Brotherhood: we have liberty Prime! Railroad: we have Connections! Institute: we have an Army! Minuteman: we have another settlement that needs your Help!
The Minutemen have marked every last settelment on my map The Railroad tried to liberate my roomba The BoS tried to go to war with said rooma. The Institute replaced my mom with a synth.
Synths are good because they killed people and replaced them then found out and want to be free individuals but kill that person's memory. They are not good they're evil. And they are a threat especially with child Shawn signifying their next move will be killing and replacing children. They betrayed the institute. Most of all when have synths have helped humans. They don't do how are they good. Most turn into raiders and are liars. When danse finds out he kills himself cause he understand he killed and replaced the real danse. They are just glorified terminators.
A Level 20 Warbear UNTIL NOW....I never knew that BoS simply stood for the brotherhood of steel. I was always like oh it's a special acronym for the military fibers and cool techy armor THAT the Brotherhood of Steel USE. Dang that's stupid
I have played for 577 hours (since 2017) and havent joined a faction. Also I have 322 fusion cores, 67,000+ bottle caps and a shit load of ammo. This game is too immersive. Help me. I need to live my real life.
Leather Neck I just bought the game 2 weeks ago and I have 188 hours I only got the game to wait for red dead redemption did not know it had so much stuff
Trial survival mode with mods, I recommend things like the candy eye mod which makes fallout more realistically. And also the beginning is hard as hell, and it's just more fun to replay your dlcs but with more obstacles (If you have dlcs of course).
@@leatherneck7857 Go ahead and try survival anyways, trust it's fun (I recommend mods if that's your thing, and you don't get any special survival achievements anyways).
The brotherhood cares in there own way and I know I would join them if this shit was real. I mean come on vertabirds, power armor, a kick-ass blimp/ command center and comraderie. I'm all in. The institute kidnap and kill people and replace them with machines and listening to the scientist they don't really understand why synths are the top priority are for them. The minutemen talk a good game but set out to kill the brotherhood without any provocation killing everyone on the ship with children included. The railroad are just odd fanatics.
nicoloco9974 I went railroad then cold blooded betrayal of the railroad joining the institute and im sad i did case BOS doesnt exist in my primary save now im playing a new save and Im not getting into char detailes but he was misplaced in time prewar and met Nora and so on then the bombs fell nearing his retirement from the military and he woke up to his wife and son gone and he bassically grabbed some BOS Armour from a stash and went to see if there were any left (Havent reached em yet just finding valentine) woops i did go into detail...
To easily kill Deathclaw or To effectively cause high damage to Deathclaw, always target the legs. Always always. Their legs are the least armored body part. You're welcome.
+Muadib223 Same idk what to do about it, when i go a mission, NO ONE SHOOTS ME and idk what to do i just awkwardly shoot at people... any suggestions on what to do
I am the general of the Minuteman, a paladin of the Brotherhood, an operative of Railroad and the future leader of institute. i spend my days thinking which faction should i pick!
+CrazyWookieLiam XD (Liam Salem) depends do u want synth freedom commonwealth freedom death and destruction or op weapons and power armor and killing everything my advice think what u would do
+CrazyWookieLiam XD (Liam Salem) Well. The Institute kidnaps people. The Railroad would sacrifice humans for synthetic humans. The BoS will go as far as possible to achieve their own goals. Minutemen are a bunch of farmers who help each other.
Minutemen have the best intentions overall. They simply want to unite the land and help everyone survive. All the other factions are too obsessed with their own agendas,
@@oblivion5390 Get the mod (if you're on PC) Minutemen radiant squads, without too much detail you can recruit a squad of about 6 people if I'm not mistaken (it costs 300 caps to hire and equip, but their equipment is actually above average for Minutemen, unless you have the WATM mod, and pretty sure you can have up to 5 squads) and every time you get a radiant quest, you can assign it to a squad and after they finish, you get all the caps you would get if you did it yourself, when I discovered this mod, it made me feel like an actual general instead of Preston's fire dummy. And not to mention you can hire a guard squad for 150 caps and send them to whatever settlement you want, that settlement will be safe from any attacks. So if you wanna feel like the General, Minutemen Radiant Squads mod is a must have.
honestly the fact that you can lock yourself out of certain factions is legitimately great, it's more like an rpg that way, unlike skyrim where you can be the archmage, the harbinger and the thieves Guild Master despite all of those factions contradicting
100% agree it's why I have characters for reach things instead of just one, and why I don't understand why people do this in a roleplay game? Like I guess if you want your skyrim character to be a mary sue than sure
Thing is, outside of Dawnguard and Vampires, every faction exists within it's own bubble - there's no real conflict of ideals outside of good and evil, so you can RP some character development that ties each faction together. In fact, I can make a rough layout for an RP of a 100% character: Character starts off as a warrior, joins the Companions and beats that questline. Joins the Civil war to put their skills to good use for the greater good. Learns they're Dragonborn, does the MQ and the Dragonborn DLC after some failed assassinations on them. Joins the Mage's Guild to learn more about the arcane part of Shouts and such, and becomes the Archmage. Searches for more daedric artifacts, having already used the Black Books, gets bit by a vampire, and turns. Goes "this is pretty good, actually" and joins the Vampires in the Dawnguard DLC to protect themselves from the Dawnguard and get better vampirism. Gets persuaded down a dark path in Riften, and joins the Thieves Guild. Learns about the one kid in Windhelm, murders an asshole old lady in an orphanage, and joins the Dark Brotherhood. Character starts out good, becomes a hero, then falls from grace. The only questline you can't finish without that fall (since you can destroy the Dark Brotherhood for a crappy reward) is the Thieves Guild, unfortunately; but you can have a redemption arc for a character if they start off with the DB and TG, realize their Dragonborn, and then the rest is learning their gift and attempting to redeem themselves.
The ones you mention don’t contradict eachother. You chose either imperials or stormcloaks, dawnguard or vampires, kill parthanax with the blades or finish with the greybeards
I did explicitly mention Dawnguard vs Vampires as being the exception as they not only directly contradict each other, but they have differing quests and unique rewards in their respective storylines. I didn't mention Imperials vs Stormcloaks because in my head, while writing the comment, it was just the "Civil War quest." Both factions have the same questline with a different coat of paint. The quests are the same outside the intro quest, the only real difference is battle locations, who your allies are, and who wins the war. Otherwise, I can't think of a single difference. But yes, there is a conflict of ideals/interests there. As for killing Parthurnax... as much as I hate it because the logic for killing him is absolutely stupid (which is another topic entirely), sparing him is the equivalent of stopping any other quest as far as the game is concerned. The game is designed such that the only option for completing the quest is killing Parthurnax, which is why I didn't mention it. (and the only thing you get from it is ticking off a single quest.) If you want to count that, then yes, there is a conflict of ideals there, but I personally don't since there's only one real option as far as the game is concerned. Also worth noting, my point was that every other major faction has no conflict of of ideals outside of morality, so you could roleplay a character that does every questline and still have the overall story of the character make sense.
you go to preston garvy and he give you missions which extends the minutemen or added to it in specific locations you cant be half way acroos the map and spawn minute men you need a settlement near by
Bridgeville Bulldawgz58 You would have to be a shitty husband not to have the urge to put a bullet in his and feed him to dogmeat. I never had any love for them. Until I played there route.
It was a sacrifice for the cause. The story could be different if his mother was not dead and nobody would survive. Besides it was father that woke up our character
Alexander Corvin they do start weak, however i have joined all four factions multiple times in different playthroughs and know that the minutemen have the capebility to be strongest in the commonwealth, however getting them that strong requires the most work of all the factions, and once you reach a certain level the minutemen men called with the flare become stronger and more capobble, they can also destroy the brotherhood of steel
And they always rely on the General...I mean that they always need your help like protect them but that settlement had high defence if I were you I would side with the bos or institute...railroad and minutemen are weak because they were destroyed once only with you that these minutemen and railroad will rise because minutemen were destroyed during Quincy massacre..while the railroad were nearly destroyed by the institute in sloucum joe...so yeah both of these faction suck..just choose between bos or institute if you like them..
On my playthrough, I sided with the Brotherhood. I was surprised to see them go in and wipe out the railroad before dealing with the institute. They want to improve the world, but I agree they aren’t a “good” faction. The minutemen are probably the only “good” faction in the game. The others have some moral issues.
On my first play through, I was doing a brotherhood-minutemen combo, but did about no mission for the minutemen, didn’t even get the castle But now on my second play through, I tried the brotherhood for a bit, did all of the mission you could do before having to do the main quest again, but then after spending some time on the prydwen I fucking lost it. Every single piece of shit scribe and knight all said the same thing “fighting a ---- without backup is a good way to get yourself killed” or “blah blah blah radiation blah blah good way to get yourself killed” I couldn’t take it anymore, I got in my t-60 power armor and killed every. Single. Fucking. Bloke on that hellish ship, even Danse, which was my main companion, got a shit-ton of loot, cleared the airport got maxson cool robe, and now I have no idea what to do, I’m thinking institute or minutemen
I joined them with plans to betray the brotherhood and them 😈😈😈😈 diabolical, plus I get everything. Finally betrayed the brotherhood and made easy work of them. I'm also working with the railroad to take the institute down. The minutemen and the railroad will not ever be enemies
If Tony Stark could choose one faction to join, which you think he would join ? (im asking cuz im trying out the iron man build in a couple of days). Personally, Its a toss up between Institute or BOS. I'd like to hear yall thoughts below
Small tip: Use your highest damage weapon on the Deathclaw's leg to slow its roll. Then you can take your time picking it off while it crawls toward you.
The Railroad is the dumbest faction. “I would’ve expected they’d be too busy trying to liberate vending machines, or setting computer terminals free...” -Virgil
Calling the Railroad a morally good faction is really questionable, They sound great at face value but you look behind the curtain and you find out they help synths by erasing everything about them, In the end if your memories and personality are completely stripped away are you really anything other than dead?, That is not you piloting your body anymore it is someone the Railroad created. The Brotherhood of steel are always referred to as Nazi's or racists but it's not accurate, The Brotherhood are fine with all races but other species not so much, In their defense however you got to look at it from the fallout world perspective, Super mutants will roll up into a settlement and lay waste to it, Every Man, Woman and child will be slaughtered and their flesh packed up for consumption, They are not interested in peace, Individual members have shown to be reasonable but the entire species as a whole is perfectly happy to predate on humans, Ghouls are in a constant state of degradation, All ghouls eventually turn feral its just a matter of when, Exposure to radiation speeds the process but even in absence it does nothing more than buy time, Eventually they reach a certain point and go zombie on everything around them, Sucks to be you if your in the room at the time, Synths are weapons, Sentient yes but controlled weapons none the less, Their entire reason for being is to infiltrate a murdered persons life and lie in wait until a signal is sent that makes them go T60 on everything around them, The Brotherhood take the hardline but honestly in the world of fallout what other option is there?, I'm not calling them a good faction, They don't even really consider themselves to be the 'good' faction, they are a we walk the dark path so you don't have to faction, I'm not sure where they would really fit, it's kinda of a imperium of man from 40k argument, yeah if we bring em into real life then they are evil but in their own world with their circumstances its hard to call them anything really, they do what they feel they have to to survive morality be damned
This is exactly what I explain to others when they disagree and state the brotherhood are nazis and believe humans are the “master race” type thing. They only have extreme hatred for ghouls, super mutants, and synths. Sure, there are some good ghouls and super mutants but eventually most ghouls and super mutants turn and become evil, and the vast majority of the ghouls and super mutants will slaughter people, lay waste to cities, and just plague the world, even if there are a few good ones. Synths could be used as an agent of good, but the institute just wants to replace humanity with robots as well as defeat their enemies with the robots, and the synths literally do NOT NEED TO EXIST. If they didn’t exist, the surface wouldn’t be much different besides less replaced people and problems due to their evil experiments, and the institute and Father in particular have such bad mindsets about their plan that it kind of ruins them for me. I haven’t played the institute quest line yet maybe that’s why I’m swayed. Railroad I’ll never play, because their whole concept as a whole is so dumb. Minutemen/BOS ending all the way
@@carletonclements4931 The railroad would get in the way of their work, you putting quotation marks makes it seem like you don't think that would happen
*Checks the dufflebag after 100+ hours...* "well I'm level 80 now so I don't need those pipe pistols anymore..." *Opens up the dufflebag and find a pipe revolver*
+Jack Borden The Minutemen are the closest equivalent to that, since you basically have to rebuild them from the ground up (by the time you meet Preston, he's the only one left, or at least the only one that still identifies as a Minuteman)
The best way to do that is to work with the BOS until they destroy the Railroad, then side with the Minutemen, destroy the Institute, then turn on the BOS. The Minutemen will be the last faction left, and since you run the Minutemen, it's basically a "solo" ending
The one thing I always thought about with the institute is unlike other factions like the railroad or the brotherhood (excluding the minutemen) you rise to the highest rank possible director you can’t become the leader of the railroad or the elder of the brotherhood so in my eyes even if the institute is morally grey or evil you can change the institute to your own image obviously not in game but if you think about the world state you leave the game in
Thats why I join the Institute, I can run everything in the commonwealth in my eyes now. I feel like second fiddle to the other factions, and atleast the Intstitute can actually change the world.
