนก่อน +1

    Short, straight to the point, no beating around the bush. Just what I needed for a video like this to improve my renders, thank you!

  • @guilhermecarvalhodarosa
    @guilhermecarvalhodarosa 2 หลายเดือนก่อน

    Awesome

  • @timkreutzkamp8519
    @timkreutzkamp8519 2 หลายเดือนก่อน

    Hey, thanks for the In-Depth Video. Love to see more professional knowledge getting to the Blender Community.
    You could have added that there is a difference between 16 bit EXR and 16 Bit png. 16bit exr is "half" float meaning that you get 32bit float values where negative colors (lower that 0) or overbrights (brighter that 255 or 1) while having half the precision. 16 bit png and tiffs only have integers values so you dont have negatives or overbrights.
    In regards to png vs jpg, png gets smaller file sizes whith the amount of color represent. so a 10k image with only black and white and no greys should be much smaller than the corresponding jpg.
    Kepp up the good work :)

  • @klausgartenstiel4586
    @klausgartenstiel4586 หลายเดือนก่อน

    most sophisticated clickbait title ever 👑

  • @BoxPossum96
    @BoxPossum96 2 หลายเดือนก่อน

    Holy shit. Useful content ahoy

  • @darren184
    @darren184 2 หลายเดือนก่อน +1

    Appreciate your work! One more thing, Do you think there's no such differences on saving time? I often do render animations which get me to render over 2,000-3,000 frames. Heard TIFF and EXR format save faster than PNG though. What's your thought about saving time for EXR (DWAA, 16 bit)?

    • @robinsquares
      @robinsquares  2 หลายเดือนก่อน

      You're right, EXR both saves and loads faster than PNG does. Compressing and de-compressing a file takes time, and EXR does that much more cleverly. Although bigger files can sometimes load slowly if they're on a slow hard-drive.
      I did some quick preliminary tests on loading time (which I assume are comparable to saving time,) and it seemed to depend much more on bit-depth than file type. Which makes sense.
      Can't tell you much more than that.

  • @kopfdertoten466
    @kopfdertoten466 หลายเดือนก่อน

    Thanks, I had no idea that EXR existed but my file size is way smaller now!

  • @dinoscheidt
    @dinoscheidt 2 หลายเดือนก่อน +1

    PNG is a container format. The video is like saying “never use a square fridge” … has little to do with the food inside.

  • @Zentron
    @Zentron หลายเดือนก่อน

    Which would be best to use as an overlay in video editing? I used to use Tiff image files, but it had its problems with giving me a white edge, so I switched over to PNG (ping) images and the white edge issue was gone!

  • @matpond
    @matpond 2 หลายเดือนก่อน

    such a good series dude!

  • @j7ndominica051
    @j7ndominica051 หลายเดือนก่อน

    JPEG can't do very slow gradients because there is quantization in YCbCr domain, which is only removed with the new JpegLi codec which no software has. You can see a similar effect in the video encoding on the chart scenes here. They show a grey ellipse with blocky borders instead of a smooth blob. Lossless EXR compression is better/faster than PNG. But it's a very complex format and only pro tools support it fully.

  • @erankartist
    @erankartist หลายเดือนก่อน

    i like this very much

  • @slavastokolos2891
    @slavastokolos2891 2 หลายเดือนก่อน

    Thank you

  • @user-tp3eq8zf1z
    @user-tp3eq8zf1z 2 หลายเดือนก่อน

    Amazing

  • @mipe7755
    @mipe7755 หลายเดือนก่อน

    Robin Squares: "Why I never render PNG"
    Also Robin Squares: "For deliverables I do PNG..."

  • @EspadaJusticeira
    @EspadaJusticeira 2 หลายเดือนก่อน

    Exr rules them all.
    If you increase the dwaa compression up to 500 you can have a smaller version almost the same size as a jpg. Very good to render precomps without noise.

  • @santiagoverdugo318
    @santiagoverdugo318 2 หลายเดือนก่อน

    THANK YOUUUUUUUUUU!