Exactly how i see it. Institute may be crazy, but them working with the minutemen to repair the wasteland and form some actual society under your watch seems like the most hopefull ending. They are so advanced, that their tech could really change the world above as they call it. It would take time till the folk stop being scared of synths, but in time they could create a normal world for the people that are struggling for survival. Nuking the institute seems like a massive waste and step back for humanity to me.
Dank Potatoes me too but I'm choosing out of brotherhood and institute because I never really got to like rail road but no matter what you do you always get the minutemen as a second faction
Lucky for you then. I really like the Railroad, and i find their goal admirable. For all evidence shown in the game the synths are almost 100% human and deserve treatment as such. This is actually my main problem with the BoS and Insititute. But they have so many other great redeeming qualities. I think ill pick the Minutemen, because then only the institute has to die
My problem is I want to complete all of the quests, and judging by the game guide I have that's not possible in one play-through and I really don't want to play this again even though I like it, it's just way too long, I'm still on my first game at level 25 and I've had it for about 2 years or so.
Keep in mind that the Railroad, while the cause is good, saving synths. It can come at the expense of human life. If you are okay sacrificing a few people for the freedom of synths, then join them.
+Wade Spraberry I don't want to say but the brotherhood has a good point about synths and super mutants they should be on the earth synths are better than Humans in every way when they have free will imagine what they could do there robots not actually life and mutants kill for the fun not to survive it's for the fun and they should be eliminated but ghouls that are not feral should have rights they are people but overall I would go with minute men
@@blazinfoam2887 It's somewhat true though. Once you reach level 30 - 40 with a decent build, there really aren't that many enemies that can give you trouble. You just get so many perks that boost your damage to ridiculous levels, especially as a stealth character. FO4 feels easier compared to previous games, even compared to Skyrim. Increasing the difficulty does help a little with that, aside from giving a higher chance of legendaries which is always neat. Yes, it's poorly desinged and just makes the enemies feel like bullet sponges but it's still better than one-shotting basically everything. But I guess that's just my opinion.
@@TheCaesarion you could just have a quest where you have to kidnap a Scientist From the commonwealth or from one of the factions, Or better yet you have to setup Artillery sites at your settlements and you Get into the institute by force.
The raiders mainly focus on violence, barbarism, various sadistic and hedonistic endeavors, and definitely not studying any intricately scientific studies unless you count the basics of cooking addictive Chems lol.
I'm 50/50 on the BOS. I love how cool, powerful, and organized they are. However, I hate how they dislike everything that isn't Human. I've always chosen the Railroad to follow the story when Dr. Amari tells the survivor about who can decode the Courser chip, but they seem... a little crazy. Not only did I join the Railroad because of keeping the main story as directed, I also joined them because they are considered the good guys. Not saying the BOS isn't, but they're just disrespectful and high in pride.
Well while the BOS aren’t the guys you’d want to hang out with if you’re a ghoul, they aren’t trying to do anything like killing everyone in good neighbor. My problem with the Railroad is that they are represented as a larger faction like the BOS and not like the minutemen even though they just don’t have any long term goal. Once the institute is destroyed, the Railroad’s main objective is completed, they aren’t out to help the commonwealth which is fine however, it’s because of this that it just isn’t a good idea to side with them. They’re noble in their pursuit to free the synths but from a broader perspective, they shouldn’t be given the keys to the commonwealth. If they were treated like the minutemen then I’d gladly side with them however that’s not the case.
I choose Brotherhood ONLY because I play the new survivor mode and cant fast travel... Flying is way better then running the entire dam map for the 130th time
+Sergeant Fidelis I just finished storyline with railroad and Vertibird dont come when I throw a signal grenade... I went to the Railroad HD and Tom does not sell signal grenade neither the minutemen... Did I miss something ?
+Sergeant Fidelis This is so frustrating. When I throw signal grenade, no vertibird or "A vertiberd has been send to you" or something like that... just nothing... ANd when I talk to tom in Railroad head quarter he does not sell signal grenade... Damit, I play survival 1.5 and vertibird is important for me... If someone know what I'm doing wrong plz help :( !
1.) Railroad only really cares about synths. 2.) Brotherhood wants to kill all synths out there. (I do agree with killing mutants and ghouls though) 3.)Minutemen - thereisasettlementthatneedsyourhelpillmarkitonyourmap and they are untrained civs that die pretty quickly when fighting gunners or raiders. 4.)Super Duper Secret Faction - Create synths to have them do work and want to restore Boston to how it was pre-war without any post-war corruption.
@@oziku1816 I'm going to assume that you are speaking about the brotherhood. Supermutants believe they are pretty much Aryans like the brotherhood when talking about humans. The feral radiation zombies cause issues to the settlements constantly and even the non feral ones cause issues. And synths are robots they are not humans and shouldn't even exist.
@@capitalistdave6073 for the peacful supermutants; it doesn't matter if if they think they are superior, that doesn't mean they should die? I dont thjnk the brotherhood should die they just are bigots. Feral ghouls are obvious that they should die. Just to put them out of their misery and prevent them from harming others. thats not even an argument. But non feral ghouls and literally just people with radiation damage. I don't know where you got that they cause trouble. Thats not specific to ghouls. And synths, if they are are good people(or robots i guess) why should they die? They still can feel and have emotions like anyone else. They may be artificial senses but they are real to them. Some dont even know they are synths and are indistinguishable from humans.
Peter Cohen not exactly sure, I know that the institute is bad because they're replacing themselves with synths and the BOS are pretty much going to war with the Commonwealth , which is what got them there in the first place. The railroad want to protect toasters ?? I know for sure there's something up with them that I'm not catching, I played through the institute ending so I can't say for sure, but I'm sure you see my point , the real ending is that everybody is pretty much fucked from war, in every ending they blow themselves up. War never changes m9
So the choices are some underground robot huggers, dudes who dress like they are in the seventeen hundreds, some nerds with a robot army, or a blimp full of power armor and the iron giant... I choose the guys from the seventeen hundreds
Simplified Minutemen: They're the good guys BUT... anothersettlementneedsyourhelpanothersettlementneedsyourhelpanothersettlementneedsyourhelpanothersettlementneedsyourhelpanothersettlementneedsyourhelpanothersettlementneedsyourhelp BoS. I have nothing to say. Railroad: Fuck these guys. Institute: Mermaid Man tells me they're EEEEVVIIIILLL.
The institute in my opinion while they are morally grey they are the best hope for the commonwealth. The BOS are in it for tech and don't help the common people, the railroad simply exists because of the institute and again won't help the commonwealth and the minutemen want to help everyone but no basic plan for the future. They have no tech to speak of and aren't very powerful. The Institute wants to rebuild the world they make modified plants have good tech and could do the best for the commonwealth.
Plus the Minutemen don't give u anything like power armor or a whole weaponry like the brotherhood or the institute and Preston Garvey is an okay companion but Palidan Danse or the institute coarser companion blow Preston out of the water. Their good moral is probably the only good thing about them
+Tyler Waalen Maxing out the ranks of the strong back perk takes care of that, and better (by increasing carry weight as well and allowing fast walking while overencumbered (using action points)) which is probably the most useful perk in the game for people who like to carry lots of items (and who doesn't in fallout 4?).
+ParallelUniversity yeah but that takes those perk points away when i would rather spend them elsewhere, but thanks for the tip I will keep strong back in mind for my next play through. I was simply pointing out that the vertiberd, which seems useless when we can fast travel, is actually useful because you can use it to fast travel if you are over encumbered. you can also have the vertiberd land before your designated stop which is situationally useful.
+Tyler Waalen yeah but the vertibirds are made of chocolate waffers. Whenever I've seen a vertibird attack something, I stop what I'm doing and watch the battle. I've played through the game three times, and there has only been three times where the vertibird hasn't been shot down.
The minutemen has the right idea but the execution and writing of them is just terrible. There really the only faction that cares about the entire commonwealth.
I love the institute because of how secretive they are and that it's really fun to do the missions they give you and you get really cool items from their shop
The institute is op bc 1. You can take literally anything you find and it not be stealing 2. You can get healed and have rads taken away for free from the doc. And 3. Synth armor + anything you can buy at the shop.
If you like to play Lawful Good types. I play much more Chaotic Neutral so those two factions don't really appeal to me. The Brotherhood's hatred toward synths turned me off immediately.
I went with the institute because I feel like them along with the minutemen are the best because there's some key points to the other factions that point out some major flaws with the BOS and railroad, see when your at the institute you can hear how some people say that synths need high levels of maintenance just to stay at peak Efficiency and the railroad is freeing them letting them do their own thing, now once the synth is freed they can do whatever they want that includes becoming a raider (the liberatalia quest) but when some end up in your settlements and an attack happens they manulfunction and start atttacking others like the synth massacre of diamond city, the institute keeps them monitored and maintained to prevent such occurrences, now the brotherhood if you've talked with the guy in the armory he tells you about a job that involves forcing local farmers to give the BOS food, making them just as bad as raiders, hell porter from nuka world even says that their just like raiders, that along with their want to exterminate everything that isn't human is not something I agree with. Now I don't agree with the institute kidnapping and replacing people with synths but becoming the director of the institute lets you slowly change their methods and the minutemen get to focus on protecting settlements.
The BOS isn’t bad and Proctor Teagans Operation isn’t sanctioned by the Brotherhood, if they were to find out it would be immediately shut down due to how it undermines the very reason their here.
I went with the Brotherhood of Steel. I won't defend their genocidal hatred towards synths and their racist feelings toward sentient ghouls, because it is deplorable to say the least. That being said, they're the organization with both a good moral compass and the resources to truly insure peace in the Commonwealth. The Minutemen may have best moral compass out if all the factions, but they lack the discipline, structure and technology to take on the various threats to the Commonwealth. The fact that they consist of average wastlanders makes them more susceptible to corruption, the betrayal and subsequent massacre at Quincy proves that. The Railroad come in second when compared to the Minutemen, but their problem is their lack of numbers, their tendency to disregard the plights of non-synth wastelanders, and how their rescued synths have the potiental to do more harm than good of they turn raider, the raider leader at Libertalia proves that. As for the Institute, they consider the Commonwealth and its inhabitants as test subjects to be used and sacrificed for the pursuit of scientific advancement. Basically, it like the Institute is the Vault Tec coreparation, and the entire Commonwealth is vault experiment for them. Replacing people with synth doubles for science experiments and to prevent armed uprisings can hardly be defended. Destroying the Commonwealth's attempt at creating a provisional government, creating the super mutants that plauge the Commonweath to this day. And of course theres their creation of of human like synths who's mind and personality can be altered as easily changing the text in PDF file the pure defenition of a crime against humanity. I could easily write an essay on with the Institute's crimes against the people of the Commonwealth. The Brotherhood on the other had has the military power to bring stability to the region, killing any raiders, ferals and supermutants that would threaten average wastelanders. There's also the possibility of them supporting Virgil to mass produce his FEV cure and spread it out, much like Project Purity. Average wastelanders will no doubt appreciate the Brotherhood destroying the Institute, even the Minutemen will appreciate their help.
I liked your opinion man, i only like the institute because of shaun but they kinda suck, and the railroad are a bunch of crazy people who want to free mobile computer, common ¬¬.
The way you are putting it makes them seem like you choose the less malevolent tyrant out of the three. Still, one cannot deny that actually, BoS is an Enclave wannabe that revolves around a different idea while still keeping the elitist outlook and lacking any substantial initiative whatsoever. They are technology hoarding fascists who, although believe that humanity deserves to go forward and that mutants and synths are shit, refuse to help it get back to its feet or restore the lost human civilization through any way at all. The best justification for their actions is that they do all these because "humanity tries to go back to the ways that destroyed itself" and by deploring a false dillemma that Synths are evil because the Institute has them do shitty things to humans. Railroad for the win :D
The BOS is not out for ruling the Commonwealth, are they? If they were out for ruling the Commonwealth, you could call them facsists. But if they are not out for rule, but simply to help humanity to ged on their feet and help the already existing governments to further establish, connect and unite further and eradictating everything and everyone, that would threaten this cause, why could you every call them "malevolent tyrant[s]"?
The Minutemen/Institute combo is the best choice in my opinion. The Railroad has a relatively good cause however it's rather stupid for they look to protect all ghouls even feral ghouls, they look to protect super mutants even so called evil ones, and synths even deadly ones. The railroad is not a logical faction. The Brotherhood doesn't care about the Commonwealth just their military progress and dominance over everyone even the common citizen. The Institute seems to have had a bad rap because of synths and how at times these helpful creations can malfunction into a deadly problem. Also how they treat synths as objects instead of living beings. They where the boogy man of the game mainly because the common citizen had no real understanding of what the Institute wanted which seems to be progress. They aren't really interested in policing the Commonwealth but more like controlling for research purposes to lead the Commonwealth into a better future. Combine with the minutemen who are the greatest protectorate of the citizens for they themselves are commoners would in theory rebuild not just the Commonwealth but human race. as a whole
Johns Corey Agreed, I hate the BoS, I joined them specifically so I could betray them. The Railroad is backwards, they're just a bunch of crazy people who think they have a noble cause but in reality they are straight up stupid. The Institute does some pretty sketchy shit from time to time and sometimes they do seem pretty evil, but overall they have good intentions.
In all fairness the institute made Super mutants and many more disgusting bastards that they deemed unworthy. Also I just play through all factions because why not and I consider my small investigation crew of Piper, Nick, and Dogmeat as our own faction.
The Institute being good? They are responsible for numerous massacres through the Fallout lore, and you can't really say that BoS is that bad. Sure they do things that the Commonwealth doesn't like, but they do the Commonwealth many goods that people don't recognize. Removing Super Mutants, feral ghouls, and raiders free of charge. Also I don't know how the rumor spread that BoS doesn't like sentient ghouls, they don't ever specifcally target them.
Tede ring Have you ever been on the prydwen with Hancock? They say he's disgusting and this kind of things. The bos forced settlers to give them a part of their food, in exchange for the “protection“ through thr bos. But the problem is: The bos doesn't protect anyone, they're not even better than raiders, they steal from the settlers of the Commonwealth, but when a settlement is attacked, the bos doesn't help them, the Minutemen do. And just by killing feral ghuls, mutants and things like that, they don't help anyone. They do think that their presence in the Commonwealth does protect the people of the Commonwealth, but it does not.
Brotherhood of steel: we have a whole army of heavily armored and heavily armed soldiers Railroad:we have guerilla tactics Institute:we made millions of synths that are really dangerous we also have very superior technology Minutemen: we have hope.and our goal is to save the commonwealth in a minutes notice We also have heard of a settlement that needs your help
@@clementediaz161 the first time they asked if I wanted to die for a synth, even G1 or G2, I said heck no, fuck this place, and even after I rescued that supposedly super important piece of technology from their old base desdemona was still reluctant to let me join. I don't know how the heck there are people who say that their ending is the best one, they literally just add more people to the world, nothing else. Oh, and they mass murder the scientist because they think synths are humans, not because they experimented with actual humans or tried to take over the commonwealth, just because they enslave synths that they have built
It's worth noting that The Minutemen survive no matter what faction you side with. Which makes sense since the Minutemen just want the people of the Commonwealth to live in peace and safety. All of the other 3 factions have goals that don't really conflict with that. So if you pick the Railroad, BOS, or Secret Faction, The Minutemen ally with them. If you pick the Minutemen to side with, they ally with The Railroad.
When it comes to the spoiler faction, I think it could be a force of good if run by the right person, instead of someone who never really knew the world before the war.
You know, with a bit of modding, the minutemen would be a somewhat good faction. Everyone dislikes them for their settlement system, but with a bit of imagination and mods, you can really feel like a general. Example: Preston claims that the gunners caused a great deal of damage to the faction, why not abuse that fact to call reinforcements on said places where gunners are. Using mods, you can assemble a Minuteman army to take over Quincy, call in an artillery strike and start raiding. If you want to question your morality, just remember that you have an army of loyal people willing to *die* for you. Every raider you kill is just another person trying to survive, and all of a sudden, a nobody rises from the dead to lead an army against them. In the end, you might ask yourself “was killing everyone in the name of justice truly justice?” You realize that you had no choice, but does killing murderers make you one?
I played them all, the Railway is probably the weakest and pointless, the minutemen would be fine if they didn't set time limits on their missions and constantly bug you about settlements being in trouble, the brotherhood is great for tech and missions apart from their leader being a prick and the institute is just misguided they're not as evil as the game makes out
+andrew kerr (marvelzombie) I started siding with the rail road only because of Nick Valentine, that and I like the whole secret underground theme but then I thought, why am I saving toasters? And joined the BOS. One thing I want to know is that if after you complete the story line can you shoot and kill the bastard leader of BOS? his the only bad thing about BOS the racist twat.
the Institute doesn't own the X01, around level 28 and up you can find pieces or whole suits of the X01 armor the 35 Court is a good place to find a mostly complete suit just beware that it will first look like a T-51 due to a glitch but once you fast travel while wearing it, it will change over to what it should look like, oh and watch out for the sentry bot and the assaulttron guarding it
First playthrough I chose the railroad Next playthrough will be BOS Playthrough after that will be institute Never gonna choose minutemen because that's annoying
Currently playing a female BoS playthrough. A tech savvy character that does not wear power armor, but maintains all the BoS tech. She has a small outpost at Sanctuary Hills guarded by BoS and Robots. This is to secure the route to Vault 111 and protect Sanctuary Hills from mutants, ghouls and synths. And keep the citizens in the Northern Commonwealth. Other settlements will be automated and run by robots.
I just can’t even with the institute I went minutemen and they have a pretty good ending but I swear if I hear Preston’s voice one more time it will be too soon
First playthrough I choose all 4, betrayed the BOS during the mass fusion mission and working as a spy for the railroad even though I'm the director of the institute.
I've only ever done a full playthrough with 2 characters. My first character was a Melee tank. Low endurance, but always abused chems to get STR as high as possible to one shot enemies. He joined the Railroad. The second character was a Agility/Luck pistol user that joined the minutemen. She was like a cowboy, getting crits everywhere.
theres a hidden option, its in a location in an open air opera or something where you can choose to join a movement but you need to give away all of your stuff and then for the rest of the game just stay in that area with a suit that they let you have.
The Instituted doesn't want to destroy human culture, yes the blame the humans before the great war because it IS their fault (Not all of the, of course) so yeah...
***** Yeah, but they only wish to take out the tech that caused the apocalypse in the first place to prevent total annihilation of humanity And don't forget that you become the leader of the institute and can change it's morals :) And I am simply giving my opinion, I respect yours, as a civilized person should :)
The video is a bit old but you can play the main 3 factions at the same time up to a final mission. You wont upset the other faction untill its done allowing you to work on all the quest. Bringing Danse to Railroad will cause a fight, bringing X6-88 to either Railroad or Prydwyn will cause a fight. If you build liberty prime and decide to betray the Brotherhood before activating, liberty will become hostile at the airport but cant move nor can he be killed
I actually like the minutemen and joined them I know they are poor and weak but I don’t care it’s about intentions caring for other people protecting protecting settlements and if you want a more organized militia just add mods to make them better search oxhorn he has a list of mods to make the minute men more organized and not make them like the BOS
The Minutemen being general good guys is accurate. They help everyone they can. They're generally democratic, so it's not like forced on people to follow a leader or not. They're basically the ideal kind of people to hang out with and be allies with overall, even if you might disagree with some things. The Railroad is in general good too, but they're pretty extreme in their beliefs. Evidently by the first question Desdemona asks you. They're against synth slavery, which isn't a bad cause by any means, but their devotion is a weakness in that they also have little care for humans that may also be in trouble. They're good-hearted kooks. The Brotherhood of Steel is definitely gray. They want freedom and hold humanity's interest, but go about it in a less humanitarian way, so to speak. They only care about humans, but they live in a state of paranoia. Their paranoia is justified in some ways, in that the Synths can easily be turned into an army killing people inside out, Ghouls are possibly a danger, feral or not, because they can potentially become feral at any point, and the Super Mutants and other FEV creatures generally just kill and eat people. They do what most people will refuse, they lack compassion for the sake of security for people. Whether they're going about it the right way, who knows. The institute is very evasive and in general shady as a whole. Making synthetic humans and releasing them, and then trying to take them back because they're doing what humans tend to do- survive and be free. The fact that they made something that is indistinguishable from humans and expected it to just go along with what they want it to do is genuinely fucking stupid. They created people to fit their own ideals and think they're doing the world a service when no one wants that. I won't say they're evil, but given that people in real history that tried the same thing... Well, they're definitely not what history would call good.
I've played this game over many times and I've gone with each fraction and my favorite is defiantly the institute. Yea they do some shady stuff but they are trying to restore humanity
just starting out to play the game coz when fallout 4 released we got struck by a calamity and most of our properties are gone (and destroyed) and rebuild our livelihood from the ground up. now we're doing okey and bought a second hand pc, bought the game in steam coz I would done it the same 4 years ago funny enough, I sided with the minutemen (solely) only because of my past experience (relate much)
I'm debating on siding with brother hood because fallout 3 is my favorite game and I'm accustomed with them (yes I know FO3 is a different branch of them)
@@dreever6295 yes by elder Maxson. Lyons Pride was the only decent part of the BoS. Even in NV they are total jerks, at war with NCR, enslaving you to try to do their bidding.
Ad Victorian my minute men comrades. Two of the best factions in the game. Overall sided with the minute men but fitted me fellas with some sexy weaponry and armour.
I'd join the Gunners if it was a option and it could lineup with the ending correctly considering they could just hire you to screw over any of the other ones.
That would be the Minutemen then. You can actually play the game without joining the Minutemen at all. In fact, you can leave Preston in Concord if you want and continue through the whole game without ever meeting up with any faction.
They seem okay at first but if you examine more closely they are actually very Facist/Communist in the way this particular "chapter" operates. They hoard technology for themselves because they deem everyone else irresponsible to use it. They also are very strict and fanatic about their ideals, e.g. The way all of the brotherhood is taught to purposely exalt Elder Maxson evidenced by Squires you can see when you enter the Prydwen. The previous elder after examining terminals was actually nice and shared technology with others to help rebuild humanity instead of hoarding it.
In context it is clear that the institute is another faction. You can make your videos however you like, i just don't understand emphasizing a 'secret faction' if you're going to tell people about it before your spoiler warning. The fact that it was mentioned in earlier games just means that the name 'the institute' has more meaning. If the secret faction was previously unnamed then saying its name would be relatively spoiler free since there was no context.
I believe the combination Railroad + Minuteman is the finest: yes, the Railroad is too much focused in freeing synths, but but someone must be concearned about them, since they ARE people, and the Minuteman could play the role of organizing the Commonwealth and taking care of people, while the Railroad helps the synths fit the society from the shadows. BoS has a pretty dangerous thought of killing everything that is non-human (even when it is sentient and doesn't show danger to society). Gosh, they even considered killing a cured supermutant because he WAS a supermutant and a member of their own because he is a synth, even when he is one of the most loyal members of them. And of course, they want the monopoly of every weapon in the Commonwealth. They are one step of slaughering any organized city like Diamond City (rulled by a synth) or Goodneighbor because of their fanatic ideology. At last, but not least, we have the Institute: they are the most evil, manipulative, barbaric organization ever. They have the technology to cure Boston, but they don't. They rather commit murder, conspirate and use slave work for their own gains, and their own gains only. I've met a woman synth that killed her own son against her will because the Institute made her. Moreover, they throwed away Valentine, a recently discovered technology (and potentially dangerous at the time) because it wasn't perfect. A man, traumatized because of the past of someone else, confused, throwed literally in the trash because of a mere whim of the Institute. Are these guys who will restore Boston? Don't make me laugh. Yes, the Railroad are a bunch of lunatic dreamers, but at least they aren't evil, just too idealistic.
I absolutely love that you put a spoiler warning because thats where i stopped Thanks for looking out for us who were slow to start fallout lol Thumbs up for that
I feel the exact same pressure, especially when Shaun says he's close to dying. To me, It's like a family business that I feel forced to ensure its future
When he told me he was my son I shot him then left... then I looked up on TH-cam to see if he was telling the truth and my reaction was like "Oh shit".
I really feel no incentive to join the railroad, BOS is awesome, Institute has cool toys, love the feeling of building with the Minutemen, but with the Raildroad all you really get is a companion. It’s not even that they have some great morals, they probably will just start hoarding tech to “liberate them”
@@johnorlando4942 I don't think there is but look up NCR there is a mod for something like a dlc try that out and if I ever find a good one I can tell you
i got the minutemen castle and the general outfit (best outfit) took some of the awesome weapons from the bos and killed elder maxson for his fabulous clothes got the deliverer and sided with the institute.