  • @DziadZabol
    @DziadZabol 2 หลายเดือนก่อน +1

    What color space are you using (agx, standard etc.) on render, and how do you set it up in davinci? There are tons of tuts about color managment but they all cover ACES

    • @robinsquares
      @robinsquares  2 หลายเดือนก่อน

      For everything photoreal, I work in AgX with a display transform that suits the scene (I typically leave it at the middle contrast level,) and export in AgX log. In Resolve, I've converted the AgX OCIO to LUTs, which I haven't had any accuracy problems with. Sometimes, I use the AgX OCIO directly in Fusion.
      But the charts in my videos are typically sRGB, standard tonemapping, to retain my brand colors.

    • @DziadZabol
      @DziadZabol 2 หลายเดือนก่อน

      @@robinsquares Thanks for reply. You may consider making tutorial on that topic, that would be great.

  • @robertleighton8525
    @robertleighton8525 2 หลายเดือนก่อน

    I was Blown away!

  • @Olivsartz
    @Olivsartz 2 หลายเดือนก่อน

    So the thing is, you only need PNG if you need it for something like an icon or with a transparent background, EXR for postprocessing, and for anything else, you simply use JPG. So yes, the title is not clic bait; most of the time, you don't need PNG.

  • @mariokart64n
    @mariokart64n 2 หลายเดือนก่อน

    non-HDR formats typically use a color space that applies a gamma function to squeeze more important color data along the bit depth. Thats why you see the colors change doing a diff check on the EXR vs PNG (lossless). DDWA and JPG compressions are very destructive even if you don't think you can see anything change. Also PNG uses zip compression per scan line, so at a point it doesn't matter how high you crank the quality slider, the compression will have a diminishing return on size and will impact load times. I personally don't see why anyone in this day in age would not use lossless, even if your image was horribly compressed blender still unpacks that image in full in memory. maybe you save a bit of time on loading time? but use a NMVe and you'll get 7GB/s transfer speeds and be laughing when your 5GB blend file loads in one second

  • @hassan4gd622
    @hassan4gd622 2 หลายเดือนก่อน

    Thanks

  • @Marcelmikael
    @Marcelmikael 2 หลายเดือนก่อน

    Awesome stuff, please, does this apply when rendering an image sequence for a video? I've always used png, and most times the "alpha" is not necessary. Can i use jpeg at 90% quality instead?

  • @thekid317
    @thekid317 2 หลายเดือนก่อน

    even if you need transparency you can render in Jpeg the color channel and then the alpha channel separatly, since you'll usually only need alpha in compositing that's be fine too

  • @purrzival
    @purrzival 2 หลายเดือนก่อน +1

    Hey, great video! I would really love to get some downloadable graphics i can reference later

    • @robinsquares
      @robinsquares  2 หลายเดือนก่อน

      Thanks! Is there a way to check my channel's community posts? I've posted the flowchart there. I'll see if I can link it in the description.
      (edit: Here's a download for you 1drv.ms/i/s!AuLCSE-VGaTGgY0hfb0SI6w9ijT1dw?e=5gYyTh)

    • @purrzival
      @purrzival 2 หลายเดือนก่อน

      ​@@robinsquaresthank you! It's really great seeing a channel like yours rising like it should, I hope you continue the great work!

  • @yoman4802
    @yoman4802 2 หลายเดือนก่อน +33

    My blending is so god damn optimized right now, you have no idea

    • @PandaJerk007
      @PandaJerk007 2 หลายเดือนก่อน

      And yet your mouth is a sewer, so I don't think your 'blending' matters much at all. It is 3D art, and AI will soon destroy many of the jobs.

  • @kuromiLayfe
    @kuromiLayfe 2 หลายเดือนก่อน

    Only thing with EXR files i noticed especially inside unity projects.. is that yes they are very small and keep amazing details, but they are also very prone to corrupting a whole project if even a single bit is not uncompressed by the program or shader it is getting loaded in ( had a hard time figuring out why a test build would use up 11 GB of VRAM as it had only the 3D cube and a 130 KB EXR texture.. it was the EXR failing to load into VRAM (switched to a 2 MB png of the same texture and the VRAM usage was 7 MB)

    • @SKIENTIA
      @SKIENTIA 2 หลายเดือนก่อน

      If that was the case, EXR wouldn't be the back-bone format of the industry and for once, a valid standard (unlike many others). The benefit of CGI offline rendering is that any frame can be re-rendered t any time, granted the pipeline is on-par with today's protocols/best conventional habits.
      PNG rendering is ***never*** a rational and suitable choice.