I went with the brotherhood on first playthrough (with minutemen).. really can’t see doing any other faction on my next. Railroad is imo just missing the point, humans on the brink and they are worried about synths being used as slaves... priorities man. Institute is doomed to fail by being based on enslaving a race. That never lasts. Leaves me with the brotherhood or minutemen..but I can do both...so.
the vertiberd is a little better than fast traveling because you can use it on survival mode (which disables fast travelling) and you can do it while weighed down
Here's a few comments on each of the factions, mostly in the context presented in the video. Minutemen: -Preston Garvey may have a good companion perk, but there's a reason he's seen as one of the most annoying characters if not THE most annoying character in the game. Wanna spend lots of time with Preston? Hope you like timed radiant sidequests, and he'll do everything he can to make sure that you have at least a couple that need to be done if you're anywhere near him (fortunately you can only have up to three Minuteman radiant quests at a time). On the bright side, getting his companion perk is relatively easy as you can increase his affinity simply by modding your weapons while around him, then you can banish his ass to Hangman's Alley or somewhere else that's out of the way and never have to put up with his shit again. -The Flare Gun DOES let you call reinforcements...sometimes, and even then, usually only at most one or two Minutemen come to your aid, who are severely underleveled in terms of equipment and defenses, making them effectively worthless for anything besides cannon fodder by the time you reach a point where the flare gun is actually useful. -HOWEVER, joining the Minutemen does give the player access to artillery to build in settlements upon completing "Old Guns", which is probably the most powerful support weapon in the game, but to use it consistently requires you to build them in as many different settlements as possible. -Besides artillery, the other main benefit of the Minutemen is that you can keep two of the other three factions friendly by the end of the game if you're careful, giving you access to a greater variety of sidequests to keep things fresh in the post-game as well as access to their various merchants to buy supplies. Railroad: -The Railroad isn't necessarily morally good. It's made pretty clear that pretty much the only thing they give a damn about are the synths, even at the expense of everybody else, and aren't above manipulating or even betraying people to accomplish their goal of synth liberation. This becomes especially clear if you choose to side with them towards the end of the main story. -You don't actually NEED to complete "The Road to Freedom" to join the Railroad. If you know where they are and how to solve the required puzzle, you can still meet them (the only change being slightly altered dialogue). You can also wait until after completing a certain main story quest to talk to them without actually joining them, which can be useful as completing the quest to join them, Tradecraft, can lock you out of doing a certain quest for the Institute later on called "Plugging a Leak". The main drawback for not joining is losing out on Ballistic Weave, which can limit your options for viable clothing to wear in combat unless you're running a stealth build with the proper perks. -Likewise, you don't have to complete Tradecraft to get the Deliverer iirc. I think you can find it on Tommy Whispers' body at the Switchboard without having to do the quest, which is good for anybody bypassing Tradecraft in order to do the aforementioned quest for the Institute for Liam's Glasses. -The Railroad also makes use of the Railway Rifle, rather appropriately, and you can get a couple of them for completing main story quests with them. -The Railroad is the only faction besides the Institute that requires you to NOT get banished from the Institute to complete their main storyline. Brotherhood of Steel: -You only get the jetpack from the BoS after beating the main quest with them. Of course you can still get a free set of T-60b from them during the "Tour of Duty" quest, and a T-60d after "Blind Betrayal". -The bit about the BoS having Gauss Rifles is incorrect, as the primary user of the Gauss Rifle are Railroad Heavies, making the Railroad your primary source for Gauss Rifles and the related ammunition. -Another benefit to joining the BoS is getting access to BoS paint jobs for Combat Armor and Power Armor. On Combat Armor, the BoS paint job adds 15 rad resistance per armor piece, and on Power Armor, it's basically a resource-free counterpart to the Military paint job that provides +1 Strength when applied to all pieces. -Joining the BoS of course gives you access to Paladin Danse as a companion, but to get his companion perk is a bit...complicated. He's one of the companions that requires you to complete a personal quest to get his perk, but the thing about this quest is that if you're not careful, you'll end up getting him killed before you can get it. Keeping him alive to get the perk requires passing speech checks, so high charisma and/or grape mentats usage is vital. -Vertibirds are fragile pieces of shit (when they're on your side, anyway). Don't bother with them unless you're playing Survival, which disables fast travel anyway. Institute: -As mentioned before, there's a quest for them called "Plugging a Leak", which is only available if you HAVEN'T completed Tradecraft. One possible reward for completing this quest is Liam's Glasses, a unique set of eyewear that raised intelligence. -Note that synths summoned with the relay grenades are hostile to normal wastelanders, so avoid using them near your settlements on the surface...or do it anyway if you're sick and tired of them whining to you every single time a feral ghoul wanders within five miles of them. -Siding with the Institute and completing their quest to destroy the Brotherhood of Steel gives one a chance to obtain a unique set of T-60f Power Armor and a unique Gatling Laser. -Completing the main story with the Institute is the only way to unlock the Institute paint job for X-01 Power Armor, as opposed to the other factions which only require one to join them to unlock their respective paint jobs for each type of Power Armor (Minutemen for the T-45, Railroad for the T-51, BoS for the T-60 - of course one can simply loot the bodies of dead BoS members for their Power Armor as an alternative). -Getting X6-88's companion perk can be a bit of a pain in the ass unless you're utterly ruthless, though it should be said that his perk isn't that useful anyway, only adding a modest amount of energy resistance when obtained.
I made Mirkwater construction site my gulag for settlers who piss me off. I send them there and it has only just enough resources to keep me from losing control of the settlement.
See I personally consider the Institute a neutral/wild card faction. As shown in the game they obey the leader without question, even if they don't like it, as per how you don't get shot on sight when MANY of them want to shoot you on sight. So basically yes the current and past management are tools, but as your character eventually becomes the leader the future good/bad rating is up to how good/bad your character is.
Tysm for not spoiling anything! Sadly I already got it from other videos. I know there are important decisions and I don't want to miss out on anything while still staying as blind as possible to fully enjoy the game (since I'm not sure I want to do more than one very serious playthrough while I wait for starfield)
Brotherhood: we have liberty Prime!
Railroad: we have Connections!
Institute: we have an Army!
Minuteman: we have another settlement that needs your Help!
Ok that's comedy and very true
Here, i’ll mark it on your map
What about the children of atom, the gunners, and the most powerful faction the tunnel snakes
We have artillery???
so true
The Minutemen have marked every last settelment on my map
The Railroad tried to liberate my roomba
The BoS tried to go to war with said rooma.
The Institute replaced my mom with a synth.
A Level 20 Warbear the last one should have been with a roomba
Synths are good because they killed people and replaced them then found out and want to be free individuals but kill that person's memory. They are not good they're evil. And they are a threat especially with child Shawn signifying their next move will be killing and replacing children. They betrayed the institute. Most of all when have synths have helped humans. They don't do how are they good. Most turn into raiders and are liars. When danse finds out he kills himself cause he understand he killed and replaced the real danse. They are just glorified terminators.
A Level 20 Warbear UNTIL NOW....I never knew that BoS simply stood for the brotherhood of steel. I was always like oh it's a special acronym for the military fibers and cool techy armor THAT the Brotherhood of Steel USE. Dang that's stupid
Jonny Martinez did they kill them. No I think they just replaced them. But yea synths suck when given freedom. Curie and danse are the only good ones.
South Side Comptown I agree. Bos blows shit up. Yayyy. But just one thing, I want maxsons coat so bad.
Thanks for the very informative video. But I've gotten word of another settlement that needs our help. Let me mark it on your map.
Fuck you preston, you keep marking shit on my fucking map when I am doing a damn quest
NO NOT ANOTHER ONE
PRESTON STOP GIVING ME QUESTS
And i thought Haylen is annoying
Fuck off.
I have played for 577 hours (since 2017) and havent joined a faction. Also I have 322 fusion cores, 67,000+ bottle caps and a shit load of ammo. This game is too immersive. Help me. I need to live my real life.
Leather Neck I just bought the game 2 weeks ago and I have 188 hours I only got the game to wait for red dead redemption did not know it had so much stuff
@@rubenscott3972 damn red dead redemption is going to take away all my free time!
Trial survival mode with mods, I recommend things like the candy eye mod which makes fallout more realistically. And also the beginning is hard as hell, and it's just more fun to replay your dlcs but with more obstacles (If you have dlcs of course).
@@skankhunt-yl5pk nah I can't afford the dlc only managed to buy fallout because it was cheap on ebay
@@leatherneck7857 Go ahead and try survival anyways, trust it's fun (I recommend mods if that's your thing, and you don't get any special survival achievements anyways).
I did the Brotherhood all I saw was Power Armor and big huge blimp and was like hell yea
The brotherhood cares in there own way and I know I would join them if this shit was real. I mean come on vertabirds, power armor, a kick-ass blimp/ command center and comraderie. I'm all in. The institute kidnap and kill people and replace them with machines and listening to the scientist they don't really understand why synths are the top priority are for them. The minutemen talk a good game but set out to kill the brotherhood without any provocation killing everyone on the ship with children included. The railroad are just odd fanatics.
I saw Danse.
nicoloco9974 I went railroad then cold blooded betrayal of the railroad joining the institute and im sad i did case BOS doesnt exist in my primary save now im playing a new save and Im not getting into char detailes but he was misplaced in time prewar and met Nora and so on then the bombs fell nearing his retirement from the military and he woke up to his wife and son gone and he bassically grabbed some BOS Armour from a stash and went to see if there were any left (Havent reached em yet just finding valentine) woops i did go into detail...
Andrew McCarthy same
‘Murica!
To easily kill Deathclaw or To effectively cause high damage to Deathclaw, always target the legs. Always always. Their legs are the least armored body part. You're welcome.
Bruh why not head i 2 shot deathclaw in the head with sneak
Thanks
just use a kneecapper weapon against any animal/monster that can't heal itself
I usually aim for the limbs, no matther what enemy. I guess i got this from Dead Space, who knows
@@aignel5096 Aw I see a fellow mutilation physics veteran.. 🥂
I've played 272 hours and still haven't chosen a faction
Same here with 240 hours.
I've played for six and already chosen one
+ParallelUniversity I joined all the factions and have now broken the storyline...
+Muadib223 Same idk what to do about it, when i go a mission, NO ONE SHOOTS ME and idk what to do i just awkwardly shoot at people... any suggestions on what to do
yeah I am in the same boat now also
I CHOOSE THE STORMCLOAKS! Uh.. wait a second..
Heyy brudda, screw the Imperials
WASTELAND BELONG TO THE NORDS
I want to join the institute tell me if it's a bad choice
Wrong game bro lol
@@joddbejeeveudvwiwebdjdne3298 if it's a bad choice
I am the general of the Minuteman, a paladin of the Brotherhood, an operative of Railroad and the future leader of institute. i spend my days thinking which faction should i pick!
I like the railroad the best
Yeah seriously, they are all morally good, I am in the same situation as you pls someone help or take a vote.
+CrazyWookieLiam XD (Liam Salem) depends do u want synth freedom commonwealth freedom death and destruction or op weapons and power armor and killing everything my advice think what u would do
+CrazyWookieLiam XD (Liam Salem) Well. The Institute kidnaps people. The Railroad would sacrifice humans for synthetic humans. The BoS will go as far as possible to achieve their own goals. Minutemen are a bunch of farmers who help each other.
+E-Dawg Danklord (Erik Dixon) Sooooo..Minutemen?
you forgot the #1 best faction in all of fallout though
the tunnel snakes.
Tunnel snakes rule!
Tunnel snakes for life
TUNNEL SNAKES RULE
Tunnel Snakes Rule!
Tunnel Snakes rule!
Minutemen have the best intentions overall. They simply want to unite the land and help everyone survive. All the other factions are too obsessed with their own agendas,
This settlement needs your help I’ll mark it on your map!
What I like about the minutemen is building them up from the ground
Yeah but the annoying settlement shit is a huge turn off
@@oblivion5390 Get the mod (if you're on PC) Minutemen radiant squads, without too much detail you can recruit a squad of about 6 people if I'm not mistaken (it costs 300 caps to hire and equip, but their equipment is actually above average for Minutemen, unless you have the WATM mod, and pretty sure you can have up to 5 squads) and every time you get a radiant quest, you can assign it to a squad and after they finish, you get all the caps you would get if you did it yourself, when I discovered this mod, it made me feel like an actual general instead of Preston's fire dummy. And not to mention you can hire a guard squad for 150 caps and send them to whatever settlement you want, that settlement will be safe from any attacks. So if you wanna feel like the General, Minutemen Radiant Squads mod is a must have.
the institute is the most morally correct
honestly the fact that you can lock yourself out of certain factions is legitimately great, it's more like an rpg that way, unlike skyrim where you can be the archmage, the harbinger and the thieves Guild Master despite all of those factions contradicting
100% agree it's why I have characters for reach things instead of just one, and why I don't understand why people do this in a roleplay game? Like I guess if you want your skyrim character to be a mary sue than sure
It's cool rpg wise, annoying for platnium trophy hunters :(
Thing is, outside of Dawnguard and Vampires, every faction exists within it's own bubble - there's no real conflict of ideals outside of good and evil, so you can RP some character development that ties each faction together.
In fact, I can make a rough layout for an RP of a 100% character: Character starts off as a warrior, joins the Companions and beats that questline. Joins the Civil war to put their skills to good use for the greater good. Learns they're Dragonborn, does the MQ and the Dragonborn DLC after some failed assassinations on them. Joins the Mage's Guild to learn more about the arcane part of Shouts and such, and becomes the Archmage. Searches for more daedric artifacts, having already used the Black Books, gets bit by a vampire, and turns. Goes "this is pretty good, actually" and joins the Vampires in the Dawnguard DLC to protect themselves from the Dawnguard and get better vampirism. Gets persuaded down a dark path in Riften, and joins the Thieves Guild. Learns about the one kid in Windhelm, murders an asshole old lady in an orphanage, and joins the Dark Brotherhood.
Character starts out good, becomes a hero, then falls from grace. The only questline you can't finish without that fall (since you can destroy the Dark Brotherhood for a crappy reward) is the Thieves Guild, unfortunately; but you can have a redemption arc for a character if they start off with the DB and TG, realize their Dragonborn, and then the rest is learning their gift and attempting to redeem themselves.
The ones you mention don’t contradict eachother. You chose either imperials or stormcloaks, dawnguard or vampires, kill parthanax with the blades or finish with the greybeards
I did explicitly mention Dawnguard vs Vampires as being the exception as they not only directly contradict each other, but they have differing quests and unique rewards in their respective storylines.
I didn't mention Imperials vs Stormcloaks because in my head, while writing the comment, it was just the "Civil War quest." Both factions have the same questline with a different coat of paint. The quests are the same outside the intro quest, the only real difference is battle locations, who your allies are, and who wins the war. Otherwise, I can't think of a single difference. But yes, there is a conflict of ideals/interests there.
As for killing Parthurnax... as much as I hate it because the logic for killing him is absolutely stupid (which is another topic entirely), sparing him is the equivalent of stopping any other quest as far as the game is concerned. The game is designed such that the only option for completing the quest is killing Parthurnax, which is why I didn't mention it. (and the only thing you get from it is ticking off a single quest.) If you want to count that, then yes, there is a conflict of ideals there, but I personally don't since there's only one real option as far as the game is concerned.
Also worth noting, my point was that every other major faction has no conflict of of ideals outside of morality, so you could roleplay a character that does every questline and still have the overall story of the character make sense.
if you fire that stupid minuteman flare gun, it will always say: no minuteman are able to come
The Minutemen are shit anyways lol
you go to preston garvy and he give you missions which extends the minutemen or added to it in specific locations you cant be half way acroos the map and spawn minute men you need a settlement near by
They're held hostage! Here I'll mark their location on your map.
When you want backup from minutemen, they're never in the area you need them most.
I just joined the brother hood
As soon as father said your wife's death was collateral damage I hated the institute.
Bridgeville Bulldawgz58 You would have to be a shitty husband not to have the urge to put a bullet in his and feed him to dogmeat. I never had any love for them. Until I played there route.
Father is a synth
It was a sacrifice for the cause. The story could be different if his mother was not dead and nobody would survive. Besides it was father that woke up our character
Thats your son saying that about his own mother.
Wait he actually said that? Welp I hate the fact I chose the institute now
I want to join the minutemen but they are so weak. it feels like im thr only soldier they have :(
Alexander Corvin Well, your character struggled against radroaches in the beggining of the game :/
Alex I feel the same way
Alexander Corvin they do start weak, however i have joined all four factions multiple times in different playthroughs and know that the minutemen have the capebility to be strongest in the commonwealth, however getting them that strong requires the most work of all the factions, and once you reach a certain level the minutemen men called with the flare become stronger and more capobble, they can also destroy the brotherhood of steel
capobble.. Haha
And they always rely on the General...I mean that they always need your help like protect them but that settlement had high defence if I were you I would side with the bos or institute...railroad and minutemen are weak because they were destroyed once only with you that these minutemen and railroad will rise because minutemen were destroyed during Quincy massacre..while the railroad were nearly destroyed by the institute in sloucum joe...so yeah both of these faction suck..just choose between bos or institute if you like them..
The Gunners: I wish you could join them.
You can but there not importat for the main quest line. If I remember correctly to join them you haft to find some x-gunner in green nabour. I think
@@pinkpand5717 you cant without mods
Gunners are awesome. I think you can be one with the "Nuka World" DLC. Havent tried it yet.
WTFMannyxFTW nah raiders are at nuka world but you probably know that by now so why am I wasting my time typing this😂
I don’t wanna cause they attacked me and I died way too many times for my liking
When you realize you're an idiot because you missed the perception bobblehead...
Ironic, you lacked perception to get the perception bobblehead
Brotherhood and minutemen combo is best.
With the brotherhood you get cool power armour
Minutemen... well ima just say this
I'LL MARK IT ON YOUR MAP
That one random guy that lurks in the comments can you join more than one faction?
NoobMaster69 thanks !
Me, an intellectual: Minutemen, Brotherhood, & Railroad Combo
Also minutemen let you nuke places as long as they're near settlements
Antilla SC exactly the BOS and the institute are my 2 favorite factions
Dark Brotherhood!!!.....wait wrong Bethesda game
Yet another child has prayed to the mother !
hail sithis
Sweet mother sweet mother send your child unto me
+BritishMuffin JT I actually dislike the Dark Brotherhood. In Skyrim I killed them off, lol. But by all means Hail Sithis.
Cicero wants Sweetroll..lmao
On my playthrough, I sided with the Brotherhood. I was surprised to see them go in and wipe out the railroad before dealing with the institute. They want to improve the world, but I agree they aren’t a “good” faction. The minutemen are probably the only “good” faction in the game. The others have some moral issues.
On my first play through, I was doing a brotherhood-minutemen combo, but did about no mission for the minutemen, didn’t even get the castle
But now on my second play through, I tried the brotherhood for a bit, did all of the mission you could do before having to do the main quest again, but then after spending some time on the prydwen I fucking lost it. Every single piece of shit scribe and knight all said the same thing “fighting a ---- without backup is a good way to get yourself killed” or “blah blah blah radiation blah blah good way to get yourself killed” I couldn’t take it anymore, I got in my t-60 power armor and killed every. Single. Fucking. Bloke on that hellish ship, even Danse, which was my main companion, got a shit-ton of loot, cleared the airport got maxson cool robe, and now I have no idea what to do, I’m thinking institute or minutemen
@@erghblor7110 very nice but ive gotten word that another settlement needs your help, here ill mark it on your map
@@curie1420 lmao
@@curie1420 😂
The REAL reason you ever side with the institute.
Your son guilt trips you into it. The sweet ass paint job on X-01 power armor
Mostly we'd go for that sweet ass paint job
I joined them with plans to betray the brotherhood and them 😈😈😈😈 diabolical, plus I get everything. Finally betrayed the brotherhood and made easy work of them. I'm also working with the railroad to take the institute down. The minutemen and the railroad will not ever be enemies
Tbh realistically speaking the institute is really the faction that can get humanity and civilization back in place.
Or it your second playthrough
If Tony Stark could choose one faction to join, which you think he would join ? (im asking cuz im trying out the iron man build in a couple of days). Personally, Its a toss up between Institute or BOS. I'd like to hear yall thoughts below
Small tip: Use your highest damage weapon on the Deathclaw's leg to slow its roll. Then you can take your time picking it off while it crawls toward you.
The Railroad is the dumbest faction.
“I would’ve expected they’d be too busy trying to liberate vending machines, or setting computer terminals free...” -Virgil
“If a machine can dream, doesn’t that mean it has a soul”?
-Random institute scientist.
Look there are literally human slaves all around but you focus on the synths? Seems like the wrong focal point if that makes sense
cody minecrack Nope
@@FALL3NW0RLD a Frankenstein novel situation callback to constructed life I guess.
Yes, i hate that faction.
Calling the Railroad a morally good faction is really questionable, They sound great at face value but you look behind the curtain and you find out they help synths by erasing everything about them, In the end if your memories and personality are completely stripped away are you really anything other than dead?, That is not you piloting your body anymore it is someone the Railroad created.
The Brotherhood of steel are always referred to as Nazi's or racists but it's not accurate, The Brotherhood are fine with all races but other species not so much, In their defense however you got to look at it from the fallout world perspective, Super mutants will roll up into a settlement and lay waste to it, Every Man, Woman and child will be slaughtered and their flesh packed up for consumption, They are not interested in peace, Individual members have shown to be reasonable but the entire species as a whole is perfectly happy to predate on humans, Ghouls are in a constant state of degradation, All ghouls eventually turn feral its just a matter of when, Exposure to radiation speeds the process but even in absence it does nothing more than buy time, Eventually they reach a certain point and go zombie on everything around them, Sucks to be you if your in the room at the time, Synths are weapons, Sentient yes but controlled weapons none the less, Their entire reason for being is to infiltrate a murdered persons life and lie in wait until a signal is sent that makes them go T60 on everything around them, The Brotherhood take the hardline but honestly in the world of fallout what other option is there?, I'm not calling them a good faction, They don't even really consider themselves to be the 'good' faction, they are a we walk the dark path so you don't have to faction, I'm not sure where they would really fit, it's kinda of a imperium of man from 40k argument, yeah if we bring em into real life then they are evil but in their own world with their circumstances its hard to call them anything really, they do what they feel they have to to survive morality be damned
GullwingYunie well put
A good argument and why I am also sympathetic to BOS, they live in a kill or be killed world.
This is exactly what I explain to others when they disagree and state the brotherhood are nazis and believe humans are the “master race” type thing. They only have extreme hatred for ghouls, super mutants, and synths. Sure, there are some good ghouls and super mutants but eventually most ghouls and super mutants turn and become evil, and the vast majority of the ghouls and super mutants will slaughter people, lay waste to cities, and just plague the world, even if there are a few good ones. Synths could be used as an agent of good, but the institute just wants to replace humanity with robots as well as defeat their enemies with the robots, and the synths literally do NOT NEED TO EXIST. If they didn’t exist, the surface wouldn’t be much different besides less replaced people and problems due to their evil experiments, and the institute and Father in particular have such bad mindsets about their plan that it kind of ruins them for me. I haven’t played the institute quest line yet maybe that’s why I’m swayed. Railroad I’ll never play, because their whole concept as a whole is so dumb. Minutemen/BOS ending all the way
Just read the whole thing and i agree with all points.
@@carletonclements4931 The railroad would get in the way of their work, you putting quotation marks makes it seem like you don't think that would happen
There was a duffle bag near the statue ?!!? God damn it
Over 100 hours, and two characters. I've never noticed that
TFW you have over a 100 hours in the game and you haven't seen anything on the map *feelsbadman*
I never even noticed the perception bobblehead..fml
*Checks the dufflebag after 100+ hours...* "well I'm level 80 now so I don't need those pipe pistols anymore..." *Opens up the dufflebag and find a pipe revolver*
aw shit
I've gotten word of another settlement that needs our help
I'll mark it on your map
+gavin nelson *ignores quest*
+gavin nelson what to do: Go to he settlement and kill. Settlers
DJolls 18 Preston Hated that.
+gavin nelson And while you're at 7 other settlements are under attack.
I wish that F4 had an option for going solo, like the anarchy/yes man quest-line in New Vegas.
+Jack Borden The Minutemen are the closest equivalent to that, since you basically have to rebuild them from the ground up (by the time you meet Preston, he's the only one left, or at least the only one that still identifies as a Minuteman)
As the general of Minutemen you basically control the whole Commonwealth (since your artillery barrage can hit practically anywhere).
The best way to do that is to work with the BOS until they destroy the Railroad, then side with the Minutemen, destroy the Institute, then turn on the BOS. The Minutemen will be the last faction left, and since you run the Minutemen, it's basically a "solo" ending
Siding with the institute you pretty much become "solo" because you become the leader just like with NV, the lucky #? Tower and that area.
I always like doing the noble thing for games like this I always went with the ncr
The one thing I always thought about with the institute is unlike other factions like the railroad or the brotherhood (excluding the minutemen) you rise to the highest rank possible director you can’t become the leader of the railroad or the elder of the brotherhood so in my eyes even if the institute is morally grey or evil you can change the institute to your own image obviously not in game but if you think about the world state you leave the game in
Thats why I join the Institute, I can run everything in the commonwealth in my eyes now. I feel like second fiddle to the other factions, and atleast the Intstitute can actually change the world.
You said it bro.
Well problem is that you can’t, your predecessor’s actions are set in stone and the damage is already done.
Exactly how i see it. Institute may be crazy, but them working with the minutemen to repair the wasteland and form some actual society under your watch seems like the most hopefull ending. They are so advanced, that their tech could really change the world above as they call it.
It would take time till the folk stop being scared of synths, but in time they could create a normal world for the people that are struggling for survival. Nuking the institute seems like a massive waste and step back for humanity to me.
I wish instead of nuking the Institute, you cleared it out and uncovered a workshop and *Your faction* makes it a secondary base.
Minutemen for 600
thats a very nice
Props to Bethesda for making a game where im tied betwenn all 4 factions for who to support. I LIKE THEM ALL DAMNIT!!
Dank Potatoes me too but I'm choosing out of brotherhood and institute because I never really got to like rail road but no matter what you do you always get the minutemen as a second faction
Lucky for you then. I really like the Railroad, and i find their goal admirable. For all evidence shown in the game the synths are almost 100% human and deserve treatment as such. This is actually my main problem with the BoS and Insititute. But they have so many other great redeeming qualities. I think ill pick the Minutemen, because then only the institute has to die
New Vegas has 8...
My problem is I want to complete all of the quests, and judging by the game guide I have that's not possible in one play-through and I really don't want to play this again even though I like it, it's just way too long, I'm still on my first game at level 25 and I've had it for about 2 years or so.
@COOLMCDEN 219 same ulfric is just a straight up douche
Keep in mind that the Railroad, while the cause is good, saving synths. It can come at the expense of human life. If you are okay sacrificing a few people for the freedom of synths, then join them.