  • @jose9758
    @jose9758 2 หลายเดือนก่อน

    Great video, easy to follow, and translates well across a huge range of software! Have a subscribe kind sir

  • @homborgor
    @homborgor 2 หลายเดือนก่อน

    I've not used PNG for sooo long now. After about a year of blender, I was tidying up my pc and realized I had 25GB OF RENDERED FILES! Definitely worth thinking about if you're serious with blender

  • @fabian_ms
    @fabian_ms 2 หลายเดือนก่อน

    this is great for still images, but when i want to import an animation i am not using exr because the image doesnt look the same. I need to transform the colours with a special LUT for Agx, but i havent found one yet that correctly transforms the colours

  • @brokenstudiotv
    @brokenstudiotv 2 หลายเดือนก่อน +2

    This series was phenomenal, I learned so many new things and re-learned others that I had misunderstood before. Thanks for such a concise and valuable tutorials! ❤

  • @COVET2010
    @COVET2010 2 หลายเดือนก่อน

    yes but what about the workflow, preview, editing, and so on. EXR boggled my head and i just switched to jpeg instead.
    Do you have an upcoming video on working with EXR?

  • @yamananimasyon
    @yamananimasyon หลายเดือนก่อน

    Thanks for the video! It’s really hard to find storage for png renders but I can’t figure out how to make EXR look the same with AGX color Blender viewport render. I send it to AE and use opencolorIO but it’s not the same with png renders no matter what I do. Can you make a video about this topic?

  • @XIBLEE
    @XIBLEE 2 หลายเดือนก่อน

    I think this video is another level. Thank you man.

  • @jorgeluisgenova5108
    @jorgeluisgenova5108 2 หลายเดือนก่อน

    Perfect explanation, amazing editing, beautiful graphic design, congratulations and thank you, this is the perfect example of what a TH-cam video should be!

  • @gatocuriso
    @gatocuriso 2 หลายเดือนก่อน

    Excelent

  • @BoyceBailey
    @BoyceBailey 2 หลายเดือนก่อน

    this is gold +1 sub

  • @spartan5760
    @spartan5760 2 หลายเดือนก่อน

    Yo, you blew my mind! Thank you for this video!

  • @rizwanzaman1793
    @rizwanzaman1793 2 หลายเดือนก่อน

    So happy I found this, thank you!

  • @lovedltd
    @lovedltd 2 หลายเดือนก่อน

    Thank you for the downloadable image of the decision tree.

  • @callisoncaffrey
    @callisoncaffrey 2 หลายเดือนก่อน

    Making this video right when I need it gets a like. Also I appreciate not having to see Windows. (I'm aware it's most likely what you use, since Photoshop and all, but as long as I don't have to see it, I'm good.)

  • @Crabtorias
    @Crabtorias หลายเดือนก่อน +1

    Most the time i want a file that is easy to share and can be edited later. Storage is cheap so 16 bit png is usually fine. If i need hdr then i look at exr.

  • @wedding_photography
    @wedding_photography 2 หลายเดือนก่อน +1

    You're wrong about browsers only supporting 8-bit. You can use AVIF to display 10-bit HDR images, it's supported by most browsers. Also Safari supports HEIC.

  • @danielsmira5683
    @danielsmira5683 2 หลายเดือนก่อน

    My problem with EXR is that the export is in completely different contrast and colors than what the vieweport shows me. I understand that EXR carries a greater depth of color but honestly, I don't have the time and I'm tired of having to adjust contrast and complexly recolor every export.

  • @aiden_obj
    @aiden_obj 2 หลายเดือนก่อน

    EXR DWAA, my beloved💓

  • @lpcamargo
    @lpcamargo 2 หลายเดือนก่อน

    I like dark gradient backgrounds but you must know the atrocity TH-cam compression does to it, it very distracting. Anyway, great video!

    • @robinsquares
      @robinsquares  2 หลายเดือนก่อน

      Would it be better if it were white?

    • @lpcamargo
      @lpcamargo 2 หลายเดือนก่อน

      I guess a solid dark background would be just fine in these cases. I like dark gradients but when they are this subtle they are just banded into blobs when compressed.

    • @robinsquares
      @robinsquares  2 หลายเดือนก่อน

      @@lpcamargo I used a solid color for all the backgrounds, so I guess that's still a problem. I've heard that you can get a better bitrate in 4K?