With that conclusion, I believe all factions (Except the minutemen) are morally gray.
Rail road -"let's free toasters for human lives"
+Ciel phantomhive 123 Battlestar Galactica! ( '" toasters")
+Wade Spraberry I don't want to say but the brotherhood has a good point about synths and super mutants they should be on the earth synths are better than Humans in every way when they have free will imagine what they could do there robots not actually life and mutants kill for the fun not to survive it's for the fun and they should be eliminated but ghouls that are not feral should have rights they are people but overall I would go with minute men
+The_Canadian_Gamer Though I wouldn't call them a "good" faction considering they will kill innocent civilians for pre-war tech.
There’s a special difference with pro players and new players
new players = normal mode
Pro players = very easy mode
I'm not sure, I think it's the other way around...
I cant play fallout on any difficulty below very hard. It feels very unrewarding
@@Brando216 r/humblebrag
@@blazinfoam2887
It's somewhat true though. Once you reach level 30 - 40 with a decent build, there really aren't that many enemies that can give you trouble. You just get so many perks that boost your damage to ridiculous levels, especially as a stealth character. FO4 feels easier compared to previous games, even compared to Skyrim. Increasing the difficulty does help a little with that, aside from giving a higher chance of legendaries which is always neat. Yes, it's poorly desinged and just makes the enemies feel like bullet sponges but it's still better than one-shotting basically everything. But I guess that's just my opinion.
Thats why i use cheat mods
I wish the raiders in the Nuka-World DLC could be a faction that can progress the main quest line with the institute that would be great
Well y’all best start digging because not a single raider knows that science shit😂😂
I think they'd help the BOS more. Since they both raid farms of the Commonwealth for their own selfish reasons.
@@TheCaesarion you could just have a quest where you have to kidnap a Scientist From the commonwealth or from one of the factions, Or better yet you have to setup Artillery sites at your settlements and you Get into the institute by force.
The raiders mainly focus on violence, barbarism, various sadistic and hedonistic endeavors, and definitely not studying any intricately scientific studies unless you count the basics of cooking addictive Chems lol.
@@varroxtergon2505 thank you
I'm 50/50 on the BOS. I love how cool, powerful, and organized they are. However, I hate how they dislike everything that isn't Human. I've always chosen the Railroad to follow the story when Dr. Amari tells the survivor about who can decode the Courser chip, but they seem... a little crazy. Not only did I join the Railroad because of keeping the main story as directed, I also joined them because they are considered the good guys. Not saying the BOS isn't, but they're just disrespectful and high in pride.
Well while the BOS aren’t the guys you’d want to hang out with if you’re a ghoul, they aren’t trying to do anything like killing everyone in good neighbor. My problem with the Railroad is that they are represented as a larger faction like the BOS and not like the minutemen even though they just don’t have any long term goal. Once the institute is destroyed, the Railroad’s main objective is completed, they aren’t out to help the commonwealth which is fine however, it’s because of this that it just isn’t a good idea to side with them. They’re noble in their pursuit to free the synths but from a broader perspective, they shouldn’t be given the keys to the commonwealth. If they were treated like the minutemen then I’d gladly side with them however that’s not the case.
I make sure to wipe out the railroad with the institute for irony.
I choose Brotherhood ONLY because I play the new survivor mode and cant fast travel... Flying is way better then running the entire dam map for the 130th time
+SavageJunky Railroad hijacks a Vertibird from BoS at the end of their storyline and you can use it the way you would use it as a BoS soldier.
+Sergeant Fidelis does it use smoke grenades too?
+Sergeant Fidelis I just finished storyline with railroad and Vertibird dont come when I throw a signal grenade... I went to the Railroad HD and Tom does not sell signal grenade neither the minutemen... Did I miss something ?
I dunno. I am able to just throw Tinker Tom's signal grenades and a vertibird picks me up.
+Sergeant Fidelis This is so frustrating. When I throw signal grenade, no vertibird or "A vertiberd has been send to you" or something like that... just nothing... ANd when I talk to tom in Railroad head quarter he does not sell signal grenade... Damit, I play survival 1.5 and vertibird is important for me... If someone know what I'm doing wrong plz help :( !
1.) Railroad only really cares about synths.
2.) Brotherhood wants to kill all synths out there. (I do agree with killing mutants and ghouls though)
3.)Minutemen - thereisasettlementthatneedsyourhelpillmarkitonyourmap and they are untrained civs that die pretty quickly when fighting gunners or raiders.
4.)Super Duper Secret Faction - Create synths to have them do work and want to restore Boston to how it was pre-war without any post-war corruption.
You agree with killing entire races? Even peaceful ones?
@@oziku1816 I'm going to assume that you are speaking about the brotherhood. Supermutants believe they are pretty much Aryans like the brotherhood when talking about humans. The feral radiation zombies cause issues to the settlements constantly and even the non feral ones cause issues. And synths are robots they are not humans and shouldn't even exist.
@@capitalistdave6073 for the peacful supermutants; it doesn't matter if if they think they are superior, that doesn't mean they should die? I dont thjnk the brotherhood should die they just are bigots. Feral ghouls are obvious that they should die. Just to put them out of their misery and prevent them from harming others. thats not even an argument. But non feral ghouls and literally just people with radiation damage. I don't know where you got that they cause trouble. Thats not specific to ghouls. And synths, if they are are good people(or robots i guess) why should they die? They still can feel and have emotions like anyone else. They may be artificial senses but they are real to them. Some dont even know they are synths and are indistinguishable from humans.
SadPotato you just spoil the meaning of the secret faction might as well say the name....😑😑
oziku well the gen 3 synths are practically humans I mean they even have human DNA from Shaun unlike gen 1 and 2
none of the factions are good, the point is that no matter what , humanity is ultimately fucked.
+Brad T What makes the Minutemen bad?
+Peter Cohen they only do what the commonwealth people want
Peter Cohen not exactly sure, I know that the institute is bad because they're replacing themselves with synths and the BOS are pretty much going to war with the Commonwealth , which is what got them there in the first place. The railroad want to protect toasters ?? I know for sure there's something up with them that I'm not catching, I played through the institute ending so I can't say for sure, but I'm sure you see my point , the real ending is that everybody is pretty much fucked from war, in every ending they blow themselves up. War never changes m9
+Josh Honore there you go!
The institute is not replacing themselves with Synths. They don't even formally like synths.
So the choices are some underground robot huggers, dudes who dress like they are in the seventeen hundreds, some nerds with a robot army, or a blimp full of power armor and the iron giant...
I choose the guys from the seventeen hundreds
*BAROQUE MUSIC INTENSIFIES*
Both blimp and seventeen hundreds
*American revolutionary war music intensifies*
Simplified
Minutemen: They're the good guys BUT... anothersettlementneedsyourhelpanothersettlementneedsyourhelpanothersettlementneedsyourhelpanothersettlementneedsyourhelpanothersettlementneedsyourhelpanothersettlementneedsyourhelp
BoS. I have nothing to say.
Railroad: Fuck these guys.
Institute: Mermaid Man tells me they're EEEEVVIIIILLL.
Jason Huang perfect comment.
The institute in my opinion while they are morally grey they are the best hope for the commonwealth. The BOS are in it for tech and don't help the common people, the railroad simply exists because of the institute and again won't help the commonwealth and the minutemen want to help everyone but no basic plan for the future. They have no tech to speak of and aren't very powerful. The Institute wants to rebuild the world they make modified plants have good tech and could do the best for the commonwealth.
Darth Plagu3s hello master
"... long after the world above ground ceases to exist." - The Institute
Yeah I don't agree with you at all
Ladies and gentlemen it's a synth
Wow I thought the exact same thing when I played
I joined the institute. Not because I like them, but because I joined them by mistake and had no previous saves. Lol:)
I joined them to betray them.
Apart from the Minutemen, all the factions have their good and bad parts, calling any of them good or evil would be incorrect.
No, the minute men do have one bad part. I'll mark it on your map.
Minute man has a bad part. They make their general do all the goddamn work
+r3d vest especially when Preston is on your ass saying "another settlement needs your help"
Plus the Minutemen don't give u anything like power armor or a whole weaponry like the brotherhood or the institute and Preston Garvey is an okay companion but Palidan Danse or the institute coarser companion blow Preston out of the water. Their good moral is probably the only good thing about them
+Gabe Howard well actually u do get the t-45 set in the beginning of the game but u get t-60 from the brotherhood so yea
benefit of vertibird is that you can fast travel while overencumbered
There is a perk is pretty useful
+Tyler Waalen Maxing out the ranks of the strong back perk takes care of that, and better (by increasing carry weight as well and allowing fast walking while overencumbered (using action points)) which is probably the most useful perk in the game for people who like to carry lots of items (and who doesn't in fallout 4?).
+ParallelUniversity yeah but that takes those perk points away when i would rather spend them elsewhere, but thanks for the tip I will keep strong back in mind for my next play through. I was simply pointing out that the vertiberd, which seems useless when we can fast travel, is actually useful because you can use it to fast travel if you are over encumbered. you can also have the vertiberd land before your designated stop which is situationally useful.
+Tyler Waalen yeah but the vertibirds are made of chocolate waffers. Whenever I've seen a vertibird attack something, I stop what I'm doing and watch the battle. I've played through the game three times, and there has only been three times where the vertibird hasn't been shot down.
+Peter Sperandio Really? When I see the vertibirds in combat, they kick ass.
The minutemen has the right idea but the execution and writing of them is just terrible. There really the only faction that cares about the entire commonwealth.
Sound like a bunch of boring ass nerds to me. I'll go for factions that give me absurd power.
I love the institute because of how secretive they are and that it's really fun to do the missions they give you and you get really cool items from their shop
The institute is op bc 1. You can take literally anything you find and it not be stealing 2. You can get healed and have rads taken away for free from the doc. And 3. Synth armor + anything you can buy at the shop.
>Be me
>Just wants to know what every faction ending gives as a bonus.
>Gets moral bs
>Salt.jpeg
I would recommend Minutemen and Brotherhood best combo.
I agree.
There’s a mod that literally combines them. Haven’t tried it yet because it clashes with the appearance mods I like, but it looks pretty sick.
Yea but problem is… Preston STILL SAYS I’LL MARK IT ON UR MAP LIKE WTF PRESTON?!
If you like to play Lawful Good types. I play much more Chaotic Neutral so those two factions don't really appeal to me. The Brotherhood's hatred toward synths turned me off immediately.
Why is that ?
I went with the institute because I feel like them along with the minutemen are the best because there's some key points to the other factions that point out some major flaws with the BOS and railroad, see when your at the institute you can hear how some people say that synths need high levels of maintenance just to stay at peak Efficiency and the railroad is freeing them letting them do their own thing, now once the synth is freed they can do whatever they want that includes becoming a raider (the liberatalia quest) but when some end up in your settlements and an attack happens they manulfunction and start atttacking others like the synth massacre of diamond city, the institute keeps them monitored and maintained to prevent such occurrences, now the brotherhood if you've talked with the guy in the armory he tells you about a job that involves forcing local farmers to give the BOS food, making them just as bad as raiders, hell porter from nuka world even says that their just like raiders, that along with their want to exterminate everything that isn't human is not something I agree with. Now I don't agree with the institute kidnapping and replacing people with synths but becoming the director of the institute lets you slowly change their methods and the minutemen get to focus on protecting settlements.
Also, synth grenades. Spawn an army of them compared to minuteman flare gun and vertibird
The BOS isn’t bad and Proctor Teagans Operation isn’t sanctioned by the Brotherhood, if they were to find out it would be immediately shut down due to how it undermines the very reason their here.
I went with the Brotherhood of Steel. I won't defend their genocidal hatred towards synths and their racist feelings toward sentient ghouls, because it is deplorable to say the least. That being said, they're the organization with both a good moral compass and the resources to truly insure peace in the Commonwealth. The Minutemen may have best moral compass out if all the factions, but they lack the discipline, structure and technology to take on the various threats to the Commonwealth. The fact that they consist of average wastlanders makes them more susceptible to corruption, the betrayal and subsequent massacre at Quincy proves that. The Railroad come in second when compared to the Minutemen, but their problem is their lack of numbers, their tendency to disregard the plights of non-synth wastelanders, and how their rescued synths have the potiental to do more harm than good of they turn raider, the raider leader at Libertalia proves that. As for the Institute, they consider the Commonwealth and its inhabitants as test subjects to be used and sacrificed for the pursuit of scientific advancement. Basically, it like the Institute is the Vault Tec coreparation, and the entire Commonwealth is vault experiment for them. Replacing people with synth doubles for science experiments and to prevent armed uprisings can hardly be defended. Destroying the Commonwealth's attempt at creating a provisional government, creating the super mutants that plauge the Commonweath to this day. And of course theres their creation of of human like synths who's mind and personality can be altered as easily changing the text in PDF file the pure defenition of a crime against humanity. I could easily write an essay on with the Institute's crimes against the people of the Commonwealth. The Brotherhood on the other had has the military power to bring stability to the region, killing any raiders, ferals and supermutants that would threaten average wastelanders. There's also the possibility of them supporting Virgil to mass produce his FEV cure and spread it out, much like Project Purity. Average wastelanders will no doubt appreciate the Brotherhood destroying the Institute, even the Minutemen will appreciate their help.
I liked your opinion man, i only like the institute because of shaun but they kinda suck, and the railroad are a bunch of crazy people who want to free mobile computer, common ¬¬.
James Anderson no need to write the constitution...
The way you are putting it makes them seem like you choose the less malevolent tyrant out of the three. Still, one cannot deny that actually, BoS is an Enclave wannabe that revolves around a different idea while still keeping the elitist outlook and lacking any substantial initiative whatsoever. They are technology hoarding fascists who, although believe that humanity deserves to go forward and that mutants and synths are shit, refuse to help it get back to its feet or restore the lost human civilization through any way at all. The best justification for their actions is that they do all these because "humanity tries to go back to the ways that destroyed itself" and by deploring a false dillemma that Synths are evil because the Institute has them do shitty things to humans. Railroad for the win :D
haha constitution
The BOS is not out for ruling the Commonwealth, are they? If they were out for ruling the Commonwealth, you could call them facsists. But if they are not out for rule, but simply to help humanity to ged on their feet and help the already existing governments to further establish, connect and unite further and eradictating everything and everyone, that would threaten this cause, why could you every call them "malevolent tyrant[s]"?
The Minutemen/Institute combo is the best choice in my opinion.
The Railroad has a relatively good cause however it's rather stupid for they look to protect all ghouls even feral ghouls, they look to protect super mutants even so called evil ones, and synths even deadly ones. The railroad is not a logical faction.
The Brotherhood doesn't care about the Commonwealth just their military progress and dominance over everyone even the common citizen.
The Institute seems to have had a bad rap because of synths and how at times these helpful creations can malfunction into a deadly problem. Also how they treat synths as objects instead of living beings. They where the boogy man of the game mainly because the common citizen had no real understanding of what the Institute wanted which seems to be progress. They aren't really interested in policing the Commonwealth but more like controlling for research purposes to lead the Commonwealth into a better future.
Combine with the minutemen who are the greatest protectorate of the citizens for they themselves are commoners would in theory rebuild not just the Commonwealth but human race. as a whole
Johns Corey Agreed, I hate the BoS, I joined them specifically so I could betray them.
The Railroad is backwards, they're just a bunch of crazy people who think they have a noble cause but in reality they are straight up stupid.
The Institute does some pretty sketchy shit from time to time and sometimes they do seem pretty evil, but overall they have good intentions.
In all fairness the institute made Super mutants and many more disgusting bastards that they deemed unworthy. Also I just play through all factions because why not and I consider my small investigation crew of Piper, Nick, and Dogmeat as our own faction.
Yeah but Institute doensn’t really care about people only the future
The Institute being good? They are responsible for numerous massacres through the Fallout lore, and you can't really say that BoS is that bad. Sure they do things that the Commonwealth doesn't like, but they do the Commonwealth many goods that people don't recognize. Removing Super Mutants, feral ghouls, and raiders free of charge. Also I don't know how the rumor spread that BoS doesn't like sentient ghouls, they don't ever specifcally target them.
Tede ring Have you ever been on the prydwen with Hancock?
They say he's disgusting and this kind of things.
The bos forced settlers to give them a part of their food, in exchange for the “protection“ through thr bos.
But the problem is: The bos doesn't protect anyone, they're not even better than raiders, they steal from the settlers of the Commonwealth, but when a settlement is attacked, the bos doesn't help them, the Minutemen do.
And just by killing feral ghuls, mutants and things like that, they don't help anyone.
They do think that their presence in the Commonwealth does protect the people of the Commonwealth, but it does not.
Brotherhood of steel: we have a whole army of heavily armored and heavily armed soldiers
Railroad:we have guerilla tactics
Institute:we made millions of synths that are really dangerous we also have very superior technology
Minutemen: we have hope.and our goal is to save the commonwealth in a minutes notice
We also have heard of a settlement that needs your help
BoS: We have dictators and guns
Railroad: We have no brain
Institute: We have the Star Wars droid army
Minutemen: We have a person to do all the work
StaringGasMask well that’s accurate
StaringGasMask I hate the railroad, I can’t even explain how a video game faction makes me so mad, all they do is nonsense
@@clementediaz161 the first time they asked if I wanted to die for a synth, even G1 or G2, I said heck no, fuck this place, and even after I rescued that supposedly super important piece of technology from their old base desdemona was still reluctant to let me join. I don't know how the heck there are people who say that their ending is the best one, they literally just add more people to the world, nothing else. Oh, and they mass murder the scientist because they think synths are humans, not because they experimented with actual humans or tried to take over the commonwealth, just because they enslave synths that they have built
It's worth noting that The Minutemen survive no matter what faction you side with. Which makes sense since the Minutemen just want the people of the Commonwealth to live in peace and safety. All of the other 3 factions have goals that don't really conflict with that. So if you pick the Railroad, BOS, or Secret Faction, The Minutemen ally with them. If you pick the Minutemen to side with, they ally with The Railroad.
Theres a secret ending were the minuteman destroy the Institute and left both the BoS and railroad Alive.
I always get Ballistic Weave from railroad then never talk to them again.
+Evan McMaster yep
+Anthony Wallis theres a code for the weave, unless u are a console peasant
AshCrimsom They should add Console War fanatics to the game as a faction. I'd be glad to take them out to non existence.
+Bran4ndon Its not about when, its about the high power of a PC vs the low power of Xbox
+Bran4ndon Its not about when, its about the high power of a PC vs the low power of Xbox
When it comes to the spoiler faction, I think it could be a force of good if run by the right person, instead of someone who never really knew the world before the war.
You know, with a bit of modding, the minutemen would be a somewhat good faction. Everyone dislikes them for their settlement system, but with a bit of imagination and mods, you can really feel like a general.
Example: Preston claims that the gunners caused a great deal of damage to the faction, why not abuse that fact to call reinforcements on said places where gunners are. Using mods, you can assemble a Minuteman army to take over Quincy, call in an artillery strike and start raiding. If you want to question your morality, just remember that you have an army of loyal people willing to *die* for you. Every raider you kill is just another person trying to survive, and all of a sudden, a nobody rises from the dead to lead an army against them. In the end, you might ask yourself “was killing everyone in the name of justice truly justice?” You realize that you had no choice, but does killing murderers make you one?
What are those mods?!
I really liked restoring the minutemen because of the “Better minutemen” mod which actually makes them useful
Thx for the mod
You forgot the artillery cannons for the minnutemen
One of the factions told me to give me all their stuff so I killed them all
Those are the pillars of the community they talk BS and its all a scam yo get rich.
In short-You did the right thing
I’m a minuteman player, love using the musket. I’ll try to get as much as i can from every faction...
"He looks like Buzz Lightyear"
I played them all, the Railway is probably the weakest and pointless, the minutemen would be fine if they didn't set time limits on their missions and constantly bug you about settlements being in trouble, the brotherhood is great for tech and missions apart from their leader being a prick and the institute is just misguided they're not as evil as the game makes out
I like the railroad..
+Stan Hoogstad they don't make it clear enough for me why synths are different from robots, I felt no compulsion to save them
+andrew kerr (marvelzombie) I started siding with the rail road only because of Nick Valentine, that and I like the whole secret underground theme but then I thought, why am I saving toasters? And joined the BOS. One thing I want to know is that if after you complete the story line can you shoot and kill the bastard leader of BOS? his the only bad thing about BOS the racist twat.
+Benn Scott you can end up fighting him but it's complicated and involves dance,
+andrew kerr (marvelzombie) That sounds fabulous.
BOS is the best, you get a power armour (T60) and tonnes of help.
X01 is better
while I agree that the BOS is the best faction, the power armor (T-60) is not as strong as the Institute's (X-01)
the Institute doesn't own the X01, around level 28 and up you can find pieces or whole suits of the X01 armor the 35 Court is a good place to find a mostly complete suit just beware that it will first look like a T-51 due to a glitch but once you fast travel while wearing it, it will change over to what it should look like, oh and watch out for the sentry bot and the assaulttron guarding it
THE BOS ARE SELFISH RACIST ASSHOLES WHO ONLY LIKE HUMANS FUCK THEM RAILROAD FTW!!!!!!!!!
Matthew Pribble Ah, I haven't gotten that far in Fallout 4 yet. Thanks for correcting me.
First playthrough I chose the railroad
Next playthrough will be BOS
Playthrough after that will be institute
Never gonna choose minutemen because that's annoying
Currently playing a female BoS playthrough. A tech savvy character that does not wear power armor, but maintains all the BoS tech. She has a small outpost at Sanctuary Hills guarded by BoS and Robots. This is to secure the route to Vault 111 and protect Sanctuary Hills from mutants, ghouls and synths. And keep the citizens in the Northern Commonwealth. Other settlements will be automated and run by robots.
ANOTHER SETTLEMENT NEEDS YOUR HELP! DO ALL THE WORK EVEN THOUGH YOU ARE GENERAL.
I just can’t even with the institute I went minutemen and they have a pretty good ending but I swear if I hear Preston’s voice one more time it will be too soon
First playthrough I choose all 4, betrayed the BOS during the mass fusion mission and working as a spy for the railroad even though I'm the director of the institute.
@@midfie1 - Minutemen?
Decisions, decisions. On one hand, the Institute is evil. On the other hand, evil is badass.
On the third hand, BoS have power armour and are also evil
@@Green-vw5vr not really evil just not the greatest dudes personolly i went w them because i hate preston the railroad was boring and mf power armour
And on the fourth hand
*another settlement needs your help. I've marked it on your map*
And being with The institute is way better than Preston saying I’ll mark it on your map for the 10 MILLIONTH TIME
@@Green-vw5vr with the weapon that you get for the institute you don’t need power armor you can melt anything in your path even someone in power armor
I've only ever done a full playthrough with 2 characters. My first character was a Melee tank. Low endurance, but always abused chems to get STR as high as possible to one shot enemies. He joined the Railroad.
The second character was a Agility/Luck pistol user that joined the minutemen. She was like a cowboy, getting crits everywhere.
Cool
I love how he talks about the institute before he says spoilers
I always side with the BoS. Air superiority is a game changer in the wastelands. And the jump out boyz you can call in are somewhat useful
theres a hidden option, its in a location in an open air opera or something where you can choose to join a movement but you need to give away all of your stuff and then for the rest of the game just stay in that area with a suit that they let you have.
The jet pack does not come with your complimentary t-60 power armor when you join the BOS
The Instituted doesn't want to destroy human culture, yes the blame the humans before the great war because it IS their fault (Not all of the, of course) so yeah...
***** I haven't see anything that gives it away :/
+JV2017gameplay what makes you say that
***** fair enough, but where did you get that excerpt from?
***** Yeah, but they only wish to take out the tech that caused the apocalypse in the first place to prevent total annihilation of humanity
And don't forget that you become the leader of the institute and can change it's morals :)
And I am simply giving my opinion, I respect yours, as a civilized person should :)
***** Ahh I see your point :)
The video is a bit old but you can play the main 3 factions at the same time up to a final mission. You wont upset the other faction untill its done allowing you to work on all the quest. Bringing Danse to Railroad will cause a fight, bringing X6-88 to either Railroad or Prydwyn will cause a fight. If you build liberty prime and decide to betray the Brotherhood before activating, liberty will become hostile at the airport but cant move nor can he be killed
I actually like the minutemen and joined them I know they are poor and weak but I don’t care it’s about intentions caring for other people protecting protecting settlements and if you want a more organized militia just add mods to make them better search oxhorn he has a list of mods to make the minute men more organized and not make them like the BOS
Danse is OP! I think BoS is the best if you want a strong companion.
totaly agree i mean his power armour doesent break
If you want to keep paladin danse as a companion then side with the minutemen because you end up having to kill danse if you go with the BoS
Sir JMCiggy I know, I sided with Institute on my first playthrough, but now I started a second one.
+JMCiggy you don't have to kill him, you can convince Maxxin to let him go
The thing is, is that when ever Danse travels with you, the BOS is hostile against you and Danse.
The Minutemen being general good guys is accurate. They help everyone they can. They're generally democratic, so it's not like forced on people to follow a leader or not. They're basically the ideal kind of people to hang out with and be allies with overall, even if you might disagree with some things.
The Railroad is in general good too, but they're pretty extreme in their beliefs. Evidently by the first question Desdemona asks you.
They're against synth slavery, which isn't a bad cause by any means, but their devotion is a weakness in that they also have little care for humans that may also be in trouble. They're good-hearted kooks.
The Brotherhood of Steel is definitely gray. They want freedom and hold humanity's interest, but go about it in a less humanitarian way, so to speak. They only care about humans, but they live in a state of paranoia. Their paranoia is justified in some ways, in that the Synths can easily be turned into an army killing people inside out, Ghouls are possibly a danger, feral or not, because they can potentially become feral at any point, and the Super Mutants and other FEV creatures generally just kill and eat people. They do what most people will refuse, they lack compassion for the sake of security for people. Whether they're going about it the right way, who knows.
The institute is very evasive and in general shady as a whole. Making synthetic humans and releasing them, and then trying to take them back because they're doing what humans tend to do- survive and be free. The fact that they made something that is indistinguishable from humans and expected it to just go along with what they want it to do is genuinely fucking stupid.
They created people to fit their own ideals and think they're doing the world a service when no one wants that. I won't say they're evil, but given that people in real history that tried the same thing...
Well, they're definitely not what history would call good.
I agree with everything you said, this comment pretty much sums it all up
What an amazing and more simple era on the internet
I’m going to go BOS, but the institute sounds cool too.
Droning And Going ah yes slavery to robots
Chip I don’t know it was joke.
I've played this game over many times and I've gone with each fraction and my favorite is defiantly the institute. Yea they do some shady stuff but they are trying to restore humanity
just starting out to play the game coz when fallout 4 released we got struck by a calamity and most of our properties are gone (and destroyed) and rebuild our livelihood from the ground up. now we're doing okey and bought a second hand pc, bought the game in steam coz I would done it the same 4 years ago funny enough, I sided with the minutemen (solely) only because of my past experience (relate much)
Interesting story :)
Filipino?
I'm debating on siding with brother hood because fallout 3 is my favorite game and I'm accustomed with them (yes I know FO3 is a different branch of them)
A year too late, but they are the same Capital Wasteland Brotherhood, but Elder Lyons has been killed off
@@dreever6295 yes by elder Maxson.
Lyons Pride was the only decent part of the BoS.
Even in NV they are total jerks, at war with NCR, enslaving you to try to do their bidding.
Ad Victorian my minute men comrades. Two of the best factions in the game. Overall sided with the minute men but fitted me fellas with some sexy weaponry and armour.
if you join the institute you also get the faction power armor paint for the xo1 power armor.
BROTHERHOOD OF STEEL FOR THE WIN.
The minutemen too
I was a paladen then I betrayed them for the institute
N
O
That's what I've been telling these people the whole time!
@@midfie1 me too, it feels good, but i felt bad for Danse, he trusted me :c
If I could, I wouldn't choose any faction. I like being a lone wolf.
I'd join the Gunners if it was a option and it could lineup with the ending correctly considering they could just hire you to screw over any of the other ones.
Thats gay as fuck
That would be the Minutemen then. You can actually play the game without joining the Minutemen at all. In fact, you can leave Preston in Concord if you want and continue through the whole game without ever meeting up with any faction.
Brotherhood seems like the best though
it is .
the brother hood of steel is awful
yeah but there assholes
They seem okay at first but if you examine more closely they are actually very Facist/Communist in the way this particular "chapter" operates. They hoard technology for themselves because they deem everyone else irresponsible to use it. They also are very strict and fanatic about their ideals, e.g. The way all of the brotherhood is taught to purposely exalt Elder Maxson evidenced by Squires you can see when you enter the Prydwen. The previous elder after examining terminals was actually nice and shared technology with others to help rebuild humanity instead of hoarding it.
立黄 thats why i joined them BOS is the master race
lol you mentioned the institute by name twice early on in the video.
In context it is clear that the institute is another faction. You can make your videos however you like, i just don't understand emphasizing a 'secret faction' if you're going to tell people about it before your spoiler warning. The fact that it was mentioned in earlier games just means that the name 'the institute' has more meaning. If the secret faction was previously unnamed then saying its name would be relatively spoiler free since there was no context.
Level Up Gaming You Heard of It also in fallout new Vegas.
EXACTLY WHAT I THOUGHT LOL!!
I believe the combination Railroad + Minuteman is the finest: yes, the Railroad is too much focused in freeing synths, but but someone must be concearned about them, since they ARE people, and the Minuteman could play the role of organizing the Commonwealth and taking care of people, while the Railroad helps the synths fit the society from the shadows. BoS has a pretty dangerous thought of killing everything that is non-human (even when it is sentient and doesn't show danger to society). Gosh, they even considered killing a cured supermutant because he WAS a supermutant and a member of their own because he is a synth, even when he is one of the most loyal members of them. And of course, they want the monopoly of every weapon in the Commonwealth. They are one step of slaughering any organized city like Diamond City (rulled by a synth) or Goodneighbor because of their fanatic ideology. At last, but not least, we have the Institute: they are the most evil, manipulative, barbaric organization ever. They have the technology to cure Boston, but they don't. They rather commit murder, conspirate and use slave work for their own gains, and their own gains only. I've met a woman synth that killed her own son against her will because the Institute made her. Moreover, they throwed away Valentine, a recently discovered technology (and potentially dangerous at the time) because it wasn't perfect. A man, traumatized because of the past of someone else, confused, throwed literally in the trash because of a mere whim of the Institute. Are these guys who will restore Boston? Don't make me laugh. Yes, the Railroad are a bunch of lunatic dreamers, but at least they aren't evil, just too idealistic.
I absolutely love that you put a spoiler warning because thats where i stopped
Thanks for looking out for us who were slow to start fallout lol
Thumbs up for that
*Spoiler*
Is it wrong to side with the institute only because I feel obliged to make my son happy?
I feel the exact same pressure, especially when Shaun says he's close to dying. To me, It's like a family business that I feel forced to ensure its future
When he told me he was my son I shot him then left... then I looked up on TH-cam to see if he was telling the truth and my reaction was like "Oh shit".
+HeadHusky lol
+HeadHusky Hahaha!
+Mason Hallam I know right, just paranoid to see his look of disappointment on his face when I rock up in BoS armor and wreck everything
Brotherhood of steel. Brings me back to fallout 3. Their armor, the roter birds. So sick
I really feel no incentive to join the railroad, BOS is awesome, Institute has cool toys, love the feeling of building with the Minutemen, but with the Raildroad all you really get is a companion. It’s not even that they have some great morals, they probably will just start hoarding tech to “liberate them”
You forgot the best part of joining the Institute.
Free Healthcare.
Me an intellectual
download a mod and go for the Enclave
Same
Do I get to see sergeant Gordon
Are there enclave factions mods in fallout 4 for PS4?
@@johnorlando4942 I don't think there is but look up NCR there is a mod for something like a dlc try that out and if I ever find a good one I can tell you
@@communistkermit9087 thank you
i got the minutemen castle and the general outfit (best outfit) took some of the awesome weapons from the bos and killed elder maxson for his fabulous clothes got the deliverer and sided with the institute.
I'd say that's a pretty good playthrough
Do you have ballistic weave upgrade from RR? You can upgrade maxsons coat with that.
XxBUCKxFITCHESxX oh i'll do that then.
I tried to kill Maxon 1,000,000 times and evreytime it appeared that I killed him, he just sat down for a minute and then I got rekt
The jurrasic gamer I did it when I just got on the Prydwen and it worked and I got his clothes
I went with the brotherhood on first playthrough (with minutemen).. really can’t see doing any other faction on my next. Railroad is imo just missing the point, humans on the brink and they are worried about synths being used as slaves... priorities man. Institute is doomed to fail by being based on enslaving a race. That never lasts. Leaves me with the brotherhood or minutemen..but I can do both...so.
10:48
Well the cool thing about it is it can be used whether enemies are nearby or not, and also has a cool infinite ammo minigun
the vertiberd is a little better than fast traveling because you can use it on survival mode (which disables fast travelling) and you can do it while weighed down
Here's a few comments on each of the factions, mostly in the context presented in the video.
Minutemen:
-Preston Garvey may have a good companion perk, but there's a reason he's seen as one of the most annoying characters if not THE most annoying character in the game. Wanna spend lots of time with Preston? Hope you like timed radiant sidequests, and he'll do everything he can to make sure that you have at least a couple that need to be done if you're anywhere near him (fortunately you can only have up to three Minuteman radiant quests at a time). On the bright side, getting his companion perk is relatively easy as you can increase his affinity simply by modding your weapons while around him, then you can banish his ass to Hangman's Alley or somewhere else that's out of the way and never have to put up with his shit again.
-The Flare Gun DOES let you call reinforcements...sometimes, and even then, usually only at most one or two Minutemen come to your aid, who are severely underleveled in terms of equipment and defenses, making them effectively worthless for anything besides cannon fodder by the time you reach a point where the flare gun is actually useful.
-HOWEVER, joining the Minutemen does give the player access to artillery to build in settlements upon completing "Old Guns", which is probably the most powerful support weapon in the game, but to use it consistently requires you to build them in as many different settlements as possible.
-Besides artillery, the other main benefit of the Minutemen is that you can keep two of the other three factions friendly by the end of the game if you're careful, giving you access to a greater variety of sidequests to keep things fresh in the post-game as well as access to their various merchants to buy supplies.
Railroad:
-The Railroad isn't necessarily morally good. It's made pretty clear that pretty much the only thing they give a damn about are the synths, even at the expense of everybody else, and aren't above manipulating or even betraying people to accomplish their goal of synth liberation. This becomes especially clear if you choose to side with them towards the end of the main story.
-You don't actually NEED to complete "The Road to Freedom" to join the Railroad. If you know where they are and how to solve the required puzzle, you can still meet them (the only change being slightly altered dialogue). You can also wait until after completing a certain main story quest to talk to them without actually joining them, which can be useful as completing the quest to join them, Tradecraft, can lock you out of doing a certain quest for the Institute later on called "Plugging a Leak". The main drawback for not joining is losing out on Ballistic Weave, which can limit your options for viable clothing to wear in combat unless you're running a stealth build with the proper perks.
-Likewise, you don't have to complete Tradecraft to get the Deliverer iirc. I think you can find it on Tommy Whispers' body at the Switchboard without having to do the quest, which is good for anybody bypassing Tradecraft in order to do the aforementioned quest for the Institute for Liam's Glasses.
-The Railroad also makes use of the Railway Rifle, rather appropriately, and you can get a couple of them for completing main story quests with them.
-The Railroad is the only faction besides the Institute that requires you to NOT get banished from the Institute to complete their main storyline.
Brotherhood of Steel:
-You only get the jetpack from the BoS after beating the main quest with them. Of course you can still get a free set of T-60b from them during the "Tour of Duty" quest, and a T-60d after "Blind Betrayal".
-The bit about the BoS having Gauss Rifles is incorrect, as the primary user of the Gauss Rifle are Railroad Heavies, making the Railroad your primary source for Gauss Rifles and the related ammunition.
-Another benefit to joining the BoS is getting access to BoS paint jobs for Combat Armor and Power Armor. On Combat Armor, the BoS paint job adds 15 rad resistance per armor piece, and on Power Armor, it's basically a resource-free counterpart to the Military paint job that provides +1 Strength when applied to all pieces.
-Joining the BoS of course gives you access to Paladin Danse as a companion, but to get his companion perk is a bit...complicated. He's one of the companions that requires you to complete a personal quest to get his perk, but the thing about this quest is that if you're not careful, you'll end up getting him killed before you can get it. Keeping him alive to get the perk requires passing speech checks, so high charisma and/or grape mentats usage is vital.
-Vertibirds are fragile pieces of shit (when they're on your side, anyway). Don't bother with them unless you're playing Survival, which disables fast travel anyway.
Institute:
-As mentioned before, there's a quest for them called "Plugging a Leak", which is only available if you HAVEN'T completed Tradecraft. One possible reward for completing this quest is Liam's Glasses, a unique set of eyewear that raised intelligence.
-Note that synths summoned with the relay grenades are hostile to normal wastelanders, so avoid using them near your settlements on the surface...or do it anyway if you're sick and tired of them whining to you every single time a feral ghoul wanders within five miles of them.
-Siding with the Institute and completing their quest to destroy the Brotherhood of Steel gives one a chance to obtain a unique set of T-60f Power Armor and a unique Gatling Laser.
-Completing the main story with the Institute is the only way to unlock the Institute paint job for X-01 Power Armor, as opposed to the other factions which only require one to join them to unlock their respective paint jobs for each type of Power Armor (Minutemen for the T-45, Railroad for the T-51, BoS for the T-60 - of course one can simply loot the bodies of dead BoS members for their Power Armor as an alternative).
-Getting X6-88's companion perk can be a bit of a pain in the ass unless you're utterly ruthless, though it should be said that his perk isn't that useful anyway, only adding a modest amount of energy resistance when obtained.
hahaha i send people to hangmans alley too
I made Mirkwater construction site my gulag for settlers who piss me off. I send them there and it has only just enough resources to keep me from losing control of the settlement.
See I personally consider the Institute a neutral/wild card faction. As shown in the game they obey the leader without question, even if they don't like it, as per how you don't get shot on sight when MANY of them want to shoot you on sight. So basically yes the current and past management are tools, but as your character eventually becomes the leader the future good/bad rating is up to how good/bad your character is.
Tysm for not spoiling anything!
Sadly I already got it from other videos.
I know there are important decisions and I don't want to miss out on anything while still staying as blind as possible to fully enjoy the game (since I'm not sure I want to do more than one very serious playthrough while I wait for starfield)